536:, in particular describing the outcome as a "radical reinterpretation of Christian myth", with Mary Magdalene being the one resurrected in the future to protect the universe. Through this they felt it presented the Gnostic principle of rejecting a material body to strengthen one's soul. While KOS-MOS throughout the series had gradually developed a more thoughtful and caring personality, T-elos was represented by her passion, pride and anger, due to her biological components. Despite physically being closer to Mary due to these components, Mary embracing KOS-MOS displayed a desire to remain with a more calm and collected mind. They additionally praised how this conclusion reflected the series themes of connecting divinity with technological controls or devices.
290:
himself felt it was the farthest away from the concept he had envisioned, as human influences had started to manifest in her appearance. Though he acknowledged it was created by the design team's consensus, he felt she was too "human-like", stating "A vessel is a vessel and shouldn't mean anything more than that, you shouldn't be fooled into thinking it's anything more than that." Mugatani on the other hand appreciated the artistic opportunities her mechanical design afforded, stating "For those of us who find the inner workings of the female body stimulating, KOS-MOS is a
358:
able to self-repair and is very durable though not indestructible, and she is also protected by a force shield. She also possesses the ability to summon weapons such as the F-GSHOT chainguns and her famous F-SCYTHE and equipment from another location via U.M.N. transport. She also has a long-range sensory array, the D.S.S.S. system, and CPU that exceeds even those possessed by
Observational Realians. She also possesses a Hilbert Effect projector whose power is thousands of times greater than that achieved by even the largest spaceships.
475:, via a boss called "Wicked Gawd". Takahashi himself commented on the figure, noting that part of the problem was due to his vision of how the "Ver.2" KOS-MOS iteration the figure represented was meant to look, particularly due to his insistence to use a gel-like substance to simulate artificial muscles. While he didn't blame the sculptor, he did blame mass production and the limitations of such at the time, and his belief that Monolith at the time did not have a clear target audience or understand his "extremely obscure niches".
262:, due to how they often depicted human characters in their works as "strong will in a fragile flesh and blood", KOS-MOS was meant to be the opposite, "the delicate pieces of soul in an unbreakable vessel". While she acknowledge she was unable to show the character's story fully within the games, she stated "I think it must be left veiled for now." When writing the game, religious themes were added due to Saga's "deep interest in the power of belief people have". Meanwhile the name KOS-MOS in part came from Takahashi's thoughts on
366:
her "simulated personality" OS and her self-awareness. KOS-MOS also has some form of energy manipulation tied to the Zohar. KOS-MOS has another weapon system called the "Tertiary Weapon System", which is seen periodically throughout the series. They consist of a set of energy wings, a pair of energy cannons and other attachments meant to be fitted onto her. While she is programmed to protect Vector personnel unconditionally, her highest priority is to protect Shion specifically.
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additionally pointed out that while she fits the "stoic android learns how to be human" archetype commonly seen in science fiction, her journey through the games helped set her apart, and particularly emphasized how her emotions gave her greater power. Trosper also pointed out that her relationship with Shion could be interpreted in different ways, and was crucial in her character growth.
274:
outfit". In
Takahashi's eyes, while normally he would stand by his convictions, he instead felt KOS-MOS "should swing whichever way the wind was blowing" and wanted to aim for an extreme, even providing Mugatani with pictures of one of his favorite pornographic film actresses. While Mugatani designed her body, her head and face were designed by Tanaka. Tanaka, who was an artist for the
42:
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An almost human alternate persona tends to come out from time to time in the form of a blue-eyed KOS-MOS. This blue-eyed KOS-MOS is far more powerful than red-eyed KOS-MOS and talks in a more empathetic human-sounding voice. This alternate KOS-MOS is in fact KOS-MOS' true personality that partially
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franchise warranted discussion, KOS-MOS stood out due to how "she speaks to the question if a robot can have a soul". He further described her design and narrative as one of the "evolution of posthumanism" through her various changes across the series. Mejia enjoyed how as the series progressed, her
468:
was of such poor quality that mockery of it went viral. Jokingly dubbed "Jashin MOK-KOS" or "Evil God MOK-KOS" by collectors, the name has since become synonymous within the figure collecting community with poorly made merchandise. Monolith themselves made a self-deprecating reference to the figure
524:
universe due to being an android, she represented the pursuits of attempting to create life strictly from artificial intelligence. He further suggested her role in the story suggested that analytical and physical superiority does not make a better "human", as her adherence towards a purely logical
483:
Since her introduction, KOS-MOS was well received. The staff of UGO.com described her as "widely regarded as one of the most awesome characters to ever come out of
Monolith's design department", praising her as single-handedly making the game a pleasure to play due to her "sheer badassitude". Matt
365:
components left behind by Kevin
Winnicot. Each of these black box features is found in each of her skeletons, Version 1, Version 2, Version 3 and Version 4. One of these is her potent X-BUSTER weapon, a powerful burst of energy beams from her abdomen that absorbs the Gnosis. Others are related to
357:
KOS-MOS has significant powers believed to be superior to all other party members. In addition to superhuman strength and speed, the nanomachines her body is formed from allow her to morph parts of her body (specifically her arms) into various energy projectile and melee weapons. Her body is also
303:
was designed by Tanaka. He wanted to keep the design similar to the original "Ver.1" appearance of the character, and something that would represent "Xenosaga" in the game as a whole. One significant change they did from previous versions of KOS-MOS was to have her main laser attack come from her
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s doll creations, an artistic direction
Takahashi wanted to maintain through her various iterations. Each iteration of KOS-MOS took into account criticisms towards the previous designs. Takahashi noted that while the "Ver. 4.0" design of her character is considered the most popular with fans, he
273:
work. Prior to
Mugitani's involvement, the development team had tried to create her design "in-house". However, Takahashi was unsatisfied with the submitted work. When Mugitani was hired to create the mecha designs for the game, Takahashi asked him to also create a "robo girl in a bondage-type
545:
s Tyler
Trosper considered her one of the most amazing women in roleplaying games, describing her as having "a legacy that outlives her games". He elaborated further by citing the large amount of merchandise and visibility Namco had provided to KOS-MOS, despite the abrupt end to her story. He
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mindset is impacted by the presence of the "soul" within her teaching her the value of a human life. He further added that through KOS-MOS' portrayal, it provided an argument that for "posthuman perfection is contingent upon being infected with human imperfection."
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project as a whole, not only created her face and headgear, but finalized the design as a whole. Upon seeing the earliest draft, Takahashi felt they have achieved the design he was after, particularly with the abdominal muscles he had given her.
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praised the symmetry of her appearance and how well she stood out amongst the cast, though did concede that her "scantily clad android" design "will raise more than a few eyebrows the first time she struts her stuff on screen."
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stated that "Amid the strange philosophical and religious overtones" of the series, KOS-MOS stood out as a character that "can't be forgotten", and appreciated the air of mystery around her. Alex
Williams of
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318:, but the development team felt it was excessive and he agreed. The finalized design was named "KOS-MOS Re:", as Tanaka intended it to be a refrain of Mugitani's work on the character.
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described her as "easily one of the coolest characters I’ve seen", further describing her as a "bad ass" and praising the depth of her character. Charles de Clercq in his book
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Her design was created by artists
Kouichi Mugitani and Kunihiko Tanaka. Several of their designs went unused, however Mugitani would later recycle some of them for his own
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308:. Originally he had considered giving her a "dress" of shorts around her shoulders and hips for a "Gravity Drive" attack, taking inspiration from
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series' visibility, and stated that the series could not exist without "the image of KOS-MOS, for better or worse". Meanwhile, Stephen Harris of
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KOS-MOS's various iterations. Archetype in particular was meant to inspire a "grotesque" feel due to the implied nudity and unnatural look
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dialogue became less robotic and more human, reflecting her own awakening consciousness, and despite being seen as antiquated in the
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Numerous figures and figurines of KOS-MOS in various scales have been released in Japan, several of them produced by the company
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She shows us a beautiful structure of the human body in a different way from the grotesque, with a cool look on her face."
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395:, where she is one of many supporting attack characters for the player. In 2010, she appeared as a playable character in
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visor instead of her chest at
Takahashi's suggestion, and he added temporary "cat ears" to the sides of it to act as
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called her a "true muse", praising the effect of Namco's heavy marketing of her image and how it benefited the
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461:, KOS-MOS appears as one of the Rare Blades, an in-game anthropomorphic weapon obtainable via Core Crystals.
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developed by the interstellar conglomerate, Vector Industries. She is made entirely of mechanical parts and
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included items for its custom character creator to recreate her appearance. In the 2008 role-playing game
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of KOS-MOS Version 4, which was only available for purchase by a limited preorder. In 2005,
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Other influences for KOS-MOS' design, particularly her "Archetype" body, came from artist
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933:"KOS-MOS Says Hi In This Super Robot Taisen OG Saga: Endless Frontier Exceed Trailer"
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401:. In 2012, she appeared as a playable character in the tactical role-playing game
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KOS-MOS is one of many playable characters in the 2005 tactical role-playing game
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383:. In 2008, she appeared as one of playable characters in the role-playing game
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389:. That same year, KOS-MOS made a cameo appearance in the role-playing game
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1014:"Project X Zone 2 adds Fire Emblem, Xenosaga, and Xenoblade characters"
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1148:"Xenoblade Chronicles 2 adds KOS-MOS Re: From Xenosaga as Rare Blade"
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One particular figure included with the limited edition release of
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31:
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197:
1295:
Jaime Banks; Robert Mejia; Aubrie Adams, eds. (June 23, 2017).
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270:
1320:
Elliott, Andrew B.R.; Kapell, Matthew Wilhelm (October 2013).
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1452:
424:
350:" to aid in communication, although she appears incapable of
335:
528:
Andrew B.R. Elliott and Matthew Wilhelm Kapell in the book
1096:"Soulcalibur: Top Bonus Characters - Stars Feature at IGN"
532:
saw her relationship with T-elos as an interpretation of
220:. KOS-MOS also appears as a major character in the anime
1178:
Les Légendes Xenogears & Xenosaga: Monolithes brisés
1367:
987:"Project X Zone - New characters bring the total to 32"
767:
765:
763:
761:
497:
Les Légendes Xenogears et Xenosaga: Monolithes brisés
1894:
Female soldier and warrior characters in video games
1299:. Rowman & Littlefield, 2017. pp. 100–102.
758:
709:(in Japanese). 2001-06-18. p. 1. Archived from
617:(in Japanese). 2001-06-18. p. 5. Archived from
398:
Super Robot Taisen OG Saga: Endless Frontier Exceed
370:awakens at times when Shion is in extreme danger.
1844:Artificial intelligence characters in video games
1835:
1347:"FemPower Up: 48 Amazing Women in RPGs (Part 3)"
1171:
1169:
1180:(in French). Third Editions. pp. 524–527.
1122:"Tales of Vesperia Cast Dressed As Namco Icons"
906:"Kos-Mos Features in New Super Robot Wars Game"
1058:. No. 34. September 2016. pp. 20–21.
1383:
1319:
1166:
266:'s philosophy regarding the "will of power".
1039:Brown, Anatole (May 2006). "Japan Report!".
565:
563:
561:
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423:and cited as being in high demand. In 2013,
414:
386:Super Robot Taisen OG Saga: Endless Frontier
1324:. Bloomsbury Publishing. pp. 350–352.
701:"「Xenosaga EPISODE I」スタッフインタビュー第一回「高橋哲哉監督」"
609:"「Xenosaga EPISODE I」スタッフインタビュー第一回「高橋哲哉監督」"
334:. She is programmed based on the tenets of
1683:Super Robot Wars OG Saga: Endless Frontier
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379:, along with M.O.M.O. and Shion also from
40:
1267:"Xenosaga Episode I: Der Wille zur Macht"
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515:stated that while many characters in the
1879:Video game characters introduced in 2002
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819:
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233:
229:
16:Fictional character from Xenosaga series
1344:
1203:"Top Ten A.I. Characters of the Decade"
1119:
930:
571:"Soraya Saga On Xenogears And Xenosaga"
62:Xenosaga Episode I: Der Wille zur Macht
1889:Weapons of mass destruction in fiction
1836:
1264:
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1200:
1128:from the original on 24 September 2015
1011:
939:from the original on 24 September 2015
837:
641:
639:
637:
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226:and in several crossover video games.
1371:
1235:"Hump Day Otaku News Report 09.10.03"
1154:from the original on 14 December 2017
1076:from the original on 12 November 2020
1038:
957:
724:
594:
478:
1020:from the original on 8 December 2015
984:
823:KOS-MOS FIX 20th Anniversary Artbook
799:KOS-MOS FIX 20th Anniversary Artbook
775:KOS-MOS FIX 20th Anniversary Artbook
679:KOS-MOS FIX 20th Anniversary Artbook
443:, KOS-MOS costume is available as a
1176:de Clercq, Charles (January 2022).
904:Gantayat, Anoop (28 January 2008).
632:
13:
1297:100 Greatest Video Game Characters
1288:
1201:Miller, Matt (November 24, 2010).
1088:
960:"KOS-MOS cameo in Tales of Hearts"
657:from the original on 17 March 2020
513:100 Greatest Video Game Characters
14:
1915:
1012:Romano, Sal (19 September 2015).
966:from the original on 5 March 2016
912:from the original on 18 July 2012
1854:Female characters in video games
1816:
1815:
989:. Nintendo Gamer. Archived from
958:North, Dale (29 December 2008).
850:"Top 25 Japanese RPG Characters"
447:for the character Judith in the
1874:Robot characters in video games
1849:Deity characters in video games
1353:from the original on 2024-02-16
1338:
1313:
1277:from the original on 2024-02-16
1258:
1247:from the original on 2024-02-15
1226:
1194:
1140:
1113:
1102:from the original on 2014-06-20
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1005:
978:
951:
924:
897:
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747:from the original on 2023-07-25
583:from the original on 2015-12-22
427:released a licensed 60 cm
1265:Harris, Stephen (2003-02-25).
1070:"KOS-MOS Ver. 4 Dollfie Dream"
813:
789:
693:
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321:
1:
549:
326:KOS-MOS is an armored female
1345:Trosper, Tyler (June 2022).
931:Spencer (13 November 2009).
881:. SiliconEra. Archived from
254:. According to his wife and
7:
1120:Spencer (12 January 2010).
1043:. No. 135. p. 59.
743:(in Japanese). 2018-03-02.
647:"KOS-MOS Voices (Xenosaga)"
250:, KOS-MOS was conceived by
10:
1920:
1762:Bandai Namco Entertainment
1619:Torna – The Golden Country
1233:Baxley, Lee (2003-09-09).
1054:"Xenosaga KOS-MOS Ver.2".
820:Mugitani, Kouichi (2022).
796:Mugitani, Kouichi (2022).
772:Mugitani, Kouichi (2022).
676:Mugitani, Kouichi (2022).
361:KOS-MOS possesses several
218:Bandai Namco Entertainment
46:KOS-MOS as she appears in
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778:. Imprint. pp. 46–47
511:Robert Mejia in the book
415:Promotion and merchandise
163:
93:
83:
69:
56:
39:
29:
24:
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735:"創り出すものは受け取ってきたもののリフレイン"
297:KOS-MOS's appearance in
1904:Science fiction weapons
1690:Endless Frontier Exceed
1565:Xenosaga: The Animation
879:"Namco X Capcom Review"
651:Behind The Voice Actors
223:Xenosaga: The Animation
210:role-playing video game
1628:Xenoblade Chronicles 3
1612:Xenoblade Chronicles 2
1605:Xenoblade Chronicles X
458:Xenoblade Chronicles 2
300:Xenoblade Chronicles 2
239:
127:Xenoblade Chronicles 2
1322:Playing with the Past
856:. UGO. Archived from
826:. Imprint. p. 15
682:. Imprint. p. 10
530:Playing with the Past
472:Baten Kaitos Origins
451:version. In the 2017
237:
230:Conception and design
1598:Xenoblade Chronicles
1581:Xenoblade Chronicles
1529:Xenosaga: Pied Piper
1150:. 30 November 2017.
802:. Imprint. p. 9
466:Xenosaga: Episode II
445:downloadable content
1899:Xenosaga characters
1859:Fictional goddesses
1536:Xenosaga I & II
19:Fictional character
1884:Video game mascots
1869:Namco protagonists
1655:Operation Rainfall
1495:Xenosaga Episode I
885:on 8 November 2005
479:Critical reception
240:
125:Caitlin Thorburn (
1864:Fictional gynoids
1831:
1830:
1783:Tetsuya Takahashi
1715:Super Smash Bros.
1663:
1662:
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1471:
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1306:978-1-59582-768-5
1041:Tips & Tricks
985:Scullion, Chris.
469:in another game,
440:Tales of Vesperia
252:Tetsuya Takahashi
170:recursive acronym
152:
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74:Tetsuya Takahashi
1911:
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1803:Yasunori Mitsuda
1722:for Nintendo 3DS
1706:Project X Zone 2
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57:First appearance
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434:Soulcalibur III
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409:the 2015 sequel
392:Tales of Hearts
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117:Bridget Hoffman
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1788:Soraya Saga
1757:Square Enix
1552:Shion Uzuki
1509:Episode III
1158:30 November
1016:. Gematsu.
344:Shion Uzuki
340:probability
322:Appearances
315:Pretty Cure
260:Soraya Saga
184:trategical
121:Episode III
84:Designed by
78:Soraya Saga
1838:Categories
1542:Characters
1502:Episode II
1442:Characters
1357:2024-02-16
1281:2024-02-16
1251:2024-02-15
1219:2024-02-14
1106:2014-06-20
1056:Otaku Asia
864:2009-01-29
830:2024-02-14
806:2024-02-14
782:2024-02-14
751:2024-02-14
717:2024-02-14
686:2024-02-14
625:2024-02-14
587:2024-02-14
576:Siliconera
550:References
534:Gnosticism
484:Miller of
306:heat sinks
246:series by
212:series by
112:Episode II
70:Created by
1745:Companies
1425:Xenogears
1409:Xenogears
363:black box
292:porn star
264:Nietzsche
203:from the
201:character
198:fictional
192:peration
94:Voiced by
35:character
1822:Category
1767:Nintendo
1733:Ultimate
1478:Xenosaga
1351:Archived
1275:Archived
1245:Archived
1152:Archived
1126:Archived
1100:Archived
1074:Archived
1018:Archived
964:Archived
937:Archived
910:Archived
745:Archived
740:Nintendo
661:17 March
655:Archived
581:Archived
522:Xenosaga
517:Xenosaga
501:Xenosaga
381:Xenosaga
276:Xenosaga
256:Xenosaga
244:Xenosaga
206:Xenosaga
188:ultiple
160:Japanese
137:Japanese
32:Xenosaga
1650:Lin Lee
1638:Related
1547:KOS-MOS
1520:Related
1435:Related
908:. IGN.
352:emotion
328:android
258:writer
155:KOS-MOS
101:English
25:KOS-MOS
1776:People
1328:
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1271:RPGFan
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540:RPGFan
505:RPGFan
421:Bandai
312:anime
271:doujin
176:osmos
65:(2002)
1726:Wii U
1645:Shulk
1590:Games
1559:Music
1487:Games
1453:Creid
1447:Music
854:Games
543:'
425:Volks
336:logic
287:'
1724:and
1460:Myth
1417:Game
1400:Xeno
1326:ISBN
1301:ISBN
1182:ISBN
1160:2017
1134:2016
1082:2016
1026:2015
999:2016
972:2016
945:2016
918:2016
891:2016
663:2020
453:Xeno
216:and
180:bey
172:for
164:コスモス
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