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specific to the class, such as explosive weapons for the
Demolitions class. Each level gained boosts the perk's base skill numbers. For every five levels gained, the player is able to select one of two specific skills unlocked for the respective perk. These skills include a mix of passive and active abilities, including some that can benefit other team members. Players can also configure their playable character through a number of pre-made personas and options for various clothing and accessories, but these customizations are purely cosmetic with no impact on gameplay mechanics.
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618:, they announced subscribers to the US version of their magazine would receive an exclusive character skin in Issue #254. The next day Tripwire released a teaser trailer for the game. In June and August 2014, Tripwire released two videos showcasing a selection of the enemy specimens featured in the game. On July 31, 2014,
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for each of their perks by doing actions related to those perks, for example, healing other players will gain Field Medic experience points. The player can also acquire those same experience points when they are not using the appropriate perk. Experience points are most easily earned by using weapons
379:
until the end of the wave. The mission will fail if all players die before completing a wave. Players gain monetary bonus for surviving a round, which they can use to buy and/or sell body armor, ammo, and weapons at a store, also known as the Trader. The Trader is only open for a limited time between
513:
The game also features dynamic and destructible lights and other breakable objects, which didn't exist in the first game. The melee combat has been revamped with the addition of a blocking mechanism; attack motions are now dictated by the player character's direction of movement. Tripwire are also
370:
fight as the final wave. Enemy count is determined by the number of players in the game. The boss character is determined randomly upon the start of the last wave, and each boss is defeated differently. Players equip themselves with melee weapons and firearms, a healing syringe, and a welder used to
594:
Jørn
Tillnes of Soundtrack Geek gave the soundtrack a 9/10 and stated that it was "a very cool and different kind of score. There's no orchestral or epic moment here, just pure industrial metal. It’s not great all the time, but you can’t beat the feeling you get when listening to this. It's a score
391:
Prior to starting a match, the player selects one of several perks (or classes) that represent basic combat classes (e.g. Field Medic, Commando, Support). Each perk has various skill boosts (e.g. better damage with specific weapons, healing other characters, welding doors more effectively) that are
560:
where the addition of micropayment-based content was met with harsh feedback. Tripwire replied to its player base that the decision to add this feature now was to get feedback to make the transition from early access to a final release seamless, and that while it also added new content such as new
374:
When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, may cause the game to enter "zed time," when all game actions for all players are slowed down for a few seconds, providing more time for players to adjust their decisions
483:
Three focal points of the game's initial design were bullets, blades, and blood. These pillars lead to the creation of the M.E.A.T. (massive evisceration and trauma) system to depict dynamic gore and detailed graphic violence. Art and creative directors, David
Hensley and Bill Munk both cited
32:
375:
amid battle. Once they spawn, Zeds chase and attack players automatically. When damaged, players can restore their health using a medical syringe on themselves or having a teammate use theirs, among other regenerative items. Once a player's health reaches zero, they will die and will not
907:. However, like the previous game, negative feedback from the reviewers considered that the lack of any real plot or aim for the players other than killing specimens, the small number of existing maps, and the repetitiveness of the gameplay reduced its replay value.
358:, in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union. In
400:
In April 2016, a patch added a player-vs-player mode in which one or more players take on the role of a Zed to kill the mercenary players. The Zed abilities are implemented in game, such as a
Stalker remaining invisible while not charging.
518:
from the first game, the number of levels has been increased drastically to allow players to level up more regularly. Each perk now has configurable skills along with passive bonuses. Tripwire are planning to implement support for
509:
this number of points has been increased to twenty-two to provide substantially more variety in the dismemberment animations. In Zed time, all colors except red become desaturated to enhance the visuals of the blood and gore.
497:. Instead of the blood being rendered as a texture that is projected onto objects in the world, they created a system which, in real-time, modifies splatter map textures covering the map to display blood with little rendering
365:
Gameplay consists of players fighting through waves of zombie-like specimens, known as 'Zeds'. As waves pass, the enemy count will increase; different enemy types are introduced as players complete each wave, culminating to a
645:
for
Windows. Meanwhile, the full version of the game was scheduled to be released on both Microsoft Windows and PlayStation 4 in 2016. The game's original soundtrack was released on the same day, under record label
452:
but decided against it as they didn't want to scrap their current work in progress and because of concerns that the game might not scale down to run on lower-end computers. The team launched the game on
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that otherwise had no effect on gameplay. Many players expressed concern with this addition, as the game at this point had not left Early Access, and that a similar situation had recently occurred with
1336:
1255:
991:"Killing Floor 2 announced for PC and SteamOS, developer promises "visceral gore". Tripwire Interactive officially announces sequel to 2009's FPS, says it is "cranking it to 11" for the new game"
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468:'s motion capture studio and the process was used for creature animations and weapon animations in both first- and third-person perspectives. This allowed them to record high
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mechanic used in the series. The team aimed to design guns that feel realistic but capture the authenticity of games they had previously developed. They researched firearm
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662:. A Digital Deluxe Edition of the game is available; bonus features include the soundtrack, a digital artbook, several in-game virtual items, and a copy of the original
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option in which a computer-based "Game
Controller" can alter the strength of subsequent waves, either making them easier or harder based on the players' performance.
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weapons, these are treated as shared content that all players on the same server would enjoy. In March 2016, Tripwire updated the game on PCs to include support for
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was ported by ten people in a three-month period; by 2014 the studio had expanded to a team of fifty employees. The game was developed using heavily modified
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362:, taking place a month after the first game, the outbreak has spread beyond Europe, causing governments to collapse and communication systems to fail.
2015:
542:
on
December 6, 2014. Gibson addressed concerns from players of the Windows version, and reassured them that it would not compromise the experience.
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block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry.
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to retail stores in Europe and other non-Steam digital platforms. On
February 18, 2015, Tripwire released a live action short film, titled
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are available: Normal, Hard, Suicidal, and Hell on Earth (ordered in increasing difficulty). A patch released in early 2016 included a
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is the first time they had been able to develop a game with what he thought was a reasonable team size and budget. The original
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s GHOUL system as an inspiration for the M.E.A.T. system employed by
Tripwire. Bloodstains are a permanent fixture on maps in
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1279:"Interview with Tripwire's John Gibson: "Microsoft's done their best to kill gaming on PC for as long as I can remember""
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In
November 2015, Tripwire added a in-game store to allow players to purchase cosmetic items for their characters via
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on April 21, 2015. It features original compositions by zYnthetic as well as metal tracks from a variety of artists.
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to create multiple reload animations, and matched the rate of fire of the game guns to their real life counterparts.
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in July 2020, along with a update for the Steam version to allow cross-play on the Windows versions of either game.
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630:, created in collaboration with film production company Type AB. The film is set prior to the events of the first
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introducing a new perk progression system, that allows for more customization. To alleviate the perk levelling
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video game that can be played alone or cooperatively with up to six players. The game is based on events from
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Tripwire has continued develop of the game over the last several years, and in December 2019, announced that
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waves and in certain locations around the map. The number of waves in a match can be configured, and four
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support, allowing users to provide their own maps, weapons, character models, and other modifications.
354:
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2541:
531:. The game's soundtrack features a mix of original compositions and licensed rock and metal tracks.
524:
263:
2335:
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515:
2459:
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1323:"Killing Floor 2 exclusive first look: co-op FPS horror with the most advanced gore system ever"
1242:"Killing Floor 2 exclusive first look: co-op FPS horror with the most advanced gore system ever"
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that ran until April 16. On April 21, an early access version of the game was released on
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will begin supporting development in 2020 as part of their long-term roadmap for the game.
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1870:"Get this exclusive Killing Floor 2 skin in the print edition of PC Gamer US #254"
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2401:
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954:"New Killing Floor 2 Trailer and Details emerge. Who doesn't like a little gore?"
642:
562:
449:
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322:
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186:
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1204:"Killing Floor 2 gets Versus Survival multiplayer in Revenge of the Zeds update"
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The increased budget meant this was the first project where Tripwire could use
2213:"Killing Floor 2 free on the Epic Games Store this week with Steam cross-play"
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each of the enemy specimens had five individual points of dismemberment; in
1574:"Tripwire Interactive bringing Killing Floor 2 to PS4 – The Time is Right!"
1171:"A VERSUS MODE IS COMING TO KILLING FLOOR 2 WHERE YOU CAN PLAY AS THE ZEDS"
1134:"Killing Floor 2: How Tripwire aims to design gaming's most realistic guns"
477:
1747:"World War Z studio Saber Interactive is going to work on Killing Floor 2"
568:
The game was released on 18 November 2016 for Windows, and PlayStation 4.
309:
in April 2015, and the game was released in November 2016 for Windows and
2339:
2150:"Killing Floor 2 system requirements and Digital Deluxe Edition revealed"
1175:
1102:
772:
473:
181:
1974:"Killing Floor 2 - Horzine Biotech Confidential Specimen Footage Part 2"
1940:"Killing Floor 2 - Horzine Biotech Confidential Specimen Footage Part 1"
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31:
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1648:"Killing Floor 2 developer defends decision to add microtransactions"
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On April 10, Tripwire gave away keys for an existing beta version of
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weapon animations for additional detail and fidelity in Zed Time, a
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1874:
1835:. Soundtrack Geek. Archived from the original on September 24, 2015
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program to get feedback from players on weapon and perk balance.
376:
2524:
2367:"Let The Bodies Hit The Floor - Killing Floor 2 - PlayStation 4"
416:, who began work following the release of their 2011 video game
1611:"Killing Floor 2 Boss Addresses PlayStation 4 Release Concerns"
1061:"Killing Floor 2 guide: 10 tips for being a better zed killer"
2217:
1685:
1028:"Killing Floor 2's next boss revealed: the Patriarch is back"
427:
2186:"Killing Floor: Double Feature comes to PS4 and PSVR IN May"
1775:"Details on Killing Floor 2's Official Soundtrack Released"
1433:"Killing Floor 2 - Developer Diaries 2 - The Gore (part 2)"
1396:"Killing Floor 2 - Developer Diaries 2 - The Gore (part 1)"
634:
game and details the events that lead to the Zed outbreak.
392:
unavailable to other perks. In the meta-game, players earn
2039:"Witness a Bioweapon Outbreak in Killing Floor: Uncovered"
1681:"Killing Floor 2 gets official Steam Workshop integration"
2463:
1615:
958:
862:
1098:"Dynamic difficulty tuning is coming to Killing Floor 2"
595:
that’s dying to be put inside a cool game which I think
436:
on May 8, 2014. Tripwire president John Gibson stated
1541:"Killing Floor 2 Official Game Soundtrack Announced!"
1504:"Killing Floor 2 Dev Diary: Weapons and Perks Part 2"
924:"KILLING FLOOR 2 OFFICIAL GAME SOUNDTRACK ANNOUNCED!"
2008:"Tripwire & Iceberg team up for Killing Floor 2"
1906:"Killing Floor 2 Transformation Teaser Trailer 2014"
1359:"Killing Floor 2 - Development Diaries 1 - The Zeds"
1316:
1314:
1312:
1310:
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received "generally favorable" reviews according to
1802:"Killing Floor 2 (Video Game Soundtrack) Out Today"
1496:
1468:"Killing Floor 2's gore system is a bloody ballet"
1307:
1228:
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464:. Motion capture was recorded in San Diego at
1966:
1932:
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2276:"Killing Floor 2 for PlayStation 4 Reviews"
1714:"Killing Floor 2 lands November on PC, PS4"
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666:game. A compilation of both games, titled,
2617:Video games developed in the United States
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622:announced a partnership Tripwire to bring
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2577:Multiplayer and single-player video games
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341:The player running into a group of Bloats
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2602:Video games with Steam Workshop support
2427:Concepcion, Miguel (13 December 2016).
2333:
2237:
2235:
2113:"Killing Floor 2 release date revealed"
2000:
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945:
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2306:"Killing Floor 2 for Xbox One Reviews"
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1988:from the original on 15 September 2014
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1373:from the original on 10 September 2014
1320:
1276:
1239:
1131:
1007:from the original on November 29, 2014
988:
970:from the original on December 20, 2014
926:. Tripwire Interactive. Archived from
2501:from the original on 23 November 2016
2488:
2470:from the original on 23 November 2016
2439:from the original on 16 December 2016
2408:from the original on 23 November 2016
2396:Kozanitis, James (21 November 2016).
2346:from the original on 18 November 2016
2298:
2286:from the original on 20 November 2016
2265:
2253:from the original on 20 November 2016
2211:Nunnelley, Stephanny (July 9, 2020).
2147:
2110:
2073:
2018:from the original on 19 February 2015
1920:from the original on 17 February 2015
1867:
1744:
1660:from the original on 25 November 2015
1608:
1465:
1447:from the original on 15 November 2014
1295:from the original on 19 February 2015
1201:
1150:from the original on 28 February 2015
1110:from the original on 12 February 2016
1058:
1040:from the original on 29 November 2015
745:
697:
419:Red Orchestra 2: Heroes of Stalingrad
305:version of the game was released for
2547:Asymmetrical multiplayer video games
2364:
2232:
1954:from the original on 31 October 2014
1833:"Soundtrack Review: Killing Floor 2"
1773:Campbell, Spencer (March 25, 2015).
1726:from the original on August 13, 2016
1678:
1609:Moser, Cassidee (10 December 2014).
1410:from the original on 23 October 2014
951:
942:
16:2016 first-person shooter video game
2166:from the original on April 15, 2015
2076:"Killing Floor 2 beta key giveaway"
1781:from the original on March 31, 2016
1693:from the original on March 12, 2016
687:
13:
2652:Video games with time manipulation
2458:Albert, Brian (22 November 2016).
2334:Furniss, Zack (18 November 2016).
2092:from the original on 12 April 2015
2055:from the original on 20 March 2015
1886:from the original on 15 March 2015
1646:Phillips, Tom (24 November 2015).
1627:from the original on 17 March 2015
1590:from the original on 18 March 2015
1553:from the original on 27 March 2015
1518:from the original on 29 April 2015
1339:from the original on 15 March 2015
1258:from the original on 15 March 2015
1216:from the original on 10 April 2016
1026:Birnbaum, Ian (24 November 2001).
448:. The developers considered using
14:
2683:
2516:
2489:Wilde, Tyler (22 November 2016).
2129:from the original on 8 April 2015
1745:Chalk, Andy (December 18, 2019).
1712:Phillips, Tom (August 12, 2016).
1484:from the original on 3 March 2015
1183:from the original on 6 March 2016
1096:Furniss, Zach (9 February 2016).
1077:from the original on May 10, 2015
814:
2587:PlayStation 4 Pro enhanced games
2243:"Killing Floor 2 for PC Reviews"
2037:Wilson, Alan (8 February 2015).
1572:Wilson, Alan (6 December 2014).
833:
828:
823:
818:
813:
2482:
2451:
2420:
2389:
2365:Cork, Jeff (22 November 2016).
2358:
2327:
2316:from the original on 2017-12-03
2204:
2178:
1824:
1793:
1766:
1738:
1705:
1679:Saed, Sherif (March 11, 2016).
1672:
1639:
2148:Chalk, Andy (April 15, 2015).
1831:Tillnes, Jørn (May 23, 2015).
1195:
1169:Furniss, Zack (5 March 2016).
1162:
1089:
1059:Lahti, Evan (April 20, 2015).
1019:
916:
670:was released on May 21, 2019.
422:. The game was announced for
404:
1:
1466:Lahti, Evan (8 August 2014).
989:Makuch, Eddie (May 9, 2014).
910:
668:Killing Floor: Double Feature
538:version was announced at the
2592:Post-apocalyptic video games
2111:Chalk, Andy (7 April 2015).
2074:Lahti, Evan (9 April 2015).
1978:Tripwire Interactive YouTube
1944:Tripwire Interactive YouTube
1910:Tripwire Interactive YouTube
1437:Tripwire Interactive YouTube
1400:Tripwire Interactive YouTube
1363:Tripwire Interactive YouTube
1202:Chalk, Andy (7 April 2016).
683:
7:
2049:Sony Computer Entertainment
1584:Sony Computer Entertainment
1277:Fenlon, Wes (10 May 2014).
1132:Fenlon, Wes (May 9, 2014).
466:Sony Computer Entertainment
332:
295:. It is a sequel to 2009's
287:developed and published by
10:
2688:
2667:Tripwire Interactive games
2632:Video games set in Denmark
1868:Lahti, Evan (8 May 2014).
1321:Fenlon, Wes (8 May 2014).
1240:Fenlon, Wes (8 May 2014).
952:Macy, Seth (May 9, 2014).
602:
291:, with later support from
2662:Video games about zombies
2642:Video games set in Russia
2637:Video games set in France
2627:Video games set in Europe
2622:Video games about cloning
2567:Iceberg Interactive games
2336:"Review: Killing Floor 2"
1853:: CS1 maint: unfit URL (
1800:Taylor (April 21, 2015).
763:
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614:s coverage and reveal of
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2557:Early access video games
2491:"Killing Floor 2 review"
2460:"Killing Floor 2 Review"
2429:"Killing Floor 2 Review"
2398:"Killing Floor 2 Review"
628:Killing Floor: Uncovered
578:
525:software development kit
2647:Video games using PhysX
2597:Saber Interactive games
2552:Cooperative video games
527:to allow for extensive
540:PlayStation Experience
342:
2607:Unreal Engine 3 games
2562:First-person shooters
340:
329:, is in development.
1546:Tripwire Interactive
1443:. 14 November 2014.
1369:. 5 September 2014.
455:Steam's Early Access
414:Tripwire Interactive
350:first-person shooter
317:. The game utilizes
313:and August 2017 for
289:Tripwire Interactive
282:first-person shooter
250:First-person shooter
64:Tripwire Interactive
45:Tripwire Interactive
2672:Hardsuit Labs games
2582:PlayStation 4 games
2377:on 24 November 2016
2012:Iceberg Interactive
1806:Solid State Records
742:
694:
620:Iceberg Interactive
589:Solid State Records
583:The soundtrack for
501:. In the original
2612:Video game sequels
1984:. 11 August 2014.
1777:. Hardcore Gamer.
1406:. 9 October 2014.
740:
692:
487:Soldier of Fortune
386:dynamic difficulty
343:
134:Andrew Ladenberger
77:William T. Munk II
1812:on April 26, 2015
1549:. 24 March 2015.
1514:. 11 March 2015.
901:review aggregator
893:
892:
738:
737:
676:was added to the
573:Saber Interactive
558:Overkill Software
547:microtransactions
424:Microsoft Windows
412:was developed by
394:experience points
382:difficulty levels
307:Microsoft Windows
293:Saber Interactive
273:
272:
228:November 18, 2016
220:Microsoft Windows
199:Microsoft Windows
53:Saber Interactive
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2542:2016 video games
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2525:Official website
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2014:. 31 July 2014.
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1569:
1563:
1562:
1560:
1558:
1537:
1528:
1527:
1525:
1523:
1500:
1494:
1493:
1491:
1489:
1463:
1457:
1456:
1454:
1452:
1429:
1420:
1419:
1417:
1415:
1392:
1383:
1382:
1380:
1378:
1355:
1349:
1348:
1346:
1344:
1318:
1305:
1304:
1302:
1300:
1274:
1268:
1267:
1265:
1263:
1237:
1226:
1225:
1223:
1221:
1199:
1193:
1192:
1190:
1188:
1166:
1160:
1159:
1157:
1155:
1129:
1120:
1119:
1117:
1115:
1093:
1087:
1086:
1084:
1082:
1056:
1050:
1049:
1047:
1045:
1023:
1017:
1016:
1014:
1012:
986:
980:
979:
977:
975:
949:
940:
939:
937:
935:
930:on 27 March 2015
920:
838:
837:
836:
832:
831:
827:
826:
822:
821:
817:
816:
743:
739:
695:
691:
678:Epic Games Store
652:Living Sacrifice
650:with songs from
613:
587:was released by
492:
163:Maurice Suckling
34:
22:
21:
2687:
2686:
2682:
2681:
2680:
2678:
2677:
2676:
2532:
2531:
2523:
2522:
2519:
2514:
2504:
2502:
2487:
2483:
2473:
2471:
2456:
2452:
2442:
2440:
2425:
2421:
2411:
2409:
2402:Game Revolution
2394:
2390:
2380:
2378:
2363:
2359:
2349:
2347:
2332:
2328:
2319:
2317:
2304:
2303:
2299:
2289:
2287:
2274:
2273:
2266:
2256:
2254:
2241:
2240:
2233:
2223:
2221:
2209:
2205:
2195:
2193:
2192:. 19 March 2019
2184:
2183:
2179:
2169:
2167:
2146:
2142:
2132:
2130:
2109:
2105:
2095:
2093:
2072:
2068:
2058:
2056:
2035:
2031:
2021:
2019:
2006:
2005:
2001:
1991:
1989:
1972:
1971:
1967:
1957:
1955:
1938:
1937:
1933:
1923:
1921:
1904:
1903:
1899:
1889:
1887:
1866:
1862:
1846:
1845:
1838:
1836:
1829:
1825:
1815:
1813:
1798:
1794:
1784:
1782:
1771:
1767:
1757:
1755:
1743:
1739:
1729:
1727:
1710:
1706:
1696:
1694:
1677:
1673:
1663:
1661:
1644:
1640:
1630:
1628:
1607:
1603:
1593:
1591:
1570:
1566:
1556:
1554:
1539:
1538:
1531:
1521:
1519:
1502:
1501:
1497:
1487:
1485:
1464:
1460:
1450:
1448:
1431:
1430:
1423:
1413:
1411:
1394:
1393:
1386:
1376:
1374:
1357:
1356:
1352:
1342:
1340:
1319:
1308:
1298:
1296:
1275:
1271:
1261:
1259:
1238:
1229:
1219:
1217:
1200:
1196:
1186:
1184:
1167:
1163:
1153:
1151:
1130:
1123:
1113:
1111:
1094:
1090:
1080:
1078:
1057:
1053:
1043:
1041:
1024:
1020:
1010:
1008:
1001:CBS Interactive
987:
983:
973:
971:
950:
943:
933:
931:
922:
921:
917:
913:
897:Killing Floor 2
894:
834:
829:
824:
819:
693:Aggregate score
690:
686:
674:Killing Floor 2
639:Killing Floor 2
624:Killing Floor 2
616:Killing Floor 2
611:
605:
597:Killing Floor 2
585:Killing Floor 2
581:
507:Killing Floor 2
495:Killing Floor 2
490:
478:speed reloading
450:Unreal Engine 4
446:Unreal Engine 3
438:Killing Floor 2
410:Killing Floor 2
407:
360:Killing Floor 2
346:Killing Floor 2
335:
327:Killing Floor 3
323:Unreal Engine 3
277:Killing Floor 2
254:survival horror
239:
236:August 28, 2017
205:
201:
187:Unreal Engine 3
166:
124:
115:Joelle Silverio
102:
83:
51:
47:
25:Killing Floor 2
20:
19:2016 video game
17:
12:
11:
5:
2685:
2675:
2674:
2669:
2664:
2659:
2654:
2649:
2644:
2639:
2634:
2629:
2624:
2619:
2614:
2609:
2604:
2599:
2594:
2589:
2584:
2579:
2574:
2569:
2564:
2559:
2554:
2549:
2544:
2530:
2529:
2518:
2517:External links
2515:
2513:
2512:
2481:
2450:
2419:
2388:
2357:
2326:
2297:
2264:
2231:
2203:
2177:
2140:
2103:
2066:
2029:
1999:
1965:
1931:
1916:. 9 May 2014.
1897:
1860:
1823:
1792:
1765:
1737:
1704:
1671:
1638:
1601:
1564:
1529:
1495:
1458:
1421:
1384:
1350:
1306:
1269:
1227:
1194:
1161:
1121:
1088:
1051:
1018:
981:
941:
914:
912:
909:
891:
890:
888:
886:
883:
874:
873:
871:
868:
866:
858:
857:
855:
852:
850:
842:
841:
839:
810:
808:
805:GameRevolution
800:
799:
797:
794:
792:
784:
783:
781:
779:
776:
768:
767:
762:
757:
751:
750:
747:
736:
735:
732:
729:
726:
720:
719:
714:
709:
703:
702:
699:
688:
685:
682:
660:Impending Doom
604:
601:
580:
577:
563:Steam Workshop
523:and release a
521:Steam Workshop
462:motion capture
406:
403:
334:
331:
271:
270:
261:
257:
256:
247:
241:
240:
238:
237:
234:
229:
226:
216:
214:
210:
209:
196:
190:
189:
184:
178:
177:
174:
168:
167:
165:
164:
161:
158:
154:
152:
146:
145:
142:
136:
135:
132:
126:
125:
123:
122:
119:
116:
112:
110:
104:
103:
101:
100:
97:
93:
91:
85:
84:
82:
81:
78:
74:
72:
66:
65:
62:
56:
55:
42:
36:
35:
27:
26:
18:
15:
9:
6:
4:
3:
2:
2684:
2673:
2670:
2668:
2665:
2663:
2660:
2658:
2657:Windows games
2655:
2653:
2650:
2648:
2645:
2643:
2640:
2638:
2635:
2633:
2630:
2628:
2625:
2623:
2620:
2618:
2615:
2613:
2610:
2608:
2605:
2603:
2600:
2598:
2595:
2593:
2590:
2588:
2585:
2583:
2580:
2578:
2575:
2573:
2570:
2568:
2565:
2563:
2560:
2558:
2555:
2553:
2550:
2548:
2545:
2543:
2540:
2539:
2537:
2526:
2521:
2520:
2500:
2496:
2492:
2485:
2469:
2465:
2461:
2454:
2438:
2434:
2430:
2423:
2407:
2403:
2399:
2392:
2376:
2372:
2371:Game Informer
2368:
2361:
2345:
2341:
2337:
2330:
2315:
2311:
2307:
2301:
2285:
2281:
2277:
2271:
2269:
2252:
2248:
2244:
2238:
2236:
2220:
2219:
2214:
2207:
2191:
2187:
2181:
2165:
2161:
2157:
2156:
2151:
2144:
2128:
2124:
2120:
2119:
2114:
2107:
2091:
2087:
2083:
2082:
2077:
2070:
2054:
2050:
2046:
2045:
2040:
2033:
2017:
2013:
2009:
2003:
1987:
1983:
1979:
1975:
1969:
1953:
1949:
1945:
1941:
1935:
1919:
1915:
1911:
1907:
1901:
1885:
1881:
1877:
1876:
1871:
1864:
1856:
1850:
1834:
1827:
1811:
1807:
1803:
1796:
1780:
1776:
1769:
1754:
1753:
1748:
1741:
1725:
1721:
1720:
1715:
1708:
1692:
1688:
1687:
1682:
1675:
1659:
1655:
1654:
1649:
1642:
1626:
1622:
1618:
1617:
1612:
1605:
1589:
1585:
1581:
1580:
1575:
1568:
1552:
1548:
1547:
1542:
1536:
1534:
1517:
1513:
1509:
1505:
1499:
1483:
1479:
1475:
1474:
1469:
1462:
1446:
1442:
1438:
1434:
1428:
1426:
1409:
1405:
1401:
1397:
1391:
1389:
1372:
1368:
1364:
1360:
1354:
1338:
1335:. p. 2.
1334:
1330:
1329:
1324:
1317:
1315:
1313:
1311:
1294:
1291:. p. 1.
1290:
1286:
1285:
1280:
1273:
1257:
1254:. p. 1.
1253:
1249:
1248:
1243:
1236:
1234:
1232:
1215:
1211:
1210:
1205:
1198:
1182:
1178:
1177:
1172:
1165:
1149:
1145:
1141:
1140:
1135:
1128:
1126:
1109:
1105:
1104:
1099:
1092:
1076:
1072:
1068:
1067:
1062:
1055:
1039:
1035:
1034:
1029:
1022:
1006:
1002:
998:
997:
992:
985:
969:
965:
961:
960:
955:
948:
946:
929:
925:
919:
915:
908:
906:
902:
898:
889:
887:
884:
882:
880:
876:
875:
872:
869:
867:
865:
864:
860:
859:
856:
853:
851:
849:
848:
844:
843:
840:
811:
809:
807:
806:
802:
801:
798:
795:
793:
791:
790:
789:Game Informer
786:
785:
782:
780:
777:
775:
774:
770:
769:
766:
761:
756:
752:
744:
741:Review scores
733:
730:
727:
725:
722:
721:
718:
713:
708:
704:
696:
681:
679:
675:
671:
669:
665:
664:Killing Floor
661:
657:
653:
649:
644:
640:
635:
633:
632:Killing Floor
629:
625:
621:
617:
610:
600:
598:
592:
590:
586:
576:
574:
569:
566:
564:
559:
555:
554:
548:
543:
541:
537:
536:PlayStation 4
532:
530:
526:
522:
517:
511:
508:
504:
503:Killing Floor
500:
496:
489:
488:
481:
479:
475:
471:
467:
463:
458:
456:
451:
447:
443:
442:Killing Floor
439:
435:
434:
429:
425:
421:
420:
415:
411:
402:
398:
395:
389:
387:
383:
378:
372:
369:
363:
361:
357:
356:
355:Killing Floor
351:
347:
339:
330:
328:
324:
320:
316:
312:
311:PlayStation 4
308:
304:
300:
299:
298:Killing Floor
294:
290:
286:
283:
279:
278:
269:
265:
264:Single-player
262:
258:
255:
251:
248:
246:
242:
235:
233:
230:
227:
225:
224:PlayStation 4
221:
218:
217:
215:
211:
208:
204:
203:PlayStation 4
200:
197:
195:
191:
188:
185:
183:
179:
175:
173:
169:
162:
159:
156:
155:
153:
151:
147:
144:David Hensley
143:
141:
137:
133:
131:
130:Programmer(s)
127:
120:
117:
114:
113:
111:
109:
105:
98:
95:
94:
92:
90:
86:
80:David Hensley
79:
76:
75:
73:
71:
67:
63:
61:
57:
54:
50:
49:Hardsuit Labs
46:
43:
41:
37:
33:
28:
23:
2503:. Retrieved
2484:
2472:. Retrieved
2453:
2441:. Retrieved
2422:
2410:. Retrieved
2391:
2379:. Retrieved
2375:the original
2360:
2348:. Retrieved
2329:
2318:. Retrieved
2300:
2288:. Retrieved
2255:. Retrieved
2222:. Retrieved
2216:
2206:
2194:. Retrieved
2189:
2180:
2168:. Retrieved
2153:
2143:
2131:. Retrieved
2116:
2106:
2094:. Retrieved
2079:
2069:
2057:. Retrieved
2042:
2032:
2020:. Retrieved
2011:
2002:
1990:. Retrieved
1977:
1968:
1956:. Retrieved
1943:
1934:
1922:. Retrieved
1909:
1900:
1888:. Retrieved
1873:
1863:
1837:. Retrieved
1826:
1814:. Retrieved
1810:the original
1795:
1783:. Retrieved
1768:
1758:December 18,
1756:. Retrieved
1750:
1740:
1728:. Retrieved
1717:
1707:
1695:. Retrieved
1684:
1674:
1662:. Retrieved
1651:
1641:
1629:. Retrieved
1614:
1604:
1592:. Retrieved
1577:
1567:
1555:. Retrieved
1544:
1520:. Retrieved
1507:
1498:
1486:. Retrieved
1471:
1461:
1449:. Retrieved
1436:
1412:. Retrieved
1399:
1375:. Retrieved
1362:
1353:
1341:. Retrieved
1326:
1297:. Retrieved
1282:
1272:
1260:. Retrieved
1245:
1218:. Retrieved
1207:
1197:
1185:. Retrieved
1174:
1164:
1152:. Retrieved
1137:
1112:. Retrieved
1101:
1091:
1079:. Retrieved
1064:
1054:
1042:. Retrieved
1031:
1021:
1009:. Retrieved
994:
984:
972:. Retrieved
957:
934:29 September
932:. Retrieved
928:the original
918:
896:
895:
878:
861:
845:
803:
787:
771:
673:
672:
667:
663:
656:Demon Hunter
638:
636:
631:
627:
623:
615:
608:
606:
596:
593:
584:
582:
570:
567:
551:
544:
533:
512:
506:
502:
494:
485:
482:
459:
441:
437:
431:
417:
409:
408:
399:
390:
373:
364:
359:
353:
345:
344:
326:
325:. A sequel,
303:early access
296:
276:
275:
274:
231:
223:
219:
160:Marek Walton
60:Publisher(s)
40:Developer(s)
2572:Linux games
2505:22 November
2474:22 November
2443:13 December
2412:21 November
2381:22 November
2350:18 November
2340:Destructoid
2290:20 November
2257:20 November
1992:18 February
1958:18 February
1924:18 February
1664:24 November
1631:18 February
1508:IGN YouTube
1488:18 February
1451:18 February
1414:18 February
1377:18 February
1299:18 February
1176:Destructoid
1154:18 February
1103:Destructoid
1011:December 6,
974:December 6,
773:Destructoid
746:Publication
648:Solid State
474:slow motion
405:Development
268:multiplayer
194:Platform(s)
172:Composer(s)
157:Alan Wilson
121:John Gibson
118:Lee Hammock
108:Designer(s)
89:Producer(s)
70:Director(s)
2536:Categories
2320:2017-11-11
2310:Metacritic
2280:Metacritic
2247:Metacritic
2190:Shack News
2160:Future plc
2123:Future plc
2086:Future plc
2059:8 February
2022:29 January
1880:Future plc
1730:August 12,
1621:Ziff Davis
1594:2 February
1478:Future plc
1333:Future plc
1289:Future plc
1252:Future plc
1144:Future plc
1114:9 February
1071:Future plc
1044:1 December
964:Ziff Davis
911:References
905:Metacritic
724:Metacritic
698:Aggregator
607:Following
470:frame rate
319:Epic Games
285:video game
2170:April 15,
1719:Eurogamer
1697:March 11,
1653:Eurogamer
689:Reception
684:Reception
176:zYnthetic
150:Writer(s)
140:Artist(s)
99:Jimi Doss
96:Al Nelson
2499:Archived
2495:PC Gamer
2468:Archived
2437:Archived
2433:GameSpot
2406:Archived
2344:Archived
2314:Archived
2284:Archived
2251:Archived
2164:Archived
2155:PC Gamer
2127:Archived
2118:PC Gamer
2096:11 April
2090:Archived
2081:PC Gamer
2053:Archived
2016:Archived
1986:Archived
1952:Archived
1918:Archived
1884:Archived
1875:PC Gamer
1849:cite web
1779:Archived
1752:PC Gamer
1724:Archived
1691:Archived
1658:Archived
1625:Archived
1588:Archived
1557:26 March
1551:Archived
1522:11 March
1516:Archived
1482:Archived
1473:PC Gamer
1445:Archived
1408:Archived
1371:Archived
1337:Archived
1328:PC Gamer
1293:Archived
1284:PC Gamer
1256:Archived
1247:PC Gamer
1214:Archived
1209:PC Gamer
1181:Archived
1148:Archived
1139:PC Gamer
1108:Archived
1075:Archived
1066:PC Gamer
1038:Archived
1033:PC Gamer
1005:Archived
996:GameSpot
968:Archived
903:website
879:PC Gamer
847:GameSpot
765:Xbox One
717:Xbox One
609:PC Gamer
553:Payday 2
499:overhead
433:PC Gamer
333:Gameplay
315:Xbox One
245:Genre(s)
232:Xbox One
207:Xbox One
2224:July 9,
2133:7 April
1982:YouTube
1948:YouTube
1914:YouTube
1839:May 25,
1816:May 25,
1785:May 25,
1512:YouTube
1441:YouTube
1404:YouTube
1367:YouTube
1220:7 April
1187:5 March
1081:May 18,
796:7.75/10
603:Release
529:modding
377:respawn
260:Mode(s)
213:Release
2196:May 4,
885:81/100
734:79/100
731:75/100
728:75/100
658:, and
182:Engine
2218:VG247
1890:8 May
1686:VG247
1343:8 May
1262:8 May
749:Score
701:Score
643:Steam
612:'
599:is."
579:Music
516:grind
491:'
428:Linux
348:is a
301:. An
280:is a
2507:2016
2476:2016
2445:2016
2414:2016
2383:2016
2352:2016
2292:2016
2259:2016
2226:2020
2198:2019
2172:2015
2135:2015
2098:2015
2061:2015
2024:2015
1994:2015
1960:2015
1926:2015
1892:2014
1855:link
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