Knowledge

Learning curve

Source 📝

236: 248: 351: 66: 1319:. The energy needed to produce energy is a measure of our difficulty in learning how to make remaining energy resources useful in relation to the effort expended. Energy returns on energy invested have been in continual decline for some time, caused by natural resource limits and increasing investment. Energy is both nature's and our own principal resource for making things happen. The point of diminishing returns is when increasing investment makes the resource more expensive. As natural limits are approached, easily used sources are exhausted and ones with more complications need to be used instead. As an environmental signal persistently diminishing EROI indicates an approach of whole system limits in our 1413: 1111: 1401: 1087: 1099: 1123: 289: 1018:
eliminating and new products' introduction. Their results indicated that the optimal switching time is determined by the characteristics of product and process, market factors, and the features of learning curve on this production. Konstantaras, Skouri, and Jaber applied the learning curve on demand forecasting and the economic order quantity. They found that the buyers obey to a learning curve, and this result is useful for decision-making on
1013:
stimulate innovations on products and the selection of organizational design structures. Balachander and Srinivasan used to study a durable product and its pricing strategy on the principles of the learning curve. Based on the concepts that the growing experience in producing and selling a product would cause the decline of unit production cost, they found the potential best introductory price for this product. As for the problems of
135: 94: 32: 1684:, see the "Discussions" section, Dr. Smith's remark about the usage of the term "steep learning curve": "First, semantics. A steep learning curve is one where you gain proficiency over a short number of trials. That means the curve is steep. I think semantically we are really talking about a prolonged or long learning curve. I know it is a subtle distinction, but I can't miss the opportunity to make that point." 1274:, relate to the much broader subject of natural limits for resources and technologies in general. Such limits generally present themselves as increasing complications that slow the learning of how to do things more efficiently, like the well-known limits of perfecting any process or product or to perfecting measurements. These practical experiences match the predictions of the 997:
general pattern is of first speeding up and then slowing down, as the practically achievable level of methodology improvement is reached. The effect of reducing local effort and resource use by learning improved methods often has the opposite latent effect on the next larger scale system, by facilitating its expansion, or
1491:. "Matthew Crawley, the presumptive heir of Downton Abbey and now the co-owner of the estate, says, 'I've been on a steep learning curve since arriving at Downton.' By this he means that he has had a difficult time learning the ways of Downton, but people did not start talking that way until the 1970s." 996:
The economic learning of productivity and efficiency generally follows the same kinds of experience curves and have interesting secondary effects. Efficiency and productivity improvement can be considered as whole organization or industry or economy learning processes, as well as for individuals. The
1531:
within a title. As with learning curves in educational settings, difficulty curves can have multitudes of shapes, and games may frequently provide various levels of difficulty that change the shape of this curve relative to its default to make the game harder or easier. Optimally the difficulty of a
1141:
is the idealized general form of all learning curves, with slowly accumulating small steps at first followed by larger steps and then successively smaller ones later, as the learning activity reaches its limit. That idealizes the normal progression from discovery of something to learn about followed
1224:, the term has acquired a broader interpretation over time, and expressions such as "experience curve", "improvement curve", "cost improvement curve", "progress curve", "progress function", "startup curve", and "efficiency curve" are often used interchangeably. In economics the subject is rates of " 1032:
When wages are proportional to number of products made, workers may resist changing to a different post or having a new member on the team, since it would temporarily decrease productivity. Learning curves has been used to adjust for temporary dips so that workers are paid more for the same product
1012:
A comprehensive understanding of the application of learning curve on managerial economics would provide plenty of benefits on strategic level. People could predict the appropriate timing of the introductions for new products and offering competitive pricing decisions, deciding investment levels by
1278:
for the limits of waste reduction generally. Approaching limits of perfecting things to eliminate waste meets geometrically increasing effort to make progress, and provides an environmental measure of all factors seen and unseen changing the learning experience. Perfecting things becomes ever more
187:
curve with a steep start actually represents rapid progress. In fact, the gradient of the curve has nothing to do with the overall difficulty of an activity, but expresses the expected rate of change of learning speed over time. An activity that it is easy to learn the basics of, but difficult to
1389:
The common English usage aligns with a metaphorical interpretation of the learning curve as a hill to climb. (A steeper hill is initially hard, while a gentle slope is less strainful, though sometimes rather tedious. Accordingly, the shape of the curve (hill) may not indicate the total amount of
1155:) through a resistor. The increase in skill or retention of information may increase rapidly to its maximum rate during the initial attempts, and then gradually levels out, meaning that the subject's skill does not improve much with each later repetition, with less new knowledge gained over time. 266:
The first known use of the term 'learning curve' is from 1903: "Bryan and Harter (6) found in their study of the acquisition of the telegraphic language a learning curve which had the rapid rise at the beginning followed by a period of slower learning, and was thus convex to the vertical axis."
1290:
Efficiency and development curves typically follow a two-phase process of first bigger steps corresponding to finding things easier, followed by smaller steps of finding things more difficult. It reflects bursts of learning following breakthroughs that make learning easier followed by meeting
1017:
under the limitation of scarce resources, Liao observed that without including the effects of the learning curve on labor hours and machines hours, people might make incorrect managerial decisions. Demeester and Qi used the learning curve to study the transition between the old products'
1345:
I/(R-uR) approaches infinity as increasingly difficult tasks make the effort unproductive. That point is approached as a vertical asymptote, at a particular point in time, that can be delayed only by unsustainable effort. It defines a point at which enough investment has been made and the
1625:
Graphical representation of the common sense principle that more one does something the better one gets at it. Learning curve shows the rate of improvement in performing a task as a function of time, or the rate of change in average cost (in hours or money) as a function of cumulative
1207:
the system model parameters. The machine learning curve is useful for many purposes including comparing different algorithms, choosing model parameters during design, adjusting optimization to improve convergence, and determining the amount of data used for training.
1522:
gameplay as a "difficulty curve", which described how hard the game may get as the player progresses through the game and requiring the player to either become more proficient with the game, gain better understanding of the game's mechanics, and/or spend time
1541:. To generate an illusion of winnability games can include, internal value (a sense of moving towards a goal and being rewarded for it) driven by conflict which can be generated by an antagonistic environment and story driven suspense in the form of 1279:
difficult despite increasing effort despite continuing positive, if ever diminishing, results. The same kind of slowing progress due to complications in learning also appears in the limits of useful technologies and of profitable markets applying to
1536:
increases in correspondence with players ability. Games must neither be too challenging nor too undemanding nor too fortuitous. The players will continue playing as long as a game is perceived to be winnable. This is therefore referred to as the
1142:
to the limit of learning about it. The other shapes of learning curves (4, 5 & 6) show segments of S-curves without their full extents. In this case the improvement of proficiency starts slowly, then increases rapidly, and finally levels off.
175:
they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.
1258:
of group learning, among other fields. These processes of rapidly emerging new form appear to take place by complex learning within the systems themselves, which when observable, display curves of changing rates that accelerate and decelerate.
1386:, define a learning curve as the rate at which skill is acquired, so a steep increase would mean a quick increment of skill. However, the term is often used in common English with the meaning of a difficult initial learning process. 263:, and recording the success over a number of trials. The translation does not use the term 'learning curve' — but he presents diagrams of learning against trial number. He also notes that the score can decrease, or even oscillate. 314:
industry from 1940 to mid-1945. Specifically, they tabulated and plotted the direct man-hour cost of various products as a function of cumulative production. This formed the basis of many studies on learning curves in the 1950s.
1298:
One of the key studies in the area concerns diminishing returns on investments generally, either physical or financial, pointing to whole system limits for resource development or other efforts. The most studied of these may be
1354:. For unplanned tasks it may be either foreseen or discovered by surprise. The usefulness measure, uR, is affected by the complexity of environmental responses that can only be measured when they occur unless they are foreseen. 270:
Psychologist Arthur Bills gave a more detailed description of learning curves in 1934. He also discussed the properties of different types of learning curves, such as negative acceleration, positive acceleration, plateaus, and
1451:. If two products have similar functionality then the one with a "steep" curve is probably better, because it can be learned in a shorter time. On the other hand, if two products have different functionality, then one with a 1060:
The vertical axis is a measure representing 'learning' or 'proficiency' or other proxy for "efficiency" or "productivity". It can either be increasing (for example, the score in a test), or decreasing (the time to complete a
1549:
by, for instance, limiting resources. One perspective is that if players are not tricked to believe that the video game world is real - if the world does not feel vibrant - then there is no point in creating the game.
1643:
Reichenbach, Daniel J.; Tackett, A Darrel; Harris, James; Camacho, Diego; Graviss, Edward A.; Dewan, Brendan; Vavra, Ashley; Stiles, Anquonette; Fisher, William E.; Brunicardi, F Charles; Sweeney, John F. (2006).
1412: 1057:
The horizontal axis represents experience either directly as time (clock time, or the time spent on the activity), or can be related to time (a number of trials, or the total number of units produced).
158:
An example of what the common (yet confusing) expression "steep learning curve" is referring to. The subject spends a great amount of time but does not see an increase in proficiency at first.
243:. Ebbinghaus ran a series of 92 tests. In each test, he gave the subject 8 blocks of 13 random syllables each, and plotted the average time taken for the subject to memorize the block. 911: 829: 2283: 567: 117:
An example of a subject becoming more proficient at a task as they spend more time doing it. In this example, proficiency increases rapidly at first but at later stages there are
986: 731: 50: 645: 396: 957: 1337:. The simple difference is that if R approaches zero R/I will too, but I/R will approach infinity. When complications emerge to limit learning progress the limit of 931: 594: 853: 751: 665: 504: 482: 460: 438: 418: 1151:
Exponential rise or fall to a Limit; proficiency can exponentially approach a limit in a manner similar to that in which a capacitor charges or discharges (
1376: 2360:
U.S. Department of Defense Manual Number 5000.2-M, mandates the use of learning curves for costing of defense programs (variable costs of production)
2681: 1181:: the mathematical function is sometimes called Henderson's Law. This form of learning curve is used extensively in industry for cost projections. 199:
first described the learning curve in 1885 in the field of the psychology of learning, although the name did not come into use until 1903. In 1936
1065:
For the performance of one person in a series of trials the curve can be erratic, with proficiency increasing, decreasing or leveling out in a
1604: 1238:
which has different appearances depending on the time scale of observation. It has now also become associated with the evolutionary theory of
2198:
Konstantaras, I.; Skouri, K.; Jaber, M. Y. (2012), "Inventory models for imperfect quality items with shortages and learning in inspection",
2338: 1228:", as development refers to a whole system learning process with varying rates of progression. Generally speaking all learning displays 1382: 1165:
function, and is almost always used for a decreasing performance metric, such as cost. It also has the property that if plotted as the
247: 235: 183:
suggesting that an activity is difficult to learn and that expending much effort does not increase proficiency by much, although a
2371: 1287:). Remaining market segments or remaining potential efficiencies or efficiencies are found in successively less convenient forms. 2737: 2708: 2665: 2638: 2460:
Gersick, Connie JG (1991). "Revolutionary Change Theories: A Multilevel Exploration of the Punctuated Equilibrium Paradigm".
2381: 1738: 1418:
Product A has lower functionality and a short learning curve. Product B has greater functionality but takes longer to learn.
65: 2549: 1703: 2701:
Gaming and Cognition: Theories and Practice from the Learning Sciences: Theories and Practice from the Learning Sciences
1394:
required. Instead, it can be understood as a matter of preference related to ambition, personality and learning style.)
1203:
system, while experience may be the number of training examples used for learning or the number of iterations used in
350: 2585: 2292: 1959: 1190: 2108:
Balacahnder, S.; Srinivasan, K. (1998), "Modifying customer expectations of price decreases for a durable product",
596:
models the minimal cost achievable. In other words, the learning ceases after cost reaches a sufficiently low level.
1300: 1014: 1930: 2265: 1110: 20: 988:
in aircraft manufacturing, meaning that the unit cost decreases by 20% for every doubling of total units made.
1574: 1470:, which is difficult to learn, but offers a wide array of features after the user has learned how to use it. 1466:
is extremely simple to learn, but offers little after this. At the other extreme is the UNIX terminal editor
1280: 1400: 1487:, a television series set in the early 20th century, concentrating mainly on whether use of the term is an 1370: 1275: 858: 759: 2577: 753:
models the fraction of production done by machines (assumed to be unable to learn, unlike a human worker).
514: 2012: 1086: 1816: 2775: 2521: 1974:
Hax, Arnoldo C.; Majluf, Nicolas S. (October 1982), "Competitive cost dynamics: the experience curve",
1284: 1019: 1006: 962: 673: 2755: 2051: 2306:"The exponential learning equation as a function of successful trials results in sigmoid performance" 1527:" to improve his or her characters. Establishing the right difficulty curve is part of achieving the 70: 1881:
Source Book of World War II Basic Data-Airframe Industry. Volume 1. Direct Man-Hours-Progress Curves
1778: 1304: 147: 106: 1612: 339: 45: 1368:
The expression "steep learning curve" is used with opposite meanings. Most sources, including the
602: 2420: 1850:"Classics in the History of Psychology – Introduction to Ebbinghaus (1885/1913) by R. H. Wozniak" 1251: 1046: 323: 2435: 1177:
The specific case of a plot of Unit Cost versus Total Production with a power law was named the
1098: 1524: 1239: 1217: 1077: 354:
The main learning curve models on a log-log plot. Wright, Plateau, Stanford-B, DeJong, S-curve.
2696: 2305: 1545:. The latter is not pivotal to progressing in a game. Game designers may also make changes in 365: 2725: 2655: 2626: 2345: 1221: 1066: 936: 2500: 2398: 1225: 916: 572: 296: 200: 8: 2594: 1906: 1455:
curve (a short time to learn) and limited functionality may not be as good as one with a
118: 2504: 2495:
Petley, Brian W. (1988). "Towards the Limits of Precision and Accuracy in Measurement".
1316: 2675: 2477: 2181: 2147: 2028: 1991: 1948: 1849: 1766: 1749: 1670: 1661: 1645: 1569: 1146: 1122: 838: 736: 650: 489: 467: 445: 423: 403: 196: 74: 255:. The same test with 9 blocks of 12 syllables each. This shows an oscillating pattern. 2770: 2733: 2704: 2661: 2634: 2377: 2288: 2247: 2185: 2161: 2071: 2032: 1955: 1754: 1734: 1675: 1579: 1467: 1463: 1162: 1152: 304: 260: 208: 192: 40: 1995: 2598: 2469: 2320: 2239: 2207: 2173: 2143: 2117: 2063: 2052:"Learning curve models and applications: Literature review and research directions" 2024: 1983: 1831: 1744: 1726: 1665: 1657: 1559: 1234: 1196: 1178: 1138: 326:(BCG) generalized the Unit Cost model pioneered by Wright, and specifically used a 300: 259:
Hermann Ebbinghaus' memory tests, published in 1885, involved memorizing series of
220: 204: 143: 102: 2780: 2278: 1796: 1795:
Hall, Granville Stanley; Titchener, Edward Bradford; Dallenbach, Karl M. (1903).
1730: 1720: 1584: 1291:
constraints that make learning ever harder, perhaps toward a point of cessation.
998: 319: 224: 2603: 2067: 1173:
of experience the result is a straight line, and it is often presented that way.
2535: 2227: 2177: 1564: 1542: 1391: 1320: 1026: 1002: 2399:"A New Recurrent Neural Network Learning Algorithm for Time Series Prediction" 2324: 2212: 2764: 2473: 2251: 2243: 2075: 2036: 1483: 2589:. International Conference on Entertainment Computing 2009. Vol. 5709. 2134:
Liao, W. M. (1979), "Effects of learning on resource allocation decisions",
1870:. Longmans Psychology Series. pp. 192–215. New York: Longmans, Green and Co. 1758: 1679: 1528: 933:
is the "learning rate". In words, it means that the unit cost decreases by
78: 2121: 188:
gain proficiency in, may be described as having "a steep learning curve".
1987: 1488: 1880: 2304:
Leibowitz, Nathaniel; Baum, Barak; Enden, Giora; Karniel, Amir (2010).
1725:. Vol. 20. Teachers College, Columbia University. pp. 155–6. 1533: 1519: 1502:
is a reversal of the technical meaning. He identifies the first use of
1478: 1255: 1247: 1204: 1050: 288: 172: 2481: 2436:"The Learning-Curve Sampling Method Applied to Model-Based Clustering" 1312: 1308: 1145:
Exponential growth; the proficiency can increase without limit, as in
310:
In 1952, the US Air Force published data on the learning curve in the
142:
Graphs are unavailable due to technical issues. There is more info on
101:
Graphs are unavailable due to technical issues. There is more info on
2576:
Aponte, Maria-Virginia; Levieux, Guillaume; Natkin, Stéphane (2009).
2554: 1170: 1166: 1158: 327: 2538:, upenn.edu, also Comment by J Oliver : Season Three, episode 5 2089:
Abernathy, W. J.; Wayne, K. (1974), "Limits of the learning curve",
1546: 1200: 1042: 311: 184: 180: 1835: 1329:
EROEI measures the return on invested effort as a ratio of R/I or
2730:
A Mind Forever Voyaging: A History of Storytelling in Video Games
2631:
Gaming Matters: Art, Science, Magic, and the Computer Game Medium
2434:
Meek, Christopher; Thiesson, Bo; Heckerman, David (Summer 2002).
2162:"Managing learning resources for consecutive product generations" 1076:
then a smooth curve results, which can often be described with a
1073: 2433: 2284:
International Encyclopedia of the Social and Behavioral Sciences
2013:"The Learning Curve: Historical Review and Comprehensive Survey" 358:
The main statistical models for learning curves are as follows:
2657:
World-Builders on World-Building: An Exploration of Subcreation
2590: 2050:
Anzanello, Michel Jose; Fogliatto, Flavio Sanson (2011-09-01).
1642: 855:
measuring the strength of learning. It is usually expressed as
2578:"Scaling the Level of Difficulty in Single Player Video Games" 167:
is a graphical representation of the relationship between how
1481:
discusses the use of the term "on a steep learning curve" in
272: 168: 1195:
Plots relating performance to experience are widely used in
1072:
When the results of a large number of individual trials are
959:, for every doubling of total units made. Wright found that 1646:"Laparoscopic Colon Resection Early in the Learning Curve" 342:
for various industries that ranged from 10 to 25 percent.
2303: 1041:
A learning curve is a plot of proxy measures for implied
307:
and proposed a mathematical model of the learning curve.
1473: 1459:
curve (a long time to learn) and greater functionality.
2625:
Ruggill, Judd Ethan; McAllister, Ken S. (11 May 2011).
2266:
Mechanisms of skill acquisition and the law of practice
2197: 1794: 831:, a combination of Stanford-B model and DeJong's model. 1596: 2618: 2421:"Machine learning for astronomy with scikit learning" 2107: 1518:
The idea of learning curves is often translated into
1036: 965: 939: 919: 861: 841: 762: 739: 676: 653: 605: 575: 517: 492: 470: 448: 426: 406: 368: 191:
The learning curve may refer to a specific task or a
1954:, US, UK, Australia, Germany: Blackwell publishing, 1894:
Cost-quantity relationships in the airframe industry
1377:
American Heritage Dictionary of the English Language
179:
The common expression "a steep learning curve" is a
2575: 1896:(Doctoral dissertation, The Ohio State University). 1810: 1808: 1513: 1363: 1199:. Performance is the error rate or accuracy of the 506:
is the exponent measuring the strength of learning.
2459: 2049: 1947: 1790: 1788: 1341:, uR, is approached and R-uR approaches zero. The 980: 951: 925: 905: 847: 823: 745: 725: 659: 639: 588: 561: 498: 476: 454: 432: 412: 390: 2624: 1722:Memory: A Contribution to Experimental Psychology 2762: 2516: 2514: 2370:Sammut, Claude (2011). Webb, Geoffrey I. (ed.). 2232:IEEE Transactions on Semiconductor Manufacturing 1805: 524: 2536:"Downton Abbey" anachronisms: beyond nitpickery 1879:Air Materiel Command Wright-Patterson AFB OH. " 1785: 16:Relationship between proficiency and experience 2697:"Feedforward as an Essential Active Principle" 2088: 2056:International Journal of Industrial Ergonomics 2511: 2166:International Journal of Production Economics 1801:. Vol. 14. University of Illinois Press. 1714: 1712: 1494:Zimmer also comments that the popular use of 1350:, usually planned to be the same as when the 2680:: CS1 maint: multiple names: authors list ( 2277:Ritter, F. E., & Schooler, L. J. (2002) 1704:A "Steep Learning Curve" for "Downton Abbey" 2688: 2633:. University of Alabama Press. p. 89. 2159: 39:It has been suggested that this article be 2717: 1718: 1709: 1262: 1246:in complex systems generally, relating to 1211: 2602: 2211: 1973: 1967: 1939: 1817:"Factors Affecting the Cost of Airplanes" 1748: 1669: 2647: 2396: 1698: 1696: 1694: 1692: 1690: 1025:Learning curves have been used to model 349: 338:. Research by BCG in the 1970s observed 287: 246: 234: 64: 2694: 2376:(1st ed.). Springer. p. 578. 1383:Merriam-Webster's Collegiate Dictionary 1133:Several main functions have been used: 334:. He named this particular version the 171:people are at a task and the amount of 2763: 2723: 2547: 2494: 2369: 2287:, pp. 8602–8605. Amsterdam: Pergamon. 1814: 1638: 1636: 1634: 1435:can be described with adjectives like 1184: 2548:Larsen, Jimmy Marcus (May 24, 2010). 2418: 2010: 2006: 2004: 1945: 1687: 906:{\displaystyle n=\log(\phi )/\log(2)} 824:{\displaystyle y=K(M+(1-M)(x+B)^{n})} 2660:. Taylor & Francis. p. 67. 2653: 2583:. In Natkin, S.; Dupire, J. (eds.). 2443:Journal of Machine Learning Research 2225: 2133: 1824:Journal of the Aeronautical Sciences 1303:or EROEI, discussed at length in an 1049:or progression toward a limit) with 562:{\displaystyle y=\max(Kx^{n},K_{0})} 299:described the effect of learning on 203:described the effect of learning on 128: 87: 69:Learning curve of the production of 25: 2423:. Learning Curve My Personal Tutor. 2268:. University of Southern California 1631: 1116:Exponential rise or fall to a limit 1037:Examples and mathematical modeling 484:is the cost of the first unit made, 13: 2313:Journal of Mathematical Psychology 2148:10.1111/j.1540-5915.1979.tb00011.x 2029:10.1111/j.1540-5915.1979.tb00026.x 2001: 1798:The American Journal of Psychology 1662:10.1097/01.sla.0000220039.26524.fa 975: 462:is the total number of units made, 14: 2792: 2749: 2586:Lecture Notes in Computer Science 2160:Demeester, L. L.; Qi, M. (2005), 1462:For example, the Windows program 1305:Encyclopedia of the Earth article 1191:Learning curve (machine learning) 981:{\displaystyle \phi \approx 80\%} 835:The key variable is the exponent 726:{\displaystyle y=K(M+(1-M)x^{n})} 667:models worker's prior experience. 2703:. IGI Global. pp. 112–115. 2695:Van Eck, Richard (31 May 2010). 2654:Wolf, Mark, J.P. (12 May 2020). 2534:Zimmer, Ben (February 13, 2012) 2497:Physics in a Technological World 2462:The Academy of Management Review 2373:Encyclopedia of Machine Learning 1702:Zimmer, Ben (February 8, 2013) 1514:Difficulty curves in video games 1411: 1399: 1301:Energy Return on Energy Invested 1121: 1109: 1097: 1085: 1005:in the 1880s and updated in the 230: 133: 92: 30: 2569: 2541: 2528: 2488: 2453: 2427: 2412: 2390: 2363: 2331: 2297: 2271: 2258: 2219: 2191: 2153: 2127: 2101: 2082: 2043: 1923: 1899: 1886: 1868:General experimental psychology 1029:in the semiconductor industry. 991: 362:Wright's model ("log-linear"): 278: 21:Learning curve (disambiguation) 2406:Journal of Intelligent Systems 2200:Applied Mathematical Modelling 2011:Yelle, Louis E. (April 1979). 1950:Contemporary strategy analysis 1929:Henderson, Bruce (1968-01-01) 1873: 1860: 1842: 1406:Short and long learning curves 1161:; similar in appearance to an 900: 894: 880: 874: 818: 809: 796: 793: 781: 772: 720: 707: 695: 686: 628: 615: 556: 527: 1: 1590: 1575:Learning-by-doing (economics) 1358: 1343:difficulty of useful learning 1281:product life cycle management 2732:. Dylan Holmes. p. 83. 2228:"Fifty Years of Moore's Law" 1731:10.5214/ans.0972.7531.200408 1719:Ebbinghaus, Hermann (1913). 1371:Oxford Dictionary of English 1276:second law of thermodynamics 1232:over time, but describes an 1092:S-curve or sigmoid function 640:{\displaystyle y=K(x+B)^{n}} 330:, which is sometimes called 7: 2604:10.1007/978-3-642-04052-8_3 2226:Mack, Chris A. (May 2011). 2068:10.1016/j.ergon.2011.05.001 1553: 1474:"On a steep learning curve" 1333:. The inverse I/R measures 1285:software development cycles 1169:of proficiency against the 1139:S-Curve or Sigmoid function 10: 2797: 2178:10.1016/j.ijpe.2004.01.005 1907:"What is Henderson's Law?" 1188: 1007:Khazzoom-Brookes Postulate 283: 239:Figure 2 from Ebbinghaus' 56:Proposed since April 2024. 18: 2325:10.1016/j.jmp.2010.01.006 2213:10.1016/j.apm.2011.12.005 1946:Grant, Robert M. (2004), 1033:while they are learning. 345: 219:, is sometimes called an 2474:10.5465/amr.1991.4278988 2244:10.1109/TSM.2010.2096437 1510:interpretation as 1978. 1216:Initially introduced in 391:{\displaystyle y=Kx^{n}} 340:experience curve effects 46:Experience curve effects 2726:"The Rise of Cutscenes" 2522:"Steep learning curves" 2397:Madhavan, P.G. (1997). 2339:"Learning Curve Basics" 2091:Harvard Business Review 1935:Boston Consulting Group 1539:illusion of winnability 1263:General learning limits 1252:organizational behavior 1212:Broader interpretations 952:{\displaystyle 1-\phi } 324:Boston Consulting Group 75:Boeing Wichita division 2724:Holmes, Dylan (2012). 2408:. p. 113, Fig. 3. 1854:psychclassics.yorku.ca 1815:Wright, T. P. (1936). 1364:"Steep learning curve" 1323:to make things happen. 1240:punctuated equilibrium 1001:, as discussed in the 982: 953: 927: 907: 849: 825: 747: 727: 661: 641: 590: 563: 500: 478: 456: 434: 414: 392: 355: 292: 256: 244: 211:. This form, in which 82: 2419:Singh, Anmol (2021). 2122:10.1287/mnsc.44.6.776 1706:. visualthesaurus.com 1327:Useful Natural Limits 1222:behavioral psychology 1189:Further information: 1078:mathematical function 1015:production management 983: 954: 928: 926:{\displaystyle \phi } 908: 850: 826: 748: 728: 662: 642: 591: 589:{\displaystyle K_{0}} 564: 501: 479: 457: 435: 415: 393: 353: 291: 250: 238: 68: 2279:"The learning curve" 1988:10.1287/inte.12.5.50 1931:The Experience Curve 1866:Bills, A.G. (1934). 1504:steep learning curve 1315:also referred to as 1244:revolutionary change 1020:inventory management 963: 937: 917: 859: 839: 760: 737: 674: 651: 603: 573: 515: 490: 468: 446: 424: 404: 366: 297:Theodore Paul Wright 201:Theodore Paul Wright 19:For other uses, see 2550:"Difficulty Curves" 2505:1988ptw..conf..291P 1609:Business Dictionary 1335:learning difficulty 1242:and other kinds of 1185:In machine learning 420:is the cost of the 253:Über das Gedächtnis 241:Über das Gedächtnis 215:is plotted against 119:diminishing returns 2264:Newell, A. (1980) 2110:Managerial Science 1892:Asher, H. (1956). 1570:Labor productivity 1230:incremental change 1147:Exponential growth 1104:Exponential growth 978: 949: 923: 903: 845: 821: 743: 723: 657: 637: 599:Stanford-B model: 586: 559: 496: 474: 452: 430: 410: 388: 356: 293: 261:nonsense syllables 257: 245: 197:Hermann Ebbinghaus 83: 2776:Cognitive science 2739:978-1-4800-0575-4 2710:978-1-61520-718-3 2667:978-0-429-51601-6 2640:978-0-8173-1737-9 2383:978-0-387-30768-8 2206:(11): 5334–5343, 2136:Decision Sciences 2017:Decision Sciences 1740:978-0-7222-2928-6 1650:Annals of Surgery 1615:on 14 August 2020 1580:Population growth 1506:as 1973, and the 1427:with meanings of 1331:learning progress 1272:experience curves 1163:exponential decay 1153:exponential decay 848:{\displaystyle n} 746:{\displaystyle M} 660:{\displaystyle B} 499:{\displaystyle n} 477:{\displaystyle K} 455:{\displaystyle x} 433:{\displaystyle x} 413:{\displaystyle y} 305:aircraft industry 209:aircraft industry 193:body of knowledge 155: 154: 114: 113: 73:airframes at the 63: 62: 58: 2788: 2744: 2743: 2721: 2715: 2714: 2692: 2686: 2685: 2679: 2671: 2651: 2645: 2644: 2622: 2616: 2615: 2613: 2611: 2606: 2582: 2573: 2567: 2566: 2564: 2562: 2545: 2539: 2532: 2526: 2525: 2518: 2509: 2508: 2492: 2486: 2485: 2457: 2451: 2450: 2440: 2431: 2425: 2424: 2416: 2410: 2409: 2403: 2394: 2388: 2387: 2367: 2361: 2359: 2357: 2356: 2350: 2344:. Archived from 2343: 2335: 2329: 2328: 2310: 2301: 2295: 2275: 2269: 2262: 2256: 2255: 2223: 2217: 2216: 2215: 2195: 2189: 2188: 2157: 2151: 2150: 2131: 2125: 2124: 2105: 2099: 2098: 2086: 2080: 2079: 2047: 2041: 2040: 2008: 1999: 1998: 1971: 1965: 1964: 1953: 1943: 1937: 1927: 1921: 1920: 1918: 1917: 1903: 1897: 1890: 1884: 1883:." (1952): 0201. 1877: 1871: 1864: 1858: 1857: 1846: 1840: 1839: 1821: 1812: 1803: 1802: 1792: 1783: 1782: 1776: 1772: 1770: 1762: 1752: 1716: 1707: 1700: 1685: 1683: 1673: 1640: 1629: 1628: 1622: 1620: 1611:. Archived from 1605:"Learning Curve" 1600: 1560:Forgetting curve 1415: 1403: 1352:task is complete 1197:machine learning 1179:experience curve 1125: 1113: 1101: 1089: 987: 985: 984: 979: 958: 956: 955: 950: 932: 930: 929: 924: 912: 910: 909: 904: 887: 854: 852: 851: 846: 830: 828: 827: 822: 817: 816: 752: 750: 749: 744: 732: 730: 729: 724: 719: 718: 670:DeJong's model: 666: 664: 663: 658: 646: 644: 643: 638: 636: 635: 595: 593: 592: 587: 585: 584: 568: 566: 565: 560: 555: 554: 542: 541: 505: 503: 502: 497: 483: 481: 480: 475: 461: 459: 458: 453: 439: 437: 436: 431: 419: 417: 416: 411: 397: 395: 394: 389: 387: 386: 336:experience curve 301:production costs 221:experience curve 217:total production 205:production costs 137: 136: 129: 96: 95: 88: 54: 34: 33: 26: 2796: 2795: 2791: 2790: 2789: 2787: 2786: 2785: 2761: 2760: 2752: 2747: 2740: 2722: 2718: 2711: 2693: 2689: 2673: 2672: 2668: 2652: 2648: 2641: 2623: 2619: 2609: 2607: 2580: 2574: 2570: 2560: 2558: 2546: 2542: 2533: 2529: 2520: 2519: 2512: 2493: 2489: 2458: 2454: 2438: 2432: 2428: 2417: 2413: 2401: 2395: 2391: 2384: 2368: 2364: 2354: 2352: 2348: 2341: 2337: 2336: 2332: 2308: 2302: 2298: 2276: 2272: 2263: 2259: 2224: 2220: 2196: 2192: 2158: 2154: 2132: 2128: 2106: 2102: 2087: 2083: 2048: 2044: 2009: 2002: 1972: 1968: 1962: 1944: 1940: 1928: 1924: 1915: 1913: 1911:Henderson's Law 1905: 1904: 1900: 1891: 1887: 1878: 1874: 1865: 1861: 1848: 1847: 1843: 1819: 1813: 1806: 1793: 1786: 1774: 1773: 1764: 1763: 1741: 1717: 1710: 1701: 1688: 1641: 1632: 1618: 1616: 1603: 1601: 1597: 1593: 1585:Trial and error 1556: 1516: 1476: 1419: 1416: 1407: 1404: 1366: 1361: 1309:OilDrum article 1268:Learning curves 1265: 1214: 1193: 1187: 1129: 1126: 1117: 1114: 1105: 1102: 1093: 1090: 1039: 999:economic growth 994: 964: 961: 960: 938: 935: 934: 918: 915: 914: 883: 860: 857: 856: 840: 837: 836: 812: 808: 761: 758: 757: 756:S-curve model: 738: 735: 734: 714: 710: 675: 672: 671: 652: 649: 648: 631: 627: 604: 601: 600: 580: 576: 574: 571: 570: 550: 546: 537: 533: 516: 513: 512: 511:Plateau model: 491: 488: 487: 469: 466: 465: 447: 444: 443: 425: 422: 421: 405: 402: 401: 382: 378: 367: 364: 363: 348: 332:Henderson's Law 320:Bruce Henderson 286: 281: 233: 161: 160: 159: 156: 151: 138: 134: 124: 123: 122: 115: 110: 97: 93: 59: 35: 31: 24: 17: 12: 11: 5: 2794: 2784: 2783: 2778: 2773: 2759: 2758: 2756:Learning curve 2751: 2750:External links 2748: 2746: 2745: 2738: 2716: 2709: 2687: 2666: 2646: 2639: 2617: 2568: 2540: 2527: 2510: 2487: 2452: 2426: 2411: 2389: 2382: 2362: 2330: 2319:(3): 338–340. 2296: 2270: 2257: 2238:(2): 202–207. 2218: 2190: 2172:(2): 265–283, 2152: 2142:(1): 116–125, 2126: 2116:(6): 776–786, 2100: 2081: 2062:(5): 573–583. 2042: 2023:(2): 302–328. 2000: 1966: 1960: 1938: 1922: 1898: 1885: 1872: 1859: 1841: 1830:(4): 122–128. 1804: 1784: 1775:|journal= 1739: 1708: 1686: 1656:(6): 730–737. 1630: 1594: 1592: 1589: 1588: 1587: 1582: 1577: 1572: 1567: 1565:Learning speed 1562: 1555: 1552: 1543:world building 1515: 1512: 1475: 1472: 1425:learning curve 1421: 1420: 1417: 1410: 1408: 1405: 1398: 1365: 1362: 1360: 1357: 1356: 1355: 1339:useful returns 1324: 1296:Natural Limits 1270:, also called 1264: 1261: 1213: 1210: 1186: 1183: 1175: 1174: 1156: 1149: 1143: 1131: 1130: 1127: 1120: 1118: 1115: 1108: 1106: 1103: 1096: 1094: 1091: 1084: 1063: 1062: 1058: 1038: 1035: 1009:in the 1980s. 1003:Jevons paradox 993: 990: 977: 974: 971: 968: 948: 945: 942: 922: 902: 899: 896: 893: 890: 886: 882: 879: 876: 873: 870: 867: 864: 844: 833: 832: 820: 815: 811: 807: 804: 801: 798: 795: 792: 789: 786: 783: 780: 777: 774: 771: 768: 765: 754: 742: 722: 717: 713: 709: 706: 703: 700: 697: 694: 691: 688: 685: 682: 679: 668: 656: 634: 630: 626: 623: 620: 617: 614: 611: 608: 597: 583: 579: 558: 553: 549: 545: 540: 536: 532: 529: 526: 523: 520: 509: 508: 507: 495: 485: 473: 463: 451: 441: 429: 409: 385: 381: 377: 374: 371: 347: 344: 285: 282: 280: 277: 251:Figure 4 from 232: 229: 165:learning curve 157: 153: 152: 141: 139: 132: 127: 126: 125: 116: 112: 111: 100: 98: 91: 86: 85: 84: 61: 60: 38: 36: 29: 15: 9: 6: 4: 3: 2: 2793: 2782: 2779: 2777: 2774: 2772: 2769: 2768: 2766: 2757: 2754: 2753: 2741: 2735: 2731: 2727: 2720: 2712: 2706: 2702: 2698: 2691: 2683: 2677: 2669: 2663: 2659: 2658: 2650: 2642: 2636: 2632: 2628: 2621: 2605: 2600: 2596: 2592: 2588: 2587: 2579: 2572: 2557: 2556: 2551: 2544: 2537: 2531: 2524:. 2009-07-16. 2523: 2517: 2515: 2506: 2502: 2498: 2491: 2483: 2479: 2475: 2471: 2467: 2463: 2456: 2448: 2444: 2437: 2430: 2422: 2415: 2407: 2400: 2393: 2385: 2379: 2375: 2374: 2366: 2351:on 2013-07-18 2347: 2340: 2334: 2326: 2322: 2318: 2314: 2307: 2300: 2294: 2293:9780080430768 2290: 2286: 2285: 2280: 2274: 2267: 2261: 2253: 2249: 2245: 2241: 2237: 2233: 2229: 2222: 2214: 2209: 2205: 2201: 2194: 2187: 2183: 2179: 2175: 2171: 2167: 2163: 2156: 2149: 2145: 2141: 2137: 2130: 2123: 2119: 2115: 2111: 2104: 2096: 2092: 2085: 2077: 2073: 2069: 2065: 2061: 2057: 2053: 2046: 2038: 2034: 2030: 2026: 2022: 2018: 2014: 2007: 2005: 1997: 1993: 1989: 1985: 1981: 1977: 1970: 1963: 1961:1-4051-1999-3 1957: 1952: 1951: 1942: 1936: 1932: 1926: 1912: 1908: 1902: 1895: 1889: 1882: 1876: 1869: 1863: 1855: 1851: 1845: 1837: 1836:10.2514/8.155 1833: 1829: 1825: 1818: 1811: 1809: 1800: 1799: 1791: 1789: 1780: 1768: 1760: 1756: 1751: 1746: 1742: 1736: 1732: 1728: 1724: 1723: 1715: 1713: 1705: 1699: 1697: 1695: 1693: 1691: 1681: 1677: 1672: 1667: 1663: 1659: 1655: 1651: 1647: 1639: 1637: 1635: 1627: 1614: 1610: 1606: 1599: 1595: 1586: 1583: 1581: 1578: 1576: 1573: 1571: 1568: 1566: 1563: 1561: 1558: 1557: 1551: 1548: 1544: 1540: 1535: 1530: 1526: 1521: 1511: 1509: 1505: 1501: 1497: 1492: 1490: 1486: 1485: 1484:Downton Abbey 1480: 1471: 1469: 1465: 1460: 1458: 1454: 1450: 1446: 1442: 1438: 1434: 1430: 1426: 1414: 1409: 1402: 1397: 1396: 1395: 1393: 1387: 1385: 1384: 1379: 1378: 1373: 1372: 1353: 1349: 1344: 1340: 1336: 1332: 1328: 1325: 1322: 1318: 1317:Hubert curves 1314: 1310: 1306: 1302: 1297: 1294: 1293: 1292: 1288: 1286: 1282: 1277: 1273: 1269: 1260: 1257: 1253: 1249: 1245: 1241: 1237: 1236: 1231: 1227: 1223: 1219: 1209: 1206: 1202: 1198: 1192: 1182: 1180: 1172: 1168: 1164: 1160: 1157: 1154: 1150: 1148: 1144: 1140: 1136: 1135: 1134: 1124: 1119: 1112: 1107: 1100: 1095: 1088: 1083: 1082: 1081: 1079: 1075: 1070: 1068: 1059: 1056: 1055: 1054: 1052: 1048: 1044: 1034: 1030: 1028: 1023: 1021: 1016: 1010: 1008: 1004: 1000: 989: 972: 969: 966: 946: 943: 940: 920: 897: 891: 888: 884: 877: 871: 868: 865: 862: 842: 813: 805: 802: 799: 790: 787: 784: 778: 775: 769: 766: 763: 755: 740: 715: 711: 704: 701: 698: 692: 689: 683: 680: 677: 669: 654: 632: 624: 621: 618: 612: 609: 606: 598: 581: 577: 551: 547: 543: 538: 534: 530: 521: 518: 510: 493: 486: 471: 464: 449: 442: 427: 407: 400: 399: 383: 379: 375: 372: 369: 361: 360: 359: 352: 343: 341: 337: 333: 329: 325: 321: 316: 313: 308: 306: 302: 298: 290: 276: 274: 268: 264: 262: 254: 249: 242: 237: 231:In psychology 228: 226: 222: 218: 214: 210: 206: 202: 198: 194: 189: 186: 182: 177: 174: 170: 166: 149: 148:MediaWiki.org 145: 140: 131: 130: 120: 108: 107:MediaWiki.org 104: 99: 90: 89: 80: 76: 72: 67: 57: 52: 48: 47: 42: 37: 28: 27: 22: 2729: 2719: 2700: 2690: 2656: 2649: 2630: 2620: 2608:. Retrieved 2584: 2571: 2559:. Retrieved 2553: 2543: 2530: 2496: 2490: 2468:(1): 10–36. 2465: 2461: 2455: 2446: 2442: 2429: 2414: 2405: 2392: 2372: 2365: 2353:. Retrieved 2346:the original 2333: 2316: 2312: 2299: 2282: 2273: 2260: 2235: 2231: 2221: 2203: 2199: 2193: 2169: 2165: 2155: 2139: 2135: 2129: 2113: 2109: 2103: 2097:(5): 109–119 2094: 2090: 2084: 2059: 2055: 2045: 2020: 2016: 1982:(5): 50–61, 1979: 1975: 1969: 1949: 1941: 1934: 1925: 1914:. Retrieved 1910: 1901: 1893: 1888: 1875: 1867: 1862: 1853: 1844: 1827: 1823: 1797: 1721: 1653: 1649: 1624: 1617:. Retrieved 1613:the original 1608: 1598: 1538: 1529:game balance 1517: 1507: 1503: 1499: 1495: 1493: 1482: 1477: 1461: 1456: 1452: 1448: 1444: 1443:rather than 1440: 1436: 1432: 1428: 1424: 1422: 1388: 1381: 1375: 1369: 1367: 1351: 1348:task is done 1347: 1342: 1338: 1334: 1330: 1326: 1295: 1289: 1271: 1267: 1266: 1243: 1233: 1229: 1215: 1194: 1176: 1132: 1071: 1064: 1040: 1031: 1024: 1011: 995: 992:Applications 834: 357: 335: 331: 317: 309: 294: 279:In economics 269: 265: 258: 252: 240: 225:Wright's law 216: 212: 190: 178: 164: 162: 55: 44: 2610:February 3, 2561:February 3, 2499:(88): 291. 1489:anachronism 1226:development 1218:educational 1047:proficiency 1027:Moore's law 144:Phabricator 103:Phabricator 2765:Categories 2355:2013-03-17 1976:Interfaces 1916:2020-06-02 1619:8 December 1591:References 1534:video game 1520:video game 1479:Ben Zimmer 1359:In culture 1307:and in an 1256:management 1248:innovation 1205:optimizing 1051:experience 173:experience 169:proficient 2676:cite book 2555:Gamasutra 2449:(3): 397. 2252:1558-2345 2186:154822091 2076:0169-8141 2037:0011-7315 1777:ignored ( 1767:cite book 1602:Compare: 1500:difficult 1468:vi or Vim 1433:difficult 1423:The term 1235:"S" curve 1171:logarithm 1167:logarithm 1159:Power law 1128:Power law 976:% 970:≈ 967:ϕ 947:ϕ 944:− 921:ϕ 892:⁡ 878:ϕ 872:⁡ 788:− 702:− 440:-th unit, 328:Power Law 295:In 1936, 213:unit cost 2771:Learning 2595:Springer 1996:61642172 1759:25206041 1680:16772776 1554:See also 1547:gameplay 1525:grinding 1254:and the 1201:learning 1074:averaged 1043:learning 913:, where 733:, where 647:, where 569:, where 398:, where 318:In 1968 312:airframe 275:curves. 185:learning 181:misnomer 2501:Bibcode 1750:4117135 1671:1570580 1626:output. 1508:arduous 1464:Notepad 1445:shallow 1321:ability 1067:plateau 322:of the 303:in the 284:History 207:in the 146:and on 105:and on 77:during 51:Discuss 2781:Curves 2736:  2707:  2664:  2637:  2627:"Work" 2591:Berlin 2482:258605 2480:  2380:  2291:  2250:  2184:  2074:  2035:  1994:  1958:  1757:  1747:  1737:  1678:  1668:  1380:, and 1374:, the 1313:series 1061:test). 346:Models 41:merged 2581:(PDF) 2478:JSTOR 2439:(PDF) 2402:(PDF) 2349:(PDF) 2342:(PDF) 2309:(PDF) 2281:. In 2182:S2CID 1992:S2CID 1820:(PDF) 1496:steep 1453:short 1449:steep 1437:short 273:ogive 223:, or 43:with 2734:ISBN 2705:ISBN 2682:link 2662:ISBN 2635:ISBN 2612:2020 2563:2020 2378:ISBN 2289:ISBN 2248:ISSN 2072:ISSN 2033:ISSN 1956:ISBN 1779:help 1755:PMID 1735:ISBN 1676:PMID 1621:2018 1457:long 1447:and 1441:long 1439:and 1431:and 1429:easy 1392:work 1311:and 1283:and 1220:and 1137:The 79:WWII 71:B-29 2599:doi 2470:doi 2321:doi 2240:doi 2208:doi 2174:doi 2144:doi 2118:doi 2064:doi 2025:doi 1984:doi 1832:doi 1745:PMC 1727:doi 1666:PMC 1658:doi 1654:243 1498:as 1080:. 889:log 869:log 525:max 49:. ( 2767:: 2728:. 2699:. 2678:}} 2674:{{ 2629:. 2597:. 2593:: 2552:. 2513:^ 2476:. 2466:16 2464:. 2445:. 2441:. 2404:. 2317:54 2315:. 2311:. 2246:. 2236:24 2234:. 2230:. 2204:36 2202:, 2180:, 2170:95 2168:, 2164:, 2140:10 2138:, 2114:44 2112:, 2095:52 2093:, 2070:. 2060:41 2058:. 2054:. 2031:. 2021:10 2019:. 2015:. 2003:^ 1990:, 1980:12 1978:, 1933:. 1909:. 1852:. 1826:. 1822:. 1807:^ 1787:^ 1771:: 1769:}} 1765:{{ 1753:. 1743:. 1733:. 1711:^ 1689:^ 1674:. 1664:. 1652:. 1648:. 1633:^ 1623:. 1607:. 1250:, 1069:. 1053:. 1022:. 973:80 227:. 195:. 163:A 2742:. 2713:. 2684:) 2670:. 2643:. 2614:. 2601:: 2565:. 2507:. 2503:: 2484:. 2472:: 2447:2 2386:. 2358:. 2327:. 2323:: 2254:. 2242:: 2210:: 2176:: 2146:: 2120:: 2078:. 2066:: 2039:. 2027:: 1986:: 1919:. 1856:. 1838:. 1834:: 1828:3 1781:) 1761:. 1729:: 1682:. 1660:: 1523:" 1045:( 941:1 901:) 898:2 895:( 885:/ 881:) 875:( 866:= 863:n 843:n 819:) 814:n 810:) 806:B 803:+ 800:x 797:( 794:) 791:M 785:1 782:( 779:+ 776:M 773:( 770:K 767:= 764:y 741:M 721:) 716:n 712:x 708:) 705:M 699:1 696:( 693:+ 690:M 687:( 684:K 681:= 678:y 655:B 633:n 629:) 625:B 622:+ 619:x 616:( 613:K 610:= 607:y 582:0 578:K 557:) 552:0 548:K 544:, 539:n 535:x 531:K 528:( 522:= 519:y 494:n 472:K 450:x 428:x 408:y 384:n 380:x 376:K 373:= 370:y 150:. 121:. 109:. 81:. 53:) 23:.

Index

Learning curve (disambiguation)
merged
Experience curve effects
Discuss

B-29
Boeing Wichita division
WWII
Phabricator
MediaWiki.org
diminishing returns
Phabricator
MediaWiki.org
proficient
experience
misnomer
learning
body of knowledge
Hermann Ebbinghaus
Theodore Paul Wright
production costs
aircraft industry
experience curve
Wright's law


nonsense syllables
ogive

Theodore Paul Wright

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.