229:. In such games, a life is lost when the player fails a level, but once all lives are lost, the player is prevented from continuing the game for a temporary amount of time, instead of receiving a game over that would entail total failure or require a new beginning, as lives will re-generate automatically after a number of minutes or hours. Players can either wait for lives, attempt alternate activities to recover lives (such as asking for friends online to donate lives), or
135:, made managing the player character's life a more strategic experience and made lost health less of the handicap it was in early arcade games. Lives and game over screens became thought of as outmoded concepts and holdovers from arcade games that were unnecessary when players had already paid for the game. They also discouraged the player from playing the game fairly, with players in games such as
304:, where a 1-Up could be obtained in several ways, including grabbing a green "1-Up Mushroom", collecting 100 coins, using a Koopa shell to kill 8 or more consecutive enemies, and jumping on 8 or more consecutive enemies without touching the ground. The term quickly caught on, seeing use in both home and arcade video games.
149:
with their lives depleted, and getting a game over can often cause players to permanently abandon a game instead of making another attempt at the level. Therefore, most modern games have completely abandoned the concept of player lives, instead simply restarting the player from the nearest checkpoint
106:
mechanic of having a limited number of balls. A finite number of lives (usually three) became a common feature in arcade games. The number of lives usually displayed on the screen (in arcade games, the character that is being played, is also counted as a "life"). Much like in pinball games, the
272:
297:
that increments the player character's number of lives. Because there are no universal game rules, the form 1-ups take varies from game to game, but are often rare and difficult items to acquire. The use of the term "1-up" to designate an extra life first appeared in
124:(1978) is usually credited with introducing multiple lives to video games. Lives were important in these games because the desire to avoid the finality of the player character's death compelled players to insert more quarters, making the maximum amount of profit.
197:. Multiple lives also allow novice players a chance to learn a game's mechanics before the game is over. Another reason to implement lives is that the ability to earn extra lives provide an additional reward incentive for the player.
93:
made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks.
233:
items that can fully replenish lives or grant unlimited lives for a limited time to continue playing immediately. This system works like an "energy" meter for other free-to-play games, however, lives do
27:
311:
and the following checkpoint. The player can thus acquire two 1-ups, make the character die, and restart from the first checkpoint with a net gain of one life; this procedure can then be
30:
A generic character has a total of three lives, indicated as light-blue orbs. The character has currently lost 3.5 out of 11 health points – losing all would cost a life.
307:
A number of games included an exploitable design flaw called a "1-up loop", in which it is possible to consistently acquire two or more 1-ups between a certain
193:
Lives set up the situation where dying is not necessarily the end of the game, allowing the player to take risks they might not take otherwise, or
919:
697:
70:
are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their
178:
for the player to have multiple lives and chances to earn more in-game. This way, a player can recover from making a disastrous mistake.
74:, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing.
485:
353:
152:
581:
548:
515:
448:
391:
690:
636:
77:
The number of lives a player is granted varies per game type. A finite number of lives became a common feature in
1147:
1111:
904:
128:
538:
716:
683:
839:
571:
505:
438:
381:
254:
660:
415:
150:
when they die, allowing them to undo or rewind their progress until such time as they are safe, as in
730:
308:
146:
86:
71:
20:
1106:
1075:
947:
849:
745:
1126:
834:
179:
1063:
1058:
1027:
899:
854:
477:
312:
137:
989:
471:
345:
258:
162:
626:
204:
that allow you to gain extra lives without earning them throughout gameplay. One example is
1006:
776:
183:
8:
957:
869:
799:
205:
1096:
1048:
924:
824:
766:
814:
225:
trilogy, capitalize on the multiple life system to create an opportunity to earn more
1043:
894:
632:
577:
544:
511:
481:
444:
387:
349:
300:
226:
116:
344:. By Thomas, David; Orland, Kyle; Steinberg, Scott. Power Play Publishing. pp.
1101:
984:
952:
879:
874:
781:
740:
230:
221:
157:
43:
1053:
339:
194:
156:, or making saving the player from death contingent on successfully executing a
1022:
844:
829:
791:
771:
120:
603:
1141:
1121:
1116:
914:
909:
809:
665:
420:
294:
247:
142:
26:
1080:
884:
750:
216:
175:
108:
82:
78:
962:
929:
573:
Game Design
Workshop: A Playcentric Approach to Creating Innovative Games
277:
265:
209:
201:
246:"One-up" redirects here. For the practice of outdoing a competitor, see
979:
889:
859:
706:
187:
35:
675:
628:
The Parent's Guide to Video Games - Steven A. Schwartz, Janet
Schwartz
1001:
819:
132:
51:
994:
974:
967:
864:
804:
145:
in order to preserve their lives rather than start from an in-game
90:
1068:
335:
103:
271:
186:
usually grant only one, but allow player-characters to reload a
264:"Extra lives" redirects here. For the book by Tom Bissell, see
238:
deplete when a level is successfully completed, unlike energy.
111:
as many points as possible with their limited number of lives.
50:
refer to a finite number of tries before the game ends with a
112:
253:"Extra life" and "1-up" redirect here. For other uses, see
195:
experiment with different strategies to find one that works
46:
has, defined as the period between start and end of play.
658:"The Next Generation 1996 Lexicon A to Z: One-up Loop".
625:
Schwartz, Steven A.; Schwartz, Janet (December 1993).
413:"The Next Generation 1996 Lexicon A to Z: Chance".
473:Guinness World Records Gamer's Edition 2015 Ebook
1139:
624:
383:Game Design: Theory and Practice, Second Edition
313:repeated for as many lives as the player desires
127:Later, refinements of health, defense and other
507:Level Up! The Guide to Great Video Game Design
436:
341:The Videogame Style Guide and Reference Manual
691:
437:Lecky-Thompson, Guy W. (2008-01-01). "life".
386:. Jones & Bartlett Learning. p. 60.
330:
328:
510:. John Wiley & Sons. pp. 299–301.
470:Records, Guinness World (6 November 2014).
698:
684:
569:
379:
325:
563:
270:
85:during the 1980s, and mechanics such as
25:
705:
469:
432:
430:
375:
373:
371:
1140:
920:Turns, rounds and time-keeping systems
536:
503:
208:, which added the option to input the
679:
605:NES Cheats - Contra Wiki Guide - IGN
530:
499:
497:
427:
368:
334:
153:Prince of Persia: The Sands of Time
102:Lives may have originated from the
13:
16:Play turn of a character in a game
14:
1159:
543:. New Riders. pp. 161, 168.
494:
380:Rouse III, Richard (2010-03-08).
443:. Cengage Learning. p. 49.
651:
618:
570:Fullerton, Tracy (2008-02-08).
200:Many older video games feature
596:
576:. CRC Press. pp. 72, 73.
463:
406:
241:
1:
318:
107:player's goal was usually to
717:Glossary of video game terms
537:Ernest, Adams (2010-04-07).
504:Rogers, Scott (2014-04-11).
7:
540:Fundamentals of Game Design
255:Extra Life (disambiguation)
54:. Sometimes the euphemisms
10:
1164:
440:Video Game Design Revealed
263:
252:
245:
97:
18:
1089:
1036:
1015:
940:
790:
759:
723:
714:
668:. March 1996. p. 38.
423:. March 1996. p. 31.
275:A 1-up Mushroom from the
21:Health (game terminology)
948:Destructible environment
169:
19:Not to be confused with
212:to get 30 extra lives.
1148:Video game terminology
478:Guinness World Records
282:
215:In modern times, some
42:is a play-turn that a
31:
990:Procedural generation
274:
259:1-up (disambiguation)
163:Batman: Arkham Asylum
29:
777:Non-player character
1016:Movement techniques
800:Collision detection
219:games, such as the
1097:Advance And Secure
338:(2007). Foreword.
283:
180:Role-playing games
32:
1135:
1134:
1112:Last man standing
895:Scripted sequence
487:978-1-908843-71-5
355:978-1-4303-1305-2
301:Super Mario Bros.
227:microtransactions
117:arcade video game
1155:
1127:King of the hill
1102:Capture the flag
985:Persistent world
953:Instance dungeon
880:Random encounter
875:Quick time event
782:Player character
741:Experience point
700:
693:
686:
677:
676:
670:
669:
655:
649:
648:
646:
645:
622:
616:
615:
614:
613:
600:
594:
593:
591:
590:
567:
561:
560:
558:
557:
534:
528:
527:
525:
524:
501:
492:
491:
467:
461:
460:
458:
457:
434:
425:
424:
410:
404:
403:
401:
400:
377:
366:
365:
363:
362:
332:
293:is a video game
222:Candy Crush Saga
174:It is common in
44:player character
1163:
1162:
1158:
1157:
1156:
1154:
1153:
1152:
1138:
1137:
1136:
1131:
1085:
1032:
1011:
936:
786:
755:
719:
710:
704:
674:
673:
664:. No. 15.
661:Next Generation
657:
656:
652:
643:
641:
639:
623:
619:
611:
609:
602:
601:
597:
588:
586:
584:
568:
564:
555:
553:
551:
535:
531:
522:
520:
518:
502:
495:
488:
468:
464:
455:
453:
451:
435:
428:
419:. No. 15.
416:Next Generation
412:
411:
407:
398:
396:
394:
378:
369:
360:
358:
356:
336:Hsu, Dan "Shoe"
333:
326:
321:
269:
262:
251:
244:
184:adventure games
172:
100:
24:
17:
12:
11:
5:
1161:
1151:
1150:
1133:
1132:
1130:
1129:
1124:
1119:
1114:
1109:
1104:
1099:
1093:
1091:
1087:
1086:
1084:
1083:
1078:
1073:
1072:
1071:
1066:
1056:
1051:
1046:
1040:
1038:
1034:
1033:
1031:
1030:
1025:
1023:Rocket jumping
1019:
1017:
1013:
1012:
1010:
1009:
1004:
999:
998:
997:
987:
982:
977:
972:
971:
970:
965:
955:
950:
944:
942:
938:
937:
935:
934:
933:
932:
922:
917:
912:
907:
902:
897:
892:
887:
882:
877:
872:
867:
862:
857:
852:
847:
845:Loading screen
842:
837:
832:
830:Invisible wall
827:
822:
817:
812:
807:
802:
796:
794:
788:
787:
785:
784:
779:
774:
769:
763:
761:
757:
756:
754:
753:
748:
743:
738:
733:
727:
725:
721:
720:
715:
712:
711:
703:
702:
695:
688:
680:
672:
671:
650:
637:
617:
608:, 7 March 2017
595:
583:978-0240809748
582:
562:
550:978-0132104753
549:
529:
517:978-1118877210
516:
493:
486:
480:. p. 68.
462:
450:978-1584506072
449:
426:
405:
393:978-1449633455
392:
367:
354:
323:
322:
320:
317:
243:
240:
171:
168:
121:Space Invaders
99:
96:
15:
9:
6:
4:
3:
2:
1160:
1149:
1146:
1145:
1143:
1128:
1125:
1123:
1120:
1118:
1117:New Game Plus
1115:
1113:
1110:
1108:
1105:
1103:
1100:
1098:
1095:
1094:
1092:
1088:
1082:
1079:
1077:
1076:Single-player
1074:
1070:
1067:
1065:
1062:
1061:
1060:
1057:
1055:
1052:
1050:
1047:
1045:
1042:
1041:
1039:
1037:Forms of play
1035:
1029:
1026:
1024:
1021:
1020:
1018:
1014:
1008:
1005:
1003:
1000:
996:
993:
992:
991:
988:
986:
983:
981:
978:
976:
973:
969:
966:
964:
961:
960:
959:
956:
954:
951:
949:
946:
945:
943:
939:
931:
928:
927:
926:
923:
921:
918:
916:
915:Tank controls
913:
911:
910:Status effect
908:
906:
903:
901:
898:
896:
893:
891:
888:
886:
883:
881:
878:
876:
873:
871:
868:
866:
863:
861:
858:
856:
853:
851:
848:
846:
843:
841:
840:Line of sight
838:
836:
833:
831:
828:
826:
823:
821:
818:
816:
813:
811:
810:Dialogue tree
808:
806:
803:
801:
798:
797:
795:
793:
789:
783:
780:
778:
775:
773:
770:
768:
765:
764:
762:
758:
752:
749:
747:
744:
742:
739:
737:
734:
732:
729:
728:
726:
722:
718:
713:
708:
701:
696:
694:
689:
687:
682:
681:
678:
667:
666:Imagine Media
663:
662:
654:
640:
638:9781559584746
634:
631:. Prima Pub.
630:
629:
621:
607:
606:
599:
585:
579:
575:
574:
566:
552:
546:
542:
541:
533:
519:
513:
509:
508:
500:
498:
489:
483:
479:
475:
474:
466:
452:
446:
442:
441:
433:
431:
422:
421:Imagine Media
418:
417:
409:
395:
389:
385:
384:
376:
374:
372:
357:
351:
347:
343:
342:
337:
331:
329:
324:
316:
314:
310:
305:
303:
302:
296:
292:
288:
280:
279:
273:
267:
260:
256:
249:
248:one-upmanship
239:
237:
232:
228:
224:
223:
218:
213:
211:
207:
203:
198:
196:
191:
189:
185:
181:
177:
167:
165:
164:
159:
155:
154:
148:
144:
143:save scumming
141:resorting to
140:
139:
134:
131:, as well as
130:
125:
123:
122:
118:
114:
110:
105:
95:
92:
88:
84:
80:
75:
73:
69:
65:
61:
57:
53:
49:
45:
41:
37:
28:
22:
1081:Speedrunning
885:Replay value
751:Critical hit
735:
659:
653:
642:. Retrieved
627:
620:
610:, retrieved
604:
598:
587:. Retrieved
572:
565:
554:. Retrieved
539:
532:
521:. Retrieved
506:
472:
465:
454:. Retrieved
439:
414:
408:
397:. Retrieved
382:
359:. Retrieved
340:
306:
299:
290:
286:
284:
276:
235:
220:
217:free-to-play
214:
199:
192:
176:action games
173:
161:
151:
136:
126:
119:
101:
83:action games
79:arcade games
76:
67:
63:
59:
55:
47:
39:
33:
1069:Competitive
1064:Cooperative
1059:Multiplayer
963:Bonus stage
930:Fast travel
278:Super Mario
266:Extra Lives
242:Extra lives
210:Konami code
202:cheat codes
115:'s classic
87:checkpoints
36:video games
1107:Deathmatch
1090:Game modes
980:Open world
890:Saved game
860:Permadeath
850:Paper doll
815:Fog of war
760:Characters
724:Attributes
707:Video game
644:2011-10-07
612:2021-06-01
589:2014-12-19
556:2014-12-19
523:2014-12-19
456:2014-12-19
399:2014-12-19
361:2014-12-10
319:References
309:checkpoint
287:extra life
188:saved game
147:checkpoint
129:attributes
1049:Nonlinear
1002:Overworld
820:Game over
792:Mechanics
133:power-ups
91:power-ups
52:game over
1142:Category
1122:Survival
1044:Emergent
1028:Strafing
995:Map seed
975:Mini-map
968:Minigame
900:Spawning
865:Power-up
855:Password
805:Cutscene
709:concepts
231:purchase
160:, as in
68:continue
941:Scenery
104:pinball
98:History
1054:Twitch
1007:Skybox
731:Health
635:
580:
547:
514:
484:
447:
390:
352:
348:, 41.
281:series
206:Contra
72:health
56:chance
958:Level
905:Stats
870:Quest
746:Magic
289:or a
170:Usage
113:Taito
109:score
48:Lives
925:Warp
835:Item
767:Boss
736:Life
633:ISBN
578:ISBN
545:ISBN
512:ISBN
482:ISBN
445:ISBN
388:ISBN
350:ISBN
295:item
291:1-up
257:and
182:and
138:Doom
89:and
81:and
66:and
64:rest
40:life
38:, a
825:HUD
772:Bot
285:An
236:not
158:QTE
60:try
34:In
1144::
496:^
476:.
429:^
370:^
346:11
327:^
315:.
190:.
166:.
62:,
58:,
699:e
692:t
685:v
647:.
592:.
559:.
526:.
490:.
459:.
402:.
364:.
268:.
261:.
250:.
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.