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When LithTech 1.0 was released, it couldn't compare with more famous engines like Quake and Unreal. It lacked support for some modern graphics technologies, which were supported by the above-mentioned engines. In return, it was very easy to use, because it was initially developed as part of DirectX,
286:
LithTech 3.0 was being developed concurrently with Talon, but, along with its revisions, LithTech 3.x would largely be considered an internal version of the engine. While it was sent to licensees, no games were finished on it. The primary feature announced for LithTech 3.x was the
Distributed Object
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The same engine that powered No One Lives
Forever, LithTech 2.5, is employed to handle the activities, but it's an odd choice. It isn't as visually stimulating as Quake III Arena - a game which is already well past its second birthday(...)and combined with some less than dramatic scenery (which is
200:
technology. When
Microsoft decided not to use the engine Monolith bought back the rights to it and continued development on their own. They changed the engine's name to Lithtech and licensed it to other companies. In the following years, the LithTech team was split off into a separate company,
382:, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior. The modern Monolith website christens this incarnation as V4 for the initial releases, and V5 for
1455:
It's built on the same engine, LithTech's Talon, so don't expect much in the way of graphical upgrades. PH retains the sharp, colorful look of AvP2, with clean textures and effective lighting, but doesn't quite hold up to some other recently released high-profile
317:
genre and its unique requirements in mind. Discovery improved upon the working technology from LithTech 2.2, but also included the
Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was
234:
for in-game billboards/ads, and could be used with RealNetworks' gaming site. At one time, RealArcade LithTech could be licensed by developers if they signed an agreement with RealNetworks. This engine was used on an internally developed title,
1517:
While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to
332:
LithTech
Jupiter was a thorough overhaul of the LithTech technology, developed as an alternative to 3.x. In some ways, the original version of Jupiter was even more technologically advanced than its competitors, since it supported
259:
was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to
1605:...featured a giant anime-style robot presumed to be from a sequel to Shogo: Mobile Armor Division...Monolith's CEO Jason Hall stated plainly that the demo was designed to showcase the latest version of the LithTech engine ...
1544:
As for the graphics, Purge is not in any way revolutionary. It uses the outdated LithTech Talon engine (with slight modifications), and delivers graphics accordingly. The textures are low quality and fairly
295:. Unfortunately, LithTech 3.x was also plagued by a significant number of bugs and problems and all games developed with LithTech 3.x would eventually convert to the newer LithTech Jupiter or to Talon.
350:. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees. The modern Monolith website christens this incarnation as V3, with no mention of 3.0 or Discovery.
151:
before purchasing the rights to it and licensing it to other developers via subsidiary LithTech Inc. The licensing company was renamed to
Touchdown Entertainment in 2003 and later absorbed into
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The engine's multiplayer has been overhauled to add client-side prediction(...)As seen in games like Quake III, such prediction routines make network games much more playable for modem users
271:
LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code.
219:. The game received an upgrade to LithTech 2.2 in a patch release. The LithTech team then continued to improve version 2.2 for its licensees, resulting in the 2.3 and 2.4 iterations.
158:
The last version of LithTech offered for licensing was
Jupiter EX, initially released in 2005, however Monolith has continued to use LithTech technology in their games, including
374:, both developed by Monolith. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of
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In three years, it takes us from the
Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system
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According to the manual, Western Outlaw's graphics engine is the LithTech Talon system, which is the same one used in Aliens Versus
Predator 2.
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Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game
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LithTech Inc., which was renamed
Touchdown Entertainment in March 2003. The modern Monolith website christens this incarnation as V1.
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This product contains the LITHTECH game engine licensed from LithTech, Inc. LITHTECH game engine (c) 1997-2000 Lithtech, Inc.
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2017:
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171:, the studio started working on a new engine (based on LithTech technology) for larger-scale battles called "Firebird".
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Model 1.x and included a visualization tool, whereas at the time Unreal and Quake only supported CPU-based shaders.
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Shadow of War appears to once again use the (even more modified) LithTech engine, now rebranded as Firebird
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This is also the version of the engine used in the development of the LithTech Film Producer
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was created with purpose of larger-scale battles and the expansion of the Nemesis system for
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physics software for improved real-world physics simulation, dynamic per-pixel lighting,
411:. The modern Monolith website christens this incarnation as V7, with the engine used in
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A custom version of Jupiter was made especially for Monolith, for use with their
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LithTech Inc. developed a different engine specifically for Monolith's title,
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built with the LithTech engine, arranged by the version of LithTech used.
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features comprehensive multiplayer gameplay utilizing these improvements.
184:
Originally the LithTech engine was supposed to be called DirectEngine, as
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Built on a new revision of Monolith Productions' LithTech engine...
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1891:"Shadow of War highlights the strengths and weaknesses of PS4 Pro"
1312:"SHOGO: Mobile Armor Division - Monolith's forgotten mech shooter"
358:
As of 2005 the latest public iteration of the LithTech engine was
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by Monolith. The engine was never licensed to any other company.
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was being developed with this iteration of the LithTech engine.
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26:
502:". Later development switched over to LithTech 2.0 however.
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1924:(Windows). The 3DO Company. Scene: Credits (main menu).
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to facilitate game development by third-party companies
226:
in developing a custom version of LithTech 2.2 called
104:
230:(or LithTech ESD). Among its features it supported
1919:
1865:"Middle-Earth Shadow of War – PC Technical Review"
3353:
2025:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
707:No One Lives Forever 2: A Spy In H.A.R.M.'s Way
1487:par for the course on LithTech apparently(...)
2440:
1949:
1805:"Western Outlaw: Wanted Dead or Alive Review"
1781:"Online News - Legends of Might & Magic"
1054:aka. Battlestrike: Force of Resistance 2 by
147:Monolith initially developed the engine for
2447:
2433:
1956:
1942:
1835:"Face-Off: Middle-earth: Shadow of Mordor"
1285:"Face-Off: Middle-earth: Shadow of Mordor"
878:by Unknown creator (unknown year released)
140:have used LithTech as the basis for their
25:
1670:"Graphics Technologies in Games: F.E.A.R"
498:, most notably used in their short film "
278:By 2003, Talon was still being licensed.
1963:
483:KISS: Psycho Circus: The Nightmare Child
136:engines. Monolith and a number of other
2454:
1619:"LithTech Jupiter powering NOLF sequel"
1228:Navy SEALs: Weapons of Mass Destruction
722:by Cyber Warrior (now Mnemosyne) (2002)
420:
362:(or Jupiter EX), which was featured in
3354:
1336:
1282:
1235:Arthur's Quest: Battle for the Kingdom
828:World War II: Sniper - Call to Victory
686:Marine Sharpshooter II: Jungle Warfare
353:
153:Warner Bros. Interactive Entertainment
2428:
1937:
598:MTH Railking Model Railroad Simulator
305:
3021:
1662:
1309:
661:Western Outlaw: Wanted Dead or Alive
397:
2018:The Operative: No One Lives Forever
1559:"GDC 2001: Looking at LithTech 3.0"
1062:Code of Honor 3: Desperate Measures
977:Terrorist Takedown 2: US Navy SEALs
425:The following is a partial list of
327:
155:after its acquisition of Monolith.
13:
1534:. gamingexcellence.com. 2003-05-08
1337:Mullen, Micheal (April 28, 2000).
1283:Morgan, Thomas (October 4, 2014).
1173:
1142:(2014) (Modified Lithtech Jupiter)
1052:Battlestrike: Shadow of Stalingrad
998:Code of Honor 2: Conspiracy Island
14:
3393:
1763:"Hugh Hancock of Strange Company"
800:by Touchdown Entertainment (2004)
346:game; this release was codenamed
244:
1503:. gaming-age.com. Archived from
1194:by Antidote Entertainment (2001)
864:by Ladyluck Digital Media (2006)
773:Mysterious Journey II: Chameleon
635:and Third Law Interactive (2001)
196:engine for use with Microsoft's
1913:
1883:
1857:
1827:
1797:
1773:
1755:
1741:
1715:
1689:
1636:
1611:
1581:
1551:
1524:
785:Medal of Honor: Pacific Assault
649:by Third Law Interactive (2001)
643:by Third Law Interactive (2001)
486:by Third Law Interactive (2000)
281:
204:
179:
2116:Middle-earth: Shadow of Mordor
1493:
1462:
1435:
1409:
1383:
1365:"Touchdown Entertainment, Inc"
1357:
1330:
1303:
1276:
1188:by Single Cell Software (2001)
1169:by Monolith Productions (2017)
1135:Middle-earth: Shadow of Mordor
988:Mortyr: Operation Thunderstorm
505:
414:Middle-Earth: Shadow of Mordor
169:Middle-earth: Shadow of Mordor
161:Middle-earth: Shadow of Mordor
1:
3165:Lightweight Java Game Library
2251:Rage of Mages II: Necromancer
1793:. December 2000. p. 108.
1751:. Beta News. January 8, 2000.
1589:"GDC 2001: Shogo 2 revealed?"
1270:
1192:Crisis Team: Ambulance Driver
1186:Vietnam 2: Special Assignment
909:
805:Sentinel: Descendants in Time
647:Elite Forces: WWII - Iwo Jima
298:The unreleased Monolith game
2511:List of visual novel engines
2215:Shogo: Mobile Armor Division
1920:New World Computing (2002).
1867:. pcinvasion.com. 2017-10-11
1310:Lane, Rick (July 16, 2017).
890:
861:Terrawars: New York Invasion
695:by Buka Entertainment (2004)
568:Tex Atomic's Big Bot Battles
440:Shogo: Mobile Armor Division
238:Tex Atomic's Big Bot Battles
7:
2477:First-person shooter engine
2123:Middle-earth: Shadow of War
2081:Condemned: Criminal Origins
1445:. planetavp.com. 2002-11-08
1339:"Monolith Buys Back Engine"
1166:Middle-earth: Shadow of War
1158:
929:Condemned: Criminal Origins
640:Elite Forces WWII: Normandy
408:Middle-earth: Shadow of War
371:Condemned: Criminal Origins
174:
10:
3398:
2061:F.E.A.R. 2: Project Origin
1672:. ixbtlabs.com. 2006-10-20
1443:"AvP2: Primal Hunt Review"
1031:F.E.A.R. 2: Project Origin
822:Kama Digital Entertainment
699:
537:Legends of Might and Magic
385:F.E.A.R. 2: Project Origin
58:; 7 years ago
3329:
3253:
3102:
3037:
3010:
2985:
2854:
2670:
2564:
2533:
2524:
2467:
2366:
2335:
2274:
2228:
2178:
2169:TNN Outdoors Pro Hunter 2
2132:
2109:Guardians of Middle-earth
2097:
2070:
2041:
2007:
1980:
1971:
1115:District 187: Sin Streets
941:F.E.A.R. Extraction Point
817:GunGriffon: Allied Strike
726:Sniper: Path of Vengeance
471:TNN Outdoors Pro Hunter 2
287:System, a new system for
222:LithTech cooperated with
99:
87:
75:
71:
49:
45:
33:
24:
2208:Sanity: Aiken's Artifact
2141:Aliens Versus Predator 2
1749:"Introducing Ozymandias"
1210:Elite Forces: Navy SEALs
1182:by Fused Software (2000)
1130:by Doobic Studios (2017)
953:F.E.A.R. Perseus Mandate
872:by Doobic Studios (2008)
678:CTU: Marine Sharpshooter
628:Aliens versus Predator 2
620:
549:Die Hard: Nakatomi Plaza
525:Sanity: Aiken's Artifact
273:Aliens versus Predator 2
252:Aliens versus Predator 2
128:and comparable with the
2297:Buena Vista Interactive
1470:"Aliens vs. Predator 2"
1230:by Jarhead Games (2003)
1212:by Jarhead Games (2002)
1199:Alcatraz: Prison Escape
1020:Royal Marines: Commando
836:by Jarhead Games (2005)
834:Army Rangers: Mogadishu
830:by Jarhead Games (2005)
730:Xicat Interactive, Inc.
689:by Jarhead Games (2004)
681:by Jarhead Games (2003)
663:by Jarhead Games (2002)
3367:Game engines for Linux
2489:Game engine recreation
2088:Condemned 2: Bloodshot
1501:"No One Lives Forever"
965:Condemned 2: Bloodshot
693:MARCH!: Offworld Recon
667:Nina: Agent Chronicles
591:
560:
463:
432:
391:Condemned 2: Bloodshot
188:was developing it for
3200:Platinum Arts Sandbox
3045:Adventure Game Studio
2148:Gotham City Impostors
1127:Combat Arms: Reloaded
1103:Gotham City Impostors
886:by Arxel Tribe (2003)
764:(LithTech Triton) by
657:by Tri-Synergy (2002)
313:was created with the
167:After the release of
138:video game developers
3377:Monolith Productions
2846:Visual3D Game Engine
2501:Game creation system
2302:Sierra Entertainment
2009:No One Lives Forever
1998:Blood II: The Chosen
1965:Monolith Productions
1728:Monolith Productions
1702:Monolith Productions
1649:Monolith Productions
1422:Monolith Productions
1396:Monolith Productions
1140:Monolith Productions
1108:Monolith Productions
1092:Terrorist Takedown 3
1036:Monolith Productions
1009:SAS: Secure Tomorrow
970:Monolith Productions
934:Monolith Productions
922:Monolith Productions
903:Monolith Productions
766:Monolith Productions
742:Monolith Productions
712:Monolith Productions
633:Monolith Productions
573:Monolith Productions
530:Monolith Productions
518:Monolith Productions
513:No One Lives Forever
476:Monolith Productions
457:Monolith Productions
452:Blood II: The Chosen
445:Monolith Productions
421:Games using LithTech
212:No One Lives Forever
192:to be included as a
164:, released in 2014.
142:first-person shooter
126:Monolith Productions
40:Monolith Productions
3115:Blender Game Engine
2947:Pixel Game Maker MV
1238:by 3LV Games (2003)
1222:New World Computing
610:Barking Dog Studios
542:New World Computing
354:LithTech Jupiter EX
228:RealArcade LithTech
21:
3382:Warner Bros. Games
3372:Video game engines
3120:Bork3D Game Engine
2307:Warner Bros. Games
1922:Might and Magic IX
1217:Might and Magic IX
1180:Vietnam: Black Ops
1042:Armed Forces Corp.
719:Rubies of Eventide
614:Rockstar Vancouver
600:by IncaGold (2001)
311:LithTech Discovery
306:LithTech Discovery
56:Firebird / 2017
19:
3349:
3348:
3345:
3344:
3245:Wintermute Engine
3006:
3005:
2867:Amazon Lumberyard
2662:Zillions of Games
2422:
2421:
2312:Snowblind Studios
2224:
2223:
2162:The Matrix Online
2032:Contract J.A.C.K.
1371:. Blue Flame Labs
1345:. CBS Interactive
898:The Matrix Online
749:Gods and Generals
737:Contract J.A.C.K.
605:Global Operations
398:LithTech Firebird
321:The Matrix Online
115:
114:
3389:
3019:
3018:
2972:UbiArt Framework
2937:Nvidia GameWorks
2531:
2530:
2449:
2442:
2435:
2426:
2425:
2348:Daniel Bernstein
2317:Surreal Software
2179:Standalone games
1978:
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1280:
1246:by Doobic (2003)
1096:City Interactive
1086:City Interactive
1076:City Interactive
1066:City Interactive
1056:City Interactive
1046:City Interactive
1024:City Interactive
1014:City Interactive
1002:City Interactive
992:City Interactive
982:City Interactive
958:TimeGate Studios
946:TimeGate Studios
844:by GameHi (2005)
671:City Interactive
580:Super Bubble Pop
360:Jupiter Extended
328:LithTech Jupiter
111:
108:
106:
66:
64:
59:
29:
22:
18:
3397:
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3351:
3350:
3341:
3325:
3249:
3230:Thousand Parsec
3180:Open Wonderland
3155:Irrlicht Engine
3098:
3033:
3013:
3002:
2998:Unreal Engine 5
2981:
2977:Unreal Engine 4
2932:Luminous Engine
2887:Creation Engine
2850:
2831:Unreal Engine 3
2826:Unreal Engine 2
2666:
2647:Virtual Theatre
2642:Unreal Engine 1
2560:
2520:
2463:
2453:
2423:
2418:
2362:
2331:
2292:Fox Interactive
2270:
2229:Games published
2220:
2174:
2128:
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2037:
2003:
1973:
1967:
1962:
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1789:. No. 96.
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1769:. May 10, 2000.
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1318:. Gamer Network
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1291:. Gamer Network
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