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The Operative: No One Lives Forever

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Cate awakens and is soon thrown from the plane as it explodes. After surviving the fall via parachute, Cate is later introduced to a new partner, Tom Goodman, a UNITY agent from the American branch. After meeting him in a nightclub in Hamburg, they are ambushed by H.A.R.M. but manage to escape. The nightclub is owned by a German singer named Inge Wagner, whom Cate suspects is connected with H.A.R.M. The two are then tasked to investigate a cargo freighter containing several suspicious chemical containers that UNITY believes are linked to Dr. Schenker. Cate gets in the freighter, and after taking photos of the containers, is knocked unconscious by Armstrong, who spares her life by locking her in a cargo hold, thus ignoring Wagner's insistence that she must be liquidated. As the freighter heads out to sea, it slowly begins to sink, due to a huge explosion. Wagner and Armstrong escape immediately, but Cate has to fight her way out of the bowels of the freighter. Because Cate could not obtain the required information, she and Tom must return to the sunken freighter to finish gathering intelligence aboard. Cate goes scuba diving, and after investigating the shipwreck and obtaining the captain's log and the cargo manifest, she is ambushed by H.A.R.M. divers sent from a submarine commanded by Armstrong and Wagner but manages to escape.
970:' style game, so when people were obviously drawing that comparison, we decided to rework things a bit. We wanted to get away from the Bond comparisons that people were making, so we've changed the main character and the back-story a fair amount." As a result, the player controls a female protagonist in the final game, Cate Archer, who works for an organization called UNITY. Changing the main character to a woman not only helped the separation of the game from the Bond franchise, but also allowed for "more interesting dramatic possibilities", and the "list of gadgets got a lot more visually interesting". As Hubbard said, before switching to a female protagonist, he had been "struggling with trying to distinguish him from all the other male superspies from the era—extraordinarily handsome, intelligent, knowledgeable, resourceful, and so on. But a woman with those same characteristics immediately stood out because of the social climate of the time. No matter how qualified she might be, she'd have to overcome some serious barriers just to get a chance to prove herself. And if things didn't go flawlessly on a mission, she'd catch more heat than she deserved." 700:
UNITY, and a final gun duel ensues. Cate manages to injure Tom and arrest him, but Smith shoots Tom, causing him to fall into a freshly dug grave. Smith then tries to shoot Cate as well, but Jones shoots Smith and reveals that Bruno is still alive. Smith attempts his one last effort to shoot Cate, but Cate kills Smith just in time. With Tom and Smith shot dead, Jones and Bruno decide to tell Cate the truth; Bruno falsified his death so that Cate and the rest of UNITY could find the real traitor. Seven years ago, Smith was taken out of the field by UNITY due to his inadequate fieldwork. In order to sabotage UNITY as a way to avenge himself, Smith joins H.A.R.M. to kill the real Tom Goodman, and replace him with an impostor named Melvin Blitzney. When Cate's investigation initially foiled H.A.R.M.'s plan, both Smith and his mole were forced to reveal their true intentions. Cate reacts in shock upon finding out the truth.
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the Dumas' château located in the German Alps. While there, she is knocked unconscious by Armstrong, who spares her life by locking her in a cell. The Baroness gloats at Cate about her plans to take over the world and leaves. Cate then provokes Armstrong into an ensuing fist fight. After being defeated, Armstrong agrees to let Cate go, and defects H.A.R.M. by telling her where the list is located. Cate then realizes that she was infected after being shot with a blowgun by Wagner in Hamburg days ago. The Baroness mentions that Wagner must have set the count-down to 10 days instead of 10 hours. Eventually, Cate obtains another antidote and later, the list located in the Baroness's hidden lair.
617: 665:, and is UNITY's first female spy operative. UNITY's leaders, Jones and Smith, are skeptical of Cate working as a field agent, and have previously relegated her to more mundane assignments. Intelligence reveals that a Russian assassin named Dmitrij Volkov and a new terrorist organization named H.A.R.M. are responsible for the murders of UNITY's former agents. Cate and Bruno embark on a dangerous assignment in Morocco, which later turns out to be an ambush set up by Volkov and his men. Cate manages to escape Morocco whilst Bruno is shot by Volkov. In the UNITY headquarters, Jones and Smith reveal that Volkov killed Bruno simply because he was the traitor, to which Cate reacts with disbelief. 550: 613:, called "gear" items are also available for collection during the game, such as "fuzzy slippers" that reduce noise made by movement, earplugs that reduce damage from explosions, and a fire extinguisher that protects the player from burn damage. These gear items are sometimes located in hard-to-reach areas. At the start of each mission, the player can choose which weapons, gadgets and gear to take with them. Some intelligence and gear items cannot be collected on the first playthrough of the game, as the necessary gadgets to reach them are not unlocked until later in the game. If the player wants to collect these items, they have to revisit the mission with the appropriate equipment. 2316:(which acquired Monolith Productions). Warner Bros. did file opposition to Nightdive's trademark, leading Nightdive to try to seek a license arrangement. However, Warner Bros. representatives were concerned that if either Fox or Activision had a part of the ownership, that they would also need their approval. Nightdive attempted to work with Fox and Activision to search their archives, but as these transitions pre-dated computerized records, neither company wanted to do so. Nightdive's efforts were further stalled when they were told by Warner Bros. that they had no interest in partnering or licensing the IP, leading Nightdive to abandon their efforts to acquire the rights. 523:. Most, but not all, missions can be solved in multiple ways: using sneaking to avoid danger or by going in with guns blazing. A stealthy approach can be taken to evade security cameras, guard dogs and other obstacles. Enemies are aware of noise made by the player, including footsteps and weapon fire, and they also react to footprints in the snow, and dead bodies left lying around. The game features a wide variety of firearms, including a semi-automatic pistol, a revolver, a submachine gun, a sniper rifle, and an assault rifle. Some of the weapons can be loaded with different types of ammunition, including standard 917: 5995:. / Guard 2: Ooo, bad call. / Guard 1: What are you talking about? It's a great car. That thing purrs like a kitten at 90 miles per hour. Hell, I can get her up to 120 without breaking a sweat. / Guard 2: Really? But I thought Edsels bombed. / Guard 1: They didn't meet sales expectations, but Ford still sold over 100,000 of them. / Guard 2: You're kidding! / Guard 1: No, I mean it. A car doesn't have to sell a million units to be successful. It's all about projections. Unfortunately, the Edsel didn't sell as well as 1442: 2296:, a publisher of classic PC titles, filed trademarks for "No One Lives Forever", "The Operative", "A Spy in H.A.R.M.'s Way", and "Contract J.A.C.K.", Nightdive had also been able to acquire the source code for the games, which would enable them to remaster them for modern computer systems. However, Nightdive had yet to comment on the situation regarding who owned the rights to the game. At this point, the rights to the series were unclear, as the property may have been owned solely or in part by 696:, defeating the H.A.R.M. helicopters in the process, she encounters Volkov and a gun duel ensues. During their duel, an explosion causes an avalanche to send Volkov over the edge of a cliff. Later, Cate is confronted by the Baroness, and another gun duel ensues. After defeating the Baroness, she reveals that she has also infected herself and is about to detonate. Cate hurries to clear the civilians off the streets, and hides inside a building as the Baroness explodes. 2493: 2532: 2527: 2522: 2517: 2512: 2488: 2483: 2478: 2473: 2412: 2407: 2402: 2397: 2392: 2277:, the subtitle of the sequel, but I could be wrong about that. Fox got acquired by VUG, which in turn got acquired by Activision, while Monolith got bought by Warner Brothers, so some stars would have to align for everything to get sorted out." Hubbard added that "there didn't seem to be any interest in resurrecting the franchise" as of 2012, while he was still working at Monolith/Warner Bros. 43: 1384:. As Hubbard explained, the game's intention is "to make you laugh, but not at the expense of providing a broader, more satisfying emotional experience than a spoof generally allows, so that even if you don't chuckle once, you can still have plenty of fun playing the game. At heart, NOLF is an action/adventure/espionage game with a healthy dose of levity." Humor is presented mainly via 1043:[...] was that it ended up feeling a lot more scripted and linear than it was intended to be". Hubbard also expressed dissatisfaction with the balance between action and intrigue: "Unfortunately, we came up a little short on intrigue. Stealth was too unforgiving. Once you were spotted, you were playing an action game." The team paid attention to these points while developing 1068:), including objectives and obstacles for the two teams. Like the single-player story in the game, this gameplay mode was also going to incorporate humor; for example, in one map, a goal of each team was to find a special watermelon for a mayor in a Moroccan marketplace. While this mode was publicly discussed even in July 2000, it is not present as such in the final product (which 106: 2249:, Amrich asked his colleagues, saying that "he person that I normally talk to about this stuff does not believe that we currently have the rights. They've never seen it, they've never been given the permission to put that stuff on . He said, basically, 'If we had it, I would love to be able to reissue those old games.'" Amrich also asked a friend of his who worked at 1095:, which was originally developed by Monolith, and later by its subsidiary, LithTech, Inc. (later known as Touchdown Entertainment). The game is based on LithTech 2.5 (the first game to use this version), with many custom additions and modifications to support the game's design, such as support for vehicles. According to the game's creators, characters in 1115:
stimuli, by following the footprints for example, and can sound alarms or call for backup. During combat, the AI finds cover positions, and, to some extent, can also use its environment for protection, such as flipping over a table and hiding behind it. After advancing AI technology in their subsequent games, Monolith likened the way
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afternoon to collect some antidote. Disguised as a H.A.R.M. space agent, Cate boards the rocket and travels to H.A.R.M.'s space station. While she is searching for the antidote, the space station is struck by a meteor shower, causing it to implode. Cate obtains a large antidote sample and uses an escape pod to return to Earth safely.
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presentation what it lacked in innovation." Other positive aspects of the process included the aforementioned mission statement, along with the flexible systems used in development, the cohesion of the team, and effective scheduling. On the other hand, Hubbard cited difficulties in fleshing out the final team, as well as inefficient
742:"(although critically successful) fell embarrassingly short of [the team's] original design goals", and "it is a grim reminder of the perils of wild optimism and unchecked ambition" exercised by the relatively small development team. The team (which included approximately 18 core members during development of 1054:. We started this project with a pretty sober view of what we could achieve. As a result, every major feature we outlined made it into the game, as well as a few additional items we came up with during the project." However, there were still things that the team didn't have enough time to implement. For example, 1429:
of the spy genre. Contrasting the source of the humor in the two series, Hubbard noted that while the game is "campy and silly, [...] the underlying premise borders on apocalyptic. That dichotomy in tone results in a very different style of humor from a parody, where everything is in good fun
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Meanwhile, H.A.R.M. starts infecting and killing innocent people using Dr. Schenker's biological explosive development. The chemical is injected into the living host, and it feeds on organic material until it culminates in a massive explosion. H.A.R.M. states that if their ransom demands are not met,
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Later, Cate infiltrates the Dumas corporate headquarters, gaining access to their highly guarded safe, and photographing some relevant documents, despite heavy opposition, including an ear-splitting deathmatch against Wagner. However, after photographing the headquarter's final document, Cate escapes
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Now in possession of the antidote, UNITY needs the list of infected people to find out who administered it, during which Cate believes that the real mastermind behind H.A.R.M.'s events is the Baron's wife, Baroness Felicity Dumas, who is believed to be in possession of the list. Later, Cate heads to
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She is then tasked to escort Dr. Otto Schenker, an East German scientist, to England. Later on, as Cate and Dr. Schenker fly back to England, he is captured by H.A.R.M., led by Magnus Armstrong, who knocks Cate unconscious. Armstrong decides to spare Cate's life, believing that she is a fellow Scot.
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Back at UNITY's headquarters, Cate is congratulated for a mission well done, and everybody leaves to grab some rest. Cate arrives at a graveyard where Bruno was buried to pay her respects. She is then confronted by the supposedly long-dead Tom Goodman, who reveals that he is the real traitor within
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was significantly advanced at the time of the game's release. Enemy AI can react to eleven different stimuli, including hearing the player's footsteps or weapon firing, seeing the player's footprints in the snow, or hearing an ally scream in pain. The AI can try and investigate the source of these
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After the game's release, Hubbard identified the realistic expectations set by the team as a strong point in the game's development, saying that "given our budget, team size, and development cycle, the best we could hope to do was to create a fun, engaging 60s espionage game that would make up in
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UNITY is a secret international organization headquartered somewhere in England that protects humanity from outsiders who want to take over the world. In 1967, over half of the UNITY's elite agents are murdered by an unknown assassin within a week, leaving UNITY with a critical manpower shortage.
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inside it. Other gadgets include a body-removing powder for disposing of incriminating corpses, a robotic poodle to distract guard dogs, and a rocket launcher disguised as a briefcase. An ordinary coin can be thrown to confuse enemies, giving the player the opportunity to sneak by without a guard
1333:. According to Hubbard, "the idea was to create a game that would make you feel like a superspy, so we tried to come up with situations, characters, and settings to support that goal." During the course of the game, the player can hear explicit popular culture references, including the TV series 932:
conference show. While at this time – as described in the mission statement above – the game was already set out to be a spy-themed shooter set in the 1960s, the version that was previewed to the press at this time had many differences to the finished product, with regard to characters, plot and
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The female protagonist "went through numerous concept sketches, costume designs, hairstyles, names, and even nationalities." According to Hubbard, it was a challenge to find a look for her that was not only evocative of era, "but also worked as a 3D model." In the end, the in-game model of Cate
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Soon after, Dr. Schenker reveals that the antidote for the chemical reagent is located in H.A.R.M.'s space station. Cate travels to a small island located in the Caribbean, where she infiltrates a secret space launch facility. Cate discovers that a rocket will be sent to the space station that
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At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high number of bullets, or a
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as the eponymous Operative, who works for UNITY—a secret international organization "dedicated to protecting humanity from megalomaniacs bent upon world domination." During the story of the game, Archer is sent on missions to a number of locales, including Morocco, East and West Germany, the
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on October 20). The different objectives were changed to a general goal for both teams in all maps: photographing the other team's intelligence item. However, a number of remnants stemming from the earlier gameplay design can be seen in some of the released maps, such as the office of the
1126:. Groups of AI guards make use of a group logic when investigating and combating the player. For example, one guard might start firing at the player, while another runs and calls for backup. The game's AI includes friendly and enemy humans, as well as dogs, sharks, and helicopters. 2139:. Each of the new levels is accessed during several moments in the original story, when Cate is knocked out by Armstrong. All three levels use new textures, new character models, and feature Cate's cat burglar outfit, as well as two exclusive gadgets. The port does not feature 1035:, delays due to waiting on technology, and the major difficulties in finding a publisher. Hubbard also mentioned the cinematic cutscenes as lengthy and problematic, partly because of technical difficulties, and partly because of conceptual flaws on his behalf, with regard to 672:
The information from the ship reveals a possible connection between H.A.R.M. and a large manufacturing firm named Dumas Industrial Enterprises, which was operated by Baron Archibald Dumas. However, the Baron claims he has no intelligence regarding his connection to H.A.R.M.
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Level: "Misfortune in Morocco", Scene 2. (Intelligence item). "Cate, you may sometimes come across intelligence items that you cannot recover because you lack a necessary gadget. If you want to collect these items, you'll need to come back later with different equipment. –
1613:, were not featured in the game, but were specifically written as extra material. The 9 songs were written by Rebecca Kneubuhl (who created the in-game score for the later PlayStation 2 port as well), and were recorded at Asylum Studios. The CD also features two songs by 625:"Thanks For Not Getting Hurt Award" for avoiding damage. The player also receives a rank, such as "Trainee" or "Super Spy", which is based on the number of intelligence items obtained during the mission. Achieving a high mission rank increases the player's maximum 759:
was a very difficult task for Monolith. Development had been going on for months, and the project had been approved by different publishers four times, before they were able to actually sign a deal with one. During this long time for finding a publishing partner,
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department to look for an appropriate model internationally. Archer's voice was provided by American voice actress Kit Harris, who also did the voice of the Inge Wagner character. Originally, Harris recorded the Scottish protagonist's voice in a stronger
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they will continue to use human time bombs to cause destruction around the world. Cate embarks on a train ride to Washington, where Dr. Schenker is believed to be located. Cate finds him and manages to escort him to safety using an underground base.
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division. This deal followed an initial January 2001 announcement by Fox where they announced to cease publishing as a standalone unit. The port was initially announced for a Q4 2001 release, but was instead released on April 29, 2002.
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Caribbean, and the Alps, where she gets into intense situations, such as scuba diving a shipwreck, free-falling from an airplane without a parachute, and exploring a space station in outer space, all the while fighting armed villains.
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designer Craig Hubbard also expressed confusion about the legal complexities behind the series. According to Hubbard, "my understanding was that Monolith owned the IP and Fox owned the title of the first game, which was technically
647:, and "H.A.R.M. vs. UNITY". The latter is a team deathmatch mode, where the goal is to capture as much intelligence for a player's team as possible, by sneaking in to the enemy team's base, finding the item, and photographing it. 2058:. This re-released version includes an exclusive mission otherwise not available in the original game, titled "Rest and Relaxation", which is available after the original story. The GOTY edition comes with the game's official 1327:, as well as "lots of historical references, encompassing everything from books and documentaries on the spy trade to fashion catalogs and interior-design books." The basis for the biological explosives plot was the 1967 film 2288:
is a really great title, and it's one of the ones where the rights are a bear to get sorted. Just like pretty much any other classic IP you're ever thought of, we’ve looked into it, but it’s not an easy thing to do."
583:. These ingenious gadgets come from UNITY's gadget lab, led by its main inventor and scientist, Santa. "Santa's Workshop" continuously works on these covert gadgets and provides Cate with them as the game progresses. 565:
A novel feature of the game is its array of gadgets, often disguised as ordinary female fashion objects. For example, lipsticks double as various explosives, perfume bottles hold materials such as sleeping gas, a
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today. You couldn't because it would be too long, require far too many assets, and most significantly of all, risk all the cost of development on a comedy game – a genre that no longer exists." In a 2010 online
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Level: "Rescue Attempt", Scene 3. (Overheard conversation). "Guard 1: [...] I talked her into giving me the money instead. / Guard 2: What'd you do with it? / Guard 1: First thing I did was buy a '59
1141:"...the game is essentially an attempt to make players feel like the hero of a '60s spy movie. The situations, villains, weapons, gadgets, story, dialogue, and scope are inspired by sources as diverse as 3734: 2854:
is a shorter game, and unlike the previous titles, its main protagonist is not Cate Archer, but John Jack, who works for H.A.R.M. The game also focuses more on action gameplay, rather than on stealth.
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or urgency when the player is in a combat situation, or if enemies become aware of the player's presence. Whitmore's task as composer was "to capture the flavor of the '50s/'60s spy genre, without
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was going to be a 1960s spy game, lead designer Craig Hubbard started immersing himself in the subject matter, in order to "develop some fluency" in it. As he explained, he "was a big fan of early
5981:? / Guard 2: Sure. / Guard 1: I wish they'd go on tour again. / Guard 2: Don't hold your breath. / Guard 1: Well, as long as they keep making records, I'm happy. I just hope they don't break up." 5407: 5371: 2658:
combines a fantastic sense of style with great animation and voice acting, clever AI, industry-leading interactive music, a wry sense of humor, and gameplay that keeps you coming back for more."
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in four categories: Game of the Year, Original Character of the Year, Excellence in Level Design, and Game Spotlight Awards. Out of these, the game earned a Game Spotlight Award for innovation.
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feature available in the PC version. The Mac OS X version of the game was given a 9.1 rating overall ("Outstanding") by IGN, and was called "a fabulous Mac version of this top notch game."
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was released on October 4, 2001. At this point, Fox Interactive co-published titles with a selection of partners, with the "Game of the Year" edition of the title being co-published by
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was also created. This includes the same 9 original tracks, although in a slightly different order. It does not include the two indie songs; however, it does feature Rich Ragsdale's
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for good measure. Some of it is subtle, some of it isn't." The name of UNITY, H.A.R.M., and other fictional organizations mentioned in the game follow the spy genre formula of using
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Level: "A Tenuous Lead", Scene 3. (Overheard conversation). "Guard 1: You play drums, right? / Guard 2: Yeah? / Guard 1: What kind of music do you like? / Guard 2: Exotica, mostly.
1462: 990:. This was changed after a Scottish producer of the game felt that the particular accent used was too lower class, and an inappropriate choice; Harris re-recorded her lines with a " 956:
By at least July 1999, Monolith has decided to introduce many major changes to the game; the main reason being that the gaming press unexpectedly started comparing the game to
1248:(1997), because the team was "interested in a blend of stealth and action rather than focusing on one or the other exclusively." The original release of the 1981 stealth game 4686: 4246: 2786:
was ranked as #19, dubbing it and its sequel "two of the most memorable games of the past 10 years." In an article written in 2009 (nine years after the game's release),
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weapons program; the presence of humor in the game; some locations, such as the sunken cargo freighter; the use of gadgets, such as the rocket-launching briefcase; etc.
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dynamically changes during gameplay. In this sample from the "Ambush" theme, the music transitions from the "super ambient" music state into the "suspense/sneak" state.
2088:(version 1.003 on Windows) that year to "support the fan base by offering the tools to create their own levels". It is available both as a download, as well as on the 5055: 4801: 4341: 5181: 4750: 5148: 2886: 2682:
was much less positive than the original version. It has a 70.12% ranking on GameRankings (42 reviews), and a score of 67 out of 100 on Metacritic (23 reviews).
1502:. This track, called "The Operative", is the only original song on the album with lyrics. Written by Rebecca Kneubuhl, with a vocal performance from Lisa Kable. 941:". However, many of the final gameplay and story elements are known to have been present in this earlier iteration of the game: the H.A.R.M. organization; the 5251: 3742: 6003:
and people were looking for more economical cars. / Guard 2: Wow, I never realized. / Guard 1: Just goes to show you how the press can twist things around."
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containing textual notes which often provide humorous side-notes and helpful hints to the game. The collection of intelligence items is optional. Special
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levels not available in other releases of the game titled "Nine Years Ago", in which the player controls a younger Cate Archer, when she used to be a
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gave the PlayStation 2 version an overall rating of 6.9 ("Passable") out of 10. The PlayStation 2 port received a 4.6 score ("Poor") out of 10 from
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Retrospective articles written about the game have also been positive. In a 2003 GameSpy feature called "The Top 25 Underrated Games of All Time",
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portion was originally going to be a story-driven cooperative gameplay mode (similar to the "Assault" game type in the 1999 first-person shooter
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In an earlier phase of development, the game's protagonist was a male character. This was changed after the press repeatedly made comparisons to
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a score of 9.3 out of 10, and praised the "game's unrelenting inventiveness [which] shows in virtually every aspect of its design." In
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After finally signing a contract with Fox (with whom partnership was announced to the public on August 24, 1999), the team was able to draft a
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album without guitars". While some of the instrument sounds came from professional collections, others were home-made samples, including solo
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for the game, Samantha Ryan, said that before the deal was signed, "[t]here was a period where Monolith was two weeks from death. And
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holding company. After the merger, Activision decided to sell off some IPs and retain others. In order to find out the legal details behind
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last month? / Guard 2: I sure did! That's the way to wrap up a series. / [...] / Guard 2: [...] I'm looking forward to
2959: 2257:), who also did not know who the IP belonged to. Amrich concluded that "at this time I do not believe that Activision has the rights to 3447: 2755: 2705:
called these figures "a tragedy, and it's tough to nail a reason." By January 2002, the game's total sales had reached 350,000 copies.
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They are forced to send UNITY agent Cate Archer and her mentor, Bruno Lawrie, on a series of high-profile missions. Cate is an ex-
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review the game was given a 9.1 overall rating ("Outstanding") out of 10, and was called "one of the best shooters of the year".
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feature titled "Why you must replay No One Lives Forever", Tim Stone hailed the 10-year-old game's use of humor, and wrote that
2182:(which was also ported to Mac OS X by MacPlay later). Similarly to the Windows version of the game, the Mac OS X port also uses 1388:, overheard conversations, textual intelligence items, and cutscenes. The humor includes "situational humor, and even a dash of 4966: 2313: 2254: 4315: 4288:(2004). "Chapter 16: A DirectMusic Case Study for No One Lives Forever". In Fay, Todd M.; Selfon, Scott; Fay, Todor J (eds.). 3020: 6674: 5111: 2035:
was released that included four single player missions, with one being a training mission. After the game's release, another
1023:" (referring to the game's heroine, Cate Archer), which was added to the beginning of the title, was removed for the sequel, 853:. We came up with a list of the characteristics we felt were necessary to achieve our objective. The game must have a strong 53: 2065:, and it also contains more multiplayer maps, which were also made available as a download for owners of the original game. 1261:
were primarily 1960s spy-themed films, novels, television shows, as well as historical references. When it was decided that
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designer Craig Hubbard, have publicly admitted not knowing the precise legal situation of the series, as of May 2014.
1177: 966:(1997). Hubbard mentioned that their intention was to "make a 60s spy game", and claimed that they "didn't want to make a ' 764:"mutated constantly in order to please prospective producers and marketing departments. The game actually started off as a 17: 5435: 4620: 4210: 4105: 4000: 3936: 3876: 3615: 3584: 3411: 3293: 6659: 6654: 6649: 6644: 6579: 5051: 4797: 4516: 4345: 4034: 3691: 2759: 2195: 2186:
technology for its online multiplayer mode, allowing players to play with each other, no matter which platform they use.
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and poison dagger, sunglasses can be used for photographing evidence and detecting land mines, and a belt buckle hides a
5173: 4746: 2876: 903:, and a variety of exotic locales to explore. Finally, every aspect of the presentation must convincingly evoke the era. 6629: 6063: 5140: 4456: 1539:: the music smoothly and flexibly adapts to the situations that players finds themselves in, in order to simulate film 1266: 1226: 1019:), as well as possible legal considerations. However, the title instead stayed consistent throughout development, and " 586:
In various sections of the game, the player can ride a motorcycle, or a snowmobile. Other segments of the game involve
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was released, dubbed "Mega Mix Demo", which contained four single player levels and two multiplayer maps. A number of
933:
setting. The game's protagonist was originally set out to be a male character called Adam Church who worked for MI0, "
6594: 4297: 1305: 557:, protagonist Cate Archer is sent on a variety of missions, including protecting a U.S. ambassador from assassins in 78: 4585: 4889: 3937:"News Briefs. RealMyst, NOLF, Jet Fighter IV and Devil Inside are gold today but you still have to read the news" 2717: 2047: 1244: 1073:
aforementioned mayor seen in the Morocco map. Fully realized co-operative multiplayer was, however, a feature of
962: 456: 4404: 3114: 629:, armor and ammo capacity, as well as stealth, the amount of inflicted damage, and the accuracy of their shots. 6584: 6564: 6230: 5078: 4773: 934: 5846: 5649: 5287: 3658: 3074: 6554: 6365: 6056: 5921: 5755: 5569: 5536: 2771: 2555: 1617:: "Void" by Red Delicious and "El Dorado" by Archie Thompson. These were selected for inclusion as part of a 1588:
version of the game. Instead, it featured original music by Rebecca Kneubuhl, and mixed by Gabriel Mann. The
1341: 60: 5790: 4660: 1404:). What H.A.R.M. actually stands for is never revealed, and speculation about its true meaning is used as a 1050:
According to Hubbard, the team's "greatest asset was [probably] the list of mistakes we made during
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In April 2013, Activision community manager Dan Amrich attempted to explain the acquisition history of the
726: 602:, where the player can choose between different questions and responses when talking to another character. 6322: 6237: 6213: 6195: 6030: 4164: 3199: 2028: 1323: 1103:
than any other PC action game at the time, with Cate Archer's model having approximately 1,700 polygons.
1100: 1069: 4427:"Fox Interactive Debuts Original Spy-inspired Music Tracks on Its Upcoming PC Game No One Lives Forever" 6175: 5813: 5514: 4075: 2663: 2463: 1283: 1195: 620:
Gadgets are often disguised as ordinary female fashion items, such as these lipstick explosive devices.
532: 5919:
Level: "Safecracker", Scene 5. (Overheard conversation). "Guard 1: Did you catch the final episode of
2073: 30:"No One Lives Forever" redirects here. For the similarly titled James Bond novel by John Gardner, see 6689: 6549: 6223: 2701:
sold 36,501 copies by the end of 2000, which accounted for $ 1.32 million in revenue. The editors of
1581:, and "an array of Italian composers who did beautiful scores for low budget European erotic films." 1329: 1232: 982: 957: 626: 5949:. Matt Helm doesn't do much for me. / Guard 2: Yeah, there's a new one coming out around Christmas. 463:
was released in 2001, which included an additional mission on a remote island in the South Pacific.
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was among the best first-person shooters since the influential and critically acclaimed 1998 title
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in the latter part of the 2000s, there has been speculation about a possible re-release, or even a
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and television series of that decade, as well as for its humor. Players control female protagonist
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states that the game has "dated enormously but survives well", and that "you simply couldn't make
2280:
A possible venue for re-release of the games would be computer game sale and distribution service
6569: 6411: 6283: 5603: 5478: 5002: 3973: 3910: 3547: 3376: 3336: 2726: 2650: 2566: 2502: 2233:), as well as the 2008 merger between Vivendi Universal Games (VUG, which had since been renamed 1572: 1171: 1107: 1013:, to something else, for similar reasons related to the Bond franchise (in particular, the novel 6037: 2115:
and Fox Interactive signed a co-publishing agreement for four titles, including the PS2 port of
434:
received critically acclaimed for its stylistic representation of the era in the spirit of many
105: 6679: 6202: 5024: 4064: 2667:, rating it four stars out of five, and stated that "It may not be in quite the same league as 2622: 2144: 1548: 1059: 636: 451: 377: 3853: 3831: 3520: 3226: 3146: 6520: 6262: 6168: 5706: 5637: 5275: 3646: 2963: 2732: 2580: 2382: 2207: 2132: 1311: 1015: 814: 616: 490: 196: 31: 3455: 2608:
received critical acclaim upon its release, and has an 88.34% ranking on the aggregate site
1269:, but didn't know a lot about the whole spy craze. So I watched the Derek Flint movies [ 605:
The missions in the game are littered with "intelligence items": briefcases, envelopes, and
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series. However, a number of reports have pointed out the complicated state of the series'
2143:
original interactive score; instead, it uses different original music by Rebecca Kneubuhl.
2120: 1353: 1347: 756: 748: 591: 516: 404: 400: 359: 164: 131: 124: 119: 5565: 3381: 2210:(IP) rights. Even parties that have strong ties to the IP, including video game publisher 1595:
was created by Rich Ragsdale. Kneubuhl and Mann also provided vocals for the title theme.
8: 2242: 1366: 1159: 863: 823: 783: 765: 590:. If the player chooses to be stealthy, they can overhear humorous conversations between 216: 186: 174: 5721: 5532: 3168: 6421: 6105: 5996: 5608: 3552: 1250: 1148: 978:. This was a marketing decision made by the publisher, Fox Interactive, which used its 921: 704: 640: 587: 240: 5751: 3341: 1369:. Other conversations allude to major events of the time, such as the studio years of 877:. The hero must have access to an impressive arsenal of weapons and gadgets worthy of 6426: 6301: 6276: 6158: 6146: 6000: 5483: 4974: 4293: 4169: 3819: 3799: 3508: 3134: 2834: 2293: 2199: 2040: 1614: 1577: 1203:
a personality of its own by tweaking the cliches rather than merely rehashing them."
1153: 1064: 869: 834: 535: 482: 206: 5752:"Top Contributors to Interactive Entertainment Earn 'Game Developers Choice Awards'" 1397: 1005:
Along with the character and plot changes, it was also decided to change the game's
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expected, but it definitely sold. If you ask me, it was just bad timing. There was
5977:
Level: "A Man of Influence", Scene 1. (Overheard conversation). "Guard 1: You like
4717:"Vivendi Universal Publishing and Fox Interactive announce co-publishing agreement" 4307: 3880: 3028: 2829: 2297: 2163: 1556: 1317: 1293: 1189: 987: 885: 779: 543: 528: 489:
A re-release of the game has been hampered by the complicated state of the series'
477: 354: 2136: 837:, which stood as a point of reference during every aspect of developing the game. 804:
and shows." This final theme for the game was settled on through discussions with
662: 6499: 6406: 5893: 5052:"GOG Interview: Trevor Longino on DRM, piracy and the future of the site, Page 2" 4593: 4524: 4430: 4008: 3738: 3695: 3262: 2921: 1555:
franchise of films and games, Whitmore was initially asked to refrain from using
991: 549: 408: 144: 4933: 4857: 4551:"The Operative: No One Lives Forever – Game of the Year Edition – Overview – PC" 3270: 3259:"Fox Interactive announced exclusive development deal with Monolith Productions" 2925: 1571:, used in the H.A.R.M. theme. Influences for the score included German composer 6401: 5445: 4630: 4220: 4109: 4012: 3946: 3611: 3588: 3421: 3303: 2851: 2803:"is every bit the amusing, inventive, life-affirming experience I remembered." 2062: 2055: 1606: 1536: 1389: 1123: 1032: 938: 846: 791: 233: 4996: 4528: 4038: 3699: 2648:
gave the game a score of 8 out of 10, and called it "thoroughly commendable."
1303:– anything I could get my hands on." Other influences included books, such as 6543: 6436: 6379: 6358: 5939: 5933: 3692:"FOX Interactive casts elite model as the muse for its new 60s spy adventure" 2305: 2234: 2105: 1585: 1568: 1413: 1393: 1277: 1271: 1238: 1143: 1036: 1006: 879: 805: 796: 606: 599: 420: 338: 309: 280: 249: 4460: 873:. It must feature a fiercely competent hero and an assortment of despicable 812:. (Parts of the initial "paramilitary action thriller" concept evolved into 6506: 6467: 6308: 5927: 5333: 5177: 5144: 4550: 4285: 2609: 2342: 2140: 1528: 1335: 1217: 979: 975: 950: 896: 773: 724:
started in 1998, after the release of Monolith Productions' previous game,
693: 571: 520: 363: 221: 1039:. Regarding gameplay, he said that "[o]ne of the main failings of 6527: 6488: 5978: 4597: 2633: 2308:, which in turn was the parent to Sierra Entertainment, the publisher of 2081: 2077: 2059: 1592: 1532: 1405: 1370: 1221: 1092: 900: 842: 776: 508: 439: 228: 111: 4901: 2027:
in the United States on November 10, 2000, by Fox Interactive, after it
1621:
online "music search", organized by Fox Interactive and Indiespace.com.
994:" instead. Both the face and the voice of the character were changed in 916: 830:
closed the deal with Fox Interactive that basically saved the company."
6513: 6472: 6048: 5965: 5642: 5280: 5246: 5211: 4970: 3651: 2691: 2613: 2354: 2301: 2238: 2211: 2167: 1552: 1540: 1511: 1385: 1362: 999: 967: 946: 895:. There must be memorable, death-defying situations, opportunities for 858: 539: 4247:"PC Previews: No One Lives Forever 2: A Spy in H.A.R.M.'s Way Q&A" 1430:
and nobody, including the characters, takes anything very seriously."
6457: 6396: 6043: 5818: 5690: 5328: 4400: 4374: 3231: 3083: 2787: 2645: 2421: 2229:
publisher Fox Interactive by Vivendi Universal Games (who also owned
2036: 1288: 1183: 942: 891: 854: 827: 558: 505: 4687:"FOX INTERACTIVE BRINGS PLAYERS' FANTASIES TO LIFE ON PLAYSTATION 2" 2225:
IP in a public video. This history includes the 2003 acquisition of
1216:
In terms of video games, Monolith drew inspiration from a number of
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film series, Hubbard pointed out on several occasions that, unlike
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Our primary aim was to make the player feel like the hero of a 60s
801: 610: 595: 575: 567: 435: 424: 253: 4371:"The Operative: No One Lives Forever (2002) PlayStation 2 credits" 4314:. Interactive Audio Special Interest Group – Adaptive Audio Now!. 2068:
In 2001, Monolith Productions released a set of editing tools for
6441: 6015:
Closing credits. Level: "Such is the Nature of Revenge", Scene 2.
5889: 5786: 5079:"Looks Like No One Lives Forever Is Finally Getting A Re-Release" 4720: 4554: 2839: 2300:(which owned Fox Interactive at the time of the game's release), 2281: 2183: 2175: 2171: 2128: 2024: 1358: 874: 474: 416: 412: 245: 154: 5273:
Coffey, Robert (January 2001). "Faster, Pussycat! Kill! Kill!".
4426: 3967:
Forum post by user "Dan", dated October 31, 2004, 09:00 AM. In:
3904:
Forum post by user "Dan", dated October 30, 2004, 08:21 PM. In:
2914:"No One Lives Forever: Frequently Asked Questions – General FAQ" 2174:. It was released on November 21, 2002, soon after the original 2131:
of the "Game of the Year Edition", but includes three exclusive
2043:
and map packs had also been made freely available for the game.
2015: 6351: 6315: 5955:. / Guard 1: I'll probably see it, but I'm not expecting much." 5943:
was a little better, though. / Guard 1: Well, it's better than
5783:"The Top 25 Underrated Games of All Time: No One Lives Forever" 5083: 3772: 2881: 2819: 2284:. In an interview with GOG.com's Trevor Longino, he said that " 1426: 318: 289: 5398:"The Operative: No One Lives Forever Review for PlayStation 2" 4586:"The Operative: No One Lives Forever Game of the Year Edition" 3486: 2724:
was named "Game of the Year" and "Action Game of the Year" by
677:
the headquarters despite witnessing Tom being shot by Volkov.
579:
noticing. A cigarette lighter can also be used as a miniature
5992: 2160: 1633: 1564: 1560: 1544: 1524: 1374: 769: 5112:"No One Lives Forever Trademark Filed By Night Dive Studios" 1609:
on the second CD. The songs available on this album, titled
1551:." In order to avoid any legal troubles over music from the 4998:
One of Swords TV: No One Lives Forever rights? (April 2013)
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by removing unnecessary details and making it more concise.
2877:"The Sad Story Behind A Dead PC Game That Can't Come Back" 504:
is a story-driven video game, set in the 1960s, and stars
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Commercial video games with freely available source code
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editor used for development. The team also released the
5805: 5242:"The Operative: No One Lives Forever for PlayStation 2" 5174:"The Operative: No One Lives Forever for PlayStation 2" 4827: 4709: 4401:"kneubuhlmann.com > music > No One Lives Forever" 2661:
Jeff Lundrigan reviewed the PC version of the game for
2612:(based on 28 reviews), and a score of 91 out of 100 on 2100:
On May 11, 2000, at E3, Fox Interactive announced that
1559:; a directive he compared to "being asked to produce a 929: 449:
was one of the best first-person shooters since 1998's
4934:"No One Lives Forever GOTY Edition – Macintosh Review" 4449: 4290:
DirectX 9 Audio Exposed: Interactive Audio Development
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When asked about the rights to the game in July 2013,
643:. There are two multiplayer modes available: standard 5838: 4360: 4189: 3838: 3112: 2119:, all of which would be released under the company's 531:
that expand on impact and cause bleeding damage, and
445:
At the time of its release, many reviewers felt that
5880: 5814:"Retrospective: The Operative: No One Lives Forever" 3868: 5704:Brown, Ken (January 2002). "Cate Archer Returns!". 5391: 5389: 5362:"The Operative: No One Lives Forever Review for PC" 5168: 5166: 4267: 4097: 3900: 3898: 3791: 3585:"Interview with Craig Hubbard and Bill Vandervoort" 3567: 3005: 2616:(32 reviews). Many reviewers said at the time that 5593: 5591: 5560: 5558: 5467: 5465: 5463: 5355: 5353: 5351: 5317: 5315: 5313: 5135: 5133: 4131: 4129: 4127: 3995: 3993: 3991: 3762: 3760: 3536: 3534: 3532: 3530: 3325: 3323: 3321: 2846:, it is chronologically set between the first two 2675:is one ferociously terrific game. Sequel please." 2654:gave the game 5 stars out of 5, and claimed that " 1498:is an album of bonus 1960s-inspired music, titled 5630: 5628: 5626: 5236: 5234: 4958: 4927: 4925: 4923: 4921: 4919: 4882: 4851: 4849: 4847: 4845: 4798:"Fox Interactive Simultaneously Shrinks, Expands" 4511: 4509: 4507: 4505: 4503: 4393: 3961: 3729: 3727: 3725: 3723: 3721: 3719: 3717: 3686: 3684: 2312:, and had acquired Fox Interactive in 2003), and 2147:mode is not present in this version of the game. 6541: 5722:"2001 4th Annual Interactive Achievement Awards" 5429: 5427: 5425: 5386: 5201: 5199: 5163: 4058: 4056: 3930: 3928: 3895: 3475: 3473: 3365: 3363: 3361: 3359: 3162: 3160: 3158: 3156: 3108: 3106: 2978: 2678:Critical reception of the PlayStation 2 port of 6140:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 5588: 5555: 5507: 5460: 5348: 5310: 5130: 4747:"Vivendi Universal and Fox Sign Four Game Deal" 4645: 4165:"Updating Shooter Genre With a Disarming Style" 4156: 4124: 4065:"Three States and a Plan: The A.I. of F.E.A.R." 4037:. NOLF World. December 20, 2000. Archived from 3988: 3757: 3527: 3318: 3251: 3023:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2825:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2180:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2157:No One Lives Forever – Game of the Year Edition 1584:Whitmore's adaptive score was not used for the 1411:Regarding comparisons between the game and the 1025:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 470:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 5623: 5231: 5076: 5049: 4916: 4894:No One Lives Forever for PlayStation 2 website 4842: 4612: 4500: 4335: 4333: 4244: 3714: 3681: 3639: 3637: 3635: 3633: 3441: 3439: 3405: 3403: 3401: 3399: 2953: 2951: 2949: 2947: 2945: 2943: 2832:of the first two games was released, entitled 2389: 1636:of 6 of the original songs, by Scott Clausen. 1535:technology, and its music is an example of an 486:released in 2003, both developed by Monolith. 6064: 6011: 6009: 5780: 5503: 5501: 5422: 5196: 4858:"No One Lives Forever – PlayStation 2 Review" 4072:Proceedings of the Game Developers Conference 4053: 3925: 3470: 3356: 3153: 3103: 3068: 3066: 3019:Game Chronicles Magazine (October 17, 2002). 2016:Original release and Game of the Year Edition 5937:? / Guard 2: That was a funny movie. I wish 5774: 5744: 5527: 5525: 5207:"The Operative: No One Lives Forever for PC" 5141:"The Operative: No One Lives Forever for PC" 4543: 3874: 3064: 3062: 3060: 3058: 3056: 3054: 3052: 3050: 3048: 3046: 2690:, and was panned mainly for the lack of the 2509: 2470: 2031:on October 20. Before the game's release, a 1122:s AIs pop randomly in and out of cover to a 818:, another Monolith game, released after the 5913: 5874: 5599:"Fox, Sierra agree on game publishing deal" 5017: 4580: 4578: 4576: 4342:"No One Lives Forever PlayStation 2 review" 4330: 3630: 3489:"Re: No One Lives Forever / NOLF 1 & 2" 3436: 3396: 3332:"No One Lives Forever Teaser Site Launched" 2940: 2768:International Game Developers Association's 1527:port) was chiefly composed and produced by 1519:The soundtrack for the original version of 692:When Cate traveled down the mountain via a 6615:Video games developed in the United States 6071: 6057: 6006: 5847:"Why you must replay No One Lives Forever" 5726:Academy of Interactive Arts & Sciences 5703: 5533:"1st Annual Game Developers Choice Awards" 5508:Lundrigan, Jeff (February 2001). "Finals; 5498: 5395: 5266: 5103: 4621:"No One Lives Forever Source Code Release" 3603: 3285: 2957: 2908: 2906: 2904: 2870: 2868: 2866: 2750:nominated the game in the categories for " 2748:Academy of Interactive Arts & Sciences 2560:Game Spotlight Award for innovation (2001) 974:Archer was styled after model and actress 104: 6620:Video games featuring female protagonists 6590:Multiplayer and single-player video games 5697: 5522: 5433: 5070: 4618: 4208: 4162: 4027: 3934: 3877:"No One Lives Forever Facts, Not Fiction" 3487:User "Damien_Azreal" (January 22, 2008). 3291: 3191: 3043: 2744:4th Annual Interactive Achievement Awards 1402:List of fictional espionage organizations 79:Learn how and when to remove this message 6078: 5714: 5672: 5321: 4573: 4419: 4305: 4284: 4135: 4103: 3582: 3227:"IGDA Forum: WB's Ryan On What It Takes" 3166: 3115:"NOLF2: A Spy in H.A.R.M.'s Way Q&A" 2984: 2874: 2113:Vivendi Universal Interactive Publishing 915: 615: 548: 5971: 5903: 5374:from the original on September 21, 2013 5043: 4931: 4786:from the original on September 3, 2021. 4138:"NOLF Influences, Exclusive Screenshot" 4106:"Interview with Kevin Stephens on NOLF" 3779:from the original on September 29, 2013 3072: 2901: 2863: 2319: 1543:. For instance, the music increases in 1134: 14: 6542: 5958: 5811: 5762:from the original on December 24, 2010 5410:from the original on February 14, 2013 5359: 5272: 5109: 5005:from the original on December 12, 2021 4989: 4561:from the original on November 14, 2014 4381:from the original on November 12, 2012 4344:. totalplaystation.com. Archived from 4339: 4318:from the original on November 12, 2010 4163:Steinberg, Scott (December 28, 2000). 3847: 3609: 3239:from the original on November 16, 2009 3197: 2889:from the original on February 28, 2015 2806: 2314:Warner Bros. Interactive Entertainment 2255:Warner Bros. Interactive Entertainment 2253:developer Monolith (since acquired by 2189: 1986: 1975: 1964: 1953: 1942: 1931: 1916: 1771: 1760: 430:A story-driven game set in the 1960s, 6670:Video games set in Washington (state) 6052: 5984: 5844: 5732:from the original on October 23, 2010 5576:from the original on October 30, 2020 5471: 5184:from the original on December 9, 2019 5151:from the original on December 9, 2019 5050:Parrish, Peter (September 20, 2013). 4856:Perry, Douglass C. (April 23, 2002). 4855: 4771: 4483:"No One Lives Forever Bands Selected" 4437:from the original on November 6, 2015 4085:from the original on February 8, 2012 4062: 3766: 3540: 3445: 3409: 3369: 3329: 3225:Nutt, Christian (November 13, 2009). 2095: 2010: 1997: 1905: 1894: 1883: 1872: 1861: 1850: 1839: 1828: 1817: 1782: 1749: 1738: 1727: 1716: 1705: 1694: 1683: 1672: 1661: 1549:infringing on any existing copyrights 1254:was also cited as being influential. 5781:GameSpy Staff (September 29, 2003). 5660:from the original on January 4, 2021 5543:from the original on August 13, 2015 5298:from the original on January 4, 2021 5254:from the original on August 30, 2020 4946:from the original on August 17, 2012 4890:"No One Lives Forever: Product Info" 4654:Team (nolfteam@lith.com) plan file. 3669:from the original on January 4, 2021 3618:from the original on August 20, 2013 3224: 3218: 3206:from the original on October 6, 2009 3121:from the original on August 16, 2011 2875:Hamilton, Kirk (February 27, 2015). 1373:, and the commercial failure of the 546:can also be fitted on some weapons. 36: 6133:The Operative: No One Lives Forever 6039:The Operative: No One Lives Forever 5886:The Operative: No One Lives Forever 5635:"Game of the Year Awards: Action". 5396:Mac Donald, Ryan (April 24, 2002). 5219:from the original on August 2, 2016 4932:Sanchez, Rick (November 21, 2002). 4870:from the original on April 19, 2012 4457:"No One Lives Forever Music Search" 4136:Bergerud, John (October 26, 2000). 3848:Wilson, Billy (November 21, 2000). 3541:Sones, Benjamin E. (July 8, 1999). 3370:Sones, Benjamin E. (May 12, 2000). 2985:Bergerud, John (October 25, 2000). 2812:The Operative: No One Lives Forever 2391: 2323: 2271:The Operative: No One Lives Forever 2196:digital distribution of video games 2021:The Operative: No One Lives Forever 1259:The Operative: No One Lives Forever 949:for information about a top-secret 928:The game was announced at the 1999 730:. Craig Hubbard, game designer for 538:that continue to burn upon impact. 502:The Operative: No One Lives Forever 465:The Operative: No One Lives Forever 390:The Operative: No One Lives Forever 99:The Operative: No One Lives Forever 24: 6625:Video games scored by Guy Whitmore 5968:, Sondi Sodasi, people like that." 5859:from the original on July 15, 2010 5826:from the original on June 21, 2010 5812:Walker, John (November 22, 2009). 5436:"No One Lives Forever – PC Review" 5360:Wolpaw, Erik (November 10, 2000). 5322:Bramwell, Tom (January 10, 2001). 4667:from the original on March 3, 2016 4407:from the original on July 13, 2011 4177:from the original on March 6, 2016 3972:. The Glue Factory. Archived from 3970:"Interresting NOLF stuff I dug up" 3909:. The Glue Factory. Archived from 3907:"Interresting NOLF stuff I dug up" 3806:from the original on March 3, 2016 3495:from the original on June 13, 2011 3410:Lopez, Vincent (August 17, 1999). 3179:from the original on June 17, 2011 3167:Bramwell, Tom (October 12, 2005). 2987:"NOLF Design Philosophy Explained" 2960:"Interviews: No One Lives Forever" 2273:. I think Monolith actually owned 1575:, the soundtrack of the 1968 film 1510:Problems playing these files? See 1440: 25: 6701: 6022: 5472:Cross, Jason (November 8, 2000). 5118:from the original on May 24, 2014 5058:from the original on July 8, 2014 4804:from the original on May 10, 2022 4753:from the original on May 10, 2022 4308:"A Spy's Score: A Case Study for 3767:Longo, David (November 8, 2007). 3610:Gaynor, Steve (August 27, 2005). 3543:"No One Lives Forever First Look" 3269:. August 24, 1999. Archived from 3027:. Game Chronicles. Archived from 2511: 2472: 1605:The game was released with bonus 1380:Humor plays an important role in 1306:The Spy Who Came in from the Cold 6635:Video games set in the Caribbean 5656:. Computer Gaming World Museum. 5324:"No One Lives Forever PC Review" 5294:. Computer Gaming World Museum. 5091:from the original on May 4, 2014 5031:from the original on May 7, 2014 5001:. One of Swords. April 3, 2013. 4964: 4459:. Indiespace.com. Archived from 4211:"No One Lives Forever Interview" 4104:Callaham, John (July 20, 2000). 3852:. Voodoo Extreme. Archived from 3798:User "Eliteone" (June 1, 2006). 3741:. March 12, 2001. Archived from 3665:. Computer Gaming World Museum. 3583:Callaham, John (July 21, 2000). 3091:from the original on May 9, 2010 2962:. 3DActionPlanet. Archived from 2720:awards in the video game press. 2530: 2525: 2520: 2515: 2510: 2491: 2486: 2481: 2476: 2471: 2410: 2405: 2400: 2395: 2390: 2304:(which acquired and merged with 2150: 1968:"No One Grooves Forever" (Remix) 1598: 1484: 1459: 1321:films, commando movies, such as 1257:Thematically, influences behind 1208:Craig Hubbard, game designer of 908:Craig Hubbard, game designer of 110:Box art, portraying protagonist 54:too long or excessively detailed 41: 6640:Video games set in East Germany 5434:IGN Staff (November 10, 2000). 4816: 4790: 4765: 4739: 4679: 4475: 4304:An excerpt of this case study: 4245:GameSpot Staff (May 22, 2002). 3448:"No One Lives Forever, Mr Bond" 3294:"Fox Interactive Pursue Sanity" 3198:Booker, Logan (June 24, 2005). 3073:Hubbard, Craig (June 8, 2001). 2924:. June 30, 2000. Archived from 2758:", "PC Game of the Year", and " 2127:The PlayStation 2 version is a 1843:"Be-boppin' Shoo-woppin' Along" 1687:"Be-boppin' Shoo-woppin' Along" 459:awards in the press, a special 6665:Video games set in outer space 6231:Middle-earth: Shadow of Mordor 5518:. Lifecycle 2, Vol. 3 (2): 82. 5077:Hamilton, Kirk (May 1, 2014). 5027:. Blue's News. April 6, 2013. 4826:. May 25, 2002. Archived from 4774:"Vivendi publishing Fox games" 4772:Ahmed, Shahed (May 17, 2006). 4658:. June 20, 2001. Archived at: 4306:Whitmore, Guy (July 2, 2003). 3935:IGN Staff (October 20, 2000). 3875:Skull Reaver (July 20, 2000). 3698:. May 11, 2000. Archived from 3372:"No One Lives Forever Preview" 3200:"Engine room: F.E.A.R. Factor" 1805: 1649: 715: 13: 1: 6366:Rage of Mages II: Necromancer 5756:Game Developers Choice Awards 5607:. May 2, 2001. Archived from 5570:Game Developers Choice Awards 5537:Game Developers Choice Awards 5474:"No One Lives Forever Review" 4723:. May 2, 2001. Archived from 4209:IGN Staff (August 25, 2000). 3850:"Craig Hubbard Lives Forever" 3654:. April 2001. pp. 30–31. 3330:Fudge, James (June 4, 1999). 3292:IGN Staff (August 24, 1999). 3113:User "Omni" (June 20, 2002). 2857: 2818:series. It was followed by a 2772:Game Developers Choice Awards 2556:Game Developers Choice Awards 1764:"El Dorado" (Archie Thompson) 1080: 822:series, in 2005.) Monolith's 710: 6675:Video games set in the 1960s 6330:Shogo: Mobile Armor Division 5845:Stone, Tim (July 10, 2010). 5025:"No One Knows Who Owns NOLF" 4721:Vivendi Universal Publishing 4590:No One Lives Forever website 4521:No One Lives Forever website 4340:Bishop, Sam (May 13, 2002). 4005:No One Lives Forever website 3879:. Planet AvP. Archived from 2918:No One Lives Forever website 2046:After receiving a number of 2023:was originally released for 1935:"Goodman's Surprise" (Remix) 1924:title theme" (Rich Ragsdale) 727:Shogo: Mobile Armor Division 50:This article's plot summary 7: 6238:Middle-earth: Shadow of War 6196:Condemned: Criminal Origins 6031:Official website (archived) 5710:. No. 210. p. 37. 5679:"It's All in the Numbers". 4619:IGN Staff (June 21, 2001). 4140:. GA-Source. Archived from 2989:. GA-Source. Archived from 2958:Thrrrpptt! (June 7, 2000). 2766:was also nominated for the 2237:) and video game publisher 861:and turns in the spirit of 515:The game is a mixture of a 496: 10: 6706: 6660:Video games set in Oceania 6655:Video games set in Morocco 6650:Video games set in Germany 6645:Video games set in England 6580:Monolith Productions games 6176:F.E.A.R. 2: Project Origin 4661:".plan File for NOLF Team" 3644:"Read.Me: Craig Hubbard". 2104:would be released for the 1946:"Santa's Workshop" (Remix) 998:, where she was voiced by 790:and ended up as a 60s spy 755:Signing a contract with a 467:was followed by a sequel, 455:. After receiving several 29: 6630:Video games set in Berlin 6481: 6450: 6389: 6343: 6293: 6284:TNN Outdoors Pro Hunter 2 6247: 6224:Guardians of Middle-earth 6212: 6185: 6156: 6122: 6095: 6086: 5645:. April 2001. p. 74. 4108:. Stomped. Archived from 3587:. Stomped. Archived from 2814:is the first game in the 2777: 2708: 2549: 2546: 2375: 2372: 2336: 2333: 1812: 1809: 1804: 1656: 1653: 1648: 1233:Tenchu: Stealth Assassins 1129: 808:, the final publisher of 525:full metal jacket bullets 369: 353: 259: 239: 227: 215: 205: 195: 185: 173: 130: 118: 103: 98: 6595:Multiplayer online games 6323:Sanity: Aiken's Artifact 6256:Aliens Versus Predator 2 5875:References from the game 3452:Computer and Video Games 3075:"Postmortem: Monolith's 2850:games. This stand-alone 2090:Game of the Year Edition 2052:Game of the Year Edition 1876:"No One Grooves Forever" 1720:"No One Grooves Forever" 1632:title theme, as well as 1433: 800:and countless other 60s 655: 461:Game of the Year Edition 403:video game developed by 6412:Buena Vista Interactive 5604:Computer Games Magazine 5479:Computer Games Magazine 4292:. Wordware Publishing. 3800:"Kit Harris' Interview" 3548:Computer Games Magazine 3377:Computer Games Magazine 3337:Computer Games Magazine 3117:. The Armchair Empire. 2727:Computer Games Magazine 2651:Computer Games Magazine 2598:Action Game of the Year 2586:Action Game of the Year 2574:Action Game of the Year 2567:Computer Games Magazine 2503:Computer Games Magazine 2275:A Spy in H.A.R.M.'s Way 1957:"The Operative" (Remix) 1624:A different version of 1400:for organizations (see 1108:artificial intelligence 650: 6203:Condemned 2: Bloodshot 5110:Ishaan (May 1, 2014). 4967:"No One Lives Forever" 4824:"Monolith Productions" 4691:www.foxinteractive.com 4596:. 2001. Archived from 4527:. 2001. Archived from 3802:. Unity Headquarters. 3412:"No One Lives Forever" 2844:No One Lives Forever 2 2742:magazines. During the 2697:In the United States, 2310:No One Lives Forever 2 1775:"Void" (Red Delicious) 1523:(as well as the later 1445: 1408:in the game's sequel. 1345:, the Matt Helm films 1205: 1075:No One Lives Forever 2 1045:No One Lives Forever 2 925: 922:James Bond video games 914: 621: 562: 415:in 2000. The game was 6585:Fox Interactive games 6565:First-person shooters 6263:Gotham City Impostors 5707:Computer Gaming World 5693:: 40, 41. April 2001. 5638:Computer Gaming World 5276:Computer Gaming World 4035:"NOLF Team Interview" 3647:Computer Gaming World 3479:Unspecified issue of 3021:"Developers' Corner: 2752:Game Play Engineering 2733:Computer Gaming World 2671:, but then, what is? 2581:Computer Gaming World 2383:Computer Gaming World 2208:intellectual property 2202:of the titles in the 1990:"UNITY's Spy" (Remix) 1444: 1139: 1099:were built from more 1056:No One Lives Forever' 1016:Nobody Lives for Ever 919: 839: 619: 592:non-player characters 552: 491:intellectual property 32:Nobody Lives for Ever 6555:Cold War video games 6417:Sierra Entertainment 6124:No One Lives Forever 6113:Blood II: The Chosen 6080:Monolith Productions 5892:) (1.003 ed.). 5882:Monolith Productions 5611:on December 22, 2003 5566:"Innovation Archive" 5510:No One Lives Forever 4977:on December 21, 2010 4898:Sierra Entertainment 4800:. January 13, 2001. 4656:Monolith Productions 4633:on February 17, 2002 4531:on February 24, 2008 4433:. November 6, 2000. 4310:No One Lives Forever 4223:on February 22, 2002 4063:Orkin, Jeff (2006). 3949:on February 22, 2002 3491:. 3D Realms Forums. 3267:Monolith Productions 3077:No One Lives Forever 2848:No One Lives Forever 2816:No One Lives Forever 2792:No One Lives Forever 2784:No One Lives Forever 2714:No One Lives Forever 2699:No One Lives Forever 2680:No One Lives Forever 2656:No One Lives Forever 2638:No One Lives Forever 2618:No One Lives Forever 2606:No One Lives Forever 2320:Reception and legacy 2259:No One Lives Forever 2231:Sierra Entertainment 2223:No One Lives Forever 2204:No One Lives Forever 2117:No One Lives Forever 2102:No One Lives Forever 2070:No One Lives Forever 1922:No One Lives Forever 1821:"Goodman's Surprise" 1665:"Goodman's Surprise" 1607:1960s-inspired music 1590:No One Lives Forever 1567:sounds performed by 1521:No One Lives Forever 1496:No One Lives Forever 1471:No One Lives Forever 1453:No One Lives Forever 1423:No One Lives Forever 1382:No One Lives Forever 1324:The Guns of Navarone 1210:No One Lives Forever 1135:Influences and humor 1086:No One Lives Forever 1011:No One Lives Forever 910:No One Lives Forever 794:in the tradition of 762:No One Lives Forever 749:Blood II: The Chosen 722:No One Lives Forever 637:multiplayer gameplay 633:No One Lives Forever 570:also functions as a 555:No One Lives Forever 517:first-person shooter 447:No One Lives Forever 432:No One Lives Forever 405:Monolith Productions 401:first-person shooter 360:First-person shooter 165:Sierra Entertainment 125:Monolith Productions 18:No One Lives Forever 6685:James Bond parodies 6610:Stealth video games 6600:PlayStation 2 games 5647:Issue archived at: 5285:Issue archived at: 5283:. pp. 128–129. 4727:on December 4, 2008 4144:on November 9, 2000 4112:on October 17, 2000 4041:on January 24, 2001 3976:on November 5, 2005 3913:on November 5, 2005 3702:on October 18, 2000 3656:Issue archived at: 3555:on February 5, 2005 3384:on February 5, 2005 3344:on February 5, 2005 3031:on November 5, 2002 2993:on November 9, 2000 2928:on January 28, 2010 2807:Sequel and spin-off 2756:PC Action/Adventure 2716:has earned several 2543: 2369: 2330: 2243:Activision Blizzard 2190:Possible re-release 2170:, and published by 1801: 1645: 1615:independent artists 1178:Mission: Impossible 1172:Man from U.N.C.L.E. 899:as well as all-out 6422:Warner Bros. Games 5884:(April 27, 2001). 5758:. March 24, 2001. 4600:on January 9, 2010 3883:on August 18, 2000 3856:on January 6, 2002 3830:has generic name ( 3591:on August 18, 2000 3519:has generic name ( 3458:on January 5, 2007 3424:on October 2, 2002 3306:on August 12, 2002 3145:has generic name ( 2966:on August 31, 2000 2822:in 2002, entitled 2541: 2367: 2328: 2096:PlayStation 2 port 2072:that included the 2050:awards, a special 2011:Releases and ports 1865:"Elevator of Love" 1832:"Santa's Workshop" 1796: 1709:"Elevator of Love" 1676:"Santa's Workshop" 1640: 1446: 1398:contrived acronyms 1251:Castle Wolfenstein 945:of an East German 926: 705:post-credits scene 641:local area network 622: 598:, the game uses a 563: 6537: 6536: 6427:Snowblind Studios 6339: 6338: 6277:The Matrix Online 6147:Contract J.A.C.K. 5754:(Press release). 5448:on April 13, 2002 5054:. IncGamers.com. 4719:(Press release). 4697:on April 27, 2001 4429:(Press release). 4170:Los Angeles Times 3737:(Press release). 3694:(Press release). 3261:(Press release). 3169:"The FEAR Effect" 2835:Contract J.A.C.K. 2602: 2601: 2572:Game of the Year; 2539: 2538: 2365: 2364: 2294:Nightdive Studios 2194:With the rise of 2166:was developed by 2007: 2006: 1792: 1791: 1557:brass instruments 1489: 1464: 1154:Where Eagles Dare 1065:Unreal Tournament 996:the game's sequel 870:Where Eagles Dare 835:mission statement 639:online or over a 533:phosphorus-coated 483:Contract J.A.C.K. 473:, in 2002, and a 407:and published by 386: 385: 382: 343:November 21, 2002 285:November 10, 2000 266:November 10, 2000 89: 88: 81: 16:(Redirected from 6697: 6690:MumboJumbo games 6550:2000 video games 6463:Daniel Bernstein 6432:Surreal Software 6294:Standalone games 6093: 6092: 6073: 6066: 6059: 6050: 6049: 6034: 6033: 6016: 6013: 6004: 5988: 5982: 5975: 5969: 5962: 5956: 5917: 5911: 5907: 5897: 5869: 5868: 5866: 5864: 5842: 5836: 5835: 5833: 5831: 5809: 5803: 5802: 5800: 5798: 5793:on July 21, 2004 5789:. 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Archived from 4886: 4880: 4879: 4877: 4875: 4853: 4840: 4839: 4837: 4835: 4820: 4814: 4813: 4811: 4809: 4794: 4788: 4787: 4769: 4763: 4762: 4760: 4758: 4743: 4737: 4736: 4734: 4732: 4713: 4707: 4706: 4704: 4702: 4693:. Archived from 4683: 4677: 4676: 4674: 4672: 4649: 4643: 4642: 4640: 4638: 4629:. Archived from 4616: 4610: 4609: 4607: 4605: 4582: 4571: 4570: 4568: 4566: 4547: 4541: 4540: 4538: 4536: 4513: 4498: 4497: 4495: 4493: 4479: 4473: 4472: 4470: 4468: 4463:on June 11, 2008 4453: 4447: 4446: 4444: 4442: 4423: 4417: 4416: 4414: 4412: 4397: 4391: 4390: 4388: 4386: 4367: 4358: 4357: 4355: 4353: 4348:on July 27, 2011 4337: 4328: 4327: 4325: 4323: 4303: 4282: 4265: 4264: 4262: 4260: 4242: 4233: 4232: 4230: 4228: 4219:. Archived from 4206: 4187: 4186: 4184: 4182: 4160: 4154: 4153: 4151: 4149: 4133: 4122: 4121: 4119: 4117: 4101: 4095: 4094: 4092: 4090: 4084: 4069: 4060: 4051: 4050: 4048: 4046: 4031: 4025: 4024: 4022: 4020: 4015:on April 2, 2010 4011:. Archived from 3997: 3986: 3985: 3983: 3981: 3965: 3959: 3958: 3956: 3954: 3945:. Archived from 3932: 3923: 3922: 3920: 3918: 3902: 3893: 3892: 3890: 3888: 3872: 3866: 3865: 3863: 3861: 3845: 3836: 3835: 3829: 3825: 3823: 3815: 3813: 3811: 3795: 3789: 3788: 3786: 3784: 3764: 3755: 3754: 3752: 3750: 3745:on July 12, 2018 3731: 3712: 3711: 3709: 3707: 3688: 3679: 3678: 3676: 3674: 3655: 3650:. No. 201. 3641: 3628: 3627: 3625: 3623: 3607: 3601: 3600: 3598: 3596: 3580: 3565: 3564: 3562: 3560: 3551:. Archived from 3538: 3525: 3524: 3518: 3514: 3512: 3504: 3502: 3500: 3477: 3468: 3467: 3465: 3463: 3454:. Archived from 3443: 3434: 3433: 3431: 3429: 3420:. Archived from 3407: 3394: 3393: 3391: 3389: 3380:. Archived from 3367: 3354: 3353: 3351: 3349: 3340:. Archived from 3327: 3316: 3315: 3313: 3311: 3302:. Archived from 3289: 3283: 3282: 3280: 3278: 3255: 3249: 3248: 3246: 3244: 3222: 3216: 3215: 3213: 3211: 3195: 3189: 3188: 3186: 3184: 3164: 3151: 3150: 3144: 3140: 3138: 3130: 3128: 3126: 3110: 3101: 3100: 3098: 3096: 3070: 3041: 3040: 3038: 3036: 3016: 3003: 3002: 3000: 2998: 2982: 2976: 2975: 2973: 2971: 2955: 2938: 2937: 2935: 2933: 2910: 2899: 2898: 2896: 2894: 2872: 2760:Game of the Year 2718:Game of the Year 2544: 2540: 2535: 2534: 2533: 2529: 2528: 2524: 2523: 2519: 2518: 2514: 2513: 2496: 2495: 2494: 2490: 2489: 2485: 2484: 2480: 2479: 2475: 2474: 2415: 2414: 2413: 2409: 2408: 2404: 2403: 2399: 2398: 2394: 2393: 2370: 2366: 2331: 2329:Aggregate scores 2327: 2298:20th Century Fox 2164:operating system 2111:On May 2, 2001, 2048:Game of the Year 2000: 1979:Untitled (Remix) 1807: 1802: 1795: 1785: 1651: 1646: 1639: 1531:. The game uses 1491: 1490: 1466: 1465: 1443: 1318:The Pink Panther 1309:, TV shows like 1294:Danger: Diabolik 1227:Metal Gear Solid 1212: 1190:Danger: Diabolik 1124:shooting gallery 1121: 958:James Bond games 912: 886:Danger: Diabolik 784:spiritual sequel 457:Game of the Year 393:(abbreviated as 380: 342: 322: 313: 294:December 7, 2000 293: 284: 108: 96: 95: 84: 77: 73: 70: 64: 45: 44: 37: 21: 6705: 6704: 6700: 6699: 6698: 6696: 6695: 6694: 6605:Spy video games 6540: 6539: 6538: 6533: 6477: 6446: 6407:Fox Interactive 6385: 6344:Games published 6335: 6289: 6243: 6208: 6181: 6152: 6118: 6088: 6082: 6077: 6029: 6028: 6025: 6020: 6019: 6014: 6007: 5989: 5985: 5976: 5972: 5963: 5959: 5918: 5914: 5908: 5904: 5894:Fox Interactive 5877: 5872: 5862: 5860: 5843: 5839: 5829: 5827: 5810: 5806: 5796: 5794: 5779: 5775: 5765: 5763: 5750: 5749: 5745: 5735: 5733: 5720: 5719: 5715: 5702: 5698: 5678: 5677: 5673: 5663: 5661: 5648: 5634: 5633: 5624: 5614: 5612: 5597: 5596: 5589: 5579: 5577: 5564: 5563: 5556: 5546: 5544: 5531: 5530: 5523: 5515:Next Generation 5506: 5499: 5489: 5487: 5470: 5461: 5451: 5449: 5432: 5423: 5413: 5411: 5394: 5387: 5377: 5375: 5358: 5349: 5339: 5337: 5320: 5311: 5301: 5299: 5286: 5271: 5267: 5257: 5255: 5240: 5239: 5232: 5222: 5220: 5205: 5204: 5197: 5187: 5185: 5172: 5171: 5164: 5154: 5152: 5139: 5138: 5131: 5121: 5119: 5108: 5104: 5094: 5092: 5075: 5071: 5061: 5059: 5048: 5044: 5034: 5032: 5023: 5022: 5018: 5008: 5006: 4995: 4994: 4990: 4980: 4978: 4963: 4959: 4949: 4947: 4930: 4917: 4907: 4905: 4904:on July 6, 2002 4888: 4887: 4883: 4873: 4871: 4854: 4843: 4833: 4831: 4830:on May 25, 2002 4822: 4821: 4817: 4807: 4805: 4796: 4795: 4791: 4770: 4766: 4756: 4754: 4749:. May 2, 2001. 4745: 4744: 4740: 4730: 4728: 4715: 4714: 4710: 4700: 4698: 4685: 4684: 4680: 4670: 4668: 4663:. Blue's News. 4659: 4650: 4646: 4636: 4634: 4617: 4613: 4603: 4601: 4594:Fox Interactive 4584: 4583: 4574: 4564: 4562: 4549: 4548: 4544: 4534: 4532: 4525:Fox Interactive 4515: 4514: 4501: 4491: 4489: 4481: 4480: 4476: 4466: 4464: 4455: 4454: 4450: 4440: 4438: 4431:Fox Interactive 4425: 4424: 4420: 4410: 4408: 4399: 4398: 4394: 4384: 4382: 4369: 4368: 4361: 4351: 4349: 4338: 4331: 4321: 4319: 4300: 4283: 4268: 4258: 4256: 4243: 4236: 4226: 4224: 4207: 4190: 4180: 4178: 4161: 4157: 4147: 4145: 4134: 4125: 4115: 4113: 4102: 4098: 4088: 4086: 4082: 4067: 4061: 4054: 4044: 4042: 4033: 4032: 4028: 4018: 4016: 4009:Fox Interactive 3999: 3998: 3989: 3979: 3977: 3968: 3966: 3962: 3952: 3950: 3933: 3926: 3916: 3914: 3905: 3903: 3896: 3886: 3884: 3873: 3869: 3859: 3857: 3846: 3839: 3827: 3826: 3817: 3816: 3809: 3807: 3796: 3792: 3782: 3780: 3769:"JeanShrimpton" 3765: 3758: 3748: 3746: 3739:Fox Interactive 3733: 3732: 3715: 3705: 3703: 3696:Fox Interactive 3690: 3689: 3682: 3672: 3670: 3657: 3643: 3642: 3631: 3621: 3619: 3614:. Idle Thumbs. 3612:"Craig Hubbard" 3608: 3604: 3594: 3592: 3581: 3568: 3558: 3556: 3539: 3528: 3516: 3515: 3506: 3505: 3498: 3496: 3478: 3471: 3461: 3459: 3444: 3437: 3427: 3425: 3408: 3397: 3387: 3385: 3368: 3357: 3347: 3345: 3328: 3319: 3309: 3307: 3290: 3286: 3276: 3274: 3273:on May 23, 2000 3263:Fox Interactive 3257: 3256: 3252: 3242: 3240: 3223: 3219: 3209: 3207: 3196: 3192: 3182: 3180: 3165: 3154: 3142: 3141: 3132: 3131: 3124: 3122: 3111: 3104: 3094: 3092: 3071: 3044: 3034: 3032: 3017: 3006: 2996: 2994: 2983: 2979: 2969: 2967: 2956: 2941: 2931: 2929: 2922:Fox Interactive 2912: 2911: 2902: 2892: 2890: 2873: 2864: 2860: 2809: 2780: 2711: 2664:Next Generation 2629:In his review, 2603: 2573: 2531: 2526: 2521: 2516: 2492: 2487: 2482: 2477: 2464:Next Generation 2456: 2454: 2440: 2411: 2406: 2401: 2396: 2360: 2348: 2326: 2322: 2192: 2153: 2098: 2018: 2013: 2008: 1998: 1898:"Suisse Chalet" 1854:"The Operative" 1800:, remix version 1793: 1783: 1731:"Suisse Chalet" 1698:"The Operative" 1644:, basic version 1603: 1517: 1516: 1508: 1506: 1505: 1504: 1503: 1492: 1485: 1482: 1480:"The Operative" 1476: 1475: 1474: 1467: 1460: 1457: 1447: 1441: 1436: 1214: 1207: 1137: 1132: 1119: 1083: 988:Scottish accent 913: 907: 851:espionage movie 806:Fox Interactive 738:expressed that 718: 713: 658: 653: 499: 411:, released for 409:Fox Interactive 349: 346: 337: 326: 317: 308: 297: 288: 279: 268: 267: 180: 169: 145:Fox Interactive 114: 94: 93:2000 video game 85: 74: 68: 65: 61:help improve it 58: 46: 42: 35: 28: 27:2000 video game 23: 22: 15: 12: 11: 5: 6703: 6693: 6692: 6687: 6682: 6677: 6672: 6667: 6662: 6657: 6652: 6647: 6642: 6637: 6632: 6627: 6622: 6617: 6612: 6607: 6602: 6597: 6592: 6587: 6582: 6577: 6572: 6570:LithTech games 6567: 6562: 6557: 6552: 6535: 6534: 6532: 6531: 6524: 6517: 6510: 6503: 6496: 6491: 6485: 6483: 6479: 6478: 6476: 6475: 6470: 6465: 6460: 6454: 6452: 6448: 6447: 6445: 6444: 6439: 6434: 6429: 6424: 6419: 6414: 6409: 6404: 6402:GT Interactive 6399: 6393: 6391: 6387: 6386: 6384: 6383: 6376: 6369: 6362: 6355: 6347: 6345: 6341: 6340: 6337: 6336: 6334: 6333: 6326: 6319: 6312: 6305: 6297: 6295: 6291: 6290: 6288: 6287: 6280: 6273: 6266: 6259: 6251: 6249: 6248:Other licenses 6245: 6244: 6242: 6241: 6234: 6227: 6219: 6217: 6210: 6209: 6207: 6206: 6199: 6191: 6189: 6183: 6182: 6180: 6179: 6172: 6164: 6162: 6154: 6153: 6151: 6150: 6143: 6136: 6128: 6126: 6120: 6119: 6117: 6116: 6109: 6101: 6099: 6090: 6084: 6083: 6076: 6075: 6068: 6061: 6053: 6047: 6046: 6035: 6024: 6023:External links 6021: 6018: 6017: 6005: 5983: 5970: 5957: 5912: 5901: 5900: 5899: 5898: 5876: 5873: 5871: 5870: 5837: 5804: 5773: 5743: 5713: 5696: 5671: 5622: 5587: 5554: 5521: 5497: 5459: 5421: 5385: 5347: 5309: 5265: 5230: 5195: 5162: 5129: 5114:. Siliconera. 5102: 5069: 5042: 5016: 4988: 4957: 4915: 4881: 4841: 4815: 4789: 4764: 4738: 4708: 4678: 4644: 4611: 4572: 4542: 4499: 4474: 4448: 4418: 4392: 4359: 4329: 4298: 4266: 4234: 4188: 4155: 4123: 4096: 4052: 4026: 3987: 3960: 3924: 3894: 3867: 3837: 3790: 3756: 3713: 3680: 3629: 3602: 3566: 3526: 3469: 3435: 3395: 3355: 3317: 3284: 3250: 3217: 3202:. Atomic MPC. 3190: 3152: 3102: 3042: 3004: 2977: 2939: 2900: 2861: 2859: 2856: 2852:expansion pack 2808: 2805: 2779: 2776: 2710: 2707: 2600: 2599: 2596: 2588: 2587: 2584: 2576: 2575: 2570: 2562: 2561: 2558: 2552: 2551: 2548: 2537: 2536: 2506: 2498: 2497: 2467: 2459: 2458: 2451: 2443: 2442: 2437: 2429: 2428: 2425: 2417: 2416: 2386: 2378: 2377: 2374: 2363: 2362: 2357: 2351: 2350: 2345: 2339: 2338: 2335: 2324: 2321: 2318: 2241:, forming the 2191: 2188: 2152: 2149: 2141:Guy Whitmore's 2097: 2094: 2063:strategy guide 2056:Sierra On-Line 2017: 2014: 2012: 2009: 2005: 2004: 2001: 1995: 1994: 1991: 1988: 1984: 1983: 1980: 1977: 1973: 1972: 1969: 1966: 1962: 1961: 1958: 1955: 1951: 1950: 1947: 1944: 1940: 1939: 1936: 1933: 1929: 1928: 1925: 1918: 1914: 1913: 1910: 1907: 1903: 1902: 1899: 1896: 1892: 1891: 1888: 1885: 1881: 1880: 1877: 1874: 1870: 1869: 1866: 1863: 1859: 1858: 1855: 1852: 1848: 1847: 1844: 1841: 1837: 1836: 1833: 1830: 1826: 1825: 1822: 1819: 1815: 1814: 1811: 1808: 1794: 1790: 1789: 1786: 1780: 1779: 1776: 1773: 1769: 1768: 1765: 1762: 1758: 1757: 1754: 1751: 1747: 1746: 1743: 1740: 1736: 1735: 1732: 1729: 1725: 1724: 1721: 1718: 1714: 1713: 1710: 1707: 1703: 1702: 1699: 1696: 1692: 1691: 1688: 1685: 1681: 1680: 1677: 1674: 1670: 1669: 1666: 1663: 1659: 1658: 1655: 1652: 1638: 1602: 1597: 1537:adaptive score 1507: 1493: 1483: 1478: 1477: 1468: 1458: 1450: 1449: 1448: 1439: 1438: 1437: 1435: 1432: 1394:bathroom humor 1284:Modesty Blaise 1196:Modesty Blaise 1138: 1136: 1133: 1131: 1128: 1082: 1079: 1033:pre-production 939:Secret Service 905: 782:intended as a 717: 714: 712: 709: 657: 654: 652: 649: 635:also includes 607:manila folders 536:tracer bullets 529:dum dum rounds 498: 495: 384: 383: 381:(Windows, Mac) 371: 367: 366: 357: 351: 350: 348: 347: 345: 344: 334: 332: 327: 325: 324: 315: 314:April 29, 2002 305: 303: 298: 296: 295: 286: 276: 274: 265: 264: 263: 261: 257: 256: 243: 237: 236: 231: 225: 224: 219: 213: 212: 211:Wes Saulsberry 209: 203: 202: 201:Kevin Stephens 199: 193: 192: 189: 183: 182: 177: 171: 170: 168: 167: 162: 157: 152: 147: 142: 136: 134: 128: 127: 122: 116: 115: 109: 101: 100: 92: 87: 86: 49: 47: 40: 26: 9: 6: 4: 3: 2: 6702: 6691: 6688: 6686: 6683: 6681: 6680:Windows games 6678: 6676: 6673: 6671: 6668: 6666: 6663: 6661: 6658: 6656: 6653: 6651: 6648: 6646: 6643: 6641: 6638: 6636: 6633: 6631: 6628: 6626: 6623: 6621: 6618: 6616: 6613: 6611: 6608: 6606: 6603: 6601: 6598: 6596: 6593: 6591: 6588: 6586: 6583: 6581: 6578: 6576: 6573: 6571: 6568: 6566: 6563: 6561: 6558: 6556: 6553: 6551: 6548: 6547: 6545: 6530: 6529: 6525: 6523: 6522: 6518: 6516: 6515: 6511: 6509: 6508: 6504: 6502: 6501: 6497: 6495: 6492: 6490: 6487: 6486: 6484: 6480: 6474: 6471: 6469: 6466: 6464: 6461: 6459: 6456: 6455: 6453: 6449: 6443: 6440: 6438: 6437:Sandlot Games 6435: 6433: 6430: 6428: 6425: 6423: 6420: 6418: 6415: 6413: 6410: 6408: 6405: 6403: 6400: 6398: 6395: 6394: 6392: 6388: 6382: 6381: 6380:Septerra Core 6377: 6375: 6374: 6370: 6368: 6367: 6363: 6361: 6360: 6359:Rage of Mages 6356: 6354: 6353: 6349: 6348: 6346: 6342: 6332: 6331: 6327: 6325: 6324: 6320: 6318: 6317: 6313: 6311: 6310: 6306: 6304: 6303: 6299: 6298: 6296: 6292: 6286: 6285: 6281: 6279: 6278: 6274: 6272: 6271: 6267: 6265: 6264: 6260: 6258: 6257: 6253: 6252: 6250: 6246: 6240: 6239: 6235: 6233: 6232: 6228: 6226: 6225: 6221: 6220: 6218: 6215: 6211: 6205: 6204: 6200: 6198: 6197: 6193: 6192: 6190: 6188: 6184: 6178: 6177: 6173: 6171: 6170: 6166: 6165: 6163: 6161: 6160: 6155: 6149: 6148: 6144: 6142: 6141: 6137: 6135: 6134: 6130: 6129: 6127: 6125: 6121: 6115: 6114: 6110: 6108: 6107: 6103: 6102: 6100: 6098: 6094: 6091: 6085: 6081: 6074: 6069: 6067: 6062: 6060: 6055: 6054: 6051: 6045: 6041: 6040: 6036: 6032: 6027: 6026: 6012: 6010: 6002: 5998: 5994: 5987: 5980: 5974: 5967: 5961: 5954: 5953: 5952:The Ambushers 5948: 5947: 5946:The Silencers 5942: 5941: 5940:In Like Flint 5936: 5935: 5934:Our Man Flint 5930: 5929: 5924: 5923: 5916: 5906: 5902: 5895: 5891: 5887: 5883: 5879: 5878: 5858: 5854: 5853: 5848: 5841: 5825: 5821: 5820: 5815: 5808: 5792: 5788: 5784: 5777: 5761: 5757: 5753: 5747: 5731: 5727: 5723: 5717: 5709: 5708: 5700: 5692: 5688: 5684: 5683: 5675: 5659: 5655: 5653: 5644: 5640: 5639: 5631: 5629: 5627: 5610: 5606: 5605: 5600: 5594: 5592: 5575: 5571: 5567: 5561: 5559: 5542: 5538: 5534: 5528: 5526: 5517: 5516: 5511: 5504: 5502: 5485: 5481: 5480: 5475: 5468: 5466: 5464: 5447: 5443: 5442: 5437: 5430: 5428: 5426: 5409: 5405: 5404: 5399: 5392: 5390: 5373: 5369: 5368: 5363: 5356: 5354: 5352: 5335: 5331: 5330: 5325: 5318: 5316: 5314: 5297: 5293: 5291: 5282: 5278: 5277: 5269: 5253: 5249: 5248: 5243: 5237: 5235: 5218: 5214: 5213: 5208: 5202: 5200: 5183: 5179: 5175: 5169: 5167: 5150: 5146: 5142: 5136: 5134: 5117: 5113: 5106: 5090: 5086: 5085: 5080: 5073: 5057: 5053: 5046: 5030: 5026: 5020: 5004: 5000: 4999: 4992: 4981:September 16, 4976: 4972: 4968: 4961: 4945: 4941: 4940: 4935: 4928: 4926: 4924: 4922: 4920: 4903: 4899: 4895: 4891: 4885: 4869: 4865: 4864: 4859: 4852: 4850: 4848: 4846: 4829: 4825: 4819: 4803: 4799: 4793: 4785: 4781: 4780: 4775: 4768: 4752: 4748: 4742: 4726: 4722: 4718: 4712: 4696: 4692: 4688: 4682: 4666: 4662: 4657: 4653: 4648: 4632: 4628: 4627: 4622: 4615: 4604:September 16, 4599: 4595: 4591: 4587: 4581: 4579: 4577: 4560: 4556: 4552: 4546: 4530: 4526: 4522: 4518: 4512: 4510: 4508: 4506: 4504: 4488: 4484: 4478: 4462: 4458: 4452: 4436: 4432: 4428: 4422: 4406: 4402: 4396: 4380: 4376: 4372: 4366: 4364: 4347: 4343: 4336: 4334: 4317: 4313: 4311: 4301: 4299:1-55622-288-2 4295: 4291: 4287: 4286:Whitmore, Guy 4281: 4279: 4277: 4275: 4273: 4271: 4254: 4253: 4248: 4241: 4239: 4222: 4218: 4217: 4212: 4205: 4203: 4201: 4199: 4197: 4195: 4193: 4176: 4172: 4171: 4166: 4159: 4143: 4139: 4132: 4130: 4128: 4111: 4107: 4100: 4081: 4077: 4073: 4066: 4059: 4057: 4040: 4036: 4030: 4014: 4010: 4006: 4002: 3996: 3994: 3992: 3975: 3971: 3964: 3948: 3944: 3943: 3938: 3931: 3929: 3912: 3908: 3901: 3899: 3882: 3878: 3871: 3855: 3851: 3844: 3842: 3833: 3828:|author= 3821: 3805: 3801: 3794: 3778: 3774: 3770: 3763: 3761: 3744: 3740: 3736: 3730: 3728: 3726: 3724: 3722: 3720: 3718: 3701: 3697: 3693: 3687: 3685: 3668: 3664: 3662: 3653: 3649: 3648: 3640: 3638: 3636: 3634: 3617: 3613: 3606: 3590: 3586: 3579: 3577: 3575: 3573: 3571: 3554: 3550: 3549: 3544: 3537: 3535: 3533: 3531: 3522: 3517:|author= 3510: 3494: 3490: 3485:. Quoted in: 3484: 3483: 3476: 3474: 3462:September 16, 3457: 3453: 3449: 3442: 3440: 3423: 3419: 3418: 3413: 3406: 3404: 3402: 3400: 3383: 3379: 3378: 3373: 3366: 3364: 3362: 3360: 3343: 3339: 3338: 3333: 3326: 3324: 3322: 3305: 3301: 3300: 3295: 3288: 3272: 3268: 3264: 3260: 3254: 3238: 3234: 3233: 3228: 3221: 3205: 3201: 3194: 3178: 3174: 3170: 3163: 3161: 3159: 3157: 3148: 3143:|author= 3136: 3120: 3116: 3109: 3107: 3090: 3086: 3085: 3080: 3078: 3069: 3067: 3065: 3063: 3061: 3059: 3057: 3055: 3053: 3051: 3049: 3047: 3030: 3026: 3024: 3015: 3013: 3011: 3009: 2992: 2988: 2981: 2965: 2961: 2954: 2952: 2950: 2948: 2946: 2944: 2932:September 16, 2927: 2923: 2919: 2915: 2909: 2907: 2905: 2888: 2884: 2883: 2878: 2871: 2869: 2867: 2862: 2855: 2853: 2849: 2845: 2841: 2837: 2836: 2831: 2828:. In 2003, a 2827: 2826: 2821: 2817: 2813: 2804: 2802: 2798: 2793: 2789: 2785: 2775: 2773: 2769: 2765: 2761: 2757: 2753: 2749: 2745: 2741: 2740: 2735: 2734: 2729: 2728: 2723: 2719: 2715: 2706: 2704: 2700: 2695: 2693: 2689: 2685: 2681: 2676: 2674: 2670: 2666: 2665: 2659: 2657: 2653: 2652: 2647: 2643: 2639: 2635: 2632: 2627: 2625: 2624: 2619: 2615: 2611: 2607: 2597: 2595: 2594: 2590: 2589: 2585: 2583: 2582: 2578: 2577: 2571: 2569: 2568: 2564: 2563: 2559: 2557: 2554: 2553: 2545: 2507: 2505: 2504: 2500: 2499: 2468: 2466: 2465: 2461: 2460: 2452: 2450: 2449: 2445: 2444: 2438: 2436: 2435: 2431: 2430: 2426: 2424: 2423: 2419: 2418: 2387: 2385: 2384: 2380: 2379: 2371: 2368:Review scores 2358: 2356: 2353: 2352: 2346: 2344: 2341: 2340: 2332: 2317: 2315: 2311: 2307: 2306:Vivendi Games 2303: 2299: 2295: 2292:In May 2014, 2290: 2287: 2283: 2278: 2276: 2272: 2267: 2262: 2260: 2256: 2252: 2248: 2244: 2240: 2236: 2235:Vivendi Games 2232: 2228: 2224: 2219: 2217: 2213: 2209: 2205: 2201: 2197: 2187: 2185: 2181: 2177: 2173: 2169: 2165: 2162: 2158: 2151:Mac OS X port 2148: 2146: 2142: 2138: 2134: 2130: 2125: 2122: 2118: 2114: 2109: 2107: 2106:PlayStation 2 2103: 2093: 2091: 2087: 2083: 2079: 2075: 2071: 2066: 2064: 2061: 2057: 2053: 2049: 2044: 2042: 2038: 2034: 2030: 2026: 2022: 2002: 1999:Total length: 1996: 1992: 1989: 1985: 1981: 1978: 1974: 1970: 1967: 1963: 1959: 1956: 1952: 1948: 1945: 1941: 1937: 1934: 1930: 1926: 1923: 1919: 1915: 1911: 1909:"UNITY's Spy" 1908: 1904: 1900: 1897: 1893: 1889: 1886: 1882: 1878: 1875: 1871: 1867: 1864: 1860: 1856: 1853: 1849: 1845: 1842: 1838: 1834: 1831: 1827: 1823: 1820: 1816: 1803: 1799: 1798:In the Lounge 1787: 1784:Total length: 1781: 1777: 1774: 1770: 1766: 1763: 1759: 1755: 1752: 1748: 1744: 1742:"UNITY's Spy" 1741: 1737: 1733: 1730: 1726: 1722: 1719: 1715: 1711: 1708: 1704: 1700: 1697: 1693: 1689: 1686: 1682: 1678: 1675: 1671: 1667: 1664: 1660: 1647: 1643: 1642:In the Lounge 1637: 1635: 1631: 1627: 1626:In the Lounge 1622: 1620: 1616: 1612: 1611:In the Lounge 1608: 1601: 1600:In the Lounge 1596: 1594: 1591: 1587: 1586:PlayStation 2 1582: 1580: 1579: 1574: 1570: 1569:Lori Goldston 1566: 1562: 1558: 1554: 1550: 1546: 1542: 1538: 1534: 1530: 1526: 1522: 1515: 1513: 1501: 1500:In the Lounge 1497: 1494:Bundled with 1481: 1472: 1469:The score of 1456: 1454: 1431: 1428: 1424: 1420: 1419:Austin Powers 1416: 1415: 1414:Austin Powers 1409: 1407: 1403: 1399: 1395: 1391: 1387: 1383: 1378: 1376: 1372: 1368: 1364: 1360: 1356: 1355: 1354:The Ambushers 1350: 1349: 1348:The Silencers 1344: 1343: 1338: 1337: 1332: 1331: 1330:Casino Royale 1326: 1325: 1320: 1319: 1314: 1313: 1308: 1307: 1302: 1301: 1296: 1295: 1290: 1286: 1285: 1280: 1279: 1278:In Like Flint 1274: 1273: 1272:Our Man Flint 1268: 1264: 1260: 1255: 1253: 1252: 1247: 1246: 1245:GoldenEye 007 1241: 1240: 1239:Syphon Filter 1235: 1234: 1229: 1228: 1223: 1219: 1213: 1211: 1204: 1202: 1198: 1197: 1192: 1191: 1186: 1185: 1180: 1179: 1174: 1173: 1168: 1167: 1162: 1161: 1156: 1155: 1150: 1146: 1145: 1144:Our Man Flint 1127: 1125: 1118: 1113: 1109: 1104: 1102: 1098: 1094: 1091: 1088:utilizes the 1087: 1078: 1076: 1071: 1067: 1066: 1061: 1058:s team-based 1057: 1053: 1048: 1046: 1042: 1038: 1037:screenwriting 1034: 1028: 1026: 1022: 1021:The Operative 1018: 1017: 1012: 1008: 1007:working title 1003: 1001: 997: 993: 989: 984: 981: 977: 971: 969: 965: 964: 963:GoldenEye 007 959: 954: 952: 948: 944: 940: 936: 935:Her Majesty's 931: 923: 918: 911: 904: 902: 898: 894: 893: 888: 887: 882: 881: 880:Our Man Flint 876: 872: 871: 866: 865: 860: 856: 852: 848: 844: 838: 836: 831: 829: 825: 821: 817: 816: 811: 807: 803: 799: 798: 797:Our Man Flint 793: 789: 785: 781: 778: 775: 771: 767: 763: 758: 753: 751: 750: 745: 741: 737: 733: 729: 728: 723: 708: 706: 701: 697: 695: 690: 686: 682: 678: 674: 670: 666: 664: 648: 646: 642: 638: 634: 630: 628: 618: 614: 612: 608: 603: 601: 597: 593: 589: 584: 582: 581:welding torch 577: 573: 569: 560: 556: 551: 547: 545: 541: 537: 534: 530: 526: 522: 518: 513: 510: 507: 503: 494: 492: 487: 485: 484: 479: 476: 472: 471: 466: 462: 458: 454: 453: 448: 443: 441: 437: 433: 428: 426: 422: 421:PlayStation 2 419:later to the 418: 414: 410: 406: 402: 398: 397: 392: 391: 379: 375: 374:Single-player 372: 368: 365: 361: 358: 356: 352: 340: 336: 335: 333: 331: 328: 320: 316: 311: 307: 306: 304: 302: 301:PlayStation 2 299: 291: 287: 282: 278: 277: 275: 273: 270: 269: 262: 258: 255: 251: 250:PlayStation 2 247: 244: 242: 238: 235: 232: 230: 226: 223: 220: 218: 214: 210: 208: 204: 200: 198: 197:Programmer(s) 194: 191:Craig Hubbard 190: 188: 184: 181:Samantha Ryan 178: 176: 172: 166: 163: 161: 160:PlayStation 2 158: 156: 153: 151: 148: 146: 143: 141: 138: 137: 135: 133: 129: 126: 123: 121: 117: 113: 107: 102: 97: 91: 83: 80: 72: 62: 57: 55: 48: 39: 38: 33: 19: 6526: 6519: 6512: 6507:Mob Enforcer 6505: 6498: 6468:Guy Whitmore 6378: 6371: 6364: 6357: 6350: 6328: 6321: 6314: 6309:Get Medieval 6307: 6300: 6282: 6275: 6268: 6261: 6254: 6236: 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Index

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Nobody Lives for Ever
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Cate Archer
Developer(s)
Monolith Productions
Publisher(s)
Fox Interactive
MacPlay
Sierra Entertainment
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Guy Whitmore
Engine
Lithtech 2.2
Platform(s)
Windows
PlayStation 2
Mac OS X
NA
EU
NA
EU
NA

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