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Power Play: How Video Games Can Save the World

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main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.
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and touches upon the innovative change that can be achieved across the world through it as well as the problems that it can solve.
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is a nonfiction book written by Asi Burak and Laura Parker. It was first published January 31, 2017, through St. Martin's Press.
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The book includes a "Power Playlist" made up of the various games and tools Burak and Parker mention in
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Power Play: Trends and Opportunities in Gaming for Good Lecture with Asi Burak
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Power play : how video games can save the world
175:. Some of these games fall into the categories of 389: 355:"Power Play: How Video Games Can Save the World" 145:Power Play: How Video Games Can Save the World 310:. Parker, Laura. (First ed.). New York. 338:: CS1 maint: location missing publisher ( 305: 25: 280: 352: 16:2017 book by Asi Burak and Laura Parker 390: 233:"How Video Games Can Save the World" 31:US first edition hardback cover of 13: 230: 14: 429: 375: 408:Collaborative non-fiction books 353:Kaufman, Michael (2017-02-12). 346: 299: 281:Campbell, Colin (2017-01-13). 274: 249: 224: 1: 217: 177:human-based computation games 198: 7: 151: 10: 434: 413:American non-fiction books 108:Print (hardback and ebook) 384:by Kroc School on YouTube 306:Burak, Asi (2017-01-31). 120: 112: 104: 96: 86: 76: 66: 58: 50: 39: 24: 418:St. Martin's Press books 403:Books about video games 81:St. Martin's Press (US) 398:2017 non-fiction books 189:The Cat and the Coup 21: 210:, noting that "In 19: 317:978-1-250-08933-5 141: 140: 116:258 (US Hardback) 97:Publication place 51:Cover artist 425: 369: 368: 366: 365: 350: 344: 343: 337: 329: 303: 297: 296: 294: 293: 278: 272: 271: 269: 268: 253: 247: 246: 244: 243: 228: 164:also looks into 88:Publication date 29: 22: 18: 433: 432: 428: 427: 426: 424: 423: 422: 388: 387: 378: 373: 372: 363: 361: 351: 347: 331: 330: 318: 304: 300: 291: 289: 279: 275: 266: 264: 255: 254: 250: 241: 239: 231:Begley, Sarah. 229: 225: 220: 201: 166:virtual reality 154: 129:(Hardback) and 105:Media type 89: 35: 17: 12: 11: 5: 431: 421: 420: 415: 410: 405: 400: 386: 385: 377: 376:External links 374: 371: 370: 345: 316: 298: 273: 248: 222: 221: 219: 216: 200: 197: 153: 150: 139: 138: 124: 118: 117: 114: 110: 109: 106: 102: 101: 98: 94: 93: 90: 87: 84: 83: 78: 74: 73: 68: 64: 63: 60: 56: 55: 54:Ellen Cipriano 52: 48: 47: 43:Asi Burak and 41: 37: 36: 30: 15: 9: 6: 4: 3: 2: 430: 419: 416: 414: 411: 409: 406: 404: 401: 399: 396: 395: 393: 383: 380: 379: 360: 356: 349: 341: 335: 327: 323: 319: 313: 309: 302: 288: 284: 277: 262: 261:AdLibbing.org 258: 252: 238: 234: 227: 223: 215: 213: 209: 205: 196: 194: 190: 186: 182: 178: 174: 169: 167: 163: 158: 149: 147: 146: 136: 135:9781250089342 132: 128: 127:9781250089335 125: 123: 119: 115: 111: 107: 103: 100:United States 99: 95: 91: 85: 82: 79: 75: 72: 69: 65: 61: 57: 53: 49: 46: 42: 38: 34: 28: 23: 362:. Retrieved 358: 348: 307: 301: 290:. Retrieved 286: 276: 265:. Retrieved 263:. 2017-03-22 260: 251: 240:. Retrieved 236: 226: 211: 207: 202: 183:and include 172: 170: 161: 157:Power Play's 156: 155: 144: 143: 142: 45:Laura Parker 32: 193:Nanocrafter 181:neurogaming 20:Power Play 392:Categories 364:2019-12-06 292:2019-12-06 267:2019-12-06 242:2019-12-06 218:References 212:Power Play 208:Power Play 185:PeaceMaker 173:Power Play 162:Power Play 71:Nonfiction 33:Power Play 334:cite book 326:966273794 206:reviewed 199:Reception 77:Publisher 152:Synopsis 59:Language 359:GeekDad 287:Polygon 204:GeekDad 137:(ebook) 62:English 324:  314:  191:, and 133:  40:Author 113:Pages 67:Genre 340:link 322:OCLC 312:ISBN 237:Time 179:and 131:ISBN 122:ISBN 92:2017 394:: 357:. 336:}} 332:{{ 320:. 285:. 259:. 235:. 195:. 187:, 367:. 342:) 328:. 295:. 270:. 245:.

Index


Laura Parker
Nonfiction
St. Martin's Press (US)
ISBN
9781250089335
ISBN
9781250089342
virtual reality
human-based computation games
neurogaming
PeaceMaker
The Cat and the Coup
Nanocrafter
GeekDad
"How Video Games Can Save the World"
"Games Can Inspire Positive Social Change, and We Can Help"
"New book chronicles how games are making the world a better place"
ISBN
978-1-250-08933-5
OCLC
966273794
cite book
link
"Power Play: How Video Games Can Save the World"
Power Play: Trends and Opportunities in Gaming for Good Lecture with Asi Burak
Categories
2017 non-fiction books
Books about video games
Collaborative non-fiction books

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