Knowledge

Purple Moon

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In a 2009 interview, Laurel said that "In a way, the need for the kind of cultural intervention we made with Purple Moon no longer exists, in that girls and women are full participants in the world of computer-based interactivity, but we still have a problem with female designers getting their work
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An associated website, purple-moon.com, featured characters from the games and allowed users to trade virtual items. Some items arose from brand partnerships with companies such as
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out there. And there are many genres and areas of interest for girls and women that remain untouched. Heroes like
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and encouraged values like friendship and decision making. Purple Moon's games were part of a larger
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Laurel based her game design on four years of interview research she had done at Interval.
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Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing
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and others, and supported by Interval Research. They debuted their first two games,
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Purple Moon's games faced some criticism such as claims that they perpetuated
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Richard Colby; Matthew S. S. Johnson; Rebekah Shultz Colby (20 March 2013).
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Huang, Amy; Ring, Ashley; Toich, Shelley; Torres, Teresa (15 March 1998).
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GREAT: Gender Relations in Educational Applications of Technology
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CHI 98 Conference Summary on Human Factors in Computing Systems
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The company folded in spring of 1999 and was bought out by
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in the 1990s, initiated largely by the surprise success of
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Cyberliteracy: navigating the Internet with awareness
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Yale University Press. p. 75. 436: 375: 430: 568:Riedman, Patricia (27 April 1998). 13: 14: 765: 680: 707:Krantz, Michael (9 June 1997). 655:McManus, Emily (2 March 2009). 352:Takahashi, Dean (19 Feb 1999). 231:(now at Microsoft, I believe), 1: 387:Harmon, Amy (22 March 1999). 338: 141:was an American developer of 120:Kristee Rosendahl, webmaster 7: 318:Secret Paths to Your Dreams 269:Rockett's Secret Invitation 122:Pamela Dell, story director 116:Nancy Deyo, chief executive 10: 770: 304:Secret Paths in the Forest 163:Secret Paths in the Forest 332:Starfire Soccer Challenge 290:Rockett's Camp Adventures 283:Rockett's Adventure Maker 262:Rockett's Tricky Decision 126: 110: 100:Mountain View, California 94: 83: 68: 58: 43: 33: 24: 417:"New Players, New Games" 242: 523:Laurel, Brenda (1998). 494:Laurel, Brenda (2001). 415:Laurel, Brenda (1999). 361:The Wall Street Journal 311:Secret Paths to the Sea 180:Barbie Fashion Designer 473:. Palgrave Macmillan. 537:10.1145/286498.286555 276:Rockett's First Dance 710:"A ROM of Their Own" 498:Utopian Entrepreneur 255:Rockett's New School 177:'s 1996 CD-ROM game 159:Rockett's New School 87:Assets purchased by 297:Secret Paths series 235:(Northwestern) and 171:girl games movement 128:Number of employees 21: 394:The New York Times 206:ethnic stereotypes 202:gender stereotypes 143:girls' video games 72:February 1999 47:November 1996 19: 509:978-0-262-62153-3 480:978-1-137-30768-2 136: 135: 761: 720: 712: 674: 673: 671: 669: 652: 646: 645: 643: 641: 624: 618: 617: 615: 613: 604:. 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Index


LLC
Brenda Laurel
Mattel
Mountain View, California
girls' video games
Mountain View
California
Brenda Laurel
visual novels
girl games movement
Mattel
Barbie Fashion Designer
Bonne Bell
SeaWorld
gender stereotypes
ethnic stereotypes
Mattel
Barbie
Tracy Fullerton
danah boyd
Justine Cassell
Henry Jenkins
Rockett's New School
Rockett's Tricky Decision
Rockett's Secret Invitation
Rockett's First Dance
Rockett's Adventure Maker
Rockett's Camp Adventures
Secret Paths in the Forest

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