622:, released for Christmas 1985 (release date 14 November 1985 ) is much bigger. It introduces several new features: spirits (that follow walls and objects to their left and must be guided into cages, turning them into diamonds) and skulls, both of which are fatal to Repton on collision. There are also jigsaw puzzle pieces to collect, which eventually spell out the message "Repton 2 is ended". There are no levels as such in
634:'roof' of the entire width of the final screen, avoiding meteors falling from the sky in order to reach the starport and thus complete the game. This part is particularly tricky, since the meteors fall in a random fashion, making it difficult for the gamer to guide Repton to safety. This long list of requirements, coupled with the fact that the game must be completed in one attempt, marks
571:
626:: instead transporters move Repton between different screens which, subject to some restrictions, can be completed in any order desired. The entire game is in effect one very large level without passwords, meaning that it must be completed in one attempt. Finally, some screens also contain an exposed 'roof', where meteors (predictably fatal to Repton) fall from the sky.
836:, retaining the structure of separate, password-protected levels and the map and graphics editors. New features include balloons, "absorbency" doors (which can be opened when an "absorbalene" pill is collected, but each pill only allows a certain number of doors to be opened) and ice crystals (which, when collected, freeze any monsters on the level).
47:
667:
took eight months. It reverts to the form of a series of time-limited, password-protected levels. A few new features were introduced: fungus (a substance that gradually spreads wherever it finds space and kills Repton on contact), time capsules (resetting the current level's time limit each time one
578:
Repton, the titular protagonist, is moved around an underground maze in a quest to find all the diamonds (some are held in safes, their release being triggered by finding and collecting a key) within a time limit for each of several levels, while avoiding being trapped or killed by falling rocks and
633:
are challenging: Repton must not only collect all diamonds (including those held in safes and behind cages), but also collect all earth, kill all the monsters, collect all puzzle pieces and use all transporters. Once these substantial tasks have been accomplished, Repton must then negotiate the
785:
with the character of Repton added in. The game bears little relation to the rest of the Repton series, particularly in that contrary to the spirit of the original it relies on "secret" traps and passages which can only be discovered by walking onto them. The objects and objectives in all the
668:
is collected), crowns and a timebomb which must be defused to complete each level. The inclusion of the timebomb means that, as well as collecting all of the diamonds and crowns, the players have to plan their routes so as to finish up at the timebomb at the end of the level.
663:, released on 5 November 1986, was developed by Matthew Atkinson at Superior's invitation since Tim Tyler was not interested in programming it, although he did design some of the levels for the new game. While the first two games had only taken a month each to program,
587:
making it possible to jump directly to later levels. If passwords are employed, on completion of the final level the displayed message challenges the player to complete the game without using them. The new versions of
888:
features in-game music, on pressing the 'T' key, although it does not play at the same time as the sound effects during the game, and is turned off by default; it was composed especially for the game by David Acton.
690:(1988). These three titles use a slightly modified game engine, in which the algorithm for deciding on the direction spirits first move at the start of a level is improved. They all come with the same game editor as
707:
was released in 1988, by which time the BBC Micro's popularity as a games platform was beginning to wane. It was developed by Dave Acton and Dave
Lawrence (who wrote the user-submitted program section *INFO in
714:
magazine). It supplements the map editor and graphics editor with a powerful game logic editor which made it possible to alter the way all game objects behaved using a purpose-designed language called
269:
is a much more calm and organized playing experience with the emphasis on puzzle-solving as opposed to arcade-style improvisation. This remained true as more types of object were added in the sequels.
674:
includes a map editor along with the game, so that data files can be created with new maps and graphics for the levels. Three themed sets of such files were released as continuations of
755:
ran on the original BBC B but refused to load on the updated B+. A string of unsuccessful replacements were issued before one that was compatible with both was eventually released.
650:
was re-written for the PC, it introduced a 'save game' feature making it considerably easier to complete. In addition, brand new scenarios were included, effectively new games.
224:
in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with
1841:
747:, a chaotic game in which a bulldozer-driving protagonist must destroy various monsters by pushing fruit at them, and all scores are multiples of 17.
1095:, extremely faithful apart from different level design and several humorous digs at the original game, was written by Kenton Price and submitted to
1366:
937:(as shown in pre-release press advertisements). The Amstrad version was never released but the C64 port did arrive in 1987. Ports of the first 3
820:, it was not published, and was forgotten until 2008, when a copy was rediscovered. The game was re-programmed by Sarah Walker and rechristened
646:
contained one diamond fewer than the stipulated number needed to finish the game, so completion of this first version is impossible. When
1821:
1554:
1130:
s ubiquity on the platform, it is sometimes compared to other scrolling-map games for the BBC/Electron. Later puzzle-based games such as
1301:
1392:
773:
in 1992. It was designed by
Richard Hanson and programmed by Gary Partis. This was actually an Archimedes conversion of an earlier
1334:
17:
858:, which has been well-known in the UK since at least its 1969 popularisation as the theme tune to the long-running television
1114:, which included a level editor. It was developed by Rick O'Neill and Craig Hunter, and was released exclusively on a 1991
790:
games are visible and there are no hidden secrets to be discovered, although in some advanced episodes - notably "OAP" in
1836:
751:
There was a long-running problem, infamous amongst owners of the B+, the updated BBC B with 64k, when the newly released
1219:, extending it with features such as explosives, sliding ice and wraparound, and includes a community level designer.
1029:). These games were built from scratch by Darren Salt, and developed to run in a multi tasking window on the desktop.
1806:
1811:
1075:(ESZ Consulting / Superior Interactive). This has retro and enhanced graphics and sounds and new screens. In 2014
832:. It was launched in November 2010 by Retro Software, with Superior's permission. The game is similar in style to
1816:
1547:
1099:
but the magazine never dared to publish it. It is, however, now available at BBC software
Internet sites.
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802:- some objects and enemies are invisible or appear very similar to desirable or innocuous objects.
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devices in 2009 by Little Fluffy Toys Ltd. The game was designed by Kenton Price, who also wrote
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selling 35,000 itself. The games have since been remade for several modern systems, including
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1164:– despite their different styles involving unique objects, encounters and unexpected traps.
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written by
Jonathan Temple was also described as "'Repton' style" when it was published by
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was released for the iPad and iPhone, featuring the same level of graphic enhancements as
8:
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In the late 1990s, Superior sub-licensed the games to ProAction who released a number of
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1400:
1059:. They also released a large pack of new levels for all three modern Repton ports named
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Under the name
Superior Interactive, the original publishers re-released versions of
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featuring all expansion packs was also released for the BBC Micro's replacement, the
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contains 60 levels created by
Michael S. Repton, the author of many levels in later
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ports for the Acorn
Archimedes and RiscPC. John Wallace created new ports of
980:. Its programmer, John Wallace, also produced a slightly expanded version of
1192:
rocks-and-diamonds game, Rockz, which features elements in the vein of both
718:. Four different example games are included to demonstrate its flexibility:
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139:
27:
This article is about the 1985 puzzle game. For the scrolling shooter, see
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was composed specifically for the game by Paul Hughes and Peter Clarke.
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In 1988, teenage programmer Paras
Sidapara submitted a game he called
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1371:, Gary Partis portfolio, Partis Computing (Retrieved 2011-12-04)
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presented in four-way-scrolling format – the notable ones being
1002:). None of these ports achieved the sales of the BBC originals.
725:, with a couple of small technical differences in gameplay from
583:
game was released in the summer of 1985 and has 12 levels, with
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which includes the 3 games (including the expansion games for
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for the PC, iOS and
Android introduce additional levels; new
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The author was inspired by a review of the recently released
212:
originally developed by 16-year-old Briton Tim Tyler for the
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to
Superior Software. As Superior were already working on
191:
171:
1215:. It builds on the rocks-and-diamonds genre typified by
984:
for the Acorn Archimedes which was released on the 1993
1522:
1493:(linked to from Rockz site) says License: Public Domain
892:
1502:
642:
game to successfully complete. The initial version of
574:
In-game shot of the final level, Screen L (BBC Micro)
1055:, including all of the expansion games (2005), for
1472:Temple, Jonathan (December 1991). "Pitfall Pete".
1453:Temple, Jonathan (December 1986). "Pitfall Pete".
1261:Leah, Tony (Feb 1989). "Heading for the century".
1562:
1793:
1083:, which also had an overhaul at the same time.
965:name). This was not a success and the Spectrum
261:, but had never played the game. Compared with
1548:
1381:Retro Software's Repton: The Lost Realms page
1144:, and this perception is also encompassed by
1842:Video games developed in the United Kingdom
1179:in 1986 and expanded to 15 levels in 1991.
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805:
45:
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579:monsters hatched from eggs. The original
602:Repton's Mystic Challenge (for Repton 1)
569:
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969:was not released. In 1989 a version of
909:games were closely associated with the
14:
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1345:(2): 56. November 1986. Archived from
1269:
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1393:"Repton 3 quarter-page advertisement"
917:but versions were released for other
544:
522:
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1140:might be said to be derivatives of
957:in 1989 (published using the joint
941:games were later developed for the
24:
1822:BBC Micro and Acorn Electron games
1032:There have been numerous ports of
697:
272:
25:
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1511:
1312:(2): 45. Nov 1985. Archived from
988:compilation (which also included
1523:Repton author's personal website
1251:; Repton on Acorn Electron World
1185:s original author has written a
758:
606:Repton's Journeys (for Repton 2)
83:David Lawrence and David Acton (
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1484:
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1399:. November 1986. Archived from
1036:, including a free version for
1385:
1374:
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824:, to avoid confusion with the
680:Around the World in 40 Screens
311:Around The World in 40 Screens
13:
1:
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896:ports, clones and derivatives
1290:Superior Interactive website
596:levels are also featured in
97:ZX Spectrum Repton 1 & 2
7:
1643:Grand Prix Construction Set
1067:was released for the Apple
653:
611:
10:
1873:
1837:Video games about reptiles
1335:"Superior Software advert"
1302:"Superior Software advert"
1091:A deliberate clone called
1021:. ProAction also released
953:were released together as
26:
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629:Repton's requirements in
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512:Repton's Mystic Challenge
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1807:Rocks-and-diamonds games
1265:. Database Publications.
1167:A non-scrolling 5-level
900:
839:
618:The sequel to the game,
29:Repton (1983 video game)
1812:Superior Software games
1425:SuperiorInteractive.com
1063:in 2010. Also in 2010,
807:Repton: The Lost Realms
487:Repton: The Lost Realms
1817:Acorn Archimedes games
1491:Rockz SourceForge page
925:had planned to launch
575:
18:Repton (computer game)
1731:By Fair Means or Foul
769:was released for the
573:
1528:Repton Resource Page
1518:Superior Interactive
880:, and the music for
1249:Acornelectron.co.uk
986:Play It Again Sam 2
929:with ports for the
851:Black and White Rag
765:A game marketed as
279:
252:from 2016 to 2018.
109:Archimedes Repton 3
103:PC Repton 1 & 2
95:Gil Johnson-Smith (
1827:Commodore 64 games
1150:role-playing games
1061:Repton Spectacular
783:Personality Crisis
684:The Life of Repton
678:, with the titles
598:Repton Spectacular
576:
455:Repton Spectacular
318:The Life of Repton
277:
77:Matthew Atkinson (
1852:ZX Spectrum games
1789:
1788:
1724:Cosmic Camouflage
1564:Superior Software
1442:World of Spectrum
1207:was released for
1102:There was also a
1097:A&B Computing
1057:Microsoft Windows
923:Superior Software
876:is the music for
874:The Chrysanthemum
828:game included in
723:Repton 3 - Take 2
561:
560:
556:Repton's Journeys
222:Superior Software
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122:Superior Software
34:Video game series
16:(Redirected from
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978:Acorn Archimedes
800:Repton Thru Time
798:and "Future" in
796:Around the World
771:Acorn Archimedes
688:Repton Thru Time
549:Android Repton 2
534:Android Repton 3
527:Android Repton 1
328:Repton Thru Time
280:
278:Release timeline
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250:Android Repton 3
246:Android Repton 2
242:Android Repton 1
220:and released by
180:Game Boy Advance
73:Repton 1 & 2
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856:George Botsford
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830:Repton Infinity
822:The Lost Realms
818:Repton Infinity
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753:Repton Infinity
705:Repton Infinity
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699:Repton Infinity
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335:Repton Infinity
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273:Series overview
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1403:on 2007-09-27.
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1368:Repton 4 - Ego
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1203:A game called
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1106:clone for the
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1023:Desktop Repton
915:Acorn Electron
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808:
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789:
784:
780:
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772:
768:
767:EGO: Repton 4
761:
760:EGO: Repton 4
756:
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365:EGO: Repton 4
363:
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240:in 2010, and
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91:EGO: Repton 4
89:Gary Partis (
86:
80:
74:
70:
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58:
56:
52:
48:
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1650:Crazee Rider
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1396:
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1314:the original
1309:
1305:
1296:
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1262:
1256:
1224:
1220:
1216:
1212:
1204:
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1198:Boulder Dash
1197:
1193:
1182:
1181:
1173:Pitfall Pete
1172:
1166:
1159:
1153:
1141:
1137:
1133:Bonecruncher
1131:
1127:
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1101:
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1018:
1014:
1010:
1004:
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996:Master Break
995:
989:
985:
981:
970:
966:
955:Repton Mania
954:
950:
946:
938:
931:Commodore 64
926:
906:
904:
893:
885:
881:
877:
873:
870:Scott Joplin
863:
849:
845:
843:
833:
829:
825:
821:
817:
813:
811:
806:
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766:
764:
759:
752:
750:
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738:
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564:
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533:
526:
511:
486:
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454:
444:
434:
424:
364:
345:Repton Mania
344:
334:
327:
317:
310:
300:
290:
286:
266:
263:Boulder Dash
262:
258:Boulder Dash
256:
254:
249:
245:
241:
229:
225:
204:
203:
202:
140:Commodore 64
117:Publisher(s)
108:
102:
96:
90:
84:
78:
72:
67:Developer(s)
1857:Linux games
1685:Spellbinder
1566:video games
1122:Derivatives
1118:covertape.
1108:ZX Spectrum
1051:(2004) and
943:ZX Spectrum
935:Amstrad CPC
921:computers.
872:intermezzo
686:(1987) and
445:PC Repton 3
435:PC Repton 2
425:PC Repton 1
148:ZX Spectrum
128:Platform(s)
71:Tim Tyler (
1796:Categories
1766:Perplexity
1629:Ravenskull
1353:2015-02-27
1320:2015-02-27
1231:References
1221:Mole Miner
1205:Mole Miner
1155:Ravenskull
1073:iPod Touch
1000:Arcpinball
862:programme
711:Acorn User
238:iPod Touch
210:video game
188:iPod Touch
144:Archimedes
1832:IOS games
1780:Citadel 2
1773:Hyperball
1710:Conqueror
1695:1988–1993
1615:Galaforce
1594:Deathstar
1580:Overdrive
1572:1984–1987
1081:iRepton 1
1077:iRepton 3
911:BBC Micro
865:Pot Black
786:previous
585:passwords
214:BBC Micro
164:Series 60
132:BBC Micro
1759:Ricochet
1717:Pipeline
1480:(7): 49.
1461:(7): 57.
1194:Repton 2
1161:Pipeline
1053:Repton 3
1049:Repton 2
1047:(2003),
1045:Repton 1
1034:Repton 3
1027:Repton 3
1019:Repton 3
1015:Repton 2
982:Repton 2
971:Repton 3
967:Repton 3
963:Alligata
959:Superior
951:Repton 2
927:Repton 3
882:Repton 3
878:Repton 2
834:Repton 3
826:Repton 4
814:Repton 4
779:Atari ST
733:Repton 4
727:Repton 3
692:Repton 3
682:(1987),
676:Repton 3
672:Repton 3
665:Repton 3
661:Repton 3
655:Repton 3
648:Repton 2
644:Repton 2
636:Repton 2
631:Repton 2
624:Repton 2
620:Repton 2
613:Repton 2
301:Repton 3
291:Repton 2
232:for the
226:Repton 2
184:Sony PSP
79:Repton 3
55:Genre(s)
1745:Camelot
1636:Syncron
1601:Citadel
1437:Riptoff
1414:KRepton
1209:Android
1183:Repton'
1171:called
1169:type-in
1138:Clogger
1128:Repton'
1126:Due to
1112:Riptoff
1110:called
1065:iRepton
1007:RISC OS
860:snooker
745:Trakker
480:iRepton
230:iRepton
196:Android
156:Windows
152:Risc PC
1703:Spycat
1671:Elixir
1608:Thrust
1587:Repton
1474:Beebug
1455:Beebug
1225:Repton
1217:Repton
1213:Ripton
1177:BEEBUG
1142:Repton
1093:Ripton
1087:Clones
1069:iPhone
1011:Repton
975:32-bit
947:Repton
939:Repton
907:Repton
894:Repton
868:. The
846:Repton
788:Repton
716:Reptol
640:Repton
594:Repton
590:Repton
581:Repton
565:Repton
287:Repton
267:Repton
234:iPhone
205:Repton
176:MS-DOS
60:Puzzle
40:Repton
1738:Exile
1664:Zarch
1503:Rockz
1038:Linux
991:Zarch
919:8-bit
901:Ports
854:, by
840:Music
775:Amiga
739:Robbo
208:is a
168:Linux
160:Nokia
1752:Qwak
1196:and
1190:Java
1158:and
1136:and
1017:and
998:and
949:and
945:and
933:and
913:and
905:The
604:and
545:2018
540:2017
523:2016
518:2015
508:2014
503:2013
498:2012
493:2011
476:2010
471:2009
466:2008
461:2007
451:2006
441:2005
431:2004
421:2003
416:2002
411:2001
406:2000
401:1999
396:1998
391:1997
386:1996
381:1995
376:1994
371:1993
361:1992
356:1991
351:1990
341:1989
324:1988
307:1987
297:1986
283:1985
248:and
216:and
1440:at
848:is
192:iOS
172:KDE
1798::
1478:10
1476:.
1457:.
1395:.
1341:.
1337:.
1308:.
1304:.
1271:^
1239:^
1200:.
1104:PD
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1013:,
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194:,
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1343:4
1323:.
1310:3
1148:/
961:/
777:/
729:.
111:)
105:)
99:)
93:)
87:)
81:)
75:)
31:.
20:)
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