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Scythe (board game)

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205:. Players represent different factions seeking their fortune in the redeveloping landscape. Players build an economic engine by selecting one of four main actions each turn. Each action is listed on the top of a personal player board, and players cannot take the same action in consecutive turns. They may also take a corresponding second action as listed on their player board. Actions allow players to move units on the board, trade for or produce goods, bolster their military for combat, deploy mechs, enlist recruits for continuous bonuses, or build structures. The actions themselves may also be upgraded, making them either less costly to enact or stronger when deployed. 681:, Alex Meehan praised the artwork displaying both the war setting and its "consequences on the ordinary people". She concluded that it was "a huge draw for players looking for a game with an arresting setting". Sokoluk also stated that the most distinctive element of the game is Różalski's art style, which has helped to create hype for the game even before its debut. Zimmerman was additionally complimentary, writing that the game is "tied together through the stunning art". 607:. The reviewer Aaron Zimmerman described it as a "deep, puzzly, interactive Euro-style board game". Zimmerman also praised the complementary nature of the simple turn structure and the "many complex, interlocking parts" of the engine building mechanics. This sentiment was echoed by Matt Jarvis from Tabletop Gaming, who praised the game's balance of depth and accessibility, the "cleverly designed" player mats, and as the encounter mechanism, which he believed "round out 184: 28: 684:
The single-player artificial opponent, the Automa, was also well-received. Plunkett praised the functionality of the Automa as "a great way to learn the ropes before getting a crew together", but noted that there were major differences between the game's single- and multiplayer modes. Travis Williams
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was met with positive reviews, winning the 2018 Golden Geek Award for Best Game Expansion. Hall praised the storyline, art, and enhancements to replayability provided by the expansion, while Williams described each module as "mind-blowing" and the campaign as "flavorful, exciting, memorable and, most
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Each player is given six stars, which are placed on the board when they complete specific goals, such as deploying all four of their mechs. The game immediately ends when one player has placed 6 stars. Players then tally the money that they receive from achievements earned, territory controlled, and
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to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control,
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in 2016, for Board Game of the Year, Artwork & Presentation, Strategy Game, and Solo Game, while also placing as a runner-up for Most Innovative. The game was also well received commercially: as of April 2021, Stonemaier Games had sold over 382,000 copies.
653:, describing it as a "tense exercise", but also noted the relative infrequency of combat within the game world. Jarvis praised the "quick and highly strategic" combat system but found that resource production was instrumental for victory. Luke Plunkett from 926: 445:
review, Travis Williams praised the game’s accessibility, engagement, mechanics, playtime, and components. This sentiment was echoed by Polygon, which also praised the game's accessibility and mechanics. Michał Szewczyk from
1931:[The game mechanics within Expeditions have substance; the gameplay is carried out and has a very nice rhythm along the way. If one is a fan of worker placement games, Expeditions is worth checking out ] 916: 319:
He stated the difficulty in designing one-player games was for the Automas to resemble human players while being streamlined, which required "a purging of unnecessary mechanics" to reduce the downtime.
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also observed that resource management and construction were more significant for in-game success than combat. Różalski's artwork also received significant praise from reviewers, with Charlie Hall of
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was released to acclaim from board game critics, who praised its mechanism, gameplay, and art. It was listed as one of the best games of 2016 by several reviewers, including William Herkewitz from
298:, Stegmaier asked players to quantitatively rate the game with a maximum score of ten, and described that "when I start to see those ratings creep over 8, I know we’re getting really close". 1929:
Spilmekanikkerne i Expeditions har substans; der er et gennemført gameplay og en rigtig god rytme undervejs. Hvis man er fan af worker-placement-spil, er Expeditions værd at se nærmere på
335:, was released in 2016. It added new player mats and two new factions into the game, increasing the player count from five to seven. The new factions are Albion and Togawa (based on 228:
campaign on October 13, 2015. Backers contributed over $ 1.8 million to the campaign. Physical copies of the game were delivered to backers in July 2016; it was later released in
413:, the game was initially a fan project that was later developed into a print and play designed by Hoby and Vienna Chou, which received the 2017 Golden Geek Award for Best 1913: 434:
franchise, although due to problems with licensing, the board game is not directly connected to that franchise. An expansion adding two new factions and airships, titled
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was met with praise for its new victory conditions and components, but the airships were critiqued for providing only limited appeal as the game progressed. In 2017,
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and featured similar mechanisms, but was re-themed and simplified for a more casual, family-friendly experience. Initially, the designer wanted to incorporate the
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of the best board games. The reviewers praised the game's "immense strategic depth" and "beautiful, steampunk-meets-pastoral idyll world-building aesthetic".
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commended the "slick tutorial", the mechanisms, visuals, and the soundtrack; concluding that it was "evocative, clever, and rewarding". Keith Law from
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noted the game's similarity with the original board game, stating that "Its biggest merit in the eyes of purists is arguably also its biggest flaw –
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also praised the visuals of the adaptation and engagement but criticized the price of 20 dollars and complexity of the tutorial. In a mixed review,
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editor Jonathan Bolding also commended the art quality, noting that "he cards have fascinating scenes of agrarian life juxtaposed with smoking
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acknowledging the game's use of artwork as a thematic core for objective and encounter cards and stating that each card "is a treasure".
1118: 532:. Instead, the players gain points by performing various feats, such as collecting cards, completing quests, and upgrading their mechs. 520:, was announced February 2023. The game was released September 29, 2023, featuring design by Stegmaier, with Rozalski providing art and 369:. It introduced 11 modules, featuring an eight-episode campaign, two factions (Fenris and Vesna), a cooperative mode, and a multiplayer 2358: 1505: 1306: 2061: 1167: 2353: 1564: 1142: 689:
agreed, saying that the Automa was "slickly designed" and praising its suitability as a non-player faction in multiplayer games.
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was released. It was compiled by Matt Griepp and Brittany Griepp, and combined rulebooks for the base game and expansions.
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gathered resources based on their in-game popularity achieved; the player who finishes the game with the most money wins.
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s 1920s setting, was also released in September 2020, and was positively received for its artwork and thematic setting.
389:, published in December 2018, included a set of 32 promotional encounter cards designed primarily from fan submissions. 2215: 1143:"Scythe, Pandemic Legacy and Yogi creators on the unending, essential process of playtesting board games to perfection" 2300: 1347: 2348: 1453: 879: 483:, including both Mac and Windows. In 2020, a mobile version was subsequently released and available to download on 125:
version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use
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also includes the Automa, a solo-player mode designed by Morten Monrad Pedersen, who also contributed to other
2000: 1425: 1373: 528:, players have to explore and gather resources. It is a competitive game, but does not feature warfare like 1802: 2241: 1828:"Scythe maker announces exploration-focused board game sequel with meteorites, corruption and more bears" 1272: 2378: 552:
gave it five out of six stars, praising its game mechanics and rhythm, saying that "if one is a fan of
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also stated that the artwork also was "the inspiration for dozens of objective and narrative cards".
493: 347:, was released in 2017, featuring airships and adding variable end-game conditions to the base game. 253: 1672: 314: 262: 2120: 381:
Outside of traditional expansions, Stonemaier Games has released several promotional packages for
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in-game universe and offer a more micro-level human edge". Several years after its release,
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has received three major expansions and several promotional packages. The first expansion,
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and combat mechanics, theme, and the game artwork, which was produced by Polish painter
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received mostly positive reviews upon its release on Steam. Calvin Wong Tze Loon from
2131: 2008: 1972: 954: 888: 661: 649: 586: 419: 356: 287: 244: 236: 1856: 553: 221: 118: 60: 1454:"Scythe's Complete Rulebook collects everything players need to know in one place" 704:
had the highest sales of any Stonemaier Game until 2021, when it was surpassed by
1851: 476: 278: 96: 40: 1942: 1777: 1168:"Scythe's Automa designer on making cardboard AI feel human in solo board games" 1043:"Iron Harvest is a new diesel punk RTS based on alternate history WWI (updated)" 917:"Fueled by love of games, MU professor creates successful board game of his own" 153:
was released to critical and commercial praise for its gameplay, combination of
2190: 621: 430: 336: 2337: 2135: 2012: 1222:"Slick and sharp, Scythe Digital Edition delivers dreams of turn-based glory" 696: 544:
gave the game a score of eight out of ten, calling it "a worthy successor to
521: 274: 35: 2327: 844: 769: 592: 138: 1506:"The best board games of 2017, as chosen by the Board Game Geek community" 1374:"The best board games of 2018, as chosen by the Board Game Geek community" 1307:"The best board games of 2017, as chosen by the Board Game Geek community" 732: 677: 393:, which alters the in-game map, was released in July 2019. In late 2020, 282: 225: 146: 1868:
The worldwide English release of Expeditions was on September 29, 2023.
672: 569: 126: 114: 1085: 265:. The factions are Polania, Rusviet, Saxony, Crimea, Nordic (based on 800: 775: 744: 640: 117:
for one to five players designed by Jamey Stegmaier and published by
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concluded that the game is a well-executed if simplified version of
1400:"Scythe's final expansion pushes tabletop gaming forward yet again" 1247:"This expansion will completely change the best board game of 2016" 1069:"'Dieselpunk mech' game Iron Harvest fully funded in just 36 hours" 763: 667: 636: 295: 201:
version of 1920s Europe that is recovering from the effects of the
154: 183: 1778:"Iron Harvest Review: Tactical Bliss Within A Reimagined History" 1537:"The best kid-friendly board games to play with the whole family" 548:," also praising its art and compononents. Kristoffer Hamborg of 480: 468: 229: 2268:"2020 Behind-the-Scenes Stakeholder Report for Stonemaier Games" 1119:"Iron Harvest finds drama and beauty in alternative World War I" 643:. Zimmerman compared the simplicity of combat to the systems in 27: 655: 405:
In 2017, Stonemaier Games published a stand-alone spin-off to
257:. The plot focuses on the conflict between several nations in 340: 130: 100: 1722:"Painter's Art Turns into Video Game with Dieselpunk Robots" 986: 134:
and the player with the most coins is declared the winner.
2216:"The best board game box art you could hang on your wall" 1649:"Review: Mega-hit boardgame Scythe goes digital on Steam" 1348:"Scythe will get a campaign expansion this year (update)" 639:-style resource management and combat mechanics found in 540: 484: 202: 783:
offers nothing that the original board game wouldn't".
1110: 1093:"Iron Harvest interview: Crisis on an alternate Earth" 1060: 1034: 797:, a 2019 board game also designed by Jamey Stegmaier. 1219: 983:"Crowdfunded board games surge despite video market" 840:
review: The most-hyped board game of 2016 delivers"
538:was met with positive feedback. Samantha Nelson of 1611: 873: 871: 869: 867: 2335: 454:, bridging the world of serious board games and 365:was published in 2018 as the third expansion of 475:. The game was released on 5 September 2018 on 239:artworks were illustrated by the Polish artist 1697:"Scythe: Digital Edition is out on mobile now" 1563:Szewczyk, Michał „Windziarz” (February 2019). 864: 829: 827: 825: 823: 821: 819: 817: 2259: 1193:"Scythe -lautapelin lisäosat > Lautapeliopas" 950:"The Most Hyped Board Game of 2016 Earned It" 232:and other retail stores the following month. 1959: 1619:"My Little Scythe Review – The Best Welcome" 1426:"Scythe: The Rise of Fenris Review – Superb" 220:was designed by Jamey Stegmaier, the CEO of 1565:"My Little Scythe: Kucyki walczą na ciasta" 814: 675:mechs and war machines". Reviewing for the 285:, respectively). The video gaming website 212: 26: 1998: 1966:Herkewitz, William (September 29, 2017). 1965: 1330: 1017:"Scythe Review - Beauty, Grace and Style" 833: 2191:"The best board games to play right now" 2158: 1562: 1423: 1270: 1116: 1014: 497:, a real-time strategy game inspired by 182: 2188: 2059: 2034:"Game on! The best board games of 2016" 1911: 1751:Bolding, Jonathan (September 1, 2020). 1750: 1714: 947: 343:, respectively). The second expansion, 243:. The game's theme is set in the 1920+ 145:, raising over $ 1.8 million through a 2336: 2295: 2293: 2265: 2189:Bolding, Jonathan (November 9, 2020). 2092: 2068:(in Polish) (112): 3–6. Archived from 1886: 1825: 1642: 1640: 1571:(in Polish) (137): 4–6. Archived from 1477: 1424:Williams, Travis (December 11, 2018). 993:from the original on December 18, 2015 941: 695:received four Golden Geek Awards from 2154: 2152: 2088: 2086: 2055: 2053: 2031: 1980:from the original on February 9, 2015 1882: 1880: 1878: 1876: 1646: 1558: 1556: 1530: 1528: 1526: 1448: 1446: 1215: 1213: 400: 251:of 1919–1921, and also later used in 2266:Design, Dave Hewer (April 8, 2021). 2239: 1534: 1503: 1397: 1371: 1345: 1304: 1244: 1066: 1040: 1010: 1008: 980: 914: 896:from the original on August 14, 2016 877: 247:universe, which was inspired by the 2290: 1753:"Iron Harvest Single-Player Review" 1689: 1637: 1220:Calvin Wong Tze Loon (2018-07-17). 1015:Williams, Travis (August 2, 2016). 974: 948:Guarino, Ben (September 16, 2016). 884:, my buffalo fights for the people" 712: 628:Reviewers particularly highlighted 13: 2278:from the original on April 8, 2021 2149: 2083: 2050: 2001:"The best new board games of 2016" 1912:Hamborg, Kristoffer (2024-05-25). 1873: 1673:"Scythe: Digital Edition on Steam" 1553: 1523: 1497: 1478:Design, Dave Hewer (May 1, 2019). 1443: 1271:Plunkett, Luke (January 9, 2018). 1210: 1041:Hall, Charlie (November 3, 2016). 962:from the original on April 1, 2017 929:from the original on March 8, 2017 852:from the original on July 30, 2016 834:Zimmerman, Aaron (July 30, 2016). 803:, soldiers armed with war scythes. 14: 2395: 2359:Kickstarter-funded tabletop games 2321: 2093:Jarvis, Matt (February 3, 2017). 1346:Hall, Charlie (January 3, 2018). 1005: 981:Paez, Danny (December 18, 2015). 908: 878:Hall, Charlie (August 12, 2016). 2159:Plunkett, Luke (July 12, 2016). 2060:Sokoluk, Tomasz (January 2017). 1504:Hall, Charlie (March 14, 2018). 1305:Hall, Charlie (March 14, 2018). 1245:Hall, Charlie (April 17, 2017). 467:, a video game, was released by 436:My Little Scythe: Pie in the Sky 2240:Hall, Charlie (March 9, 2017). 2233: 2208: 2182: 2112: 2025: 1999:Jenkinson, Peter (2016-12-11). 1992: 1935: 1905: 1889:"Expeditions Board Game Review" 1887:Nelson, Samantha (2023-09-25). 1844: 1819: 1795: 1770: 1744: 1665: 1586: 1471: 1417: 1398:Hall, Charlie (July 11, 2018). 1391: 1372:Hall, Charlie (April 4, 2019). 1365: 1339: 1324: 1298: 1264: 1238: 1185: 1160: 1135: 601:, and Peter Jenkinson from the 424:game. The game was inspired by 175:, was released September 2023. 2354:Board games introduced in 2016 2242:"The best board games of 2016" 1117:Campbell, Colin (2020-03-13). 915:Olde, Thomas (March 8, 2017). 1: 1968:"The 50 Best New Board Games" 807: 438:, was released in June 2020. 378:importantly, extremely fun". 323: 2062:"Scythe: Workerzy na mechy!" 1826:Carter, Chase (2023-02-01). 1535:Hall, Charlie (2020-04-09). 1067:Hall, Charlie (2018-03-16). 576: 7: 2374:Science fiction board games 786: 471:as a digital adaptation of 178: 10: 2400: 641:American-style board games 563:A digital demo version of 363:Scythe: The Rise of Fenris 333:Scythe: Invaders from Afar 259:Central and Eastern Europe 2301:"Scythe: Digital Edition" 2032:Staff, Ars (2016-12-27). 1647:Staff, Ars (2018-09-15). 1331:Stegmaier, Jamey (2021). 725: 722: 507: 359:for Best Game Expansion. 171:, a standalone sequel to 91: 83: 75: 67: 56: 46: 34: 25: 1333:Scythe Complete Rulebook 1199:(in Finnish). 2021-12-05 619:appeared on a list from 560:is worth checking out." 395:Scythe Complete Rulebook 263:aftermath of World War I 224:, and was revealed as a 2349:Alternate history games 1275:Scythe: The Wind Gambit 781:Scythe: Digital Edition 759:Scythe: Digital Edition 590:, Aaron Zimmerman from 512:A standalone sequel to 464:Scythe: Digital Edition 345:Scythe: The Wind Gambit 213:Development and release 2384:Stonemaier Games games 2369:Works set in the 1920s 2121:"The Best Board Games" 1677:store.steampowered.com 1480:"Scythe Modular Board" 191: 2130:. November 19, 2021. 567:is available through 261:that occurred in the 186: 2165:: The Kotaku Review" 597:Tomasz Sokoluk from 391:Scythe Modular Board 2330:at Stonemaier Games 1335:. Stonemaier Games. 922:Columbia Missourian 719: 306:products including 199:alternative history 141:the development of 123:alternative history 121:in 2016. Set in an 22: 2127:The New York Times 757:Upon its release, 717: 401:Alternate versions 375:The Rise of Fenris 235:Approximately 130 197:takes place in an 192: 18: 2379:Games about mecha 1973:Popular Mechanics 754: 753: 587:Popular Mechanics 387:Scythe Encounters 357:Golden Geek Award 249:Polish–Soviet War 245:alternate history 237:alternate history 137:Stonemaier Games 106: 105: 2391: 2315: 2314: 2312: 2311: 2297: 2288: 2287: 2285: 2283: 2272:Stonemaier Games 2263: 2257: 2256: 2254: 2252: 2237: 2231: 2230: 2228: 2227: 2212: 2206: 2205: 2203: 2201: 2186: 2180: 2179: 2177: 2175: 2156: 2147: 2146: 2144: 2142: 2123: 2116: 2110: 2109: 2107: 2105: 2090: 2081: 2080: 2078: 2077: 2057: 2048: 2047: 2045: 2044: 2029: 2023: 2022: 2020: 2019: 1996: 1990: 1989: 1987: 1985: 1963: 1957: 1956: 1954: 1953: 1939: 1933: 1932: 1926: 1925: 1909: 1903: 1902: 1900: 1899: 1884: 1871: 1870: 1865: 1864: 1857:Stonemaier Games 1848: 1842: 1841: 1839: 1838: 1823: 1817: 1816: 1814: 1813: 1799: 1793: 1792: 1790: 1789: 1774: 1768: 1767: 1765: 1763: 1748: 1742: 1741: 1739: 1737: 1732:on March 3, 2021 1728:. 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Index


Designers
Jamey Stegmaier
Jakub Różalski
Stonemaier Games
tactics
logic
board game
Stonemaier Games
alternative history
dieselpunk
mechs
crowdfunded
Kickstarter
Eurogame
Jakub Różalski

alternative history
great war
Stonemaier Games
Kickstarter
Gen Con
alternate history
Jakub Różalski
alternate history
Polish–Soviet War
Iron Harvest
Central and Eastern Europe
aftermath of World War I
Poland

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