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Social network game

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ways of gaining gaming capital are not limited to playing games but the games-related productive activities that are appreciated in the player's social circle too. By accumulating gaming capitals, they provide an intrinsic benefit to gamers as there is an avenue to boost their accomplishment and showcase their expertise of the game. The achievements are visible to their network of friends. Gaming capitals are a way for developers to increase replay value provides extended play time, and players get more value from the game.
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friends to depend on them for additional gaming support. In doing so, several users have become more prone to being victims of data, identity theft, account hijacking, and other issues. The spammer's action here, however, does not constitute as abuse since it is typically the user who adds the spammer on their end. As such, the spammer's account cannot be suspended by a social network.
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example, in a game where you run a restaurant, you might be asked to collect ingredients to make a Starbucks Frappuccino, and receive in-game rewards for doing so. As these product placement deals are non-standard, they are largely charged with a production fee, which can be $ 350,000 to $ 750,000 depending on the type of placement and the popularity of the game.
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A brand or product will be injected in a game in some way. Due to the variety of ways in which product placement can be accomplished in any media, and because the category is nascent, this category is not standardized at all, but some examples include branded in-game goods or even in-game quests. For
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Videos are the ad format with the most revenue per view. They tend to be higher-priced, either by CPMs ($ 35+ CPM in social games) or cost-per-completed-view. According to studies, video ads result in highest brand recall thus a good return on investment for advertisers. Video ads are shown either in
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Players are encouraged to earn different badges, trophies, and accolades that indicate their progress and accomplishments. Some achievements are unlocked just by advancing in the game while others may significantly alter the rationale behind the game and require extensive investment from players. The
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Gamers will be able to purchase in game items like power-ups, avatar accessories, or decorative items users purchase within the game itself. This is realized by monetize products that do not technically exist. Virtual goods account for over 90% of all revenue generated by the world's top social game
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Some critics have also claimed that social networking games have caused the numbers of fake profiles to rise. Creating a fake profile can be advantageous if the game, for example, offers rewards whenever a user introduces the game to their friends. By inviting the fake profile to play the game, the
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Social networking gamers are also susceptible to unwanted charges. For instance, some of these games offer virtual currency if the player fills out a survey. After completing the survey, users are asked to type down their phone number, then wait for a text message that will give them a PIN to enter
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was developed to create awareness of Disney's theme parks and also promote conservation. The gameplay is divided evenly between two main elements, finding hidden object and large assortment of animals, and also includes simulation for players to build their own nature preserve. Players are expected
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The games assign specific goals for users to achieve. As they advance in the game, the goals become more challenging and time-consuming. They also provide frequent feedback with their performance. Every action will translate towards a certain goal that will be used to attain higher gaming capitals.
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by 50 percent in social media platforms. This is made possible through hackers creating fake profiles and relying on bots to send spam messages to other users via social gaming applications. Many of these users who receive the messages willingly add the spammers' fake profiles into their circle of
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Applications that are built once, then individualized and licensed again and again. Developer can create a quality app focused on fun while leaving the edges of the game open for branding. This allows developers to market their game to companies that can find new and interesting ways to bond with,
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Another form of advertising that is prevalent in many social games are lead generation offers. In this form of advertising, companies, usually from different industries, aim to convince players to sign up for their goods or services and in exchange, players will receive virtual gifts or advance in
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One of the more popular genres to social games are those that imitate gambling activities which are free to play and easily accessible through a social network. However, the similarity these games have with gambling has also created a debate about whether or not social games need to be regulated.
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As of 2010, it was reported that 55 percent of the social network gaming demographic in the United States consisted of women while in the United Kingdom, women made up nearly 60 percent of the demographic. In addition, most social gamers were around the 30 to 59 age range, with the average social
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a lack of victory conditions: there are generally no victory conditions since most developers count on users playing their games often. The game never ends and no one is ever declared winner. Instead, many casual games have "quests" or "missions" for players to complete. This is not true for
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community, as one of the most distinct features of social video games is in leveraging the player's social network. Quests or game goals may only be possible if a player "shares" with friends connected by the social network hosting the game or gets them to play, as well as "neighbors" or
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within social networks tend to be where ad response is low, they tend to be priced at bottom-of-the-barrel CPMs of around $ 2. However, because social games generate so many page views, they are the biggest part of advertising revenue for the social gaming industry.
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into a site and will finally give them their results. By entering the PIN into the site, they are subscribed to some service—such as ones that provide horoscope forecasts—are charged for it, and may not be aware of it unless they have carefully read the fine print.
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refers to society's willingness to approve or condone certain behavior. Collecting is about channeling one's materialistic desires into more meaningful pursuits. Game achievements serve a similar purpose, allowing players to justify the hours spent playing the
1987:, was developed to highlight social games' most exploitative and abusive aspects. The game requires users to click on a picture of a cow every 6 hours to earn points. It also prompts users to encourage friends to join in to help them gain more points. 1774:
which players usually must purchase with real-world money. With the in-game currency, players can buy upgrades that would otherwise take much longer to earn through in-game achievements. In many cases, some upgrades are only available with the virtual
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require users to wait a certain time period before their "energy bars" replenish. Without energy, they are unable to conduct any form of action. Gamers are forced to wait and return after their energy replenishes to continue playing.
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Social gaming may appeal more to the older demographic because it is free, easier to advance through in a short period of time, does not involve as much violence as traditional video games, and is easier to grasp.
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user can trick the games' point-based system into thinking that they are actually helping the game gain popularity and in return, they may receive rewards from the game. Social networking sites such as
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in-game interstitials (e.g. when the game is loading a new screen) or through incentive-based advertising, i.e. you will get either an in-game reward or Facebook credits for watching an advertisement.
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Where social network video games diverged from traditional game development was the combination of real-time analytics, to continuously optimize game mechanics to drive growth, revenue and engagement.
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Gathering and controlling meaningful objects or experiences can work to gain one an improved sense of self. The collector's goal to complete a collection is symbolically about completing the self too.
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Since social network games are often less challenging than console games and they have relatively shorter game play, they use different techniques to stretch game play and tools to retain users.
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to work with friends to collect the necessary materials to grow their habitat, while the hidden object element set players to compete for the highest score in their social setting.
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Several policymakers from various countries—Australia, Belgium, Spain, and the United Kingdom—have shown concern about the potential and negative impact these games could cause.
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Some large established video games developers are acquiring small operators to capitalize on the social gaming industry. The Walt Disney Company purchased social game developer
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Workshop: Game Design for Social Networks, Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era by Aki Järvinen from
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Social network games frequently monetize based on virtual good transactions, but other games are emerging that utilize newer economic models. An example of is
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developers. Designers optimize user experience through additional gameplay, missions, and quests, without having to worry about overhead or unused stock.
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company Star Arcade. Social network games are amongst the most popular games played in the world, with several products with tens of millions of players.
2056: 1933: 2444: 1997:, yet fifty-six thousand users played it at its peak. The community also evolved and spawned similar games, garnered critical reviews and even gained a 2394: 1749:, which video game mechanics such as achievements and points are applied to those experienced when playing games in order to motivate and engage users. 286: 279: 2082: 3594: 3513: 264: 2836: 2156: 3599: 2182: 2108: 259: 2543: 2204: 1859:, a player's worth is linked to his or her social media influence and activity, as well as that of the other players he or she has invested 2924: 252: 2307: 2517: 467:, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and 2749: 634:
The following table outlines common characteristics of social games, mentioned by Björk at the 2010 GCO Games Convention Online:
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Large established corporations are using social gaming to build brand awareness and engagement. The Walt Disney Company's
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Players perform actions to help others under the assumption that they later will be helped in return
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in. This game design promotes social media interaction as a means to attaining higher value in
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gameplay, which allows rules to be resolved without needing players to play at the same time.
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took off, the games moved to mobile as well. While they share many aspects of traditional
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Shin, Dong-Hee; Shin, Youn-Joo (March 2011). "Why do people play social network games?".
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Actions that have only explicit benefits for somebody else than is performing the action
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Games making use of other players' game instances to provide input to the game state
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eliminates fake profiles if and only if these profiles are reported by other users.
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Designed support to handle players entering and leaving ongoing game sessions
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The client in the web era was implemented with a mix of web technologies like
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Players are encouraged to return frequently to a certain part of game space
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where players buy and sell shares of each other's social network worth. In
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Some actions within a game has pre-defined effects outside the game system
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Parts of the game space that only a single player can manipulate directly
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Game state is independent from individual players' game and play sessions
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gameplay mechanics. Social network games were originally implemented as
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Gainsbury, Sally; Hing, Nerilee; Delfabbro, Paul; King, Daniel (2014).
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Other games target certain demographics that use social media, such as
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The following are common ways of advertising in social network games:
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Trying to influence another placer's actions based upon moral grounds
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Changing or rearranging game elements to form more complex structures
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The back-end was a mix of programming languages and systems including
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Game events are broadcast in a medium where others can perceive them
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Information regarding players' game instances are publicly available
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Players can receive help in games by actions from those not playing
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Major companies that made or published social network games include
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Game time progresses according to real time, but in discrete steps
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was clearly designed to ridicule other social media games such as
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Game play events initiated by specific real time events occurring
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Compound actions that require several players to perform actions
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A social network game may employ any of the following features:
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The need to perform a certain task considered easy repeatedly
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Players can pay real currency to gain some in-game advantage
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A social network video game is a client-server application.
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List of virtual communities with more than 1 million users
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The use of inviting new players to a game as game actions
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are more recent examples of popular social network game.
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Rules of a game instance change as gameplay takes place
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Game On: Energize Your Business with Social Media Games
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Temporary access to other players' private game spaces
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were some of the first successful games of this genre.
2518:"Empire Avenue, the stockmarket where YOU'RE for sale" 2418:"Dude, 'Pot Farm' is totally 'FarmVille' for stoners" 2932: 2008:, it was shown that social games increase spam and 2830: 2207:. Consumer Lab / McCann Worldgroup. Archived from 1201:The management of game resources for its own sake 3633: 2687:. Paidcontent.org. July 28, 2010. Archived from 2597:"Social Games: How The Big Three Make Millions" 2742:"Storyboard Podcast: The Curse of Cow Clicker" 561:creating a community by involving elements of 3507: 2918: 2387:"Average Social Gamer Is a 43-Year-Old Woman" 400: 2229: 3521: 2625: 2270:The 15 Most Influential Games of the Decade 1801:Motivation for collecting gaming capitals: 568: 3514: 3500: 2925: 2911: 407: 393: 2594: 2415: 1918: 2803: 2652: 2510: 2443:. Leipzig: GCO Games Convention Online. 2103: 1970:Games for $ 750.0 million in July 2011. 1887: 1779: 2773:"Facebook – Another breach in the wall" 2595:Arrington, Michael (October 26, 2009). 2550:from the original on September 18, 2010 2536: 14: 3634: 2752:from the original on December 22, 2016 2465: 2459: 2340:from the original on November 23, 2013 2263: 2149:"The Future of Social Games is Mobile" 3495: 2906: 2785:from the original on December 5, 2010 2721:from the original on October 18, 2017 2711:"Electronic Arts to Buy PopCap Games" 2438: 2244:from the original on October 27, 2014 2205:"First Multi-player Game On Facebook" 2085:from the original on January 22, 2016 2079:"Scale of Impact-Social Games Online" 2280:from the original on October 2, 2011 2159:from the original on October 5, 2011 2044: 1944:Social gaming as corporate promotion 1932: 1909: 1124:Massively single-player online games 629: 2739: 2665:from the original on March 29, 2012 2524:from the original on April 29, 2011 2264:Kohler, Chris (December 24, 2009). 2146: 1940:expand, or sell to their audience. 423:(sometimes simply referred to as a 24: 3045:List of social networking services 2770: 2634:from the original on June 26, 2012 2607:from the original on June 17, 2014 2447:from the original on July 30, 2012 2384: 2366:from the original on June 29, 2018 2109:"The Odd Popularity of Mafia Wars" 2059:from the original on June 23, 2014 25: 3673: 2653:Gaudiosi, John (March 26, 2012). 2397:from the original on May 31, 2014 2310:from the original on July 1, 2014 3236:Social network analysis software 3158:Virtual collective consciousness 2470:. Wiley. pp. 27–29, 39–40. 2181:. WirelessDuniya. Archived from 1870: 33: 3088:Organizational network analysis 2861: 2824: 2797: 2764: 2733: 2703: 2677: 2646: 2626:Lori Taylor (August 12, 2010). 2619: 2588: 2562: 2484: 2432: 2409: 2378: 2352: 2322: 2292: 1951:Disney Animal Kingdom Explorers 1840: 542: 2874:International Gambling Studies 2257: 2230:Zoe Kleinman (November 2009). 2223: 2197: 2171: 2147:Kim, Ryan (October 12, 2010). 2140: 2125: 2097: 2071: 2047:"The Social Network Game Boom" 2045:Chen, Sande (April 29, 2009). 2038: 1927: 1879: 1392:Who Wants to Be a Millionaire? 13: 1: 3027:Personal knowledge networking 2032: 1478:Broadcasting ephemeral events 1455:Extra-game event broadcasting 1428:Extra-game event broadcasting 1378:Extra-game event broadcasting 1365:Broadcasting ephemeral events 1277:Massively single-player games 1095:Massively single-player games 3098:Social aspects of television 3012:Enterprise social networking 2886:10.1080/14459795.2014.890634 1973: 1900: 1761:-like social games, such as 7: 3241:Social networking potential 3123:Social media and psychology 2806:Computers in Human Behavior 1822:Events timed to real world: 1704:Purchasable game advantages 1639:Purchasable game advantages 1527:Purchasable game advantages 10: 3678: 3328:Algorithmic radicalization 3017:Enterprise social software 3000:Distributed social network 2831:Nazir, Atif; Raza, Saqib; 1073:Difficulty and punishments 975:Difficulty and punishments 869:Events timed to real world 814:Events timed to real world 548:gamer being 43 years old. 260:Longest-running franchises 3562: 3531: 3527: 3431: 3388:Six degrees of separation 3320: 3259: 3201:Collaborative consumption 3166: 3138:Social media optimization 3128:Social media intelligence 3058: 3035: 2987: 2944: 2818:10.1016/j.chb.2010.11.010 2630:. Social Media Examiner. 2416:Benedetti, Wendy (2011). 1962:for $ 763.0 million, and 1649:Difficulty and punishment 1207:Difficulty and punishment 927:Catching ephemeral events 834:Evolving game play design 447:. They typically feature 270:Games considered the best 3413:Suicide and the Internet 3398:Social media and suicide 2494:. TamPub. Archived from 978:Encouraged return visits 917:Encouraged return visits 879:Encouraged return visits 859:Evolving gameplay design 837:Encouraged return visits 655:Public player statistics 569:Technology and platforms 265:Most-played mobile games 3522:Video games by platform 3358:Friending and following 3348:Consequential strangers 3143:Social network analysis 2570:"How Zynga Makes Money" 2266:"14. Happy Farm (2008)" 1688:Extra–game consequences 1346:D&D Tiny Adventures 671:Global high score lists 439:that is played through 3393:Social media addiction 3231:Social media analytics 3118:Social identity theory 3113:Social exchange theory 3108:Social data revolution 3093:Small-world experiment 2995:Corporate social media 2835:; Burkhard, Schipper. 2771:George, Lucian Petre. 2659:The Hollywood Reporter 1924:the game as a reward. 1919:Lead generation offers 1853:virtual stock exchange 1824:Popular games such as 1079:Persistent Game Worlds 1027:Persistent game worlds 767:Persistent game worlds 710:Persistent game worlds 3333:Community recognition 3277:Collaborative finance 3211:Lateral communication 3022:Mobile social network 2546:. February 24, 2010. 2336:. November 14, 2013. 2121:on November 10, 2009. 1888:Banner advertisements 1780:Engagement strategies 1652:Collaborative actions 1570:Collaborative actions 1495:Collaborative actions 1317:Free gift inventories 3563:Related technologies 3439:Friendship recession 3378:Information overload 3287:Influencer marketing 3176:Account verification 3083:Interpersonal bridge 3078:Attention inequality 2498:on November 15, 2012 2466:Radoff, Jon (2011). 2428:on January 28, 2013. 2330:"艦これをパズドラと並べないでください" 2306:. October 10, 2013. 2081:. January 20, 2016. 1698:Inherent sociability 1612:Inherent sociability 1564:Inherent sociability 1518:Symbolic physicality 1505:Inherent sociability 1412:Inherent sociability 1375:Symbolic physicality 1333:Expected reciprocity 1314:Inherent sociability 1264:Inherent sociability 142:Virtual reality game 3652:Social casual games 3408:Social network game 3403:Social invisibility 3251:Structural cohesion 3196:Collaboration graph 3153:Structural endogamy 3133:Social media mining 1615:Delayed reciprocity 1554:Delayed reciprocity 1524:Delayed reciprocity 1267:Private game spaces 1163:Private game spaces 1137:Private game spaces 1063:Private game spaces 563:cannabis subculture 421:social network game 113:Social-network game 96:Electronic handheld 27:Type of online game 18:Social-network game 3532:Hardware platforms 3373:Internet addiction 3368:Influence-for-hire 3363:Friendship paradox 3353:Friend of a friend 3343:Computer addiction 3206:Giant Global Graph 3073:Assortative mixing 2715:The New York Times 2691:on January 6, 2013 2439:Björk, S. (2010). 1815:2. Self-extension: 1806:1. Legitimization: 1701:Altruistic actions 1567:Altruistic actions 1508:Altruistic actions 1368:Altruistic actions 1304:Altruistic actions 777:Asynchronous games 643:Potential enablers 433:online social game 287:Negative reception 248:Best-selling games 3657:Video game genres 3629: 3628: 3625: 3624: 3585:Geolocation-based 3554:Personal computer 3489: 3488: 3481:Virtual community 3338:Complex contagion 3272:Attention economy 3246:Social television 3216:Reputation system 3068:Ambient awareness 2740:Mattise, Nathan. 2717:. July 12, 2011. 2520:. July 26, 2010. 2477:978-0-470-93626-9 2385:Ingram, Matthew. 2362:. June 21, 2018. 2211:on March 24, 2014 1934:White label games 1910:Product placement 1867:market rankings. 1788:Continuous goals: 1734: 1733: 1678:Kantai Collection 1244:Kantai Collection 1114:Kantai Collection 1004:Kantai Collection 885:Red queen dilemma 783:Encouraged return 630:Distinct features 565:in its gameplay. 515:Kantai Collection 485:(Lil) Green Patch 425:social media game 417: 416: 59:Arcade video game 16:(Redirected from 3669: 3529: 3528: 3516: 3509: 3502: 3493: 3492: 3469:Social profiling 3423:Viral phenomenon 3186:Change detection 2927: 2920: 2913: 2904: 2903: 2898: 2897: 2865: 2859: 2858: 2856: 2854: 2849:on April 1, 2011 2848: 2842:. Archived from 2841: 2828: 2822: 2821: 2801: 2795: 2794: 2792: 2790: 2784: 2777: 2768: 2762: 2761: 2759: 2757: 2737: 2731: 2730: 2728: 2726: 2707: 2701: 2700: 2698: 2696: 2681: 2675: 2674: 2672: 2670: 2650: 2644: 2643: 2641: 2639: 2623: 2617: 2616: 2614: 2612: 2592: 2586: 2585: 2583: 2581: 2576:on June 25, 2012 2572:. 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Archived from 2101: 2095: 2094: 2092: 2090: 2075: 2069: 2068: 2066: 2064: 2042: 1861:virtual currency 1795:Gaming capitals: 1772:virtual currency 1722:Lil' Green Patch 1711:Static relations 1609:Ephemeral events 1418:Drop-in/drop-out 1415:Static relations 1274:Ephemeral events 1220:Static relations 1082:Drop-In/Drop-Out 1037:Ephemeral events 1014:Drop-in/drop-out 936:Tick-based games 930:Continuous goals 876:Ephemeral events 831:Ephemeral events 824:Tick-based games 757:Tick-based games 733:Tick-based games 720:Static relations 668:Ephemeral events 665:Static relations 637: 636: 409: 402: 395: 275:Game of the Year 241:highest-grossing 174:Action-adventure 79:Handheld console 37: 30: 29: 21: 3677: 3676: 3672: 3671: 3670: 3668: 3667: 3666: 3642:Social networks 3632: 3631: 3630: 3621: 3617:Virtual reality 3558: 3523: 3520: 3490: 3485: 3459:Online identity 3427: 3316: 3312:Viral marketing 3302:Social commerce 3297:Sharing economy 3282:Creator economy 3255: 3168: 3162: 3060: 3054: 3031: 2983: 2940: 2934:Social networks 2931: 2901: 2866: 2862: 2852: 2850: 2846: 2839: 2833:Chuah, Chen-Nee 2829: 2825: 2802: 2798: 2788: 2786: 2782: 2778:. Bitdefender. 2775: 2769: 2765: 2755: 2753: 2738: 2734: 2724: 2722: 2709: 2708: 2704: 2694: 2692: 2683: 2682: 2678: 2668: 2666: 2651: 2647: 2637: 2635: 2624: 2620: 2610: 2608: 2593: 2589: 2579: 2577: 2568: 2567: 2563: 2553: 2551: 2542: 2541: 2537: 2527: 2525: 2516: 2515: 2511: 2501: 2499: 2490: 2489: 2485: 2478: 2464: 2460: 2450: 2448: 2437: 2433: 2414: 2410: 2400: 2398: 2383: 2379: 2369: 2367: 2358: 2357: 2353: 2343: 2341: 2328: 2327: 2323: 2313: 2311: 2298: 2297: 2293: 2283: 2281: 2262: 2258: 2247: 2245: 2228: 2224: 2214: 2212: 2203: 2202: 2198: 2188: 2186: 2185:on July 9, 2014 2177: 2176: 2172: 2162: 2160: 2145: 2141: 2130: 2126: 2102: 2098: 2088: 2086: 2077: 2076: 2072: 2062: 2060: 2043: 2039: 2035: 1976: 1964:Electronic Arts 1946: 1937: 1930: 1921: 1912: 1903: 1890: 1882: 1873: 1843: 1782: 1690: 1641: 1601: 1556: 1497: 1471:Non-player help 1457: 1421:Non-player help 1404: 1357: 1355:Non-player help 1327:Non-player help 1306: 1256: 1199: 1149: 1126: 1065: 1016: 967: 919: 861: 816: 759: 712: 657: 632: 571: 545: 521:The Sims Social 441:social networks 435:) is a type of 413: 384: 383: 319: 307: 297: 296: 292:Cancelled games 231: 221: 220: 157: 147: 146: 86:Electronic game 54: 28: 23: 22: 15: 12: 11: 5: 3675: 3665: 3664: 3659: 3654: 3649: 3644: 3627: 3626: 3623: 3622: 3620: 3619: 3614: 3612:Social network 3609: 3608: 3607: 3602: 3597: 3587: 3582: 3577: 3572: 3566: 3564: 3560: 3559: 3557: 3556: 3551: 3546: 3541: 3535: 3533: 3525: 3524: 3519: 3518: 3511: 3504: 3496: 3487: 3486: 3484: 3483: 3478: 3476:Viral messages 3473: 3472: 3471: 3466: 3461: 3451: 3446: 3441: 3435: 3433: 3432:Related topics 3429: 3428: 3426: 3425: 3420: 3415: 3410: 3405: 3400: 3395: 3390: 3385: 3380: 3375: 3370: 3365: 3360: 3355: 3350: 3345: 3340: 3335: 3330: 3324: 3322: 3318: 3317: 3315: 3314: 3309: 3307:Social sorting 3304: 3299: 3294: 3289: 3284: 3279: 3274: 3269: 3267:Affinity fraud 3263: 3261: 3257: 3256: 3254: 3253: 3248: 3243: 3238: 3233: 3228: 3223: 3218: 3213: 3208: 3203: 3198: 3193: 3188: 3183: 3178: 3172: 3170: 3164: 3163: 3161: 3160: 3155: 3150: 3145: 3140: 3135: 3130: 3125: 3120: 3115: 3110: 3105: 3103:Social capital 3100: 3095: 3090: 3085: 3080: 3075: 3070: 3064: 3062: 3056: 3055: 3053: 3052: 3047: 3041: 3039: 3033: 3032: 3030: 3029: 3024: 3019: 3014: 3009: 2997: 2991: 2989: 2985: 2984: 2982: 2981: 2980: 2979: 2969: 2964: 2959: 2954: 2948: 2946: 2942: 2941: 2930: 2929: 2922: 2915: 2907: 2900: 2899: 2880:(2): 196–213. 2860: 2823: 2812:(2): 852–861. 2796: 2763: 2732: 2702: 2676: 2645: 2618: 2587: 2561: 2535: 2509: 2483: 2476: 2458: 2431: 2408: 2377: 2351: 2321: 2291: 2256: 2222: 2196: 2170: 2139: 2124: 2096: 2070: 2036: 2034: 2031: 2004:In a study by 1999:strategy guide 1975: 1972: 1945: 1942: 1936: 1931: 1929: 1926: 1920: 1917: 1911: 1908: 1902: 1899: 1889: 1886: 1881: 1878: 1872: 1869: 1842: 1839: 1819: 1818: 1811: 1810: 1781: 1778: 1777: 1776: 1768: 1754: 1750: 1744: 1732: 1731: 1730: 1729: 1724: 1717: 1716: 1715: 1712: 1707: 1706: 1705: 1702: 1699: 1694: 1684: 1683: 1682: 1681: 1674: 1669: 1660: 1658: 1657: 1656: 1653: 1650: 1645: 1635: 1634: 1633: 1632: 1627: 1620: 1618: 1617: 1616: 1613: 1610: 1605: 1595: 1594: 1593: 1592: 1590:LifeSocialGame 1587: 1580: 1579: 1578: 1573: 1572: 1571: 1568: 1565: 1560: 1550: 1549: 1548: 1547: 1545:LifeSocialGame 1542: 1537: 1530: 1529: 1528: 1525: 1522: 1519: 1514: 1513: 1512: 1509: 1506: 1501: 1491: 1490: 1489: 1488: 1481: 1480: 1479: 1474: 1473: 1472: 1469: 1466: 1461: 1451: 1450: 1449: 1448: 1446:LifeSocialGame 1443: 1438: 1431: 1430: 1429: 1424: 1423: 1422: 1419: 1416: 1413: 1408: 1398: 1397: 1396: 1395: 1388: 1381: 1380: 1379: 1376: 1371: 1370: 1369: 1366: 1361: 1351: 1350: 1349: 1348: 1343: 1336: 1335: 1334: 1331: 1328: 1323: 1322: 1321: 1318: 1315: 1310: 1300: 1299: 1298: 1297: 1295:LifeSocialGame 1292: 1287: 1280: 1279: 1278: 1275: 1270: 1269: 1268: 1265: 1260: 1250: 1249: 1248: 1247: 1240: 1233: 1226: 1225: 1224: 1221: 1216: 1215: 1214: 1211: 1208: 1203: 1193: 1192: 1191: 1190: 1188:LifeSocialGame 1185: 1180: 1173: 1172: 1171: 1166: 1165: 1164: 1161: 1158: 1153: 1143: 1142: 1140: 1139: 1138: 1135: 1134:Asynchronicity 1130: 1120: 1119: 1118: 1117: 1110: 1105: 1098: 1097: 1096: 1093: 1090: 1085: 1084: 1083: 1080: 1077: 1074: 1069: 1059: 1058: 1057: 1056: 1053:Lego Star Wars 1049: 1040: 1039: 1038: 1035: 1030: 1029: 1028: 1025: 1024:Asynchronicity 1020: 1010: 1009: 1008: 1007: 1000: 998:LifeSocialGame 995: 988: 987: 986: 981: 980: 979: 976: 971: 961: 960: 959: 958: 956:LifeSocialGame 953: 946: 945: 944: 939: 938: 937: 934: 931: 928: 923: 913: 912: 911: 910: 905: 900: 895: 888: 887: 886: 883: 880: 877: 872: 871: 870: 865: 855: 854: 853: 852: 850:LifeSocialGame 847: 840: 839: 838: 835: 832: 827: 826: 825: 820: 810: 809: 808: 807: 805:LifeSocialGame 802: 795: 786: 785: 784: 781: 778: 775: 774:Asynchronicity 770: 769: 768: 763: 753: 752: 751: 750: 748:LifeSocialGame 745: 736: 735: 734: 729: 728: 727: 724: 721: 716: 706: 705: 704: 703: 702:Social Empires 700: 693: 684: 683: 682: 677: 676: 675: 672: 669: 666: 661: 651: 650: 647: 644: 641: 640:Characteristic 631: 628: 570: 567: 544: 541: 537:Bigpoint Games 476:cross-platform 415: 414: 412: 411: 404: 397: 389: 386: 385: 382: 381: 376: 371: 366: 365: 364: 359: 349: 348: 347: 337: 336: 335: 330: 325: 314: 308: 303: 302: 299: 298: 295: 294: 289: 284: 283: 282: 277: 267: 262: 257: 256: 255: 245: 244: 243: 232: 227: 226: 223: 222: 219: 218: 213: 212: 211: 206: 196: 191: 186: 181: 176: 171: 170: 169: 158: 153: 152: 149: 148: 145: 144: 139: 138: 137: 132: 122: 117: 116: 115: 110: 100: 99: 98: 93: 83: 82: 81: 76: 71: 61: 55: 50: 49: 46: 45: 39: 38: 26: 9: 6: 4: 3: 2: 3674: 3663: 3660: 3658: 3655: 3653: 3650: 3648: 3645: 3643: 3640: 3639: 3637: 3618: 3615: 3613: 3610: 3606: 3603: 3601: 3598: 3596: 3593: 3592: 3591: 3588: 3586: 3583: 3581: 3578: 3576: 3573: 3571: 3568: 3567: 3565: 3561: 3555: 3552: 3550: 3547: 3545: 3542: 3540: 3537: 3536: 3534: 3530: 3526: 3517: 3512: 3510: 3505: 3503: 3498: 3497: 3494: 3482: 3479: 3477: 3474: 3470: 3467: 3465: 3462: 3460: 3457: 3456: 3455: 3452: 3450: 3447: 3445: 3444:Peer pressure 3442: 3440: 3437: 3436: 3434: 3430: 3424: 3421: 3419: 3416: 3414: 3411: 3409: 3406: 3404: 3401: 3399: 3396: 3394: 3391: 3389: 3386: 3384: 3381: 3379: 3376: 3374: 3371: 3369: 3366: 3364: 3361: 3359: 3356: 3354: 3351: 3349: 3346: 3344: 3341: 3339: 3336: 3334: 3331: 3329: 3326: 3325: 3323: 3319: 3313: 3310: 3308: 3305: 3303: 3300: 3298: 3295: 3293: 3292:Narrowcasting 3290: 3288: 3285: 3283: 3280: 3278: 3275: 3273: 3270: 3268: 3265: 3264: 3262: 3258: 3252: 3249: 3247: 3244: 3242: 3239: 3237: 3234: 3232: 3229: 3227: 3224: 3222: 3219: 3217: 3214: 3212: 3209: 3207: 3204: 3202: 3199: 3197: 3194: 3192: 3191:Blockmodeling 3189: 3187: 3184: 3182: 3179: 3177: 3174: 3173: 3171: 3165: 3159: 3156: 3154: 3151: 3149: 3146: 3144: 3141: 3139: 3136: 3134: 3131: 3129: 3126: 3124: 3121: 3119: 3116: 3114: 3111: 3109: 3106: 3104: 3101: 3099: 3096: 3094: 3091: 3089: 3086: 3084: 3081: 3079: 3076: 3074: 3071: 3069: 3066: 3065: 3063: 3057: 3051: 3048: 3046: 3043: 3042: 3040: 3038: 3034: 3028: 3025: 3023: 3020: 3018: 3015: 3013: 3010: 3007: 3006: 3001: 2998: 2996: 2993: 2992: 2990: 2986: 2978: 2975: 2974: 2973: 2970: 2968: 2965: 2963: 2960: 2958: 2955: 2953: 2950: 2949: 2947: 2943: 2939: 2935: 2928: 2923: 2921: 2916: 2914: 2909: 2908: 2905: 2895: 2891: 2887: 2883: 2879: 2875: 2871: 2864: 2845: 2838: 2834: 2827: 2819: 2815: 2811: 2807: 2800: 2781: 2774: 2767: 2756:September 30, 2751: 2747: 2743: 2736: 2720: 2716: 2712: 2706: 2695:September 17, 2690: 2686: 2680: 2664: 2660: 2656: 2649: 2638:September 17, 2633: 2629: 2622: 2606: 2602: 2598: 2591: 2575: 2571: 2565: 2549: 2545: 2539: 2523: 2519: 2513: 2502:September 17, 2497: 2493: 2487: 2479: 2473: 2469: 2462: 2446: 2442: 2435: 2427: 2423: 2419: 2412: 2396: 2392: 2388: 2381: 2365: 2361: 2355: 2339: 2335: 2331: 2325: 2309: 2305: 2301: 2295: 2284:September 10, 2279: 2276:. p. 2. 2275: 2271: 2267: 2260: 2243: 2239: 2238: 2233: 2226: 2210: 2206: 2200: 2184: 2180: 2174: 2158: 2154: 2150: 2143: 2136: 2135: 2128: 2120: 2116: 2115: 2110: 2106: 2100: 2084: 2080: 2074: 2058: 2054: 2053: 2048: 2041: 2037: 2030: 2026: 2024: 2018: 2014: 2011: 2007: 2002: 2000: 1996: 1995: 1990: 1986: 1983:, created by 1982: 1981: 1971: 1969: 1965: 1961: 1956: 1953: 1952: 1941: 1935: 1925: 1916: 1907: 1898: 1895: 1885: 1877: 1871:Virtual goods 1868: 1866: 1865:Empire Avenue 1862: 1858: 1857:Empire Avenue 1854: 1850: 1849: 1848:Empire Avenue 1838: 1835: 1834: 1829: 1828: 1823: 1816: 1813: 1812: 1807: 1804: 1803: 1802: 1799: 1796: 1792: 1789: 1785: 1773: 1769: 1766: 1765: 1760: 1755: 1751: 1748: 1745: 1742: 1739: 1738: 1737: 1728: 1725: 1723: 1720: 1719: 1718: 1714:Social status 1713: 1710: 1709: 1708: 1703: 1700: 1697: 1696: 1695: 1693: 1689: 1686: 1685: 1680: 1679: 1675: 1673: 1672:FrontierVille 1670: 1668: 1667: 1663: 1662: 1661: 1659: 1655:Social status 1654: 1651: 1648: 1647: 1646: 1644: 1640: 1637: 1636: 1631: 1628: 1626: 1625:FrontierVille 1623: 1622: 1621: 1619: 1614: 1611: 1608: 1607: 1606: 1604: 1600: 1597: 1596: 1591: 1588: 1586: 1585:FrontierVille 1583: 1582: 1581: 1576: 1575: 1574: 1569: 1566: 1563: 1562: 1561: 1559: 1555: 1552: 1551: 1546: 1543: 1541: 1538: 1536: 1533: 1532: 1531: 1526: 1523: 1520: 1517: 1516: 1515: 1510: 1507: 1504: 1503: 1502: 1500: 1496: 1493: 1492: 1487: 1484: 1483: 1482: 1477: 1476: 1475: 1470: 1467: 1464: 1463: 1462: 1460: 1456: 1453: 1452: 1447: 1444: 1442: 1439: 1437: 1434: 1433: 1432: 1427: 1426: 1425: 1420: 1417: 1414: 1411: 1410: 1409: 1407: 1403: 1400: 1399: 1394: 1393: 1389: 1387: 1384: 1383: 1382: 1377: 1374: 1373: 1372: 1367: 1364: 1363: 1362: 1360: 1356: 1353: 1352: 1347: 1344: 1342: 1339: 1338: 1337: 1332: 1330:Collaboration 1329: 1326: 1325: 1324: 1319: 1316: 1313: 1312: 1311: 1309: 1305: 1302: 1301: 1296: 1293: 1291: 1288: 1286: 1283: 1282: 1281: 1276: 1273: 1272: 1271: 1266: 1263: 1262: 1261: 1259: 1255: 1252: 1251: 1246: 1245: 1241: 1239: 1238: 1234: 1232: 1231:FrontierVille 1229: 1228: 1227: 1222: 1219: 1218: 1217: 1212: 1209: 1206: 1205: 1204: 1202: 1198: 1195: 1194: 1189: 1186: 1184: 1181: 1179: 1176: 1175: 1174: 1169: 1168: 1167: 1162: 1159: 1156: 1155: 1154: 1152: 1148: 1145: 1144: 1141: 1136: 1133: 1132: 1131: 1129: 1125: 1122: 1121: 1116: 1115: 1111: 1109: 1106: 1104: 1101: 1100: 1099: 1094: 1091: 1088: 1087: 1086: 1081: 1078: 1075: 1072: 1071: 1070: 1068: 1064: 1061: 1060: 1055: 1054: 1050: 1048: 1047: 1046:Pet societies 1043: 1042: 1041: 1036: 1033: 1032: 1031: 1026: 1023: 1022: 1021: 1019: 1015: 1012: 1011: 1006: 1005: 1001: 999: 996: 994: 991: 990: 989: 984: 983: 982: 977: 974: 973: 972: 970: 966: 963: 962: 957: 954: 952: 949: 948: 947: 942: 941: 940: 935: 932: 929: 926: 925: 924: 922: 918: 915: 914: 909: 906: 904: 901: 899: 896: 894: 891: 890: 889: 884: 881: 878: 875: 874: 873: 868: 867: 866: 864: 860: 857: 856: 851: 848: 846: 843: 842: 841: 836: 833: 830: 829: 828: 823: 822: 821: 819: 815: 812: 811: 806: 803: 801: 800: 796: 794: 793: 789: 788: 787: 782: 779: 776: 773: 772: 771: 766: 765: 764: 762: 758: 755: 754: 749: 746: 744: 743: 742:FrontierVille 739: 738: 737: 732: 731: 730: 725: 722: 719: 718: 717: 715: 711: 708: 707: 701: 699: 698: 694: 692: 691: 687: 686: 685: 681:Social status 680: 679: 678: 673: 670: 667: 664: 663: 662: 660: 656: 653: 652: 648: 645: 642: 639: 638: 635: 627: 624: 622: 618: 614: 609: 607: 603: 599: 595: 591: 587: 583: 579: 574: 566: 564: 560: 559: 553: 549: 540: 538: 534: 530: 525: 523: 522: 517: 516: 511: 510: 505: 504: 499: 498: 493: 492: 487: 486: 481: 477: 472: 470: 466: 462: 461:mobile gaming 458: 457:browser games 454: 451:systems with 450: 446: 442: 438: 434: 430: 429:social gaming 426: 422: 410: 405: 403: 398: 396: 391: 390: 388: 387: 380: 377: 375: 372: 370: 367: 363: 360: 358: 355: 354: 353: 350: 346: 343: 342: 341: 338: 334: 331: 329: 326: 324: 321: 320: 318: 315: 313: 310: 309: 306: 301: 300: 293: 290: 288: 285: 281: 278: 276: 273: 272: 271: 268: 266: 263: 261: 258: 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Index

Social-network game

Video games
Platforms
Arcade video game
Console game
Game console
Home console
Handheld console
Electronic game
Audio game
Electronic handheld
Online game
Browser game
Social-network game
Mobile game
PC game
Linux
Mac
Virtual reality game
Genres
Action
Shooter
Action-adventure
Adventure
Casual
Puzzle
Role-playing
Simulation
Sports

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