1798:
ways of gaining gaming capital are not limited to playing games but the games-related productive activities that are appreciated in the player's social circle too. By accumulating gaming capitals, they provide an intrinsic benefit to gamers as there is an avenue to boost their accomplishment and showcase their expertise of the game. The achievements are visible to their network of friends. Gaming capitals are a way for developers to increase replay value provides extended play time, and players get more value from the game.
35:
2013:
friends to depend on them for additional gaming support. In doing so, several users have become more prone to being victims of data, identity theft, account hijacking, and other issues. The spammer's action here, however, does not constitute as abuse since it is typically the user who adds the spammer on their end. As such, the spammer's account cannot be suspended by a social network.
1915:
example, in a game where you run a restaurant, you might be asked to collect ingredients to make a
Starbucks Frappuccino, and receive in-game rewards for doing so. As these product placement deals are non-standard, they are largely charged with a production fee, which can be $ 350,000 to $ 750,000 depending on the type of placement and the popularity of the game.
1914:
A brand or product will be injected in a game in some way. Due to the variety of ways in which product placement can be accomplished in any media, and because the category is nascent, this category is not standardized at all, but some examples include branded in-game goods or even in-game quests. For
1905:
Videos are the ad format with the most revenue per view. They tend to be higher-priced, either by CPMs ($ 35+ CPM in social games) or cost-per-completed-view. According to studies, video ads result in highest brand recall thus a good return on investment for advertisers. Video ads are shown either in
1797:
Players are encouraged to earn different badges, trophies, and accolades that indicate their progress and accomplishments. Some achievements are unlocked just by advancing in the game while others may significantly alter the rationale behind the game and require extensive investment from players. The
1875:
Gamers will be able to purchase in game items like power-ups, avatar accessories, or decorative items users purchase within the game itself. This is realized by monetize products that do not technically exist. Virtual goods account for over 90% of all revenue generated by the world's top social game
2020:
Some critics have also claimed that social networking games have caused the numbers of fake profiles to rise. Creating a fake profile can be advantageous if the game, for example, offers rewards whenever a user introduces the game to their friends. By inviting the fake profile to play the game, the
2016:
Social networking gamers are also susceptible to unwanted charges. For instance, some of these games offer virtual currency if the player fills out a survey. After completing the survey, users are asked to type down their phone number, then wait for a text message that will give them a PIN to enter
1954:
was developed to create awareness of Disney's theme parks and also promote conservation. The gameplay is divided evenly between two main elements, finding hidden object and large assortment of animals, and also includes simulation for players to build their own nature preserve. Players are expected
1790:
The games assign specific goals for users to achieve. As they advance in the game, the goals become more challenging and time-consuming. They also provide frequent feedback with their performance. Every action will translate towards a certain goal that will be used to attain higher gaming capitals.
2012:
by 50 percent in social media platforms. This is made possible through hackers creating fake profiles and relying on bots to send spam messages to other users via social gaming applications. Many of these users who receive the messages willingly add the spammers' fake profiles into their circle of
1939:
Applications that are built once, then individualized and licensed again and again. Developer can create a quality app focused on fun while leaving the edges of the game open for branding. This allows developers to market their game to companies that can find new and interesting ways to bond with,
1923:
Another form of advertising that is prevalent in many social games are lead generation offers. In this form of advertising, companies, usually from different industries, aim to convince players to sign up for their goods or services and in exchange, players will receive virtual gifts or advance in
2028:
One of the more popular genres to social games are those that imitate gambling activities which are free to play and easily accessible through a social network. However, the similarity these games have with gambling has also created a debate about whether or not social games need to be regulated.
547:
As of 2010, it was reported that 55 percent of the social network gaming demographic in the United States consisted of women while in the United
Kingdom, women made up nearly 60 percent of the demographic. In addition, most social gamers were around the 30 to 59 age range, with the average social
1756:
a lack of victory conditions: there are generally no victory conditions since most developers count on users playing their games often. The game never ends and no one is ever declared winner. Instead, many casual games have "quests" or "missions" for players to complete. This is not true for
1752:
community, as one of the most distinct features of social video games is in leveraging the player's social network. Quests or game goals may only be possible if a player "shares" with friends connected by the social network hosting the game or gets them to play, as well as "neighbors" or
1896:
within social networks tend to be where ad response is low, they tend to be priced at bottom-of-the-barrel CPMs of around $ 2. However, because social games generate so many page views, they are the biggest part of advertising revenue for the social gaming industry.
2017:
into a site and will finally give them their results. By entering the PIN into the site, they are subscribed to some service—such as ones that provide horoscope forecasts—are charged for it, and may not be aware of it unless they have carefully read the fine print.
1808:
refers to society's willingness to approve or condone certain behavior. Collecting is about channeling one's materialistic desires into more meaningful pursuits. Game achievements serve a similar purpose, allowing players to justify the hours spent playing the
1987:, was developed to highlight social games' most exploitative and abusive aspects. The game requires users to click on a picture of a cow every 6 hours to earn points. It also prompts users to encourage friends to join in to help them gain more points.
1774:
which players usually must purchase with real-world money. With the in-game currency, players can buy upgrades that would otherwise take much longer to earn through in-game achievements. In many cases, some upgrades are only available with the virtual
1836:
require users to wait a certain time period before their "energy bars" replenish. Without energy, they are unable to conduct any form of action. Gamers are forced to wait and return after their energy replenishes to continue playing.
551:
Social gaming may appeal more to the older demographic because it is free, easier to advance through in a short period of time, does not involve as much violence as traditional video games, and is easier to grasp.
2021:
user can trick the games' point-based system into thinking that they are actually helping the game gain popularity and in return, they may receive rewards from the game. Social networking sites such as
1906:
in-game interstitials (e.g. when the game is loading a new screen) or through incentive-based advertising, i.e. you will get either an in-game reward or
Facebook credits for watching an advertisement.
626:
Where social network video games diverged from traditional game development was the combination of real-time analytics, to continuously optimize game mechanics to drive growth, revenue and engagement.
1817:
Gathering and controlling meaningful objects or experiences can work to gain one an improved sense of self. The collector's goal to complete a collection is symbolically about completing the self too.
1784:
Since social network games are often less challenging than console games and they have relatively shorter game play, they use different techniques to stretch game play and tools to retain users.
3003:
2178:
2547:
1955:
to work with friends to collect the necessary materials to grow their habitat, while the hidden object element set players to compete for the highest score in their social setting.
1950:
2029:
Several policymakers from various countries—Australia, Belgium, Spain, and the United
Kingdom—have shown concern about the potential and negative impact these games could cause.
1958:
Some large established video games developers are acquiring small operators to capitalize on the social gaming industry. The Walt Disney
Company purchased social game developer
2521:
2631:
2569:
2779:
2662:
3049:
2684:
2417:
1832:
2277:
2131:
Workshop: Game Design for Social
Networks, Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era by Aki Järvinen from
1845:
Social network games frequently monetize based on virtual good transactions, but other games are emerging that utilize newer economic models. An example of is
2604:
3604:
2718:
1876:
developers. Designers optimize user experience through additional gameplay, missions, and quests, without having to worry about overhead or unused stock.
482:
company Star Arcade. Social network games are amongst the most popular games played in the world, with several products with tens of millions of players.
2056:
1933:
2444:
1997:, yet fifty-six thousand users played it at its peak. The community also evolved and spawned similar games, garnered critical reviews and even gained a
2394:
1749:, which video game mechanics such as achievements and points are applied to those experienced when playing games in order to motivate and engage users.
286:
279:
2082:
3594:
3513:
264:
2836:
2156:
3599:
2182:
2108:
259:
2543:
2204:
1859:, a player's worth is linked to his or her social media influence and activity, as well as that of the other players he or she has invested
2924:
252:
2307:
2517:
467:, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and
2749:
634:
The following table outlines common characteristics of social games, mentioned by Björk at the 2010 GCO Games
Convention Online:
269:
2627:
2573:
2363:
2241:
361:
2772:
3506:
2654:
2475:
406:
2688:
2425:
1948:
Large established corporations are using social gaming to build brand awareness and engagement. The Walt Disney
Company's
17:
2265:
3448:
3044:
2491:
2337:
3589:
34:
3499:
3235:
3157:
592:. When mobile games moved to mobile, social game front ends were developed using mobile platform technologies like
247:
2596:
3185:
3087:
2917:
1391:
274:
2710:
291:
2440:
2046:
3026:
2386:
2078:
3651:
3584:
3097:
3011:
2956:
2837:"Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications"
601:
3579:
3240:
3122:
616:
593:
3656:
3327:
3180:
3016:
2999:
2910:
235:
2843:
344:
240:
3463:
3387:
3200:
3137:
3127:
3036:
2148:
1558:
Players perform actions to help others under the assumption that they later will be helped in return
399:
3641:
3412:
3397:
2118:
1740:
327:
322:
95:
3357:
3347:
3142:
2208:
193:
73:
3392:
3230:
3117:
3112:
3107:
3092:
3082:
2994:
1863:
in. This game design promotes social media interaction as a means to attaining higher value in
1852:
351:
304:
2869:
1743:
gameplay, which allows rules to be resolved without needing players to play at the same time.
3661:
3646:
3332:
3276:
3210:
3021:
1236:
332:
198:
173:
78:
3616:
3438:
3377:
3286:
3175:
3077:
2299:
392:
316:
228:
141:
2441:"Principles and patterns of social games: Where's the difference compared to other games?"
463:
took off, the games moved to mobile as well. While they share many aspects of traditional
8:
3402:
3250:
3195:
3152:
3132:
2804:
Shin, Dong-Hee; Shin, Youn-Joo (March 2011). "Why do people play social network games?".
1308:
Actions that have only explicit benefits for somebody else than is performing the action
562:
368:
311:
215:
112:
3372:
3367:
3362:
3352:
3342:
3205:
3072:
2889:
2741:
68:
3538:
3480:
3337:
3271:
3245:
3215:
3067:
2976:
2893:
2471:
2359:
1677:
1243:
1128:
Games making use of other players' game instances to provide input to the game state
1113:
1003:
514:
484:
339:
203:
188:
58:
2231:
2025:
eliminates fake profiles if and only if these profiles are reported by other users.
3468:
3422:
3417:
2951:
2902:
2881:
2813:
2273:
1771:
373:
154:
2870:"A taxonomy of gambling and casino games via social media and online technologies"
3458:
3311:
3301:
3296:
3281:
2885:
2133:
1963:
1860:
520:
85:
51:
3475:
3306:
3266:
3102:
2961:
2933:
2832:
1998:
1052:
536:
475:
440:
178:
2817:
1018:
Designed support to handle players entering and leaving ongoing game sessions
576:
The client in the web era was implemented with a mix of web technologies like
3635:
3443:
3291:
3190:
2966:
1847:
741:
468:
460:
119:
2495:
921:
Players are encouraged to return frequently to a certain part of game space
3574:
3569:
3543:
3453:
3225:
2937:
2329:
2104:
1855:
where players buy and sell shares of each other's social network worth. In
1746:
1692:
Some actions within a game has pre-defined effects outside the game system
798:
456:
448:
444:
378:
166:
129:
107:
63:
3491:
1067:
Parts of the game space that only a single player can manipulate directly
714:
Game state is independent from individual players' game and play sessions
3548:
2179:"Star Arcade launches world's first Facebook-to-Mobile multi player game"
2005:
1979:
1826:
1045:
597:
577:
452:
436:
356:
208:
183:
161:
102:
2655:"Disney Social Games Creates First Facebook Game With Theme Park Tie-In"
455:
gameplay mechanics. Social network games were originally implemented as
3382:
3220:
3147:
2868:
Gainsbury, Sally; Hing, Nerilee; Delfabbro, Paul; King, Daniel (2014).
2544:"Empire Avenue creates a stock market to measure your social influence"
1984:
1758:
689:
589:
555:
Other games target certain demographics that use social media, such as
508:
490:
464:
134:
90:
42:
1884:
The following are common ways of advertising in social network games:
1603:
Trying to influence another placer's actions based upon moral grounds
1151:
Changing or rearranging game elements to form more complex structures
611:
The back-end was a mix of programming languages and systems including
2051:
1993:
1893:
1665:
1459:
Game events are broadcast in a medium where others can perceive them
791:
696:
659:
Information regarding players' game instances are publicly available
502:
1359:
Players can receive help in games by actions from those not playing
527:
Major companies that made or published social network games include
478:"Facebook-to-Mobile" social network game was developed in 2011 by a
2236:
2022:
2009:
1763:
761:
Game time progresses according to real time, but in discrete steps
557:
496:
1991:
was clearly designed to ridicule other social media games such as
818:
Game play events initiated by specific real time events occurring
3553:
1959:
1499:
Compound actions that require several players to perform actions
479:
124:
1736:
A social network game may employ any of the following features:
2971:
1967:
969:
The need to perform a certain task considered easy repeatedly
2685:"Disney Buys Playdom For Up To $ 763.2 Million — paidContent"
1643:
Players can pay real currency to gain some in-game advantage
620:
605:
581:
532:
528:
573:
A social network video game is a client-server application.
2628:"Why Social Media Gaming Is Big Business for Your Business"
2113:
3050:
List of virtual communities with more than 1 million users
2867:
1406:
The use of inviting new players to a game as game actions
612:
585:
524:
are more recent examples of popular social network game.
863:
Rules of a game instance change as gameplay takes place
2468:
Game On: Energize Your
Business with Social Media Games
2300:"提督100万人突破、そして島田フミカネ氏による航空母艦も実装決定! ─ 『艦これ』秋のイベントも実施準備中"
2232:"Social network games catch the eye of computer giants"
1943:
1258:
Temporary access to other players' private game spaces
500:
were some of the first successful games of this genre.
2518:"Empire Avenue, the stockmarket where YOU'RE for sale"
2418:"Dude, 'Pot Farm' is totally 'FarmVille' for stoners"
2932:
2008:, it was shown that social games increase spam and
2830:
2207:. Consumer Lab / McCann Worldgroup. Archived from
1201:The management of game resources for its own sake
3633:
2687:. Paidcontent.org. July 28, 2010. Archived from
2597:"Social Games: How The Big Three Make Millions"
2742:"Storyboard Podcast: The Curse of Cow Clicker"
561:creating a community by involving elements of
3507:
2918:
2387:"Average Social Gamer Is a 43-Year-Old Woman"
400:
2229:
3521:
2625:
2270:The 15 Most Influential Games of the Decade
1801:Motivation for collecting gaming capitals:
568:
3514:
3500:
2925:
2911:
407:
393:
2594:
2415:
1918:
2803:
2652:
2510:
2443:. Leipzig: GCO Games Convention Online.
2103:
1970:Games for $ 750.0 million in July 2011.
1887:
1779:
2773:"Facebook – Another breach in the wall"
2595:Arrington, Michael (October 26, 2009).
2550:from the original on September 18, 2010
2536:
14:
3634:
2752:from the original on December 22, 2016
2465:
2459:
2340:from the original on November 23, 2013
2263:
2149:"The Future of Social Games is Mobile"
3495:
2906:
2785:from the original on December 5, 2010
2721:from the original on October 18, 2017
2711:"Electronic Arts to Buy PopCap Games"
2438:
2244:from the original on October 27, 2014
2205:"First Multi-player Game On Facebook"
2085:from the original on January 22, 2016
2079:"Scale of Impact-Social Games Online"
2280:from the original on October 2, 2011
2159:from the original on October 5, 2011
2044:
1944:Social gaming as corporate promotion
1932:
1909:
1124:Massively single-player online games
629:
2739:
2665:from the original on March 29, 2012
2524:from the original on April 29, 2011
2264:Kohler, Chris (December 24, 2009).
2146:
1940:expand, or sell to their audience.
423:(sometimes simply referred to as a
24:
3045:List of social networking services
2770:
2634:from the original on June 26, 2012
2607:from the original on June 17, 2014
2447:from the original on July 30, 2012
2384:
2366:from the original on June 29, 2018
2109:"The Odd Popularity of Mafia Wars"
2059:from the original on June 23, 2014
25:
3673:
2653:Gaudiosi, John (March 26, 2012).
2397:from the original on May 31, 2014
2310:from the original on July 1, 2014
3236:Social network analysis software
3158:Virtual collective consciousness
2470:. Wiley. pp. 27–29, 39–40.
2181:. WirelessDuniya. Archived from
1870:
33:
3088:Organizational network analysis
2861:
2824:
2797:
2764:
2733:
2703:
2677:
2646:
2626:Lori Taylor (August 12, 2010).
2619:
2588:
2562:
2484:
2432:
2409:
2378:
2352:
2322:
2292:
1951:Disney Animal Kingdom Explorers
1840:
542:
2874:International Gambling Studies
2257:
2230:Zoe Kleinman (November 2009).
2223:
2197:
2171:
2147:Kim, Ryan (October 12, 2010).
2140:
2125:
2097:
2071:
2047:"The Social Network Game Boom"
2045:Chen, Sande (April 29, 2009).
2038:
1927:
1879:
1392:Who Wants to Be a Millionaire?
13:
1:
3027:Personal knowledge networking
2032:
1478:Broadcasting ephemeral events
1455:Extra-game event broadcasting
1428:Extra-game event broadcasting
1378:Extra-game event broadcasting
1365:Broadcasting ephemeral events
1277:Massively single-player games
1095:Massively single-player games
3098:Social aspects of television
3012:Enterprise social networking
2886:10.1080/14459795.2014.890634
1973:
1900:
1761:-like social games, such as
7:
3241:Social networking potential
3123:Social media and psychology
2806:Computers in Human Behavior
1822:Events timed to real world:
1704:Purchasable game advantages
1639:Purchasable game advantages
1527:Purchasable game advantages
10:
3678:
3328:Algorithmic radicalization
3017:Enterprise social software
3000:Distributed social network
2831:Nazir, Atif; Raza, Saqib;
1073:Difficulty and punishments
975:Difficulty and punishments
869:Events timed to real world
814:Events timed to real world
548:gamer being 43 years old.
260:Longest-running franchises
3562:
3531:
3527:
3431:
3388:Six degrees of separation
3320:
3259:
3201:Collaborative consumption
3166:
3138:Social media optimization
3128:Social media intelligence
3058:
3035:
2987:
2944:
2818:10.1016/j.chb.2010.11.010
2630:. Social Media Examiner.
2416:Benedetti, Wendy (2011).
1962:for $ 763.0 million, and
1649:Difficulty and punishment
1207:Difficulty and punishment
927:Catching ephemeral events
834:Evolving game play design
447:. They typically feature
270:Games considered the best
3413:Suicide and the Internet
3398:Social media and suicide
2494:. TamPub. Archived from
978:Encouraged return visits
917:Encouraged return visits
879:Encouraged return visits
859:Evolving gameplay design
837:Encouraged return visits
655:Public player statistics
569:Technology and platforms
265:Most-played mobile games
3522:Video games by platform
3358:Friending and following
3348:Consequential strangers
3143:Social network analysis
2570:"How Zynga Makes Money"
2266:"14. Happy Farm (2008)"
1688:Extra–game consequences
1346:D&D Tiny Adventures
671:Global high score lists
439:that is played through
3393:Social media addiction
3231:Social media analytics
3118:Social identity theory
3113:Social exchange theory
3108:Social data revolution
3093:Small-world experiment
2995:Corporate social media
2835:; Burkhard, Schipper.
2771:George, Lucian Petre.
2659:The Hollywood Reporter
1924:the game as a reward.
1919:Lead generation offers
1853:virtual stock exchange
1824:Popular games such as
1079:Persistent Game Worlds
1027:Persistent game worlds
767:Persistent game worlds
710:Persistent game worlds
3333:Community recognition
3277:Collaborative finance
3211:Lateral communication
3022:Mobile social network
2546:. February 24, 2010.
2336:. November 14, 2013.
2121:on November 10, 2009.
1888:Banner advertisements
1780:Engagement strategies
1652:Collaborative actions
1570:Collaborative actions
1495:Collaborative actions
1317:Free gift inventories
3563:Related technologies
3439:Friendship recession
3378:Information overload
3287:Influencer marketing
3176:Account verification
3083:Interpersonal bridge
3078:Attention inequality
2498:on November 15, 2012
2466:Radoff, Jon (2011).
2428:on January 28, 2013.
2330:"艦これをパズドラと並べないでください"
2306:. October 10, 2013.
2081:. January 20, 2016.
1698:Inherent sociability
1612:Inherent sociability
1564:Inherent sociability
1518:Symbolic physicality
1505:Inherent sociability
1412:Inherent sociability
1375:Symbolic physicality
1333:Expected reciprocity
1314:Inherent sociability
1264:Inherent sociability
142:Virtual reality game
3652:Social casual games
3408:Social network game
3403:Social invisibility
3251:Structural cohesion
3196:Collaboration graph
3153:Structural endogamy
3133:Social media mining
1615:Delayed reciprocity
1554:Delayed reciprocity
1524:Delayed reciprocity
1267:Private game spaces
1163:Private game spaces
1137:Private game spaces
1063:Private game spaces
563:cannabis subculture
421:social network game
113:Social-network game
96:Electronic handheld
27:Type of online game
18:Social-network game
3532:Hardware platforms
3373:Internet addiction
3368:Influence-for-hire
3363:Friendship paradox
3353:Friend of a friend
3343:Computer addiction
3206:Giant Global Graph
3073:Assortative mixing
2715:The New York Times
2691:on January 6, 2013
2439:Björk, S. (2010).
1815:2. Self-extension:
1806:1. Legitimization:
1701:Altruistic actions
1567:Altruistic actions
1508:Altruistic actions
1368:Altruistic actions
1304:Altruistic actions
777:Asynchronous games
643:Potential enablers
433:online social game
287:Negative reception
248:Best-selling games
3657:Video game genres
3629:
3628:
3625:
3624:
3585:Geolocation-based
3554:Personal computer
3489:
3488:
3481:Virtual community
3338:Complex contagion
3272:Attention economy
3246:Social television
3216:Reputation system
3068:Ambient awareness
2740:Mattise, Nathan.
2717:. July 12, 2011.
2520:. July 26, 2010.
2477:978-0-470-93626-9
2385:Ingram, Matthew.
2362:. June 21, 2018.
2211:on March 24, 2014
1934:White label games
1910:Product placement
1867:market rankings.
1788:Continuous goals:
1734:
1733:
1678:Kantai Collection
1244:Kantai Collection
1114:Kantai Collection
1004:Kantai Collection
885:Red queen dilemma
783:Encouraged return
630:Distinct features
565:in its gameplay.
515:Kantai Collection
485:(Lil) Green Patch
425:social media game
417:
416:
59:Arcade video game
16:(Redirected from
3669:
3529:
3528:
3516:
3509:
3502:
3493:
3492:
3469:Social profiling
3423:Viral phenomenon
3186:Change detection
2927:
2920:
2913:
2904:
2903:
2898:
2897:
2865:
2859:
2858:
2856:
2854:
2849:on April 1, 2011
2848:
2842:. Archived from
2841:
2828:
2822:
2821:
2801:
2795:
2794:
2792:
2790:
2784:
2777:
2768:
2762:
2761:
2759:
2757:
2737:
2731:
2730:
2728:
2726:
2707:
2701:
2700:
2698:
2696:
2681:
2675:
2674:
2672:
2670:
2650:
2644:
2643:
2641:
2639:
2623:
2617:
2616:
2614:
2612:
2592:
2586:
2585:
2583:
2581:
2576:on June 25, 2012
2572:. Archived from
2566:
2560:
2559:
2557:
2555:
2540:
2534:
2533:
2531:
2529:
2514:
2508:
2507:
2505:
2503:
2488:
2482:
2481:
2463:
2457:
2456:
2454:
2452:
2436:
2430:
2429:
2424:. Archived from
2413:
2407:
2406:
2404:
2402:
2382:
2376:
2375:
2373:
2371:
2360:"Facebook Games"
2356:
2350:
2349:
2347:
2345:
2326:
2320:
2319:
2317:
2315:
2296:
2290:
2289:
2287:
2285:
2261:
2255:
2253:
2251:
2249:
2227:
2221:
2220:
2218:
2216:
2201:
2195:
2194:
2192:
2190:
2175:
2169:
2168:
2166:
2164:
2144:
2138:
2129:
2123:
2122:
2117:. Archived from
2101:
2095:
2094:
2092:
2090:
2075:
2069:
2068:
2066:
2064:
2042:
1861:virtual currency
1795:Gaming capitals:
1772:virtual currency
1722:Lil' Green Patch
1711:Static relations
1609:Ephemeral events
1418:Drop-in/drop-out
1415:Static relations
1274:Ephemeral events
1220:Static relations
1082:Drop-In/Drop-Out
1037:Ephemeral events
1014:Drop-in/drop-out
936:Tick-based games
930:Continuous goals
876:Ephemeral events
831:Ephemeral events
824:Tick-based games
757:Tick-based games
733:Tick-based games
720:Static relations
668:Ephemeral events
665:Static relations
637:
636:
409:
402:
395:
275:Game of the Year
241:highest-grossing
174:Action-adventure
79:Handheld console
37:
30:
29:
21:
3677:
3676:
3672:
3671:
3670:
3668:
3667:
3666:
3642:Social networks
3632:
3631:
3630:
3621:
3617:Virtual reality
3558:
3523:
3520:
3490:
3485:
3459:Online identity
3427:
3316:
3312:Viral marketing
3302:Social commerce
3297:Sharing economy
3282:Creator economy
3255:
3168:
3162:
3060:
3054:
3031:
2983:
2940:
2934:Social networks
2931:
2901:
2866:
2862:
2852:
2850:
2846:
2839:
2833:Chuah, Chen-Nee
2829:
2825:
2802:
2798:
2788:
2786:
2782:
2778:. Bitdefender.
2775:
2769:
2765:
2755:
2753:
2738:
2734:
2724:
2722:
2709:
2708:
2704:
2694:
2692:
2683:
2682:
2678:
2668:
2666:
2651:
2647:
2637:
2635:
2624:
2620:
2610:
2608:
2593:
2589:
2579:
2577:
2568:
2567:
2563:
2553:
2551:
2542:
2541:
2537:
2527:
2525:
2516:
2515:
2511:
2501:
2499:
2490:
2489:
2485:
2478:
2464:
2460:
2450:
2448:
2437:
2433:
2414:
2410:
2400:
2398:
2383:
2379:
2369:
2367:
2358:
2357:
2353:
2343:
2341:
2328:
2327:
2323:
2313:
2311:
2298:
2297:
2293:
2283:
2281:
2262:
2258:
2247:
2245:
2228:
2224:
2214:
2212:
2203:
2202:
2198:
2188:
2186:
2185:on July 9, 2014
2177:
2176:
2172:
2162:
2160:
2145:
2141:
2130:
2126:
2102:
2098:
2088:
2086:
2077:
2076:
2072:
2062:
2060:
2043:
2039:
2035:
1976:
1964:Electronic Arts
1946:
1937:
1930:
1921:
1912:
1903:
1890:
1882:
1873:
1843:
1782:
1690:
1641:
1601:
1556:
1497:
1471:Non-player help
1457:
1421:Non-player help
1404:
1357:
1355:Non-player help
1327:Non-player help
1306:
1256:
1199:
1149:
1126:
1065:
1016:
967:
919:
861:
816:
759:
712:
657:
632:
571:
545:
521:The Sims Social
441:social networks
435:) is a type of
413:
384:
383:
319:
307:
297:
296:
292:Cancelled games
231:
221:
220:
157:
147:
146:
86:Electronic game
54:
28:
23:
22:
15:
12:
11:
5:
3675:
3665:
3664:
3659:
3654:
3649:
3644:
3627:
3626:
3623:
3622:
3620:
3619:
3614:
3612:Social network
3609:
3608:
3607:
3602:
3597:
3587:
3582:
3577:
3572:
3566:
3564:
3560:
3559:
3557:
3556:
3551:
3546:
3541:
3535:
3533:
3525:
3524:
3519:
3518:
3511:
3504:
3496:
3487:
3486:
3484:
3483:
3478:
3476:Viral messages
3473:
3472:
3471:
3466:
3461:
3451:
3446:
3441:
3435:
3433:
3432:Related topics
3429:
3428:
3426:
3425:
3420:
3415:
3410:
3405:
3400:
3395:
3390:
3385:
3380:
3375:
3370:
3365:
3360:
3355:
3350:
3345:
3340:
3335:
3330:
3324:
3322:
3318:
3317:
3315:
3314:
3309:
3307:Social sorting
3304:
3299:
3294:
3289:
3284:
3279:
3274:
3269:
3267:Affinity fraud
3263:
3261:
3257:
3256:
3254:
3253:
3248:
3243:
3238:
3233:
3228:
3223:
3218:
3213:
3208:
3203:
3198:
3193:
3188:
3183:
3178:
3172:
3170:
3164:
3163:
3161:
3160:
3155:
3150:
3145:
3140:
3135:
3130:
3125:
3120:
3115:
3110:
3105:
3103:Social capital
3100:
3095:
3090:
3085:
3080:
3075:
3070:
3064:
3062:
3056:
3055:
3053:
3052:
3047:
3041:
3039:
3033:
3032:
3030:
3029:
3024:
3019:
3014:
3009:
2997:
2991:
2989:
2985:
2984:
2982:
2981:
2980:
2979:
2969:
2964:
2959:
2954:
2948:
2946:
2942:
2941:
2930:
2929:
2922:
2915:
2907:
2900:
2899:
2880:(2): 196–213.
2860:
2823:
2812:(2): 852–861.
2796:
2763:
2732:
2702:
2676:
2645:
2618:
2587:
2561:
2535:
2509:
2483:
2476:
2458:
2431:
2408:
2377:
2351:
2321:
2291:
2256:
2222:
2196:
2170:
2139:
2124:
2096:
2070:
2036:
2034:
2031:
2004:In a study by
1999:strategy guide
1975:
1972:
1945:
1942:
1936:
1931:
1929:
1926:
1920:
1917:
1911:
1908:
1902:
1899:
1889:
1886:
1881:
1878:
1872:
1869:
1842:
1839:
1819:
1818:
1811:
1810:
1781:
1778:
1777:
1776:
1768:
1754:
1750:
1744:
1732:
1731:
1730:
1729:
1724:
1717:
1716:
1715:
1712:
1707:
1706:
1705:
1702:
1699:
1694:
1684:
1683:
1682:
1681:
1674:
1669:
1660:
1658:
1657:
1656:
1653:
1650:
1645:
1635:
1634:
1633:
1632:
1627:
1620:
1618:
1617:
1616:
1613:
1610:
1605:
1595:
1594:
1593:
1592:
1590:LifeSocialGame
1587:
1580:
1579:
1578:
1573:
1572:
1571:
1568:
1565:
1560:
1550:
1549:
1548:
1547:
1545:LifeSocialGame
1542:
1537:
1530:
1529:
1528:
1525:
1522:
1519:
1514:
1513:
1512:
1509:
1506:
1501:
1491:
1490:
1489:
1488:
1481:
1480:
1479:
1474:
1473:
1472:
1469:
1466:
1461:
1451:
1450:
1449:
1448:
1446:LifeSocialGame
1443:
1438:
1431:
1430:
1429:
1424:
1423:
1422:
1419:
1416:
1413:
1408:
1398:
1397:
1396:
1395:
1388:
1381:
1380:
1379:
1376:
1371:
1370:
1369:
1366:
1361:
1351:
1350:
1349:
1348:
1343:
1336:
1335:
1334:
1331:
1328:
1323:
1322:
1321:
1318:
1315:
1310:
1300:
1299:
1298:
1297:
1295:LifeSocialGame
1292:
1287:
1280:
1279:
1278:
1275:
1270:
1269:
1268:
1265:
1260:
1250:
1249:
1248:
1247:
1240:
1233:
1226:
1225:
1224:
1221:
1216:
1215:
1214:
1211:
1208:
1203:
1193:
1192:
1191:
1190:
1188:LifeSocialGame
1185:
1180:
1173:
1172:
1171:
1166:
1165:
1164:
1161:
1158:
1153:
1143:
1142:
1140:
1139:
1138:
1135:
1134:Asynchronicity
1130:
1120:
1119:
1118:
1117:
1110:
1105:
1098:
1097:
1096:
1093:
1090:
1085:
1084:
1083:
1080:
1077:
1074:
1069:
1059:
1058:
1057:
1056:
1053:Lego Star Wars
1049:
1040:
1039:
1038:
1035:
1030:
1029:
1028:
1025:
1024:Asynchronicity
1020:
1010:
1009:
1008:
1007:
1000:
998:LifeSocialGame
995:
988:
987:
986:
981:
980:
979:
976:
971:
961:
960:
959:
958:
956:LifeSocialGame
953:
946:
945:
944:
939:
938:
937:
934:
931:
928:
923:
913:
912:
911:
910:
905:
900:
895:
888:
887:
886:
883:
880:
877:
872:
871:
870:
865:
855:
854:
853:
852:
850:LifeSocialGame
847:
840:
839:
838:
835:
832:
827:
826:
825:
820:
810:
809:
808:
807:
805:LifeSocialGame
802:
795:
786:
785:
784:
781:
778:
775:
774:Asynchronicity
770:
769:
768:
763:
753:
752:
751:
750:
748:LifeSocialGame
745:
736:
735:
734:
729:
728:
727:
724:
721:
716:
706:
705:
704:
703:
702:Social Empires
700:
693:
684:
683:
682:
677:
676:
675:
672:
669:
666:
661:
651:
650:
647:
644:
641:
640:Characteristic
631:
628:
570:
567:
544:
541:
537:Bigpoint Games
476:cross-platform
415:
414:
412:
411:
404:
397:
389:
386:
385:
382:
381:
376:
371:
366:
365:
364:
359:
349:
348:
347:
337:
336:
335:
330:
325:
314:
308:
303:
302:
299:
298:
295:
294:
289:
284:
283:
282:
277:
267:
262:
257:
256:
255:
245:
244:
243:
232:
227:
226:
223:
222:
219:
218:
213:
212:
211:
206:
196:
191:
186:
181:
176:
171:
170:
169:
158:
153:
152:
149:
148:
145:
144:
139:
138:
137:
132:
122:
117:
116:
115:
110:
100:
99:
98:
93:
83:
82:
81:
76:
71:
61:
55:
50:
49:
46:
45:
39:
38:
26:
9:
6:
4:
3:
2:
3674:
3663:
3660:
3658:
3655:
3653:
3650:
3648:
3645:
3643:
3640:
3639:
3637:
3618:
3615:
3613:
3610:
3606:
3603:
3601:
3598:
3596:
3593:
3592:
3591:
3588:
3586:
3583:
3581:
3578:
3576:
3573:
3571:
3568:
3567:
3565:
3561:
3555:
3552:
3550:
3547:
3545:
3542:
3540:
3537:
3536:
3534:
3530:
3526:
3517:
3512:
3510:
3505:
3503:
3498:
3497:
3494:
3482:
3479:
3477:
3474:
3470:
3467:
3465:
3462:
3460:
3457:
3456:
3455:
3452:
3450:
3447:
3445:
3444:Peer pressure
3442:
3440:
3437:
3436:
3434:
3430:
3424:
3421:
3419:
3416:
3414:
3411:
3409:
3406:
3404:
3401:
3399:
3396:
3394:
3391:
3389:
3386:
3384:
3381:
3379:
3376:
3374:
3371:
3369:
3366:
3364:
3361:
3359:
3356:
3354:
3351:
3349:
3346:
3344:
3341:
3339:
3336:
3334:
3331:
3329:
3326:
3325:
3323:
3319:
3313:
3310:
3308:
3305:
3303:
3300:
3298:
3295:
3293:
3292:Narrowcasting
3290:
3288:
3285:
3283:
3280:
3278:
3275:
3273:
3270:
3268:
3265:
3264:
3262:
3258:
3252:
3249:
3247:
3244:
3242:
3239:
3237:
3234:
3232:
3229:
3227:
3224:
3222:
3219:
3217:
3214:
3212:
3209:
3207:
3204:
3202:
3199:
3197:
3194:
3192:
3191:Blockmodeling
3189:
3187:
3184:
3182:
3179:
3177:
3174:
3173:
3171:
3165:
3159:
3156:
3154:
3151:
3149:
3146:
3144:
3141:
3139:
3136:
3134:
3131:
3129:
3126:
3124:
3121:
3119:
3116:
3114:
3111:
3109:
3106:
3104:
3101:
3099:
3096:
3094:
3091:
3089:
3086:
3084:
3081:
3079:
3076:
3074:
3071:
3069:
3066:
3065:
3063:
3057:
3051:
3048:
3046:
3043:
3042:
3040:
3038:
3034:
3028:
3025:
3023:
3020:
3018:
3015:
3013:
3010:
3007:
3006:
3001:
2998:
2996:
2993:
2992:
2990:
2986:
2978:
2975:
2974:
2973:
2970:
2968:
2965:
2963:
2960:
2958:
2955:
2953:
2950:
2949:
2947:
2943:
2939:
2935:
2928:
2923:
2921:
2916:
2914:
2909:
2908:
2905:
2895:
2891:
2887:
2883:
2879:
2875:
2871:
2864:
2845:
2838:
2834:
2827:
2819:
2815:
2811:
2807:
2800:
2781:
2774:
2767:
2756:September 30,
2751:
2747:
2743:
2736:
2720:
2716:
2712:
2706:
2695:September 17,
2690:
2686:
2680:
2664:
2660:
2656:
2649:
2638:September 17,
2633:
2629:
2622:
2606:
2602:
2598:
2591:
2575:
2571:
2565:
2549:
2545:
2539:
2523:
2519:
2513:
2502:September 17,
2497:
2493:
2487:
2479:
2473:
2469:
2462:
2446:
2442:
2435:
2427:
2423:
2419:
2412:
2396:
2392:
2388:
2381:
2365:
2361:
2355:
2339:
2335:
2331:
2325:
2309:
2305:
2301:
2295:
2284:September 10,
2279:
2276:. p. 2.
2275:
2271:
2267:
2260:
2243:
2239:
2238:
2233:
2226:
2210:
2206:
2200:
2184:
2180:
2174:
2158:
2154:
2150:
2143:
2136:
2135:
2128:
2120:
2116:
2115:
2110:
2106:
2100:
2084:
2080:
2074:
2058:
2054:
2053:
2048:
2041:
2037:
2030:
2026:
2024:
2018:
2014:
2011:
2007:
2002:
2000:
1996:
1995:
1990:
1986:
1983:, created by
1982:
1981:
1971:
1969:
1965:
1961:
1956:
1953:
1952:
1941:
1935:
1925:
1916:
1907:
1898:
1895:
1885:
1877:
1871:Virtual goods
1868:
1866:
1865:Empire Avenue
1862:
1858:
1857:Empire Avenue
1854:
1850:
1849:
1848:Empire Avenue
1838:
1835:
1834:
1829:
1828:
1823:
1816:
1813:
1812:
1807:
1804:
1803:
1802:
1799:
1796:
1792:
1789:
1785:
1773:
1769:
1766:
1765:
1760:
1755:
1751:
1748:
1745:
1742:
1739:
1738:
1737:
1728:
1725:
1723:
1720:
1719:
1718:
1714:Social status
1713:
1710:
1709:
1708:
1703:
1700:
1697:
1696:
1695:
1693:
1689:
1686:
1685:
1680:
1679:
1675:
1673:
1672:FrontierVille
1670:
1668:
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3226:Social graph
3059:Concepts and
3004:
2957:Professional
2938:social media
2877:
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2851:. Retrieved
2844:the original
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2112:
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543:Demographics
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449:gamification
445:social media
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345:Level design
236:Arcade games
194:Role-playing
108:Browser game
74:Home console
69:Game console
64:Console game
3449:Researchers
3181:Aggregation
2163:October 11,
2089:January 22,
2006:Bitdefender
1989:Cow Clicker
1980:Cow Clicker
1928:Sponsorship
1880:Advertising
1827:Dragon City
1521:Cooperation
1290:Puerto Rico
1160:Narrativity
1108:Puerto Rico
1076:Narrativity
1034:Spontaneity
933:Risk/reward
882:Exploration
723:Spontaneity
598:Objective-C
465:video games
453:multiplayer
437:online game
352:Programming
305:Development
280:soundtracks
120:Mobile game
103:Online game
43:Video games
3636:Categories
3383:Overchoice
3221:Social bot
3167:Models and
3148:Social web
2977:Adolescent
2601:TechCrunch
2033:References
1985:Ian Bogost
1966:purchased
1894:banner ads
1759:board game
1486:Mafia Wars
1436:Mafia Wars
1178:Mafia Wars
893:Mafia Wars
845:Mafia Wars
690:Mafia Wars
590:JavaScript
509:Mafia Wars
491:Happy Farm
474:The first
333:Programmer
253:franchises
199:Simulation
91:Audio game
3321:Phenomena
3260:Economics
3169:processes
2894:143563308
2580:March 31,
2554:March 22,
2528:March 22,
2215:March 24,
2189:March 24,
2052:Gamasutra
1994:FarmVille
1974:Criticism
1901:Video ads
1833:Wild Ones
1775:currency.
1753:"allies".
1727:FarmVille
1666:FishVille
1535:FarmVille
1441:FarmVille
1386:FarmVille
1341:FarmVille
1285:FarmVille
1223:Juiciness
1197:Pottering
1183:FarmVille
1170:Pottering
1103:FarmVille
993:FarmVille
985:Pottering
898:FarmVille
792:FarmVille
697:Icy Tower
649:Examples
503:FarmVille
317:Developer
179:Adventure
52:Platforms
3580:Emulator
3061:theories
3037:Services
2988:Networks
2952:Personal
2853:June 11,
2789:June 11,
2780:Archived
2750:Archived
2725:March 5,
2719:Archived
2669:April 1,
2663:Archived
2632:Archived
2611:June 10,
2605:Archived
2548:Archived
2522:Archived
2492:"TamPub"
2451:April 1,
2445:Archived
2422:NBC News
2401:June 10,
2395:Archived
2370:June 29,
2364:Archived
2338:Archived
2334:ASCII.jp
2308:Archived
2278:Archived
2242:Archived
2237:BBC News
2157:Archived
2083:Archived
2057:Archived
2023:Facebook
2010:phishing
1764:Scrabble
1630:Intrigue
1599:Guilting
1577:Guilting
1540:Pandemic
1237:The Sims
1210:Grinding
965:Grinding
943:Grinding
780:Downtime
623:and go.
558:Pot Farm
497:Mob Wars
369:Graphics
323:Designer
312:Producer
216:Strategy
3570:Browser
3544:Console
3464:Persona
2248:May 26,
2137:(2009).
2063:May 26,
1960:Playdom
1468:Invites
1402:Invites
1157:Fiction
726:Fiction
480:Finnish
379:Testing
167:Shooter
125:PC game
3605:MMORTS
3600:MMORPG
3595:MMOFPS
3549:Mobile
3539:Arcade
2972:Clique
2962:Sexual
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2153:Gigaom
1968:PopCap
1320:Visits
1254:Visits
1092:Visits
908:Normic
518:, and
494:, and
357:Engine
340:Design
328:Artist
209:Racing
204:Sports
189:Puzzle
184:Casual
162:Action
155:Genres
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3418:Tribe
2967:Value
2945:Types
2890:S2CID
2847:(PDF)
2840:(PDF)
2783:(PDF)
2776:(PDF)
2746:Wired
2304:インサイド
2274:Wired
1809:game.
602:Swift
582:HTML5
578:Flash
533:Wooga
529:Zynga
459:. As
431:, or
374:Music
229:Lists
130:Linux
3005:list
2936:and
2855:2014
2791:2014
2758:2021
2727:2017
2697:2012
2671:2012
2640:2012
2613:2014
2582:2012
2556:2011
2530:2011
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2472:ISBN
2453:2012
2403:2014
2372:2018
2346:2013
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2286:2011
2250:2010
2217:2014
2191:2014
2165:2011
2134:TIME
2114:TIME
2091:2016
2065:2010
1851:, a
1830:and
617:Ruby
604:and
594:Java
588:and
535:and
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