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Spider-Man (1982 video game)

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206:. Spider-Man is only able to use his web lines to move up the building either vertically or diagonally. Generic criminals dwell along the many floors of the building, moving randomly from one window to another. Spider-Man counts with limited web fluid to achieve his goal, indicated by a meter at the bottom of the screen. The web fluid meter slowly depletes as time passes, acting like a time limiter of sorts. If the meter depletes completely, Spider-Man will plummet to the ground with no means of saving himself and a life will be lost. If the player has no lives left, the game will be over. 1812: 195: 218:
bomb before it detonates, claiming one of Spidey's lives. Upon defeating the Goblin (which involves simply avoiding him) and defusing his super bomb, the game starts over at the next level, which may feature faster-moving and/or more instances of the Green Goblin, taller buildings, taller scaffold sections or a quicker-depleting supply of web fluid. The building is sometimes a different color.
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Spider-Man can replenish a little amount of web fluid for each captured criminal or for each small bomb defused. To capture a criminal, Spider-Man must make physical contact with them. However, if a criminal manages to touch his web line, they will cut it and send Spidey plummeting below, though the
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Reflecting on the game, Nikolich said she wouldn't change a thing stating she "did the best I could with what I had, so I don't really have any regrets" and "You can't hold it up against the games of today, but it was the first pass at home videogames, and I'm very proud of it." With its release,
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Upon reaching the top of the building, Spidey must then face off against the Goblin, who has planted a "super bomb", whose fuse is activated upon defeating a certain number of enemies and/or defusing a certain number of small bombs. Once the fuse is lit, there is a limited time to reach the super
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Near the top of each building, the layout changes to a series of girders where the Goblin has planted many small bombs to hinder Spidey's progress. When a bomb is about to explode, it will change its color from black to red. Defusing a red bomb yields more points than a black one.
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Like all games developed at Parker Brothers, the design of the game was a group effort by the firms game team and then was presented to the marketing department. The design team made story boards and initially wanted the game to scroll horizontally, but limitations of the
186:. Spider-Man catches wind of this, and decides to stop Goblin from using his new creation, a “Superbomb”, to blow up the building. Along the way, he must contend with the Goblin’s group of hired thugs, and, ultimately, the Goblin himself. 260:
appears as Spider-Man's villain in the game. She chose him as due to how much easier it would be to have him in the game as they could use the same algorithm that the team used for Spider-Man to fly the Green Goblin around the tower.
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made it more sense to scroll vertically. Other limitations of the system had it so Spider-Man could only swing from his webs to the top of a building instead of climbing the wall.
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found that the graphics were disappointing compared to the first two releases from Parker Bros. and said the game would only appeal to only the real fans of Spider-Man.
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formula and incarcerated by Spider-Man. He manages to cause a prison riot, which breaks him out, and decides to blow up the
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was hired by recruiters by Parker Brothers when she met the team at a job fair. Impressed that she could code in
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reviewed the game in February 1983, rating it 3 out of 4. He criticized it for being derivative of the 1980
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The player controls Spider-Man, who is attempting to scale a building and defuse bombs planted by the
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comic series. Nikolich had full creative control of the game design and had no contact with
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The game's iteration of the Green Goblin makes a cameo appearance in the animated film
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Spider-Man was the second published superhero to feature in a video game, following
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franchise for the Atari 2600 which did not get released, and a port of
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The Amazing Spider-Man: The Ultimate Newspaper Comics Collection
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was released in November 1982. A version was developed for the
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player can shoot another web in time to save himself.
481: 471: 469: 467: 434: 377: 375: 373: 371: 540:"Parker Brothers Releasing 16 New Game Cartridges". 517: 505: 449: 464: 368: 1830: 659:Milne, Rory (2020). "The Making of Spider-Man". 546:. Vol. 94, no. 49. December 11, 1982. 418:. Marvel Comics. March 21, 2008. Archived from 677: 362: 769: 755: 319:, Nikolich would develop a game based on the 393:Taken from the game's promotional materials. 1751:Meet Spider-Man and the Marvel Super Heroes 625:"Critically Speaking... Atari-Compatible". 229:began developing video games in June 1982. 1879:Video games developed in the United States 762: 748: 27: 1854:Multiplayer and single-player video games 1641:Spider-Man: Original Motion Picture Score 717:Electronic Fun with Computers & Games 416:"Looking Back: Spider-Man for Atari 2600" 282:Electronic Fun with Computers & Games 561:"The Story of the First Spider-Man Game" 558: 458: 342:(2023). He is depicted as a prisoner of 264: 193: 1096:The Spider Within: A Spider-Verse Story 585: 523: 1831: 559:Campbell, Colin (September 14, 2018). 1632:Music from and Inspired by Spider-Man 923:Your Friendly Neighborhood Spider-Man 743: 709: 658: 487: 475: 408: 381: 276:which was never officially released. 1760:Web Slingers: A Spider-Man Adventure 1742:The Amazing Adventures of Spider-Man 635: 511: 1722:Spider-Man: Across the Spider-Verse 873:Spider-Man: The New Animated Series 665:. No. 208. Future Publishing. 638:The Ultimate History of Video Games 339:Spider-Man: Across the Spider-Verse 13: 843:Spider-Man and His Amazing Friends 14: 1895: 1779:Spider-Man enemies in other media 1704:Spider-Man: Into the Spider-Verse 725: 600:from the original on June 5, 2023 1884:Video games set in New York City 1811: 1810: 1874:Video games based on Spider-Man 1869:Video games about bomb disposal 1163:Questprobe featuring Spider-Man 1247:Invasion of the Spider-Slayers 913:Spidey and His Amazing Friends 539: 443: 387: 315:(1979). Following her work on 221: 1: 1795:Spider-Man films cast members 710:Trost, Mark (February 1983). 586:Gvozden, Dan (June 4, 2023). 349: 198:Spider-Man swinging on a web 7: 1859:Parker Brothers video games 1056:Spider-Ham: Caught in a Ham 624: 612: 499: 402: 189: 10: 1900: 1494:The City That Never Sleeps 1229:Return of the Sinister Six 1201:Spider-Man vs. The Kingpin 883:The Spectacular Spider-Man 720:. Vol. 1, no. 4. 533: 500:The Video Game Update 1982 363:Montfort & Bogost 2009 151:, and released in 1982 by 1804: 1770: 1732: 1695:Spider-Man: Far From Home 1622: 1577: 1539: 1530: 1141: 1107: 934: 781: 303: 115: 103: 83: 71: 59: 47: 35: 26: 21: 1677:The Amazing Spider-Man 2 1449:The Amazing Spider-Man 2 1219:The Amazing Spider-Man 2 1026:The Amazing Spider-Man 2 636:Kent, Steven L. (2021). 178:has been removed of the 1713:Spider-Man: No Way Home 1607:Mr. and Mrs. Spider-Man 1558:Down These Mean Streets 1086:Across the Spider-Verse 966:Spider-Man Strikes Back 326:Frogger II: Threeedeep! 170: 1733:Theme park attractions 1686:Spider-Man: Homecoming 1668:The Amazing Spider-Man 1587:The Amazing Spider-Man 1439:The Amazing Spider-Man 1191:The Amazing Spider-Man 1181:The Amazing Spider-Man 1016:The Amazing Spider-Man 976:The Dragon's Challenge 813:The Amazing Spider-Man 642:Crown Publishing Group 593:The Hollywood Reporter 199: 1864:Superhero video games 1849:Atari 2600-only games 1172:Doctor Doom's Revenge 1046:Into the Spider-Verse 628:The Video Game Update 573:on September 14, 2018 297:The Video Game Update 265:Release and reception 197: 184:Empire State Building 1459:Spider-Man Unlimited 1421:Shattered Dimensions 1116:Spider-Man's wedding 863:Spider-Man Unlimited 803:Spidey Super Stories 620:. Parker Bros. 1982. 1473:Marvel's Spider-Man 1367:Battle for New York 1358:Ultimate Spider-Man 893:Ultimate Spider-Man 614:"Spider-Man Manual" 1274:Separation Anxiety 274:Magnavox Odyssey 2 200: 167:based video game. 155:. It was both the 138:vertical scrolling 1826: 1825: 1618: 1617: 1567:The Darkest Hours 1526: 1525: 1330:Mysterio's Menace 1131:Turn Off the Dark 1108:Live performances 702:978-0-262-01257-7 490:, pp. 58–59. 403:Parker Bros. 1982 287:arcade video game 256:Nikolich had the 235:assembly language 129: 128: 1891: 1844:Atari 2600 games 1839:1982 video games 1819: 1814: 1813: 1797: 1788: 1781: 1771:Related articles 1763: 1754: 1745: 1725: 1716: 1707: 1698: 1689: 1680: 1671: 1662: 1653: 1644: 1635: 1611: 1601: 1591: 1570: 1561: 1552: 1537: 1536: 1519: 1509: 1497: 1488: 1468: 1467: 1463: 1453: 1443: 1433: 1424: 1415: 1406: 1397: 1388: 1379: 1370: 1361: 1352: 1343: 1333: 1324: 1315: 1312:The Sinister Six 1306: 1296: 1287: 1277: 1268: 1259: 1250: 1241: 1238:Arcade's Revenge 1232: 1223: 1213: 1204: 1195: 1185: 1175: 1166: 1157: 1134: 1125: 1118: 1100: 1090: 1080: 1070: 1060: 1050: 1040: 1030: 1020: 1010: 1000: 990: 980: 970: 960: 950: 927: 917: 907: 897: 887: 877: 867: 857: 847: 837: 827: 817: 807: 797: 764: 757: 750: 741: 740: 721: 706: 674: 655: 632: 631:. November 1982. 621: 609: 607: 605: 582: 580: 578: 569:. 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Index


Publisher(s)
Parker Brothers
Programmer(s)
Laura Nikolich
Spider-Man
Platform(s)
Atari 2600
NA
Genre(s)
Action
Single-player
multiplayer
vertical scrolling
action game
Laura Nikolich
Atari 2600
Parker Brothers
first video game
Spider-Man
Marvel Comics
Norman Osborn
Goblin
Empire State Building

Green Goblin
Parker Brothers
Laura Nikolich
assembly language
Spider-Man

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