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Starflight

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273:: a science officer with a high science skill can determine more of a planet's properties and detect aliens at a greater range, for example. Skills are increased through training, which must be purchased. One crewman can man multiple posts, but different species have different maximum skill levels. The ship is initially equipped only with engines and a limited supply of Endurium, a type of crystal used as fuel. The ship can be modified and upgraded through the purchase of weapons, armor, and shields. 683:(Issue 15), John Harrington patiently endured the first stage of ship building, but said that after the ship launched, "the game comes into its own The sense of playing a small part in a grand story is very strong". He did point out some minor drawbacks, but concluded by giving the game an above average rating of 8 out of 10, saying that the game "incorporates a depth and quality of imagination one has not come to expect from an industry obsessed with rehashing alien zapping shott-em-ups". 445:" and three actual years to develop the game. In a 2006 interview, lead designer Johnson said: "I had never really designed a game before ... It's funny looking back on it nowβ€”just by happenstance I ended up creating a very open ended system where players could go anywhere and do whatever and a story sort of unfolded". Ybarra said that the game was almost cancelled more than once, and came out about a year behind schedule. Johnson was guided by his friend and office-mate 566: 561: 556: 551: 546: 277:
selling minerals, artifacts, and lifeforms and recommending planets for colonization. The ship is equipped with a Terrain Vehicle that the crew can use to look for minerals and life-forms. The most lucrative source of income is finding planets suitable for human life. If the science officer's analysis shows a planet to be within acceptable parameters, the player can have the captain log a planet for
400:. Because their metabolism is extremely slow due to their crystalline makeup, they are not even aware of outside life and have come to view other races as a virus. The game is won after the player successfully plants an artifact on the Crystal Planet's surface and retreats back into space, causing the planet to explode, though the game can still be played after the Crystal Planet is destroyed. 355: 431: 415:(lead designer), Alec Kercso (programming), Tim C. Lee (graphics and programming), and Bob Gonsalves (sound). Then-vice president of Electronic Arts Joe Ybarra was also closely involved as producer. The original idea for making a video game was conceived by McConnell and Ybarra in 1983. McConnell hired colleague Dave Boulton, who had an idea for using 311:
Aliens may be cautious, friendly, or hostile, and all have distinctive speech patterns; the player can influence alien reactions by arming weapons and shields or hailing the aliens with varying communication styles. Alien ships can be also scanned for information. Combat involves maneuvering the ship
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its Adventure Game of the Year for 1987, and in August 1988, it joined the magazine's Hall of Fame for games highly rated over time by readers, with the third-highest rating for action/adventure games on the list, and the fourth-highest overall. A 1994 survey of strategic space games set in the year
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system made up of four suns. Centuries ago, the leaders of the Old Empire realized something was causing hostile aliens to flee from the center of the galaxy. The greatest minds from each of the races gathered at this location, where they discovered that the Crystal Planet was slowly eradicating all
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The galaxy is composed of eight space-faring races, five of which can be hired as part of the player's crew. Humans only exist on Arth and are not found among the stars. Other species include Veloxi, large insects who demand bribes from ships that violate their space; Mechan, androids left over from
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The goals of the game include exploration, collection of lifeforms and minerals, and finding habitable colony worlds. Eventually, a larger goal of finding out why stars in the region are flaring dangerously and stopping the process, if possible, comes to the forefront. The main sources of income are
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The player begins inside a space station called Starport orbiting the planet Arth. Here they buy and sell minerals, Endurium (fuel), and artifacts, recruit and train crew members, and upgrade parts of the ship. The player hires a crew from five species to man the ship's six posts: navigator, science
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The player must explore solar systems, gather clues, and find special artifacts that grant access to the Crystal Planet, ultimately destroying it before the player's home system flares. Commander McConnell's last journal entry can be found on the surface of the Crystal Planet; in it, he shares his
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for centuries. In recent times, the radiation has finally dissipated from the surface, allowing the population to unearth long-lost technology belonging to Arth's original settlers. The inhabitants of Arth have recently discovered two things: first, that they were once a colony world of Earth; and
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map shows the topography of each planet, as well as a cursor to select a landing point. Once the ship lands, a Terrain Vehicle can be deployed to drive across the terrain, which is periodically scanned for new information, in search of minerals, lifeforms, and alien ruins. As is the case in outer
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By following clues given in Interstel announcements and through contact with alien races in space, the crew discovers an Old Empire starship adrift in space. An endlessly repeating distress call has been transmitting from the ship for over a thousand years. Before the fall of the Old Empire, a
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An independent company called Interstel is dispatching ships to mine for resources, particularly Endurium. In addition, Interstel employees are instructed to seek information about Arth's history, alien artifacts, and planets with optimum environments for colonization. Early in the game, Arth
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left Earth in search of Heaven, a paradise world to which humans could immigrate. The expedition never arrived, leaving a fleet of Mechan ships forever waiting for their arrival. Once their coded questions are answered correctly, the Mechans assume that the crew is, in fact, the long-awaited
45: 461:". Reiche advised Johnson to draft a "story network" that would highlight all the most important points of the story and list the in-game objects necessary to advance from one to the next. The designers rewrote the script multiple times. The group designed what they called a " 392:
life. In a last act, they sent a human named Commander McConnell to end it, but he failed. At the start of the game, the Crystal Planet is slowly moving through the galaxy. The planet causes nearby stars to flare up and destroy all life in the system.
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is the first science fiction computer game that actually gives you something of the experience of roaming through the galaxy. ... I have found this game obsessively fascinatingβ€”and the graphics and player interface are superb". He called it the
308:, coordinate pairs that allow instantaneous travel between them without consuming fuel. Travel via fluxes cuts down significantly on fuel costs and travel time, though it causes all but the most accomplished navigators to lose their bearings. 312:
and firing weapons, either instantly damaging short range lasers or avoidable, but more powerful long range missiles. The weapon used depends on how far away enemy ships are and what the player's ship is armed with. The player's ship has
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to generate an endless virtual universe, along with Kercso, Gonsalves, Lee, and Johnson, all of whom were first time game designers. Boulton quit the project early on in development, saying it was too ambitious, with Lee replacing him.
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generator over the course of two man-years of work. The alien names were created by randomly combining syllables until they had names they liked, and their code for simulating communications was rewritten four times before completion.
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the days of the Old Empire; Elowan, a pacifistic race of sentient plants; Thrynn, reptile creatures who are primarily interested in money; Spemin, gelatinous blobs who are known for their cowardice; Gazurtoid,
384:. Further investigation leads the crew to Earth, the home world of the Old Empire. The planet lies in ruins and is devoid of all life, but contains information about the history of Old Empire and its fate. 287:
has 270 star systems, each containing from zero to eight planets for a total of 800. All star systems can be entered and all planets landed on, though this destroys the ship if the gravity is greater than
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Ybarra said in 1987 that the game had created a "beachhead in the arena of sci-fi" for Electronic Arts. Lee said in 2010 that he knew it was a classic while they were building it. Erin Hoffman of
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with a few key routines written in x86 assembly. Forth was chosen since it is easier to use than assembly and more compact. This was important because the game had to fit into 128 KB of RAM.
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version was published in 1991. The Genesis version has new graphics, modifications to the ship, and upgrades for the Terrain Vehicle, including equipment to allow amphibious mining.
292:. The science officer can scan and analyze the planet for information about it, including its temperature, gravity, and chemical composition. When a landing is ordered, a 362:
The story begins on the planet Arth, a haven for the survivors of the Old Empire. Due to heavy radiation, the inhabitants have been forced to live beneath the planet's
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generator", which took six man-years to develop and allowed them to increase the number of planets in the game from 50 to 800. The game was one of the earliest to use
1162: 247:. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. 619:
upon its release was extremely positive. Hartley and Patricia Lesser complimented the game in their "The Role of Computers" column in the December 1986 issue of
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captures the feel of a certain type of science fiction ... the game can take hundreds of hours to play fully, yet those hours are anything but boring".
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of science fiction games. Brilliantly designed and programmed ... the standard against which all other space-exploration games must be measured".
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declared it "the best space exploration game in years" and "the best science fiction game available on computer". The magazine named
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who regard all "air-breathers" as infidels; and Uhlek, a destructive fleet of ships with a hive mind. Humor also plays a role within
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environment on each planet, with the contents randomly distributed. The story network was also one of the earliest examples of a
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was mentioned among GameSpot's list of ten games that should be remade; its expansiveness and depth, simplicity and elegance of
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scientists discover that stars throughout the local region of the galaxy are flaring, and the home planet of Arth is in danger.
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was released for PC on August 15, 1986. Originally available only on IBM, Tandy, and compatible PCs, it was released for the
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2000 and later gave the game four stars out of five, stating that "such rich NPCs offered additional suspension of belief".
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his game of the month for January 1987, stating that it was "as much a career as a game" and "fascinating". Fellow writer
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officer, engineer, communications officer, doctor, and captain. A crewman's proficiency is determined by the relevant
1343:: Suffer not other air breathers and idolaters in thy righteous path, for thou are the Gazurtoid, the holy crusaders. 250:
The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a
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called the game "a thing of awe and reverence" and said it "defined the genre of space exploration games".
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discovery that Endurium is actually a race of living, sentient beings who are being burned up as fuel for
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declared it the 36th-best computer game ever released, and the editors called it "the most authentic
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sold over 100,000 copies, and eventually went on to sell over a million copies. Critical response to
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The player's starship just outside of Arth's orbit, with the navigator engaging the maneuver command.
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in 2010 called it "one of the great breakthroughs in gaming". In 2012, Lee Hutchinson of
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is a virtual reality game created in 2018 by Gregg Brzozowski, which was inspired by
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s forgotten beasts were inspired by the procedurally generated lifeforms within
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was developed by Binary Systems, a five-man team consisting of Rod McConnell,
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for planets and everything on them. The techniques used created a type of
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second, Endurium, a crystalline mineral that fuels interstellar flight.
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Lesser, Hartley and Patricia (December 1986). "The Role of Computers".
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experience you could have on a PC - and it wasn't even a Trek game".
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Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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listed it in May 1988 as one of "Our Favorite Games", stating that "
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Additional clues are found in the Four Seedlings, a quadrilaterally
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shields, and can take damage to its hull and individual components.
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This article is about the video game. For travel between stars, see
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Rand, Paul; O'Connor, Frank (October 1991). "Review: Starflight".
1245: 1243: 1192: 1190: 354: 236:. There is no set path, allowing players to switch freely between 2191: 2167: 1974: 774: 462: 430: 335: 289: 1348: 1808:"Light-years and Lasers / Science Fiction Inside Your Computer" 1470: 1317: 1315: 1300: 1255: 1240: 1187: 1086: 1084: 1082: 339: 233: 194: 1101: 1099: 746:, with Johnson coding three of the alien species in the game; 455:, during a period where Reiche was "supposed to be working on 980: 958: 956: 491: 198: 94: 1740: 1312: 1079: 1067: 213:. A fully revamped version of the game was released for the 1288: 1096: 1055: 1031: 1768:. No. 33. Golden Empire Publications Inc. p. 24. 1730:. No. 50. Golden Empire Publications Inc. p. 55. 1548: 1043: 968: 953: 1601: 912: 882: 106: 936:"Starflight: When Emergent Play Was Only a Floppy Away" 2075:"Amiga Game - Starflight - Review and ADF - AmigaLove" 2042:. 2003-02-20. Archived from the original on 2003-02-20 1492:"Procedural Content Generation: Thinking With Modules" 2040:"GameSpot's TenSpot: Ten Games That Should Be Remade" 1893: 1445:"Playing Catch Up: ToeJam & Earl's Greg Johnson" 1516: 1514: 1898:Editors (October 1998). "The 50 Best Games Ever". 1805: 1438: 1436: 1228:"Escape from Planet Arth: A Review of Starflight" 1156: 1154: 1152: 1150: 1148: 1146: 1144: 1142: 1140: 1138: 1136: 1134: 2251: 2059:: CS1 maint: bot: original URL status unknown ( 1938: 1860:Harrington, John (June 1990). "Computer Games". 1778: 1654: 1511: 1442: 1407:"Space Games; Recreational Software Gets a 'Go'" 1400: 1398: 1396: 1132: 1130: 1128: 1126: 1124: 1122: 1120: 1118: 1116: 1114: 1772: 1670: 1668: 1483: 1377: 1005: 2207: 1832: 1757: 1471:Fred Ford & Paul Reiche III (2015-06-30). 1433: 1404: 1373: 1371: 1369: 1367: 1365: 1363: 1354: 1321: 1306: 1294: 1261: 1249: 1208: 1196: 1105: 1090: 1073: 1061: 1049: 1037: 986: 974: 962: 933: 734:Starflight 2: Trade Routes of the Cloud Nebula 257:Starflight 2: Trade Routes of the Cloud Nebula 2243:can be played for free in the browser at the 1965: 1932: 1826: 1489: 1393: 1225: 1160: 1111: 1715: 1713: 1692: 1690: 1665: 1520: 543: 2144:"Starflight (Amiga, Genesis) Game Download" 1999: 1993: 1751: 1698:"Computer Gaming World Meets Dragoncon '87" 1360: 1273: 850:. It is also readily available (in several 694:the 55th-best computer game ever released. 189:created by Binary Systems and published by 2340:Video games developed in the United States 1859: 1799: 1677:"Never Trust A Gazfluvian Flingschnogger!" 1650: 1648: 1562: 1333: 902: 900: 740:Reiche was inspired by the game to create 43: 1734: 1719: 1710: 1687: 254:. It led to the development of a sequel, 228:, the game puts players in the role of a 2192:"Starflight Resource Pages :: Home" 2168:"Starflight Resource Pages :: Home" 1887: 1597:"Starflight: Macintosh: About This Game" 429: 353: 197:compatibles, it was later ported to the 2335:Video games about extraterrestrial life 2305:Games commercially released with DOSBox 1645: 1473:"Classic Game Postmortem: Star Control" 1464: 927: 897: 301:monitors the Terrain Vehicle's status. 2252: 1870: 1674: 1443:Wallis, Alistair (November 16, 2006). 1221: 1219: 1217: 1006:Hutchinson, Lee (September 28, 2012). 908:"Starflight: Genesis: About This Game" 1876: 1001: 999: 997: 995: 872: 870: 868: 866: 2280:Cancelled Atari 8-bit computer games 1405:Oldenburg, Don (December 10, 1987). 2330:Space trading and combat simulators 1214: 517: 375:scientific expedition known as the 13: 1981:from the original on July 15, 2014 1853: 1274:Brown, Eric (1987). "Starflight". 1161:Hoffman, Erin (January 19, 2010). 992: 863: 831:It is freely available, albeit in 423:The team coded the game mostly in 193:in 1986. Originally developed for 157:Space trading and combat simulator 14: 2356: 2221: 1779:Pournelle, Jerry (January 1987). 1521:Harris, John (January 14, 2008). 934:Ackerman, Kyle (April 10, 2008). 878:"Starflight: PC: About This Game" 545: 1835:"Our Favorite Games: Starflight" 1758:Ardai, Charles (December 1986). 564: 559: 554: 549: 544: 479:design. They created a separate 304:Space is also crisscrossed with 2184: 2160: 2136: 2112: 2091: 2067: 2032: 2008: 1959: 1939:Trevena, Stanley (March 1993). 1806:Card, Orson Scott (June 1989). 1616: 1589: 1542: 1490:Lambe, Ichiro (July 18, 2012). 1327: 1267: 594:1987 Adventure Game of the Year 2000:Adams, Tarn (March 23, 2013). 1866:. No. 15. pp. 54–55. 781:was a key inspiration for the 467:procedurally-generated content 403: 1: 2201: 2108:– via Internet Archive. 1624:"Starflight for Commodore 64" 2265:Adventure games set in space 1941:"Accolade's Star Control II" 1675:Brooks, M. Evan (May 1994). 1226:Bausman, Mark (March 1987). 857: 677:In the June 1990 edition of 513: 232:captain sent to explore the 7: 2315:Science fiction video games 1833:Ferrell, Keith (May 1988). 263: 240:, ship-to-ship combat, and 25:Starflight (disambiguation) 10: 2361: 1814:. No. 109. p. 29 1550:United Press International 1477:Game Developers Conference 789:is often cited along with 328: 18: 2345:Single-player video games 1971:"Tweet from Casey Hudson" 1720:CGW Staff (August 1988). 723: 583: 580: 530: 527: 166: 150: 120: 88: 76: 64: 54: 42: 37: 1658:Computer and Video Games 1378:Binary Systems (1986a). 1211:, pp. 15–17, 25–26. 846:1995-2016, courtesy the 323: 2325:Space opera video games 2208:Binary Systems (1986). 639:Science fiction writer 349: 187:role-playing video game 2310:Open-world video games 2210:Starflight: The Manual 2020:store.steampowered.com 1781:"A Tale of Two Clones" 1722:"The CGW Hall of Fame" 1163:"When the Stars Align" 438: 359: 185:, combat, and trading 49:North American box art 23:. For other uses, see 2300:Electronic Arts games 1945:Computer Gaming World 1880:Computer Gaming World 1765:Computer Gaming World 1727:Computer Gaming World 1703:Computer Gaming World 1681:Computer Gaming World 1233:Computer Gaming World 848:AROS Development Team 748:Computer Gaming World 688:Computer Gaming World 628:Computer Gaming World 600:Computer Gaming World 590:Computer Gaming World 538:Computer Gaming World 433: 357: 2285:Classic Mac OS games 2120:"Starflight reviews" 2016:"Exoplanet on Steam" 940:Frictionless Insight 1863:Games International 1411:The Washington Post 1355:Binary Systems 1986 1322:Binary Systems 1986 1307:Binary Systems 1986 1295:Binary Systems 1986 1262:Binary Systems 1986 1250:Binary Systems 1986 1209:Binary Systems 1986 1197:Binary Systems 1986 1175:on December 9, 2013 1106:Binary Systems 1986 1091:Binary Systems 1986 1074:Binary Systems 1986 1062:Binary Systems 1986 1050:Binary Systems 1986 1038:Binary Systems 1986 987:Binary Systems 1986 975:Binary Systems 1986 963:Binary Systems 1986 841:AROS Public License 758:spiritual successor 731:had a 1989 sequel, 680:Games International 577: 524: 458:Mail Order Monsters 434:Genesis version of 398:interstellar travel 294:Mercator projection 137:Atari ST, Macintosh 21:Interstellar travel 2320:Sega Genesis games 2290:Commodore 64 games 1924:has generic name ( 1357:, pp. iii–iv. 835:mode only, on the 575: 522: 449:, the designer of 439: 360: 2079:www.amigalove.com 1683:. pp. 42–58. 1427:HighBeam Research 1309:, pp. 22–23. 1264:, pp. 13–14. 1252:, pp. 16–17. 1199:, pp. 24–25. 611:By December 1987 608: 607: 573: 572: 441:It took "fifteen 183:space exploration 174: 173: 2352: 2260:1986 video games 2245:Internet Archive 2217: 2196: 2195: 2188: 2182: 2181: 2179: 2178: 2164: 2158: 2157: 2155: 2154: 2140: 2134: 2133: 2131: 2130: 2116: 2110: 2109: 2107: 2106: 2095: 2089: 2088: 2086: 2085: 2071: 2065: 2064: 2058: 2050: 2048: 2047: 2036: 2030: 2029: 2027: 2026: 2012: 2006: 2005: 1997: 1991: 1990: 1988: 1986: 1963: 1957: 1956: 1954: 1952: 1936: 1930: 1929: 1923: 1919: 1917: 1909: 1891: 1885: 1884: 1874: 1868: 1867: 1857: 1851: 1850: 1848: 1846: 1830: 1824: 1823: 1821: 1819: 1803: 1797: 1796: 1794: 1792: 1776: 1770: 1769: 1760:"Year in Review" 1755: 1749: 1748: 1738: 1732: 1731: 1717: 1708: 1707: 1694: 1685: 1684: 1672: 1663: 1662: 1652: 1643: 1642: 1640: 1638: 1620: 1614: 1613: 1611: 1609: 1593: 1587: 1586: 1584: 1582: 1566: 1560: 1559: 1546: 1540: 1539: 1537: 1535: 1518: 1509: 1508: 1506: 1504: 1487: 1481: 1480: 1468: 1462: 1461: 1459: 1457: 1440: 1431: 1430: 1424: 1422: 1417:on March 4, 2016 1413:. Archived from 1402: 1391: 1390: 1375: 1358: 1352: 1346: 1345: 1334:Binary Systems. 1331: 1325: 1319: 1310: 1304: 1298: 1292: 1286: 1285: 1271: 1265: 1259: 1253: 1247: 1238: 1237: 1223: 1212: 1206: 1200: 1194: 1185: 1184: 1182: 1180: 1171:. 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Retrieved 1173:the original 1168:The Escapist 1166: 1108:, p. 1. 1069: 1064:, p. 2. 1057: 1052:, p. 7. 1045: 1033: 1021:. Retrieved 1017:Ars Technica 1015: 1009: 982: 977:, p. 8. 970: 965:, p. i. 943:. Retrieved 939: 929: 917:. Retrieved 911: 887:. Retrieved 881: 830: 821: 820: 815: 811: 810: 805: 796: 790: 786: 782: 778: 772:Casey Hudson 765: 761: 751: 747: 743:Star Control 741: 739: 732: 728: 727: 717: 711: 709: 705:Ars Technica 700:The Escapist 698: 696: 691: 687: 685: 678: 676: 671: 665: 664: 657: 652: 644: 638: 632: 626: 620: 616: 612: 610: 604:Hall of Fame 599: 589: 536: 523:Review score 508:Sega Genesis 496:Commodore 64 487: 486: 477:sandbox game 470: 456: 450: 440: 435: 422: 413:Greg Johnson 408: 407: 394: 386: 381: 376: 373: 369: 361: 343: 332: 318:regenerative 310: 305: 303: 284: 283: 279:colonization 275: 267: 255: 252:sandbox game 249: 223: 215:Sega Genesis 211:Commodore 64 177: 176: 175: 161:role-playing 146:May 15, 1991 142: 136: 130: 124: 103:Commodore 64 83:Greg Johnson 66:Publisher(s) 56:Developer(s) 29: 2270:Amiga games 1985:October 17, 1901:PC Gamer US 1845:10 November 1818:11 November 1534:October 18, 1503:October 17, 1456:October 16, 1380:Starflight 1023:October 18, 919:November 1, 767:Mass Effect 581:Publication 528:Publication 404:Development 389:symmetrical 90:Platform(s) 78:Designer(s) 2254:Categories 2240:Starflight 2229:Starflight 2202:References 2177:2024-08-17 2153:2024-08-17 2129:2024-08-17 2105:2024-08-17 2084:2024-08-17 2046:2024-08-17 2025:2023-02-20 1791:4 November 1747:(116): 76. 1421:October 6, 1336:Starflight 1010:Starflight 852:emulations 822:Starflight 816:Starflight 806:Starflight 787:Starflight 779:Starflight 762:Starflight 729:Starflight 692:Starflight 672:Starflight 653:Starflight 645:Starflight 633:Starflight 617:Starflight 613:Starflight 488:Starflight 436:Starflight 409:Starflight 344:Starflight 285:Starflight 178:Starflight 131:Amiga, C64 38:Starflight 2295:DOS games 2234:MobyGames 2124:MobyGames 1528:Gamasutra 1497:Gamasutra 1450:Gamasutra 1341:Gazurtoid 858:Footnotes 844:copyright 833:streaming 812:Exoplanet 785:series". 770:director 718:Star Trek 710:In 1998, 690:declared 686:In 1996, 659:Star Wars 519:Reception 514:Reception 504:Macintosh 481:ecosystem 472:roguelike 443:man-years 297:space, a 245:diplomacy 207:Macintosh 115:Macintosh 2055:cite web 1979:Archived 1896:PC Gamer 1839:Compute! 1812:Compute! 1575:GameSpot 713:PC Gamer 667:Compute! 651:wrote: " 500:Atari ST 417:fractals 264:Gameplay 230:starship 203:Atari ST 152:Genre(s) 99:Atari ST 1975:Twitter 1277:PCWorld 1012:for PC" 945:July 7, 889:July 6, 775:tweeted 750:called 463:fractal 340:zealots 336:octopus 329:Setting 167:Mode(s) 143:Genesis 121:Release 111:Genesis 1951:6 July 1744:Dragon 1661:(119). 839:under 724:Legacy 643:named 622:Dragon 576:Awards 452:Archon 382:Noah 9 377:Noah 9 238:mining 234:galaxy 209:, and 195:IBM PC 125:IBM PC 802:' 792:Elite 584:Award 531:Score 492:Amiga 425:Forth 364:crust 324:Story 290:8.0 g 271:skill 242:alien 199:Amiga 181:is a 95:Amiga 2061:link 1987:2012 1953:2014 1926:help 1894:The 1847:2013 1820:2013 1793:2013 1785:BYTE 1639:2012 1610:2012 1583:2012 1536:2012 1505:2012 1458:2012 1423:2012 1181:2012 1025:2012 947:2012 921:2012 891:2012 502:and 494:and 350:Plot 316:and 226:4620 219:1991 140:1990 134:1989 2232:at 1602:IGN 913:IGN 883:IGN 760:to 217:in 107:DOS 2256:: 2212:. 2170:. 2146:. 2122:. 2077:. 2057:}} 2053:{{ 2018:. 1977:. 1973:. 1943:. 1918:: 1916:}} 1912:{{ 1904:. 1837:. 1810:. 1783:. 1762:. 1724:. 1712:^ 1700:. 1689:^ 1679:. 1667:^ 1647:^ 1630:. 1626:. 1599:. 1572:. 1525:. 1513:^ 1494:. 1475:. 1447:. 1435:^ 1409:. 1395:^ 1385:. 1362:^ 1338:. 1314:^ 1280:. 1242:^ 1230:. 1216:^ 1189:^ 1165:. 1113:^ 1098:^ 1081:^ 1014:. 994:^ 955:^ 938:. 910:. 899:^ 880:. 865:^ 818:. 808:. 783:ME 764:. 756:a 737:. 346:. 281:. 221:. 205:, 201:, 159:, 113:, 109:, 105:, 101:, 97:, 2216:. 2194:. 2180:. 2156:. 2132:. 2087:. 2063:) 2049:. 2028:. 2004:. 1989:. 1955:. 1928:) 1906:5 1849:. 1822:. 1795:. 1641:. 1612:. 1585:. 1538:. 1507:. 1479:. 1460:. 1429:. 1389:. 1282:5 1183:. 1027:. 949:. 923:. 893:. 656:" 27:.

Index

Interstellar travel
Starflight (disambiguation)

Developer(s)
Publisher(s)
Electronic Arts
Designer(s)
Greg Johnson
Platform(s)
Amiga
Atari ST
Commodore 64
DOS
Genesis
Macintosh
Genre(s)
Space trading and combat simulator
role-playing
space exploration
role-playing video game
Electronic Arts
IBM PC
Amiga
Atari ST
Macintosh
Commodore 64
Sega Genesis
1991
4620
starship

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