229:, Luc Olivier called this "an interesting game to play ... very tactical and exotic. Everything from the rules to the map and the counters conspire to provide a feeling of the event: a farm filled with British and Colonials, some wounded, attacked by hordes of Zulus during a terrible night." Olivier noted "the rules are quite long but logical and with a lot of details like roof burning, moving the wounded, British ranked fire, all lengthily explained with a lot of examples." Despite the lengthy rules, Olivier thought that "the game plays smoothly in spite of the number of counters and the many steps of the sequence of play." Olivier liked the game but noted the lack of different scenarios, concluding, "With the time required to play and the repetitive situation, the replay value is quite limited but the experience of play is great."
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succeeds because of the solid research and an appropriately detailed system. As a game system and a tactical problem to be solved, this design challenges both sides." However, Gordon warned, "The full campaign is a lengthy undertaking and requires stamina from both players."
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The game components include 400 die-cut counters, and a map of the outpost showing a small hospital occupied by about 20 patients and medical staff, a store house, and the hastily-erected perimeter fortifications linking the two buildings.
77:. When this was rejected, Frere sent a British task force to invade the Zulu Kingdom. The Zulu, although outgunned, showed discipline and defeated the British force at the
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Seeking to create a large
British colony in South Africa that would encompass the hitherto independent Zulu Kingdom as well as the independent Boer states of the
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There are not enough Zulu counters to represent the entire Zulu force, so discarded Zulu counters are reintroduced to the game through reinforcements.
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is a board wargame for two players in which one player controls the Zulu attackers and the other controls the
British defenders.
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166:, using separate components: a map of South Africa and 200 die-cut counters. The game is a strategic-level simulation of the
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81:. A Zulu force of 4000 then attacked 120 British soldiers at a mission station called Rorke's Drift.
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The
British try to evacuate the outpost and are caught in the open with no fortifications
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was designed by Peter
Bertram, Eric Faust, and Lew Fisher, and was published as a
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A short solitaire scenario involving a
British evacuation of the hospital.
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Gordon, James C. (March–April 1992). "The
Defense of Rorke's Drift".
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by 3W in 1991. The box cover features a reproduction of the painting
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Box cover featuring detail from "The
Defense of Rorke's Drift" by
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Zulu Rising: The Epic Story of
Isandlwana and Rorke's Drift
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Olivier, Luc (July 2005). "The
Defence of Rorke's Drift".
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The
British player designs a new perimeter fortification.
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besieged a small outpost of British soldiers during the
162:The box also includes the rules for a second game,
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142:The same scenario but designed for two players.
199:, was designed by Eric Faust and Lew Fisher.
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195:The second game included in the box,
324:Board wargames set in Modern history
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135:The game provides five scenarios:
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329:Wargames introduced in the 1990s
111:Zulu movement and reinforcements
41:(3W) in 1991 that simulates the
37:is a board wargame published by
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284:. No. 24. pp. 38–39.
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104:Each turn involves 6 phases:
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217:offers value for the money.
215:The Defense of Rorke's Drift
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186:The Defense of Rorke's Drift
178:The Defense of Rorke's Drift
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117:Zulu rifle and spear attacks
90:The Defense of Rorke's Drift
34:The Defense of Rorke's Drift
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188:by the 19th-century artist
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57:, was included in the box.
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145:The full historical battle
67:Republic of South Africa
43:Battle of Rorke's Drift
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123:British melee attacks
114:British rifle attacks
45:, when forces of the
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246:Knight, Ian (2010).
190:Alphonse de Neuville
79:Battle of Isandlwana
27:Alphonse de Neuville
298:Fire & Movement
210:Fire & Movement
173:Publication history
39:World Wide Wargames
120:Zulu melee attacks
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257:978-0-330-44593-1
53:. A second game,
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108:British movement
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207:In Issue 79 of
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168:Second Boer War
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51:Anglo-Zulu War
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16:Board wargame
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225:Writing for
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197:The Boer War
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164:The Boer War
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71:Bartle Frere
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55:The Boer War
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47:Zulu Kingdom
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85:Description
313:Categories
282:Simulacrum
233:References
227:Simulacrum
61:Background
203:Reception
182:boxed set
131:Scenarios
75:Cetshwayo
319:3W games
100:Gameplay
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252:ISBN
315::
266:^
219:RD
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260:.
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