263:
2344:
38:
29:
1880:
671:, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to replace Mallat.
848:
The establishment of
Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall,
347:
The studio began with 50 employees, with half having coming from
Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a
295:
was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and
Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a
324:
from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector. Ubisoft was agreeable to this, and established
Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997. The studio was founded in offices in the
185:
The studio was founded in April 1997 as part of
Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing
229:
By
October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there.
659:
is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason
Vandenberghe had had for at least ten years prior to its announcement.
865:, established studios in Montreal following Ubisoft, with the Quebec and federal governments continuity to offer subsidiary programs to support high-tech job creation. In exchange, the studio has spent up to
290:
for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with
Ubisoft, inviting them to visit Montreal and suggesting
1820:
506:
that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at
Ubisoft Montreal, and has also had numerous sequels since its release.
541:, which allowed them to continue to work with the licence and improve upon the CryEngine, making a new proprietary engine called the Dunia engine. The Montreal team created several sequels to
480:
for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the
581:, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract. Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the
1853:
362:
series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.
459:
series and assured that the
Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating
1241:
1787:
348:
game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed
1168:
282:(PQ), pursued new job creation in technology, computers, and multimedia. Lobbyist Sylvain Vaugeois, hearing that Ubisoft was searching for jobs, came up with a plan called
1050:
It's very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market
617:, as well as dedication to the authenticity and historical accuracy of their products. To continue to expand its portfolio, Ubisoft Montreal subsequently developed the
1678:
1070:
376:, released in 2002. Prior to this, Ubisoft had closed down an internal development studio at the New York offices in 1999, which had been working on a game called
1424:
278:
in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party,
1323:
1204:
1810:
1037:
1001:
948:
259:
and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.
2407:
1537:
386:
game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired
1558:
926:
1600:
2382:
849:
Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including
1843:
313:
2367:
380:, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential
202:. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as
754:
series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other
1107:
1231:
2392:
473:
was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.
1478:
1452:
372:
316:
worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered
192:
2397:
897:
The former "Ubi Soft" name was changed across all of its divisions to "Ubisoft" on 9 September 2003 as part of a rebranding strategy.
558:
to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to
975:
667:
In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the
614:
2372:
1964:
1349:
1158:
2387:
255:
was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in
1371:
2377:
2214:
1999:
1959:
1954:
1949:
715:
469:
410:
198:
1574:
1136:
881:
in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.
1779:
1504:
1434:
1401:
1267:
270:, formerly housing the John W. Peck Shirt and Clothing Factory, became Ubisoft Montreal's headquarters in 1997 (1910).
1924:
1527:
1313:
691:
609:
series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around
1194:
664:
represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.
502:
1033:
1011:
562:
to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.
2402:
2048:
1623:
1062:
354:
286:
which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee
1651:
394:
novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the
2125:
918:
763:
740:
537:
and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of
2179:
2166:
1596:
248:
2118:
2111:
2041:
1728:
779:
744:
679:
500:
series where the Prince was not the prime character, and the title was reworked to be a new IP, called
827:
2034:
1985:
2231:
1096:
387:
341:
334:
244:
2277:
398:. The Ubisoft Montreal team started experimenting with modern spy gadgetry within the existing
2199:
2013:
1976:
1944:
1917:
1474:
1448:
1429:
349:
187:
1097:
The Montreal Multimedia Sector: A Cluster, a New Mode of Governance or a Simple Co-location?
251:-based publisher began looking to expand into more global markets. Establishing a studio in
525:
452:
340:
Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to
279:
171:
533:
to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to
8:
2236:
2204:
1992:
795:
722:
204:
84:
577:
studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at
262:
2194:
1703:
1236:
1199:
566:
481:
330:
1345:
2241:
2174:
1163:
854:
164:
2347:
2262:
2069:
1910:
1885:
1848:
878:
835:
771:
728:
687:
627:
was developed as a modern, urban open world game, but to differentiate itself from
585:
games, became the new CEO, also filling the same roles as Tremblay's COO position.
443:
309:
2272:
2246:
2141:
2104:
2055:
2020:
1375:
949:"Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort"
850:
570:
530:
404:
256:
1811:"The secret sauce that's made Montreal a global hot spot for making video games"
1034:"The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal"
2298:
2226:
1815:
870:
811:
668:
655:, which was first released in 2017. Atypical of Ubisoft Montreal's properties,
529:, which Ubisoft published in 2004. After its release, Crytek was approached by
464:
135:
573:
hired away several Ubisoft Montreal employees to the at the time newly opened
2361:
2314:
2267:
2189:
1754:
1132:
1006:
704:
578:
485:
395:
326:
301:
267:
43:
1570:
1500:
1397:
1263:
2097:
869:
in the province of Quebec, and with their parent publisher, helped to open
862:
636:
2006:
874:
574:
437:
1624:"Top Ubisoft Executives Out Amid Allegations Of Company-Wide Misconduct"
2330:
2155:
2148:
2134:
803:
750:
619:
610:
493:
391:
382:
216:
74:
52:
2282:
2090:
1571:"Ubisoft Montreal's website mentions the acquisition of THQ Montreal"
1532:
819:
651:
547:
520:
488:. The newer hardware allowed them to expand the linear gameplay from
359:
222:
613:
games, a goal that Ubisoft wanted as the publisher prepared for the
2184:
1895:
1844:"Finance minister defends subsidies as Ubisoft expands to Saguenay"
1475:"Gamasutra – Ubisoft Wins Court Non-Compete Order Against Tremblay"
1398:"Canada gives Ubisoft $ 4 million – PlayStation 2 News at GameSpot"
1002:"Ubi Uncensored: The History of Ubisoft by the People Who Wrote It"
674:
Ubisoft Montreal ventured into mobile game development, announcing
565:
During his time as COO, Martin Tremblay was a staunch supporter of
554:
During this period, in 2005, the government of Quebec gave Ubisoft
414:
soon to be released, Ubisoft Montreal was tasked with creating the
275:
179:
151:
113:
37:
28:
1559:
Yannis Mallat about the acquired THC Montreal and the future plans
2076:
2027:
1933:
787:
755:
734:
511:
460:
402:
elements, and found some potential promise to make a game in the
304:, and recognised they needed to follow on some form of Vaugeois'
210:
175:
140:
2083:
1628:
1449:"Gamasutra – Electronic Arts, Ubisoft Clash On Montreal Hiring"
686:. The title is the mobile-adapted version of the studio's 2015
632:
516:
448:
297:
252:
422:
game. The Montreal studio continued to develop several of the
2221:
1656:
720:
Ubisoft Montreal is the principal developer for games in the
1346:"The Final Hours of Prince of Persia – Features at GameSpot"
2062:
1528:"Hack-Man: An interview with Watch Dogs' creative director"
431:
1902:
1652:"Christophe Derennes is the new Ubisoft Montreal director"
1095:
Tremblay, Diane-Gabrielle; Rousseau, Serge (Summer 2005).
365:
1597:"Forging Honor: Providing a Coherent Vision for a New IP"
1318:
1264:"Tremblay bids Ubisoft adieu – GameCube News at GameSpot"
1159:"Ubisoft Announces the Creation of 1000 Jobs in Montreal"
858:
695:. As of 2023, the studio employs more than 4,000 people.
683:
643:
476:
A small team in Ubisoft Montreal worked on developing a
238:
976:"25 ans de succès vidéoludiques pour Ubisoft Montréal"
509:
Yet another major IP came to Ubisoft Montreal was the
1501:"Ubisoft Montreal promotes Mallat – News at GameSpot"
588:
1875:
1425:"Ubisoft Montreal to become world's biggest studio"
496:. Ubisoft was not keen on releasing a title in the
463:, as well as bringing the series' original creator
1192:
593:Ubisoft Montreal continue to develop games in the
484:in protecting the prince during the period of the
308:to convince Ubisoft to form a studio in Montreal.
190:. Ubisoft Montreal's break-out titles were 2002's
1729:"Ubisoft cuts 98 workers across Canadian offices"
390:, which had successfully produced games based on
2359:
1094:
370:Ubisoft Montreal's break-out title came through
1704:"Tom Clancy's Rainbow Six Siege | Ubisoft (US)"
1780:"Respawned: How video games revitalize cities"
1679:"R6M Announcement - A few words from the Devs"
646:Montreal and merged it into Ubisoft Montreal.
623:series, with the first game released in 2014.
515:series. Ubisoft had initially contracted with
1918:
1314:"House Of Dreams: The Ubisoft Montreal Story"
1195:"The Gazette's three-part series on Mile End"
569:, in large part due to an incident in which
429:In 2001, Ubisoft acquired the rights to the
649:Ubisoft Montreal developed another new IP,
329:, a former textile factory, located in the
2408:Canadian subsidiaries of foreign companies
1925:
1911:
1225:
1223:
1221:
1188:
1186:
1133:"UBI SOFT ENTERTAINMENT OPENS IN MONTREAL"
1106:(Report). Vol. 28. pp. 299–328.
1090:
1088:
36:
27:
967:
2383:Video game companies established in 1997
1372:"IGN: Tom Clancy's Splinter Cell Review"
261:
1841:
1808:
1307:
1305:
1232:"Where the Artists Are the Superheroes"
1218:
1193:Christopher DeWolf (20 November 2007),
1183:
1085:
919:"Ubisoft unveils new "visual identity""
758:studios support them with development.
519:to expand their demonstration of their
455:. Mallet was adamant about getting the
366:IP establishment and growth (2002–2008)
314:Minister of Human Resources Development
2368:Canadian companies established in 1997
2360:
1621:
1422:
1303:
1301:
1299:
1297:
1295:
1293:
1291:
1289:
1287:
1285:
973:
467:as a consultant for the game's story.
1906:
1455:from the original on 27 February 2008
1270:from the original on 4 September 2006
1229:
1207:from the original on 20 December 2016
916:
239:Background and foundation (1997–2001)
1823:from the original on 30 January 2019
1790:from the original on 25 October 2011
1649:
1525:
1311:
1104:Canadian Journal of Regional Science
1063:"Video game subsidy battle heats up"
1040:from the original on 3 December 2013
974:Dupuis, Stéphanie (8 October 2022).
716:List of Ubisoft Montreal video games
418:killer, which resulted in the first
1856:from the original on 5 October 2018
1842:Serebrn, Jacob (5 September 2017).
1603:from the original on 5 October 2018
1423:French, Michael (9 February 2007).
1326:from the original on 4 October 2018
1282:
1244:from the original on 6 October 2018
1171:from the original on 6 October 2018
1073:from the original on 1 October 2011
1036:. Gamasutra.com. 14 December 2006.
490:Prince of Persia: The Sands of Time
470:Prince of Persia: The Sands of Time
411:Metal Gear Solid 2: Sons of Liberty
199:Prince of Persia: The Sands of Time
13:
2393:Ubisoft divisions and subsidiaries
709:
589:Ongoing development (2009–current)
14:
2419:
1871:
1809:Sapieha, Chad (30 January 2019).
1577:from the original on 10 June 2016
1526:Nutt, Christian (23 April 2014).
1139:from the original on 19 June 1997
1113:from the original on 3 March 2016
2398:Video game development companies
2343:
2342:
1878:
1540:from the original on 8 June 2014
1507:from the original on 25 May 2011
1481:from the original on 11 May 2012
1404:from the original on 25 May 2011
1352:from the original on 16 May 2008
1230:Kelly, Caitlin (28 April 2013).
929:from the original on 8 July 2018
877:in 2005 and Ubisoft Saguenay in
1835:
1802:
1772:
1747:
1721:
1696:
1671:
1643:
1615:
1589:
1563:
1552:
1519:
1493:
1467:
1441:
1416:
1390:
1364:
1338:
1312:Dyer, Mitch (3 February 2014).
1256:
1151:
917:Fahey, Rob (9 September 2003).
676:Tom Clancy's Rainbow Six Mobile
2373:Video game companies of Canada
1125:
1055:
1026:
994:
941:
910:
891:
692:Tom Clancy's Rainbow Six Siege
274:At the same time, the city of
1:
2388:1997 establishments in Quebec
1650:Saed, Sherif (14 July 2020).
904:
698:
615:eighth generation of consoles
66:Ubi Soft Montreal (1997–2003)
16:Canadian video game developer
1622:Walker, Ian (11 July 2020).
161:Ubisoft Divertissements Inc.
22:Ubisoft Divertissements Inc.
7:
2378:Companies based in Montreal
1932:
631:, incorporated elements of
355:Donald Duck: Goin' Quackers
10:
2424:
764:Tom Clancy's Splinter Cell
741:Tom Clancy's Splinter Cell
713:
702:
373:Tom Clancy's Splinter Cell
233:
193:Tom Clancy's Splinter Cell
2339:
2323:
2307:
2291:
2255:
2165:
1975:
1940:
843:
642:In 2013 Ubisoft acquired
257:French-speaking employees
146:
134:
124:
108:
90:
80:
70:
62:
50:
35:
26:
2035:Hasbro Family Game Night
884:
780:Tom Clancy's Rainbow Six
745:Tom Clancy's Rainbow Six
2232:Red Storm Entertainment
523:into a full game named
388:Red Storm Entertainment
358:and games based on the
342:chief operating officer
335:Saint-Laurent Boulevard
245:initial public offering
678:on April 5, 2022, for
426:sequels through 2010.
271:
96:; 27 years ago
2403:Le Plateau-Mont-Royal
2200:Massive Entertainment
2180:Film & Television
1786:. 14 September 2010.
1069:. 14 September 2010.
799:series (2007–present)
783:series (2003–present)
408:series from it. With
350:intellectual property
265:
188:intellectual property
453:The Learning Company
333:neighbourhood along
296:studio instead near
243:Following Ubisoft's
172:video game developer
152:montreal.ubisoft.com
42:Headquarters in the
1167:. 1 February 2005.
567:non-compete clauses
126:Number of employees
23:
1378:on 16 October 2007
1237:The New York Times
807:series (2014–2016)
791:series (2005–2019)
775:series (2003–2010)
767:series (2002–2010)
551:released in 2008.
396:Unreal game engine
272:
94:25 April 1997
21:
2355:
2354:
1735:. 7 November 2023
1164:GamesIndustry.biz
1135:. 27 April 1997.
1014:on 5 October 2018
955:. 7 November 2023
923:gamesindustry.biz
855:Eidos Interactive
249:Montreuil, France
165:doing business as
158:
157:
2415:
2346:
2345:
2263:UbiArt Framework
2070:Prince of Persia
2000:Brothers in Arms
1993:Assassin's Creed
1927:
1920:
1913:
1904:
1903:
1899:
1898:
1896:Official website
1888:
1886:Companies portal
1883:
1882:
1881:
1866:
1865:
1863:
1861:
1849:Montreal Gazette
1839:
1833:
1832:
1830:
1828:
1806:
1800:
1799:
1797:
1795:
1776:
1770:
1769:
1767:
1765:
1759:Ubisoft Montréal
1751:
1745:
1744:
1742:
1740:
1725:
1719:
1718:
1716:
1714:
1700:
1694:
1693:
1691:
1689:
1675:
1669:
1668:
1666:
1664:
1647:
1641:
1640:
1638:
1636:
1619:
1613:
1612:
1610:
1608:
1593:
1587:
1586:
1584:
1582:
1567:
1561:
1556:
1550:
1549:
1547:
1545:
1523:
1517:
1516:
1514:
1512:
1497:
1491:
1490:
1488:
1486:
1471:
1465:
1464:
1462:
1460:
1445:
1439:
1438:
1437:on 3 March 2007.
1433:. Archived from
1420:
1414:
1413:
1411:
1409:
1394:
1388:
1387:
1385:
1383:
1374:. Archived from
1368:
1362:
1361:
1359:
1357:
1342:
1336:
1335:
1333:
1331:
1309:
1280:
1279:
1277:
1275:
1260:
1254:
1253:
1251:
1249:
1227:
1216:
1215:
1214:
1212:
1190:
1181:
1180:
1178:
1176:
1155:
1149:
1148:
1146:
1144:
1129:
1123:
1122:
1120:
1118:
1112:
1101:
1092:
1083:
1082:
1080:
1078:
1059:
1053:
1052:
1047:
1045:
1030:
1024:
1023:
1021:
1019:
1010:. Archived from
998:
992:
991:
989:
987:
971:
965:
964:
962:
960:
945:
939:
938:
936:
934:
914:
898:
895:
868:
836:Roller Champions
796:Assassin's Creed
772:Prince of Persia
729:Prince of Persia
723:Assassin's Creed
688:tactical shooter
629:Grand Theft Auto
603:Assassin's Creed
599:Prince of Persia
583:Prince of Persia
561:
557:
545:, starting with
503:Assassin's Creed
498:Prince of Persia
478:Prince of Persia
457:Prince of Persia
444:Prince of Persia
416:Metal Gear Solid
323:
319:
310:Pierre Pettigrew
289:
205:Assassin's Creed
174:and a studio of
170:, is a Canadian
168:Ubisoft Montreal
154:
104:
102:
97:
58:Ubisoft Montreal
40:
31:
24:
20:
2423:
2422:
2418:
2417:
2416:
2414:
2413:
2412:
2358:
2357:
2356:
2351:
2335:
2319:
2303:
2287:
2273:Ubisoft Connect
2251:
2161:
2056:Might and Magic
1971:
1936:
1931:
1894:
1893:
1884:
1879:
1877:
1874:
1869:
1859:
1857:
1840:
1836:
1826:
1824:
1807:
1803:
1793:
1791:
1778:
1777:
1773:
1763:
1761:
1753:
1752:
1748:
1738:
1736:
1727:
1726:
1722:
1712:
1710:
1708:www.ubisoft.com
1702:
1701:
1697:
1687:
1685:
1683:www.ubisoft.com
1677:
1676:
1672:
1662:
1660:
1648:
1644:
1634:
1632:
1620:
1616:
1606:
1604:
1595:
1594:
1590:
1580:
1578:
1569:
1568:
1564:
1557:
1553:
1543:
1541:
1524:
1520:
1510:
1508:
1499:
1498:
1494:
1484:
1482:
1473:
1472:
1468:
1458:
1456:
1447:
1446:
1442:
1421:
1417:
1407:
1405:
1396:
1395:
1391:
1381:
1379:
1370:
1369:
1365:
1355:
1353:
1344:
1343:
1339:
1329:
1327:
1310:
1283:
1273:
1271:
1262:
1261:
1257:
1247:
1245:
1228:
1219:
1210:
1208:
1191:
1184:
1174:
1172:
1157:
1156:
1152:
1142:
1140:
1131:
1130:
1126:
1116:
1114:
1110:
1099:
1093:
1086:
1076:
1074:
1061:
1060:
1056:
1043:
1041:
1032:
1031:
1027:
1017:
1015:
1000:
999:
995:
985:
983:
972:
968:
958:
956:
947:
946:
942:
932:
930:
915:
911:
907:
902:
901:
896:
892:
887:
867:CA$ 3.5 billion
866:
851:Electronic Arts
846:
718:
712:
710:Games developed
707:
701:
669:#MeToo movement
591:
571:Electronic Arts
559:
555:
531:Electronic Arts
368:
321:
317:
287:
280:Parti Québécois
241:
236:
150:
127:
120:
116:
100:
98:
95:
55:
46:
17:
12:
11:
5:
2421:
2411:
2410:
2405:
2400:
2395:
2390:
2385:
2380:
2375:
2370:
2353:
2352:
2340:
2337:
2336:
2334:
2333:
2327:
2325:
2321:
2320:
2318:
2317:
2311:
2309:
2305:
2304:
2302:
2301:
2299:Yves Guillemot
2295:
2293:
2289:
2288:
2286:
2285:
2280:
2275:
2270:
2265:
2259:
2257:
2253:
2252:
2250:
2249:
2244:
2239:
2234:
2229:
2224:
2219:
2218:
2217:
2207:
2202:
2197:
2192:
2187:
2182:
2177:
2171:
2169:
2163:
2162:
2160:
2159:
2152:
2145:
2138:
2131:
2130:
2129:
2122:
2115:
2101:
2094:
2087:
2080:
2073:
2066:
2059:
2052:
2045:
2038:
2031:
2024:
2017:
2010:
2003:
1996:
1989:
1981:
1979:
1973:
1972:
1970:
1969:
1968:
1967:
1962:
1957:
1952:
1941:
1938:
1937:
1930:
1929:
1922:
1915:
1907:
1901:
1900:
1890:
1889:
1873:
1872:External links
1870:
1868:
1867:
1834:
1816:Financial Post
1801:
1771:
1746:
1720:
1695:
1670:
1642:
1614:
1588:
1562:
1551:
1518:
1492:
1466:
1440:
1415:
1389:
1363:
1337:
1281:
1255:
1217:
1182:
1150:
1124:
1084:
1054:
1025:
993:
966:
940:
908:
906:
903:
900:
899:
889:
888:
886:
883:
871:Ubisoft Quebec
845:
842:
841:
840:
832:
824:
816:
812:Child of Light
808:
800:
792:
784:
776:
768:
714:Main article:
711:
708:
703:Main article:
700:
697:
590:
587:
560:CA$ 19 million
465:Jordan Mechner
367:
364:
344:a year later.
320:per employee (
240:
237:
235:
232:
156:
155:
148:
144:
143:
138:
132:
131:
128:
125:
122:
121:
118:
112:
110:
106:
105:
92:
88:
87:
82:
78:
77:
72:
68:
67:
64:
60:
59:
56:
51:
48:
47:
41:
33:
32:
15:
9:
6:
4:
3:
2:
2420:
2409:
2406:
2404:
2401:
2399:
2396:
2394:
2391:
2389:
2386:
2384:
2381:
2379:
2376:
2374:
2371:
2369:
2366:
2365:
2363:
2350:
2349:
2338:
2332:
2329:
2328:
2326:
2322:
2316:
2315:Peck Building
2313:
2312:
2310:
2306:
2300:
2297:
2296:
2294:
2290:
2284:
2281:
2279:
2276:
2274:
2271:
2269:
2268:Ubisoft Anvil
2266:
2264:
2261:
2260:
2258:
2254:
2248:
2245:
2243:
2240:
2238:
2235:
2233:
2230:
2228:
2225:
2223:
2220:
2216:
2213:
2212:
2211:
2208:
2206:
2203:
2201:
2198:
2196:
2193:
2191:
2190:Kolibri Games
2188:
2186:
2183:
2181:
2178:
2176:
2173:
2172:
2170:
2168:
2164:
2158:
2157:
2153:
2151:
2150:
2146:
2144:
2143:
2139:
2137:
2136:
2132:
2128:
2127:
2126:Splinter Cell
2123:
2121:
2120:
2116:
2114:
2113:
2109:
2108:
2107:
2106:
2102:
2100:
2099:
2095:
2093:
2092:
2088:
2086:
2085:
2081:
2079:
2078:
2074:
2072:
2071:
2067:
2065:
2064:
2060:
2058:
2057:
2053:
2051:
2050:
2046:
2044:
2043:
2039:
2037:
2036:
2032:
2030:
2029:
2025:
2023:
2022:
2018:
2016:
2015:
2011:
2009:
2008:
2004:
2002:
2001:
1997:
1995:
1994:
1990:
1988:
1987:
1983:
1982:
1980:
1978:
1974:
1966:
1963:
1961:
1958:
1956:
1953:
1951:
1948:
1947:
1946:
1943:
1942:
1939:
1935:
1928:
1923:
1921:
1916:
1914:
1909:
1908:
1905:
1897:
1892:
1891:
1887:
1876:
1855:
1851:
1850:
1845:
1838:
1822:
1818:
1817:
1812:
1805:
1789:
1785:
1781:
1775:
1760:
1756:
1750:
1734:
1730:
1724:
1709:
1705:
1699:
1684:
1680:
1674:
1659:
1658:
1653:
1646:
1631:
1630:
1625:
1618:
1602:
1598:
1592:
1576:
1572:
1566:
1560:
1555:
1539:
1535:
1534:
1529:
1522:
1506:
1502:
1496:
1480:
1476:
1470:
1454:
1450:
1444:
1436:
1432:
1431:
1426:
1419:
1403:
1399:
1393:
1377:
1373:
1367:
1351:
1347:
1341:
1325:
1321:
1320:
1315:
1308:
1306:
1304:
1302:
1300:
1298:
1296:
1294:
1292:
1290:
1288:
1286:
1269:
1265:
1259:
1243:
1239:
1238:
1233:
1226:
1224:
1222:
1206:
1202:
1201:
1196:
1189:
1187:
1170:
1166:
1165:
1160:
1154:
1138:
1134:
1128:
1109:
1105:
1098:
1091:
1089:
1072:
1068:
1064:
1058:
1051:
1039:
1035:
1029:
1013:
1009:
1008:
1007:Game Informer
1003:
997:
981:
977:
970:
954:
950:
944:
928:
924:
920:
913:
909:
894:
890:
882:
880:
876:
872:
864:
860:
856:
852:
838:
837:
833:
830:
829:
825:
822:
821:
817:
814:
813:
809:
806:
805:
801:
798:
797:
793:
790:
789:
785:
782:
781:
777:
774:
773:
769:
766:
765:
761:
760:
759:
757:
753:
752:
747:
746:
742:
737:
736:
731:
730:
725:
724:
717:
706:
705:Ubisoft Anvil
696:
694:
693:
689:
685:
681:
677:
672:
670:
665:
663:
658:
654:
653:
647:
645:
640:
638:
634:
630:
626:
622:
621:
616:
612:
608:
604:
600:
596:
586:
584:
580:
579:Vivendi Games
576:
572:
568:
563:
556:CA$ 5 million
552:
550:
549:
544:
540:
536:
532:
528:
527:
522:
518:
514:
513:
507:
505:
504:
499:
495:
491:
487:
486:Third Crusade
483:
479:
474:
472:
471:
466:
462:
458:
454:
450:
446:
445:
440:
439:
434:
433:
427:
425:
424:Splinter Cell
421:
420:Splinter Cell
417:
413:
412:
407:
406:
401:
397:
393:
389:
385:
384:
379:
375:
374:
363:
361:
357:
356:
352:(IP) such as
351:
345:
343:
338:
336:
332:
328:
327:Peck Building
315:
311:
307:
303:
302:New Brunswick
299:
294:
285:
281:
277:
269:
268:Peck Building
264:
260:
258:
254:
250:
247:in 1996, the
246:
231:
227:
225:
224:
219:
218:
213:
212:
207:
206:
201:
200:
195:
194:
189:
183:
181:
177:
173:
169:
166:
162:
153:
149:
145:
142:
139:
137:
133:
130:4,000+ (2023)
129:
123:
115:
111:
107:
93:
89:
86:
83:
79:
76:
73:
69:
65:
61:
57:
54:
49:
45:
44:Peck Building
39:
34:
30:
25:
19:
2341:
2209:
2167:Subsidiaries
2154:
2147:
2140:
2133:
2124:
2117:
2110:
2105:Tom Clancy's
2103:
2098:The Settlers
2096:
2089:
2082:
2075:
2068:
2061:
2054:
2047:
2040:
2033:
2026:
2019:
2012:
2005:
1998:
1991:
1984:
1965:2020–present
1858:. Retrieved
1847:
1837:
1825:. Retrieved
1814:
1804:
1792:. Retrieved
1783:
1774:
1762:. Retrieved
1758:
1749:
1737:. Retrieved
1732:
1723:
1711:. Retrieved
1707:
1698:
1686:. Retrieved
1682:
1673:
1661:. Retrieved
1655:
1645:
1633:. Retrieved
1627:
1617:
1605:. Retrieved
1591:
1579:. Retrieved
1565:
1554:
1542:. Retrieved
1531:
1521:
1509:. Retrieved
1495:
1483:. Retrieved
1469:
1457:. Retrieved
1443:
1435:the original
1428:
1418:
1406:. Retrieved
1392:
1380:. Retrieved
1376:the original
1366:
1354:. Retrieved
1340:
1328:. Retrieved
1317:
1272:. Retrieved
1258:
1246:. Retrieved
1235:
1209:, retrieved
1198:
1173:. Retrieved
1162:
1153:
1141:. Retrieved
1127:
1115:. Retrieved
1103:
1075:. Retrieved
1066:
1057:
1049:
1042:. Retrieved
1028:
1016:. Retrieved
1012:the original
1005:
996:
984:. Retrieved
980:Radio-Canada
979:
969:
957:. Retrieved
952:
943:
931:. Retrieved
922:
912:
893:
863:Warner Bros.
847:
834:
828:Transference
826:
818:
810:
802:
794:
786:
778:
770:
762:
749:
739:
733:
727:
721:
719:
690:
675:
673:
666:
661:
656:
650:
648:
641:
637:surveillance
628:
624:
618:
606:
602:
598:
595:Tom Clancy's
594:
592:
582:
564:
553:
546:
542:
538:
534:
524:
510:
508:
501:
497:
489:
477:
475:
468:
456:
442:
436:
430:
428:
423:
419:
415:
409:
405:Tom Clancy's
403:
399:
381:
377:
371:
369:
353:
346:
339:
306:Plan Mercure
305:
293:Plan Mercure
292:
284:Plan Mercure
283:
273:
242:
228:
221:
215:
209:
203:
197:
191:
184:
167:
160:
159:
109:Headquarters
71:Company type
18:
2237:Reflections
2205:Montpellier
2119:Rainbow Six
2112:Ghost Recon
2007:Chessmaster
1755:"Our Games"
1211:10 December
1044:28 November
982:(in French)
875:Quebec City
575:EA Montreal
438:Chessmaster
196:and 2003's
85:Video games
2362:Categories
2331:Frag Dolls
2256:Technology
2195:Leamington
2156:Your Shape
2149:Watch Dogs
2135:TrackMania
2049:Just Dance
1977:Franchises
1827:30 January
1739:7 November
1511:31 October
1485:31 October
1459:31 October
1408:19 October
1382:19 October
1356:19 October
1274:31 October
959:7 November
905:References
804:Watch Dogs
751:Watch Dogs
699:Technology
625:Watch Dogs
620:Watch Dogs
611:open world
494:open world
392:Tom Clancy
383:James Bond
322:CA$ 15,000
318:CA$ 25,000
288:CA$ 25,000
217:Watch Dogs
101:1997-04-25
75:Subsidiary
53:Trade name
2308:Locations
2242:Singapore
2175:Blue Byte
2091:Red Steel
1960:2010–2019
1955:2000–2009
1950:1986–1999
1860:4 October
1607:4 October
1544:4 October
1533:Gamasutra
1330:4 October
1248:5 October
1175:5 October
1143:4 October
1117:4 October
1018:4 October
986:8 October
820:For Honor
662:For Honor
657:For Honor
652:For Honor
548:Far Cry 2
521:CryEngine
482:Assassins
447:IPs from
378:The Drift
360:Playmobil
223:For Honor
178:based in
2348:Category
2283:Ubisoft+
2278:Snowdrop
2210:Montreal
2185:Ketchapp
2014:The Crew
1854:Archived
1821:Archived
1788:Archived
1784:CBC News
1601:Archived
1575:Archived
1538:Archived
1505:Archived
1479:Archived
1453:Archived
1402:Archived
1350:Archived
1324:Archived
1268:Archived
1242:Archived
1205:archived
1169:Archived
1137:Archived
1108:Archived
1071:Archived
1067:CBC News
1038:Archived
953:Engadget
927:Archived
879:Saguenay
492:into an
331:Mile End
276:Montreal
180:Montreal
114:Montreal
81:Industry
63:Formerly
2324:Related
2247:Toronto
2077:Rabbids
2042:Imagine
2028:Far Cry
1934:Ubisoft
1764:30 July
1733:Polygon
1713:31 July
1688:31 July
1663:14 July
1635:11 July
1581:25 July
1430:Develop
1200:Spacing
933:18 July
788:Far Cry
756:Ubisoft
735:Far Cry
680:Android
633:hacking
607:Far Cry
543:Far Cry
539:Far Cry
535:Far Cry
526:Far Cry
512:Far Cry
461:parkour
234:History
211:Far Cry
176:Ubisoft
147:Website
141:Ubisoft
99: (
91:Founded
2292:People
2227:Quebec
2142:Trials
2084:Rayman
2021:Driver
1629:Kotaku
861:, and
844:Impact
839:(2022)
831:(2018)
823:(2017)
815:(2014)
748:, and
605:, and
517:Crytek
449:Mattel
441:, and
312:, the
300:or in
298:Boston
253:Quebec
220:, and
136:Parent
119:Canada
2222:Nadeo
2215:games
1945:Games
1794:6 May
1657:VG247
1111:(PDF)
1100:(PDF)
1077:6 May
885:Notes
400:Drift
2063:Petz
1986:Anno
1862:2018
1829:2019
1796:2011
1766:2022
1741:2023
1715:2022
1690:2022
1665:2020
1637:2020
1609:2018
1583:2016
1546:2018
1513:2007
1487:2007
1461:2007
1410:2007
1384:2007
1358:2007
1332:2018
1276:2007
1250:2018
1213:2016
1177:2018
1145:2018
1119:2018
1079:2011
1046:2013
1020:2018
988:2022
961:2023
935:2018
682:and
635:and
451:and
432:Myst
266:The
1319:IGN
873:in
859:THQ
684:iOS
644:THQ
2364::
1852:.
1846:.
1819:.
1813:.
1782:.
1757:.
1731:.
1706:.
1681:.
1654:.
1626:.
1599:.
1573:.
1536:.
1530:.
1503:.
1477:.
1451:.
1427:.
1400:.
1348:.
1322:.
1316:.
1284:^
1266:.
1240:.
1234:.
1220:^
1203:,
1197:,
1185:^
1161:.
1102:.
1087:^
1065:.
1048:.
1004:.
978:.
951:.
925:.
921:.
857:,
853:,
743:,
738:,
732:,
726:,
639:.
601:,
597:,
435:,
337:.
226:.
214:,
208:,
182:.
163:,
117:,
1926:e
1919:t
1912:v
1864:.
1831:.
1798:.
1768:.
1743:.
1717:.
1692:.
1667:.
1639:.
1611:.
1585:.
1548:.
1515:.
1489:.
1463:.
1412:.
1386:.
1360:.
1334:.
1278:.
1252:.
1179:.
1147:.
1121:.
1081:.
1022:.
990:.
963:.
937:.
103:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.