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Ubisoft Montreal

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263: 2344: 38: 29: 1880: 671:, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to replace Mallat. 848:
The establishment of Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall,
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The studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a
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was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a
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from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector. Ubisoft was agreeable to this, and established Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997. The studio was founded in offices in the
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The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing
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By October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there.
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is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement.
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for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with Ubisoft, inviting them to visit Montreal and suggesting
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that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequels since its release.
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for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the
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series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.
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series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating
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game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed
1168: 282:(PQ), pursued new job creation in technology, computers, and multimedia. Lobbyist Sylvain Vaugeois, hearing that Ubisoft was searching for jobs, came up with a plan called 1050:
It's very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market
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in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party,
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and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.
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game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired
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Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including
1843: 313: 2367: 380:, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential 202:. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as 754:
series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other
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was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.
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worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered
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The former "Ubi Soft" name was changed across all of its divisions to "Ubisoft" on 9 September 2003 as part of a rebranding strategy.
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to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to
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In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the
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was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in
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in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.
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series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around
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represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.
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to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.
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which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee
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novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the
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and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of
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series where the Prince was not the prime character, and the title was reworked to be a new IP, called
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The Montreal Multimedia Sector: A Cluster, a New Mode of Governance or a Simple Co-location?
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Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to
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to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to
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studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at
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was developed as a modern, urban open world game, but to differentiate itself from
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games, became the new CEO, also filling the same roles as Tremblay's COO position.
443: 309: 2272: 2246: 2141: 2104: 2055: 2020: 1375: 949:"Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort" 850: 570: 530: 404: 256: 1811:"The secret sauce that's made Montreal a global hot spot for making video games" 1034:"The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal" 2298: 2226: 1815: 870: 811: 668: 655:, which was first released in 2017. Atypical of Ubisoft Montreal's properties, 529:, which Ubisoft published in 2004. After its release, Crytek was approached by 464: 135: 573:
hired away several Ubisoft Montreal employees to the at the time newly opened
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in the province of Quebec, and with their parent publisher, helped to open
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games, a goal that Ubisoft wanted as the publisher prepared for the
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Ubisoft Montreal ventured into mobile game development, announcing
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During his time as COO, Martin Tremblay was a staunch supporter of
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During this period, in 2005, the government of Quebec gave Ubisoft
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soon to be released, Ubisoft Montreal was tasked with creating the
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Yannis Mallat about the acquired THC Montreal and the future plans
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elements, and found some potential promise to make a game in the
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game. The Montreal studio continued to develop several of the
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Ubisoft Montreal is the principal developer for games in the
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Tremblay, Diane-Gabrielle; Rousseau, Serge (Summer 2005).
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A small team in Ubisoft Montreal worked on developing a
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Yet another major IP came to Ubisoft Montreal was the
1501:"Ubisoft Montreal promotes Mallat – News at GameSpot" 588: 1875: 1425:"Ubisoft Montreal to become world's biggest studio" 496:. Ubisoft was not keen on releasing a title in the 463:, as well as bringing the series' original creator 1192: 593:Ubisoft Montreal continue to develop games in the 484:in protecting the prince during the period of the 308:to convince Ubisoft to form a studio in Montreal. 190:. Ubisoft Montreal's break-out titles were 2002's 1729:"Ubisoft cuts 98 workers across Canadian offices" 390:, which had successfully produced games based on 2359: 1094: 370:Ubisoft Montreal's break-out title came through 1704:"Tom Clancy's Rainbow Six Siege | Ubisoft (US)" 1780:"Respawned: How video games revitalize cities" 1679:"R6M Announcement - A few words from the Devs" 646:Montreal and merged it into Ubisoft Montreal. 623:series, with the first game released in 2014. 515:series. Ubisoft had initially contracted with 1918: 1314:"House Of Dreams: The Ubisoft Montreal Story" 1195:"The Gazette's three-part series on Mile End" 569:, in large part due to an incident in which 429:In 2001, Ubisoft acquired the rights to the 649:Ubisoft Montreal developed another new IP, 329:, a former textile factory, located in the 2408:Canadian subsidiaries of foreign companies 1925: 1911: 1225: 1223: 1221: 1188: 1186: 1133:"UBI SOFT ENTERTAINMENT OPENS IN MONTREAL" 1106:(Report). Vol. 28. pp. 299–328. 1090: 1088: 36: 27: 967: 2383:Video game companies established in 1997 1372:"IGN: Tom Clancy's Splinter Cell Review" 261: 1841: 1808: 1307: 1305: 1232:"Where the Artists Are the Superheroes" 1218: 1193:Christopher DeWolf (20 November 2007), 1183: 1085: 919:"Ubisoft unveils new "visual identity"" 758:studios support them with development. 519:to expand their demonstration of their 455:. Mallet was adamant about getting the 366:IP establishment and growth (2002–2008) 314:Minister of Human Resources Development 2368:Canadian companies established in 1997 2360: 1621: 1422: 1303: 1301: 1299: 1297: 1295: 1293: 1291: 1289: 1287: 1285: 973: 467:as a consultant for the game's story. 1906: 1455:from the original on 27 February 2008 1270:from the original on 4 September 2006 1229: 1207:from the original on 20 December 2016 916: 239:Background and foundation (1997–2001) 1823:from the original on 30 January 2019 1790:from the original on 25 October 2011 1649: 1525: 1311: 1104:Canadian Journal of Regional Science 1063:"Video game subsidy battle heats up" 1040:from the original on 3 December 2013 974:Dupuis, StĂ©phanie (8 October 2022). 716:List of Ubisoft Montreal video games 418:killer, which resulted in the first 1856:from the original on 5 October 2018 1842:Serebrn, Jacob (5 September 2017). 1603:from the original on 5 October 2018 1423:French, Michael (9 February 2007). 1326:from the original on 4 October 2018 1282: 1244:from the original on 6 October 2018 1171:from the original on 6 October 2018 1073:from the original on 1 October 2011 1036:. Gamasutra.com. 14 December 2006. 490:Prince of Persia: The Sands of Time 470:Prince of Persia: The Sands of Time 411:Metal Gear Solid 2: Sons of Liberty 199:Prince of Persia: The Sands of Time 13: 2393:Ubisoft divisions and subsidiaries 709: 589:Ongoing development (2009–current) 14: 2419: 1871: 1809:Sapieha, Chad (30 January 2019). 1577:from the original on 10 June 2016 1526:Nutt, Christian (23 April 2014). 1139:from the original on 19 June 1997 1113:from the original on 3 March 2016 2398:Video game development companies 2343: 2342: 1878: 1540:from the original on 8 June 2014 1507:from the original on 25 May 2011 1481:from the original on 11 May 2012 1404:from the original on 25 May 2011 1352:from the original on 16 May 2008 1230:Kelly, Caitlin (28 April 2013). 929:from the original on 8 July 2018 877:in 2005 and Ubisoft Saguenay in 1835: 1802: 1772: 1747: 1721: 1696: 1671: 1643: 1615: 1589: 1563: 1552: 1519: 1493: 1467: 1441: 1416: 1390: 1364: 1338: 1312:Dyer, Mitch (3 February 2014). 1256: 1151: 917:Fahey, Rob (9 September 2003). 676:Tom Clancy's Rainbow Six Mobile 2373:Video game companies of Canada 1125: 1055: 1026: 994: 941: 910: 891: 692:Tom Clancy's Rainbow Six Siege 274:At the same time, the city of 1: 2388:1997 establishments in Quebec 1650:Saed, Sherif (14 July 2020). 904: 698: 615:eighth generation of consoles 66:Ubi Soft Montreal (1997–2003) 16:Canadian video game developer 1622:Walker, Ian (11 July 2020). 161:Ubisoft Divertissements Inc. 22:Ubisoft Divertissements Inc. 7: 2378:Companies based in Montreal 1932: 631:, incorporated elements of 355:Donald Duck: Goin' Quackers 10: 2424: 764:Tom Clancy's Splinter Cell 741:Tom Clancy's Splinter Cell 713: 702: 373:Tom Clancy's Splinter Cell 233: 193:Tom Clancy's Splinter Cell 2339: 2323: 2307: 2291: 2255: 2165: 1975: 1940: 843: 642:In 2013 Ubisoft acquired 257:French-speaking employees 146: 134: 124: 108: 90: 80: 70: 62: 50: 35: 26: 2035:Hasbro Family Game Night 884: 780:Tom Clancy's Rainbow Six 745:Tom Clancy's Rainbow Six 2232:Red Storm Entertainment 523:into a full game named 388:Red Storm Entertainment 358:and games based on the 342:chief operating officer 335:Saint-Laurent Boulevard 245:initial public offering 678:on April 5, 2022, for 426:sequels through 2010. 271: 96:; 27 years ago 2403:Le Plateau-Mont-Royal 2200:Massive Entertainment 2180:Film & Television 1786:. 14 September 2010. 1069:. 14 September 2010. 799:series (2007–present) 783:series (2003–present) 408:series from it. With 350:intellectual property 265: 188:intellectual property 453:The Learning Company 333:neighbourhood along 296:studio instead near 243:Following Ubisoft's 172:video game developer 152:montreal.ubisoft.com 42:Headquarters in the 1167:. 1 February 2005. 567:non-compete clauses 126:Number of employees 23: 1378:on 16 October 2007 1237:The New York Times 807:series (2014–2016) 791:series (2005–2019) 775:series (2003–2010) 767:series (2002–2010) 551:released in 2008. 396:Unreal game engine 272: 94:25 April 1997 21: 2355: 2354: 1735:. 7 November 2023 1164:GamesIndustry.biz 1135:. 27 April 1997. 1014:on 5 October 2018 955:. 7 November 2023 923:gamesindustry.biz 855:Eidos Interactive 249:Montreuil, France 165:doing business as 158: 157: 2415: 2346: 2345: 2263:UbiArt Framework 2070:Prince of Persia 2000:Brothers in Arms 1993:Assassin's Creed 1927: 1920: 1913: 1904: 1903: 1899: 1898: 1896:Official website 1888: 1886:Companies portal 1883: 1882: 1881: 1866: 1865: 1863: 1861: 1849:Montreal Gazette 1839: 1833: 1832: 1830: 1828: 1806: 1800: 1799: 1797: 1795: 1776: 1770: 1769: 1767: 1765: 1759:Ubisoft MontrĂ©al 1751: 1745: 1744: 1742: 1740: 1725: 1719: 1718: 1716: 1714: 1700: 1694: 1693: 1691: 1689: 1675: 1669: 1668: 1666: 1664: 1647: 1641: 1640: 1638: 1636: 1619: 1613: 1612: 1610: 1608: 1593: 1587: 1586: 1584: 1582: 1567: 1561: 1556: 1550: 1549: 1547: 1545: 1523: 1517: 1516: 1514: 1512: 1497: 1491: 1490: 1488: 1486: 1471: 1465: 1464: 1462: 1460: 1445: 1439: 1438: 1437:on 3 March 2007. 1433:. 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1618: 1602: 1598: 1592: 1576: 1572: 1566: 1560: 1555: 1539: 1535: 1534: 1529: 1522: 1506: 1502: 1496: 1480: 1476: 1470: 1454: 1450: 1444: 1436: 1432: 1431: 1426: 1419: 1403: 1399: 1393: 1377: 1373: 1367: 1351: 1347: 1341: 1325: 1321: 1320: 1315: 1308: 1306: 1304: 1302: 1300: 1298: 1296: 1294: 1292: 1290: 1288: 1286: 1269: 1265: 1259: 1243: 1239: 1238: 1233: 1226: 1224: 1222: 1206: 1202: 1201: 1196: 1189: 1187: 1170: 1166: 1165: 1160: 1154: 1138: 1134: 1128: 1109: 1105: 1098: 1091: 1089: 1072: 1068: 1064: 1058: 1051: 1039: 1035: 1029: 1013: 1009: 1008: 1007:Game Informer 1003: 997: 981: 977: 970: 954: 950: 944: 928: 924: 920: 913: 909: 894: 890: 882: 880: 876: 872: 864: 860: 856: 852: 838: 837: 833: 830: 829: 825: 822: 821: 817: 814: 813: 809: 806: 805: 801: 798: 797: 793: 790: 789: 785: 782: 781: 777: 774: 773: 769: 766: 765: 761: 760: 759: 757: 753: 752: 747: 746: 742: 737: 736: 731: 730: 725: 724: 717: 706: 705:Ubisoft Anvil 696: 694: 693: 689: 685: 681: 677: 672: 670: 665: 663: 658: 654: 653: 647: 645: 640: 638: 634: 630: 626: 622: 621: 616: 612: 608: 604: 600: 596: 586: 584: 580: 579:Vivendi Games 576: 572: 568: 563: 556:CA$ 5 million 552: 550: 549: 544: 540: 536: 532: 528: 527: 522: 518: 514: 513: 507: 505: 504: 499: 495: 491: 487: 486:Third Crusade 483: 479: 474: 472: 471: 466: 462: 458: 454: 450: 446: 445: 440: 439: 434: 433: 427: 425: 424:Splinter Cell 421: 420:Splinter Cell 417: 413: 412: 407: 406: 401: 397: 393: 389: 385: 384: 379: 375: 374: 363: 361: 357: 356: 352:(IP) such as 351: 345: 343: 338: 336: 332: 328: 327:Peck Building 315: 311: 307: 303: 302:New Brunswick 299: 294: 285: 281: 277: 269: 268:Peck Building 264: 260: 258: 254: 250: 247:in 1996, the 246: 231: 227: 225: 224: 219: 218: 213: 212: 207: 206: 201: 200: 195: 194: 189: 183: 181: 177: 173: 169: 166: 162: 153: 149: 145: 142: 139: 137: 133: 130:4,000+ (2023) 129: 123: 115: 111: 107: 93: 89: 86: 83: 79: 76: 73: 69: 65: 61: 57: 54: 49: 45: 44:Peck Building 39: 34: 30: 25: 19: 2341: 2209: 2167:Subsidiaries 2154: 2147: 2140: 2133: 2124: 2117: 2110: 2105:Tom Clancy's 2103: 2098:The Settlers 2096: 2089: 2082: 2075: 2068: 2061: 2054: 2047: 2040: 2033: 2026: 2019: 2012: 2005: 1998: 1991: 1984: 1965:2020–present 1858:. 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Retrieved 922: 912: 893: 863:Warner Bros. 847: 834: 828:Transference 826: 818: 810: 802: 794: 786: 778: 770: 762: 749: 739: 733: 727: 721: 719: 690: 675: 673: 666: 661: 656: 650: 648: 641: 637:surveillance 628: 624: 618: 606: 602: 598: 595:Tom Clancy's 594: 592: 582: 564: 553: 546: 542: 538: 534: 524: 510: 508: 501: 497: 489: 477: 475: 468: 456: 442: 436: 430: 428: 423: 419: 415: 409: 405:Tom Clancy's 403: 399: 381: 377: 371: 369: 353: 346: 339: 306:Plan Mercure 305: 293:Plan Mercure 292: 284:Plan Mercure 283: 273: 242: 228: 221: 215: 209: 203: 197: 191: 184: 167: 160: 159: 109:Headquarters 71:Company type 18: 2237:Reflections 2205:Montpellier 2119:Rainbow Six 2112:Ghost Recon 2007:Chessmaster 1755:"Our Games" 1211:10 December 1044:28 November 982:(in French) 875:Quebec City 575:EA Montreal 438:Chessmaster 196:and 2003's 85:Video games 2362:Categories 2331:Frag Dolls 2256:Technology 2195:Leamington 2156:Your Shape 2149:Watch Dogs 2135:TrackMania 2049:Just Dance 1977:Franchises 1827:30 January 1739:7 November 1511:31 October 1485:31 October 1459:31 October 1408:19 October 1382:19 October 1356:19 October 1274:31 October 959:7 November 905:References 804:Watch Dogs 751:Watch Dogs 699:Technology 625:Watch Dogs 620:Watch Dogs 611:open world 494:open world 392:Tom Clancy 383:James Bond 322:CA$ 15,000 318:CA$ 25,000 288:CA$ 25,000 217:Watch Dogs 101:1997-04-25 75:Subsidiary 53:Trade name 2308:Locations 2242:Singapore 2175:Blue Byte 2091:Red Steel 1960:2010–2019 1955:2000–2009 1950:1986–1999 1860:4 October 1607:4 October 1544:4 October 1533:Gamasutra 1330:4 October 1248:5 October 1175:5 October 1143:4 October 1117:4 October 1018:4 October 986:8 October 820:For Honor 662:For Honor 657:For Honor 652:For Honor 548:Far Cry 2 521:CryEngine 482:Assassins 447:IPs from 378:The Drift 360:Playmobil 223:For Honor 178:based in 2348:Category 2283:Ubisoft+ 2278:Snowdrop 2210:Montreal 2185:Ketchapp 2014:The Crew 1854:Archived 1821:Archived 1788:Archived 1784:CBC News 1601:Archived 1575:Archived 1538:Archived 1505:Archived 1479:Archived 1453:Archived 1402:Archived 1350:Archived 1324:Archived 1268:Archived 1242:Archived 1205:archived 1169:Archived 1137:Archived 1108:Archived 1071:Archived 1067:CBC News 1038:Archived 953:Engadget 927:Archived 879:Saguenay 492:into an 331:Mile End 276:Montreal 180:Montreal 114:Montreal 81:Industry 63:Formerly 2324:Related 2247:Toronto 2077:Rabbids 2042:Imagine 2028:Far Cry 1934:Ubisoft 1764:30 July 1733:Polygon 1713:31 July 1688:31 July 1663:14 July 1635:11 July 1581:25 July 1430:Develop 1200:Spacing 933:18 July 788:Far Cry 756:Ubisoft 735:Far Cry 680:Android 633:hacking 607:Far Cry 543:Far Cry 539:Far Cry 535:Far Cry 526:Far Cry 512:Far Cry 461:parkour 234:History 211:Far Cry 176:Ubisoft 147:Website 141:Ubisoft 99: ( 91:Founded 2292:People 2227:Quebec 2142:Trials 2084:Rayman 2021:Driver 1629:Kotaku 861:, and 844:Impact 839:(2022) 831:(2018) 823:(2017) 815:(2014) 748:, and 605:, and 517:Crytek 449:Mattel 441:, and 312:, the 300:or in 298:Boston 253:Quebec 220:, and 136:Parent 119:Canada 2222:Nadeo 2215:games 1945:Games 1794:6 May 1657:VG247 1111:(PDF) 1100:(PDF) 1077:6 May 885:Notes 400:Drift 2063:Petz 1986:Anno 1862:2018 1829:2019 1796:2011 1766:2022 1741:2023 1715:2022 1690:2022 1665:2020 1637:2020 1609:2018 1583:2016 1546:2018 1513:2007 1487:2007 1461:2007 1410:2007 1384:2007 1358:2007 1332:2018 1276:2007 1250:2018 1213:2016 1177:2018 1145:2018 1119:2018 1079:2011 1046:2013 1020:2018 988:2022 961:2023 935:2018 682:and 635:and 451:and 432:Myst 266:The 1319:IGN 873:in 859:THQ 684:iOS 644:THQ 2364:: 1852:. 1846:. 1819:. 1813:. 1782:. 1757:. 1731:. 1706:. 1681:. 1654:. 1626:. 1599:. 1573:. 1536:. 1530:. 1503:. 1477:. 1451:. 1427:. 1400:. 1348:. 1322:. 1316:. 1284:^ 1266:. 1240:. 1234:. 1220:^ 1203:, 1197:, 1185:^ 1161:. 1102:. 1087:^ 1065:. 1048:. 1004:. 978:. 951:. 925:. 921:. 857:, 853:, 743:, 738:, 732:, 726:, 639:. 601:, 597:, 435:, 337:. 226:. 214:, 208:, 182:. 163:, 117:, 1926:e 1919:t 1912:v 1864:. 1831:. 1798:. 1768:. 1743:. 1717:. 1692:. 1667:. 1639:. 1611:. 1585:. 1548:. 1515:. 1489:. 1463:. 1412:. 1386:. 1360:. 1334:. 1278:. 1252:. 1179:. 1147:. 1121:. 1081:. 1022:. 990:. 963:. 937:. 103:)

Index



Peck Building
Trade name
Subsidiary
Video games
Montreal
Parent
Ubisoft
montreal.ubisoft.com
doing business as
video game developer
Ubisoft
Montreal
intellectual property
Tom Clancy's Splinter Cell
Prince of Persia: The Sands of Time
Assassin's Creed
Far Cry
Watch Dogs
For Honor
initial public offering
Montreuil, France
Quebec
French-speaking employees

Peck Building
Montreal
Parti Québécois
Boston

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