151:
1893:
206:
UE2 saw success in its licensing partnerships, a trend that would continue with later versions. Notable games using the engine included Tom Clancy's
Splinter Cell, Deus Ex: Invisible War, EA's Harry Potter games, Red Steel, and BioShock. UE2 could also support varied game genres and styles, with IGN
378:
created a modification out of Epic's base code that the game received fully coded vehicles. Impressed by their efforts, Epic decided to include it in its successor as an official game mode under the name
Onslaught by hiring Psyonix as a contractor. Psyonix would later develop
138:. Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for multiple platforms like the PS2. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by
828:
234:. "The 3DS is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn't affect the performance (thanks to my amazing programmers)," said Ubisoft.
266:
Software rendering was important to us in games up to Unreal
Tournament. Now, we can start looking at GeForces and NV20s as the 'baseline' hardware for our next game. We're really focusing on taking advantage of the harware
262:. While UE1 was released before the development of mainstream GPU hardware and only employed software rendering in its initial version, UE2 was designed with GPU acceleration in mind from the beginning.
968:
1001:
455:
315:
after its release, Unreal Engine 2 was the first version to make multi-platform support an important focus. UE2 supported the PC, PlayStation 2, Xbox, and
Gamecube. According to
319:, Epic's shift in focus to multi-platform was in anticipation of the larger shift from PC to console development that took place in later years within the video game industry.
358:
Epic used the Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary
654:
295:, which, according to Sweeney, would allow game developers to "customize every aspect of a game's look and feel–especially animation and realistic lighting." Hardware
871:
521:
175:, founder of Epic Games, was doing research for his next-generation engine. With development starting a year later, the second version made its debut in 2002 with
712:
904:
838:
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374:
had support for vehicle physics through the Karma engine, as demonstrated by a testmap with a "hastily-constructed vehicle", it was not until
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was used to support larger outdoor environments, which Epic Games' Jack Porter described as being greatly improved in UE2.
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211:, a game that combined "poetry, cinema, and nostalgia into an interactive first person exploration".
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992:"Epic buys Rocket League developer Psyonix, strongly hints it will stop selling the game on Steam"
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on the original Xbox platform, featuring optimizations specific to that console. In March 2011,
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2006:
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368:, vehicle-based gameplay was successfully implemented, enabling large-scale combat. While
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829:"Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor"
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The engine integrated a variety of features, including a cinematic editing tool,
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toolkit, which
Sweeney said was the "best thing available" at the time.
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959:"Why some old designs are worth revisiting: A Rocket League story"
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347:. In addition, the user interface for UnrealEd was rewritten in
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548:
Busby, Jason; Parrish, Zak; Wilson, Jeff (July 21, 2009).
214:
A specialized version of UE2 called UE2X was designed for
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417:
316:
255:
164:
258:
and made use of new hardware and graphics APIs such the
254:
The rendering code for UE2 was completely reworked from
185:
as a recruitment device. Soon after, Epic would release
446:"GAME THEORY; For Game Maker, There's Gold in the Code"
343:
system first showcased in the PlayStation 2 version of
237:
UE2 was last updated in 2005 before being replaced by
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224:revealed that UE2 was successfully running on the
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167:reported, based on an interview with affiliate
54:Unreal Engine 2.5 build 3369 / November 2005
700:
677:"Welcome to the Unreal Engine 2 Documentation"
283:UE2 was also the first version to made use of
181:, a free multiplayer shooter developed by the
1921:
1035:
738:
736:
734:
732:
730:
694:
536:
919:
862:"GDC 2002: Unreal technology, new benchmark"
703:"An Interview with Epic Games' Tim Sweeney"
217:Unreal Championship 2: The Liandri Conflict
207:contrasting its use in America's Army with
1928:
1914:
1042:
1028:
727:
612:
826:
820:
647:"Ubisoft: 3DS Can Handle Unreal Engine 2"
512:"Uncle Sam Wants You (To Play This Game)"
149:
1935:
644:
591:
562:from the original on September 30, 2012
509:
476:
458:from the original on September 19, 2017
385:before being acquired by Epic in 2019.
39:Unreal Warfare build 633 / January 2001
14:
2835:
938:from the original on November 15, 2016
892:
874:from the original on September 8, 2017
859:
701:McLean-Foreman, John (April 6, 2001).
524:from the original on December 13, 2017
491:from the original on November 19, 2017
437:
1909:
1023:
989:
956:
794:"Tim Sweeney & CliffyB Interview"
657:from the original on January 21, 2016
640:
638:
302:
2502:
1160:Championship 2: The Liandri Conflict
827:Lightbown, David (January 9, 2018).
742:
715:from the original on August 22, 2017
443:
195:, one of the first games to utilize
925:
477:McLeroy, Carrie (August 27, 2008).
249:
24:
907:from the original on July 11, 2019
804:. October 22, 2002. Archived from
635:
592:Thomsen, Mike (23 February 2010).
425:from the original on June 27, 2019
25:
2859:
971:from the original on May 11, 2019
753:. No. January 2001. p.
645:Parrish, Kevin (March 25, 2011).
551:Introduction to Unreal Technology
322:
1892:
1891:
1004:from the original on May 1, 2019
745:"Gentlemen, Start Your Engines!"
510:Kennedy, Brian (July 11, 2002).
983:
950:
895:"Unreal Tournament 2004 Review"
886:
853:
761:
444:Herz, J.C. (December 2, 1999).
1049:
893:Parker, Sam (March 16, 2004).
860:Parker, Sam (March 22, 2002).
669:
606:
594:"History of the Unreal Engine"
503:
470:
405:
394:Category:Unreal Engine 2 games
13:
1:
2646:Lightweight Java Game Library
957:Wawro, Alex (July 21, 2015).
398:
231:Tom Clancy's Splinter Cell 3D
159:was built in Unreal Engine 2.
1992:List of visual novel engines
479:"Improving "America's Army""
7:
1958:First-person shooter engine
990:Statt, Nick (May 1, 2019).
388:
244:
130:) is the second version of
10:
2864:
1320:Unreal Editor for Fortnite
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2014:
2005:
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1311:Fortnite Holocaust Museum
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1227:
1184:
1104:
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413:"Tim Sweeney Looks Ahead"
109:
77:
63:
59:
47:
43:
35:
928:"BU Interviews: Psyonix"
623:. No. 1. p. 68
1608:PC Building Simulator 2
1601:Kid A Mnesia Exhibition
1560:Traffic Department 2192
1525:The Adventures of Robbo
1504:Ancients 1: Death Watch
1970:Game engine recreation
1567:Radix: Beyond the Void
1218:Gears of War: Judgment
926:hal (March 24, 2004).
371:Unreal Tournament 2003
365:Unreal Tournament 2004
331:, export plug-ins for
281:
160:
2681:Platinum Arts Sandbox
2526:Adventure Game Studio
1862:Make Something Unreal
264:
153:
2327:Visual3D Game Engine
1982:Game creation system
1880:Epic Games v. Google
743:McDonald, Thomas L.
421:. October 23, 1998.
2596:Blender Game Engine
2428:Pixel Game Maker MV
1873:Epic Games v. Apple
1718:Chair Entertainment
1553:One Must Fall: 2097
1476:Castle of the Winds
808:on October 24, 2002
769:"Unreal Tournament"
360:rigid body dynamics
188:Unreal Championship
32:
2601:Bork3D Game Engine
1867:Fortnite World Cup
1754:Impossible Studios
1443:The Matrix Awakens
1366:Jill of the Jungle
1252:Infinity Blade III
841:on August 23, 2018
802:GameSpy Industries
777:. 10 October 2000.
615:"The unreal thing"
517:The New York Times
451:The New York Times
341:skeletal animation
311:was ported to the
303:Multiple platforms
161:
30:
2830:
2829:
2826:
2825:
2726:Wintermute Engine
2487:
2486:
2348:Amazon Lumberyard
2143:Zillions of Games
1903:
1902:
1850:
1849:
1782:
1781:
1631:
1630:
1452:
1451:
1341:Fortnite Festival
1245:Infinity Blade II
1095:Jazz Jackrabbit 2
345:Unreal Tournament
309:Unreal Tournament
163:In October 1998,
121:
120:
84:Microsoft Windows
18:Unreal Engine 2.5
16:(Redirected from
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2500:
2499:
2453:UbiArt Framework
2418:Nvidia GameWorks
2012:
2011:
1930:
1923:
1916:
1907:
1906:
1895:
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1837:Cliff Bleszinski
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1680:Epic Games Store
1581:Seek and Destroy
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837:. Archived from
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329:particle systems
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260:GeForce 3 series
250:GPU acceleration
222:Ubisoft Montreal
33:
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2730:
2711:Thousand Parsec
2661:Open Wonderland
2636:Irrlicht Engine
2579:
2514:
2494:
2483:
2479:Unreal Engine 5
2462:
2458:Unreal Engine 4
2413:Luminous Engine
2368:Creation Engine
2331:
2312:Unreal Engine 3
2307:Unreal Engine 2
2147:
2128:Virtual Theatre
2123:Unreal Engine 1
2041:
2001:
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1934:
1904:
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1497:Ken's Labyrinth
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1448:
1394:Extreme Pinball
1346:
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1153:Tournament 2004
1139:Tournament 2003
1100:
1088:Jazz Jackrabbit
1078:Jazz Jackrabbit
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239:Unreal Engine 3
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140:Unreal Engine 3
124:Unreal Engine 2
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36:Initial release
31:Unreal Engine 2
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2317:Vicious Engine
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2194:Essence Engine
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2098:Pie in the Sky
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1769:People Can Fly
1766:
1764:Pitbull Studio
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1415:Shadow Complex
1411:
1408:Age of Wonders
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1300:
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1274:Save the World
1269:
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1248:
1241:
1238:Infinity Blade
1233:
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1229:Infinity Blade
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1211:Gears of War 3
1207:
1204:Gears of War 2
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1060:List of games
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134:developed by
133:
132:Unreal Engine
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19:
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2280:Silent Storm
2279:
2264:Retro Engine
2244:MT Framework
2073:Genie Engine
1937:Game engines
1878:
1871:
1704:Subsidiaries
1675:Epic Citadel
1652:
1622:Alan Wake II
1620:
1613:
1606:
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1532:Epic Pinball
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1202:
1197:Gears of War
1195:
1187:Gears of War
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1172:
1167:Tournament 3
1165:
1158:
1151:
1146:Championship
1144:
1137:
1129:
1115:
1105:
1093:
1086:
1076:
1006:. Retrieved
995:
985:
975:February 22,
973:. Retrieved
962:
952:
942:November 29,
940:. Retrieved
931:
921:
909:. Retrieved
898:
888:
876:. Retrieved
865:
855:
845:February 22,
843:. Retrieved
839:the original
832:
822:
810:. Retrieved
806:the original
797:
772:
763:
748:
719:February 22,
717:. Retrieved
706:
696:
684:. Retrieved
680:
671:
659:. Retrieved
625:. Retrieved
618:
608:
597:
566:February 22,
564:. Retrieved
550:
528:December 12,
526:. Retrieved
515:
505:
493:. Retrieved
482:
472:
460:. Retrieved
449:
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427:. Retrieved
416:
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369:
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344:
326:
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282:
273:
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253:
236:
229:
226:Nintendo 3DS
215:
213:
205:
186:
176:
168:
162:
154:
127:
123:
122:
72:UnrealScript
2616:Game Editor
2495:open-source
2249:PhyreEngine
2133:Voxel Space
2103:Reality Lab
2063:Dark Engine
2007:Proprietary
1953:Source port
1811:Steve Polge
1801:Tim Sweeney
1615:Rumbleverse
1591:Epic Games
1511:Solar Winds
1490:Electro Man
1429:Robo Recall
1422:Bulletstorm
1373:Kiloblaster
1177:(cancelled)
661:January 28,
651:Tom's Guide
173:Tim Sweeney
116:Proprietary
27:Game engine
2837:Categories
2782:PlayCanvas
2549:Game-Maker
2423:Panta Rhei
2388:Fox Engine
2224:HeroEngine
2108:RenderWare
1842:Mike Capps
1738:Mediatonic
1695:Bink Video
1685:Houseparty
1636:Technology
1593:Publishing
1539:Heartlight
1459:publishing
1401:7th Legion
1380:Silverball
1174:Tournament
1131:Tournament
1051:Epic Games
878:January 6,
750:Maximum PC
627:August 26,
495:August 11,
399:References
351:using the
275:Maximum PC
136:Epic Games
64:Written in
2631:id Tech 4
2626:id Tech 3
2575:Stratagus
2510:Z-machine
2474:id Tech 7
2433:RE Engine
2398:id Tech 6
2393:id Tech 5
2363:Construct
2343:4A Engine
2239:Marmalade
2234:Leadwerks
2219:GameSalad
2209:Frostbite
2174:CryEngine
2164:C4 Engine
2113:RPG Maker
2068:GameMaker
2058:Clickteam
2027:Freescape
2022:Filmation
1806:Mark Rein
1723:Cloudgine
1690:Sketchfab
1468:MegaGames
1069:developed
997:The Verge
484:U.S. Army
353:wxWidgets
285:DirectX 8
272:Sweeney,
201:Xbox Live
197:Microsoft
183:U.S. Army
2621:GDevelop
2568:Quake II
2554:OHRRPGCE
2493:Free and
2448:Source 2
2438:Snowdrop
2358:Buildbox
2353:Bitsquid
2274:Shark 3D
2214:Gamebryo
2199:Euphoria
2088:LithTech
2032:Gold Box
1987:Game IDE
1897:Category
1774:Bandcamp
1728:Harmonix
1304:Creative
1264:Fortnite
1008:July 11,
1002:Archived
969:Archived
936:Archived
911:July 11,
905:Archived
900:GameSpot
872:Archived
867:GameSpot
713:Archived
655:Archived
560:Archived
556:InformIT
522:Archived
489:Archived
456:Archived
429:June 27,
423:Archived
389:See also
339:, and a
270:—
245:Features
209:Domestic
104:GameCube
79:Platform
2797:Stencyl
2757:Horde3D
2752:GPUOpen
2742:Delta3D
2701:Solar2D
2696:Scratch
2666:Panda3D
2606:Cocos2d
2443:Stencyl
2408:Kynapse
2297:Unigine
2204:Flare3D
2078:GoldSrc
1997:id Tech
1855:Related
1794:Current
1733:Psyonix
1711:Current
1518:Zone 66
1436:Paragon
686:12 July
376:Psyonix
362:. With
297:T&L
191:on the
171:, that
146:History
111:License
2802:Stride
2787:Raylib
2772:OpenFL
2762:libGDX
2716:Torque
2691:Ren'Py
2686:Pygame
2676:Plasma
2591:Away3D
2570:engine
2562:engine
2544:engine
2403:Ignite
2378:Defold
2373:Decima
2322:Vision
2287:Source
2282:engine
2184:Diesel
1825:Former
1787:People
1747:Former
1574:Tyrian
1387:Xargon
1134:(1999)
1117:Unreal
1107:Unreal
1067:Games
307:While
278:, 2001
2811:2020s
2792:Snap!
2747:Godot
2735:2010s
2584:2000s
2560:Quake
2531:Build
2519:1990s
2503:1970s
2467:2020s
2383:Felgo
2336:2010s
2302:Unity
2292:Titan
2159:Anvil
2152:2000s
2093:Mugen
2046:1990s
2037:SCUMM
2015:1980s
1466:Epic
1351:Other
1295:Peely
267:100%.
88:Linux
2767:Moai
2656:OGRE
2651:Löve
2611:Dim3
2542:Doom
2269:SAGE
2259:RAGE
2138:Zero
2083:Jedi
1975:list
1963:list
1941:list
1483:Brix
1010:2019
977:2022
944:2016
913:2019
880:2022
847:2022
814:2017
721:2022
688:2024
663:2016
629:2017
568:2022
530:2017
497:2017
464:2017
431:2019
337:Maya
335:and
291:and
228:via
193:Xbox
96:Xbox
92:OS X
2777:ORX
2189:Ego
1359:ZZT
774:IGN
599:IGN
418:IGN
349:C++
317:IGN
256:UE1
199:'s
165:IGN
128:UE2
68:C++
2839::
2229:IW
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126:(
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.