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Unreal Engine 2

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UE2 saw success in its licensing partnerships, a trend that would continue with later versions. Notable games using the engine included Tom Clancy's Splinter Cell, Deus Ex: Invisible War, EA's Harry Potter games, Red Steel, and BioShock. UE2 could also support varied game genres and styles, with IGN
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created a modification out of Epic's base code that the game received fully coded vehicles. Impressed by their efforts, Epic decided to include it in its successor as an official game mode under the name Onslaught by hiring Psyonix as a contractor. Psyonix would later develop
138:. Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for multiple platforms like the PS2. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by 828: 234:. "The 3DS is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn't affect the performance (thanks to my amazing programmers)," said Ubisoft. 266:
Software rendering was important to us in games up to Unreal Tournament. Now, we can start looking at GeForces and NV20s as the 'baseline' hardware for our next game. We're really focusing on taking advantage of the harware
262:. While UE1 was released before the development of mainstream GPU hardware and only employed software rendering in its initial version, UE2 was designed with GPU acceleration in mind from the beginning. 968: 1001: 455: 315:
after its release, Unreal Engine 2 was the first version to make multi-platform support an important focus. UE2 supported the PC, PlayStation 2, Xbox, and Gamecube. According to
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Epic used the Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary
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had support for vehicle physics through the Karma engine, as demonstrated by a testmap with a "hastily-constructed vehicle", it was not until
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was used to support larger outdoor environments, which Epic Games' Jack Porter described as being greatly improved in UE2.
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on the original Xbox platform, featuring optimizations specific to that console. In March 2011,
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The engine integrated a variety of features, including a cinematic editing tool,
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toolkit, which Sweeney said was the "best thing available" at the time.
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Busby, Jason; Parrish, Zak; Wilson, Jeff (July 21, 2009).
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A specialized version of UE2 called UE2X was designed for
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and made use of new hardware and graphics APIs such the
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The rendering code for UE2 was completely reworked from
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as a recruitment device. Soon after, Epic would release
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system first showcased in the PlayStation 2 version of
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UE2 was last updated in 2005 before being replaced by
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October 22, 2002. Archived from 635: 592:Thomsen, Mike (23 February 2010). 425:from the original on June 27, 2019 25: 2859: 971:from the original on May 11, 2019 753:. No. January 2001. p.  645:Parrish, Kevin (March 25, 2011). 551:Introduction to Unreal Technology 322: 1892: 1891: 1004:from the original on May 1, 2019 745:"Gentlemen, Start Your Engines!" 510:Kennedy, Brian (July 11, 2002). 983: 950: 895:"Unreal Tournament 2004 Review" 886: 853: 761: 444:Herz, J.C. (December 2, 1999). 1049: 893:Parker, Sam (March 16, 2004). 860:Parker, Sam (March 22, 2002). 669: 606: 594:"History of the Unreal Engine" 503: 470: 405: 394:Category:Unreal Engine 2 games 13: 1: 2646:Lightweight Java Game Library 957:Wawro, Alex (July 21, 2015). 398: 231:Tom Clancy's Splinter Cell 3D 159:was built in Unreal Engine 2. 1992:List of visual novel engines 479:"Improving "America's Army"" 7: 1958:First-person shooter engine 990:Statt, Nick (May 1, 2019). 388: 244: 130:) is the second version of 10: 2864: 1320:Unreal Editor for Fortnite 145: 2810: 2734: 2583: 2518: 2491: 2466: 2335: 2151: 2045: 2014: 2005: 1948: 1889: 1854: 1824: 1793: 1786: 1746: 1710: 1703: 1635: 1590: 1465: 1456: 1350: 1311:Fortnite Holocaust Museum 1261: 1227: 1184: 1104: 1075: 1066: 1057: 413:"Tim Sweeney Looks Ahead" 109: 77: 63: 59: 47: 43: 35: 928:"BU Interviews: Psyonix" 623:. 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With 297:T&L 191:on the 171:, that 146:History 111:License 2802:Stride 2787:Raylib 2772:OpenFL 2762:libGDX 2716:Torque 2691:Ren'Py 2686:Pygame 2676:Plasma 2591:Away3D 2570:engine 2562:engine 2544:engine 2403:Ignite 2378:Defold 2373:Decima 2322:Vision 2287:Source 2282:engine 2184:Diesel 1825:Former 1787:People 1747:Former 1574:Tyrian 1387:Xargon 1134:(1999) 1117:Unreal 1107:Unreal 1067:Games 307:While 278:, 2001 2811:2020s 2792:Snap! 2747:Godot 2735:2010s 2584:2000s 2560:Quake 2531:Build 2519:1990s 2503:1970s 2467:2020s 2383:Felgo 2336:2010s 2302:Unity 2292:Titan 2159:Anvil 2152:2000s 2093:Mugen 2046:1990s 2037:SCUMM 2015:1980s 1466:Epic 1351:Other 1295:Peely 267:100%. 88:Linux 2767:Moai 2656:OGRE 2651:Löve 2611:Dim3 2542:Doom 2269:SAGE 2259:RAGE 2138:Zero 2083:Jedi 1975:list 1963:list 1941:list 1483:Brix 1010:2019 977:2022 944:2016 913:2019 880:2022 847:2022 814:2017 721:2022 688:2024 663:2016 629:2017 568:2022 530:2017 497:2017 464:2017 431:2019 337:Maya 335:and 291:and 228:via 193:Xbox 96:Xbox 92:OS X 2777:ORX 2189:Ego 1359:ZZT 774:IGN 599:IGN 418:IGN 349:C++ 317:IGN 256:UE1 199:'s 165:IGN 128:UE2 68:C++ 2839:: 2229:IW 1000:. 994:. 967:. 961:. 934:. 930:. 903:. 897:. 870:. 864:. 831:. 800:. 796:. 783:^ 771:. 755:44 747:. 729:^ 711:. 705:. 679:. 653:. 649:. 637:^ 617:. 596:. 576:^ 558:. 554:. 538:^ 520:. 514:. 487:. 481:. 454:. 448:. 415:. 241:. 203:. 142:. 102:, 98:, 94:, 90:, 86:, 70:, 2254:Q 1943:) 1939:( 1929:e 1922:t 1915:v 1668:5 1663:4 1658:3 1653:2 1648:1 1313:" 1309:" 1297:" 1293:" 1290:" 1286:" 1043:e 1036:t 1029:v 1012:. 979:. 946:. 915:. 882:. 849:. 816:. 757:. 723:. 690:. 665:. 631:. 602:. 570:. 532:. 499:. 466:. 433:. 126:( 20:)

Index

Unreal Engine 2.5
Stable release
C++
UnrealScript
Platform
Microsoft Windows
Linux
OS X
Xbox
PlayStation 2
GameCube
License
Proprietary
Unreal Engine
Epic Games
Unreal Engine 3

Killing Floor
IGN
Tim Sweeney
America's Army
U.S. Army
Unreal Championship
Xbox
Microsoft
Xbox Live
Domestic
Unreal Championship 2: The Liandri Conflict
Ubisoft Montreal
Nintendo 3DS

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