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A screen mate is a downloadable virtual pet that creates a small animation that walks around a computer desktop and over open screens unpredictably. Each pet is a small animation of an animal (such as a sheep or a frog, or in some cases a human or bottle cap) that can be interacted by clicking on or
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Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires
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Long-term interactivity includes action that affects the pet's growth, behavior or life span. For example, training a pet may have a good effect on the pet's behavior. Long-term interactivity is quite important for a sense of reality as the user would think that he has some lasting influence on the
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and unpredictability. The user can interact with the pet and this process of personalizing can make the pet more distinctive. Personalizing increases the feeling of responsibility for the pet to the user. For example, if a
Tamagotchi is unattended for long enough, it will "die".
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feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy.
431:. Since the computing power is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity. Pet-raising simulations often lack a victory condition or challenge, and can be classified as
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Two kinds of interactivity are often combined. Training (long-term interaction) may happen through continuing short-term interaction. Similarly, playing with a pet (short-term interaction) may, if continued over the long term, make the pet more optimistic.
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The pet may be capable of learning to do a variety of tasks. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops
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The popularity of virtual pets in the United States, and the constant need for attention the pets required, led to them being banned from schools across the country, a move that hastened the virtual pet's decline from popularity.
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There are many common features between different digital pets, some of them are used to give a sense of reality to the user (such as the pet responding to "touch"), and some for enhancing playability (such as training).
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From the late 1990s to the early 2000s, virtual pets specialized to be official mascots of personal websites known as "cyber pets" (or "cyberpets") could be especially seen in websites hosted with
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Short-term interactivity includes direct interaction or action to reaction from the pet. Example: "touch" a pet with mouse cursor and the pet will give a direct response to the "touching".
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to display the pet's internal variable, health state or emotion like earlier generations (such as
Tamagotchi). Instead, users can only understand the pet by interpreting their actions,
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To increase user's personal attachment to the pet, the pet interacts with the user. Interactivity can be classified into two categories: Short-term and long-term.
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404:. In these worlds, a user can play games to earn virtual money which is usually spent on items and food for pets. One large branch of virtual pet games are
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dragging, which lifts the pet as if you were picking it up. Most screen mates are free to download and used for entertainment purposes.
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affects the way people think about their identity, and many children think that Furby is alive in a "Furby kind of way" in
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which depicted a gun being held to a real dog's head and the line, "If you don't buy this magazine, we'll kill this dog."
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that focus on the care, raising, breeding or exhibition of simulated animals. Such games are described as a sub-class of
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Frank, A.; Stern, A.; and Resner, B. 1997. Socially intelligent virtual petz. In
Socially Intelligent Agents.
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There is research concerning the relationship between digital pets and their owners, and their impact on the
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during the late 1990s. Today, there are also "Digital Pets" which have physical robotic bodies, known as
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Virtual pet sites are usually free to play for all who sign up. They can be accessed through
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cover on regular issue #362, October 1997 shows a gun being pointed at a virtual pet with
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Please help update this article to reflect recent events or newly available information.
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With advanced video gaming technology, most modern digital pets do not show a
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To give a sense of reality to users, most digital pets have certain level of
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Some sites adopt out pets to put on a webpage and use for role-playing in
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The first-known virtual pet was a screen-cursor chasing cat called
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in the spring of 1996, eventually becoming a franchise known as
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865:"From Tamagotchi to "Nintendogs": Why people like digital pets"
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released the first widely popular virtual pets in 1995 with
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Digital pets can be simulations of real animals, as in the
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and often include a virtual community, such as Neopia in
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Digital pets like
Tamagotchi and Digimon were a massive
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999:"Remember Tamagotchi? The 1990s' cult toys are back"
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Rita
Koselka (2 December 1996). "Save on dog food".
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828:Andrew Rollings and Ernest Adams on Game Design
1078:What Do You Mean, `It's Just Like a Real Dog'?
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831:. New Riders Publishing. pp. 477â487.
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677:Learn how and when to remove this message
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1029:"Tamagotchi: Love It, Feed It, Mourn It"
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825:Rollings, Andrew; Ernest Adams (2003).
281:List of business simulation video games
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924:J. D. Biersdorfer (24 February 2000).
383:, the pet does not usually reproduce.
103:Construction and management simulation
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1039:from the original on 28 November 2022
875:from the original on 10 November 2021
296:List of space flight simulation games
615:adding citations to reliable sources
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371:series, or fantasy ones, like the
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286:List of city-building video games
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926:"Screen Mates for Fun or Profit"
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1107:16 February 2012 at the
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571:of people. For example,
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108:Business simulation game
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1453:Roguelike deck-building
1083:5 February 2023 at the
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797:Animals in video games
381:biological simulations
350:pet-raising simulation
230:Space flight simulator
203:Sports management game
135:Social simulation game
87:Simulation video games
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1787:Tactical role-playing
1552:Tactical role-playing
1063:16 April 2023 at the
259:Vehicular combat game
118:Government simulation
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518:entertainment robots
429:life simulation game
125:Life simulation game
1797:Turn-based strategy
1702:Submarine simulator
1508:Action role-playing
1415:Interactive fiction
1033:archive.nytimes.com
975:. 4 February 2004.
767:Dressing up the pet
755:Responds to calling
441:emergent properties
249:Submarine simulator
215:Vehicle simulations
81:Part of a series on
2198:Video game modding
2140:Nonlinear gameplay
1802:Turn-based tactics
1770:Real-time strategy
1089:The New York Times
930:The New York Times
899:boardgamestips.com
773:Meeting other pets
712:facial expressions
240:Space trading game
210:Fishing video game
113:City-building game
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1005:. 12 April 2017.
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1200:Platform fighter
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1792:Tower defense
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1733:Immersive sim
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1622:City-building
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1525:Dungeon crawl
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1490:Tile-matching
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1478:Hidden object
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1283:Battle royale
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845:on 2 May 2020
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731:Interactivity
728:
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709:
708:body language
705:
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694:Communication
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681:
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659:
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652:
649:
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642:
638:
635:
631:
628: â
627:
626:"Virtual pet"
623:
622:Find sources:
616:
612:
606:
605:
600:This section
598:
594:
589:
588:
580:
579:'s research.
578:
577:Sherry Turkle
574:
570:
560:
558:
557:
552:
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547:
541:
532:
530:
527:, Tripod, or
526:
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511:
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506:United States
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458:
448:
444:
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436:
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433:software toys
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176:Immersive sim
174:
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167:
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164:Farm life sim
162:
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49:
37:
32:
23:
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19:
2228:Virtual pets
2188:Toys-to-life
2128:
2121:
2073:
2018:Player modes
1982:Personalized
1967:
1956:
1924:
1830:Other genres
1760:Auto battler
1728:Falling-sand
1690:Lunar Lander
1598:
1500:Role-playing
1483:
1425:Visual novel
1387:Metroidvania
1379:
1333:
1265:Third-person
1238:Shoot 'em up
1223:First-person
1115:
1096:
1088:
1072:
1053:
1041:. Retrieved
1032:
1023:
1011:. Retrieved
1002:
993:
981:. Retrieved
967:
956:
950:
938:. Retrieved
929:
919:
907:. Retrieved
898:
889:
877:. Retrieved
868:
859:
847:. Retrieved
843:the original
827:
744:
740:
737:
734:
721:
697:
688:
673:
667:October 2021
664:
654:
647:
640:
633:
621:
609:Please help
604:verification
601:
566:
554:
544:
542:
538:
522:
495:
480:
476:
472:
467:
460:
445:
437:
422:
410:
398:web browsers
395:
366:
362:
349:
345:
341:
337:
335:
168:
46:January 2021
43:
35:
18:
2248:Toy animals
2104:Hypercasual
2025:Multiplayer
1941:Educational
1891:Programming
1886:Photography
1859:Incremental
1655:Kart racing
1599:Virtual pet
1430:Walking sim
1405:Escape room
1304:Beat 'em up
1243:Bullet hell
1043:28 November
940:18 February
879:10 November
869:Corinspired
700:message box
535:Controversy
425:video games
342:digital pet
338:virtual pet
196:Kart racing
186:Racing game
181:Sports game
169:Virtual pet
65:virtual pet
2222:Categories
2145:Open world
2056:Production
1977:Nonviolent
1660:Sim racing
1627:Government
1562:Simulation
1253:Twin-stick
1187:Platformer
961:: 237â238.
849:6 December
803:References
637:newspapers
487:Tamagotchi
455:See also:
413:chat rooms
373:Tamagotchi
191:Sim racing
140:Dating sim
63:Tamagotchi
1931:Christian
1919:Advergame
1807:Artillery
1540:Roguelike
1518:Soulslike
1397:Adventure
1233:Light gun
909:9 January
529:Angelfire
525:GeoCities
392:Web-based
96:Subgenres
2183:Minigame
2135:Masocore
2081:Fan game
1951:Licensed
1876:Non-game
1747:Strategy
1617:Business
1316:Fighting
1275:Survival
1260:Tactical
1105:Archived
1081:Archived
1061:Archived
1037:Archived
1007:Archived
977:Archived
934:Archived
903:Archived
873:Archived
781:See also
724:autonomy
569:emotions
514:Ludobots
469:PF.Magic
130:God game
2150:Sandbox
1992:Serious
1925:BishÅjo
1842:Fitness
1814:Wargame
1672:Vehicle
1645:Fishing
1584:Farming
1484:Sokoban
1348:Stealth
1334:Pac-Man
1210:Shooter
1013:1 March
983:1 March
651:scholar
500:across
491:Digimon
451:History
402:Neopets
377:Digimon
274:History
150:BishÅjo
36:updated
2099:Casual
2092:Design
2074:Doujin
1987:Sci-fi
1963:Sexual
1936:Comedy
1912:Themes
1896:Typing
1869:Rhythm
1847:Horror
1685:Combat
1650:Racing
1637:Sports
1594:Social
1579:Dating
1530:MMORPG
1470:Puzzle
1178:Action
958:Forbes
835:
653:
646:
639:
632:
624:
504:, the
2176:Other
2129:Kaizo
2122:Gacha
2068:Indie
2030:Co-op
1969:Eroge
1957:Otome
1946:Girls
1881:Party
1864:Music
1721:Other
1695:Space
1382:clone
1343:Snake
1336:clone
1297:Other
1218:Arena
742:pet.
658:JSTOR
644:books
573:Furby
502:Japan
387:Types
348:, or
155:Otome
145:Eroge
2076:soft
2007:News
1837:Cozy
1765:MOBA
1571:Life
1328:Maze
1248:Rail
1228:Hero
1045:2022
1015:2021
985:2021
942:2017
911:2022
881:2021
851:2011
833:ISBN
792:AIBO
704:icon
702:nor
630:news
508:and
489:and
482:Petz
477:Catz
473:Dogz
463:Neko
369:Petz
2116:FMV
2063:AAA
2040:PVP
2035:MMO
1997:Art
1609:CMS
1589:God
613:by
546:Mad
516:or
498:fad
375:or
358:pet
2224::
1755:4X
1087:,
1035:.
1031:.
1001:.
932:.
928:.
901:.
897:.
867:.
811:^
710:,
543:A
520:.
435:.
408:.
360:.
344:,
336:A
61:A
1149:e
1142:t
1135:v
1047:.
1017:.
987:.
944:.
913:.
883:.
853:.
680:)
674:(
669:)
665:(
655:·
648:·
641:·
634:·
607:.
325:e
318:t
311:v
48:)
44:(
38:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.