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War Gods (video game)

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330:, using an almost identical button layout of high/low punches and kicks. The "Run" button was replaced with a "3D" button that, when held down while using other joystick and button combinations, allows the player to perform different attacks/evasions utilizing the background or foreground. To prevent situations where opponents end up on different playing fields for prolonged periods of time, each character has a teleport move which moves them close to their opponent. Just as in the 299: 321:
titular powerful beings by finding chunks of ore that arrived on a crashed spaceship. The gods fight each other to possess all the stones and become the ultimate super-warrior. The final battles are with two aliens from the spaceship, Grox and Exor, hunting the War Gods for a missing transporter. The levels are set in areas native to the War Gods, such as the cyborg Cy-5's futuristic machine halls in 2096, and the priest's desert temples.
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entry. It is limited to a story mode that can be played alone or two-player; in the Nintendo 64 version, the two-player mode is activated by having the second controller plugged in while on the character selection screen. The plot takes place billions of years ago, where ten humans turn into the
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is the "3D" button, allowing players to use the background/foreground for additional attacks and evasive maneuvers; in other words it lets the player dive around the ring in a circular arc as part of their attacks and defensive moves. The orbiting camera smoothly follows the fighters, working to
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called it "probably the first N64 fighting game to hit the market that actually shows off some of the power of this system." However, most reviewers said the game makes poor use of the N64 hardware, citing choppy character animations, a low frame rate, poorly detailed characters, and slowdown.
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were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.
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noted that the Nintendo 64 version was actually enhanced over the arcade version, with faster gameplay, better anti-aliasing, and bosses which were tuned to present a more reasonable challenge, but both felt these enhancements were not enough to make the game good.
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felt the N64 port improved on the problems of the arcade port, such as the AI and frame rate, although the former source expressed that it was a waste of resources to do so. One of the biggest criticisms the game received was for its cast of characters.
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did not get unveiled until at a trade show in March 1996. In response to suggestions and complaints about the gameplay, several months were devoted to refining the game's programming, delaying the arcade release to the third quarter of 1996.
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maintain the left/right "fighting line" needed for coherent two-player joystick control on the arcade cabinet. The game's graphics were created using a technology by Midway called "digital skin", which mapped photographs onto
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games. Gerstmann commented that there was "just enough of the MK feel to give it familiarity" calling it "an interesting footnote to the MK legacy." After seeing the game demoed at the American Coin Machine Exposition, a
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remarked that "The 3D button, while innovative, really doesn't enhance the gameplay" and is too easily confused with low guard on the N64 controller. Reviewers, such as E. Storm of
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named it the 1997 "Game That Should've Stayed in the Arcades" in their 1998 Video Game Buyer's Guide, commenting that "an average arcade game doesn't make for a great home game,
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who found the controls not responsive enough to compete with fighters of such "insane" AI, also commented that the game's controls were ill-suited for the N64 controller. Only
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said the digital skin technique is genuinely innovative and different, but the result is characters which look jagged, move stiffly, and generally lack the smoothness of the
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Casamassina wrote that the while the digital skin textures were "initially nice", the "animation and terrible character design detract greatly from the whole experience."
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argued that the controls are more intuitive with the N64 controller than they were in the arcade. The Nintendo 64 version was also criticized for having imbalanced
1997: 1982: 824:)." The magazine's later review of the game, however, criticized that too many of the fighters' moves are obvious parallels to moves seen in the 752:
The response to the game's graphics was mixed. Computer and Video Games had a positive impression of the in-game models with "digital skin".
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was developed by a team led by Joe Linhoff and George Petro. The arcade game utilized a hybrid of the hardware used for
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was in development and slated to be one of its launch titles, but it never happened due to the system's cancellation.
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with just two actors. The in-game characters were created using a technology called "digital skin", which involved
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received mixed reviews, with particular criticism being directed at the game's character design and animations.
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The Nintendo 64 version was delayed in order to tone down the difficulty level and add additional moves. A
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E. Storm; Reubus; Knightmare; Shidoshi; Takuhi; Glitch; substance D; Chief Hambleton (May 1997).
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assessed that the game compared unfavorably, not only to the top tier fighting games on the
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said they were "pleased with the control in the game, but not overly excited by it."
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Major Mike; Johnny Ballgame (August 1997). "MK4: The Mortal Kombat Konversation".
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and will be unveiled at Amusement Expo International in September 1995. However
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flopped in arcades, owing chiefly to limited distribution and unfavorable
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reported that while the arcade game was being exhibited at the 1996
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games, players select a character and fight a series of opponents.
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called the character designs "uninspired", while a reviewer for
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which can be used through series of button presses. Like the
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Webb, Marcus (October 1996). "War Gods: A Change in Plans".
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Scary Larry (June 1997). "Nintendo 64 ProReview: War Gods".
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and PlayStation, but even to middling N64 fighters such as
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character design and graphics were criticized by reviewers.
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in August 1995 claiming it will use the same hardware as
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writer said it was "the next step forward for Midway's
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for data storage. All the moves were recorded using
1884:"War Gods: Ten Gods You Don't Want to Make Angry". 1375:. Vol. 3, no. 8. August 1995. p. 99. 312:is a 3D fighting game with the control scheme of a 1939: 1646:. Game Revolution. June 6, 2004. Archived from 838:) likewise judged that the overt similarity to 976: 267:series, and features controls similar to the 1171: 1169: 1167: 642: 613: 544: 261:The game was heavily influenced by Midway's 1111: 1052: 358:Released by Midway as the first of its new 1998:Video games developed in the United States 1738:. No. 7. October 1997. pp. 48–49 1983:Multiplayer and single-player video games 1757: 1755: 1753: 1405: 1403: 1216: 1164: 1152:. Vol. 5, no. 5. pp. 24–25 1137: 1135: 1133: 1131: 1129: 1107: 1105: 1103: 1101: 772:. Commenting on the Nintendo 64 version, 760:fighters seen in contemporary games like 390:reference photographs of live actors and 1559: 1557: 1555: 1553: 1185:(in German). August 1997. pp. 30–31 1079: 1077: 1075: 1073: 1071: 1048: 1046: 1044: 1042: 1040: 1038: 1036: 1034: 1032: 1023:"Pagan from War Gods | Game-Art-HQ" 935: 297: 271:games, as well as the series' signature 1568:; Boyer, Crispin; Sushi-X (June 1997). 350:that are used to finish off opponents. 1940: 1814: 1750: 1424: 1400: 1236: 1234: 1232: 1126: 1098: 842:makes the game "horribly unoriginal." 1638: 1636: 1634: 1632: 1630: 1550: 1474:"News - E3 '96: 3DO? - M2 Dream List" 1212: 1210: 1208: 1206: 1204: 1202: 1200: 1068: 1029: 1409: 1325: 820:series (though it's not technically 1844:"Virtua Fighter 3 Steals US Show". 1229: 435: 13: 1865:"The Good the Bad and the Silly". 1627: 1197: 1053:Casamassina, Matt (May 29, 1997). 237:originally released to arcades by 14: 2024: 1902: 1792:. August 13, 2001. Archived from 741:called them "mildly embarrassing 644: 615: 546: 1600: 725:American Coin Machine Exposition 663: 658: 653: 648: 643: 634: 629: 624: 619: 614: 570: 565: 560: 555: 550: 545: 30: 1877: 1858: 1837: 1808: 1776: 1772:. July 1997. pp. 155, 157. 1722: 1690: 1662: 1594: 1514: 1490: 1466: 1442: 1363: 1342: 1304: 1283: 1262: 1217:Gerstmann, Jeff (3 June 1997). 1706:. May 23, 1997. Archived from 1015: 995: 970: 946: 939:アーケードTVゲームリスト国内•海外編(1971-2005) 929: 353: 1: 1867:1998 Video Game Buyer's Guide 977:I. G. N. Staff (1997-05-21). 922: 1963:Cancelled Panasonic M2 games 1825:. No. 3. pp. 28–32 1498:"Preview - Coming Soon - M2" 1450:"Preview - Coming Soon - M2" 1359:. November 1995. p. 32. 1300:. June 1996. pp. 102–4. 431: 324:The game plays similarly to 7: 1993:PlayStation (console) games 1094:. August 1996. p. 105. 894: 704:was lukewarm. Critics from 293: 10: 2029: 1522:"War Gods for Nintendo 64" 1290:"Watch Out for War Gods". 1887:Electronic Gaming Monthly 1873:. March 1998. p. 20. 1575:Electronic Gaming Monthly 1352:Electronic Gaming Monthly 1338:Killer List of Videogames 831:Electronic Gaming Monthly 481:Electronic Gaming Monthly 473: 470: 448: 445: 216: 202: 190: 97: 73: 55: 38: 29: 24: 1894:. June 1997. p. 76. 1510:. July 1996. p. 34. 1247:Computer and Video Games 720:Computer and Video Games 362:prior to the release of 1854:. May 1996. p. 21. 1698:"PlayStation: War Gods" 1608:The Electric Playground 1570:"Review Crew: War Gods" 1486:. July 1996. p. 4. 1462:. May 1996. p. 34. 1279:. May 1996. p. 50. 979:"War Gods Ships to N64" 1250:. May 1996. p. 12 394:them onto 3-D models. 306: 954:"WAR GODS - (NTSC-U)" 878:Mortal Kombat Trilogy 856:and Crispin Boyer of 301: 2008:GT Interactive games 1978:Mortal Kombat clones 1815:Cooper, Loz (1997). 1784:"PC Review: Wargods" 1762:"Finals: War Gods". 872:Killer Instinct Gold 346:games, the game has 1796:on December 3, 2006 1538:on December 9, 2019 828:series. Sushi-X of 745:character design". 467: 442: 235:fighting video game 1973:Midway video games 1958:Arcade video games 1916:2007-12-06 at the 1710:on October 1, 2002 1650:on October 6, 2012 1508:Paragon Publishing 1484:Paragon Publishing 1460:Paragon Publishing 1438:. January 6, 1997. 909:Mace: The Dark Age 850:is no exception." 743:Ringling Brothers' 465: 440: 307: 1988:Nintendo 64 games 1953:3D fighting games 1615:on April 30, 2001 1388:Missing or empty 1349:"Gaming Gossip". 1321:. pp. 30–32. 1219:"War Gods Review" 958:psxdatacenter.com 697: 696: 463: 462: 226: 225: 166:November 28, 1997 64:(Arcade, N64, PS) 2020: 1948:1996 video games 1896: 1895: 1881: 1875: 1874: 1862: 1856: 1855: 1841: 1835: 1834: 1832: 1830: 1812: 1806: 1805: 1803: 1801: 1780: 1774: 1773: 1759: 1748: 1747: 1745: 1743: 1726: 1720: 1719: 1717: 1715: 1694: 1688: 1687: 1685: 1683: 1666: 1660: 1659: 1657: 1655: 1640: 1625: 1624: 1622: 1620: 1611:. Archived from 1598: 1592: 1591: 1589: 1587: 1561: 1548: 1547: 1545: 1543: 1534:. Archived from 1518: 1512: 1511: 1494: 1488: 1487: 1470: 1464: 1463: 1446: 1440: 1439: 1428: 1422: 1421: 1407: 1398: 1397: 1391: 1386: 1384: 1376: 1367: 1361: 1360: 1346: 1340: 1329: 1323: 1322: 1317:. No. 107. 1308: 1302: 1301: 1287: 1281: 1280: 1266: 1260: 1259: 1257: 1255: 1238: 1227: 1226: 1214: 1195: 1194: 1192: 1190: 1173: 1162: 1161: 1159: 1157: 1139: 1124: 1123: 1118:. No. 105. 1109: 1096: 1095: 1081: 1066: 1065: 1063: 1061: 1050: 1027: 1026: 1019: 1013: 1012: 1010: 1009: 999: 993: 992: 990: 989: 974: 968: 967: 965: 964: 950: 944: 943: 933: 902:Bio F.R.E.A.K.S. 769:Virtua Fighter 2 729:Matt Casamassina 700:The response to 668: 667: 666: 662: 661: 657: 656: 652: 651: 647: 646: 639: 638: 637: 633: 632: 628: 627: 623: 622: 618: 617: 575: 574: 573: 569: 568: 564: 563: 559: 558: 554: 553: 549: 548: 468: 464: 443: 439: 182: 165: 156: 139: 130: 113: 34: 22: 21: 2028: 2027: 2023: 2022: 2021: 2019: 2018: 2017: 1938: 1937: 1918:Wayback Machine 1905: 1900: 1899: 1890:. No. 95. 1883: 1882: 1878: 1864: 1863: 1859: 1850:. No. 17. 1847:Next Generation 1843: 1842: 1838: 1828: 1826: 1813: 1809: 1799: 1797: 1782: 1781: 1777: 1768:. No. 31. 1765:Next Generation 1761: 1760: 1751: 1741: 1739: 1728: 1727: 1723: 1713: 1711: 1696: 1695: 1691: 1681: 1679: 1668: 1667: 1663: 1653: 1651: 1642: 1641: 1628: 1618: 1616: 1599: 1595: 1585: 1583: 1578:. No. 95. 1562: 1551: 1541: 1539: 1532:CBS Interactive 1520: 1519: 1515: 1506:. No. 12. 1496: 1495: 1491: 1482:. No. 12. 1472: 1471: 1467: 1458:. No. 10. 1448: 1447: 1443: 1430: 1429: 1425: 1416:. No. 22. 1413:Next Generation 1408: 1401: 1389: 1387: 1378: 1377: 1369: 1368: 1364: 1355:. No. 76. 1348: 1347: 1343: 1330: 1326: 1309: 1305: 1296:. No. 93. 1289: 1288: 1284: 1275:. No. 92. 1268: 1267: 1263: 1253: 1251: 1240: 1239: 1230: 1215: 1198: 1188: 1186: 1175: 1174: 1165: 1155: 1153: 1140: 1127: 1110: 1099: 1090:. No. 20. 1087:Next Generation 1083: 1082: 1069: 1059: 1057: 1051: 1030: 1021: 1020: 1016: 1007: 1005: 1001: 1000: 996: 987: 985: 975: 971: 962: 960: 952: 951: 947: 934: 930: 925: 916:Mortal Kombat 4 897: 854:Next Generation 814:Next Generation 801:Next Generation 754:Next Generation 747:Game Revolution 738:Next Generation 698: 664: 659: 654: 649: 641: 635: 630: 625: 620: 608:Next Generation 588: 571: 566: 561: 556: 551: 441:Aggregate score 438: 434: 409:Killer Instinct 402:reported about 365:Mortal Kombat 4 356: 327:Mortal Kombat 4 296: 186: 177: 173: 169: 160: 151: 147: 143: 134: 125: 121: 117: 108: 104: 65: 51:(home versions) 47: 20: 19:1996 video game 17: 16:1997 video game 12: 11: 5: 2026: 2016: 2015: 2010: 2005: 2000: 1995: 1990: 1985: 1980: 1975: 1970: 1968:Fighting games 1965: 1960: 1955: 1950: 1936: 1935: 1924: 1904: 1903:External links 1901: 1898: 1897: 1876: 1857: 1836: 1807: 1775: 1749: 1721: 1689: 1661: 1626: 1593: 1564:Smith, Shawn; 1549: 1513: 1489: 1465: 1441: 1423: 1399: 1362: 1341: 1324: 1303: 1282: 1261: 1228: 1196: 1163: 1125: 1097: 1067: 1028: 1014: 994: 969: 945: 936:Masumi Akagi. 927: 926: 924: 921: 920: 919: 912: 905: 896: 893: 774:Jeff Gerstmann 695: 694: 691: 683: 682: 679: 671: 670: 611: 603: 602: 599: 591: 590: 585: 577: 576: 542: 536: 535: 532: 524: 523: 520: 517:GameRevolution 512: 511: 508: 500: 499: 496: 488: 487: 484: 476: 475: 472: 461: 460: 457: 451: 450: 447: 436: 433: 430: 384:motion capture 355: 352: 338:also features 318:Street Fighter 295: 292: 224: 223: 220: 214: 213: 204: 200: 199: 194: 188: 187: 185: 184: 174: 168: 167: 158: 148: 142: 141: 132: 122: 116: 115: 105: 99: 95: 94: 77: 71: 70: 67:GT Interactive 59: 53: 52: 42: 36: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 2025: 2014: 2013:Eurocom games 2011: 2009: 2006: 2004: 2003:Windows games 2001: 1999: 1996: 1994: 1991: 1989: 1986: 1984: 1981: 1979: 1976: 1974: 1971: 1969: 1966: 1964: 1961: 1959: 1956: 1954: 1951: 1949: 1946: 1945: 1943: 1934: 1930: 1929: 1925: 1923: 1919: 1915: 1912: 1911: 1907: 1906: 1893: 1889: 1888: 1880: 1872: 1868: 1861: 1853: 1852:Imagine Media 1849: 1848: 1840: 1824: 1823: 1818: 1811: 1795: 1791: 1790: 1785: 1779: 1771: 1770:Imagine Media 1767: 1766: 1758: 1756: 1754: 1737: 1736: 1731: 1725: 1709: 1705: 1704: 1699: 1693: 1677: 1676: 1671: 1665: 1649: 1645: 1639: 1637: 1635: 1633: 1631: 1614: 1610: 1609: 1604: 1597: 1581: 1577: 1576: 1571: 1567: 1560: 1558: 1556: 1554: 1542:September 20, 1537: 1533: 1529: 1528: 1523: 1517: 1509: 1505: 1504: 1499: 1493: 1485: 1481: 1480: 1475: 1469: 1461: 1457: 1456: 1451: 1445: 1437: 1433: 1427: 1420:. p. 22. 1419: 1418:Imagine Media 1415: 1414: 1406: 1404: 1395: 1382: 1381:cite magazine 1374: 1373: 1366: 1358: 1354: 1353: 1345: 1339: 1335: 1334: 1328: 1320: 1316: 1315: 1307: 1299: 1295: 1294: 1286: 1278: 1274: 1273: 1265: 1249: 1248: 1243: 1237: 1235: 1233: 1224: 1220: 1213: 1211: 1209: 1207: 1205: 1203: 1201: 1184: 1183: 1178: 1172: 1170: 1168: 1151: 1150: 1145: 1138: 1136: 1134: 1132: 1130: 1122:. p. 62. 1121: 1117: 1116: 1108: 1106: 1104: 1102: 1093: 1092:Imagine Media 1089: 1088: 1084:"God Awful". 1080: 1078: 1076: 1074: 1072: 1056: 1049: 1047: 1045: 1043: 1041: 1039: 1037: 1035: 1033: 1024: 1018: 1004: 998: 984: 980: 973: 959: 955: 949: 941: 940: 932: 928: 918: 917: 913: 911: 910: 906: 904: 903: 899: 898: 892: 890: 889:word of mouth 886: 882: 880: 879: 874: 873: 868: 864: 859: 855: 851: 849: 845: 841: 840:Mortal Kombat 837: 833: 832: 827: 826:Mortal Kombat 823: 822:Mortal Kombat 819: 818:Mortal Kombat 815: 810: 809:Mortal Kombat 806: 802: 798: 797: 792: 791: 786: 782: 779: 775: 771: 770: 765: 764: 759: 755: 750: 748: 744: 740: 739: 734: 730: 726: 722: 721: 715: 714: 709: 708: 703: 692: 690: 689: 685: 684: 680: 678: 677: 673: 672: 612: 610: 609: 605: 604: 600: 598: 597: 593: 592: 586: 584: 583: 579: 578: 543: 541: 538: 537: 533: 531: 530: 526: 525: 521: 519: 518: 514: 513: 509: 507: 506: 502: 501: 497: 495: 494: 490: 489: 486:5.25/10 (N64) 485: 483: 482: 478: 477: 469: 466:Review scores 458: 456: 453: 452: 444: 429: 427: 423: 418: 415: 411: 410: 405: 401: 400: 395: 393: 389: 385: 381: 377: 376: 371: 367: 366: 361: 351: 349: 345: 344:Mortal Kombat 341: 337: 333: 332:Mortal Kombat 329: 328: 322: 319: 315: 314:Mortal Kombat 311: 304: 300: 291: 289: 285: 283: 278: 274: 270: 269:Mortal Kombat 266: 265: 264:Mortal Kombat 259: 256: 252: 248: 244: 240: 236: 232: 231: 222:Midway V Unit 221: 219: 218:Arcade system 215: 212: 208: 207:Single-player 205: 201: 198: 195: 193: 189: 183:June 19, 1997 180: 176: 175: 172: 163: 159: 154: 150: 149: 146: 137: 133: 131:June 20, 1997 128: 124: 123: 120: 111: 107: 106: 103: 100: 96: 93: 89: 85: 81: 78: 76: 72: 68: 63: 60: 58: 54: 50: 46: 43: 41: 37: 33: 28: 23: 1927: 1909: 1885: 1879: 1866: 1860: 1845: 1839: 1827:. 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Index


Developer(s)
Midway Games
Eurocom
Publisher(s)
Midway
GT Interactive
Platform(s)
Arcade
PlayStation
Nintendo 64
Windows
NA
NA
EU
NA
EU
NA
Genre(s)
Fighting
Single-player
multiplayer
Arcade system
fighting video game
Midway Games
Ports
Nintendo 64
PlayStation
Windows
Mortal Kombat

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