330:, using an almost identical button layout of high/low punches and kicks. The "Run" button was replaced with a "3D" button that, when held down while using other joystick and button combinations, allows the player to perform different attacks/evasions utilizing the background or foreground. To prevent situations where opponents end up on different playing fields for prolonged periods of time, each character has a teleport move which moves them close to their opponent. Just as in the
299:
321:
titular powerful beings by finding chunks of ore that arrived on a crashed spaceship. The gods fight each other to possess all the stones and become the ultimate super-warrior. The final battles are with two aliens from the spaceship, Grox and Exor, hunting the War Gods for a missing transporter. The levels are set in areas native to the War Gods, such as the cyborg Cy-5's futuristic machine halls in 2096, and the priest's desert temples.
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entry. It is limited to a story mode that can be played alone or two-player; in the
Nintendo 64 version, the two-player mode is activated by having the second controller plugged in while on the character selection screen. The plot takes place billions of years ago, where ten humans turn into the
279:
is the "3D" button, allowing players to use the background/foreground for additional attacks and evasive maneuvers; in other words it lets the player dive around the ring in a circular arc as part of their attacks and defensive moves. The orbiting camera smoothly follows the fighters, working to
780:
called it "probably the first N64 fighting game to hit the market that actually shows off some of the power of this system." However, most reviewers said the game makes poor use of the N64 hardware, citing choppy character animations, a low frame rate, poorly detailed characters, and slowdown.
257:
were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.
32:
860:
noted that the
Nintendo 64 version was actually enhanced over the arcade version, with faster gameplay, better anti-aliasing, and bosses which were tuned to present a more reasonable challenge, but both felt these enhancements were not enough to make the game good.
716:
felt the N64 port improved on the problems of the arcade port, such as the AI and frame rate, although the former source expressed that it was a waste of resources to do so. One of the biggest criticisms the game received was for its cast of characters.
416:
did not get unveiled until at a trade show in March 1996. In response to suggestions and complaints about the gameplay, several months were devoted to refining the game's programming, delaying the arcade release to the third quarter of 1996.
280:
maintain the left/right "fighting line" needed for coherent two-player joystick control on the arcade cabinet. The game's graphics were created using a technology by Midway called "digital skin", which mapped photographs onto
811:
games. Gerstmann commented that there was "just enough of the MK feel to give it familiarity" calling it "an interesting footnote to the MK legacy." After seeing the game demoed at the
American Coin Machine Exposition, a
1143:
1729:
807:, Casamassina writing fighters would successfully pull off every attack without struggle on the easiest setting. Reviewers highlighted the fact that the game plays very similarly to the
793:
remarked that "The 3D button, while innovative, really doesn't enhance the gameplay" and is too easily confused with low guard on the N64 controller. Reviewers, such as E. Storm of
846:
named it the 1997 "Game That Should've Stayed in the
Arcades" in their 1998 Video Game Buyer's Guide, commenting that "an average arcade game doesn't make for a great home game,
799:
who found the controls not responsive enough to compete with fighters of such "insane" AI, also commented that the game's controls were ill-suited for the N64 controller. Only
1569:
756:
said the digital skin technique is genuinely innovative and different, but the result is characters which look jagged, move stiffly, and generally lack the smoothness of the
781:
Casamassina wrote that the while the digital skin textures were "initially nice", the "animation and terrible character design detract greatly from the whole experience."
803:
argued that the controls are more intuitive with the N64 controller than they were in the arcade. The
Nintendo 64 version was also criticized for having imbalanced
1997:
1982:
824:)." The magazine's later review of the game, however, criticized that too many of the fighters' moves are obvious parallels to moves seen in the
752:
The response to the game's graphics was mixed. Computer and Video Games had a positive impression of the in-game models with "digital skin".
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was developed by a team led by Joe
Linhoff and George Petro. The arcade game utilized a hybrid of the hardware used for
428:
was in development and slated to be one of its launch titles, but it never happened due to the system's cancellation.
408:
724:
386:
with just two actors. The in-game characters were created using a technology called "digital skin", which involved
1022:
749:, however, said the character designs were "pretty cool" and complimented the variety in the available fighters.
1816:
290:
received mixed reviews, with particular criticism being directed at the game's character design and animations.
2007:
1977:
1003:"MIDWAY HOME ENTERTAINMENT AND GT INTERACTIVE UNLEASH ARCADE SMASH WAR GODS AND MORTAL KOMBAT TRILOGY FOR PC"
420:
The
Nintendo 64 version was delayed in order to tone down the difficulty level and add additional moves. A
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E. Storm; Reubus; Knightmare; Shidoshi; Takuhi; Glitch; substance D; Chief
Hambleton (May 1997).
978:
937:
2012:
2002:
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83:
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assessed that the game compared unfavorably, not only to the top tier fighting games on the
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727:, showgoers believed that the character designs would hurt the game's chances for success.
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said they were "pleased with the control in the game, but not overly excited by it."
254:
91:
901:
768:
728:
191:
1311:
Major Mike; Johnny
Ballgame (August 1997). "MK4: The Mortal Kombat Konversation".
1054:
1917:
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1531:
915:
746:
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and will be unveiled at
Amusement Expo International in September 1995. However
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flopped in arcades, owing chiefly to limited distribution and unfavorable
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reported that while the arcade game was being exhibited at the 1996
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games, players select a character and fight a series of opponents.
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called the character designs "uninspired", while a reviewer for
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which can be used through series of button presses. Like the
1410:
Webb, Marcus (October 1996). "War Gods: A Change in Plans".
1112:
Scary Larry (June 1997). "Nintendo 64 ProReview: War Gods".
869:
and PlayStation, but even to middling N64 fighters such as
305:
character design and graphics were criticized by reviewers.
1702:
1310:
712:
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in August 1995 claiming it will use the same hardware as
816:
writer said it was "the next step forward for Midway's
1678:(in French). No. 102. September 1997. p. 211
1563:
1432:"Midway Goes back to Drawing Board, Delays War Gods"
382:
for data storage. All the moves were recorded using
1884:"War Gods: Ten Gods You Don't Want to Make Angry".
1375:. Vol. 3, no. 8. August 1995. p. 99.
312:is a 3D fighting game with the control scheme of a
1939:
1646:. Game Revolution. June 6, 2004. Archived from
838:) likewise judged that the overt similarity to
976:
267:series, and features controls similar to the
1171:
1169:
1167:
642:
613:
544:
261:The game was heavily influenced by Midway's
1111:
1052:
358:Released by Midway as the first of its new
1998:Video games developed in the United States
1738:. No. 7. October 1997. pp. 48–49
1983:Multiplayer and single-player video games
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1753:
1405:
1403:
1216:
1164:
1152:. Vol. 5, no. 5. pp. 24–25
1137:
1135:
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1129:
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772:. Commenting on the Nintendo 64 version,
760:fighters seen in contemporary games like
390:reference photographs of live actors and
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1185:(in German). August 1997. pp. 30–31
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1023:"Pagan from War Gods | Game-Art-HQ"
935:
297:
271:games, as well as the series' signature
1568:; Boyer, Crispin; Sushi-X (June 1997).
350:that are used to finish off opponents.
1940:
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1234:
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842:makes the game "horribly unoriginal."
1638:
1636:
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1550:
1474:"News - E3 '96: 3DO? - M2 Dream List"
1212:
1210:
1208:
1206:
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1202:
1200:
1068:
1029:
1409:
1325:
820:series (though it's not technically
1844:"Virtua Fighter 3 Steals US Show".
1229:
435:
13:
1865:"The Good the Bad and the Silly".
1627:
1197:
1053:Casamassina, Matt (May 29, 1997).
237:originally released to arcades by
14:
2024:
1902:
1792:. August 13, 2001. Archived from
741:called them "mildly embarrassing
644:
615:
546:
1600:
725:American Coin Machine Exposition
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1772:. July 1997. pp. 155, 157.
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1217:Gerstmann, Jeff (3 June 1997).
1706:. May 23, 1997. Archived from
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995:
970:
946:
939:アーケードTVゲームリスト国内•海外編(1971-2005)
929:
353:
1:
1867:1998 Video Game Buyer's Guide
977:I. G. N. Staff (1997-05-21).
922:
1963:Cancelled Panasonic M2 games
1825:. No. 3. pp. 28–32
1498:"Preview - Coming Soon - M2"
1450:"Preview - Coming Soon - M2"
1359:. November 1995. p. 32.
1300:. June 1996. pp. 102–4.
431:
324:The game plays similarly to
7:
1993:PlayStation (console) games
1094:. August 1996. p. 105.
894:
704:was lukewarm. Critics from
293:
10:
2029:
1522:"War Gods for Nintendo 64"
1290:"Watch Out for War Gods".
1887:Electronic Gaming Monthly
1873:. March 1998. p. 20.
1575:Electronic Gaming Monthly
1352:Electronic Gaming Monthly
1338:Killer List of Videogames
831:Electronic Gaming Monthly
481:Electronic Gaming Monthly
473:
470:
448:
445:
216:
202:
190:
97:
73:
55:
38:
29:
24:
1894:. June 1997. p. 76.
1510:. July 1996. p. 34.
1247:Computer and Video Games
720:Computer and Video Games
362:prior to the release of
1854:. May 1996. p. 21.
1698:"PlayStation: War Gods"
1608:The Electric Playground
1570:"Review Crew: War Gods"
1486:. July 1996. p. 4.
1462:. May 1996. p. 34.
1279:. May 1996. p. 50.
979:"War Gods Ships to N64"
1250:. May 1996. p. 12
394:them onto 3-D models.
306:
954:"WAR GODS - (NTSC-U)"
878:Mortal Kombat Trilogy
856:and Crispin Boyer of
301:
2008:GT Interactive games
1978:Mortal Kombat clones
1815:Cooper, Loz (1997).
1784:"PC Review: Wargods"
1762:"Finals: War Gods".
872:Killer Instinct Gold
346:games, the game has
1796:on December 3, 2006
1538:on December 9, 2019
828:series. Sushi-X of
745:character design".
467:
442:
235:fighting video game
1973:Midway video games
1958:Arcade video games
1916:2007-12-06 at the
1710:on October 1, 2002
1650:on October 6, 2012
1508:Paragon Publishing
1484:Paragon Publishing
1460:Paragon Publishing
1438:. January 6, 1997.
909:Mace: The Dark Age
850:is no exception."
743:Ringling Brothers'
465:
440:
307:
1988:Nintendo 64 games
1953:3D fighting games
1615:on April 30, 2001
1388:Missing or empty
1349:"Gaming Gossip".
1321:. pp. 30–32.
1219:"War Gods Review"
958:psxdatacenter.com
697:
696:
463:
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226:
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166:November 28, 1997
64:(Arcade, N64, PS)
2020:
1948:1996 video games
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1611:. Archived from
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1534:. Archived from
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1317:. No. 107.
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1118:. No. 105.
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769:Virtua Fighter 2
729:Matt Casamassina
700:The response to
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1918:Wayback Machine
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1890:. No. 95.
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1850:. No. 17.
1847:Next Generation
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1768:. No. 31.
1765:Next Generation
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1578:. No. 95.
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1532:CBS Interactive
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1506:. No. 12.
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1482:. No. 12.
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1458:. No. 10.
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1416:. No. 22.
1413:Next Generation
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1355:. No. 76.
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1296:. No. 93.
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1275:. No. 92.
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1090:. No. 20.
1087:Next Generation
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916:Mortal Kombat 4
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854:Next Generation
814:Next Generation
801:Next Generation
754:Next Generation
747:Game Revolution
738:Next Generation
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441:Aggregate score
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409:Killer Instinct
402:reported about
365:Mortal Kombat 4
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327:Mortal Kombat 4
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177:
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51:(home versions)
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20:
19:1996 video game
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16:1997 video game
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1420:. p. 22.
1419:
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1092:Imagine Media
1089:
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1084:"God Awful".
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840:Mortal Kombat
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221:
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207:Single-player
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183:June 19, 1997
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131:June 20, 1997
128:
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54:
50:
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41:
37:
33:
28:
23:
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1909:
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1879:
1866:
1860:
1845:
1839:
1827:. Retrieved
1820:
1810:
1798:. Retrieved
1794:the original
1787:
1778:
1763:
1740:. Retrieved
1735:N64 Magazine
1733:
1724:
1714:November 13,
1712:. Retrieved
1708:the original
1701:
1692:
1680:. Retrieved
1675:Génération 4
1673:
1664:
1652:. Retrieved
1648:the original
1617:. Retrieved
1613:the original
1606:
1601:Shaw, John.
1596:
1586:November 13,
1584:. Retrieved
1582:. p. 43
1573:
1540:. Retrieved
1536:the original
1527:GameRankings
1525:
1516:
1503:3DO Magazine
1501:
1492:
1479:3DO Magazine
1477:
1468:
1455:3DO Magazine
1453:
1444:
1435:
1426:
1411:
1390:|title=
1370:
1365:
1350:
1344:
1332:
1327:
1312:
1306:
1291:
1285:
1270:
1269:"War Gods".
1264:
1252:. Retrieved
1245:
1222:
1187:. Retrieved
1180:
1154:. Retrieved
1147:
1113:
1085:
1058:. Retrieved
1017:
1006:. Retrieved
997:
986:. Retrieved
982:
972:
961:. Retrieved
957:
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686:
681:5.3/10 (WIN)
674:
606:
596:N64 Magazine
594:
587:4.3/10 (N64)
580:
540:Génération 4
539:
534:6.1/10 (N64)
527:
515:
503:
498:3.5/10 (N64)
491:
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455:GameRankings
425:
422:Panasonic M2
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276:
275:. Unique to
268:
262:
260:
239:Midway Games
229:
228:
227:
170:
157:May 20, 1997
144:
140:October 1997
118:
101:
57:Publisher(s)
45:Midway Games
40:Developer(s)
1144:"Viewpoint"
471:Publication
424:version of
375:Cruis'n USA
360:3D software
354:Development
251:PlayStation
247:Nintendo 64
211:multiplayer
145:Nintendo 64
119:PlayStation
114:August 1996
88:Nintendo 64
84:PlayStation
75:Platform(s)
1942:Categories
1892:Ziff Davis
1871:Ziff Davis
1829:August 21,
1817:"War Gods"
1800:August 17,
1742:August 21,
1730:"War Gods"
1682:August 17,
1670:"War Gods"
1654:January 9,
1644:"War Gods"
1619:August 17,
1603:"War Gods"
1580:Ziff Davis
1357:Ziff Davis
1254:August 17,
1242:"War Gods"
1177:"War Gods"
1060:January 9,
1055:"War Gods"
1008:2023-04-15
988:2023-04-12
963:2024-09-28
923:References
589:4/10 (PS1)
446:Aggregator
388:digitizing
380:hard drive
348:fatalities
303:War Gods'
273:fatalities
1933:MobyGames
1156:April 23,
758:polygonal
693:59% (N64)
601:46% (N64)
459:45% (N64)
437:Reception
432:Reception
282:3D models
241:in 1996.
69:(Windows)
1928:War Gods
1914:Archived
1910:War Gods
1566:Tsu, Dan
1333:War Gods
1223:GameSpot
1189:23 April
895:See also
885:War Gods
848:War Gods
778:GameSpot
763:Tekken 2
702:War Gods
529:GameSpot
522:D+ (N64)
493:EP Daily
426:War Gods
414:War Gods
404:War Gods
370:War Gods
336:War Gods
310:War Gods
294:Gameplay
288:War Gods
277:War Gods
245:for the
233:is a 3D
230:War Gods
197:Fighting
192:Genre(s)
25:War Gods
1922:Eurocom
1789:PC Zone
1372:Gamefan
1336:at the
1314:GamePro
1293:GamePro
1272:GamePro
1149:GameFan
1115:GamePro
863:GamePro
796:GameFan
790:GamePro
707:GameFan
676:PC Zone
510:204/300
505:GameFan
399:Gamefan
392:mapping
378:with a
255:Windows
203:Mode(s)
171:Windows
98:Release
92:Windows
49:Eurocom
1182:MANiAC
867:Saturn
340:combos
102:Arcade
80:Arcade
62:Midway
669:(N64)
640:(ARC)
474:Score
449:Score
243:Ports
1831:2021
1802:2021
1744:2021
1716:2021
1684:2021
1656:2013
1621:2021
1588:2021
1544:2021
1394:help
1256:2021
1191:2023
1158:2023
1062:2013
875:and
805:A.I.
766:and
710:and
253:and
1931:at
1920:at
1703:IGN
1436:IGN
1319:IDG
1298:IDG
1277:IDG
1120:IDG
983:IGN
858:EGM
844:EGM
836:EGM
785:IGN
776:of
733:IGN
731:of
713:IGN
582:IGN
316:or
1944::
1869:.
1822:64
1819:.
1786:.
1752:^
1732:.
1700:.
1672:.
1629:^
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1572:.
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1530:.
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1500:.
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1434:.
1402:^
1385::
1383:}}
1379:{{
1244:.
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981:.
956:.
891:.
881:.
688:64
368:,
284:.
249:,
209:,
179:NA
162:EU
153:NA
136:EU
127:NA
110:NA
90:,
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82:,
1833:.
1804:.
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112::
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