Knowledge

Word Association

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Once an original word has been chosen, usually randomly or arbitrarily, a player will find a word that they associate with it and make it known to all the players, usually by saying it aloud or writing it down as the next item on a list of words so far used. The next player must then do the same with
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In the early years of psychology, many doctors noted that patients exhibited behavior that they were not in control of. Some part of the personality seemed to have an influence on that person's behavior that was not in their conscious control. This part was, by function, unconscious, and became so
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Often, the game's goal is to compare the first and final word, to see if they relate, or to see how different they are, or also to see how many words are repeated. Likewise, players often review the list of words to see the pathways of associations that go from beginning to end.
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theorized that people connect ideas, feelings, experiences and information by way of associations ... that ideas and experiences are linked, or grouped, in the unconscious in such a manner as to exert influence over the individual’s behavior. These groupings he named
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If played in-person, a time limit of two or three seconds can be placed to make a very fast-paced game, often combined with the previous rule of an 'explicit' connection, and extra emphasis on the idea that a previously used word cannot be
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The associations between words must be strictly obvious, rather than the usual "first word that comes to mind", which can often require explaining to see how it is connected with the previous word.
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Usually, players write down the next word by merely using the first word that comes to their mind after they hear the previous one. Sometimes, however, they may put in more thought to find a more
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can usually be found without difficulty). Sometimes, a lot of the game's fun can arise from the seemingly strange or amusing associations that people make between words.
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this previous word. This continues in turns for any length of time, but often word limits are set, so that the game is agreed to end after, for instance, 400 words.
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The game can be played actively or passively, sometimes taking many weeks to complete, and can in fact be played with any number of players, even one. Example:
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mind (as it shows what things they associate together), but others are skeptical of how effective such a technique could be in psychology.
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to ensure the proper message is conveyed by names or adjectives used in promoting a company's products. For example,
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is lowered and the words begin having obvious associations again. This game is sometimes known as "
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Sometimes, repeated words are forbidden or otherwise noted on a separate list for interest.
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connection between the words. Exchanges are often fast and sometimes unpredictable (though
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of words that are associated together. The game is based on the noun phrase
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Critical Stimulus - Psychoanalysis based on Carl Jung's Association Method
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It is believed that word association can reveal something of a person's
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Word game involving an exchange of words that are associated together
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Journal of Applied Psychology, Vol 61(3), Jun 1976, 348-353
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Scientific study on word associations in various languages
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In some games, extra limitations are added; for instance:
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Studying creativity by means of word association tests.
435: 215:A variant with an arbitrary name (sometimes called 447: 37:"Word Disassociation" redirects here. For the 376: 341:, Penguin, 1961 paperback edition, p. 129 121:Learn how and when to remove this message 14: 448: 32:Word Association (Saturday Night Live) 315:Dictionary.com's 21st Century Lexicon 350: 70: 24: 431:Funny Farm Online Association Game 243:Word association has been used by 219:) involves associating words in a 25: 467: 404: 75: 436:Online game of word association 378:11858/00-001M-0000-002B-AD55-2 357:American Journal of Psychology 344: 331: 318: 309: 300: 66: 13: 1: 293: 227: 7: 267: 178: 171:, Pans, Skillet, Kitchens, 101:the claims made and adding 30:For the comedy sketch, see 10: 472: 36: 29: 441:Word Associations Network 274:Implicit Association Test 353:"The Association Method" 255:named the Unconscious. 351:Jung, Carl G. (1910). 217:Ultra Word Association 339:The Hidden Persuaders 421:WordAssociation.org 324:Gough, Harrison G. 195:Word Disassociation 245:market researchers 197:(sometimes called 86:possibly contains 131: 130: 123: 88:original research 16:(Redirected from 463: 416:powerhouse.me.uk 398: 397: 395: 393: 380: 348: 342: 335: 329: 322: 316: 313: 307: 304: 126: 119: 115: 112: 106: 103:inline citations 79: 78: 71: 61:word association 49:Word Association 21: 18:Word association 471: 470: 466: 465: 464: 462: 461: 460: 446: 445: 407: 402: 401: 391: 389: 369:10.2307/1413002 349: 345: 337:Vance Packard, 336: 332: 323: 319: 314: 310: 305: 301: 296: 270: 230: 181: 175:, Drinks, Soda 127: 116: 110: 107: 92: 80: 76: 69: 46: 35: 28: 23: 22: 15: 12: 11: 5: 469: 459: 458: 444: 443: 438: 433: 428: 423: 418: 413: 406: 405:External links 403: 400: 399: 363:(2): 219–269. 343: 330: 317: 308: 306:Dictionary.com 298: 297: 295: 292: 291: 290: 283: 276: 269: 266: 229: 226: 225: 224: 213: 210: 192: 188: 180: 177: 129: 128: 83: 81: 74: 68: 65: 26: 9: 6: 4: 3: 2: 468: 457: 454: 453: 451: 442: 439: 437: 434: 432: 429: 427: 424: 422: 419: 417: 414: 412: 409: 408: 388: 384: 379: 374: 370: 366: 362: 358: 354: 347: 340: 334: 327: 321: 312: 303: 299: 289: 288: 284: 282: 281: 277: 275: 272: 271: 265: 263: 258: 252: 250: 246: 241: 237: 235: 222: 218: 214: 211: 208: 207:Word for Word 204: 200: 196: 193: 189: 186: 185: 184: 176: 174: 170: 166: 162: 158: 154: 149: 147: 144: 140: 135: 125: 122: 114: 104: 100: 96: 90: 89: 84:This section 82: 73: 72: 64: 62: 58: 55:involving an 54: 50: 44: 40: 33: 19: 390:. Retrieved 360: 356: 346: 338: 333: 325: 320: 311: 302: 285: 278: 253: 249:James Vicary 242: 238: 234:subconscious 231: 216: 199:Dissociation 198: 194: 182: 173:Refrigerator 150: 136: 132: 117: 108: 85: 60: 51:is a common 48: 47: 392:16 November 67:Description 43:Damn Skippy 39:Lemon Demon 456:Word games 294:References 280:iAssociate 228:Psychology 203:creativity 165:Tinkerbell 95:improve it 41:song, see 262:Complexes 257:Carl Jung 191:repeated. 169:Peter Pan 99:verifying 53:word game 450:Category 287:Password 268:See also 179:Variants 146:patterns 139:creative 111:May 2021 57:exchange 387:1413002 143:logical 93:Please 385:  157:Sprite 383:JSTOR 161:Fairy 394:2013 221:grid 153:Soda 373:hdl 365:doi 97:by 452:: 381:. 371:. 361:21 359:. 355:. 264:. 209:". 167:, 163:, 159:, 155:, 396:. 375:: 367:: 124:) 118:( 113:) 109:( 91:. 45:. 34:. 20:)

Index

Word association
Word Association (Saturday Night Live)
Lemon Demon
Damn Skippy
word game
exchange
original research
improve it
verifying
inline citations
Learn how and when to remove this message
creative
logical
patterns
Soda
Sprite
Fairy
Tinkerbell
Peter Pan
Refrigerator
creativity
Word for Word
grid
subconscious
market researchers
James Vicary
Carl Jung
Complexes
Implicit Association Test
iAssociate

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