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255:(Issue #2), the reviewer found to it be in "a quality program" despite its low price. The reviewer's biggest complaint was the "day-night cycle" used in the game where everything is closed at night, so the player is forced to wait until the sun rises to resume action — the reviewer called it "an interesting idea, but can get irritating fast." The reviewer also thought the game dragged in the middle stages, but called the grand finale "a masterpiece of programming" and gave the game an excellent rating of 10 out of 10.
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After having his friends playtest it, Crim sold the game to Sierra On-Line, who asked him to also port it to the
Commodore 64. The resulting game was published in 1986. Crim requested that Sierra reduce the price from the then-usual $ 50 to only $ 20, and also asked them to forgo any copy-protection.
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The player must look for food to replenish
Stamina, since all actions and spells deplete it. Food cannot be found, it must be purchased. Small amounts of gold are gained by defeating opponents. Larger amounts can be found in dungeon treasure chests. Characters can find an ongoing supply of money via
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The land of
Deledain was once ruled peacefully by four Lords, but war has ravaged their lands, and the evil wizard Denethenor now rules. The player takes on the role of a rogue who starts the game wanting to burglarize local farms and villages. However, solving puzzles and successfully fighting evil
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There are eight grades of weapons to use, and four grades of armor. To attack an opponent, the player hits the TAB key (Apple II) or CTRL key (C64), then specifies the direction to attack, and whether to strike high, medium or low. Killing the opponent results in loot, both gold and items.
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The only user input for character creation is the character's name. The character starts with 5 Strength, 5 Intelligence, 1000 hit points, 600 Stamina, 300 gold, and no items. There are a limited number of spells. The character learns about them by talking to
273:." However, he found the game overly long and not overly original. Bolingbroke gave the game a rating of 31 out of 100, saying "There was some really good work here, marred primarily by size, length, and inability to shortcut certain areas."
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called the game "well-crafted", but criticized it because "it offers nothing fresh (except perhaps in the way it handles hit points) to the RPG genre. It's just another hackneyed 'kill the evil wizard' game, with old
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hordes leads the character to the ultimate confrontation with
Denethenor in the land of Mystenor in order to restore peace to Deledain.
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Writing 30 years after its publication, retrospective game reviewer
Chester Bolingbroke called the game "the most competent
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in 1984, was already an experienced programmer, having designed and sold a customer database system written in
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in 1986. Many reviewers noted similarities in themes and game mechanics to the
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clone that we've seen... Difficult and complicated, it sometimes exceeds
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called the game "an above average fantasy title of its time."
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to a local newspaper for $ 100. Crim was a big fan of
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Christopher Crim, in his final year of high school in
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456:Video games developed in the United States
385:"Wrath of Denethenor: Commodore 64 - 1986"
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307:"Game 246: Wrath of Denethenor (1986)"
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354:"Wrath of Denethenor: A Review".
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451:Role-playing video games
369:"Wrath of Denethenor".
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123:role-playing video game
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36:Commodore 64 cover art
371:Computer Gaming World
332:"Wrath of Denethenor"
236:Computer Gaming World
171:non-player characters
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446:Fantasy video games
330:Crim, Christopher.
219:Wrath of Denethenor
115:Wrath of Denethenor
25:Wrath of Denethenor
441:Commodore 64 games
195:Bishop, California
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129:and ported to the
71:Kevin Christiansen
215:assembly language
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431:1986 video games
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358:(2). April 1987.
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389:My Abandonware
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253:InterAction
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155:Title screen
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106:Role-playing
86:Commodore 64
43:Publisher(s)
373:. May 1987.
356:InterAction
311:CRPG Addict
271:Ultima I–II
189:Development
77:Platform(s)
55:Designer(s)
425:Categories
394:2020-05-18
337:2020-05-18
316:2020-05-18
277:References
210:Ultima III
183:Ultima III
229:Reception
204:Ultima II
164:Gameplay
143:series.
127:Apple II
120:top-down
101:Genre(s)
82:Apple II
241:Scorpia
92:Release
412:Review
267:Ultima
246:Ultima
140:Ultima
199:BASIC
118:is a
416:Info
207:and
147:Plot
95:1986
414:in
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346:^
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