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Wrath of Denethenor

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152: 32: 255:(Issue #2), the reviewer found to it be in "a quality program" despite its low price. The reviewer's biggest complaint was the "day-night cycle" used in the game where everything is closed at night, so the player is forced to wait until the sun rises to resume action — the reviewer called it "an interesting idea, but can get irritating fast." The reviewer also thought the game dragged in the middle stages, but called the grand finale "a masterpiece of programming" and gave the game an excellent rating of 10 out of 10. 224:
After having his friends playtest it, Crim sold the game to Sierra On-Line, who asked him to also port it to the Commodore 64. The resulting game was published in 1986. Crim requested that Sierra reduce the price from the then-usual $ 50 to only $ 20, and also asked them to forgo any copy-protection.
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The player must look for food to replenish Stamina, since all actions and spells deplete it. Food cannot be found, it must be purchased. Small amounts of gold are gained by defeating opponents. Larger amounts can be found in dungeon treasure chests. Characters can find an ongoing supply of money via
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The land of Deledain was once ruled peacefully by four Lords, but war has ravaged their lands, and the evil wizard Denethenor now rules. The player takes on the role of a rogue who starts the game wanting to burglarize local farms and villages. However, solving puzzles and successfully fighting evil
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There are eight grades of weapons to use, and four grades of armor. To attack an opponent, the player hits the TAB key (Apple II) or CTRL key (C64), then specifies the direction to attack, and whether to strike high, medium or low. Killing the opponent results in loot, both gold and items.
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The only user input for character creation is the character's name. The character starts with 5 Strength, 5 Intelligence, 1000 hit points, 600 Stamina, 300 gold, and no items. There are a limited number of spells. The character learns about them by talking to
273:." However, he found the game overly long and not overly original. Bolingbroke gave the game a rating of 31 out of 100, saying "There was some really good work here, marred primarily by size, length, and inability to shortcut certain areas." 243:
called the game "well-crafted", but criticized it because "it offers nothing fresh (except perhaps in the way it handles hit points) to the RPG genre. It's just another hackneyed 'kill the evil wizard' game, with old
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hordes leads the character to the ultimate confrontation with Denethenor in the land of Mystenor in order to restore peace to Deledain.
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Writing 30 years after its publication, retrospective game reviewer Chester Bolingbroke called the game "the most competent
217:. His high-school friend Kevin Christiansen built the graphic routines. The result was a top-down fantasy game called 450: 306: 197:
in 1984, was already an experienced programmer, having designed and sold a customer database system written in
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in 1986. Many reviewers noted similarities in themes and game mechanics to the
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clone that we've seen... Difficult and complicated, it sometimes exceeds
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called the game "an above average fantasy title of its time."
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to a local newspaper for $ 100. Crim was a big fan of
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Christopher Crim, in his final year of high school in
422: 304: 456:Video games developed in the United States 385:"Wrath of Denethenor: Commodore 64 - 1986" 30: 150: 423: 307:"Game 246: Wrath of Denethenor (1986)" 300: 298: 296: 294: 292: 290: 288: 286: 349: 347: 305:Bolingbroke, Chester (2017-03-22). 283: 13: 133:. Both versions were published by 14: 467: 405: 354:"Wrath of Denethenor: A Review". 344: 329: 181:burglary, an idea borrowed from 377: 362: 323: 188: 1: 276: 251:In the April 1987 edition of 228: 7: 233:In the May 1987 edition of 163: 125:originally written for the 10: 472: 258:The retrospective website 99: 91: 75: 63: 53: 41: 29: 24: 451:Role-playing video games 369:"Wrath of Denethenor". 146: 123:role-playing video game 156: 36:Commodore 64 cover art 371:Computer Gaming World 332:"Wrath of Denethenor" 236:Computer Gaming World 171:non-player characters 154: 446:Fantasy video games 330:Crim, Christopher. 219:Wrath of Denethenor 115:Wrath of Denethenor 25:Wrath of Denethenor 441:Commodore 64 games 195:Bishop, California 157: 129:and ported to the 71:Kevin Christiansen 215:assembly language 111: 110: 463: 431:1986 video games 399: 398: 396: 395: 381: 375: 374: 366: 360: 359: 358:(2). April 1987. 351: 342: 341: 339: 338: 327: 321: 320: 318: 317: 302: 69:Christopher Crim 59:Christopher Crim 34: 22: 21: 471: 470: 466: 465: 464: 462: 461: 460: 421: 420: 408: 403: 402: 393: 391: 383: 382: 378: 368: 367: 363: 353: 352: 345: 336: 334: 328: 324: 315: 313: 303: 284: 279: 231: 191: 166: 149: 70: 37: 20: 19:1986 video game 17: 16:1986 video game 12: 11: 5: 469: 459: 458: 453: 448: 443: 438: 436:Apple II games 433: 419: 418: 407: 406:External links 404: 401: 400: 389:My Abandonware 376: 361: 343: 322: 281: 280: 278: 275: 260:My Abandonware 230: 227: 190: 187: 165: 162: 148: 145: 135:Sierra On-Line 109: 108: 103: 97: 96: 93: 89: 88: 79: 73: 72: 67: 61: 60: 57: 51: 50: 48:Sierra On-Line 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 468: 457: 454: 452: 449: 447: 444: 442: 439: 437: 434: 432: 429: 428: 426: 417: 413: 410: 409: 390: 386: 380: 372: 365: 357: 350: 348: 333: 326: 312: 308: 301: 299: 297: 295: 293: 291: 289: 287: 282: 274: 272: 268: 263: 261: 256: 254: 249: 247: 242: 238: 237: 226: 222: 220: 216: 212: 211: 206: 205: 200: 196: 186: 184: 178: 174: 172: 161: 153: 144: 142: 141: 136: 132: 128: 124: 121: 117: 116: 107: 104: 102: 98: 94: 90: 87: 83: 80: 78: 74: 68: 66: 65:Programmer(s) 62: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 392:. Retrieved 388: 379: 370: 364: 355: 335:. Retrieved 325: 314:. Retrieved 310: 270: 266: 264: 259: 257: 253:InterAction 252: 250: 245: 234: 232: 223: 218: 208: 202: 192: 182: 179: 175: 167: 158: 155:Title screen 138: 131:Commodore 64 114: 113: 112: 106:Role-playing 86:Commodore 64 43:Publisher(s) 373:. May 1987. 356:InterAction 311:CRPG Addict 271:Ultima I–II 189:Development 77:Platform(s) 55:Designer(s) 425:Categories 394:2020-05-18 337:2020-05-18 316:2020-05-18 277:References 210:Ultima III 183:Ultima III 229:Reception 204:Ultima II 164:Gameplay 143:series. 127:Apple II 120:top-down 101:Genre(s) 82:Apple II 241:Scorpia 92:Release 412:Review 267:Ultima 246:Ultima 140:Ultima 199:BASIC 118:is a 416:Info 207:and 147:Plot 95:1986 414:in 427:: 387:. 346:^ 309:. 285:^ 239:, 221:. 185:. 173:. 84:, 397:. 340:. 319:.

Index


Publisher(s)
Sierra On-Line
Designer(s)
Programmer(s)
Platform(s)
Apple II
Commodore 64
Genre(s)
Role-playing
top-down
role-playing video game
Apple II
Commodore 64
Sierra On-Line
Ultima

non-player characters
Bishop, California
BASIC
Ultima II
Ultima III
assembly language
Computer Gaming World
Scorpia




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