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Zone of control

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prohibited when moving directly from one zone of control space to another, this is termed "semi-rigid". Rules that slow down (increase movement cost) instead of stopping movement are termed "fluid" or "elastic" zones of control. Rules that prohibit leaving are termed "locking" zones of control. Some zone of control rules require enemy units must be attacked.
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In theory, zones of control represent the military necessity of having to slow down in the presence of the enemy, such as moving off road, dismounting from transport, and moving through cover. In practice, since board wargames are played in turns alternating between the two players, zones of control
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In some games, zones of control may be cancelled by terrain features such as rivers, cities, mountains, the presence of enemy units, or even by enemy zones of control. A couple of wargames even have zones of control partially affect friendly units, representing traffic congestion on nearby roads and
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The effects of zones of control can vary significantly between different wargame rules. The most common effect is that moving combat units must stop when entering an enemy unit's zone of control. This type of zone of control is termed "rigid" zone of control. If movement is not stopped, but only
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are used to limit what one player's units can do during their turn while the other player's units are inactive, awaiting their turn. Without zones of control, players could use their fast-moving units to bypass and surround the other players' units without giving them get a chance to react.
80: 35:(ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In 23:
Hexagons marked "ZOC" are the zone of control for the combat unit shown in the center (for a wargame that uses hexagons).
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access routes. Some games also have zones of control block retreats from combat, or interdict supply lines.
201: 56: 39:, a combat unit's zone of control is the six hexagons adjacent to the hexagon occupied by a unit. 232: 158: 89: 140: 8: 181: 93: 54:
Zones of control are also present in some strategy computer games, such as the
226: 19: 180:(1st ed.). Massachusetts Institute of Technology. pp. XV–XVI. 176:
Harrigan, Pat; Kirschenbaum, Matthew G.; Dunningan, James F. (2016).
28: 36: 175: 115:"A Beginner's Guide to Strategy and Tactics in Eastern Front" 202:"Zone of Control - Concepts - Civilopedia - Civilization VI" 178:
Zones of Control: Perspectives on Wargaming (Game Histories)
141:"Zone of Control | Board Game Mechanic | BoardGameGeek" 108: 106: 224: 103: 112: 159:"Mechanics Monday - Zone of Control Basics" 18: 16:Combat unit influence in board wargames 225: 121:. Vol. 2, no. 3. p. 10 74: 72: 208:. Take-Two Interactive Software, Inc 13: 92:. 1977. p. 23. Archived from 69: 14: 244: 194: 169: 151: 133: 113:Proctor, Bob (May–June 1982). 1: 7: 10: 249: 82:Introduction to War Gaming 63: 90:Simulation Publications 79:"Gamespeak Glossary". 24: 119:Computer Gaming World 22: 37:hexagonal tiled maps 206:www.civilopedia.net 25: 145:boardgamegeek.com 240: 218: 217: 215: 213: 198: 192: 191: 173: 167: 166: 155: 149: 148: 137: 131: 130: 128: 126: 110: 101: 100: 98: 87: 76: 248: 247: 243: 242: 241: 239: 238: 237: 223: 222: 221: 211: 209: 200: 199: 195: 188: 174: 170: 157: 156: 152: 139: 138: 134: 124: 122: 111: 104: 96: 85: 78: 77: 70: 66: 33:zone of control 17: 12: 11: 5: 246: 236: 235: 233:Board wargames 220: 219: 193: 187:978-0262033992 186: 168: 150: 132: 102: 99:on 2015-06-10. 67: 65: 62: 15: 9: 6: 4: 3: 2: 245: 234: 231: 230: 228: 207: 203: 197: 189: 183: 179: 172: 164: 160: 154: 146: 142: 136: 120: 116: 109: 107: 95: 91: 84: 83: 75: 73: 68: 61: 59: 58: 52: 48: 44: 40: 38: 34: 30: 21: 210:. Retrieved 205: 196: 177: 171: 162: 153: 144: 135: 123:. Retrieved 118: 94:the original 88:. New York: 81: 57:Civilization 55: 53: 49: 45: 41: 32: 26: 125:31 October 163:WargameHQ 27:In board 227:Category 60:series. 29:wargames 212:14 July 184:  97:(PDF) 86:(PDF) 64:Notes 214:2020 182:ISBN 127:2013 31:, a 229:: 204:. 161:. 143:. 117:. 105:^ 71:^ 216:. 190:. 165:. 147:. 129:.

Index


wargames
hexagonal tiled maps
Civilization


Introduction to War Gaming
Simulation Publications
the original


"A Beginner's Guide to Strategy and Tactics in Eastern Front"
"Zone of Control | Board Game Mechanic | BoardGameGeek"
"Mechanics Monday - Zone of Control Basics"
ISBN
978-0262033992
"Zone of Control - Concepts - Civilopedia - Civilization VI"
Category
Board wargames

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