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1400:
375:, "Crew Expendable", which is set on a ship on a stormy sea is also his work. His design for the level was initially rejected by the leads, due to technical complexities, but Alavi stayed after hours and worked 18-hour days for three weeks to secretly script the rejected level. Once the leads became aware of his work and saw his not quite done work, they were convinced to include it in the game.
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s on-map AI allies support the player". In an interview, Alavi stated that he was heavily involved in different aspects of the project, including AI design, gameplay and level design. He also bore much responsibility for the game involving a narrative component at all, pushing for longer and
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Alavi joined
Wildlight Entertainment in January 2022. He is listed on the studio's website as the "Lead Designer", although his LinkedIn profile describes the role as "Sr. Sandwich Analyst". The studio has yet to publicly announce a project.
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different introductions to each campaign map. In order to convince that the feature can be achieved within budget, he designed an introduction for "Airbase" map in three days.
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The same went for a flashback mission called "All
Ghillied Up", when he ended up writing the necessary code himself. His "tense and deliberately paced mission" was debuted in
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behaviors. The mission won significant critical attention, being described as "One Of Gaming's Best Levels" and "The Best Call Of Duty
Mission Ever" in reviews. In 2011,
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following his graduation. Considering his reputation as a modder, the company offered him a job as a level designer, instead of a programmer.
240:, majoring in Biology and Chemistry before becoming a video game designer after being credited for creating some of the best modded games in
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Alavi's main field of expertise is design and cinematic gameplay scripting. His creations are described "thoughtful" and noted in terms of
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for mods. He later made a reputation for himself under the alias "BadMofo", when one of his works was published on an issue of
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874:"Top 50 Gaming Moments: 20. The 'All Ghillied Up' Mission In Call of Duty 4: Modern Warfare"
1081:[Exclusive Interview with Mohammad Alavi, Designer of Call of Duty and Titanfall].
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731:"No Russian: the modder who went on to make Call Of Duty's most controversial set piece"
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900:"All Ghillied Up made it all the way to number 13 on IGN's Top 100 Video Game Moments"
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ranked the level the 20th on its "Top 50 Gaming
Moments". It was also ranked #13 in
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927:"The Designer of Call of Duty's 'No Russian' Massacre Wanted You to Feel Something"
657:[An Interview with Mohammad Alavi, Former Level Designer at InfinityWard].
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Maggie L. Walker
Governor's School for Government and International Studies alumni
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Hakimi, Arash (January 2011). "The Birth of a Game
Developer: Mohammad Alavi".
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developers. He served as the senior map designer for the studio, and shot some
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623:[An Interview with The Iranian Game Designer of Call of Duty Series].
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1079:"مصاحبه اختصاصی با محمد علوی، طراح مراحل بازیهای Call of Duty و Titanfall"
953:"Modern Warfare 2 designer explains the thinking behind No Russian mission"
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Maggie L. Walker
Governor's School for Government and International Studies
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called Alavi "the designer behind two of the most acclaimed missions in
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Bazisazi (Donyaye Bazi's
Monthly Special Edition for Game Development)
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named it "one of the 10 most shocking game moments of the 2000s."
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Alavi resumed his work at
Respawn Entertainment by working on
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Call_of_Duty:_Modern_Warfare_2 § "No_Russian"_controversy
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to focus on programming, and applied for a programming job at
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849:"Why All Ghillied Up Is The Best Call Of Duty Mission Ever"
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1004:"Grad Mohammad Alavi Founding Member of 'Titanfall' Team"
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s "Top 100 Video Game
Moments". Alavi's script for AI in
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Alavi left Respawn Entertainment on January 10, 2022.
382:. The mission marked the first time in the series that
1176:"Mohammad Alavi - Wildlight Entertainment | LinkedIn"
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1054:"Titanfall: Behind the Scenes Motion Capture Video"
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272:During his college years, Alavi started to create
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198:(2007) as well as the controversial "
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1105:"Titanfall 2 Interview - E32016"
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1107:. PostGamePodcast. 2016-06-15
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84:(Game Design and Development)
1126:Morrow, Emily (2022-01-11).
1002:James Gregory (2014-03-20).
627:(in Persian). Archived from
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1487:Virginia Tech alumni
312:Full Sail University
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369:The first level of
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1085:(in Persian)
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983:. 2009-12-29
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951:Tom Senior.
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127:(2004–2010)
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52:Nationality
1456:Categories
1185:2024-05-10
1161:2024-05-10
1152:"Our Team"
1137:2024-05-10
1063:2016-06-28
1038:2016-06-28
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669:August 23,
635:August 23,
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444:No Russian
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423:No Russian
355:No Russian
349:history ("
339:history".
250:physicians
200:No Russian
103:Occupation
1303:Spin-offs
1286:Titanfall
1269:Titanfall
1089:August 5,
911:23 August
884:23 August
878:Now Gamer
698:2008-7810
692:: 17–18.
573:Titanfall
503:Titanfall
479:Titanfall
470:Titanfall
392:Now Gamer
291:Half-Life
212:Biography
162:محمد علوی
74:(Biology)
68:Education
1442:Category
1358:Survivor
957:PC Gamer
832:7 August
804:4 August
799:Beefjack
779:PC Gamer
498:PC Gamer
456:PC Gamer
342:PC Gamer
307:PC Gamer
242:PC Gamer
208:(2009).
1383:Colette
1311:Assault
1111:13 July
987:13 July
858:13 July
853:Opshead
388:stealth
380:E3 2007
353:" and "
158:Persian
63:BadMofo
55:Iranian
1408:People
1325:Mobile
931:Kotaku
825:Kotaku
743:
696:
592:(2019)
584:(2016)
576:(2014)
568:(2009)
560:(2007)
552:(2005)
544:(2004)
472:series
325:series
256:Career
218:Tehran
182:series
146:series
41:Tehran
1083:ZOOMG
1033:X-ONE
534:Games
506:'
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440:'
401:'
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285:Quake
77:B.Sc.
72:B.Sc.
1113:2021
1091:2016
989:2021
913:2013
886:2013
860:2021
834:2016
806:2016
741:ASIN
736:Edge
694:ISSN
671:2013
637:2013
459:and
332:Edge
294:and
276:for
274:mods
222:Iran
82:A.S.
45:Iran
36:Born
905:IGN
397:IGN
184:at
1458::
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776:,
752:^
733:,
706:^
645:^
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288:,
282:,
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220:,
164:,
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