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ANTIC

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4211:'s graphics modes. The pixel resolution is 320 across but the color resolution half that, thus each group of two pixels will "blend" together to form a single color and four artifact colors may be generated this way. They will be tinted if the foreground and background color are set to something other than black/white/gray. The exact colors produced this way vary with different Atari 8-bit models and also between the CTIA and GTIA chips, thus undesirable artifact colors may result from running software that uses Mode F on a machine other than the one it was developed for. It was not possible to obtain artifact coloring on PAL machines and Mode F will be monochrome on them. 6711:
scrolling. ANTIC presents fake data for the area emptied by the shifted screen—on the left side of the display the background color will be shifted in and on the right side a few color clocks of random data will appear at the end of the scrolling range. This pixel data is not usually noticeable, since this occurs in the overscan area where it is not ordinarily visible. However, if these false Playfield pixels intersect Player/Missile pixels a collision will be flagged. The solution for Players/Missiles that have moved into the overscan area is to reset their positions to zero to remove them from the display and so prevent false collisions.
2970:, adds three alternative color interpretations for each ANTIC graphics mode providing a total of 56 (14 times four) graphics modes. However, only the ANTIC graphics modes based on half-color clock pixels are capable of expressing the complete color palette provided by the new color interpretations, and of those modes the ones convenient for use are ANTIC modes 2 (OS Graphics mode 0 text) and ANTIC mode F (OS Graphics mode 8). Thus the reasonable number of unique graphics modes available using the inherent hardware capabilities of ANTIC + CTIA/GTIA is 20–14 ANTIC modes + 3 additional color interpretations each for ANTIC modes 2 and F. 5462:". The usual purpose is to change display-related values at a known location so transitions are visually precise or occur where they will not conflict with display activity. Possibilities include, but are not limited to changing color register values, Player/Missile horizontal positions, and fine scrolling values. Since the DLI is 6502 machine code executed by the CPU, any kind of processing work is possible provided it is short enough to not conflict with other activity and does not overrun a subsequent Display List Interrupt. A good example is mouse controller polling which must be done more frequently than 1/60th of a second. 353: 2958:. A BASIC or 6502 machine language program's job is to initialize the display—set up the display List instructions, organize screen memory (and character set if applicable), and then direct ANTIC to start the display. After this, ANTIC automatically takes care of generating the screen display. This allows the Atari 8-bit computers to produce complex, mixed-mode displays without direct CPU intervention. Other platforms, even those designed much later, cannot either mix graphics modes in one display, or do so without complex CPU interrupts. 616: 4244:
which is the minimum time needed to guarantee correct and consistent color regardless of the pixel's horizontal location on the screen. The result is accurate pixel size and coloring that does not display color "strobing" defects when horizontally scrolled. (Color strobing is unsightly hue changes in pixels based on horizontal position which is caused when signal changes do not align with the color clock and so do not provide the TV/monitor hardware adequate time to reach the correct color.)
5821:) of the DMACTL register controls the frequency of new data retrieval. ANTIC retrieves data and updates CTIA/GTIA every scan line. The DMACTL resolution settings affect how often ANTIC increments its internal DMA pointer for fetching new data. Single Line resolution Player/Missile graphics increments the DMA address every scan line, and Double Line resolution increments the DMA address with every even scan line. The DMACTL bit values for Player/Missile resolution: 5251:
output continued with the introduction of video displays as computers presented a metaphor of the screen as a view port over an imagined, infinite roll of paper. Information is displayed on screen beginning at the top until it reaches the bottom of the screen and when the computer needs to introduce new information it shifts all the screen information up providing an empty space at the bottom for the new information and consequently erasing the topmost information.
5255:
animating a display the results can be jerky when the CPU cannot update the screen memory faster than the display hardware reads the memory to generate the video output. Motion fluidity is impaired, since the minimum amount of shifting the display is the size of an entire character. Most computers including the Atari 8-bits accomplish coarse scrolling as described above — common examples are viewing a long BASIC program listing or directory of files.
2453:
reading the hardware register directly unless the program is certain the register is read at a time insuring the value is valid. Light guns for the Atari function the same way as light pens with the addition of an optical magnifier allowing the screen to be read from a greater distance. The light pen/light gun input device requires a conventional CRT using a scanning electron beam. The light pen/light gun cannot work with modern LCD TVs and monitors.
2524:
hardware register directly unless the program is certain the register is read at a time insuring the value is valid. Light guns for the Atari function the same way as light pens with the addition of an optical magnifier allowing the screen to be read from a greater distance. The light pen/light gun input device requires a conventional CRT using a scanning electron beam. The light pen/light gun cannot work with modern LCD TVs and monitors.
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background color to the new color written by the DLI will be visible somewhere on the current scan line. (The exact location varies based on DMA requirements for the display mode and Player/Missile graphics.) To produce a clean transition from scan line to scan line the code should first write to WSYNC which halts the DLI execution until the end of the scan line, and then write to the desired registers.
1967:
color clock of the last buffered byte and progressing to the left. When HSCROL is 0 no color clocks are output from the buffer, so the first screen byte displayed is the first byte after the buffered data. As HSCROL increases more color clocks from the end (right side) of the buffered data are added to the left edge of the display causing the fine scroll shift to move the screen contents to the right.
3607:). When the OS VBI routine is enabled direct updates to the ANTIC DLIST registers by the CPU or the ANTIC Jump instructions will be overwritten by the OS during the next Vertical Blank. This implies that an ANTIC JVB (Jump and wait for Vertical Blank) instruction that specifies an invalid address (or a valid address that differs from the shadow SDLST value) has no real effect on the display. 5412:
simply directs ANTIC how many color clocks it can output from the buffered 16 color clocks starting at the last (right most) color clock of the buffered memory. Zero (0) is no color clocks output from the buffer. 1 is the last (right most) color clock of the buffer. The color clocks are inserted at the left edge of the screen, causing the scrolling area of the screen to shift to the right.
6536: 81: 833:
implemented in regular RAM as places to store the last value written to registers. Operating System Shadow registers are copied from RAM to the hardware registers during the vertical blank. Therefore, any writes to hardware registers which have corresponding shadow registers will be overwritten by the value of the Shadow registers during the next vertical blank.
6608:
lower vertical resolution where each pixel is 2 or more scan lines tall, but has higher DMA overhead due to ANTIC needing to re-read the same bytes from screen memory. Rather than using repeated LMS modifiers, a quirk of vertical scrolling can be exploited to create a four scan-line mode that displays pixels using the hi-res or GTIA color interpretation modes.
5869:. This value of PMBASE provides the starting page of the base address for Player/Missile graphics. When double line resolution P/M graphics are operating the PMBASE value must begin on a 1K boundary. When single line resolution P/M graphics are operating the PMBASE value must begin on a 2K boundary. The memory maps for the Player/Missile graphics modes: 4083:
is in Normal mode ANTIC retrieves the number of bytes needed for Wide screen mode. In Wide screen mode ANTIC does not retrieve any additional screen bytes. Scrolling in Wide screen will cause blank data to be shifted into the scrolled area. This is not a problem, because it occurs in the overscan area which is not visible on a normal NTSC/PAL display.
6504:
boundary. The 4K boundary cannot be crossed within the middle of a Graphics Mode line, but only between the end of one Mode line and the beginning of the next line. In other words, the memory for the previous Mode line ends at the exact last byte of the 4K block and the next Mode line begins at the exact first byte of the next 4K block.
5275:
modifier's address; adding the number of bytes used for a line in the current Text or Map Mode shifts the screen contents up one line while subtracting the same amount moves the screen down. So, the display is actually a view port that is moved to look at a different areas of memory rather than moving the memory into a fixed screen map.
3060:). When the OS VBI routine is enabled direct updates to the ANTIC DLIST registers by the CPU or the ANTIC Jump instructions will be overwritten by the OS during the next Vertical Blank. Since VBI processing is the usual state of the system, most programs rely on this and only update the OS shadow registers (SDLSTL/SDLSTH $ 0230-$ 0231 4602:
Since the character value is reduced to six bits the character set uses 64 characters and requires 512 bytes of RAM. 0 value bits in the character glyph show the background color. 1 value bits in the glyph data shows one of four possible color choices based on the two high bits of the character value. Character value bits 7 and 6:
5437:
assembly. So, if this scrolling process involves a full screen Mode 2 or Mode 4 text display (rather worst case) and uses the entire 4K capability of ANTIC's automatic screen memory addressing, then the horizontal scrolling can continue in this manner for about 3,000 steps; equivalent to 75 full screens.
5828:- Double line resolution. New data is fetched by DMA on even scan lines, but an update to CTIA/GTIA Player/Missile Graphics pattern registers still occurs on every scan line. Consequently, each Player/Missile byte pattern is two scan lines tall. When Double line resolution is enabled CTIA/GTIA register 4122:. In other words, the screen memory does not have to be completely contiguous memory scanned sequentially towards higher addresses - only that a single Mode line must be provided with adequate sequential bytes of memory to meet the requirements of that Mode, width of the display, and Scrolling feature. 4181:"GRAPHICS" command, and to some other languages, via similar system calls. Oddly, the modes not directly supported by the original OS and BASIC are modes most useful for games. The later version of the OS used in the Atari 8-bit XL/XE computers added support for most of these "missing" graphics modes. 6710:
The Horizontal Fine Scrolling display list modifier causes ANTIC to fetch extra screen memory corresponding to the next larger Playfield width which provides the data needed to scroll into the display. Since there is no Playfield width larger than the Wide Playfield, ANTIC has no extra data for fine
6629:
ANTIC Map Modes 8 and 9 will be corrupted when immediately following a horizontally scrolled line of a different mode using normal or wide playfield width. This occurs if the Mode 8 or 9 line is horizontally scrolled or not, but the corruption results are different in each case. The problem appears
6616:
vertical scrolling region needs to have VSCROL reset to 3 allowing ANTIC to count from 0 to 3 (four scan lines). The end result is a Mode F display where the lines are four scan lines tall rather than one, but with the DMA overhead of only one screen memory data read occurring on the first scan line.
6503:
option where screen memory crosses a 4K boundary. ANTIC's graphic modes E and F require more than 7.5K of screen memory for a full screen display. The Display Lists for these displays require the LMS option added to a Mode instruction near the middle of the display where screen memory crosses the 4K
5521:
When updating display control values care must be taken to ensure ANTIC is not currently using them. If ANTIC is processing the Display List containing an Instruction with the DLI modifier, then an interrupt could be dispatched while changing the VDSLST address, potentially crashing the system. If a
5352:
Horizontal coarse scrolling requires a little more effort than vertical scrolling. While horizontal scrolling is expected to present the illusion of a view port moving left and right across a wide panoramic scene made of screen memory, ANTIC's automatic memory scan increment conflicts with this idea
5250:
Before video displays became a common part of the user interface many computers used a teletype—a printer usually with continuously-fed paper. User input and the computer generated output were printed on the paper fed through the printer. This widely understood interface for user input and computer
3492:
Blank Mode lines cannot be contained within a scrolling region, because Blank Mode line instructions inherently do not have Fine Scrolling Modifier bits. However, a Blank Mode instruction can be used to end a vertical scrolling region and is still subject to the expected scan line height changes per
1962:
When Horizontal scrolling is enabled for a mode line ANTIC fetches the next size increment greater than the current screen width to provide the buffer of data subject to the horizontal scrolling control. When displaying Narrow width ANTIC fetches the screen RAM needed for Normal width. Likewise, for
1740:
The Video Reflect bit affects all Text Modes. Video Reflect is useful for situations requiring mirroring effects without defining a new character set. An ideal use is card games displaying accurate card faces showing upside down suits. As this vertically mirrors the glyph data before it is used,
6491:
instruction to cross a 1K boundary. This is not a serious limitation, because the size of a single Display List usually varies from 32 to 202 bytes, and virtually never exceeds 720 bytes. Since it can be located anywhere in the memory, there is little difficulty finding a sufficiently sized place in
5444:
Fine scrolling this arrangement requires a little more planning. When fine scrolling is enabled in the Display List ANTIC retrieves more information than the Mode line requires for display. As each mode line now uses more memory, the new information scrolled into the side of the display is not the
5440:
However, even the 4K memory use is not required. After all the data from the first full screen has been shifted off the display the scrolling application can rebuild the first screen to contain a known transition point so that the scrolling action can jump back to the first address in the block with
5415:
When the fine scrolling limit is reached, continue scrolling by resetting the HSCROL value and performing a coarse horizontal scroll of the scrolling region. ANTIC's 16 color clock range permits fine scrolling multiple Text Mode characters or more than one byte worth of Map mode pixels. Therefore,
5411:
register. The maximum HSCROL value range covers fine scrolling 16 color clocks from 0 to 15. The color clock information used is buffered from the beginning of the mode line (ANTIC's current memory scan pointer) using enough screen memory bytes to satisfy the 16 color clocks. Horizontal scrolling
5299:
One other limit to be aware of is that the two byte LMS modifier address must not be updated when ANTIC is processing the LMS. If ANTIC reads the LMS address while it is partially updated ANTIC will display the incorrect section of memory for that Mode line. When the scrolling region of a display
5278:
Since ANTIC's memory scan counter cannot automatically increment over a 4K boundary the limit of vertical scrolling in this simple manner is up to 4K of movement. A full screen of Mode 2 text using approximately 1K can continuously scroll the height of four screens until reaching the 4K boundary.
5274:
always includes the LMS instruction modifier specifying the start of screen memory. As it generates the display, ANTIC automatically increments its memory scan pointer from Mode line to Mode line to display memory contiguously. Therefore, a display can be "moved" by merely updating the initial LMS
5254:
This kind of scrolling is called, "coarse scrolling". It is achieved by moving bytes of memory through a designated screen display area. Moving a kilobyte (or more) of memory is CPU intensive and slower computers may not be able to accomplish anything else while updating screen data. As a means of
4171:
DLI routines are ordinarily short and quick, changing the color registers or Player-Missile positions before exiting. However, brevity is not required. As long as the DLI routine exits before the start of the next DLI routine the DLI routine can continue updating values across multiple scanlines.
4082:
When horizontal scrolling is enabled ANTIC retrieves more screen memory bytes than displayed in order to show partially scrolled display bytes at the beginning and end of the line. If the display is in Narrow mode ANTIC retrieves the number of screen bytes necessary for Normal mode. If the display
2978:
The Atari display is built as a series of ANTIC instructions each describing a line of text or graphics mode progressively from the top to the bottom of the screen until the desired display area is filled. In effect, the screen is a vertical stack of ANTIC mode instructions. Different modes occupy
2313:
This register allows programs to synchronize to the display. A write to this register halts the 6502 program through the end of the current scanline. This behavior is commonly used during Display List Interrupts to produce clean transitions/changes from one scanline to the next. The value written
2087:
Blank Mode lines cannot be contained within a scrolling region, because Blank Mode line instructions inherently do not have a Vertical Scroll Modifier bit. (Blank Mode line instructions specify the blank line count using the bits 7 through 5 that function as LMS, HS, and VS Modifiers for "regular"
2079:
Mode instructions as described and the VSCROL value is set to 2 then the first Mode line in the region begins displaying at scan line 2 showing scan lines 2 to 7 (six scan lines or 8 - VSCROL), the second Mode line is displayed completely (eight scan lines), and the final Mode line ends at
2070:
Example: Given an eight scan line ANTIC Mode (Text Modes 2, 4, or 6) with the VS bit set on two adjacent Mode lines the scrolling region then consists of three Mode lines—the third line in the scrolling region is the first Mode line encountered without the VS bit set. When Vertical scrolling is not
6593:
can produce unexpected results. Also, some of ANTIC's activities have critical timing. Changes to registers outside of proper time windows may result in delayed effect or unexpected results. Some of these situations are exploitable for interesting effects and others produce display corruptions.
5336:
ANTIC's process of vertical fine scrolling works by simply directing ANTIC to skip a number of scan lines for the first mode line of the scrolling region. Subsequent Mode lines in the scrolling region are not affected. The last line of the region supplies the bottom border of the scrolling region
5316:
Vertical Fine Scrolling allows single scan line movement of the scrolling region for Text and Map modes which are greater than one scan line tall. Vertical Fine Scrolling for Map modes only one scan line tall is logically not practical. The effect of vertical "fine" scrolling for single scan line
4713:
In these character modes each pair of bits in the character glyph represents a pixel one color clock wide, thus a single byte of glyph information represents 4 pixels rather than the 8 pixels of other modes. The character set uses 128 characters and requires 1024 bytes of RAM. The background color
4106:
The LMS option loads ANTIC's screen memory scan address with the 16-bit value in the two bytes following the instruction. The Character or Map mode specified will begin displaying bytes from that address. The LMS option must appear in the first Playfield Mode Instruction line (not Blank Line) in
4094:
The Vertical scrolling region in a display is defined by setting the VS bit ($ 20) on a sequential series of ANTIC Mode Lines in the Display List. The first Mode line without the VS bit set becomes the end of the scrolling region and is used as a buffer line to supply the new information to scroll
3610:
The JVB's argument usually points to the beginning of the same Display List, but it can also point to another Display List, so that a chain of Display Lists is executed after consecutive vertical blanks. Of course, to give ANTIC control over the start of the next Display List the OS Vertical Blank
3496:
The DLI modifier bit is available for blank line instructions. When the DLI bit is enabled a Display List Interrupt will be triggered during the last blank scan line of the instruction. Since playfield DMA does not occur during blank lines (only Display list DMA and Player/Missile DMA (if enabled)
2764:
To set a new jump target for VVBLKD (Deferred) set the Y register to the low byte of the target address, the X register to the high byte of the target address, and the Accumulator to 7, then JSR SETVBV.. The user code called through VVBLKD must exit by jumping to the OS Vertical Blank exit routine
2055:
This register specifies the distance of the Vertical fine scrolling in scan lines. The lowest 4 bits are significant, however the Vertical scroll value should range from 0 to the ANTIC Mode line's scan line height - 1. Scrolling farther than the ANTIC Mode's number of scan lines results
435:
The display list specifies where the data for each row comes from. For character modes, the base address of the character bitmaps is stored in an on-chip register and can be changed. Display list instructions can enable horizontal and vertical fine scrolling and mark that an interrupt should occur.
6701:
A display list should not be built with a hi-res (Mode F) instruction in scan line 247—the last displayable scan line. If the DMACTL Playfield Width bits are not 00 then ANTIC will not generate the vertical sync properly potentially causing display distortion. In any case, this is easy to avoid,
6238:
Since the Player/Missiles are an overlay independent from Playfield graphics and are rendered in the overscan area the vertical coordinates for Player/Missile data must be offset to align objects with the Playfield. In the Operating System's 192-scan line default graphics modes the Player/Missile
5662:
If a value changed by a DLI has an Operating System Shadow register and the Vertical Blank Interrupts are enabled, then the value in effect before (above) the screen position of the Display List Interrupt is the value of the Shadow, and the value after (below) the screen position is the value from
4243:
The video display system was designed with careful consideration of NTSC display methods and limitations. The system CPU clock and video hardware are synchronized to one-half the NTSC clock frequency. Consequently, the pixel output of all display modes is based on the size of the NTSC color clock
4199:
The ANTIC screen geometry is not fixed. A hardware register can direct ANTIC to display narrow playfield (128 color clocks/256 hi-res pixels wide), normal width playfield (160 color clocks/320 hi-res pixels wide), and wide, overscan playfield (192 color clocks/384 hi-res pixels wide). While the
4114:
Full screen displays using Playfield Map Modes E or F will have a second occurrence of the LMS modifier on a Map Instruction near the middle of the screen, since the full display requires more than 4K of screen memory. (Mode F displays include high res 320 pixel lines, and the GTIA display modes.)
836:
Some Write hardware registers do not have corresponding Shadow registers. They can be safely written by an application without the value being overwritten during the vertical blank. If the application needs to know the last state of the register then it is the responsibility of the application to
6607:
One method of using the enhanced GTIA color modes without the large memory requirements of ANTIC mode F is to direct ANTIC to repeat each line of data one or more times by using Mode line instructions with the LMS modifier to redisplay the same screen data on multiple scan lines. This produces a
4180:
The ANTIC chip allows a variety of different Playfield modes and widths. However, the original Atari Operating System included with the Atari 800/400 computers provides easy access to a limited subset of these graphics modes. ANTIC Playfield modes are exposed to users through Atari BASIC via the
2986:
Mixing multiple graphics modes in one display is done simply by providing different character or map mode instructions for the desired position on screen. For example, the Atari Operating System graphics modes 1 through 8 offer full screen display, or an option for a four-line text window at the
2946:
is the list of instructions directing ANTIC how to generate the display. The data processed by this Display List "program" is the screen memory. The output is the graphics display. The kinds of graphics in the output (text vs addressable pixels) is determined by the instructions in the Display
2752:
To set a new jump target for VVBLKI (Immediate) set the Y register to the low byte of the target address, the X register to the high byte of the target address, and the Accumulator to 6, then JSR SETVBV. The user code called through VVBLKI simply needs to exit by jumping to the OS Vertical Blank
2688:
If multiple DLIs are used the first interrupt updates VDSLST to point to the address of the next interrupt, and so on for subsequent interrupts. The last Display List Interrupt routine on the screen points VDSLST back to the address of the first Display List Interrupt. Alternatively, a Vertical
2523:
This contains the VCOUNT value captured when the light pen/light gun trigger is pressed. The shadow register is the recommended source for reading this information, since it will be updated during the vertical blank guaranteeing consistent and reliable results. Programs should avoid reading the
2381:
This register tracks the scan line currently being generated. The value returned is the actual scan line divided by 2. Blank lines generated at the start of the display are included. The value for NTSC will range from 0 to 130 for NTSC, and 0 to 155 for PAL. This value is useful during Display
2083:
Since fine scrolling is based on scan lines not pixel height, and scrolling region movement is done simply by skipping scan lines from the first Mode line and adding scan lines to the last Mode line, it is possible to use different graphics Modes within the scrolling region. This merely requires
1966:
ANTIC buffers the first few bytes read from screen memory that are sufficient to cover the 16 color clock range of movement. (Two to four bytes depending on display mode.) The HSCROL value specifies how many color clocks should be output from the buffered data beginning from the last (right most)
1590:
ANTIC DMA and Player/Missile pattern register updates occur on each scan line regardless of resolution. When Double line resolution is in effect the Player/Missile memory can be modified between the redundant DMA fetches thus changing the pattern sent to the GRAF* registers and producing apparent
5453:
ANTIC includes a feature to trigger a CPU-serviced interrupt at specific vertical positions on the screen. This is built into the ANTIC Display List which directs ANTIC to launch the interrupt during the last scan line of the current Mode instruction, and so is called "Display List Interrupt".
5258:
Coarse scrolling implemented by bulk movement of data is often the only method of scrolling possible on most computers. However, ANTIC provides direct hardware support for vertical and horizontal, coarse and fine scrolling taking the concept of a "view port moving over data" from a metaphorical
4601:
In these modes each bit in the character glyph represents one pixel that is one color clock wide. The background color is COLBK. Characters may be displayed in a choice of one of four colors. The six low bits of the character value identifies the glyph and the two high bits identify a color.
6615:
instruction, and the VSCROL register is set to 13, then ANTIC's line counter will count from 13 to 0 (four scan lines—13, 14, 15, 0). In doing so ANTIC outputs the same line of graphics for each scan line from its internal buffer without re-reading the same screen memory again. The end of the
5750:
chip. CTIA/GTIA controls position, size, color, priority, and collision detection for Player/Missile graphics objects, but its actual shape rendering implementation goes no farther than a single byte pattern per object presented uniformly on all scan lines. (The patterns are set in CTIA/GTIA's
5654:
The 6502 Accumulator, X and Y register contents are not preserved before entry to the DLI routine. It is the responsibility of the DLI routine to save the state of the registers that will be used during the DLI routine, and then the last action is to restore the original values of the registers
5428:
ANTIC's automatic memory scan increment from Mode line to Mode line conflicts with the idea that the rows of screen data are wider than the display. Using memory actually organized as a long, horizontal, contiguous series of bytes requires an LMS modifier for every Display List Text or Map Mode
2739:
User programs can insert execution of custom code either before (Immediate) or after (Deferred) the Operating System's Vertical Blank Interrupt routines. Since the OS Vertical Blank interrupt could be called while a user program is updating the vectors, the Operating system provides a routine,
2684:
The 6502 Accumulator, X and Y register contents are not preserved before entry to the DLI routine. It is the responsibility of the DLI routine to save the state of the registers that will be used during the DLI routine, and then the last action is to restore the original values of the registers
2452:
This contains the horizontal color clock position when the light pen/light gun trigger is pressed. The shadow register is the recommended source for reading this information, since it will be updated during the vertical blank guaranteeing consistent and reliable results. Programs should avoid
5295:
Further enhancement of this concept uses the LMS modifier option on every line that does scroll. Vertical scrolling on this display requires updating one LMS modifier address for each Mode line in the scrolling region. When the display is managed at this level of detail ANTIC's 4K screen RAM
4594:
begin with two blank scan lines at the top, and then display the glyph bytes in the bottom 8 scan lines. The first two bytes in the glyph are moved to the bottom two scan lines. This allows a properly designed character set to display true descenders. The character set uses 128 characters and
4167:
The 6502 Accumulator, X and Y register contents are not preserved before entry to the DLI routine. It is the responsibility of the DLI routine to save the state of the registers used during the DLI, and then restore the original values of the registers before exiting with an RTI instruction.
5436:
The second half of this strategy requires the last byte/character of every line in the scrolling region to be updated to show the desired, new information. For a typical scrolling display this would mean updating the last byte of one or two dozen lines which takes a trivial amount of time in
5432:
Instead of using an LMS modifier for every line this method uses a more "normal" display list that only requires one LMS modifier at the start of the scrolling region. An increment (+1) to the LMS modifier address makes the scrolling region appear to move toward the left. However, the "new"
832:
ANTIC provides 15 Read/Write registers controlling Playfield display parameters, DMA for Player/Missile graphics, fine scrolling, light pen input, and interrupts. Hardware registers do not return the written values back when read. This problem is solved by Operating System Shadow registers
5666:
If a graphics object is being displayed while the DLI changes its value the results may be inconsistent. The most common example is changing the background color. Since the DLI begins executing while the electron beam is in a visible portion of the screen, the transition from the previous
5368:. So, where Horizontal scrolling is implemented, vertical scrolling is also supported just by changing the value incrementing or decrementing the LMS addresses. The other benefit of this arrangement is that it is easy to manage screen memory around ANTIC's 4K screen memory boundary limit. 1871:). The address registers are updated during Display List execution by ANTIC's JMP (Jump) and JVB (Jump and wait for Vertical Blank). The address is also updated by the Operating System's Vertical Blank Interrupt (VBI) routine using the values in shadow registers SDLSTL/SDLSTH (0230-0231 1958:
This register specifies the distance of the Horizontal fine scrolling shift in color clocks. Only the lowest 4 bits are significant. The value range of 16 color clocks allows ANTIC to shift Mode 2 Text four characters, and Mode 6 text two characters before a coarse scroll is needed.
1732:
The CHACTL Video Inverse and Video Blank bits affect the display of characters in ANTIC Text Modes 2 and 3 which have the high bit set (characters $ 80 through $ FF). Toggling the values of the CHACTL bits allow blinking or blanking these characters globally for the entire display.
2226:
This specifies the page of the base address for the character set. ANTIC Modes 2, 3, 4, and 5 use 128 characters in the character set and require the CHBASE value begin on a 1K boundary. ANTIC Modes 6 and 7 use 64 characters, so the CHBASE value must begin on a 512 byte boundary.
5388:
color interpretations must be scrolled by an entire GTIA pixel (two color clocks). Only even values should be used to ensure correct GTIA pixel scrolling. Odd values of HSCROL will shift the GTIA pixel stream into a different state that will be interpreted as different colors.
5383:
Horizontal Fine Scrolling allows single color clock movement of the scrolling region for Text and Map modes. For all normal color interpretations this is by color clock, not pixel even when pixels are larger (or smaller) than the color clocks. ANTIC Modes using the alternate
2155:
This specifies the page of the base address for Player/Missile graphics. When double line resolution P/M graphics are operating the PMBASE value must begin on a 1K boundary. When single line resolution P/M graphics are operating the PMBASE value must begin on a 2K boundary.
5670:
While the usual operation of the DLI is to change a few display-oriented values, and then return to the main code, this is not a requirement. It is safe for a DLI to run for several, or many scan lines as long as it exits before the next DLI or the Vertical Blank Interrupt.
5300:
requires multiple LMS address updates the possibility of a partial update increases, and the possibility of having two subsequent lines display the same data also increases. Programs solve this in a number of ways—performing updates during the Vertical blank, monitoring the
1882:
When the OS Vertical Blank Interrupt is enabled, direct updates to the ANTIC DLIST registers by the CPU or the ANTIC Jump instructions will be overwritten by the OS during the next Vertical Blank by the values in the shadow registers. Therefore, page flipping implemented by
2701:. The Operating System uses the Vertical Blank to perform various housekeeping chores (among other things - updating timers, copying controller input values to their Shadow registers, and copying the contents of Shadow registers to the custom chips hardware registers.) 5658:
If multiple DLIs are used the first interrupt updates VDSLST to point to the address of the next interrupt, and so on for subsequent interrupts. The last Display List Interrupt routine on the screen points VDSLST back to the address of the first Display List Interrupt.
2852:
Any value written to NMIRES resets the bits in NMIST which indicate the reason for the most recent Non-Maskable Interrupt. This is used by interrupt dispatch code in the Operating System and there would ordinarily not be a reason for a user program to write here.
5645:
A program tightly integrated with the display cycle and aware of the electron beam position relative to the current display can bypass turning off Display List DMA. Likewise, turning off the display is not needed if the setup occurs during the vertical blank.
2979:
different numbers of scan lines and use different amounts of RAM. Designing a display requires counting the scan lines of each Mode instruction and tracking the memory for each Mode line to prevent overrunning ANTIC or video standard limitations. (See the
3045:). The address registers are incremented by ANTIC automatically as each instruction is executed. ANTIC can only update the lowest 10 bits of the address during the automatic increment limiting the display list to begin and end within a 1K address range. 4111:. ANTIC will automatically increment its LMS address at the end of each mode line in preparation for the next line. As long as screen memory does not cross over a 4K boundary the LMS modifier is not needed on subsequent Playfield Mode Instructions. 4214:
Mode F was not widely used by software due to its high memory requirements (8k) and inconsistent artifact colors that did not appear the same on every model of Atari 8-bit computer. Games that utilize it include Sierra graphical adventures such as
1736:
Video Inverse and Video Blank enabled together result in reverse video characters displayed as an inverse blank space. Video Inverse and Video Blank bits work in ANTIC modes 2 and 3, and have no effect on the other text modes 4, 5, 6, and 7.
598:
Atari, Inc. intended to combine functions of the ANTIC and GTIA chips in one integrated circuit to reduce production costs of Atari computers and 5200 consoles. Two such prototype circuits were being developed, but neither entered production.
3048:
The registers are also updated during Display List execution by ANTIC's JMP (Jump) and JVB (Jump and wait for Vertical Blank). These instructions load the full 16-bits of address, so can be used to circumvent the 1K Display List limitation.
453:
The list below describes ANTIC's inherent hardware capabilities meaning the intended functionality of the hardware by itself, not including results achieved by CPU-serviced interrupts or display kernels frequently driving register changes.
6234:
ANTIC does not use the first and last 8 scan lines worth of data of Player/Missile memory in the memory map. In double line resolution the first and last four bytes are ignored, in single line resolution the first and last eight bytes.
5522:
Display List uses multiple interrupts, and interrupts are enabled in NMIEN after ANTIC has already passed Mode Instructions with DLI modifiers, then the Display List Interrupts will be started out of order, causing unexpected results.
5291:
would add Mode instructions using LMS modifiers on the first mode line of the screen sections that should not move which effectively locks these parts of the display while the LMS modifier address for the scrolling section is updated.
3479:
Blank lines are useful for delaying the start of the screen display until the electron beam has left the vertical overscan area at the top of the display. The Atari Operating System creates all its graphics modes beginning with three
4539:
rather than COLBK used in other Character and Map modes. COLBK appears as a border around all four sides of the Playfield. 0 value bits in the character glyph show the background color. 1 value bits show the luminance value from
2785:) is non-zero execution of the Deferred Vertical Blank interrupt is suppressed regardless of the addresses in the vectors. The default value of CRITIC, 0, allows execution of both Immediate and Deferred Vertical Blank Interrupts. 5445:
byte/character that was displayed at the start of the next line. However, this does not impair the scrolling process and merely changes the value of addition and subtraction used to locate the start and end of each display line.
6692:
LMS address to horizontally coarse scroll in smaller increments. This strategy resolves all cases in all the Text modes, and all Map modes from A through F which generate 8 or fewer color clocks per byte of screen memory.
5332:
instructions. The first Mode line instruction without the VS bit set becomes the end of the scrolling region and is used as a buffer line to supply the new scan lines to scroll up into the bottom of the scrolling region.
2961:
ANTIC processes the instructions in the display List, reads the screen memory (and character set data if applicable), translates this information into a real-time stream of graphics data, and sends this data stream to the
5282:
Naturally, that trivial example is of limited usefulness. Many scrolling implementations scroll only part of the screen while other sections remain fixed. This problem is solved by the inherent capabilities of the ANTIC
5763:
graphics pattern registers as each display scan line is generated. In this way ANTIC provides Player/Missile objects with patterns that vary over the height of the screen and so appear as traditional "sprite" graphics.
6451:
The horizontal width of the Playfield display may be set to 256, 320 or 384 pixels wide corresponding to 128, 160, or 192 color clocks. In the widest mode, only 352 pixels (176 color clocks) are actually visible. See
5433:
information that has moved into the right side of the scrolling region was previously the first byte on the following line (except for the last byte of the last line — that information had been completely off screen).
3343:
The number of blank scan lines are specified by the value of Bits 4 through Bits 6 allowing a range from 0 through 7. ANTIC adds one to this value and displays the resulting number of scan lines. Instruction Values:
2066:
The Vertical scroll value indicates the scan line number to begin the display in the first Mode line and is also used as the scan line number to end the display in the last Mode line (the line without the VS bit set).
3488:
instructions (or 24 blank scan lines) for this purpose. Blank lines are also useful for partitioning parts of a custom display with different purposes (i.e. a border between a status display and the main graphics.)
6687:
Since the HSCROL values causing the problem are greater than 7, the problem can be averted when Mode 8 or 9 is NOT using Horizontal scrolling by limiting HSCROL shifts to 0 through 7 color clocks and updating the
4107:
the Display List to initialize ANTIC to begin reading at the start of screen memory. Most of the Operating System-generated full screen modes will have only that one occurrence of the LMS modifier present in the
4527:
All character sets use 8 sequential bytes to represent the character. Four types of character/glyph rendering of those bytes are available. Each Character Mode is associated to a specific rendering method:
5758:
ANTIC's design includes DMA capability so that it may read its Display List and Playfield graphics data. This direct memory access capability is leveraged to read data on behalf of CTIA/GTIA and update the
4024:
Bits 7:4 are modifiers for Playfield Mode instructions in bits 3:0. Playfield Mode Instruction values range from $ 02 to $ 0F. Modifier bit value 1 Enables the modifier, and 0 disables the modifier.
3311:
When Mode bits are all zero ANTIC performs no playfield DMA and displays one or more blank scan line(s) of the background color. For normal color interpretation modes the "background" is color register
2080:
scan line 2 showing scan lines 0 to 2 (three scan lines or VSCROL + 1). The total scan lines displayed in the scrolling region is then 6 + 8 + 3 = 17 scan lines.
5803:
Missile DMA can be enabled without player DMA. However, when Player DMA is enabled, Missile DMA automatically occurs to keep the DMA timing consistent, but the data is not delivered to the Missile's
6495:
The Memory Scan Register, a register addressing the data stored in the screen memory, is 16-bit, but only the lower 12 bits change when ANTIC is sequentially scanning the video memory. This means the
2987:
bottom of the screen. This split screen feature is accomplished using the inherent capabilities of ANTIC and its Display List without any CPU interrupts or custom manipulation of the video hardware.
1988:
Unlike many platforms Atari's horizontal scrolling is visually consistent and free from color "strobing" artifacts due to Atari's pixel size matching the color clock timing needed for accurate color.
5118:). The full color expression of these GTIA modes can also be engaged in Antic text modes 2 and 3, though these will also require a custom character set to achieve practical use of the colors. See 2063:. The first Mode line without the VS bit set becomes the end of the scrolling region and is used as a buffer line to supply the new information to scroll up into the bottom of the scrolling region. 2088:
Playfield Mode instructions.) However, a Blank Mode instruction can be used to end a scrolling region and is still subject to the expected scan line height changes per the vertical scroll value.
4478:
One color per character matrix. The characters in each 64 character block are shown in a different color. When the high bit of the character is set a fifth color replaces one of the other four.
4718:. This mode allows up to four colors (including the background) to be displayed in one character matrix. If the high bit of the character value is set (i.e. inverse video) then a fifth color, 5424:
An interesting use of ANTIC's DMA memory scan behavior permits a strategy for apparently long horizontal scrolling distances, but uses a fraction of the real memory required. As discussed in
5396:
using the LMS instruction modifier to specify starting address of each Mode line. This is done to organize screen memory as long rows of data for the display. The next step is setting the
840:
Operating System Shadow registers also exist for some Read registers where reading the value directly from hardware at an unknown stage in the display cycle may return inconsistent results.
5663:
the DLI (and any other DLI that later changes it.) If the value does not have an Operating System Shadow then there should be an initial DLI (or VBI) routine which sets a starting value.
3497:
occurs) the blank lines can be used where Playfield graphics will not be needed giving more time for Display List Interrupt routines changing color registers or Player/Missile positions.
4550:
A modification of the Standard method. The method of pixel color display is the same. Each mode line is 10 scanlines tall, though the character glyph is still 8 bytes. Characters
3595:
JVB - Jump to address and wait for Vertical Blank. (JMP + LMS bit set) This is used to end the Display List. The address used should be the starting address of the Display List.
3561:
When Mode value is 1 ANTIC executes a Jump in its program (the Display List). The next two bytes in the Display List are loaded into ANTIC registers DLISTL/DLISTH ($ D402-$ D403
3052:
The address is also updated by the Operating System's Vertical Blank Interrupt (VBI) routine using the values from Operation System shadow registers SDLSTL/SDLSTH ($ 0230-$ 0231
1533:
When enabled, Player/Missile DMA occurs on every scan line in the visible display—from scan line 8 to 247. Therefore, the Player/Missile data in the memory map (see ANTIC's
6550: 6239:
vertical data coordinates are offset from the Player/Missile's start in memory as shown below. Overscan entries show the first and last used offsets of Player/Missile data:
5854:) masking the updates on even scan lines reduces Single line Player/Missile resolution to appear to be Double line resolution, though the data is shifted one scan line lower. 6444:
The vertical extent of the entire Playfield display varies between 0 and 240 scanlines - this depends on the number of lines ANTIC is programmed to display according to the
3584:
JMP - Jump to address. This is used to load a new execution address in the middle of Display List execution, typically when the Display List must cross over a 1K boundary.
2966:
which applies the color to the graphics pixels and outputs the video. Together the two chips provide 6 text and 8 graphics modes (14 total). The more advanced version,
5357:
Text or Map Mode instruction in the scrolling region. A horizontal step is accomplished by incrementing or decrementing all the LMS addresses of the scrolling region.
5341:
register. The value ranges from 0 to the ANTIC Mode line's scan line height - 1. The maximum value range covers fine scrolling 16 scan lines from 0 to 15.
5259:
illusion to literal implementation. These ANTIC features deliver rapid, smooth, full screen movement requiring negligible CPU time and so free the CPU for other work.
2920:
The Operating System's Non-Maskable Interrupt dispatch routine reads this register to determine the reason for the interrupt and so which service routine to execute.
1981:
pixel (two color clocks). Only even values should be used to ensure correct scrolling. Odd values of HSCROL will shift the pixel stream into a different state that
6611:
Vertical Scrolling would ordinarily not be considered useful for ANTIC Mode F which is one scan line tall. However, if Vertical Scrolling is enabled for the Mode F
5296:
boundary can be easily circumvented. Even in this worst case example the CPU effort expended is a tiny fraction of the processing needed to bulk move screen data.
1551:
Player/Missile Graphics pattern registers every scan line, so that each Player/Missile byte pattern is two scan lines tall. When Double line resolution is enabled
5560:) must be cleared, but most implementations would choose to zero all bits and then when the time comes to restart the screen restore the correct value of all bits. 3599:
The DLIST registers are also updated by the Operating System's Vertical Blank Interrupt (VBI) routine using the values in shadow registers SDLSTL/SDLSTH (0230-0231
6476:
Vertical fine scrolling moves the scrolling region the number of scan lines in a single Mode line of the scrolling region, up to a maximum of 16 scan lines. See
4535:
Based on the high resolution graphics modes each bit in the character glyph represents one pixel on screen that is 1/2 color clock wide. The background color is
6790:; Neubauer, Douglas G.; Decuir, Joseph C., "Data processing system with programmable graphics generator", issued 1981-10-20, assigned to Atari, Inc. 1523:) graphics. These bits turn on ANTIC's transmission of Player data and Missile data to CTIA/GTIA. CTIA/GTIA must also be configured to receive the data via its 6487:
program counter is 16-bit, only the lower 10 bits change during normal (i.e. sequential) execution of the Display List. This means the Display List requires a
1608:
Playfield display requires that Display List DMA is enabled, and a Playfield width specified. If either value is zero, then no Playfield display is generated.
1530:
When Player DMA is enabled, Missile DMA automatically occurs to keep the DMA timing consistent, but the data is not delivered to the Missile's GRAFM register.
5858:
CTIA/GTIA must also be specifically enabled to receive the Player/Missile graphics data via DMA to correctly present the objects on screen. See CTIA/GTIA's
5344:
When the fine scrolling limit is reached, scrolling continues by resetting the VSCROL value and performing a coarse vertical scroll of the scrolling region.
4200:
Operating System's default height for graphics modes is 192 scan lines Antic can display vertical overscan up to 240 TV scan lines tall by creating a custom
3960:
The Horizontal Fine Scroll Modifier will change the memory requirement for the current Mode Line from the DMACTL-specified width to the next largest value.
4402:
Two bits per pixel allowing 4 colors inside one character matrix. When the high bit of the character is set a fifth color replaces one of the other four.
4118:
Combining the Map and Character Mode instructions with the LMS bit makes it possible to set the screen memory address freely within the 64K address space
6886: 2697:
When NMIEN's VBI bit is set, ANTIC will signals a Vertical Blank Interrupt at the end of processing the JVB (Jump vertical blank) at the end of the
2681:) points to an RTI instruction in ROM. The application using DLIs must alter VDSLST to point to the desired DLI routine before enabling the DLI. 428:
or one of 14 graphics modes used for a horizontal band of the display. The height of each band depends on the mode. The instructions comprise a
5755:
graphics pattern registers.) In the end, by itself CTIA/GTIA generates Player/Missile objects as only vertical stripe patterns on the screen.
5353:
that the rows of screen data is wider than the display. Presenting screen memory as long horizontal lines requires an LMS modifier for every
1567:) works by masking updates on even scan lines which results in shifting the bit pattern of individual Players and Missiles down one scan line. 250:
of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
6702:
since this is not a practical Display List arrangement as this places the Mode line in the overscan area where it is not ordinarily visible.
6916: 6554: 6466:
The GTIA Map modes must be horizontally scrolled in steps the size of an entire pixel (2 color clocks), instead of one color clock. See
2954:
by the CPU. ANTIC reads the display List instructions, screen memory, and character set information from RAM using a technique known as
2670:
instruction with the DLI modifier bit set, then ANTIC triggers the DLI on the last scan line of that Display List instruction mode line.
1970:
ANTIC Mode F (high-resolution, 1/2 color clock pixels) can only be scrolled two pixels at a time, because HSCROL specifies color clocks.
5840:) can be used to mask ANTIC's updates on even scan lines shifting the bit pattern of individual Players and Missiles down one scan line. 554:
Non-fixed RAM. This allows RAM for graphics features to be located almost anywhere in the 16-bit memory address range. This applies to:
5846:- Single line resolution. A new DMA fetch and Player/Missile register update occurs on every scan line. CTIA/GTIA register VDELAY (D01C 2084:
additional care when determining how many scan lines can be shifted for the current first and last Mode lines in the scrolling region.
4326:
High-res pixels. When the high bit of character is set (values $ 80 to $ FF) the character data is displayed per the CHACTL setting.
4156:) set then on the last scanline of the Mode line an interrupt routine will be triggered which is vectored through address VDSLST (200 3190:
Bits 7:4 are modifiers for Playfield Mode instructions in bits 3:0. Bit value 1 Enables the modifier, and 0 disables the modifier.
1741:
the effect appears inconsistent for ANTIC Mode 3 descenders with glyph bytes 6 and 7 appearing at the bottom of the descender area.
6963: 5771:
register (shadowed by SDMCTL) control ANTIC's retrieval of Player/Missile data to update CTIA/GTIA graphics pattern registers.
2056:
in lines of repeated data upsetting the fine scrolling continuity (though, this can also be used as an exploitable behavior).
5337:
displaying the number of scan lines that were removed from the first line. This number of scan lines is controlled with the
6994: 5743: 436:
An interrupt allows arbitrary 6502 code to execute, usually to change display-related settings in the middle of a frame.
2059:
The Vertical scrolling region is defined by setting the VS bit ($ 20) on a sequential series of ANTIC Mode Lines in the
1519:'s GRAFP0, GRAFP1, GRAFP2, GRAFP3, and GRAFM graphics pattern registers relieving the CPU from creating Player/Missile ( 91: 2689:
Blank Interrupt routine can be used to reset the VDSLST address to guarantee the DLIs remain in sync with the screen.
6576: 339: 321: 207: 67: 3675:
The following is the list of ANTIC graphics mode instructions. For more detailed descriptions of each Mode see the
500:
Trigger a CPU-serviced interrupt routine, called the "Display List Interrupt", at specific scan lines (also called "
302: 188: 6807: 4103:
Bit6: position value $ 40, loads a new address for the start of screen memory for the current Playfield mode line.
5641:) must be set, as should the bits for Playfield width, and if needed, the bits related to Player/Missile graphics. 3037:
ANTIC begins executing the Display List pointed to by the 16-bit address in registers DLISTL/DLISTH ($ D402-$ D403
274: 160: 6558: 511:
Trigger a CPU-serviced interrupt routine, called the "Vertical Blank Interrupt", at the end of the display frame.
6979: 5270:
Vertical coarse scrolling is the easiest feature to exercise. The first Text or Map Mode instruction in every
3611:
interrupt must be disabled to prevent it overwriting ANTIC hardware registers with the shadow register values.
145: 6448:. ANTIC begins generating scan lines at TV scan line 8 continuing to line 247 for a total of 240 scan lines. 5804: 5760: 5752: 1586:) which masks updates on even scan lines effectively reduces Single line resolution to Double line resolution. 4544:
based on the background (COLPF2) color. The character set uses 128 characters and requires 1024 bytes of RAM.
281: 247: 167: 5392:
Fine scrolling requires setup to define the horizontal scrolling region. The first step is to start with a
6989: 2997:
Jump instructions - 2 kinds of Jump instructions which reload ANTIC's program counter (3-byte instructions)
413: 6511:), but, depending on the ANTIC Text Mode, the starting address must align to a 512-byte or a 1K boundary. 5584:
Wait for the next Vertical Blank Interrupt (VBI) to apply the Shadow register changes. Possible methods:
2075:
the three Modes lines would naturally result in 24 displayed scan lines. When the VS bits are set in the
1570:$ 10 - Single line resolution. A DMA fetch and Player/Missile register update occurs on every scan line. 1547:$ 00 - Double line resolution. ANTIC updates its DMA fetch address every other scan line and updates the 6782: 3007:
Map and Character mode instructions have additional modifiers that can be enabled with the instruction:
424:(referred to as "Player/Missile graphics" by Atari). Each ANTIC instruction corresponds to either blank 6725: 5655:
before exiting with an RTI instruction. Routines typically push the register values to the 6502 stack.
5459: 3025: 2685:
before exiting with an RTI instruction. Routines typically push the register values to the 6502 stack.
1520: 1392: 548: 505: 432:, in Atari parlance, which specifies how the entire display is built from a stack of individual modes. 421: 288: 243: 174: 6783: 6518:), but, depending on the resolution, the starting address must align to a 1K or 2K boundary (also see 2712:) to begin the OS VBI Service Routine, and the OS VBI Routine exits with a jump through VVBLKD ($ 0224 6630:
for certain HSCROL values causing ANTIC to output pixels incorrectly and misalign the Mode 8-9 line.
540:
Control the display-oriented Vertical Blank and Display List interrupts, and the Reset key interrupt.
259: 6894: 6730: 4192:
color interpretation can be freely mixed without CPU intervention by changing instructions in the
3017:
Load Memory Scan (LMS) - Sets the starting address of graphics/character data (3-byte instruction)
270: 156: 6984: 5859: 5829: 4223: 2673:
The Operating System does not use DLIs, so the default address for the DLI vector (VDSLST, $ 0200
1575: 1556: 1524: 368: 134: 6545:
may contain an excessive amount of intricate detail that may interest only a particular audience
5099: 3333: 3313: 6952: 5094:
GTIA modes are Antic Mode F displays with an alternate color interpretation option enabled via
2728:) to begin the Vertical Blank Interrupt, and VVBLKD points to the OS jump vector XITVBV ($ E462 141: 53: 416:
to define the playfield, or background graphics, then delivers a data stream to the companion
398: 5872:
Double line resolution (1 byte per 2 scanlines, 128 bytes each object) relative to PMBASE x
4364:
High-res pixels. Lowercase characters are displayed 2 scan lines lower allowing descenders.
6844: 5865:
The location of memory read by ANTIC for Player/Missile graphics is controlled by register
5324:
Fine scrolling requires setup to define the scrolling region. This is done by setting the
5262:
All ANTIC display modes, Text and Map modes, can exercise the hardware scrolling features.
5210:
pixel indirection mode—uses all 9 Playfield and Player/Missile color registers for pixels.
4572:
display in the top 8 scan lines with two blank scan lines added at the bottom. Characters
2955: 2951: 458: 375: 352: 236: 6924: 5375:
section for further discussion and time constraints when updating LMS modifier addresses.
5239:
15 color hues all in the same luminance set by the background, plus the background color.
8: 6014:
Single line resolution (1 byte per scanline, 256 bytes each object) relative to PMBASE x
1515:
ANTIC's Player/Missile DMA feature reads bytes from memory and delivering data to update
2658:
which determines the cause and then transfers control to the interrupt service routine.
1891:
in series will not operate as expected unless the Vertical Blank interrupt is disabled.
720:
Ready output. ANTIC pulls pin low to halt the CPU for horizontal blank syncing (WSYNC)
255: 6819: 6678:
Mode 2, 3, 4, 5, D, E, or F: then corruption resolves itself within three scan lines.
4207:
Mode F produces colors through NTSC artifacting and works in a similar manner to the
825:
The Atari 8-bit computers and the Atari 5200 console map the ANTIC chip to the $ D4xx
497:
Identify sections of the display subject to Horizontal and/or Vertical Fine scrolling
251: 5455: 3332:), though this differs for the GTIA color interpretation modes. See discussion of 3021: 2748:), that will safely update the VVBLKI or VVBLKD vectors to point to a new routine: 2650:
during the power up routines. The NMI service routines first vector through $ FFFA
501: 441: 409:
video game console, which shares most of the same hardware as the 8-bit computers.
394: 383: 295: 181: 28: 20: 6459:
Horizontal fine scrolling moves the scrolling region up to 16 color clocks. See
5679:
A trivial example of a Display List Interrupt that changes the background color:
5548:
Turn off ANTIC Display List DMA. Turn off the DMA in the Shadow register first (
4217: 6808:"Antic then and now. How the Atari community and this magazine grew up together" 4134:, directs ANTIC to invoke a CPU-serviced interrupt on the last scan line of the 4079:
Bit4: position value $ 10, controls horizontal scrolling of the playfield mode.
3614: 615: 6861: 525:
Provides real-time information of the electron beam's vertical screen location.
98: 6156:
Missiles share the same bytes of the memory maps above, two bits per Missile:
4091:
Bit5: position value $ 20, controls vertical scrolling of the Playfield mode.
2994:
Blank line - 8 instructions to display from 1 through 8 horizontal blank lines
6973: 6823: 6765: 6720: 6681:
Mode 6, 7, A, B, or C: then corruption resolves itself within two scan lines.
5747: 5385: 5095: 4234: 4189: 3337: 2967: 2963: 1982: 1978: 1974: 1571: 1552: 1548: 1516: 544: 417: 6557:
any relevant information, and removing excessive detail that may be against
5529:
sequence of events to install a Display List using Display List Interrupts:
5279:
Likewise, a Mode 7 text display can scroll the height of 16 entire screens.
4722:, is displayed in place of the pixel bit pattern "11" that ordinarily shows 4188:
and other settings to create these modes. Any graphics mode in the default
6689: 6612: 6590: 6496: 6484: 6445: 5361: 5354: 5288: 5284: 5271: 4201: 4193: 4185: 4108: 2943: 2698: 2667: 2076: 2072: 2060: 1888: 1884: 1860: 1391:
DMACTL controls ANTIC's DMA behavior for the Playfield and Player-Missile (
462: 429: 5504:
The Operating System vector for the Display List Interrupt (VDSLST, $ 0200
522:
Define the distance of movement for Horizontal and Vertical Fine scrolling
19:
This article is about the Atari 8-bit display chip. For the magazine, see
4229: 402: 6957: 5308:
executed during sections of the display away from the scrolling region.
1269:
In the individual register listings below the following legend applies:
406: 379: 59: 5552:), and then if desired the same can be done to the hardware register ( 1863:
pointed to by the 16-bit address in registers DLISTL/DLISTH (D402-D403
6948: 6787: 4135: 3941:
The memory requirement for a Mode Line is determined by two factors:
425: 390: 6766:"The Atari Years, by Doug Neubauer. Star Raiders, Solaris and Pokey" 5470:
Properly launching the interrupt requires the following conditions:
5416:
the update to the LMS addresses may add or subtract multiple bytes.
1537:) above and below those scan line counts is unused and undisplayed. 123: 4208: 585:
C012296 — NTSC: Used in Atari 400, 800, and 1200XL computers.
4726:. The color choices based on the bit pairs of the character glyph: 1527:
register in order for Player/Missile DMA to function as expected.
24: 6845:"What are the SALLY, ANTIC, CTIA/GTIA, POKEY, and FREDDIE chips?" 2720:). By default VVBLKI points to the OS jump vector SYSVBV ($ E45F 242:
Please help to demonstrate the notability of the topic by citing
6514:
The Player/Missile memory map may occur anywhere in memory (see
5633:
Turn on ANTIC Display List DMA by updating the Shadow register (
4516:
Color same as above Antic Mode 6. Characters are twice as tall.
4440:
Color same as above Antic Mode 4. Characters are twice as tall.
591:
C021697 — NTSC: Used in Atari 600XL, 800XL, and XE models.
4168:
Routines typically push the register values to the 6502 stack.
3117:
Bit is unused, or should not be expected to be a certain value
1310:
Bit is unused, or should not be expected to be a certain value
588:
C014887 — PAL/SECAM: Used in Atari 400 and 800 computers.
6637:
If Mode 8 or 9 is NOT using Horizontal scrolling and follows:
5545:
which allows the Vertical Blank Interrupt to continue running.
5441:
no apparent stutter or obvious interruption in the scrolling.
640:
13, 12, 11, 10, 28, 27, 26, 25, 24, 23, 16, 22, 17, 18, 19, 20
6624: 6507:
The character set can be located anywhere in the memory (see
3615:
Modes 2 to F Instructions - Playfield Character and Map Modes
5407:
This number of color clocks to shift is controlled with the
1715:
Inverse video characters appear as inverse video. (default)
528:
Reads a light pen horizontal/vertical coordinates (CRT only)
6705: 5119: 3076:
This legend applies to the instruction bit diagrams below:
1963:
Normal width ANTIC fetches the screen RAM needed for Wide.
1462:
Also see Display List DMA bit regarding Playfield display.
594:
C021698 — PAL/SECAM: Used in Atari XL, and XE models.
371: 6675:
If Mode 8 or 9 is using Horizontal scrolling and follows:
5533:
Turn off ANTIC Display List Interrupts by clearing bit 7 (
5512:) points to the starting address of the interrupt routine. 2382:
List Interrupts to identify the vertical screen position.
5474:
A Display List with a Mode instruction that includes the
3125:
Refer to a later explanation for the purpose of the bit.
3000:
Character mode - 6 instructions to display character data
1318:
Refer to a later explanation for the purpose of the bit.
6659:: then corruption resolves itself within two scan lines. 5618:
Turn on ANTIC Display List Interrupts by setting bit 7 (
5397: 4261:
Characters (or Bytes) Per Mode Line (narrow/normal/wide)
3953: 3569:) changing the execution point of the next instruction. 3011:
Horizontal scrolling - Enables horizontal fine scrolling
2591:
NMIEN enables Non-Maskable Interrupts. The bit values:
6633:
The bug is absent when narrow width playfield is used.
5774:
DMACTL Player/Missile DMA control bits values (bits ):
5364:
implementation as the worst case example described for
4125: 2950:
The display List and the display data are written into
1681:
Character control bit values do the following actions:
5564: 5325: 4074: 956: 928: 3109:
Bit may be either 0 or 1, and is used for a purpose.
1302:
Bit may be either 0 or 1, and is used for a purpose.
4086: 3014:
Vertical scrolling - Enables vertical fine scrolling
2973: 1977:
color interpretations must be scrolled by an entire
1744: 687:
Halt output (suspends CPU while ANTIC reads memory)
6847:, Atari 8-Bit Computers: Frequently Asked Questions 6500: 5581:) to the starting address of the interrupt routine. 3250: 3003:
Map mode - 8 instructions to display colored pixels
2642:
The Operation System sets NMIEN to the default $ 40
1704:Inverse video characters display as blanks spaces. 148:. Unsourced material may be challenged and removed. 6751:Atari Home Computer Field Service Manual - 400/800 6743: 6670:: then corruption continues through the mode line. 6648:: then corruption continues through the mode line. 5613:for changes indicating the next frame has started. 5305: 2666:If NMIEN's DLI bit is set when ANTIC encounters a 1726:All characters are displayed vertically mirrored. 488:Playfield Text and Map modes can be mixed onscreen 5404:Mode line instructions for the scrolling region. 4098: 401:first released in 1979. The chip was patented by 6971: 5567:to the starting address of the new Display List. 5448: 5425: 6499:requires a Mode line instruction including the 5746:graphics functionality is in the domain of the 5606:) for an increment indicating the VBI occurred. 5570:Set the Display List Interrupt address VDSLST ( 534:Adjustable display of inverse video characters. 519:Variable screen width up to horizontal overscan 6488: 6471: 5419: 5372: 5365: 5347: 5318: 491:Variable screen height up to vertical overscan 6878: 6525: 4276:Matrix Pixel Size (Color Clocks x Scan Lines) 3676: 6855: 6853: 5702:; Load light blue (color $ 9, luminance $ C) 5563:Set the Display List pointer Shadow address 5378: 5317:Map modes can be performed using the easier 5265: 4095:up into the bottom of the scrolling region. 3500: 485:Output a variable number of blank scan lines 361:Alphanumeric Television Interface Controller 5711:; Wait to sync to the end of the scanline 5493:register has the DLI bit set. (Bit 7 - $ 80 4175: 397:, Francois Michel, and Steve Smith for the 68:Learn how and when to remove these messages 6908: 6651:Mode 2, 3, 4, 5, D, E, or F and HSCROL is 6640:Mode 2, 3, 4, 5, D, E, or F and HSCROL is 6625:Mode 8/Mode 9 Horizontal Scroll Corruption 6619: 6492:memory that does not cross a 1K boundary. 5737: 5475: 5311: 3216:specify Playfield Character and Map modes. 3194:Bit 3:Bit 0 - Playfield Mode Instruction. 465:which specifies these playfield features: 6850: 6577:Learn how and when to remove this message 5134:Pixels Per Mode Line (narrow/normal/wide) 4839:Pixels Per Mode Line (narrow/normal/wide) 405:in 1981. ANTIC is also used in the 1982 340:Learn how and when to remove this message 322:Learn how and when to remove this message 208:Learn how and when to remove this message 6763: 6706:Wide Playfield Horizontal Fine Scrolling 6597: 6519: 6515: 6508: 6477: 6467: 6460: 6453: 5866: 5768: 5634: 5553: 5549: 5408: 5338: 5304:before updates, or doing the updates in 5140:Bytes per Mode Line (narrow/normal/wide) 4845:Bytes per Mode Line (narrow/normal/wide) 3963: 3946: 3691:Bytes Per Mode Line (narrow/normal/wide) 3032: 1591:Single line resolution Player/Missiles. 1534: 1218: 1059: 1034: 1009: 984: 900: 872: 614: 547:to produce Player/Missile graphics (aka 494:Horizontal and Vertical coarse scrolling 393:, the chip was designed in 1977–1978 by 356:ANTIC chip on an Atari 130XE motherboard 351: 6696: 5623: 5610: 5538: 5490: 5360:Horizontal scrolling requires the same 5301: 1193: 1112: 1087: 537:Characters may be vertically reflected. 6972: 6805: 6589:Certain combinations of values in the 5649: 4282:Matrix Map (Color Clocks x Scan Lines) 3020:DLI - Display List Interrupt (called " 2990:ANTIC has four types of instructions: 2788: 2238:for the character set in ROM at $ E000 2159: 2091: 1991: 1894: 1611: 1324: 1243: 412:For every frame of video, ANTIC reads 5454:Other platforms call this activity, " 5429:instruction in the scrolling region. 5401: 5393: 5329: 2527: 2317: 2249: 1456:192 color clocks/384 high-res pixels 1445:160 color clocks/320 high-res pixels 1434:128 color clocks/256 high-res pixels 1165: 1137: 6964:ANTIC chip data sheet scanned to PDF 6662:Mode 6, 7, A, B, or C and HSCROL is 6529: 4126:DLI Modifer - Display List Interrupt 3071: 2861:Non-Maskable Interrupt (NMI) Status 2856: 2532:Non-Maskable Interrupt (NMI) Enable 1985:will interpret as different colors. 1749:SHADOW: SDLSTL/SDLSTH $ 0230/$ 0231 219: 146:adding citations to reliable sources 117: 74: 33: 5181:16 shades of the background color. 4120:independently for each display line 4075:HS Modifer - Horizontal Fine Scroll 2793:Non-Maskable Interrupt (NMI) Reset 2704:The OS jumps through VVBLKI ($ 0222 2456: 2385: 1678:CHACTL controls character display. 1332:Direct Memory Access (DMA) Control 1248:Non-Maskable Interrupt (NMI) Status 1198:Non-Maskable Interrupt (NMI) Enable 420:chip which adds color and overlays 13: 6958:Mapping the Atari, Revised Edition 6914: 6884: 4599:Single Color: ANTIC Modes 6 and 7. 4522: 4247: 3956:Display List Instruction Modifier. 1223:Non-Maskable Interrupt (NMI) Reset 14: 7006: 6942: 6859: 5541:by setting the register to value 4711:Multi-Color: ANTIC Modes 4 and 5. 4087:VS Modifer - Vertical Fine Scroll 2974:Display list instruction overview 1745:DLISTL/DLISTH $ D402/$ D403 Write 531:Soft, re-definable character set. 101:and remove advice or instruction. 49:This article has multiple issues. 6753:(PDF). Atari, Inc. pp. 1–8. 6534: 5781:- Disable Player and Missile DMA 5726:; Restore Accumulator from stack 5626:. The usual value for NMIEN is 3251:Mode 0 Instruction - Blank Lines 3113: 2980: 2625:Enable Vertical Blank Interrupt 2036: 2033: 2030: 2027: 1973:ANTIC Modes using the alternate 1939: 1936: 1933: 1930: 961:Display List Pointer (high byte) 515:Other register-based functions: 224: 122: 79: 38: 27:. For the London pub chain, see 6602: 5862:register for more information. 5799:- Enable Player and Missile DMA 5516: 5478:modifier bit set. (Bit 7 - $ 80 2937: 2930:$ 40 - Vertical Blank Interrupt 2230:The usual default value is $ E0 1485:Disable Player and Missile DMA 933:Display List Pointer (low byte) 475:4 types of font/glyph rendering 133:needs additional citations for 57:or discuss these issues on the 6837: 6799: 6776: 6757: 6439: 4099:LMS Modifer - Load Memory Scan 3572:There are two kinds of Jumps: 2636:Enable Display List Interrupt 2393:Light Pen Horizontal Position 1509:Enable Player and Missile DMA 662:30, 31, 32, 33, 40, 39, 38, 37 1: 6764:Neubauer, Doug (2009-06-20). 6736: 5449:Display List Interrupts (DLI) 5089: 2933:$ 80 - Display List Interrupt 1142:Light Pen Horizontal Position 654:ANTIC interface to CTIA/GTIA 619:Atari ANTIC (C012296) pin-out 461:to read a program called the 6559:Knowledge's inclusion policy 5476:Display List Interrupt (DLI) 5245: 5110:) shadowed by GPRIOR ($ 026F 4825: 4285:Matrix Map (Pixels x Pixels) 2464:Light Pen Vertical Position 2096:Player Missile Base Address 1601:$ 00 - Disable Display List. 877:Direct Memory Access Control 820: 709:NMI interrupt output to CPU 566:Player/Missile graphics data 469:14 different graphics modes 237:general notability guideline 7: 6714: 5690:; Save Accumulator on stack 5674: 5465: 5460:Horizontal blank interrupts 5426:Horizontal Coarse Scrolling 5420:Alternate Scrolling Methods 5348:Horizontal Coarse Scrolling 5328:modifier bit in sequential 5137:TV Scan Lines per Mode Line 4842:TV Scan Lines per Mode Line 4595:requires 1024 bytes of RAM. 4270:Colors per Character Matrix 4264:TV Scan Lines per Mode Line 3694:TV Scan Lines per Mode Line 3493:the vertical scroll value. 3068:) to set the Display List. 2614:Enable Reset key interrupt 1859:ANTIC begins executing the 1604:$ 20 - Enable Display list. 1170:Light Pen Vertical Position 1039:Player/Missile Base Address 572: 448: 10: 7011: 6995:Computer display standards 6726:Horizontal blank interrupt 6526:Bugs and Border Conditions 5630:which enables DLI and VBI. 5287:. In this situation the 3945:The width bits set in the 3026:Horizontal Blank Interrupt 2956:direct memory access (DMA) 2927:$ 20 - Reset key interrupt 2777:When the CRITIC flag ($ 42 1064:Character Set Base Address 506:Horizontal Blank Interrupt 445:was named after the chip. 244:reliable secondary sources 233:The topic of this article 18: 6917:"KERI Performance Tester" 6806:Bisson, Gigi (May 1986). 6472:Horizontal Fine Scrolling 5379:Horizontal Fine Scrolling 5373:Vertical Coarse Scrolling 5366:Vertical Coarse Scrolling 5266:Vertical Coarse Scrolling 4548:Descenders: ANTIC Mode 3. 4141:If ANTIC register NMIEN ( 3501:Mode 1 Instruction - Jump 3246:- Display List Interrupt. 3205:are special instructions. 2765:with a JMP XITVBV ($ E462 2753:with a JMP SYSVBV ($ E45F 2254:Wait For Horizontal Sync 1541:Player/Missile Resolution 1373:Player Missile Resolution 764:Read/write I/O direction 676:Fast phase 0 input clock 610: 235:may not meet Knowledge's 6786:, Mayer, Steven T.; 6731:Vertical blank interrupt 5767:Bits 2 and 3 of ANTIC's 5681: 4176:Playfield graphics modes 3677:Playfield Graphics Modes 3324:) OS Shadow COLOR4 (02C8 1474:Player/Missile DMA Bits 1092:Wait for Horizontal Sync 837:remember what it wrote. 439:Atari computer magazine 374:dedicated to generating 6620:Unexploitable Behaviors 5738:Player/Missile Graphics 5312:Vertical Fine Scrolling 5306:Display List Interrupts 4854:Color Clocks per Pixel 4533:Standard: ANTIC Mode 2. 4224:Wizard and the Princess 4070:Display List Interrupt. 2167:Character Base Address 1899:Horizontal Fine Scroll 1887:that point to the next 560:Playfield graphics data 389:Under the direction of 23:. For the surname, see 6953:Atari Program Exchange 6501:LMS (Load Memory Scan) 5720:; Set the background 5398:Horizontal Scroll (HS) 5149:Color Clocks per Pixel 5122:for more information. 4615:Color of Glyph pixels 4184:The ANTIC chip uses a 3954:Horizontal Fine Scroll 3340:for more information. 2322:Vertical Line Counter 1329:SHADOW: SDMCTL $ 022F 989:Horizontal Fine Scroll 620: 357: 16:Computer graphics chip 6980:Atari 8-bit computers 6784:US patent 4296476 6598:Exploitable Behaviors 6104:End/Bottom of screen 5962:End/Bottom of screen 4739:Color of Glyph pixel 4279:Bits Per Matrix Pixel 4130:Bit7: position value 3964:Instruction Modifiers 3033:Instruction Execution 2461:SHADOW: LPENV $ 0235 2390:SHADOW: LPENH $ 0234 2164:SHADOW: CHBAS $ 02F4 1996:Vertical Fine Scroll 1752:Display List Pointer 1616:SHADOW: CHART $ 02F3 1407:Playfield Width Bits 1117:Vertical Line Counter 803:Phase 0 clock output 618: 399:Atari 8-bit computers 355: 6697:Hi-Res Last Line Bug 6470:and the discussion, 6053:Start/Top of Screen 5911:Start/Top of Screen 5787:- Enable Missile DMA 5400:modifier bit in all 5326:Vertical Scroll (VS) 3952:The presence of the 3473:8 blank scan lines. 3458:7 blank scan lines. 3443:6 blank scan lines. 3428:5 blank scan lines. 3413:4 blank scan lines. 3398:3 blank scan lines. 3383:2 blank scan lines. 3225:- Horizontal Scroll. 1014:Vertical Fine Scroll 814:Phase 2 input clock 742:NMI interrupt input 606:C021737 — KERI 603:C020577 — CGIA 376:2D computer graphics 142:improve this article 99:rewrite this article 6990:Integrated circuits 5793:- Enable Player DMA 5650:Code Considerations 3368:1 blank scan line. 3239:- Load Memory Scan. 3028:" on other systems) 2789:NMIRES $ D40F Write 2160:CHBASE $ D409 Write 2092:PMBASE $ D407 Write 1992:VSCROL $ D405 Write 1895:HSCROL $ D404 Write 1612:CHACTL $ D401 Write 1493:Enable Missile DMA 1325:DMACTL $ D400 Write 731:RAM refresh output 643:Memory address I/O 563:Character set fonts 508:" on other systems) 4273:Characters in Font 4037:Horizontal Scroll. 3949:hardware register. 3232:- Vertical Scroll. 3131:Instruction Bits: 2528:NMIEN $ D40E Write 2318:VCOUNT $ D40B Read 2250:WSYNC $ D40A Write 1619:Character Control 1501:Enable Player DMA 1466:Player/Missile DMA 753:Reset ANTIC input 621: 472:6 character modes 358: 239: 6951:published by the 6866:Dan B's Home Page 6843:Michael Current, 6587: 6586: 6579: 6483:Although ANTIC's 6437: 6436: 6347:Graphics line 191 6232: 6231: 6154: 6153: 6012: 6011: 5587:Monitor RTCLOCK ( 5556:). Bit 5 (value 5456:Raster interrupts 5243: 5242: 5087: 5086: 4823: 4822: 4707: 4706: 4520: 4519: 4059:Load Memory Scan. 4022: 4021: 3939: 3938: 3799:5 (single-color) 3782:5 (single-color) 3685:ANTIC Instruction 3673: 3672: 3559: 3558: 3477: 3476: 3350:ANTIC Instruction 3309: 3308: 3188: 3187: 3129: 3128: 3072:Instruction Bytes 2918: 2917: 2857:NMIST $ D40F Read 2850: 2849: 2640: 2639: 2589: 2588: 2521: 2520: 2450: 2449: 2379: 2378: 2311: 2310: 2224: 2223: 2153: 2152: 2053: 2052: 1956: 1955: 1857: 1856: 1730: 1729: 1676: 1675: 1513: 1512: 1460: 1459: 1421:Disable playfield 1389: 1388: 1322: 1321: 1267: 1266: 905:Character Control 818: 817: 581: 543:Performs DMA for 480:8 bitmapped modes 378:to be shown on a 350: 349: 342: 332: 331: 324: 306: 234: 218: 217: 210: 192: 116: 115: 92:a manual or guide 72: 7002: 6936: 6935: 6933: 6932: 6923:. Archived from 6912: 6906: 6905: 6903: 6902: 6893:. Archived from 6882: 6876: 6875: 6873: 6872: 6857: 6848: 6841: 6835: 6834: 6832: 6830: 6803: 6797: 6796: 6795: 6791: 6780: 6774: 6773: 6770:DougNeubauer.com 6761: 6755: 6754: 6747: 6669: 6665: 6658: 6654: 6647: 6643: 6582: 6575: 6571: 6568: 6562: 6538: 6537: 6530: 6251:P/M Single line 6242: 6241: 6228: 6223: 6213: 6208: 6198: 6193: 6183: 6178: 6159: 6158: 6036:Missiles 3/2/1/0 6028: 6027: 6017: 5894:Missiles 3/2/1/0 5886: 5885: 5875: 5845: 5827: 5813: 5798: 5792: 5786: 5780: 5733: 5730: 5727: 5724: 5721: 5718: 5715: 5712: 5709: 5706: 5703: 5700: 5697: 5694: 5691: 5688: 5685: 5640: 5637:). Bit 5 (value 5629: 5621: 5609:Monitor ANTIC's 5598: 5594: 5590: 5573: 5559: 5544: 5536: 5319:coarse scrolling 5125: 5124: 5083: 5082: 5078: 5072: 5071: 5067: 5022: 4968: 4830: 4829: 4819: 4811: 4803: 4795: 4787: 4779: 4771: 4763: 4755: 4747: 4730: 4729: 4725: 4721: 4717: 4703: 4698: 4694: 4689: 4681: 4676: 4672: 4667: 4659: 4654: 4650: 4645: 4637: 4632: 4628: 4623: 4606: 4605: 4586: 4575: 4564: 4553: 4543: 4538: 4252: 4251: 4155: 4144: 4133: 4048:Vertical Scroll. 3968: 3967: 3765:5 (multi-color) 3748:5 (multi-color) 3682: 3681: 3619: 3618: 3505: 3504: 3347: 3346: 3255: 3254: 3245: 3238: 3231: 3224: 3215: 3211: 3204: 3200: 3134: 3133: 3079: 3078: 3022:raster interrupt 2923:The bit values: 2864: 2863: 2796: 2795: 2594: 2593: 2535: 2534: 2467: 2466: 2457:PENV $ D40D Read 2396: 2395: 2386:PENH $ D40C Read 2325: 2324: 2314:is unimportant. 2257: 2256: 2170: 2169: 2099: 2098: 1999: 1998: 1902: 1901: 1755: 1754: 1684: 1683: 1622: 1621: 1595:Display List DMA 1471: 1470: 1442:Normal playfield 1431:Narrow playfield 1404: 1403: 1385:Playfield Width 1370:Display List DMA 1335: 1334: 1272: 1271: 867:Shadow Dec Addr 843: 842: 698:Light pen input 623: 622: 577: 502:raster interrupt 384:computer display 345: 338: 327: 320: 316: 313: 307: 305: 264: 228: 227: 220: 213: 206: 202: 199: 193: 191: 150: 126: 118: 111: 108: 102: 90:is written like 83: 82: 75: 64: 42: 41: 34: 29:Antic Collective 21:Antic (magazine) 7010: 7009: 7005: 7004: 7003: 7001: 7000: 6999: 6970: 6969: 6960:by Ian Chadwick 6945: 6940: 6939: 6930: 6928: 6921:AtariMuseum.com 6913: 6909: 6900: 6898: 6891:AtariMuseum.com 6887:"Atari 800XLCR" 6883: 6879: 6870: 6868: 6858: 6851: 6842: 6838: 6828: 6826: 6804: 6800: 6793: 6781: 6777: 6762: 6758: 6749: 6748: 6744: 6739: 6717: 6708: 6699: 6667: 6663: 6656: 6652: 6645: 6641: 6627: 6622: 6605: 6600: 6583: 6572: 6566: 6563: 6549:Please help by 6548: 6539: 6535: 6528: 6442: 6433: 6429: 6425: 6421: 6415: 6411: 6407: 6403: 6397:(bottom) Unused 6392: 6388: 6382: 6378: 6367: 6363: 6357: 6353: 6342: 6338: 6332: 6328: 6322:Graphics line 0 6317: 6313: 6307: 6303: 6292: 6288: 6284: 6280: 6274: 6270: 6266: 6262: 6248:P/M Double line 6226: 6221: 6211: 6206: 6196: 6191: 6181: 6176: 6024: 6020: 6015: 5882: 5878: 5873: 5853: 5849: 5843: 5839: 5835: 5825: 5820: 5816: 5811: 5796: 5790: 5784: 5778: 5740: 5735: 5734: 5731: 5728: 5725: 5722: 5719: 5716: 5713: 5710: 5707: 5704: 5701: 5698: 5695: 5692: 5689: 5686: 5683: 5677: 5652: 5638: 5627: 5619: 5605: 5601: 5596: 5592: 5588: 5580: 5576: 5571: 5557: 5542: 5534: 5519: 5511: 5507: 5500: 5496: 5485: 5481: 5468: 5451: 5422: 5381: 5350: 5314: 5268: 5248: 5117: 5113: 5109: 5105: 5092: 5080: 5076: 5075: 5069: 5065: 5064: 5020: 4966: 4828: 4817: 4809: 4801: 4793: 4785: 4777: 4769: 4761: 4753: 4745: 4733:Character bit 7 4723: 4719: 4715: 4701: 4696: 4692: 4687: 4679: 4674: 4670: 4665: 4657: 4652: 4648: 4643: 4635: 4630: 4626: 4621: 4612:Character Range 4609:Character bits 4593: 4589: 4584: 4582: 4578: 4573: 4571: 4567: 4562: 4560: 4556: 4551: 4541: 4536: 4525: 4523:Glyph Rendering 4255:Antic Text Mode 4250: 4248:Character Modes 4178: 4163: 4159: 4153: 4151: 4147: 4142: 4131: 4128: 4101: 4089: 4077: 4069: 4065: 4058: 4054: 4047: 4043: 4036: 4032: 3966: 3617: 3606: 3602: 3594: 3590: 3583: 3579: 3568: 3564: 3503: 3487: 3483: 3470: 3466: 3455: 3451: 3440: 3436: 3425: 3421: 3410: 3406: 3395: 3391: 3380: 3376: 3365: 3361: 3331: 3327: 3323: 3319: 3253: 3243: 3236: 3229: 3222: 3213: 3209: 3202: 3198: 3074: 3067: 3063: 3059: 3055: 3044: 3040: 3035: 2976: 2940: 2859: 2791: 2784: 2780: 2772: 2768: 2760: 2756: 2747: 2743: 2735: 2731: 2727: 2723: 2719: 2715: 2711: 2707: 2680: 2676: 2657: 2653: 2649: 2645: 2530: 2459: 2388: 2320: 2252: 2245: 2241: 2237: 2233: 2162: 2094: 1994: 1897: 1878: 1874: 1870: 1866: 1747: 1614: 1585: 1581: 1566: 1562: 1399:Playfield Width 1382:Playfield Width 1327: 864:Shadow Hex Addr 828: 823: 786: 778:Power +5 volts 772: 613: 575: 451: 346: 335: 334: 333: 328: 317: 311: 308: 265: 263: 241: 229: 225: 214: 203: 197: 194: 151: 149: 139: 127: 112: 106: 103: 96: 84: 80: 43: 39: 32: 17: 12: 11: 5: 7008: 6998: 6997: 6992: 6987: 6985:Graphics chips 6982: 6968: 6967: 6961: 6955: 6944: 6943:External links 6941: 6938: 6937: 6915:Vendel, Curt. 6907: 6885:Vendel, Curt. 6877: 6849: 6836: 6798: 6775: 6756: 6741: 6740: 6738: 6735: 6734: 6733: 6728: 6723: 6716: 6713: 6707: 6704: 6698: 6695: 6685: 6684: 6683: 6682: 6679: 6673: 6672: 6671: 6660: 6649: 6626: 6623: 6621: 6618: 6604: 6601: 6599: 6596: 6585: 6584: 6542: 6540: 6533: 6527: 6524: 6441: 6438: 6435: 6434: 6431: 6427: 6423: 6419: 6416: 6413: 6409: 6405: 6401: 6398: 6394: 6393: 6390: 6386: 6383: 6380: 6376: 6373: 6369: 6368: 6365: 6361: 6358: 6355: 6351: 6348: 6344: 6343: 6340: 6336: 6333: 6330: 6326: 6323: 6319: 6318: 6315: 6311: 6308: 6305: 6301: 6298: 6297:Start Overscan 6294: 6293: 6290: 6286: 6282: 6278: 6275: 6272: 6268: 6264: 6260: 6257: 6253: 6252: 6249: 6246: 6230: 6229: 6224: 6219: 6215: 6214: 6209: 6204: 6200: 6199: 6194: 6189: 6185: 6184: 6179: 6174: 6170: 6169: 6166: 6163: 6152: 6151: 6148: 6145: 6142: 6139: 6136: 6133: 6129: 6128: 6125: 6122: 6119: 6116: 6113: 6110: 6106: 6105: 6101: 6100: 6097: 6094: 6091: 6088: 6085: 6082: 6078: 6077: 6074: 6071: 6068: 6065: 6062: 6059: 6055: 6054: 6050: 6049: 6046: 6043: 6040: 6037: 6034: 6031: 6022: 6018: 6010: 6009: 6006: 6003: 6000: 5997: 5994: 5991: 5987: 5986: 5983: 5980: 5977: 5974: 5971: 5968: 5964: 5963: 5959: 5958: 5955: 5952: 5949: 5946: 5943: 5940: 5936: 5935: 5932: 5929: 5926: 5923: 5920: 5917: 5913: 5912: 5908: 5907: 5904: 5901: 5898: 5895: 5892: 5889: 5880: 5876: 5856: 5855: 5851: 5847: 5841: 5837: 5833: 5818: 5814: 5801: 5800: 5794: 5788: 5782: 5744:Player/Missile 5739: 5736: 5682: 5676: 5673: 5651: 5648: 5643: 5642: 5631: 5616: 5615: 5614: 5607: 5603: 5599: 5582: 5578: 5574: 5568: 5561: 5546: 5518: 5515: 5514: 5513: 5509: 5505: 5502: 5498: 5494: 5487: 5483: 5479: 5467: 5464: 5450: 5447: 5421: 5418: 5380: 5377: 5349: 5346: 5313: 5310: 5267: 5264: 5247: 5244: 5241: 5240: 5237: 5234: 5231: 5228: 5225: 5222: 5219: 5216: 5212: 5211: 5208: 5205: 5202: 5199: 5196: 5193: 5190: 5187: 5183: 5182: 5179: 5176: 5173: 5170: 5167: 5164: 5161: 5158: 5154: 5153: 5150: 5147: 5144: 5143:Bits Per Pixel 5141: 5138: 5135: 5132: 5129: 5128:Antic Map Mode 5115: 5111: 5107: 5103: 5091: 5088: 5085: 5084: 5073: 5061: 5058: 5055: 5052: 5049: 5046: 5042: 5041: 5038: 5035: 5032: 5029: 5026: 5023: 5018: 5014: 5013: 5010: 5007: 5004: 5001: 4998: 4995: 4992: 4988: 4987: 4984: 4981: 4978: 4975: 4972: 4969: 4964: 4960: 4959: 4956: 4953: 4950: 4947: 4944: 4941: 4938: 4934: 4933: 4930: 4927: 4924: 4921: 4918: 4915: 4912: 4908: 4907: 4904: 4901: 4898: 4895: 4892: 4889: 4886: 4882: 4881: 4878: 4875: 4872: 4869: 4866: 4863: 4860: 4856: 4855: 4852: 4849: 4848:Bits per Pixel 4846: 4843: 4840: 4837: 4834: 4833:Antic Map Mode 4827: 4824: 4821: 4820: 4815: 4812: 4805: 4804: 4799: 4796: 4789: 4788: 4783: 4780: 4773: 4772: 4767: 4764: 4757: 4756: 4751: 4748: 4741: 4740: 4737: 4736:Glyph bit pair 4734: 4728: 4727: 4705: 4704: 4699: 4690: 4683: 4682: 4677: 4668: 4661: 4660: 4655: 4646: 4639: 4638: 4633: 4624: 4617: 4616: 4613: 4610: 4604: 4603: 4596: 4591: 4587: 4580: 4576: 4569: 4565: 4558: 4554: 4545: 4524: 4521: 4518: 4517: 4514: 4511: 4508: 4505: 4502: 4499: 4496: 4493: 4490: 4487: 4484: 4480: 4479: 4476: 4473: 4470: 4467: 4464: 4461: 4458: 4455: 4452: 4449: 4446: 4442: 4441: 4438: 4435: 4432: 4429: 4426: 4423: 4420: 4417: 4414: 4411: 4408: 4404: 4403: 4400: 4397: 4394: 4391: 4388: 4385: 4382: 4379: 4376: 4373: 4370: 4366: 4365: 4362: 4359: 4356: 4353: 4350: 4347: 4344: 4341: 4338: 4335: 4332: 4328: 4327: 4324: 4321: 4318: 4315: 4312: 4309: 4306: 4303: 4300: 4297: 4294: 4290: 4289: 4286: 4283: 4280: 4277: 4274: 4271: 4268: 4265: 4262: 4259: 4256: 4249: 4246: 4177: 4174: 4161: 4157: 4149: 4145: 4127: 4124: 4100: 4097: 4088: 4085: 4076: 4073: 4072: 4071: 4067: 4063: 4060: 4056: 4052: 4049: 4045: 4041: 4038: 4034: 4030: 4020: 4019: 4016: 4013: 4010: 4007: 4004: 4001: 3998: 3994: 3993: 3990: 3987: 3984: 3981: 3978: 3975: 3972: 3965: 3962: 3958: 3957: 3950: 3937: 3936: 3933: 3930: 3927: 3924: 3920: 3919: 3916: 3913: 3910: 3907: 3903: 3902: 3899: 3896: 3893: 3890: 3886: 3885: 3882: 3879: 3876: 3873: 3869: 3868: 3865: 3862: 3859: 3856: 3852: 3851: 3848: 3845: 3842: 3839: 3835: 3834: 3831: 3828: 3825: 3822: 3818: 3817: 3814: 3811: 3808: 3805: 3801: 3800: 3797: 3794: 3791: 3788: 3784: 3783: 3780: 3777: 3774: 3771: 3767: 3766: 3763: 3760: 3757: 3754: 3750: 3749: 3746: 3743: 3740: 3737: 3733: 3732: 3729: 3726: 3723: 3720: 3716: 3715: 3712: 3709: 3706: 3703: 3699: 3698: 3695: 3692: 3689: 3686: 3671: 3670: 3667: 3664: 3661: 3658: 3655: 3652: 3649: 3645: 3644: 3641: 3638: 3635: 3632: 3629: 3626: 3623: 3616: 3613: 3604: 3600: 3597: 3596: 3592: 3588: 3585: 3581: 3577: 3566: 3562: 3557: 3556: 3553: 3550: 3547: 3544: 3541: 3538: 3535: 3531: 3530: 3527: 3524: 3521: 3518: 3515: 3512: 3509: 3502: 3499: 3485: 3481: 3475: 3474: 3471: 3468: 3464: 3460: 3459: 3456: 3453: 3449: 3445: 3444: 3441: 3438: 3434: 3430: 3429: 3426: 3423: 3419: 3415: 3414: 3411: 3408: 3404: 3400: 3399: 3396: 3393: 3389: 3385: 3384: 3381: 3378: 3374: 3370: 3369: 3366: 3363: 3359: 3355: 3354: 3351: 3329: 3325: 3321: 3317: 3307: 3306: 3303: 3300: 3297: 3294: 3291: 3288: 3285: 3281: 3280: 3277: 3274: 3271: 3268: 3265: 3262: 3259: 3252: 3249: 3248: 3247: 3240: 3233: 3226: 3219: 3218: 3217: 3206: 3186: 3185: 3182: 3179: 3176: 3173: 3170: 3167: 3164: 3160: 3159: 3156: 3153: 3150: 3147: 3144: 3141: 3138: 3127: 3126: 3123: 3119: 3118: 3115: 3111: 3110: 3107: 3103: 3102: 3101:Bit must be 1 3099: 3095: 3094: 3093:Bit must be 0 3091: 3087: 3086: 3083: 3073: 3070: 3065: 3061: 3057: 3053: 3042: 3038: 3034: 3031: 3030: 3029: 3018: 3015: 3012: 3005: 3004: 3001: 2998: 2995: 2975: 2972: 2964:CTIA/GTIA chip 2939: 2936: 2935: 2934: 2931: 2928: 2916: 2915: 2912: 2909: 2906: 2903: 2900: 2897: 2894: 2890: 2889: 2886: 2883: 2880: 2877: 2874: 2871: 2868: 2858: 2855: 2848: 2847: 2844: 2841: 2838: 2835: 2832: 2829: 2826: 2822: 2821: 2818: 2815: 2812: 2809: 2806: 2803: 2800: 2790: 2787: 2782: 2778: 2775: 2774: 2770: 2766: 2762: 2758: 2754: 2745: 2741: 2740:SETVBV ($ E45C 2733: 2729: 2725: 2721: 2717: 2713: 2709: 2705: 2678: 2674: 2655: 2651: 2647: 2643: 2638: 2637: 2634: 2631: 2627: 2626: 2623: 2620: 2616: 2615: 2612: 2609: 2605: 2604: 2601: 2598: 2587: 2586: 2583: 2580: 2577: 2574: 2571: 2568: 2565: 2561: 2560: 2557: 2554: 2551: 2548: 2545: 2542: 2539: 2529: 2526: 2519: 2518: 2515: 2512: 2509: 2506: 2503: 2500: 2497: 2493: 2492: 2489: 2486: 2483: 2480: 2477: 2474: 2471: 2458: 2455: 2448: 2447: 2444: 2441: 2438: 2435: 2432: 2429: 2426: 2422: 2421: 2418: 2415: 2412: 2409: 2406: 2403: 2400: 2387: 2384: 2377: 2376: 2373: 2370: 2367: 2364: 2361: 2358: 2355: 2351: 2350: 2347: 2344: 2341: 2338: 2335: 2332: 2329: 2319: 2316: 2309: 2308: 2305: 2302: 2299: 2296: 2293: 2290: 2287: 2283: 2282: 2279: 2276: 2273: 2270: 2267: 2264: 2261: 2251: 2248: 2243: 2239: 2235: 2231: 2222: 2221: 2218: 2215: 2212: 2209: 2206: 2203: 2200: 2196: 2195: 2192: 2189: 2186: 2183: 2180: 2177: 2174: 2161: 2158: 2151: 2150: 2147: 2144: 2141: 2138: 2135: 2132: 2129: 2125: 2124: 2121: 2118: 2115: 2112: 2109: 2106: 2103: 2093: 2090: 2051: 2050: 2047: 2044: 2041: 2038: 2035: 2032: 2029: 2025: 2024: 2021: 2018: 2015: 2012: 2009: 2006: 2003: 1993: 1990: 1954: 1953: 1950: 1947: 1944: 1941: 1938: 1935: 1932: 1928: 1927: 1924: 1921: 1918: 1915: 1912: 1909: 1906: 1896: 1893: 1876: 1872: 1868: 1864: 1855: 1854: 1851: 1848: 1845: 1842: 1839: 1836: 1833: 1830: 1827: 1824: 1821: 1818: 1815: 1812: 1809: 1805: 1804: 1801: 1798: 1795: 1792: 1789: 1786: 1783: 1780: 1777: 1774: 1771: 1768: 1765: 1762: 1759: 1746: 1743: 1728: 1727: 1724: 1721: 1717: 1716: 1713: 1710: 1706: 1705: 1702: 1699: 1695: 1694: 1691: 1688: 1674: 1673: 1670: 1667: 1664: 1661: 1658: 1655: 1652: 1648: 1647: 1644: 1641: 1638: 1635: 1632: 1629: 1626: 1613: 1610: 1606: 1605: 1602: 1588: 1587: 1583: 1579: 1568: 1564: 1560: 1511: 1510: 1507: 1503: 1502: 1499: 1495: 1494: 1491: 1487: 1486: 1483: 1479: 1478: 1475: 1458: 1457: 1454: 1453:Wide playfield 1451: 1447: 1446: 1443: 1440: 1436: 1435: 1432: 1429: 1425: 1424: 1422: 1419: 1415: 1414: 1411: 1408: 1387: 1386: 1383: 1380: 1377: 1374: 1371: 1368: 1365: 1361: 1360: 1357: 1354: 1351: 1348: 1345: 1342: 1339: 1326: 1323: 1320: 1319: 1316: 1312: 1311: 1308: 1304: 1303: 1300: 1296: 1295: 1294:Bit must be 1 1292: 1288: 1287: 1286:Bit must be 0 1284: 1280: 1279: 1276: 1265: 1264: 1262: 1260: 1258: 1255: 1252: 1249: 1246: 1240: 1239: 1237: 1235: 1233: 1230: 1227: 1224: 1221: 1215: 1214: 1212: 1210: 1208: 1205: 1202: 1199: 1196: 1190: 1189: 1186: 1183: 1180: 1177: 1174: 1171: 1168: 1162: 1161: 1158: 1155: 1152: 1149: 1146: 1143: 1140: 1134: 1133: 1131: 1129: 1127: 1124: 1121: 1118: 1115: 1109: 1108: 1106: 1104: 1102: 1099: 1096: 1093: 1090: 1084: 1083: 1080: 1077: 1074: 1071: 1068: 1065: 1062: 1056: 1055: 1053: 1051: 1049: 1046: 1043: 1040: 1037: 1031: 1030: 1028: 1026: 1024: 1021: 1018: 1015: 1012: 1006: 1005: 1003: 1001: 999: 996: 993: 990: 987: 981: 980: 977: 974: 971: 968: 965: 962: 959: 953: 952: 949: 946: 943: 940: 937: 934: 931: 925: 924: 921: 918: 915: 912: 909: 906: 903: 897: 896: 893: 890: 887: 884: 881: 878: 875: 869: 868: 865: 862: 859: 856: 853: 850: 847: 826: 822: 819: 816: 815: 812: 809: 805: 804: 801: 798: 794: 793: 790: 787: 784: 780: 779: 776: 773: 770: 766: 765: 762: 759: 755: 754: 751: 748: 744: 743: 740: 737: 733: 732: 729: 726: 722: 721: 718: 715: 711: 710: 707: 704: 700: 699: 696: 693: 689: 688: 685: 682: 678: 677: 674: 671: 667: 666: 663: 660: 656: 655: 652: 649: 645: 644: 641: 638: 634: 633: 630: 627: 612: 609: 608: 607: 604: 596: 595: 592: 589: 586: 579:by part number 574: 571: 570: 569: 568: 567: 564: 561: 558: 557:Display lists. 552: 541: 538: 535: 532: 529: 526: 523: 520: 513: 512: 509: 498: 495: 492: 489: 486: 483: 482: 481: 478: 477: 476: 450: 447: 348: 347: 330: 329: 232: 230: 223: 216: 215: 130: 128: 121: 114: 113: 87: 85: 78: 73: 47: 46: 44: 37: 15: 9: 6: 4: 3: 2: 7007: 6996: 6993: 6991: 6988: 6986: 6983: 6981: 6978: 6977: 6975: 6965: 6962: 6959: 6956: 6954: 6950: 6947: 6946: 6927:on 2011-09-13 6926: 6922: 6918: 6911: 6897:on 2011-09-13 6896: 6892: 6888: 6881: 6867: 6863: 6862:"Atari Chips" 6856: 6854: 6846: 6840: 6825: 6821: 6817: 6813: 6809: 6802: 6789: 6788:Miner, Jay G. 6785: 6779: 6771: 6767: 6760: 6752: 6746: 6742: 6732: 6729: 6727: 6724: 6722: 6719: 6718: 6712: 6703: 6694: 6691: 6680: 6677: 6676: 6674: 6661: 6650: 6642:$ A, $ B, $ E 6639: 6638: 6636: 6635: 6634: 6631: 6617: 6614: 6609: 6595: 6592: 6581: 6578: 6570: 6560: 6556: 6552: 6546: 6543:This section 6541: 6532: 6531: 6523: 6521: 6517: 6512: 6510: 6505: 6502: 6498: 6493: 6490: 6486: 6481: 6479: 6474: 6473: 6469: 6464: 6462: 6457: 6455: 6449: 6447: 6417: 6399: 6396: 6395: 6384: 6374: 6371: 6370: 6359: 6349: 6346: 6345: 6334: 6324: 6321: 6320: 6309: 6299: 6296: 6295: 6276: 6258: 6255: 6254: 6250: 6247: 6244: 6243: 6240: 6236: 6225: 6220: 6217: 6216: 6210: 6205: 6202: 6201: 6195: 6190: 6187: 6186: 6180: 6175: 6172: 6171: 6167: 6164: 6161: 6160: 6157: 6149: 6146: 6143: 6140: 6137: 6134: 6131: 6130: 6126: 6123: 6120: 6117: 6114: 6111: 6108: 6107: 6103: 6102: 6098: 6095: 6092: 6089: 6086: 6083: 6080: 6079: 6075: 6072: 6069: 6066: 6063: 6060: 6057: 6056: 6052: 6051: 6047: 6044: 6041: 6038: 6035: 6032: 6030: 6029: 6026: 6007: 6004: 6001: 5998: 5995: 5992: 5989: 5988: 5984: 5981: 5978: 5975: 5972: 5969: 5966: 5965: 5961: 5960: 5956: 5953: 5950: 5947: 5944: 5941: 5938: 5937: 5933: 5930: 5927: 5924: 5921: 5918: 5915: 5914: 5910: 5909: 5905: 5902: 5899: 5896: 5893: 5890: 5888: 5887: 5884: 5870: 5868: 5863: 5861: 5842: 5831: 5824: 5823: 5822: 5810:Bit 4 (value 5808: 5806: 5795: 5789: 5783: 5777: 5776: 5775: 5772: 5770: 5765: 5762: 5756: 5754: 5749: 5745: 5680: 5672: 5668: 5664: 5660: 5656: 5647: 5636: 5632: 5625: 5617: 5612: 5608: 5586: 5585: 5583: 5569: 5566: 5565:DLISTL/DLISTH 5562: 5555: 5551: 5547: 5540: 5532: 5531: 5530: 5528: 5523: 5503: 5492: 5488: 5477: 5473: 5472: 5471: 5463: 5461: 5457: 5446: 5442: 5438: 5434: 5430: 5427: 5417: 5413: 5410: 5405: 5403: 5399: 5395: 5390: 5387: 5376: 5374: 5369: 5367: 5363: 5358: 5356: 5345: 5342: 5340: 5334: 5331: 5327: 5322: 5320: 5309: 5307: 5303: 5297: 5293: 5290: 5286: 5280: 5276: 5273: 5263: 5260: 5256: 5252: 5238: 5235: 5232: 5229: 5226: 5223: 5220: 5217: 5214: 5213: 5209: 5206: 5203: 5200: 5197: 5194: 5191: 5188: 5185: 5184: 5180: 5177: 5174: 5171: 5168: 5165: 5162: 5159: 5156: 5155: 5151: 5148: 5145: 5142: 5139: 5136: 5133: 5130: 5127: 5126: 5123: 5121: 5101: 5097: 5074: 5062: 5059: 5056: 5053: 5050: 5047: 5044: 5043: 5039: 5036: 5033: 5030: 5027: 5024: 5019: 5016: 5015: 5011: 5008: 5005: 5002: 4999: 4996: 4993: 4990: 4989: 4985: 4982: 4979: 4976: 4973: 4970: 4965: 4962: 4961: 4957: 4954: 4951: 4948: 4945: 4942: 4939: 4936: 4935: 4931: 4928: 4925: 4922: 4919: 4916: 4913: 4910: 4909: 4905: 4902: 4899: 4896: 4893: 4890: 4887: 4884: 4883: 4879: 4876: 4873: 4870: 4867: 4864: 4861: 4858: 4857: 4853: 4850: 4847: 4844: 4841: 4838: 4835: 4832: 4831: 4816: 4813: 4807: 4806: 4800: 4797: 4791: 4790: 4784: 4781: 4775: 4774: 4768: 4765: 4759: 4758: 4752: 4749: 4743: 4742: 4738: 4735: 4732: 4731: 4712: 4709: 4708: 4700: 4691: 4685: 4684: 4678: 4669: 4663: 4662: 4656: 4647: 4641: 4640: 4634: 4625: 4619: 4618: 4614: 4611: 4608: 4607: 4600: 4597: 4549: 4546: 4534: 4531: 4530: 4529: 4515: 4512: 4509: 4506: 4503: 4500: 4497: 4494: 4491: 4488: 4485: 4482: 4481: 4477: 4474: 4471: 4468: 4465: 4462: 4459: 4456: 4453: 4450: 4447: 4444: 4443: 4439: 4436: 4433: 4430: 4427: 4424: 4421: 4418: 4415: 4412: 4409: 4406: 4405: 4401: 4398: 4395: 4392: 4389: 4386: 4383: 4380: 4377: 4374: 4371: 4368: 4367: 4363: 4360: 4357: 4354: 4351: 4348: 4345: 4342: 4339: 4336: 4333: 4330: 4329: 4325: 4322: 4319: 4316: 4313: 4310: 4307: 4304: 4301: 4298: 4295: 4292: 4291: 4287: 4284: 4281: 4278: 4275: 4272: 4269: 4266: 4263: 4260: 4257: 4254: 4253: 4245: 4241: 4239: 4237: 4232: 4231: 4226: 4225: 4220: 4219: 4212: 4210: 4205: 4203: 4197: 4195: 4191: 4187: 4182: 4173: 4169: 4165: 4139: 4137: 4123: 4121: 4116: 4112: 4110: 4104: 4096: 4092: 4084: 4080: 4061: 4050: 4039: 4028: 4027: 4026: 4017: 4014: 4011: 4008: 4005: 4002: 3999: 3996: 3995: 3991: 3988: 3985: 3982: 3979: 3976: 3973: 3970: 3969: 3961: 3955: 3951: 3948: 3944: 3943: 3942: 3934: 3931: 3928: 3925: 3922: 3921: 3917: 3914: 3911: 3908: 3905: 3904: 3900: 3897: 3894: 3891: 3888: 3887: 3883: 3880: 3877: 3874: 3871: 3870: 3866: 3863: 3860: 3857: 3854: 3853: 3849: 3846: 3843: 3840: 3837: 3836: 3832: 3829: 3826: 3823: 3820: 3819: 3815: 3812: 3809: 3806: 3803: 3802: 3798: 3795: 3792: 3789: 3786: 3785: 3781: 3778: 3775: 3772: 3769: 3768: 3764: 3761: 3758: 3755: 3752: 3751: 3747: 3744: 3741: 3738: 3735: 3734: 3730: 3727: 3724: 3721: 3718: 3717: 3713: 3710: 3707: 3704: 3701: 3700: 3696: 3693: 3690: 3687: 3684: 3683: 3680: 3678: 3668: 3665: 3662: 3659: 3656: 3653: 3650: 3647: 3646: 3642: 3639: 3636: 3633: 3630: 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2268: 2265: 2262: 2259: 2258: 2255: 2247: 2228: 2219: 2216: 2213: 2210: 2207: 2204: 2201: 2198: 2197: 2193: 2190: 2187: 2184: 2181: 2178: 2175: 2172: 2171: 2168: 2165: 2157: 2148: 2145: 2142: 2139: 2136: 2133: 2130: 2127: 2126: 2122: 2119: 2116: 2113: 2110: 2107: 2104: 2101: 2100: 2097: 2089: 2085: 2081: 2078: 2074: 2068: 2064: 2062: 2057: 2048: 2045: 2042: 2039: 2026: 2022: 2019: 2016: 2013: 2010: 2007: 2004: 2001: 2000: 1997: 1989: 1986: 1984: 1980: 1976: 1971: 1968: 1964: 1960: 1951: 1948: 1945: 1942: 1929: 1925: 1922: 1919: 1916: 1913: 1910: 1907: 1904: 1903: 1900: 1892: 1890: 1886: 1885:Display Lists 1880: 1862: 1852: 1849: 1846: 1843: 1840: 1837: 1834: 1831: 1828: 1825: 1822: 1819: 1816: 1813: 1810: 1807: 1806: 1802: 1799: 1796: 1793: 1790: 1787: 1784: 1781: 1778: 1775: 1772: 1769: 1766: 1763: 1760: 1757: 1756: 1753: 1750: 1742: 1738: 1734: 1725: 1722: 1720:Video Reflect 1719: 1718: 1714: 1711: 1709:Video Inverse 1708: 1707: 1703: 1700: 1697: 1696: 1692: 1689: 1686: 1685: 1682: 1679: 1671: 1669:Video Inverse 1668: 1666:Video Reflect 1665: 1662: 1659: 1656: 1653: 1650: 1649: 1645: 1642: 1639: 1636: 1633: 1630: 1627: 1624: 1623: 1620: 1617: 1609: 1603: 1600: 1599: 1598: 1596: 1592: 1577: 1573: 1569: 1558: 1554: 1550: 1546: 1545: 1544: 1542: 1538: 1536: 1531: 1528: 1526: 1522: 1518: 1508: 1505: 1504: 1500: 1497: 1496: 1492: 1489: 1488: 1484: 1481: 1480: 1476: 1473: 1472: 1469: 1468:bits values: 1467: 1463: 1455: 1452: 1449: 1448: 1444: 1441: 1438: 1437: 1433: 1430: 1427: 1426: 1423: 1420: 1417: 1416: 1412: 1409: 1406: 1405: 1402: 1400: 1396: 1394: 1384: 1381: 1378: 1375: 1372: 1369: 1366: 1363: 1362: 1358: 1355: 1352: 1349: 1346: 1343: 1340: 1337: 1336: 1333: 1330: 1317: 1314: 1313: 1309: 1306: 1305: 1301: 1298: 1297: 1293: 1290: 1289: 1285: 1282: 1281: 1277: 1274: 1273: 1270: 1263: 1261: 1259: 1256: 1253: 1250: 1247: 1245: 1242: 1241: 1238: 1236: 1234: 1231: 1228: 1225: 1222: 1220: 1217: 1216: 1213: 1211: 1209: 1206: 1203: 1200: 1197: 1195: 1192: 1191: 1187: 1184: 1181: 1178: 1175: 1172: 1169: 1167: 1164: 1163: 1159: 1156: 1153: 1150: 1147: 1144: 1141: 1139: 1136: 1135: 1132: 1130: 1128: 1125: 1122: 1119: 1116: 1114: 1111: 1110: 1107: 1105: 1103: 1100: 1097: 1094: 1091: 1089: 1086: 1085: 1081: 1078: 1075: 1072: 1069: 1066: 1063: 1061: 1058: 1057: 1054: 1052: 1050: 1047: 1044: 1041: 1038: 1036: 1033: 1032: 1029: 1027: 1025: 1022: 1019: 1016: 1013: 1011: 1008: 1007: 1004: 1002: 1000: 997: 994: 991: 988: 986: 983: 982: 978: 975: 972: 969: 966: 963: 960: 958: 955: 954: 950: 947: 944: 941: 938: 935: 932: 930: 927: 926: 922: 919: 916: 913: 910: 907: 904: 902: 899: 898: 894: 891: 888: 885: 882: 879: 876: 874: 871: 870: 866: 863: 860: 857: 854: 851: 848: 845: 844: 841: 838: 834: 830: 813: 810: 807: 806: 802: 799: 796: 795: 791: 788: 782: 781: 777: 774: 768: 767: 763: 760: 757: 756: 752: 749: 746: 745: 741: 738: 735: 734: 730: 727: 724: 723: 719: 716: 713: 712: 708: 705: 702: 701: 697: 694: 691: 690: 686: 683: 680: 679: 675: 672: 669: 668: 665:Data bus I/O 664: 661: 658: 657: 653: 650: 647: 646: 642: 639: 636: 635: 631: 629:Pin number(s) 628: 625: 624: 617: 605: 602: 601: 600: 593: 590: 587: 584: 583: 582: 580: 565: 562: 559: 556: 555: 553: 550: 546: 542: 539: 536: 533: 530: 527: 524: 521: 518: 517: 516: 510: 507: 503: 499: 496: 493: 490: 487: 484: 479: 474: 473: 471: 470: 468: 467: 466: 464: 460: 455: 446: 444: 443: 437: 433: 431: 427: 423: 419: 415: 410: 408: 404: 400: 396: 392: 387: 385: 381: 377: 373: 370: 366: 362: 354: 344: 341: 326: 323: 315: 312:February 2023 304: 301: 297: 294: 290: 287: 283: 280: 276: 273: –  272: 268: 267:Find sources: 261: 257: 253: 249: 245: 238: 231: 222: 221: 212: 209: 201: 190: 187: 183: 180: 176: 173: 169: 166: 162: 159: –  158: 154: 153:Find sources: 147: 143: 137: 136: 131:This article 129: 125: 120: 119: 110: 100: 95: 93: 88:This article 86: 77: 76: 71: 69: 62: 61: 56: 55: 50: 45: 36: 35: 30: 26: 22: 6929:. Retrieved 6925:the original 6920: 6910: 6899:. Retrieved 6895:the original 6890: 6880: 6869:. Retrieved 6865: 6860:Boris, Dan. 6839: 6827:. Retrieved 6818:(1): 16–17. 6815: 6811: 6801: 6778: 6769: 6759: 6750: 6745: 6709: 6700: 6690:Display List 6686: 6632: 6628: 6613:Display List 6610: 6606: 6603:Graphics 9++ 6591:Display List 6588: 6573: 6564: 6551:spinning off 6544: 6513: 6506: 6497:Display List 6494: 6485:Display List 6482: 6475: 6465: 6458: 6450: 6446:Display List 6443: 6372:End Overscan 6256:(top) Unused 6237: 6233: 6155: 6013: 5871: 5864: 5857: 5809: 5802: 5773: 5766: 5757: 5741: 5678: 5669: 5665: 5661: 5657: 5653: 5644: 5526: 5524: 5520: 5517:Proper Setup 5469: 5452: 5443: 5439: 5435: 5431: 5423: 5414: 5406: 5402:Display List 5394:Display List 5391: 5382: 5370: 5362:Display List 5359: 5355:Display List 5351: 5343: 5335: 5330:Display List 5323: 5315: 5298: 5294: 5289:Display List 5285:Display List 5281: 5277: 5272:Display List 5269: 5261: 5257: 5253: 5249: 5093: 4710: 4598: 4547: 4532: 4526: 4242: 4235: 4228: 4222: 4218:Troll's Tale 4216: 4213: 4206: 4202:Display List 4198: 4194:Display List 4186:Display List 4183: 4179: 4170: 4166: 4152:) has Bit7 ( 4140: 4129: 4119: 4117: 4113: 4109:Display List 4105: 4102: 4093: 4090: 4081: 4078: 4062:Bit 7 - $ 80 4051:Bit 6 - $ 40 4040:Bit 5 - $ 20 4029:Bit 4 - $ 10 4023: 3959: 3940: 3674: 3609: 3598: 3571: 3565:/54274-54275 3560: 3495: 3491: 3478: 3342: 3310: 3208:Mode values 3189: 3130: 3085:Description 3075: 3051: 3047: 3041:/54274-54275 3036: 3006: 2989: 2985: 2977: 2960: 2949: 2944:display list 2941: 2938:Display list 2922: 2919: 2860: 2851: 2792: 2776: 2738: 2703: 2699:Display List 2696: 2692: 2691: 2687: 2683: 2672: 2668:Display List 2665: 2661: 2660: 2641: 2603:Description 2590: 2531: 2522: 2463: 2460: 2451: 2392: 2389: 2380: 2321: 2312: 2253: 2229: 2225: 2166: 2163: 2154: 2095: 2086: 2082: 2077:Display List 2073:Display List 2069: 2065: 2061:Display List 2058: 2054: 1995: 1987: 1972: 1969: 1965: 1961: 1957: 1898: 1889:Display List 1881: 1867:/54274-54275 1861:Display List 1858: 1751: 1748: 1739: 1735: 1731: 1693:Description 1680: 1677: 1672:Video Blank 1618: 1615: 1607: 1597:bit values: 1594: 1593: 1589: 1543:bit values: 1540: 1539: 1532: 1529: 1514: 1477:Description 1465: 1464: 1461: 1401:bit values: 1398: 1397: 1395:) graphics. 1390: 1331: 1328: 1278:Description 1268: 839: 835: 831: 824: 632:Description 597: 578: 576: 514: 463:display list 456: 452: 440: 438: 434: 430:display list 418:CTIA or GTIA 414:instructions 411: 388: 364: 360: 359: 336: 318: 309: 299: 292: 285: 278: 266: 204: 195: 185: 178: 171: 164: 152: 140:Please help 135:verification 132: 104: 97:Please help 89: 65: 58: 52: 51:Please help 48: 6949:De Re Atari 6829:23 February 6440:Limitations 6168:Value/Mask 5051:256/320/384 5025:128/160/192 4997:128/160/192 4971:128/160/192 4943:128/160/192 4230:Lode Runner 3353:Scan Lines 2981:Limitations 2071:set in the 1698:Video Blank 1410:Description 1379:Missile DMA 861:Shadow Name 849:Description 457:ANTIC uses 403:Atari, Inc. 248:independent 6974:Categories 6931:2011-02-01 6901:2011-02-01 6871:2011-02-01 6737:References 6555:relocating 6489:JMP (Jump) 5807:register. 5732:; The end. 5527:reasonable 5090:GTIA Modes 5021:15 (XL OS) 4967:14 (XL OS) 4410:13 (XL OS) 4372:12 (XL OS) 4233:, and the 2983:section). 2600:Bits Value 1690:Bits Value 1506:1 1 = $ 0C 1498:1 0 = $ 08 1490:0 1 = $ 04 1482:0 0 = $ 00 1450:1 1 = $ 03 1439:1 0 = $ 02 1428:0 1 = $ 01 1418:0 0 = $ 00 1376:Player DMA 852:Read/Write 426:scan lines 407:Atari 5200 395:Joe Decuir 382:screen or 380:television 282:newspapers 256:redirected 168:newspapers 54:improve it 6824:0745-2527 6721:CTIA/GTIA 6245:Playfield 6048:Player 3 5906:Player 3 5748:CTIA/GTIA 5602:/18/19/20 5246:Scrolling 5098:register 4826:Map Modes 4778:$ 00/$ 80 4762:$ 00/$ 80 4746:$ 00/$ 80 4136:Playfield 3790:Character 3773:Character 3756:Character 3739:Character 3722:Character 3705:Character 3688:Mode Type 3679:section. 3338:GTIA page 3082:Bit Value 1574:register 1572:CTIA/GTIA 1555:register 1553:CTIA/GTIA 1549:CTIA/GTIA 1517:CTIA/GTIA 1275:Bit Value 821:Registers 648:AN0 – AN2 545:CTIA/GTIA 391:Jay Miner 246:that are 60:talk page 6715:See also 6567:May 2019 6426:to +$ FF 6408:to +$ 7F 6285:to +$ 07 6267:to +$ 03 6222:11------ 6207:--11---- 6192:----11-- 6177:------11 6045:Player 2 6042:Player 1 6039:Player 0 5903:Player 2 5900:Player 1 5897:Player 0 5675:Examples 5489:ANTIC's 5466:Overview 5371:See the 5321:method. 5227:32/40/48 5221:64/80/96 5198:32/40/48 5192:64/80/96 5169:32/40/48 5163:64/80/96 5057:32/40/48 5031:32/40/48 5003:32/40/48 4977:16/20/24 4949:16/20/24 4923:16/20/24 4917:64/80/96 4891:64/80/96 4865:32/40/48 4489:16/20/24 4451:16/20/24 4413:32/40/48 4375:32/40/48 4358:4 x 8/10 4337:32/40/48 4299:32/40/48 4209:Apple II 3929:32/40/48 3912:32/40/48 3895:32/40/48 3878:16/20/24 3861:16/20/24 3844:16/20/24 3793:16/20/24 3776:16/20/24 3759:32/40/48 3742:32/40/48 3725:32/40/48 3708:32/40/48 3603:/560-561 3242:Bit 7 - 3235:Bit 6 - 3228:Bit 5 - 3221:Bit 4 - 3212:through 3064:/560-561 3056:/560-561 1875:/560-561 858:Dec Addr 855:Hex Addr 637:A0 - A15 626:Pin name 573:Versions 449:Features 367:) is an 198:May 2019 107:May 2019 6162:Missile 6150:+$ 7FF 6099:+$ 700 6008:+$ 3FF 5957:+$ 380 5458:", or " 5131:OS Mode 5102:($ D01B 5079:⁄ 5068:⁄ 4897:8/10/12 4871:8/10/12 4836:OS Mode 4352:1/2 x 1 4314:1/2 x 1 4258:OS mode 3827:8/10/12 3810:8/10/12 3336:on the 3197:Values 2597:Feature 1687:Feature 1578:($ D01C 1559:($ D01C 792:Ground 659:D0 – D7 651:2, 3, 5 549:sprites 422:sprites 296:scholar 271:"ANTIC" 260:deleted 182:scholar 157:"ANTIC" 6822:  6794:  6520:DMACTL 6516:PMBASE 6509:CHBASE 6478:VSCROL 6468:HSCROL 6461:HSCROL 6454:DMACTL 6147:+$ 6FF 6144:+$ 5FF 6141:+$ 4FF 6138:+$ 3FF 6135:+$ 2FF 6127:+2047 6096:+$ 600 6093:+$ 500 6090:+$ 400 6087:+$ 300 6076:+1792 6033:UNUSED 6005:+$ 37F 6002:+$ 2FF 5999:+$ 27F 5996:+$ 1FF 5993:+$ 17F 5985:+1023 5954:+$ 300 5951:+$ 280 5948:+$ 200 5945:+$ 180 5891:UNUSED 5867:PMBASE 5860:GRACTL 5850:/53276 5836:/53276 5830:VDELAY 5769:DMACTL 5635:SDMCTL 5611:VCOUNT 5572:$ 0200 5554:DMACTL 5550:SDMCTL 5409:HSCROL 5339:VSCROL 5302:VCOUNT 5152:Notes 5146:Colors 5106:/53275 4851:Colors 4818:COLPF3 4802:COLPF2 4786:COLPF1 4776:0/1 = 4770:COLPF0 4760:0/1 = 4744:0/1 = 4724:COLPF2 4720:COLPF3 4702:COLPF3 4686:1 1 = 4680:COLPF2 4664:1 0 = 4658:COLPF1 4642:0 1 = 4636:COLPF0 4620:0 0 = 4542:COLPF1 4537:COLPF2 4510:8 x 16 4434:4 x 16 4288:Notes 4267:Colors 4238:series 4236:Ultima 4148:/54286 4138:Mode. 3992:Bit 0 3947:DMACTL 3697:Color 3320:/53274 3201:, and 3158:Bit 0 3024:" or " 2947:List. 2888:Bit 0 2820:Bit 0 2769:/58466 2757:/58463 2744:/58460 2732:/58466 2724:/58463 2654:/65530 2559:Bit 0 2491:Bit 0 2420:Bit 0 2349:Bit 0 2281:Bit 0 2242:/57344 2194:Bit 0 2123:Bit 0 2023:Bit 0 1926:Bit 0 1803:Bit 0 1773:Bit 10 1770:Bit 11 1767:Bit 12 1764:Bit 13 1761:Bit 14 1758:Bit 15 1646:Bit 0 1582:/53276 1576:VDELAY 1563:/53276 1557:VDELAY 1535:PMBASE 1525:GRACTL 1521:sprite 1393:sprite 1359:Bit 0 1254:$ D40F 1229:$ D40F 1219:NMIRES 1204:$ D40E 1185:$ 0235 1176:$ D40D 1157:$ 0234 1148:$ D40C 1123:$ D40B 1113:VCOUNT 1098:$ D40A 1079:$ 02F4 1070:$ D409 1060:CHBASE 1045:$ D407 1035:PMBASE 1020:$ D405 1010:VSCROL 995:$ D404 985:HSCROL 976:$ 0231 973:SDLSTH 967:$ D403 957:DLISTH 948:$ 0230 945:SDLSTL 939:$ D402 929:DLISTL 920:$ 02F3 911:$ D401 901:CHACTL 892:$ 022F 889:SDMCTL 883:$ D400 873:DMACTL 829:page. 611:Pinout 504:" or " 298:  291:  284:  277:  269:  252:merged 184:  177:  170:  163:  155:  6812:Antic 6644:, or 6418:+$ F8 6400:+$ 7C 6385:+$ F7 6375:+$ 7B 6360:+$ DF 6350:+$ 6F 6335:+$ 20 6325:+$ 10 6310:+$ 08 6300:+$ 04 6277:+$ 00 6259:+$ 00 6124:+1791 6121:+1535 6118:+1279 6115:+1023 6084:+$ 00 6073:+1536 6070:+1280 6067:+1024 5942:+$ 00 5934:+896 5832:(D01C 5805:GRAFM 5761:GRAF* 5753:GRAF* 5742:Most 5717:COLBK 5708:WSYNC 5624:NMIEN 5622:) of 5539:NMIEN 5537:) of 5491:NMIEN 5100:PRIOR 4754:COLBK 4716:COLBK 4513:8 x 8 4504:1 x 2 4475:8 x 8 4472:8 x 8 4466:1 x 1 4437:4 x 8 4428:1 x 2 4399:4 x 8 4396:4 x 8 4390:1 x 1 4361:8 x 8 4323:8 x 8 4320:4 x 8 3989:Bit 1 3986:Bit 2 3983:Bit 3 3980:Bit 4 3977:Bit 5 3974:Bit 6 3971:Bit 7 3643:Mode 3529:Mode 3334:COLBK 3316:(D01A 3314:COLBK 3279:Mode 3267:Lines 3264:Lines 3261:Lines 3184:Mode 3155:Bit 1 3152:Bit 2 3149:Bit 3 3146:Bit 4 3143:Bit 5 3140:Bit 6 3137:Bit 7 3122:label 2899:RESET 2885:Bit 1 2882:Bit 2 2879:Bit 3 2876:Bit 4 2873:Bit 5 2870:Bit 6 2867:Bit 7 2817:Bit 1 2814:Bit 2 2811:Bit 3 2808:Bit 4 2805:Bit 5 2802:Bit 6 2799:Bit 7 2608:Reset 2570:RESET 2556:Bit 1 2553:Bit 2 2550:Bit 3 2547:Bit 4 2544:Bit 5 2541:Bit 6 2538:Bit 7 2488:Bit 1 2485:Bit 2 2482:Bit 3 2479:Bit 4 2476:Bit 5 2473:Bit 6 2470:Bit 7 2417:Bit 1 2414:Bit 2 2411:Bit 3 2408:Bit 4 2405:Bit 5 2402:Bit 6 2399:Bit 7 2346:Bit 1 2343:Bit 2 2340:Bit 3 2337:Bit 4 2334:Bit 5 2331:Bit 6 2328:Bit 7 2278:Bit 1 2275:Bit 2 2272:Bit 3 2269:Bit 4 2266:Bit 5 2263:Bit 6 2260:Bit 7 2191:Bit 1 2188:Bit 2 2185:Bit 3 2182:Bit 4 2179:Bit 5 2176:Bit 6 2173:Bit 7 2120:Bit 1 2117:Bit 2 2114:Bit 3 2111:Bit 4 2108:Bit 5 2105:Bit 6 2102:Bit 7 2020:Bit 1 2017:Bit 2 2014:Bit 3 2011:Bit 4 2008:Bit 5 2005:Bit 6 2002:Bit 7 1923:Bit 1 1920:Bit 2 1917:Bit 3 1914:Bit 4 1911:Bit 5 1908:Bit 6 1905:Bit 7 1800:Bit 1 1797:Bit 2 1794:Bit 3 1791:Bit 4 1788:Bit 5 1785:Bit 6 1782:Bit 7 1779:Bit 8 1776:Bit 9 1643:Bit 1 1640:Bit 2 1637:Bit 3 1634:Bit 4 1631:Bit 5 1628:Bit 6 1625:Bit 7 1413:Size 1356:Bit 1 1353:Bit 2 1350:Bit 3 1347:Bit 4 1344:Bit 5 1341:Bit 6 1338:Bit 7 1315:label 1257:54287 1244:NMIST 1232:54287 1226:Write 1207:54286 1201:Write 1194:NMIEN 1182:LPENV 1179:54285 1154:LPENH 1151:54284 1126:54283 1101:54282 1095:Write 1088:WSYNC 1076:CHBAS 1073:54281 1067:Write 1048:54279 1042:Write 1023:54277 1017:Write 998:54276 992:Write 970:54275 964:Write 942:54274 936:Write 917:CHART 914:54273 908:Write 886:54272 880:Write 442:Antic 365:ANTIC 303:JSTOR 289:books 258:, or 189:JSTOR 175:books 25:Antić 6831:2023 6820:ISSN 6430:/255 6422:/248 6412:/127 6404:/124 6389:/247 6379:/123 6364:/223 6354:/111 6227:$ C0 6212:$ 30 6197:$ 0C 6182:$ 03 6165:Bits 6112:+767 6064:+768 6021:/256 5982:+895 5979:+767 5976:+639 5973:+511 5970:+383 5931:+768 5928:+640 5925:+512 5922:+384 5879:/256 5844:$ 10 5826:$ 00 5797:$ 0C 5791:$ 08 5785:$ 04 5779:$ 00 5699:$ 9C 5639:$ 20 5628:$ C0 5620:$ 80 5597:$ 14 5593:$ 13 5589:$ 12 5577:/512 5558:$ 20 5543:$ 40 5535:$ 80 5508:/512 5497:/128 5482:/128 5386:GTIA 5120:GTIA 5114:/623 5096:GTIA 4810:$ 80 4808:1 = 4794:$ 00 4792:0 = 4697:$ FF 4693:$ C0 4688:$ C0 4675:$ BF 4671:$ 80 4666:$ 80 4653:$ 7F 4649:$ 40 4644:$ 40 4631:$ 3F 4627:$ 00 4622:$ 00 4590:/127 4221:and 4190:GTIA 4160:/512 4154:$ 80 4143:D40E 4132:$ 80 4066:/128 3935:1.5 3731:1.5 3714:1.5 3640:Mode 3637:Mode 3634:Mode 3526:Mode 3523:Mode 3520:Mode 3484:/112 3467:/112 3328:/712 3276:Mode 3273:Mode 3270:Mode 3244:$ 80 3237:$ 40 3230:$ 20 3223:$ 10 3214:$ 0F 3210:$ 02 3203:$ 01 3199:$ 00 3181:Mode 3178:Mode 3175:Mode 2968:GTIA 2942:The 2716:/548 2708:/546 2693:VBI: 2677:/512 2662:DLI: 2633:$ 80 2622:$ 40 2611:$ 20 2234:/224 1983:GTIA 1979:GTIA 1975:GTIA 1723:$ 04 1712:$ 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