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Star Trek Customizable Card Game

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1648:(release: May 3, 2004) This set was a foiled promotional collection of eighteen unique ships and commanders. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. The cards themselves were numbered 6 through 23, as five promotional cards had already been printed, and continued the declaration that all foils printed in 2004 would carry the Tenth Anniversary logo. This set, however, does include the last of the cards with that icon, even though Reflections 2.0 also had foil cards in 2004. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. The cards were originally given away with a recommended $ 3.00 purchase of other 1293:
some of the scenarios; for example, "some of the Missions must be undertaken by specific affiliations – why can't the Federation assist with the fever outbreak on Nahmi IV and why can't the Romulans hunt for artifacts on Barradas III?" Swan also questioned the rule that opposing sides can use the same Personnel, leading to the potential situation where "Lt. Worf might have to battle himself." Swan also criticized combat, which was little more than "a comparison of weapons ratings and shield ratings, but not particularly dramatic." He also questioned why a ship is removed if it loses two battles in the same turn. But in the end, Swan felt these were minor quibbles, giving the game a top rating of 6 out of 6, while calling the game "ingenious, gorgeous and addictive."
753:(1 rare, 3 uncommons, and 11 commons). The initial 'limited edition' print run had a black border and the following 'unlimited edition' runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. In fact, all printings after the first were planned to be white-bordered, but no more printings were made. The Limited Edition print run of 45.9 million cards consisted of 19,339 of each rare card, 78,843 of each uncommon card, and 281,157 of each common card. The white-bordered edition print run was 162 million cards. Both were printed by 1370:) and attempting to satisfy longstanding fans of the original game. These cards are able to be used in First Edition gameplay, though some key words need to be changed to fit the First Edition's old rules and setup. Further information on how to use Second Edition cards in First Edition gameplay are listed in the First Edition Conversion Rules. Many cards central to the new form of the game can only conform to the new rules and setup. Second Edition, commonly abbreviated "2E", was launched in 2002, and came to a close with its final expansion in December, 2007. 819:(release: January, 1997) This set contained two separate pre-constructed 60-card decks, one Federation and one Klingon, both of which are white bordered. Each edition included the same three premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 11 new white-bordered mission cards. Edition #1 (in a blue box) contained a set of three new black-bordered premium Federation cards and Edition #2 (in a red box) contained a set of three new black-bordered premium Klingon cards. 901:(OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in a sealed format. Also included in each set were four white-bordered Premiere expansion packs and one Alternate Universe expansion pack. There were six different box designs (each representing an affiliation: Bajoran, Borg, Cardassian, Federation, Klingon, and Romulan). 186: 3182: 1409:
First Edition player was constrained to using the same dilemmas in each game of a tournament, the Second Edition player has a side deck, or 'dilemma pile' from which to draw a random selection of dilemmas based on the number of personnel the opponent uses in a given mission attempt. This concept is similar to First Edition's Q-Flash side deck, and also to a rules variant of First Edition introduced by a group of players from the
84: 43: 1673:" that would eventually be revisited in three years with In a "Mirror, Darkly". The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. The boxes also included a starter deck and some expansion packs from previous releases with the expectation that the game could be played right out of the box in a sealed tournament format. 1203:(release: January 2001 – August 2002) A set of 18 foils of popular common and uncommon cards were provided by Decipher as prizes for sanctioned tournaments. Each card was available for two months. There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000. 1786:
product. This draft method remains a sanctioned format. The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions. They also included one unique dilemma and one shared by all three boxes. The boxes also contained Reflections 2.0 packs and three packs from expansions.
313: 1102:) and a special foil card. 105 of the best rare cards available were reproduced as foil versions; 100 were presented in the packs. Reflections also introduced "topper" cards. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. In addition, a case of display boxes was topped with a final 1237:(release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS 1129:(as another cross-promotional tie) or wormholes (to help make the "Wormhole" card easier to use in the sealed environment). This set also introduced the Warp Speed format for quicker games and drafting capabilities. As with Enhanced First Contact, the product boxes had a cutout on the back so buyers knew which set of fixed cards they had selected. 1699:
first to be called an archive foil subset and was numbered separately. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. The archive foils in this expansion featured two female characters that male fans had historically liked:
1919:, as the name was appropriate for the non-profit work being proposed. Since then, most of the game's faithful community has moved its activities to the new site and work has gone into producing "virtual sets" of cards to provide continuous new blood to the game. These activities are not unprecedented, as another Decipher game, the 1801:, which began with a unique ability to have an all-space deck. Gameplay included strategies based on having the right commander aboard his or her ship and following the opponent around. The archive foils in this set harkened back to the original archive foils. The cards were sold in 11-card expansion packs. 1453:
are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. This is represented by a number of abilities that manipulate decks and ignore or otherwise force through dilemmas. They also are very effective in taking over
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expansion packaged with three new cards and one transparent Borg assimilation overlay. There were four different assortments of the new cards, and each group of three would always occur together in the same package, along with the same transparent Borg overlay. A cutout on the back of the box allowed
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was the last full 120-card expansion. Gameplay included finishing some incomplete themes in the game so far, bonuses for attempting harder missions, and multiple versions of ships telling the story of those ships being commandeered. The cards were sold in 11-card expansion packs. The name of the set
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finally established the standard expansion size as 120 cards. Gameplay included personnel crossing affiliation lines and paying larger costs (including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword (Consume)) for bigger effects. This set also began
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was a double-sized set at 208 cards. It introduced the affiliations of the Borg, Dominion, and the Ferengi (although the Ferengi consisted only of two cards that played with the Terok Nor faction of both the Cardassians and the Dominion; the full Ferengi affiliation would be released two years later
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Another major change in the gameplay of Second Edition was the new method of handling dilemmas. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. Whereas a
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universe. Furthermore, the scope of each card type could be realized in the early planning and a permanent seven card types were created: "dilemmas", "equipment", "events", "interrupts", "missions", "personnel", and "ships". Decks would consist of five missions, at least twenty dilemmas in a dilemma
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continued the standard expansion size of 120 cards. It introduced the full affiliation of the Ferengi. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. This set's eighteen-card foiled subset was the
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are the greedy capitalist of the future, but are mostly weak in each of the attributes. This is achieved in the game by giving them bonuses in almost all areas simply by having more of some resource than an opponent. Also, they will hoard their resources by stacking cards beneath their headquarters
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focuses on cooperation and mutual advancement and work to better themselves. In gameplay, their effects often help all players, but planning for this allows a player to take a larger advantage than his or her opponent who does not have advance warning. Their personnel are often the best individuals
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introduced 61 new foil cards to the game and 60 foil reprinted cards from 2E Premier, Energize, Call to Arms, and most importantly, Necessary Evil. The set featured cards that attempted to entice affiliations to try different missions, as mission selection among top decks had become fairly static.
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universe in the game, Second Edition has focused more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. Effects on cards sometimes lack the "Trek sense" that First Edition cards contained and can be purely conceptual, but
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One major difference in Second Edition was the addition of a cost system to equipment, events, personnel, and ships. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). A player receives seven
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Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced 'cost' system for cards, causing stopgap and complex systems to be added to the game over time. As well, the game had embraced many different and not fully compatible ideas
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admired the high production quality of the cards, and the fact that "a typical starter deck provides a good mix of all categories." Swan not only admired the streamlined game system, but also "its remarkable simulation of the elements of a good SF adventure." He did question the internal logic of
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packages were available. Each contained four packs of white bordered Premiere and five new premium cards. There were a total of twenty-one new premium cards: twelve were fixed and nine were randomized. Nine were the second versions of missions that had originally appeared in the Premiere set. The
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featured on one of the cards, and a stick of gum associated with another. The cards were available from a Decipher subsidiary, the Eccentric Order, and were promised not to be reprinted in order to retain their value. The collection introduced the concept of an "set icon" printed on every card in
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draftable. In other words, players could make decks within a small pool of sealed cards and play. New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the
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Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly. As a result, six affiliations debuted in that set compared to three for the original. It could be argued that the number was really seven,
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One aspect of affiliation uniqueness that Second Edition has continued is specialized reporting icons. While not a new idea (First Edition's Mirror, Mirror set first featured Empire and Alliance icons for affiliated personnel and ships), Second Edition's widespread utilization of the icon as a
783:(release: August, 1995) The Warp Pack was a selection of 12 white-bordered common cards to help make decks playable out of the box. Two of the cards that had not been seen before would be released in the next set, Alternate Universe. The packs were available for free from the Decipher website. 1460:
are wasteful in their pursuits of resources and can make great use of political prisoners. This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others. Also, they are the best at holding an opponent's personnel for gain.
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as its ultra-rare as a tribute to DeForest Kelley, who had died the previous year. Cards also began to list collector's information (card number and rarity) in the lower right corner. The expansion was sold in two preconstructed 60-card starter decks (one Federation, one Klingon) and 11-card
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prefer espionage and sneaky tactics as opposed to direct confrontation. This is realized in the game by manipulating another player's deck, hand, and other resources. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points.
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lost its license and was premiered in this set. Special features include preconstructed starter decks with premium cards in each and the return of ultra-rare cards inserted into packs (there would be an ultra-rare in each expansion from that point forward). This expansion featured
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they can overcome certain dilemmas' effects. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it. If the mission is solved, the player earns the printed points.
745:(release: November, 1994) The first edition premiere set contained 363 cards (121 each of rare, uncommon, and common) and introduced the affiliations of the Federation, the Klingons, and the Romulans, along with Non-Aligned cards. It was available in randomized 60-card 926:(release: December, 1998) This set attempted to solve again the problems of playing the game straight from the box by including a 60-card Premiere starter deck along with eight new cards designed to allow the cards in the starter to work together. A collaboration with 1354:
The solution was to reinvent the original game along the basic lines, still allowing a depth of gameplay but avoiding complex rules and concepts. The standard card types and gameplay would remain, allowing some new cards to be used with the original cards, known as
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was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success. The cards were sold exclusively from Decipher's website.
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was another full 120-card expansion. Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of
1195:. The expansion was sold in 11-card expansion packs. The name of the set was originally going to be given to the fourth full set before the original license was expanded, and the set was designed with that nostalgia in mind, as it had links to Q Continuum. 1334:
over time; this made for long, corrective rules documents and a steep learning curve for beginners. In addition, the number of cards types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn.
1346:; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits. 959:(release: January, 1999) This set of 130 cards introduced the Dominion affiliation. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. It was sold in 9-card expansion packs. 1400:'counters' at the beginning of each turn; to play a card, the player must spend a number of counters equal to the cost of the card. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost. 1814:
was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first
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are brutal, but honorable warriors. They can achieve their goals by fighting an opponent either ship to ship or personnel to personnel. The average Klingon has a high Strength, which is one of the three attributes used by the game.
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are a hierarchal society that, as the name implies, dominates other societies. They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Their personnel are usually
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announced that it would no longer be releasing new sets or officially supporting the game. Decipher have also since removed all Star Trek-related content from their website. A group of players came together and began work on
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as the last full affiliation to be introduced in the game. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). The archive foils in this set featured two show captains:
827:(release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to 856:-light sensitive ink, better color saturation, artwork bleeding onto the card border, and even a card (Qapla'!) printed entirely in Klingon (the design for which is markedly different from every other card in the game). 1446:
are religious and think about how the past affects their lives. This gives them strengths in one of the game's three attributes: Integrity. They can also manipulate the discard pile (conceptually, what has passed on).
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area called 'Trek 1.5'. This more dynamic method of selecting dilemmas is dependent on a player's ability to remember which personnel his/her opponent has played and their ability to satisfy a dilemma's requirements.
1261:-era "Starfleet" affiliation as well. This set of 18 foiled cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. The cards were sold exclusively from Decipher's website. 1610:
consisted of 180 cards intended to jumpstart the game from the premier. It introduced the Federation faction of the Maquis and expanded the core play of the game. The cards were sold in 11-card expansion packs.
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The affiliations found in Second Edition all follow rules that give them focus and distinguish them from one another, unlike most of the affiliations in First Edition. Playing an affiliation in Second Edition
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product managers Marcus Certa (The Emissary) and Kyle Heuer (The Traveler), who functioned as traveling game evangelists using those pseudonyms. The packs were made available as an insert in an issue of
1173:(release: September 19, 2001) The Borg continued the introduction of the Delta Quadrant with 131 cards that introduced the Borg again and added the Hirogen affiliation. The expansion's ultra-rare was a 831:. The box also contained two white bordered Premiere 60-card starter sets, two 15-card packs of white-bordered Premiere, two 15-card packs each of Alternate Universe and Q Continuum, and the Warp Pack. 1583:(release: December 12, 2002) The 2E premier was a 415-card introduction into the new mechanics of the restarted game. It introduced the affiliations of the Bajorans, Cardassians, Federation (with 1481:, who are the overall leaders of the Dominion, are protected at all costs, and often use their shape-shifting abilities to infiltrate an opponent's personnel, often meddling with their progress. 789:(release: December, 1995) Alternate Universe was a collection of 122 cards that focused on cards from the past, future, and alternate timelines. It also contained the first ultra-rare card, the 1623:
in Strange New Worlds). The cards were sold in Borg and Dominion starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.
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because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. The focus of the Second Edition sets has been on characters and situations in
1163:) cross-promotion). The expansion was sold in 40-card starter decks (some of which were drawn from a set of 20 starter-only cards) and 11-card expansion packs. This set also introduced the 1526:. The humans in this era are eager to get out into space and get bonuses for completing a space mission first. As a result, they can be slow to start, but then can easily make up time. 725:
Sales faltered during the release of the last two sets, based on the films and on holodeck scenarios. This dip in sales resulted in Decipher taking a serious look at the game's future.
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was a 130-card expansion that enhanced the battling mechanic that had remained unchanged since the beginning of the game. It also featured an 18-card foil subset - the first in any
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a tradition of foiling a select eighteen rares and inserting them into one of every seven packs. The foil cards were further made important as 2004 was the 10th anniversary of
1053: 767: 639:. This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material. 868:, greatly changed gameplay and added the first new affiliation in the Borg. It was available in 9-card booster packs, greatly reducing the number of repeat common cards. 852:
that set that would continue until the end of 1E. Because of the low print runs, Decipher was able to include some special features on the cards, including metallic ink,
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was a 40-card boutique product that introduced events that had an effect over time by use of a new keyword (Decay) and concepts involving alternate timelines, which the
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The cards were sold in 20-card expansion packs, which included two of the foiled cards and eighteen random cards from past expansions, including Necessary Evil.
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was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. The expansion's ultra-rare was Jean-Luc Picard as
839:(release: December, 1997) This special collection contained 18 super-rare cards and had a print run of 40,000. Each set contains a presentation binder, a signed 801:(release: November, 1995) This collector's item had a limited run of 30000 units and contained one of each of the premiere set's 363 cards with a silver border. 611:(commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. It was first licensed only to cover 697:, along with enhanced systems for battling and capturing. The era of these expansions is considered by many players to be the 'golden age' of First Edition. 1229:. The expansion was sold in 11-card expansion packs. This was also the last set released before the announcement of the end of the game and the move to 2E. 1167:-only environment for sanctioned gameplay. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity). 4449: 1711:(previewing the upcoming Starfleet affiliation). The cards were sold in 11-card expansion packs. The set unfortunately suffered a stalled release date. 1067: 105: 98: 203: 56: 3056: 3035: 1090:(release: November, 2000) This set consisted of 18-card packs that contained 17 random cards (from Premiere, Alternative Universe, Q Continuum, 250: 148: 765:(release: 1995) A promotional card that had ties to the first three sets. It was originally available as a mail-in redemption included in the 222: 120: 4434: 3469: 3070: 564:
into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter
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and her crew as well as the Kazon and Vidiian affiliations. This expansion's ultra-rare was The Pendari Champion (a character played by
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was a special "twice as rare" white-bordered preview card. The set was available in 60-card starter decks and 9-card expansion packs.
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in the game, but most effects cost a little more to achieve. Each reporting icon (see below) has other themes unique to their show.
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Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like
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problems, enemies, and their ships in the game reprinted as foils. The archive foils in this set featured two movie villains: the
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had ended its run in January 2002 and had established its own players' committee to deal with the same type of issues. While the
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starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.
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products, one pair at a time, over a period of nine weeks. The reprints were available for purchase on the Decipher website.
218: 116: 62: 1135:(release: December, 2000) This 131-card set introduced the Mirror Universe. This expansion's ultra-rare was Mirror Universe 4076: 4048: 1834:. Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on 979:(release: December, 1999) This 130-card set introduced the Ferengi and their rules. It was sold in 9-card expansion packs. 793:. It sold in 15-card expansion packs. The expansion marked the point where tournament play was sponsored by Decipher, Inc. 2264: 1317:
stated that "I hoped Decipher would continue to find new and innovative ways to release and market cards for their games.
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and the "Q-Flash" side deck to the game. An important mechanic introduced in this expansion was the "Q's Tent" sideboard.
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included six premium cards that would not be featured in upcoming sets. The box also contained two Starter Deck IIs, two
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expansion. It was sold in 9-card expansion packs. Many players point to this expansion as the high point of the game.
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can alter the environment for one or more players; and points can be scored using methods other than mission solving.
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each have an icon representing their personnel and ships). Other likeminded groups can have these icons as well; the
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Non-Aligned personnel are a catch-all affiliation for personnel that do not fit in one of the other affiliations.
807:(release: October, 1996) The next expansion, Q Continuum was another standard set of 121 cards and introduced the 4088: 3906: 3236: 3215: 2868: 4319: 3049: 3042: 3028: 2898: 2006: 1819:
personnel and the ability to have an all-planet deck. The cards were sold exclusively from Decipher's website.
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was another full 120-card expansion. It introduced the affiliation of Starfleet, the pre-Federation crew from
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expansion, and found the game "remains a delight." He gave the expansion set a rating of 4 out of 6, saying, "
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movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. The
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was introduced by Decipher, the Continuing Committee was not. However, the CEO of Decipher endorsed the
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cultural identifier has allowed designers to introduce support cards that better represent the various
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another player's resources, including their personnel. They do not work with any other affiliation.
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doesn't do much to expand the rules, but it serves as a good excuse to revisit a terrific product."
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shows' themes. This is the primary tool to divide the Federation affiliation into separate groups (
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cards came next (when that property was added to the license), followed by sets drawing heavily on
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personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space Nine.
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and had been the proposed name for the fifth and final expansion before the license was expanded.
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premium card, and a comprehensive card list. The name of the set comes from the last episode of
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affiliations. It was after this that the game began a serious decline in popularity and sales.
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main enemies: the Klingons and the Romulans. The cards were sold in 11-card expansion packs.
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in 2E, it was felt that 1E players should be able to have the tools necessary to play as the
1075: 907:(release: July, 1998) This set of 276 cards introduced the characters, aliens, and more from 499: 876:(release: May, 1998) This pack contains two cards featuring The Traveler (from the episode " 312: 4386: 3857: 3810: 3551: 3529: 3389: 3116: 2988: 2785: 2152: 2075: 1998: 1465: 1040: 690: 595:. These are groupings of ships and personnel based on the major interstellar powers of the 2770: 8: 4055: 3913: 3737: 3675: 1357: 2913: 1933:
game, saying "We think it's great that enthusiastic players continue to play the game".
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pile (see below) and at least thirty-five cards made up of the other five card types.
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are generally much more equitable when compared with other similarly costed effects.
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cards were upgraded with new gameplay and either images of space stations found in
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In 1997, Decipher announced that a wider scope had now been licensed for the game:
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While First Edition attempted to sometimes literally represent instances from the
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incorporate members of four different affiliations into their arsenal, while the
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universe, and decks will be based around one, or perhaps more, of these groups.
568:
which will challenge them in some way. Often if the personnel have the required
4269: 4003: 3464: 3411: 2272: 1900: 1870: 1159: 1150: 881: 522: 433: 343: 884:'s role in the Bajoran religion). The cards were designed to honor Decipher's 862:(release: December, 1997) This set of 130 cards focused entirely on the movie 4423: 4207: 3640: 3583: 2342: 2318: 2218: 2183: 2107:
McKraken, Kathy; Bowling, David (January 1998). "Where We Have Boldly Gone".
2070: 1830:
was another full 120-card expansion. It introduced the Federation faction of
1797:
was another full 120-card expansion. It introduced the Federation faction of
1768:
faction of the Federation) . The cards were sold in 11-card expansion packs.
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At first, the game designers sought to introduce an entire new game based on
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magazine and were also handed out by the traveling evangelists themselves.
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
1727: 1457: 1120: 994: 927: 911:
as well as two new affiliations: the Bajorans and the Cardassians. The
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universe has often called upon, including the first cards from the "
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more like that affiliation than First Edition, given the themes.
1032: 775:. The card was later included in the Introductory 2-Player Game. 719: 715: 694: 682: 631: 625: 2089:
Varney, Allen (February 1996). "Reports on trading card games".
2933: 2786:"Everything Old is New Again | Star Trek Gets Specialized with 2051:"Star Trek Customizable Card Game frequently asked questions". 1890:
This set was sold exclusively through Hill's Wholesale Gaming.
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included a giveaway of a Starter Deck II with the pre-order of
2723:
The Star Trek TCG Is Still Going 10 Years After Being Canceled
677:
This was soon followed by several sets based on situations in
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Varney, Allen (May 1996). "Reports on Trading Card Games".
1473:, who act as shock-troopers and are treated as disposable, 1950: 4408:
Star Trek: The Next Generation Interactive VCR Board Game
987:(release: 2000) This card was inserted into the PC game 2899:"Create a Captive Audience with Trek's New Cardassians" 2869:"Star Trek: The Next Generation Customizable Card Game" 2839:"Gods & Founders | The Dominion Takes No Prisoners" 2741:"Star Trek: The Next Generation Customizable Card Game" 2233:
Varney, Allen (March 1998). "Game News & Updates".
1027:(release: July, 2000) This 141-card set introduces the 2181:
Robinette, Jason (April 1998). "The Fajo Collection".
2166:
Varney, Allen (December 1997). "Inside the Industry".
1497:
mission, using those resources to great effect later.
1277: 2824:"Star Trek Review: Do-lightful, Do-lovely, Do-minion" 2771:"A New Hope for Star Trek | A New Hope Rescues a TCG" 2198:
Varney, Allen (October 1997). "Inside the Industry".
1181:. The expansion was sold in 11-card expansion packs. 529:
Star Trek: The Next Generation Customizable Card Game
2914:"Dominion Domination is the Shape of Things to Come" 1734:. The cards were sold in a large card storage box. 1520:is based on the pre-Federation days as depicted in 1300:(Issue 230), Swan revisited the game to review the 210:. Unsourced material may be challenged and removed. 1990: 1874:. The cards were sold in 11-card expansion packs. 2754:Hochberg, Jonathan; McGaughan, Erin (June 1997). 2753: 2248:Herndon, Cory (November 1998). "Card game news". 1722:was a collection of eighteen of the most popular 953:buyers to know which new cards they were buying. 591:One of the most attractive themes of the game is 544:is to obtain 100 points, primarily by completing 4421: 2252:. No. 31. Wizards of the Coast. p. 76. 2222:. No. 34. Wizard Entertainment. p. 38. 2187:. No. 36. Wizard Entertainment. p. 25. 1225:. The expansion's ultra-rare was a 24th-century 2106: 2057:. No. 6. April–May 1995. pp. 102–103. 334:, Rollie Tesh, Evan Lorentz, and Bill Martinson 2809:] Opens a Wormhole into the Star Trek CCG" 2756:"Star Trek: The Next Generation | Q-Continuum" 2378: 2376: 2082: 1311:The reviewer from the online second volume of 1253:(release: July 7, 2006) With the inclusion of 662:set arrived late that year, based on the film 508:universe. The name is commonly abbreviated as 4254: 2960: 2515:"For Cardassia: Anatomy of a Cardassian Card" 2137: 2135: 1974:Owens, Thomas S.; Helmer, Diana Star (1996), 2357:"Pyramid: Pyramid Pick: The Fajo Collection" 2145:(February 1998). "Game news & updates". 1988: 2817:. Vol. 5, no. 10. pp. 80–84. 2805:"Deep Space Fine, Thank You | Deciper [ 2373: 2297:. No. #12. September 1996. p. 74. 1973: 1893: 1477:, who act as commanders and diplomats, and 1328: 71:Learn how and when to remove these messages 4450:Products and services discontinued in 2007 4261: 4247: 2967: 2953: 2927:Lee, Matthew; Pinto, Jim (February 1995). 2911: 2862:. Vol. 6, no. 9. pp. 92–93. 2854:"Star Trek Interview: It Will be Glorious" 2847:. Vol. 6, no. 5. pp. 92–94. 2832:. Vol. 6, no. 1. pp. 84–85. 2798:. Vol. 5, no. 5. pp. 90–91. 2779:. Vol. 5, no. 4. pp. 82–84. 2764:. Vol. 4, no. 3. pp. 84–85. 2749:. Vol. 1, no. 3. pp. 50–51. 2265:"Tribbles Customizable Card Game (review)" 2241: 2132: 2102: 2100: 2093:. Vol. 3, no. 1. pp. 19–21. 1417: 1296:A year later, in the June 1996 edition of 1139:. It was sold in 11-card expansion packs. 540:The standard central goal for a player of 311: 2704:"Continuing Committee Begins Operations!" 2512: 2473:"We Are the Borg: Anatomy of a Borg Card" 2470: 2428: 2325: 2301: 2180: 2174: 2046: 2044: 2042: 2040: 2038: 2022: 2020: 2018: 1430: 288:Learn how and when to remove this message 270:Learn how and when to remove this message 168:Learn how and when to remove this message 2937:. Vol. 3, no. 5.5. p. 33. 2926: 2881: 2866: 2738: 2286: 2226: 2191: 2159: 1114:(release: November, 2000) Six different 1087:Reflections: The First Five Year Mission 1051: 681:; these introduced affiliations for the 2929:"Star Trek: The Customizable Card Game" 2852:Guilmet, Christopher (September 1999). 2851: 2836: 2821: 2802: 2783: 2768: 2247: 2097: 1978:, pp. 54, 69–70, 80, 89, 100, 121. 674:affiliation, among other new concepts. 14: 4422: 4394:The Lord of the Rings Roleplaying Game 2896: 2701: 2680: 2659: 2638: 2617: 2596: 2575: 2554: 2533: 2491: 2449: 2407: 2232: 2197: 2165: 2141: 2123: 2117: 2088: 2061: 2035: 2026: 2015: 1982: 1951:"trekcc.org: The Continuing Committee" 1909:(TCC). The name itself comes from the 1886:itself comes from the last episode of 1223:Star Trek VI: the Undiscovered Country 1068:non-collectible customizable card game 710:which introduced the new, but smaller 104:Please improve this article by adding 4242: 4043:How William Shatner Changed the World 2948: 2912:Sonnenberg, Charles (February 2004). 2867:Campbell, M.E., ed. (February 1995). 2822:Guilmet, Christopher (January 1999). 2803:Guilmet, Christopher (October 1998). 1989:Kaufeld, John; Smith, Jeremy (2006). 1394: 1213:movies available at the time and the 948:boxes consisted of four packs of the 520:. It was first introduced in 1994 by 2335:(June 1996). "Roleplaying Reviews". 2331: 2311:(June 1995). "Roleplaying Reviews". 2307: 2216:(February 1998). "Deep Space Nine". 2212: 2206: 1967: 1913:Continuing Committee, introduced in 535: 208:adding citations to reliable sources 179: 77: 36: 4435:Discontinued collectible card games 2262: 1278:Critical reception to First Edition 1039:became a property of Decipher when 24: 4268: 2877:. No. 4. p. Special 6-7. 2732: 1781:was another attempt at making the 1529: 219:"Star Trek Customizable Card Game" 117:"Star Trek Customizable Card Game" 25: 4461: 2837:Guilmet, Christopher (May 1999). 2784:Guilmet, Christopher (May 1998). 1349: 738:boutique/special cards in italics 52:This article has multiple issues. 4151:The Last Voyage of the Starship 3180: 1922:Star Wars Customizable Card Game 1337: 1082:expansion of the Star Trek CCG. 602: 495:Star Trek Customizable Card Game 412:Star Trek Customizable Card Game 319:Star Trek Customizable Card Game 304:Star Trek Customizable Card Game 184: 82: 41: 2882:Meissner, Fritz (Summer 2002). 2716: 2695: 2674: 2653: 2641:"Spotlight On: Deep Space Nine" 2632: 2620:"Spotlight On: Next Generation" 2611: 2590: 2569: 2548: 2527: 2506: 2485: 2464: 2443: 2422: 2401: 2349: 2256: 2113:. No. #21. pp. 88–91. 1760:faction of the Federation) and 1707:faction of the Federation) and 1403: 898:Official Tournament Sealed Deck 424:Evan Lorentz and Brad Defruiter 195:needs additional citations for 60:or discuss these issues on the 2739:Dusbabek, Deanna (Fall 1994). 2702:Plaine, Charlie (2008-01-08). 2681:Plaine, Charlie (2008-06-01). 2660:Plaine, Charlie (2008-06-08). 2639:Plaine, Charlie (2008-05-04). 2618:Plaine, Charlie (2008-05-18). 2597:Plaine, Charlie (2008-06-29). 2576:Plaine, Charlie (2008-06-22). 2555:Plaine, Charlie (2008-05-25). 2534:Plaine, Charlie (2008-05-11). 2513:DeFruiter, Brad (2008-04-30). 2492:Plaine, Charlie (2008-04-27). 2471:DeFruiter, Brad (2008-04-23). 2450:Plaine, Charlie (2008-04-20). 2429:DeFruiter, Brad (2008-04-16). 2408:Plaine, Charlie (2008-04-13). 1993:Trading Card Games For Dummies 1943: 1864:and a historically inaccurate 1618:(release: September 10, 2003) 614:Star Trek: The Next Generation 13: 1: 4430:Card games introduced in 1994 2974: 2384:"Star Trek CCG Ends Long Run" 2027:Miller, John Jackson (2003). 1976:Inside Collectible Card Games 1936: 1881:(release: December 14, 2007) 1810:(release: November 13, 2006) 1777:(release: September 1, 2006) 1718:(release: ??, 2005) The 1574: 1269:(release: November 13, 2006) 1200:Tournament / Redemption Foils 1187:(release: December 21, 2001) 944:(release: January, 1999) The 734:Full expansions are listed in 106:secondary or tertiary sources 4181:Where No Fan Has Gone Before 3866:Where no man has gone before 3599:United Federation of Planets 2897:Horton, Steve (April 2003). 2884:"Metagame: The Big Picture!" 2769:Herndon, Cory (April 1998). 2386:. 2007-12-07. Archived from 1927:Star Wars Players' Committee 1793:(release: October 27, 2006) 1682:(release: December 8, 2004) 1661:(release: October 13, 2004) 1645:Tenth Anniversary Collection 1282:In the June 1995 edition of 1066:(release: October, 2000) is 878:Where No One Has Gone Before 7: 2431:"Anatomy of a Bajoran Card" 2237:. No. #23. p. 69. 2202:. No. #19. p. 78. 2170:. No. #20. p. 92. 1741:(release: August 18, 2006) 1005:(release: March, 2000) The 841:certificate of authenticity 728: 552:. This is done by bringing 30:For tabletop game set, see 10: 4466: 4401:Star Trek Roleplaying Game 4292:Beyblade Trading Card Game 3884:Accolades (film franchise) 2922:. No. 68. p. 57. 2907:. No. 58. p. 24. 2892:. No. 52. p. 72. 2494:"Spotlight On: Cardassian" 2128:. No. #10. p. 9. 1916:Star Trek: Deep Space Nine 1826:(release: March 13, 2007) 1630:(release: March 17, 2004) 1080:The Troubles with Tribbles 1059:customizable card game box 816:Introductory 2-Player Game 668:; that set introduced the 29: 4371: 4276: 4221: 4087: 4050:Beyond the Final Frontier 4013: 3988: 3965:A Klingon Christmas Carol 3931: 3892: 3830: 3656: 3483: 3455: 3398: 3356: 3349: 3327: 3295: 3254: 3199: 3190: 3178: 3109: 3021: 3012: 2984: 1849:(release: June 25, 2007) 1764:(previewing the upcoming 1756:(previewing the upcoming 1703:(previewing the upcoming 1151:Dwayne "The Rock" Johnson 1070:. It is a subgame of the 1025:The Trouble with Tribbles 1017:expansion packs, and two 997:as a promotional tie-in. 847:universe at that time, a 472: 464: 456: 448: 440: 428: 418: 400: 382: 374: 366: 358: 350: 338: 325: 310: 4440:Games based on Star Trek 4195:(2017 television series) 3296:Reboot (Kelvin Timeline) 3245:The Undiscovered Country 2536:"Spotlight On: Dominion" 2410:"Spotlight On: Bajorans" 1907:The Continuing Committee 1894:The Continuing Committee 1694:(release: May 13, 2005) 1606:(release: May 21, 2003) 1595:, Klingon, Romulan, and 1364:First Edition Compatible 1329:First edition's problems 965:(release: August, 1999) 865:Star Trek: First Contact 700:Two more sets featuring 665:Star Trek: First Contact 2662:"Spotlight On: Voyager" 2599:"Spotlight On: Romulan" 2578:"Spotlight On: Klingon" 2557:"Spotlight On: Ferengi" 2293:"Inside the Industry". 1418:Gameplay considerations 768:Official Player's Guide 4277:Collectible card games 2683:"Spotlight On: Maquis" 1861:Yesterday's Enterprise 1716:Adversaries Anthology' 1431:Affiliation uniqueness 1076:customizable card game 1060: 946:Enhanced First Contact 941:Enhanced First Contact 933:Star Trek: Hidden Evil 93:relies excessively on 32:Star Trek: Attack Wing 4327:The Lord of the Rings 4097:Kirk and Uhura's kiss 4071:For the Love of Spock 2078:. 1995. pp. 4–8. 1999:John Wiley & Sons 1898:On December 5, 2007, 1883:What You Leave Behind 1879:What You Leave Behind 1840:The Original Series' 1828:These Are the Voyages 1824:These Are The Voyages 1720:Adversaries Anthology 1523:Star Trek: Enterprise 1255:Star Trek: Enterprise 1250:Enterprise Collection 1072:Trouble with Tribbles 1055: 1013:expansion packs, two 607:What is now known as 500:collectible card game 402:World Champion (2023) 27:Collectible card game 4445:Decipher, Inc. games 4387:How to Host a Murder 3908:Planet of the Titans 3530:Rules of Acquisition 3224:The Search for Spock 2871:. Special (insert). 2452:"Spotlight On: Borg" 2153:Wizards of the Coast 2076:Wizard Entertainment 1074:expansion and was a 1041:SkyBox International 977:Rules of Acquisition 880:" and The Emissary ( 204:improve this article 4078:What We Left Behind 3853:Composers and music 3256:The Next Generation 3201:The Original Series 3051:The Next Generation 3044:The Animated Series 3030:The Original Series 2788:The Fajo Collection 2031:. pp. 546–565. 1856:The Next Generation 1851:In a Mirror, Darkly 1847:In A Mirror, Darkly 1836:The Original Series 1832:The Original Series 1597:The Next Generation 1589:The Next Generation 1548:The Next Generation 1542:The Original Series 1377:The Next Generation 1358:backward-compatible 1319:The Fajo Collection 1243:The Next Generation 1221:", which ties into 1207:The Motion Pictures 1189:Holodeck Adventures 1185:Holodeck Adventures 1137:First Officer Spock 836:The Fajo Collection 829:The Next Generation 656:The Next Generation 498:is an out-of-print 415: 307: 4089:Cultural influence 3873:Beam me up, Scotty 3848:Norway Corporation 3238:The Final Frontier 3210:The Motion Picture 3160:Strange New Worlds 1779:Dangerous Missions 1774:Dangerous Missions 1696:Strange New Worlds 1692:Strange New Worlds 1395:Cost and resources 1325:gave me my wish." 1306:Alternate Universe 1302:Alternate Universe 1061: 787:Alternate Universe 410: 302: 4417: 4416: 4236: 4235: 3826: 3825: 3772:Klingon starships 3676:Deflector shields 3470:Galactic quadrant 3345: 3344: 3217:The Wrath of Khan 3176: 3175: 3167:Starfleet Academy 3014:Television series 1126:Star Trek: Armada 1116:Enhanced Premiere 1111:Enhanced Premiere 1049:expansion packs. 1035:" side deck. The 1021:expansion packs. 990:Star Trek: Armada 791:Future Enterprise 536:Standard elements 526:, under the name 490: 489: 477:Deck optimization 408: 407: 387:Deck optimization 298: 297: 290: 280: 279: 272: 254: 178: 177: 170: 152: 75: 16:(Redirected from 4457: 4263: 4256: 4249: 4240: 4239: 4132:Shakespeare and 3979:Very Short Treks 3933:Spin-off fiction 3843:Gene Roddenberry 3354: 3353: 3197: 3196: 3184: 3019: 3018: 2969: 2962: 2955: 2946: 2945: 2938: 2931:. Head to Head. 2923: 2908: 2893: 2878: 2863: 2848: 2833: 2818: 2799: 2780: 2765: 2750: 2726: 2720: 2714: 2713: 2711: 2710: 2699: 2693: 2692: 2690: 2689: 2678: 2672: 2671: 2669: 2668: 2657: 2651: 2650: 2648: 2647: 2636: 2630: 2629: 2627: 2626: 2615: 2609: 2608: 2606: 2605: 2594: 2588: 2587: 2585: 2584: 2573: 2567: 2566: 2564: 2563: 2552: 2546: 2545: 2543: 2542: 2531: 2525: 2524: 2522: 2521: 2510: 2504: 2503: 2501: 2500: 2489: 2483: 2482: 2480: 2479: 2468: 2462: 2461: 2459: 2458: 2447: 2441: 2440: 2438: 2437: 2426: 2420: 2419: 2417: 2416: 2405: 2399: 2398: 2396: 2395: 2380: 2371: 2370: 2368: 2367: 2353: 2347: 2346: 2329: 2323: 2322: 2305: 2299: 2298: 2290: 2284: 2283: 2281: 2280: 2271:. Archived from 2260: 2254: 2253: 2245: 2239: 2238: 2230: 2224: 2223: 2210: 2204: 2203: 2195: 2189: 2188: 2178: 2172: 2171: 2163: 2157: 2156: 2139: 2130: 2129: 2121: 2115: 2114: 2104: 2095: 2094: 2086: 2080: 2079: 2068:"Product news". 2065: 2059: 2058: 2048: 2033: 2032: 2024: 2013: 2012: 1996: 1986: 1980: 1979: 1971: 1965: 1964: 1962: 1961: 1947: 1888:Deep Space Nine. 1366:(abbreviated as 1179:Reginald Barclay 1007:Second Anthology 1002:Second Anthology 416: 409: 315: 308: 301: 293: 286: 275: 268: 264: 261: 255: 253: 212: 188: 180: 173: 166: 162: 159: 153: 151: 110: 86: 78: 67: 45: 44: 37: 21: 4465: 4464: 4460: 4459: 4458: 4456: 4455: 4454: 4420: 4419: 4418: 4413: 4367: 4272: 4267: 4237: 4232: 4217: 4200:Please Stand By 4165:Free Enterprise 4083: 4009: 3984: 3956:Reference books 3927: 3893:Unmade projects 3888: 3822: 3733:Earth Spacedock 3721:Deep Space Nine 3666:Cloaking device 3652: 3486: 3479: 3475:Mirror Universe 3451: 3423:Prime Directive 3394: 3341: 3323: 3291: 3250: 3231:The Voyage Home 3186: 3185: 3172: 3105: 3065:Deep Space Nine 3008: 2980: 2973: 2942: 2735: 2733:Further reading 2730: 2729: 2725:January 9, 2018 2721: 2717: 2708: 2706: 2700: 2696: 2687: 2685: 2679: 2675: 2666: 2664: 2658: 2654: 2645: 2643: 2637: 2633: 2624: 2622: 2616: 2612: 2603: 2601: 2595: 2591: 2582: 2580: 2574: 2570: 2561: 2559: 2553: 2549: 2540: 2538: 2532: 2528: 2519: 2517: 2511: 2507: 2498: 2496: 2490: 2486: 2477: 2475: 2469: 2465: 2456: 2454: 2448: 2444: 2435: 2433: 2427: 2423: 2414: 2412: 2406: 2402: 2393: 2391: 2382: 2381: 2374: 2365: 2363: 2355: 2354: 2350: 2330: 2326: 2306: 2302: 2292: 2291: 2287: 2278: 2276: 2263:Herndon, Cory. 2261: 2257: 2246: 2242: 2231: 2227: 2211: 2207: 2196: 2192: 2179: 2175: 2164: 2160: 2151:. No. 22. 2140: 2133: 2122: 2118: 2105: 2098: 2087: 2083: 2067: 2066: 2062: 2050: 2049: 2036: 2025: 2016: 2009: 1987: 1983: 1972: 1968: 1959: 1957: 1949: 1948: 1944: 1939: 1896: 1817:Original Series 1762:Kathryn Janeway 1758:Original Series 1684:Reflections 2.0 1679:Reflections 2.0 1671:Mirror Universe 1593:Deep Space Nine 1585:Deep Space Nine 1577: 1554:Deep Space Nine 1532: 1530:Reporting icons 1433: 1420: 1406: 1397: 1383:Deep Space Nine 1352: 1340: 1331: 1280: 1234:All Good Things 1100:Deep Space Nine 1037:Original Series 1029:Original Series 1015:Deep Space Nine 923:Starter Deck II 909:Deep Space Nine 905:Deep Space Nine 824:First Anthology 798:Collector's Tin 751:expansion packs 731: 703:Original Series 679:Deep Space Nine 645:Deep Space Nine 605: 538: 321: 294: 283: 282: 281: 276: 265: 259: 256: 213: 211: 201: 189: 174: 163: 157: 154: 111: 109: 103: 99:primary sources 87: 46: 42: 35: 28: 23: 22: 15: 12: 11: 5: 4463: 4453: 4452: 4447: 4442: 4437: 4432: 4415: 4414: 4412: 4411: 4404: 4397: 4390: 4383: 4375: 4373: 4369: 4368: 4366: 4365: 4358: 4351: 4344: 4337: 4330: 4323: 4316: 4309: 4302: 4295: 4288: 4280: 4278: 4274: 4273: 4270:Decipher, Inc. 4266: 4265: 4258: 4251: 4243: 4234: 4233: 4231: 4230: 4222: 4219: 4218: 4216: 4215: 4204: 4196: 4188: 4177: 4169: 4161: 4147: 4145:The Experience 4142: 4140:The Exhibition 4137: 4129: 4124: 4119: 4118: 4117: 4107: 4102:Comparison to 4099: 4093: 4091: 4085: 4084: 4082: 4081: 4074: 4067: 4060: 4053: 4046: 4039: 4032: 4025: 4017: 4015: 4011: 4010: 4008: 4007: 4004:The Ready Room 4000: 3992: 3990: 3986: 3985: 3983: 3982: 3975: 3974: 3973: 3968: 3958: 3953: 3948: 3943: 3937: 3935: 3929: 3928: 3926: 3925: 3918: 3911: 3904: 3896: 3894: 3890: 3889: 3887: 3886: 3881: 3876: 3869: 3862: 3861: 3860: 3850: 3845: 3840: 3834: 3832: 3828: 3827: 3824: 3823: 3821: 3820: 3819: 3818: 3808: 3803: 3798: 3793: 3788: 3787: 3786: 3779: 3774: 3769: 3768: 3767: 3762: 3757: 3752: 3747: 3735: 3730: 3723: 3713: 3708: 3703: 3698: 3696:Jefferies tube 3693: 3688: 3683: 3678: 3673: 3668: 3662: 3660: 3654: 3653: 3651: 3650: 3645: 3644: 3643: 3638: 3628: 3623: 3618: 3617: 3616: 3611: 3606: 3596: 3591: 3586: 3581: 3576: 3571: 3570: 3569: 3564: 3559: 3554: 3544: 3539: 3534: 3533: 3532: 3522: 3517: 3512: 3507: 3502: 3497: 3491: 3489: 3481: 3480: 3478: 3477: 3472: 3467: 3465:Class M planet 3461: 3459: 3453: 3452: 3450: 3449: 3444: 3439: 3438: 3437: 3427: 3426: 3425: 3415: 3412:Kobayashi Maru 3408: 3402: 3400: 3396: 3395: 3393: 3392: 3387: 3386: 3385: 3380: 3375: 3370: 3362: 3360: 3351: 3347: 3346: 3343: 3342: 3340: 3339: 3331: 3329: 3325: 3324: 3322: 3321: 3314: 3307: 3299: 3297: 3293: 3292: 3290: 3289: 3282: 3275: 3268: 3260: 3258: 3252: 3251: 3249: 3248: 3241: 3234: 3227: 3220: 3213: 3205: 3203: 3194: 3188: 3187: 3179: 3177: 3174: 3173: 3171: 3170: 3163: 3156: 3149: 3142: 3135: 3128: 3127: 3126: 3113: 3111: 3107: 3106: 3104: 3103: 3102: 3101: 3089: 3088: 3087: 3075: 3074: 3073: 3061: 3060: 3059: 3047: 3040: 3039: 3038: 3025: 3023: 3016: 3010: 3009: 3007: 3006: 3001: 2996: 2991: 2985: 2982: 2981: 2972: 2971: 2964: 2957: 2949: 2940: 2939: 2924: 2909: 2894: 2879: 2864: 2849: 2834: 2819: 2800: 2781: 2766: 2751: 2734: 2731: 2728: 2727: 2715: 2694: 2673: 2652: 2631: 2610: 2589: 2568: 2547: 2526: 2505: 2484: 2463: 2442: 2421: 2400: 2372: 2348: 2324: 2300: 2285: 2255: 2240: 2225: 2205: 2190: 2173: 2158: 2131: 2116: 2096: 2081: 2060: 2034: 2014: 2007: 1981: 1966: 1941: 1940: 1938: 1935: 1895: 1892: 1871:Living Witness 1663:Fractured Time 1658:Fractured Time 1632:Necessary Evil 1628:Necessary Evil 1581:Second Edition 1576: 1573: 1531: 1528: 1432: 1429: 1419: 1416: 1405: 1402: 1396: 1393: 1351: 1350:Second edition 1348: 1339: 1336: 1330: 1327: 1323:Star Trek Game 1279: 1276: 1160:WWE Smackdown! 1155:WWF Smackdown! 1133:Mirror, Mirror 1123:'s video game 984:U.S.S. Jupiter 967:Blaze of Glory 963:Blaze of Glory 882:Benjamin Sisko 873:Away Team Pack 736:regular type, 730: 727: 604: 601: 537: 534: 523:Decipher, Inc. 488: 487: 474: 470: 469: 466: 462: 461: 458: 454: 453: 450: 446: 445: 442: 438: 437: 434:Decipher, Inc. 430: 426: 425: 422: 406: 405: 404:: Peter Ludwig 398: 397: 384: 380: 379: 376: 372: 371: 368: 364: 363: 360: 356: 355: 352: 348: 347: 344:Decipher, Inc. 340: 336: 335: 329: 323: 322: 317:Card back for 316: 296: 295: 278: 277: 192: 190: 183: 176: 175: 90: 88: 81: 76: 50: 49: 47: 40: 26: 9: 6: 4: 3: 2: 4462: 4451: 4448: 4446: 4443: 4441: 4438: 4436: 4433: 4431: 4428: 4427: 4425: 4410: 4409: 4405: 4403: 4402: 4398: 4396: 4395: 4391: 4389: 4388: 4384: 4382: 4381: 4377: 4376: 4374: 4370: 4364: 4363: 4359: 4357: 4356: 4352: 4350: 4349: 4345: 4343: 4342: 4338: 4336: 4335: 4331: 4329: 4328: 4324: 4322: 4321: 4317: 4315: 4314: 4310: 4308: 4307: 4303: 4301: 4300: 4296: 4294: 4293: 4289: 4287: 4286: 4285:Austin Powers 4282: 4281: 4279: 4275: 4271: 4264: 4259: 4257: 4252: 4250: 4245: 4244: 4241: 4229: 4228: 4224: 4223: 4220: 4213: 4209: 4208:USS Callister 4205: 4202: 4201: 4197: 4194: 4193: 4189: 4186: 4182: 4178: 4175: 4174: 4170: 4167: 4166: 4162: 4159: 4155: 4154: 4148: 4146: 4143: 4141: 4138: 4136: 4135: 4130: 4128: 4125: 4123: 4120: 4116: 4113: 4112: 4111: 4108: 4106: 4105: 4100: 4098: 4095: 4094: 4092: 4090: 4086: 4080: 4079: 4075: 4073: 4072: 4068: 4066: 4065: 4061: 4059: 4058: 4054: 4052: 4051: 4047: 4045: 4044: 4040: 4038: 4037: 4033: 4031: 4030: 4026: 4024: 4023: 4019: 4018: 4016: 4014:Documentaries 4012: 4006: 4005: 4001: 3999: 3998: 3994: 3993: 3991: 3987: 3981: 3980: 3976: 3972: 3971:Klingon opera 3969: 3967: 3966: 3962: 3961: 3959: 3957: 3954: 3952: 3949: 3947: 3944: 3942: 3939: 3938: 3936: 3934: 3930: 3924: 3923: 3919: 3917: 3916: 3912: 3910: 3909: 3905: 3903: 3902: 3901:The God Thing 3898: 3897: 3895: 3891: 3885: 3882: 3880: 3877: 3874: 3870: 3867: 3863: 3859: 3858:musical theme 3856: 3855: 3854: 3851: 3849: 3846: 3844: 3841: 3839: 3838:List of staff 3836: 3835: 3833: 3829: 3817: 3814: 3813: 3812: 3809: 3807: 3804: 3802: 3799: 3797: 3794: 3792: 3789: 3785: 3784: 3780: 3778: 3775: 3773: 3770: 3766: 3763: 3761: 3758: 3756: 3753: 3751: 3748: 3746: 3743: 3742: 3741: 3740: 3736: 3734: 3731: 3729: 3728: 3724: 3722: 3719: 3718: 3717: 3714: 3712: 3709: 3707: 3704: 3702: 3699: 3697: 3694: 3692: 3691:Impulse drive 3689: 3687: 3684: 3682: 3679: 3677: 3674: 3672: 3669: 3667: 3664: 3663: 3661: 3659: 3655: 3649: 3646: 3642: 3639: 3637: 3634: 3633: 3632: 3629: 3627: 3624: 3622: 3619: 3615: 3612: 3610: 3607: 3605: 3602: 3601: 3600: 3597: 3595: 3592: 3590: 3587: 3585: 3582: 3580: 3577: 3575: 3572: 3568: 3565: 3563: 3560: 3558: 3555: 3553: 3550: 3549: 3548: 3545: 3543: 3540: 3538: 3535: 3531: 3528: 3527: 3526: 3523: 3521: 3518: 3516: 3513: 3511: 3508: 3506: 3503: 3501: 3498: 3496: 3493: 3492: 3490: 3488: 3482: 3476: 3473: 3471: 3468: 3466: 3463: 3462: 3460: 3458: 3454: 3448: 3445: 3443: 3440: 3436: 3433: 3432: 3431: 3428: 3424: 3421: 3420: 3419: 3416: 3414: 3413: 3409: 3407: 3404: 3403: 3401: 3397: 3391: 3388: 3384: 3381: 3379: 3376: 3374: 3371: 3369: 3366: 3365: 3364: 3363: 3361: 3359: 3355: 3352: 3348: 3338: 3337: 3333: 3332: 3330: 3326: 3320: 3319: 3315: 3313: 3312: 3311:Into Darkness 3308: 3306: 3305: 3301: 3300: 3298: 3294: 3288: 3287: 3283: 3281: 3280: 3276: 3274: 3273: 3272:First Contact 3269: 3267: 3266: 3262: 3261: 3259: 3257: 3253: 3247: 3246: 3242: 3240: 3239: 3235: 3233: 3232: 3228: 3226: 3225: 3221: 3219: 3218: 3214: 3212: 3211: 3207: 3206: 3204: 3202: 3198: 3195: 3193: 3189: 3183: 3169: 3168: 3164: 3162: 3161: 3157: 3155: 3154: 3150: 3148: 3147: 3143: 3141: 3140: 3136: 3134: 3133: 3129: 3125: 3122: 3121: 3120: 3119: 3115: 3114: 3112: 3108: 3100: 3097: 3096: 3095: 3094: 3090: 3086: 3083: 3082: 3081: 3080: 3076: 3072: 3069: 3068: 3067: 3066: 3062: 3058: 3055: 3054: 3053: 3052: 3048: 3046: 3045: 3041: 3037: 3034: 3033: 3032: 3031: 3027: 3026: 3024: 3020: 3017: 3015: 3011: 3005: 3002: 3000: 2997: 2995: 2992: 2990: 2987: 2986: 2983: 2979: 2978: 2970: 2965: 2963: 2958: 2956: 2951: 2950: 2947: 2943: 2936: 2935: 2930: 2925: 2921: 2920: 2915: 2910: 2906: 2905: 2900: 2895: 2891: 2890: 2885: 2880: 2876: 2875: 2870: 2865: 2861: 2860: 2855: 2850: 2846: 2845: 2840: 2835: 2831: 2830: 2825: 2820: 2816: 2815: 2810: 2808: 2801: 2797: 2796: 2791: 2789: 2782: 2778: 2777: 2772: 2767: 2763: 2762: 2757: 2752: 2748: 2747: 2742: 2737: 2736: 2724: 2719: 2705: 2698: 2684: 2677: 2663: 2656: 2642: 2635: 2621: 2614: 2600: 2593: 2579: 2572: 2558: 2551: 2537: 2530: 2516: 2509: 2495: 2488: 2474: 2467: 2453: 2446: 2432: 2425: 2411: 2404: 2390:on 2008-03-05 2389: 2385: 2379: 2377: 2362: 2358: 2352: 2344: 2340: 2339: 2334: 2328: 2320: 2316: 2315: 2310: 2304: 2296: 2289: 2275:on 2008-04-20 2274: 2270: 2266: 2259: 2251: 2244: 2236: 2229: 2221: 2220: 2215: 2209: 2201: 2194: 2186: 2185: 2177: 2169: 2162: 2155:. p. 78. 2154: 2150: 2149: 2144: 2143:Varney, Allen 2138: 2136: 2127: 2120: 2112: 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Kirk 1750: 1749: 1744: 1740: 1735: 1733: 1729: 1725: 1721: 1717: 1712: 1710: 1706: 1702: 1701:Seven of Nine 1697: 1693: 1688: 1685: 1681: 1680: 1674: 1672: 1668: 1664: 1660: 1659: 1653: 1651: 1650:Star Trek CCG 1647: 1646: 1640: 1638: 1637:Star Trek CCG 1633: 1629: 1624: 1621: 1617: 1612: 1609: 1605: 1600: 1598: 1594: 1590: 1586: 1582: 1572: 1570: 1566: 1562: 1561: 1556: 1555: 1550: 1549: 1544: 1543: 1538: 1527: 1525: 1524: 1519: 1515: 1512: 1508: 1505: 1501: 1498: 1495: 1490: 1487: 1482: 1480: 1476: 1472: 1467: 1462: 1459: 1455: 1452: 1448: 1445: 1441: 1439: 1428: 1425: 1415: 1412: 1411:San Francisco 1401: 1392: 1389: 1385: 1384: 1379: 1378: 1371: 1369: 1365: 1361: 1359: 1347: 1345: 1338:Initial ideas 1335: 1326: 1324: 1320: 1316: 1315: 1309: 1307: 1303: 1299: 1294: 1291: 1288:(Issue 218), 1287: 1286: 1275: 1272: 1268: 1267: 1262: 1260: 1256: 1252: 1251: 1246: 1244: 1240: 1236: 1235: 1230: 1228: 1227:James T. Kirk 1224: 1220: 1216: 1212: 1208: 1204: 1202: 1201: 1196: 1194: 1190: 1186: 1182: 1180: 1176: 1172: 1168: 1166: 1162: 1161: 1156: 1152: 1148: 1144: 1140: 1138: 1134: 1130: 1128: 1127: 1122: 1117: 1113: 1112: 1107: 1105: 1104:Seven of Nine 1101: 1097: 1093: 1092:First Contact 1089: 1088: 1083: 1081: 1077: 1073: 1069: 1065: 1058: 1054: 1050: 1047: 1042: 1038: 1034: 1030: 1026: 1022: 1020: 1016: 1012: 1011:First Contact 1008: 1004: 1003: 998: 996: 992: 991: 986: 985: 980: 978: 974: 972: 971:Star Trek CCG 968: 964: 960: 958: 954: 951: 950:First Contact 947: 943: 942: 937: 935: 934: 929: 925: 924: 919: 917: 916: 910: 906: 902: 900: 899: 894: 892: 887: 886:Star Trek CCG 883: 879: 875: 874: 869: 867: 866: 861: 860:First Contact 857: 855: 850: 849:business card 846: 845:Star Trek CCG 842: 838: 837: 832: 830: 826: 825: 820: 818: 817: 812: 810: 806: 802: 800: 799: 794: 792: 788: 784: 782: 781: 776: 774: 771:published by 770: 769: 764: 763: 762:Data Laughing 758: 756: 752: 748: 747:starter boxes 744: 740: 739: 735: 726: 723: 721: 717: 713: 709: 705: 704: 698: 696: 692: 688: 684: 680: 675: 673: 672: 667: 666: 661: 660:First Contact 657: 653: 652: 647: 646: 640: 638: 634: 633: 628: 627: 622: 621: 616: 615: 610: 609:First Edition 603:First Edition 600: 598: 594: 589: 587: 583: 578: 575: 571: 567: 563: 559: 555: 551: 547: 543: 533: 531: 530: 525: 524: 519: 518: 513: 512: 507: 506: 502:based on the 501: 497: 496: 486: 482: 478: 475: 471: 467: 463: 459: 455: 452:< 1 minute 451: 447: 443: 439: 436: 435: 431: 427: 423: 421: 417: 414:(2nd Edition) 413: 403: 399: 396: 392: 388: 385: 381: 377: 373: 369: 365: 361: 357: 353: 349: 346: 345: 341: 337: 333: 332:Tom Braunlich 330: 328: 324: 320: 314: 309: 306:(1st Edition) 305: 300: 292: 289: 274: 271: 263: 260:November 2011 252: 249: 245: 242: 238: 235: 231: 228: 224: 221: –  220: 216: 215:Find sources: 209: 205: 199: 198: 193:This article 191: 187: 182: 181: 172: 169: 161: 150: 147: 143: 140: 136: 133: 129: 126: 122: 119: –  118: 114: 113:Find sources: 107: 101: 100: 96: 91:This article 89: 85: 80: 79: 74: 72: 65: 64: 59: 58: 53: 48: 39: 38: 33: 19: 4406: 4399: 4392: 4385: 4378: 4360: 4353: 4346: 4339: 4333: 4332: 4325: 4320:Jedi Knights 4318: 4313:.hack//Enemy 4311: 4304: 4297: 4290: 4283: 4225: 4212:Black Mirror 4211: 4198: 4190: 4184: 4173:Galaxy Quest 4171: 4164: 4157: 4152: 4133: 4127:Memory Alpha 4103: 4077: 4069: 4062: 4057:The Captains 4056: 4049: 4041: 4034: 4027: 4021: 4002: 3995: 3978: 3963: 3921: 3914: 3907: 3900: 3782: 3777:Shuttlecraft 3738: 3726: 3671:Communicator 3594:Species 8472 3552:High Council 3410: 3335: 3317: 3310: 3303: 3285: 3279:Insurrection 3278: 3271: 3264: 3255: 3244: 3237: 3230: 3223: 3216: 3209: 3200: 3166: 3159: 3152: 3145: 3138: 3131: 3117: 3092: 3078: 3064: 3050: 3043: 3029: 2975: 2941: 2932: 2917: 2902: 2887: 2872: 2857: 2842: 2827: 2812: 2806: 2793: 2787: 2774: 2759: 2744: 2718: 2707:. 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