92:
is designed as a game of supply in the form of "Ops Points", which are needed to move, to fight, and even to remain stationary. The game designer, Stephen
Newberg, wrote, " has often been called the Quartermaster's War, and this is not far from wrong. With
54:
to Africa in early 1941 to shore up
Italian forces, which had not fared well against British forces. The German forces immediately proved they were the equals of the British, setting off a two-year campaign to determine primacy in North Africa.
151:
is 'Ops Points'. You have to plan pretty much what you want to do in a turn right from the beginning." Selover concluded, "The supply system does accurately portray the limitations under which theater commanders operated.
100:
Each player receives several hundred Ops Points each turn, but these arrive in friendly ports and have to be moved inland to the units needing them, paying a cost per hex in points that varies according to terrain.
171:
actually generated a fair amount of interest for me. Yes, one will need a calculator, as there is a lot of number tracking here." Carey concluded, "Intended to link up with the
143:, Jay Selover found the supply bookkeeping overwhelming, writing, "Every North Africa game requires logistics constraints, but the bookkeeping really cuts into
116:
as an exercise in supply control, and
Simulations Canada published it in 1982 with a print run of 1000 copies featuring cover art by Newberg and John Kula.
121:
266:
97:, I wanted to show this aspect with all its limitations while still maintaining a viewpoint for the players as overall theatre commanders."
276:
167:
a game that stood out from the many games about action in North Africa, commenting, "Amidst a plethora of other North Africa games,
175:
naval design, this still is a decent looking stand-alone item, though it does appear that it would really shine when mated up with
281:
156:
has a few bright spots, but struggles in an attempt to simulate strategically what was mainly an operational theater."
271:
205:
104:
Players can create supply dumps close to the front so that supply can be more easily and quickly moved to units.
66:
is a two-person wargame in which one player controls Allied forces and the other controls Axis forces.
73:
map is designed to be cut lengthwise, and both pieces laid end to end to represent North Africa from
39:
125:, a game about the war in the Mediterranean, which contains rules so that it can be mated to
8:
245:
139:
35:
201:
129:
to make a combined game about the entire
Mediterranean-North African campaign.
260:
31:
78:
119:
The following year
Simulations Canada published another Newberg game,
74:
70:
30:, the German expeditionary force sent to Africa during
198:
An Army at Dawn: The War in North Africa, 1942–1943
243:Selover, Jay (November–December 1983). "D.A.K.".
258:
159:In a retrospective review in Issue 10 of
195:
242:
228:Carey, Steve (January 2001). "D.A.K.".
223:
221:
219:
217:
259:
107:
227:
147:The key to understanding and playing
267:Board wargames set in Modern history
214:
34:), is a board wargame published by
13:
14:
293:
236:
50:The German High Command sent the
277:Wargames introduced in the 1980s
189:
58:
1:
182:
45:
132:
7:
282:World War II board wargames
38:in 1982 that simulates the
10:
298:
232:. No. 10. p. 11.
112:Stephen Newberg designed
84:
272:Simulations Canada games
196:Atkinson, Rick (2004).
40:North African Campaign
26:, (German acronym for
163:, Steve Carey called
52:Deutches Afrikakorps
28:Deutches Afrikakorps
246:Fire & Movement
140:Fire & Movement
108:Publication history
36:Simulations Canada
16:WWII board wargame
289:
251:
250:
240:
234:
233:
225:
212:
211:
193:
297:
296:
292:
291:
290:
288:
287:
286:
257:
256:
255:
254:
241:
237:
226:
215:
208:
194:
190:
185:
173:La Regia Marina
137:In Issue 38 of
135:
122:La Regia Marina
110:
87:
61:
48:
17:
12:
11:
5:
295:
285:
284:
279:
274:
269:
253:
252:
249:. No. 38.
235:
213:
206:
187:
186:
184:
181:
134:
131:
109:
106:
86:
83:
60:
57:
47:
44:
15:
9:
6:
4:
3:
2:
294:
283:
280:
278:
275:
273:
270:
268:
265:
264:
262:
248:
247:
239:
231:
224:
222:
220:
218:
209:
207:0-349-11636-9
203:
199:
192:
188:
180:
178:
174:
170:
166:
162:
157:
155:
150:
146:
142:
141:
130:
128:
124:
123:
117:
115:
105:
102:
98:
96:
91:
82:
80:
76:
72:
67:
65:
56:
53:
43:
41:
37:
33:
29:
25:
24:
19:
244:
238:
229:
197:
191:
176:
172:
168:
164:
160:
158:
153:
148:
144:
138:
136:
126:
120:
118:
113:
111:
103:
99:
94:
89:
88:
68:
63:
62:
51:
49:
32:World War II
27:
22:
21:
20:
18:
59:Description
261:Categories
230:Simulacrum
200:. Abacus.
183:References
161:Simulacrum
79:Casablanca
46:Background
133:Reception
75:Damascus
71:hex grid
204:
177:L.R.M.
169:D.A.K.
165:D.A.K.
154:D.A.K.
149:D.A.K.
145:D.A.K.
127:D.A.K.
114:D.A.K.
95:D.A.K.
90:D.A.K.
85:Supply
64:D.A.K.
23:D.A.K.
202:ISBN
69:The
77:to
263::
216:^
179:"
81:.
42:.
210:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.