1728:) By Michael S. Richardson. The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it’s a passion – likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It’s technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time. This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well. The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title’s actual selling price. Formulas are used to fill in the value of each game under varying conditions. Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ‘rock stars’ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference. Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer’s library. “Don’t pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game’s value.” Published April 24, 2017.
1748:) by Brett Weiss. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. Published in 2014 by Schiffer.
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era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical info, gameplay details and, typically, the author's critique. In addition,
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system. The entry for each game lists the publisher, developer, possible number of players and year of publication. Sound, graphics and levels of play are briefly described, and the author - an experienced collector and gamer - provides his well-educated opinion on the quality of play.
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1850:. Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each 'classic' game that receives five stars has a colour
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1796:) is a children's book by Ben Bertoli featuring 101 video game series worth playing as a child. It includes a synopsis of each series, interesting trivia, and a section for readers to make notes on their favorite games or levels.
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2074:) by Brett Weiss. This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering every official United States release for programmable home
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appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in video games, rewards and progression through games, the design of an appealing
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and other systems for which the game was also ported to are listed. A glossary and index provide further information. For as far as it goes, this reference is professionally executed and an obvious labor of
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came to be. It gives almost a biographer's point of view, portraying the life of some popular authors and how their ambitions or life events are reflected in their productions.
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series and was published in
November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the
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by Tom Meigs. "An insiders perspective on advanced techniques for creatiing compelling characters and vivid environments. Good reference for artists using
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191:) by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert.
2008:
series and was published in
November 2006 by gameXplore. It describes 150 games from the period 2005–2006. Each game has a short description about the
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2419:. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium.
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641:. A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them.
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2017:
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when it was originally published in 1994. A second edition was published in 1997, a third in 2001 and a fourth edition in late 2016.
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co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.
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in a glossy section in the Guide's centre, and these screenshots are arranged by date - providing a visual timeline of game
302:) by Robbie Bach. Microsoft's former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch.
594:
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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35:
31:
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systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.
2164:, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo,
1484:
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by Chad Walker and Eric Walker. "... For the beginner. Learn to design, sketch and model for low-polygon content."
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2207:) by Jeffrey Wittenhagen. The first release in the "Complete" series, the book contains original cover artwork by
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of the pre-NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade,
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2242:) by Brian Riggsbee (2021). A comprehensive look at the history of the games, characters, and world of Rygar.
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2125:
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208:
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A Brief
History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon)
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is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games.
4053:
2026:
1986:
211:. The inside story of one of the first computer game companies that for a time, dominated the industry.
2461:
Game Over: How
Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
2148:
Classic Home Video Games, 1989–1990: A Complete Guide to Sega
Genesis, Neo Geo and TurboGrafx-16 Games
215:
Total
Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
1919:
1631:
2590:, while the second edition, published in December 2003, features a brief history on Japanese and UK
3754:
1768:) is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of
496:
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Ken Siu-Chong, Alvin Lee, Omar Dogan, Long Vo, Arnold Tsang, Joe
Madureira, Adam Warren, Jo Chen
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1325:. "Tips and tricks on game animation from the professionals in the industry, especially for the
286:'s ambitious gamble to become a leading force in the multi-billion dollar video gaming industry.
2964:
2743:
2651:
2587:
2460:
1815:
1499:
53:
45:
2654:. The book regards the story of John Carmack and John Romero, portraying how both changed the
1362:. "An excellent writers aid in creating content and writing for characters in a game setting."
3858:
Close analysis of the first three Silent Hill games and general look at the whole franchise.
3482:
1881:
247:
We Weren't
Facebook: A Scottish student led new start business revolution which didn't happen
266:
The Xbox 360 Uncloaked: The Real Story Behind
Microsoft's Next-Generation Video Game Console
4272:
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2675:
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
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to the current days. This book goes into detail about what was happening to companies like
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companies. It details the history of video games, beginning with a page about the earliest
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1947:
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
2548:) by Arthur Gies. This book tells the story of a franchise that changed the trajectory of
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4423:"BOOK REVIEW – Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures"
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1846:. It is similar in format to a traditional film guide with A to Z reviews of over 1000
1639:
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590:
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Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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Published in April 2002 by McGraw-Hill Osborne Media and written by Rusel Demaria and
2056:. It contains several feature articles and interviews with well-known game developers.
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by Matthew Omernick. "A great reference to great modelling and texturing techniques."
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Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle
147:
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
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Matt Moylan, Jo Chen, Arnold Tsang, Jeffrey Chamba Cruz, Joe Ng, Gonzalo Ordonez
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
1814:) compiled and edited by Kurt Kalata. Published in 2011, it catalogues over 300
1390:
A publisher that produces books exclusively about single video games, including:
179:
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
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systems. Many of the reviews first appeared in the syndicated newspaper column
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1818:, mostly from between 1984 and 2000, including full reviews, box pictures and
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
2098:, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade and Vectrex.
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Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
49:
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The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry
112:
Changing the Game: How Video Games Are Transforming the Future of Business
4077:
3997:
3835:
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Halcyon Days: Interviews with Classic Computer and Video Game Programmers
2503:
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2844:) by Heather Chaplin and Aaron Ruby. The book is a narrative of how the
2742:) by Leonard Herman (2016). Phoenix was the first comprehensive book on
1716:
Collecting Cartridges: The Price Guide for Classic Video Game Collectors
3191:
3138:
2877:
2860:
The Video Game Explosion: A History from PONG to PlayStation and Beyond
2591:
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2255:
2174:
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2121:
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2083:
2079:
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2013:
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1842:) is a book by Matt Fox first published in October 2006 by Boxtree Pan
1819:
1802:
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
1772:, as well as other gaming journalists. It also includes a preface from
1543:
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1322:
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393:
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history of the video game industry until the second half of the 1990s.
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appendices list and offer brief descriptions of all the games for the
313:
On the Way to Fun: an Emotion based Approach to Successful Game Design
4233:
4030:
3694:
3670:
2713:
2682:
2453:
2208:
2016:. The book also has some feature articles about game topics, such as
1977:
1943:
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774:
283:
2822:) by Tristan Donovan (2010). A general view over the history of the
1248:
Understanding Minecraft: Essays on Play, Community and Possibilities
740:
Game Design: How to Create Video and Tabletop Games, Start to Finish
423:
Balance of Power: International Politics As the Ultimate Global Game
2507:
2479:
2186:
2178:
2133:
2049:
2009:
1855:
1515:
1510:
824:
Game Design Workshop: Designing, Prototyping, and Playtesting Games
279:
3619:
3219:
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by Daniel Goldberg and Linus Larsson. A book about the story of
2216:
1909:
1620:
622:
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by James Hague (1997). Made freely available on the web in 2002.
1122:
The Business and Culture of Digital Games: Gamework and Gameplay
3247:
2773:
Power-Up: How Japanese Video Games Gave the World an Extra Life
2169:
1429:
278:) by Dean Takahashi. An insider's look at the evolution of the
2506:. This updated second version of the previous book, takes the
1297:
The following are taken from Recommended Reading lists in the
904:
Half-Real: Video Games between Real Rules and Fictional Worlds
332:
8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses
4449:"Smashwords — Gaming Wonderland — A book by Francesco Fraulo"
2556:, and an entire console generation, according to its author,
480:
Creating Emotion in Games: The Craft and Art of Emotioneering
4350:
3440:
Halo Encyclopedia: The Definitive Guide to the Halo Universe
1929:
Ken Uston's Guide to Buying and Beating the Home Video Games
981:
The Meaning and Culture of Grand Theft Auto: Critical Essays
4305:"The Video Games Textbook: History • Business • Technology"
2549:
2215:
games. The book gives a short history of the Nintendo and
290:
Xbox Revisited: A Game Plan for Corporate and Civic Renewal
2852:
Supercade: A Visual History of the Videogame Age 1971–1984
2423:
The Video Games Textbook: History • Business • Technology:
2323:: Sega, Nintendo, and the Battle that Defined a Generation
1374:
Supercade: A Visual History of the Videogame Age 1971–1984
1102:
Synthetic Worlds: The Business and Culture of Online Games
2168:, and TurboGrafx-16. This trio of systems ushered in the
1418:
625:.: Why Games are the 21st Century's Most Serious Business
231:
The Video Games Textbook: History • Business • Technology
2577:
High Score!: The Illustrated History of Electronic Games
1366:
Gaming 101: A Contemporary History of PC and Video Games
4185:
High Score! The Illustrated History of Electronic Games
2120:) with this follow-up, which covers games made for the
538:
Digital Gameplay: Essays on the Nexus of Game and Gamer
4396:"Book Review: The Guide to Classic Graphic Adventures"
2876:. This is the first comprehensive academic history of
2262:
A Brief History of Video Games: From Atari to Xbox One
1302:
Seminar Series: The Video Game Industry Lecture Series
4351:"Video Games between Real Rules and Fictional Worlds"
3226:
DISGAEArt!!! Disgaea Official Illustration Collection
1007:
More Than A Game: The Computer Game as Fictional Form
861:
Game Work: Language, Power, and Computer Game Culture
128:
Gamers at Work: Stories Behind the Games People Play
2939:
Artwork collections, Artbooks and "making of" books
2378:
The First Quarter: A 25-Year History of Video Games
2195:
The Complete NES: The Ultimate NES Collector's Book
2160:) by Brett Weiss. The third in a series about home
2132:, with the bulk of the text devoted to the popular
761:
Game Design: The Art and Business of Creating Games
3731:The Making of Prince of Persia: Journals 1985–1993
2826:, including the US, Japanese and European markets.
2751:Play Between Worlds: Exploring Online Game Culture
2230:The Legend of Argus: The Complete History of Rygar
1042:Play Between Worlds: Exploring Online Game Culture
2729:Phoenix IV: The History of the Videogame Industry
2116:) by Brett Weiss. Weiss follows his 2007 volume (
1884:, it is a collection of reviews for 80 different
392:as being the first book devoted to the theory of
4504:
4372:"An introduction to understanding digital games"
4061:Drake's Journal Inside the Making of Uncharted 3
2791:Racing the Beam: The Atari Video Computer System
2536:Gears of War: Retrospective - The First 10 Years
1822:. It also includes several developer interviews.
1635:: by David Sudnow (originally published in 1979)
1353:Character Development and Storytelling for Games
442:Character Development and Storytelling for Games
89:Business & Legal Primer for Game Development
2586:. The first edition is mostly center on the US
1735:The 100 Greatest Console Video Games: 1977-1987
349:Andrew Rollings and Ernest Adams on Game Design
3980:Akira Himekawa, Shigeru Miyamoto, Eiji Aonuma
2896:) edited by Mark J.P. Wolf and Bernard Perron.
2528:) by Francesco Fraulo. An insider look at the
2395:. A book portraying the first 25 years of the
2300:Classic Video Games: The Golden Age, 1971–1984
964:Level Up! The Guide to Great Video Game Design
3121:Scott Campbell, Daniel Bukszpan, Tim Schafer
1755:1001 Video Games You Must Play Before You Die
1077:Rules of Play : Game Design Fundamentals
534:) by Jessica Mulligan and Bridgette Patrovsky
4393:
3765:Aleksi Briclot, Michel Koch, Jean-Max Moris
1293:edited by Bernard Perron and Mark J.P. Wolf.
1285:edited by Mark J.P. Wolf and Bernard Perron.
2340:The Ultimate Guide To Classic Game Consoles
672:Game Architecture and Design: A New Edition
522:Developing Online Games: An Insider's Guide
3519:Marvel vs. Capcom: Official Complete Works
3489:The Making of Karateka: Journals 1982-1985
1783:101 Video Games To Play Before You Grow Up
1341:Ultimate Game Design: Building Game Worlds
1333:Game Modeling Using Low Polygon Techniques
461:Chris Crawford on Interactive Storytelling
4420:
3871:Street Fighter World Warrior Encyclopedia
2804:) by Nick Montfort and Ian Bogost (2009).
719:Game Design: From Blue Sky to Green Light
18:List of books on computer and video games
4138:Valkyria Chronicles 3: Complete Artworks
3254:The Making of Doom 3: The Official Guide
2632:general history, going until circa 1997.
1038:) by Staffan Bjork and Jussi Holopainen
803:Game Design Foundations, Second Edition
14:
4505:
4471:Persona 4 Arena: Official Design Works
4421:Mulrooney, Marty (November 17, 2011).
4394:Morstabilini, Andrea (July 15, 2011).
3702:Persona 4 Arena: Official Design Works
2211:and details all 678 Nintendo-licensed
1864:The Vid Kid's Book of Home Video Games
1610:Star Wars: Knights of the Old Republic
1199:and the debate over violence in games.
841:, with Steven Hoffman and Chris Swain.
388:is attributed by Wolf & Perron in
227:) by Byron Reeves and J. Leighton Read
4468:
4115:Valkyria Chronicles 2: World Artworks
4037:The Art of Uncharted 2: Among Thieves
3598:Myst and Riven: The World of the D'ni
2957:
2954:
2951:
2948:
2945:
2052:and challenges accompanied with nine
2012:and challenges accompanied with nine
1964:Score! Beating the Top 16 Video Games
1709:
4299:
4297:
3976:The Legend of Zelda: Hyrule Historia
3892:Street Fighter: The Ultimate Edition
3630:Michelle Kirie Hayashi (Translator)
2934:) by Bill Loguidice and Matt Barton.
595:University of California, Santa Cruz
400:by McGraw-Hill/Osborne Media in 1984
306:
159:) by David Wesley and Gloria Barczak
4523:Lists of works based on video games
4497:Non-fiction books about video games
4425:. UK: Alternative Magazine Online.
4092:Valkyria Chronicles: Design Archive
3952:Naughty Dog Studios, Rachel Edidin
3682:Shigenori Soejima, Shigenori Atlus
3658:Shigenori Soejima, Shigenori Atlus
3547:The Art of the Mass Effect Universe
2403:The Ultimate History of Video Games
2118:Classic Home Video Games, 1972–1984
2104:Classic Home Video Games, 1985–1988
2062:Classic Home Video Games, 1972–1984
1632:Breakout: Pilgrim in the Microworld
1317:Animating Real-Time Game Characters
1217:) by Chris Bateman and Richard Boon
602:Extra Lives: Why Video Games Matter
36:List of novels based on video games
32:List of comics based on video games
24:
4518:Bibliographies of games and sports
4429:from the original on July 23, 2016
4402:from the original on July 14, 2016
3718:Publication Date: August 13, 2013
2809:Replay: The History of Video Games
2602:back before, during and after the
1677:The Legend of Zelda: Majora's Mask
124:) by David Edery and Ethan Mollick
25:
4534:
4490:
4332:. Futureofthebook.org. 1999-02-22
4294:
4189:Rusel DeMaria, Johnny Lee Wilson
3920:The History of Sonic the Hedgehog
2971:The Art of Alice: Madness Returns
2482:'s roots and domination over the
1277:) edited by John R. Sageng et.al.
939:) by Arnie Katz and Laurie Yates.
396:. It was originally published in
4004:Tomb Raider: The Art of Survival
3678:Persona 4: Official Design Works
3654:Persona 3: Official Design Works
3417:Halo: The Essential Visual Guide
3396:Halo: The Art of Building Worlds
2490:Game Over: the Maturing of Mario
1265:The Philosophy of Computer Games
944:Introduction to Game Development
782:Game Design: Theory and Practice
3812:Resident Evil Archives Volume 2
3789:Resident Evil Archives (Vol. 1)
3523:UDON, Shinkiro, Akiman, Bengus
2999:The Art of Assassin's Creed III
1950:in New York, it was a 676-page
1243:) by Jason Rutter and Jo Bryce.
1139:A Theory of Fun for Game Design
371:The Art of Computer Game Design
42:list of books about video games
4462:
4441:
4414:
4387:
4364:
4343:
4322:
3842:Silent Hill: The Terror Engine
3170:Joe Madureira, Jonathan Kirtz
1321:(Game Development Series): by
1289:The Video Game Theory Reader 2
13:
1:
4288:
4283:List of video game franchises
4206:Sega Video Game Illustrations
3626:Ōkami Official Complete Works
2942:
2604:Video Game Crash of 1983–1984
2274:) by Richard Stanton (2015).
2258:) by George Litvinoff (2019).
2126:Nintendo Entertainment System
2044:. This book is the second in
926:Inside Electronic Game Design
251:by Dr Malcolm A Sutherland: (
4451:. Smashwords.com. 2010-04-06
3461:Awakening: The Art of Halo 4
3367:Half-Life 2: Raising the Bar
3057:The Art of BioShock Infinite
2901:Videogames: In the Beginning
2884:The Video Game Theory Reader
2373:) by Alexis Blanchet (2009).
2004:. This book is the first in
1309:Creating the Art of the Game
1281:The Video Game Theory Reader
998:The Medium of the Video Game
573:, 2000, Edition Dixit, Paris
390:The Video Game Theory Reader
163:Online Game Pioneers at Work
7:
4278:List of video game consoles
4266:
3027:Atelier: Artworks of Arland
1946:. Published in May 1982 by
1222:Understanding Digital Games
518:/virtual world development.
63:
10:
4539:
4224:Artworks from early-1990s
4054:Uncharted 2: Among Thieves
2223:
2027:The Book of Games Volume 2
1987:The Book of Games Volume 1
1002:edited by Mark J. P. Wolf.
550:) edited by Nate Garrelts.
29:
4499:. The Video Game Library.
4157:
4083:
4028:
3948:The Art of The Last of Us
3862:
3780:
3645:
3568:
3387:
3338:The Art of God of War III
3310:The Art of Gears of War 3
3136:
2712:. A narrative history of
2433:) by Dr. Brian J. Wardyga
1958:in existence at the time.
1920:Universal Press Syndicate
1355:(Game Development Series)
1261:) edited by Nate Garrelts
994:) edited by Nate Garrelts
684:) by Andrew Rollings and
593:, Assistant Professor at
362:) by Andrew Rollings and
243:) by Dr. Brian J. Wardyga
4022:Tomb Raider version 2013
3282:The Art of Doom: Eternal
3166:The Art of Darksiders II
3117:The Art of Brütal Legend
3087:The Art of Borderlands 2
1204:21st Century Game Design
497:Designing Virtual Worlds
259:) : available from
4513:Books about video games
2478:. An insider view over
2094:, Fairchild Channel F,
1880:. Published in 1984 by
1025:Patterns in Game Design
27:Books about video games
4242:The Art of Game Worlds
3761:The Art of Remember Me
2965:Alice: Madness Returns
1500:Shadow of the Colossus
693:The Game Design Reader
404:The Art Of Game Design
3198:The Art of Dead Space
3145:The Art of Darksiders
2440:: War and Video Games
1829:The Video Games Guide
845:Game Interface Design
514:. Definitive work on
4398:. Adventure Gamers.
4273:Lists of video games
2993:Assassin's Creed III
2438:From Sun Tzu to Xbox
2246:Videogame University
2189:, and TurboGrafx-CD.
1980:. Published in 1982.
1197:video game character
398:Berkeley, California
4086:Valkyria Chronicles
3970:The Legend of Zelda
2846:video game industry
2824:video game industry
2656:video game industry
2630:video game industry
2628:. A book about the
2596:computer processors
2530:video game industry
2484:video game industry
2397:video game industry
1655:Red Dead Redemption
1533:Super Mario Bros. 3
1452:Super Mario Bros. 2
1413:Michael P. Williams
344:) by Andy Schindler
44:, which range from
40:The following is a
4226:Mega Drive/Genesis
4211:Graphic Sha Pub Co
3914:Sonic the Hedgehog
3706:Shigenori Soejima
3577:From Myst To Riven
2786:) by Chris Kohler.
2744:video game history
2724:by Dean Takahashi.
2588:video game history
2532:from 1999 to 2004.
2335:) by Blake Harris.
1816:graphic adventures
1710:Gaming Compendiums
1300:Centennial College
1190:in terms of their
1020:) by Barry Atkins.
976:) by Scott Rogers.
591:Noah Wardrip-Fruin
571:Emmanuel Guardiola
558:(writing for game)
555:Ecrire pour le jeu
492:) by David Freeman
175:) by Morgan Ramsay
4264:
4263:
4220:978-4-7661-0772-2
4197:978-0-07-222428-3
4150:978-1-926778-61-7
4129:978-1-926778-38-9
4106:978-1-926778-16-7
4073:978-0-615-55440-2
4049:978-1-921002-71-7
4016:978-0-7440-1454-9
3988:978-1-61655-041-7
3960:978-1-61655-164-3
3932:978-1-926778-56-3
3904:978-1-926778-07-5
3883:978-1-926778-01-3
3854:978-0-472-05162-5
3826:978-0-7440-1321-4
3803:978-0-7440-0655-1
3773:978-1-61655-163-6
3745:978-1-4680-9365-0
3714:978-1-926778-81-5
3690:978-1-926778-45-7
3666:978-1-926778-43-3
3638:978-1-897376-02-7
3610:978-0-472-05149-6
3589:978-0-7868-6365-5
3561:978-1-59582-768-5
3531:978-1-926778-49-5
3513:Marvel vs. Capcom
3473:978-1-78116-324-5
3452:978-0-7566-8869-1
3431:978-0-7566-7592-9
3408:978-0-85768-562-9
3350:978-1-921002-72-4
3322:978-1-921828-15-7
3294:978-1-50-671554-4
3266:978-0-07-223052-9
3238:978-1-926778-50-1
3210:978-1-78116-426-6
3178:978-1-926778-53-2
3157:978-1-926778-10-5
3129:978-1-926778-64-8
3101:978-0-7440-1437-2
3071:978-1-59582-994-8
3051:BioShock Infinite
3041:978-1-926778-63-1
3011:978-1-78116-425-9
2983:978-1-59582-697-8
2686:and its creator,
2584:Johnny Lee Wilson
2526:978-1-4523-1894-3
2515:Gaming Wonderland
2351:978-1-4566-1708-0
2333:978-0-06-227670-4
2291:978-1-4398-7323-6
2240:978-1-7363593-0-3
2205:978-1-68222-184-6
2046:The Book of Games
2006:The Book of Games
1794:978-1-6332-2385-1
1766:978-0-7893-2090-2
1604:David L. Craddock
1571:Alexa Ray Corriea
1566:Kingdom Hearts II
1555:Soft & Cuddly
1522:World of Warcraft
1441:Jagged Alliance 2
1304:handouts (2005):
1259:978-0-7864-7974-0
1116:Edward Castronova
992:978-0-7864-2822-9
875:Ken S. McAllister
817:Roger E. Pedersen
797:Richard Rouse III
751:978-0-7864-6952-9
730:978-1-56881-318-9
704:978-0-262-19536-2
613:978-0-307-37870-5
587:978-0-262-01343-7
567:978-2-84481-025-0
414:978-0-12-369496-6
342:978-1-4663-2886-0
323:978-1-56881-582-4
307:Design and theory
257:978-1-310-03221-9
225:978-1-4221-4657-6
173:978-1-4302-4185-0
157:978-0-566-09167-4
138:978-1-4302-3351-0
122:978-0-13-217147-2
16:(Redirected from
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4164:1000 Game Heroes
3725:Prince of Persia
3602:Mark J. P. Wolf
3314:Ronnie Gramazio
3230:Takehito Harada
3202:Martin Robinson
2958:Based on/ Notes
2943:
2486:until the 1990s.
1699:Final Fantasy VI
1485:Metal Gear Solid
1474:Baldur's Gate II
1463:Bible Adventures
1385:Boss Fight Books
1370:by George Jones.
1134:) by Aphra Kerr.
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3581:Richard Kadrey
3444:Tobias Buckell
3342:Daniel P. Wade
3258:Steven L. Kent
2941:
2856:by Van Burnham.
2637:Masters of Doom
2611:Joystick Nation
2226:
1726:9-781545-196113
1712:
1704:Sebastian Deken
1588:Final Fantasy V
1577:Katamari Damacy
1435:Michael Kimball
1378:by Van Burnham.
857:) by Brent Fox.
839:Tracy Fullerton
755:Lewis Pulsipher
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662:Michael Clune
660:) written by
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658:9781925240252
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639:Tom Chatfield
637:) written by
636:
635:0-7535-1985-2
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4453:. Retrieved
4443:
4431:. Retrieved
4416:
4404:. Retrieved
4389:
4378:. Retrieved
4366:
4355:. Retrieved
4345:
4334:. Retrieved
4324:
4313:. Retrieved
4311:. 2018-09-04
4308:
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3465:Paul Davies
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3400:Titan Books
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3276:Doom Eternal
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3149:Matt Moylan
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2872:) edited by
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2766:T. L. Taylor
2749:
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2695:My Tiny Life
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2360:
2338:
2321:Console Wars
2319:
2299:
2280:
2275:
2261:
2245:
2229:
2194:
2166:Sega Genesis
2147:
2139:Arcade games
2117:
2103:
2092:ColecoVision
2061:
2045:
2041:
2025:
2005:
2001:
1985:
1963:
1927:
1913:
1902:ColecoVision
1863:
1827:
1801:
1781:
1753:
1733:
1715:
1697:
1693:Mike Drucker
1686:
1675:
1664:
1660:Matt Margini
1653:
1649:Nathan Rabin
1645:Brock Wilbur
1638:
1630:
1619:
1608:
1597:
1593:Chris Kohler
1586:
1575:
1564:
1560:Jarett Kobek
1553:
1542:
1531:
1520:
1509:
1505:Nick Suttner
1498:
1483:
1472:
1461:
1450:
1439:
1428:
1417:
1406:
1395:
1383:
1373:
1365:
1352:
1340:
1332:
1316:
1308:
1298:
1296:
1288:
1280:
1264:
1246:
1220:
1202:
1184:Steven Poole
1159:
1137:
1121:
1101:
1075:
1070:David Sirlin
1061:
1056:T. L. Taylor
1041:
1023:
1005:
997:
979:
963:
942:
924:
902:
882:Gamer Theory
880:
860:
844:
822:
802:
780:
760:
738:
734:Deborah Todd
717:
691:
671:
665:
644:
621:
600:
576:
553:
537:
521:
495:
479:
460:
441:
422:
418:Jesse Schell
403:
389:
369:
347:
331:
312:
289:
265:
246:
230:
214:
209:Ken Williams
194:
178:
162:
146:
127:
111:
88:
69:
41:
39:
4353:. Half-Real
4247:Dave Morris
4078:Uncharted 3
3998:Tomb Raider
3836:Silent Hill
3755:Remember Me
3541:Mass Effect
3360:Half-Life 2
3286:Id Studios
2878:video games
2600:Atari, Inc.
2504:David Sheff
2476:David Sheff
2355:Kevin Baker
2177:, original
2162:video games
2054:screenshots
2014:screenshots
1915:The Vid Kid
1886:video games
1848:video games
1820:screenshots
1682:Gabe Durham
1538:Alyse Knorr
1527:Daniel Lisi
1468:Gabe Durham
1402:Ken Baumann
1360:Lee Sheldon
1188:video games
1186:. Examines
1154:Raph Koster
1092:Katie Salen
959:Steve Rabin
919:Jesper Juul
708:Katie Salen
686:Dave Morris
617:Tom Bissell
456:Lee Sheldon
394:video games
103:Brian Green
46:development
4507:Categories
4455:2013-02-12
4380:2013-02-12
4357:2013-02-12
4336:2013-02-12
4315:2018-09-26
4289:References
3192:Dead Space
3139:Darksiders
2975:R.J. Berg
2952:Author(s)
2946:Franchise
2916:Ralph Baer
2592:video game
2554:Epic Games
2314:Brian Eddy
2256:1093951532
2175:Atari Lynx
2122:Atari 7800
2088:Atari 7800
2084:Atari 5200
2080:Atari 2600
2042:gameXplore
2002:gameXplore
1898:Atari 5200
1890:Atari 2600
1852:screenshot
1582:L. E. Hall
1544:Mega Man 3
1397:EarthBound
1323:Paul Steed
648:: A Memoir
261:smashwords
30:See also:
4309:CRC Press
4234:Game Gear
4031:Uncharted
4020:Based on
3695:Persona 4
3671:Persona 3
3182:Based on
2714:LambdaMOO
2683:Minecraft
2626:J.C. Herz
2454:Ed Halter
2209:Joe Simko
1978:Ken Uston
1954:for many
1944:Ken Uston
1906:Odyssey 2
1882:Doubleday
1844:Macmillan
1626:Reyan Ali
1615:Alex Kane
1479:Matt Bell
1457:Jon Irwin
1192:aesthetic
775:Bob Bates
284:Microsoft
4433:June 21,
4427:Archived
4406:June 21,
4400:Archived
4267:See also
4236:titles.
4008:Various
3924:Various
3483:Karateka
2508:Nintendo
2480:Nintendo
2187:Sega 32X
2179:Game Boy
2134:Nintendo
2050:gameplay
2010:gameplay
1888:for the
1856:graphics
1516:Derek Yu
1511:Spelunky
1329:artist."
666:Gamelife
646:Gamelife
280:Xbox 360
64:Business
4159:Various
4120:Various
4097:Various
3817:Various
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3648:Persona
3552:Various
3422:Various
3220:Disgaea
3092:Various
3062:Various
3032:Various
3021:Atelier
2768:(2006).
2670:series.
2559:Polygon
2357:(2013).
2316:(2012).
2224:History
2217:Famicom
2183:Sega CD
2018:MMORPGs
1910:Vectrex
1621:NBA Jam
757:(2012).
623:Fun Inc
60:books.
54:history
4477:
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