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List of books about video games

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1728:) By Michael S. Richardson. The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it’s a passion – likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It’s technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time. This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well. The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title’s actual selling price. Formulas are used to fill in the value of each game under varying conditions. Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ‘rock stars’ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference. Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer’s library. “Don’t pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game’s value.” Published April 24, 2017. 1748:) by Brett Weiss. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. Published in 2014 by Schiffer. 2172:
era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical info, gameplay details and, typically, the author's critique. In addition,
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system. The entry for each game lists the publisher, developer, possible number of players and year of publication. Sound, graphics and levels of play are briefly described, and the author - an experienced collector and gamer - provides his well-educated opinion on the quality of play.
1247: 739: 1850:. Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each 'classic' game that receives five stars has a colour 2674: 2772: 980: 2576: 1796:) is a children's book by Ben Bertoli featuring 101 video game series worth playing as a child. It includes a synopsis of each series, interesting trivia, and a section for readers to make notes on their favorite games or levels. 1006: 2074:) by Brett Weiss. This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering every official United States release for programmable home 2830: 2750: 1194:
appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in video games, rewards and progression through games, the design of an appealing
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and other systems for which the game was also ported to are listed. A glossary and index provide further information. For as far as it goes, this reference is professionally executed and an obvious labor of
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came to be. It gives almost a biographer's point of view, portraying the life of some popular authors and how their ambitions or life events are reflected in their productions.
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series and was published in November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the
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by Tom Meigs. "An insiders perspective on advanced techniques for creatiing compelling characters and vivid environments. Good reference for artists using
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series and was published in November 2006 by gameXplore. It describes 150 games from the period 2005–2006. Each game has a short description about the
2728: 2610: 1703: 2419:. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. 2873: 2790: 2294: 326: 1548: 641:. A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them. 348: 141: 2017: 1659: 1644: 1592: 1559: 1504: 881: 4304: 1754: 1681: 1537: 1526: 1467: 4522: 1581: 4517: 2625: 1625: 1456: 903: 645: 718: 2746:
when it was originally published in 1994. A second edition was published in 1997, a third in 2001 and a fourth edition in late 2016.
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co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.
2603: 4399: 2658:, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen series, 4219: 4196: 4149: 4128: 4105: 4072: 4048: 4015: 3987: 3959: 3931: 3903: 3882: 3853: 3825: 3802: 3772: 3744: 3713: 3689: 3665: 3637: 3609: 3588: 3560: 3530: 3472: 3451: 3430: 3407: 3349: 3321: 3293: 3265: 3237: 3209: 3177: 3156: 3128: 3100: 3070: 3040: 3010: 2982: 2525: 2350: 2332: 2290: 2251: 2239: 2204: 1793: 1765: 1676: 1258: 991: 750: 729: 703: 612: 586: 566: 413: 341: 322: 256: 224: 172: 156: 137: 121: 1854:
in a glossy section in the Guide's centre, and these screenshots are arranged by date - providing a visual timeline of game
302:) by Robbie Bach. Microsoft's former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch. 594: 2922:
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.
2164:, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, 1484: 1337:
by Chad Walker and Eric Walker. "... For the beginner. Learn to design, sketch and model for low-polygon content."
432: 299: 275: 240: 204: 188: 79: 4256: 4175: 3379: 2931: 2911: 2893: 2869: 2841: 2819: 2801: 2783: 2761: 2705: 2647: 2621: 2499: 2471: 2449: 2412: 2388: 2370: 2309: 2157: 2113: 2071: 2037: 1997: 1973: 1939: 1873: 1839: 1811: 1745: 1274: 1240: 1232: 1214: 1179: 1171: 1149: 1131: 1111: 1087: 1051: 1035: 1017: 973: 954: 936: 914: 892: 870: 854: 834: 812: 792: 770: 681: 657: 634: 547: 531: 515: 507: 489: 470: 451: 381: 359: 98: 4512: 781: 2207:) by Jeffrey Wittenhagen. The first release in the "Complete" series, the book contains original cover artwork by 1138: 370: 2078:
of the pre-NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade,
474: 436: 385: 4282: 4021: 2242:) by Brian Riggsbee (2021). A comprehensive look at the history of the games, characters, and world of Rygar. 2212: 2125: 918: 208: 3366: 2276:
A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon)
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is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games.
4053: 2026: 1986: 211:. The inside story of one of the first computer game companies that for a time, dominated the industry. 2461:
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
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Classic Home Video Games, 1989–1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games
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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
1919: 1631: 2590:, while the second edition, published in December 2003, features a brief history on Japanese and UK 3754: 1768:) is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of 496: 4496: 3896:
Ken Siu-Chong, Alvin Lee, Omar Dogan, Long Vo, Arnold Tsang, Joe Madureira, Adam Warren, Jo Chen
2992: 2595: 1325:. "Tips and tricks on game animation from the professionals in the industry, especially for the 286:'s ambitious gamble to become a leading force in the multi-billion dollar video gaming industry. 2964: 2743: 2651: 2587: 2460: 1815: 1499: 53: 45: 2654:. The book regards the story of John Carmack and John Romero, portraying how both changed the 1362:. "An excellent writers aid in creating content and writing for characters in a game setting." 3858:
Close analysis of the first three Silent Hill games and general look at the whole franchise.
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We Weren't Facebook: A Scottish student led new start business revolution which didn't happen
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The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
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to the current days. This book goes into detail about what was happening to companies like
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companies. It details the history of video games, beginning with a page about the earliest
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
2548:) by Arthur Gies. This book tells the story of a franchise that changed the trajectory of 1905: 8: 4085: 3969: 2845: 2823: 2655: 2629: 2566: 2529: 2483: 2396: 2320: 1654: 1532: 1473: 1451: 4423:"BOOK REVIEW – Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures" 4371: 3913: 2075: 1846:. It is similar in format to a traditional film guide with A to Z reviews of over 1000 1639: 1478: 590: 4395: 2831:
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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Published in April 2002 by McGraw-Hill Osborne Media and written by Rusel Demaria and
2056:. It contains several feature articles and interviews with well-known game developers. 4474: 4252: 4215: 4192: 4171: 4145: 4124: 4101: 4068: 4044: 4011: 3983: 3955: 3927: 3899: 3878: 3849: 3821: 3798: 3768: 3740: 3709: 3685: 3661: 3633: 3605: 3584: 3556: 3526: 3512: 3498: 3468: 3447: 3426: 3403: 3375: 3345: 3317: 3289: 3261: 3233: 3205: 3173: 3152: 3124: 3096: 3066: 3050: 3036: 3006: 2978: 2927: 2907: 2889: 2865: 2837: 2815: 2797: 2779: 2757: 2735: 2701: 2643: 2617: 2583: 2558: 2541: 2521: 2495: 2467: 2445: 2426: 2408: 2384: 2366: 2346: 2328: 2305: 2286: 2267: 2235: 2200: 2153: 2109: 2067: 2033: 1993: 1969: 1935: 1869: 1835: 1807: 1789: 1761: 1741: 1721: 1565: 1521: 1440: 1313:
by Matthew Omernick. "A great reference to great modelling and texturing techniques."
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Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle
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Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
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Matt Moylan, Jo Chen, Arnold Tsang, Jeffrey Chamba Cruz, Joe Ng, Gonzalo Ordonez
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
1814:) compiled and edited by Kurt Kalata. Published in 2011, it catalogues over 300 1390:
A publisher that produces books exclusively about single video games, including:
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
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systems. Many of the reviews first appeared in the syndicated newspaper column
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
2098:, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade and Vectrex. 4225: 3275: 2765: 2182: 2165: 2091: 1955: 1901: 1692: 1648: 1183: 1069: 1055: 733: 417: 195:
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
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The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry
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Changing the Game: How Video Games Are Transforming the Future of Business
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Halcyon Days: Interviews with Classic Computer and Video Game Programmers
2503: 2475: 2138: 1914: 1489: 1401: 1153: 1091: 958: 707: 616: 2844:) by Heather Chaplin and Aaron Ruby. The book is a narrative of how the 2742:) by Leonard Herman (2016). Phoenix was the first comprehensive book on 1716:
Collecting Cartridges: The Price Guide for Classic Video Game Collectors
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The Video Game Explosion: A History from PONG to PlayStation and Beyond
2591: 2553: 2313: 2255: 2174: 2161: 2121: 2087: 2083: 2079: 2053: 2013: 1897: 1889: 1885: 1851: 1847: 1842:) is a book by Matt Fox first published in October 2006 by Boxtree Pan 1819: 1802:
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
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history of the video game industry until the second half of the 1990s.
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appendices list and offer brief descriptions of all the games for the
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On the Way to Fun: an Emotion based Approach to Successful Game Design
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Understanding Minecraft: Essays on Play, Community and Possibilities
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Game Design: How to Create Video and Tabletop Games, Start to Finish
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Balance of Power: International Politics As the Ultimate Global Game
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Game Design Workshop: Designing, Prototyping, and Playtesting Games
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by Daniel Goldberg and Linus Larsson. A book about the story of
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by James Hague (1997). Made freely available on the web in 2002.
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The Business and Culture of Digital Games: Gamework and Gameplay
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Power-Up: How Japanese Video Games Gave the World an Extra Life
2169: 1429: 278:) by Dean Takahashi. An insider's look at the evolution of the 2506:. This updated second version of the previous book, takes the 1297:
The following are taken from Recommended Reading lists in the
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Half-Real: Video Games between Real Rules and Fictional Worlds
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8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses
4449:"Smashwords — Gaming Wonderland — A book by Francesco Fraulo" 2556:, and an entire console generation, according to its author, 480:
Creating Emotion in Games: The Craft and Art of Emotioneering
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Halo Encyclopedia: The Definitive Guide to the Halo Universe
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Ken Uston's Guide to Buying and Beating the Home Video Games
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The Meaning and Culture of Grand Theft Auto: Critical Essays
4305:"The Video Games Textbook: History • Business • Technology" 2549: 2215:
games. The book gives a short history of the Nintendo and
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Xbox Revisited: A Game Plan for Corporate and Civic Renewal
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Supercade: A Visual History of the Videogame Age 1971–1984
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The Video Games Textbook: History • Business • Technology:
2323:: Sega, Nintendo, and the Battle that Defined a Generation 1374:
Supercade: A Visual History of the Videogame Age 1971–1984
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Synthetic Worlds: The Business and Culture of Online Games
2168:, and TurboGrafx-16. This trio of systems ushered in the 1418: 625:.: Why Games are the 21st Century's Most Serious Business 231:
The Video Games Textbook: History • Business • Technology
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High Score!: The Illustrated History of Electronic Games
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Gaming 101: A Contemporary History of PC and Video Games
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High Score! The Illustrated History of Electronic Games
2120:) with this follow-up, which covers games made for the 538:
Digital Gameplay: Essays on the Nexus of Game and Gamer
4396:"Book Review: The Guide to Classic Graphic Adventures" 2876:. This is the first comprehensive academic history of 2262:
A Brief History of Video Games: From Atari to Xbox One
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Seminar Series: The Video Game Industry Lecture Series
4351:"Video Games between Real Rules and Fictional Worlds" 3226:
DISGAEArt!!! Disgaea Official Illustration Collection
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More Than A Game: The Computer Game as Fictional Form
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Game Work: Language, Power, and Computer Game Culture
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Gamers at Work: Stories Behind the Games People Play
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Artwork collections, Artbooks and "making of" books
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The First Quarter: A 25-Year History of Video Games
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The Complete NES: The Ultimate NES Collector's Book
2160:) by Brett Weiss. The third in a series about home 2132:, with the bulk of the text devoted to the popular 761:
Game Design: The Art and Business of Creating Games
3731:The Making of Prince of Persia: Journals 1985–1993 2826:, including the US, Japanese and European markets. 2751:Play Between Worlds: Exploring Online Game Culture 2230:The Legend of Argus: The Complete History of Rygar 1042:Play Between Worlds: Exploring Online Game Culture 2729:Phoenix IV: The History of the Videogame Industry 2116:) by Brett Weiss. Weiss follows his 2007 volume ( 1884:, it is a collection of reviews for 80 different 392:as being the first book devoted to the theory of 4504: 4372:"An introduction to understanding digital games" 4061:Drake's Journal Inside the Making of Uncharted 3 2791:Racing the Beam: The Atari Video Computer System 2536:Gears of War: Retrospective - The First 10 Years 1822:. It also includes several developer interviews. 1635:: by David Sudnow (originally published in 1979) 1353:Character Development and Storytelling for Games 442:Character Development and Storytelling for Games 89:Business & Legal Primer for Game Development 2586:. The first edition is mostly center on the US 1735:The 100 Greatest Console Video Games: 1977-1987 349:Andrew Rollings and Ernest Adams on Game Design 3980:Akira Himekawa, Shigeru Miyamoto, Eiji Aonuma 2896:) edited by Mark J.P. Wolf and Bernard Perron. 2528:) by Francesco Fraulo. An insider look at the 2395:. A book portraying the first 25 years of the 2300:Classic Video Games: The Golden Age, 1971–1984 964:Level Up! The Guide to Great Video Game Design 3121:Scott Campbell, Daniel Bukszpan, Tim Schafer 1755:1001 Video Games You Must Play Before You Die 1077:Rules of Play : Game Design Fundamentals 534:) by Jessica Mulligan and Bridgette Patrovsky 4393: 3765:Aleksi Briclot, Michel Koch, Jean-Max Moris 1293:edited by Bernard Perron and Mark J.P. Wolf. 1285:edited by Mark J.P. Wolf and Bernard Perron. 2340:The Ultimate Guide To Classic Game Consoles 672:Game Architecture and Design: A New Edition 522:Developing Online Games: An Insider's Guide 3519:Marvel vs. Capcom: Official Complete Works 3489:The Making of Karateka: Journals 1982-1985 1783:101 Video Games To Play Before You Grow Up 1341:Ultimate Game Design: Building Game Worlds 1333:Game Modeling Using Low Polygon Techniques 461:Chris Crawford on Interactive Storytelling 4420: 3871:Street Fighter World Warrior Encyclopedia 2804:) by Nick Montfort and Ian Bogost (2009). 719:Game Design: From Blue Sky to Green Light 18:List of books on computer and video games 4138:Valkyria Chronicles 3: Complete Artworks 3254:The Making of Doom 3: The Official Guide 2632:general history, going until circa 1997. 1038:) by Staffan Bjork and Jussi Holopainen 803:Game Design Foundations, Second Edition 14: 4505: 4471:Persona 4 Arena: Official Design Works 4421:Mulrooney, Marty (November 17, 2011). 4394:Morstabilini, Andrea (July 15, 2011). 3702:Persona 4 Arena: Official Design Works 2211:and details all 678 Nintendo-licensed 1864:The Vid Kid's Book of Home Video Games 1610:Star Wars: Knights of the Old Republic 1199:and the debate over violence in games. 841:, with Steven Hoffman and Chris Swain. 388:is attributed by Wolf & Perron in 227:) by Byron Reeves and J. Leighton Read 4468: 4115:Valkyria Chronicles 2: World Artworks 4037:The Art of Uncharted 2: Among Thieves 3598:Myst and Riven: The World of the D'ni 2957: 2954: 2951: 2948: 2945: 2052:and challenges accompanied with nine 2012:and challenges accompanied with nine 1964:Score! Beating the Top 16 Video Games 1709: 4299: 4297: 3976:The Legend of Zelda: Hyrule Historia 3892:Street Fighter: The Ultimate Edition 3630:Michelle Kirie Hayashi (Translator) 2934:) by Bill Loguidice and Matt Barton. 595:University of California, Santa Cruz 400:by McGraw-Hill/Osborne Media in 1984 306: 159:) by David Wesley and Gloria Barczak 4523:Lists of works based on video games 4497:Non-fiction books about video games 4425:. UK: Alternative Magazine Online. 4092:Valkyria Chronicles: Design Archive 3952:Naughty Dog Studios, Rachel Edidin 3682:Shigenori Soejima, Shigenori Atlus 3658:Shigenori Soejima, Shigenori Atlus 3547:The Art of the Mass Effect Universe 2403:The Ultimate History of Video Games 2118:Classic Home Video Games, 1972–1984 2104:Classic Home Video Games, 1985–1988 2062:Classic Home Video Games, 1972–1984 1632:Breakout: Pilgrim in the Microworld 1317:Animating Real-Time Game Characters 1217:) by Chris Bateman and Richard Boon 602:Extra Lives: Why Video Games Matter 36:List of novels based on video games 32:List of comics based on video games 24: 4518:Bibliographies of games and sports 4429:from the original on July 23, 2016 4402:from the original on July 14, 2016 3718:Publication Date: August 13, 2013 2809:Replay: The History of Video Games 2602:back before, during and after the 1677:The Legend of Zelda: Majora's Mask 124:) by David Edery and Ethan Mollick 25: 4534: 4490: 4332:. Futureofthebook.org. 1999-02-22 4294: 4189:Rusel DeMaria, Johnny Lee Wilson 3920:The History of Sonic the Hedgehog 2971:The Art of Alice: Madness Returns 2482:'s roots and domination over the 1277:) edited by John R. Sageng et.al. 939:) by Arnie Katz and Laurie Yates. 396:. It was originally published in 4004:Tomb Raider: The Art of Survival 3678:Persona 4: Official Design Works 3654:Persona 3: Official Design Works 3417:Halo: The Essential Visual Guide 3396:Halo: The Art of Building Worlds 2490:Game Over: the Maturing of Mario 1265:The Philosophy of Computer Games 944:Introduction to Game Development 782:Game Design: Theory and Practice 3812:Resident Evil Archives Volume 2 3789:Resident Evil Archives (Vol. 1) 3523:UDON, Shinkiro, Akiman, Bengus 2999:The Art of Assassin's Creed III 1950:in New York, it was a 676-page 1243:) by Jason Rutter and Jo Bryce. 1139:A Theory of Fun for Game Design 371:The Art of Computer Game Design 42:list of books about video games 4462: 4441: 4414: 4387: 4364: 4343: 4322: 3842:Silent Hill: The Terror Engine 3170:Joe Madureira, Jonathan Kirtz 1321:(Game Development Series): by 1289:The Video Game Theory Reader 2 13: 1: 4288: 4283:List of video game franchises 4206:Sega Video Game Illustrations 3626:Ōkami Official Complete Works 2942: 2604:Video Game Crash of 1983–1984 2274:) by Richard Stanton (2015). 2258:) by George Litvinoff (2019). 2126:Nintendo Entertainment System 2044:. This book is the second in 926:Inside Electronic Game Design 251:by Dr Malcolm A Sutherland: ( 4451:. Smashwords.com. 2010-04-06 3461:Awakening: The Art of Halo 4 3367:Half-Life 2: Raising the Bar 3057:The Art of BioShock Infinite 2901:Videogames: In the Beginning 2884:The Video Game Theory Reader 2373:) by Alexis Blanchet (2009). 2004:. This book is the first in 1309:Creating the Art of the Game 1281:The Video Game Theory Reader 998:The Medium of the Video Game 573:, 2000, Edition Dixit, Paris 390:The Video Game Theory Reader 163:Online Game Pioneers at Work 7: 4278:List of video game consoles 4266: 3027:Atelier: Artworks of Arland 1946:. Published in May 1982 by 1222:Understanding Digital Games 518:/virtual world development. 63: 10: 4539: 4224:Artworks from early-1990s 4054:Uncharted 2: Among Thieves 2223: 2027:The Book of Games Volume 2 1987:The Book of Games Volume 1 1002:edited by Mark J. P. Wolf. 550:) edited by Nate Garrelts. 29: 4499:. The Video Game Library. 4157: 4083: 4028: 3948:The Art of The Last of Us 3862: 3780: 3645: 3568: 3387: 3338:The Art of God of War III 3310:The Art of Gears of War 3 3136: 2712:. A narrative history of 2433:) by Dr. Brian J. Wardyga 1958:in existence at the time. 1920:Universal Press Syndicate 1355:(Game Development Series) 1261:) edited by Nate Garrelts 994:) edited by Nate Garrelts 684:) by Andrew Rollings and 593:, Assistant Professor at 362:) by Andrew Rollings and 243:) by Dr. Brian J. Wardyga 4022:Tomb Raider version 2013 3282:The Art of Doom: Eternal 3166:The Art of Darksiders II 3117:The Art of Brütal Legend 3087:The Art of Borderlands 2 1204:21st Century Game Design 497:Designing Virtual Worlds 259:) : available from 4513:Books about video games 2478:. An insider view over 2094:, Fairchild Channel F, 1880:. Published in 1984 by 1025:Patterns in Game Design 27:Books about video games 4242:The Art of Game Worlds 3761:The Art of Remember Me 2965:Alice: Madness Returns 1500:Shadow of the Colossus 693:The Game Design Reader 404:The Art Of Game Design 3198:The Art of Dead Space 3145:The Art of Darksiders 2440:: War and Video Games 1829:The Video Games Guide 845:Game Interface Design 514:. Definitive work on 4398:. Adventure Gamers. 4273:Lists of video games 2993:Assassin's Creed III 2438:From Sun Tzu to Xbox 2246:Videogame University 2189:, and TurboGrafx-CD. 1980:. Published in 1982. 1197:video game character 398:Berkeley, California 4086:Valkyria Chronicles 3970:The Legend of Zelda 2846:video game industry 2824:video game industry 2656:video game industry 2630:video game industry 2628:. A book about the 2596:computer processors 2530:video game industry 2484:video game industry 2397:video game industry 1655:Red Dead Redemption 1533:Super Mario Bros. 3 1452:Super Mario Bros. 2 1413:Michael P. Williams 344:) by Andy Schindler 44:, which range from 40:The following is a 4226:Mega Drive/Genesis 4211:Graphic Sha Pub Co 3914:Sonic the Hedgehog 3706:Shigenori Soejima 3577:From Myst To Riven 2786:) by Chris Kohler. 2744:video game history 2724:by Dean Takahashi. 2588:video game history 2532:from 1999 to 2004. 2335:) by Blake Harris. 1816:graphic adventures 1710:Gaming Compendiums 1300:Centennial College 1190:in terms of their 1020:) by Barry Atkins. 976:) by Scott Rogers. 591:Noah Wardrip-Fruin 571:Emmanuel Guardiola 558:(writing for game) 555:Ecrire pour le jeu 492:) by David Freeman 175:) by Morgan Ramsay 4264: 4263: 4220:978-4-7661-0772-2 4197:978-0-07-222428-3 4150:978-1-926778-61-7 4129:978-1-926778-38-9 4106:978-1-926778-16-7 4073:978-0-615-55440-2 4049:978-1-921002-71-7 4016:978-0-7440-1454-9 3988:978-1-61655-041-7 3960:978-1-61655-164-3 3932:978-1-926778-56-3 3904:978-1-926778-07-5 3883:978-1-926778-01-3 3854:978-0-472-05162-5 3826:978-0-7440-1321-4 3803:978-0-7440-0655-1 3773:978-1-61655-163-6 3745:978-1-4680-9365-0 3714:978-1-926778-81-5 3690:978-1-926778-45-7 3666:978-1-926778-43-3 3638:978-1-897376-02-7 3610:978-0-472-05149-6 3589:978-0-7868-6365-5 3561:978-1-59582-768-5 3531:978-1-926778-49-5 3513:Marvel vs. Capcom 3473:978-1-78116-324-5 3452:978-0-7566-8869-1 3431:978-0-7566-7592-9 3408:978-0-85768-562-9 3350:978-1-921002-72-4 3322:978-1-921828-15-7 3294:978-1-50-671554-4 3266:978-0-07-223052-9 3238:978-1-926778-50-1 3210:978-1-78116-426-6 3178:978-1-926778-53-2 3157:978-1-926778-10-5 3129:978-1-926778-64-8 3101:978-0-7440-1437-2 3071:978-1-59582-994-8 3051:BioShock Infinite 3041:978-1-926778-63-1 3011:978-1-78116-425-9 2983:978-1-59582-697-8 2686:and its creator, 2584:Johnny Lee Wilson 2526:978-1-4523-1894-3 2515:Gaming Wonderland 2351:978-1-4566-1708-0 2333:978-0-06-227670-4 2291:978-1-4398-7323-6 2240:978-1-7363593-0-3 2205:978-1-68222-184-6 2046:The Book of Games 2006:The Book of Games 1794:978-1-6332-2385-1 1766:978-0-7893-2090-2 1604:David L. Craddock 1571:Alexa Ray Corriea 1566:Kingdom Hearts II 1555:Soft & Cuddly 1522:World of Warcraft 1441:Jagged Alliance 2 1304:handouts (2005): 1259:978-0-7864-7974-0 1116:Edward Castronova 992:978-0-7864-2822-9 875:Ken S. McAllister 817:Roger E. Pedersen 797:Richard Rouse III 751:978-0-7864-6952-9 730:978-1-56881-318-9 704:978-0-262-19536-2 613:978-0-307-37870-5 587:978-0-262-01343-7 567:978-2-84481-025-0 414:978-0-12-369496-6 342:978-1-4663-2886-0 323:978-1-56881-582-4 307:Design and theory 257:978-1-310-03221-9 225:978-1-4221-4657-6 173:978-1-4302-4185-0 157:978-0-566-09167-4 138:978-1-4302-3351-0 122:978-0-13-217147-2 16:(Redirected from 4530: 4485: 4484: 4466: 4460: 4459: 4457: 4456: 4445: 4439: 4438: 4436: 4434: 4418: 4412: 4411: 4409: 4407: 4391: 4385: 4384: 4382: 4381: 4376: 4368: 4362: 4361: 4359: 4358: 4347: 4341: 4340: 4338: 4337: 4326: 4320: 4319: 4317: 4316: 4301: 4164:1000 Game Heroes 3725:Prince of Persia 3602:Mark J. P. Wolf 3314:Ronnie Gramazio 3230:Takehito Harada 3202:Martin Robinson 2958:Based on/ Notes 2943: 2486:until the 1990s. 1699:Final Fantasy VI 1485:Metal Gear Solid 1474:Baldur's Gate II 1463:Bible Adventures 1385:Boss Fight Books 1370:by George Jones. 1134:) by Aphra Kerr. 21: 4538: 4537: 4533: 4532: 4531: 4529: 4528: 4527: 4503: 4502: 4493: 4488: 4481: 4467: 4463: 4454: 4452: 4447: 4446: 4442: 4432: 4430: 4419: 4415: 4405: 4403: 4392: 4388: 4379: 4377: 4374: 4370: 4369: 4365: 4356: 4354: 4349: 4348: 4344: 4335: 4333: 4328: 4327: 4323: 4314: 4312: 4303: 4302: 4295: 4291: 4269: 4249:and Leo Hartas 4041:Daniel P. Wade 3846:Bernard Perron 3581:Richard Kadrey 3444:Tobias Buckell 3342:Daniel P. Wade 3258:Steven L. Kent 2941: 2856:by Van Burnham. 2637:Masters of Doom 2611:Joystick Nation 2226: 1726:9-781545-196113 1712: 1704:Sebastian Deken 1588:Final Fantasy V 1577:Katamari Damacy 1435:Michael Kimball 1378:by Van Burnham. 857:) by Brent Fox. 839:Tracy Fullerton 755:Lewis Pulsipher 364:Ernest W. Adams 309: 107:S. Gregory Boyd 66: 58:game art design 38: 28: 23: 22: 15: 12: 11: 5: 4536: 4526: 4525: 4520: 4515: 4501: 4500: 4492: 4491:External links 4489: 4487: 4486: 4480:978-1926778815 4479: 4469:Atlus (2013). 4461: 4440: 4413: 4386: 4363: 4342: 4330:"GAM3R 7H30RY" 4321: 4292: 4290: 4287: 4286: 4285: 4280: 4275: 4268: 4265: 4262: 4261: 4259: 4250: 4244: 4238: 4237: 4222: 4213: 4208: 4202: 4201: 4199: 4190: 4187: 4181: 4180: 4178: 4169: 4168:David Choquet 4166: 4161: 4155: 4154: 4152: 4143: 4140: 4134: 4133: 4131: 4122: 4117: 4111: 4110: 4108: 4099: 4094: 4089: 4081: 4080: 4075: 4066: 4063: 4057: 4056: 4051: 4042: 4039: 4034: 4026: 4025: 4018: 4009: 4006: 4001: 3993: 3992: 3990: 3981: 3978: 3973: 3965: 3964: 3962: 3953: 3950: 3945: 3942:The Last of Us 3937: 3936: 3934: 3925: 3922: 3917: 3909: 3908: 3906: 3897: 3894: 3888: 3887: 3885: 3876: 3873: 3868: 3865:Street Fighter 3860: 3859: 3856: 3847: 3844: 3839: 3831: 3830: 3828: 3819: 3814: 3808: 3807: 3805: 3796: 3791: 3786: 3778: 3777: 3775: 3766: 3763: 3758: 3750: 3749: 3747: 3738: 3736:Jordan Mechner 3733: 3728: 3720: 3719: 3716: 3707: 3704: 3698: 3697: 3692: 3683: 3680: 3674: 3673: 3668: 3659: 3656: 3651: 3643: 3642: 3640: 3631: 3628: 3623: 3615: 3614: 3612: 3603: 3600: 3594: 3593: 3591: 3582: 3579: 3574: 3566: 3565: 3563: 3554: 3549: 3544: 3536: 3535: 3533: 3524: 3521: 3516: 3508: 3507: 3505: 3503:978-1480297234 3496: 3494:Jordan Mechner 3491: 3486: 3478: 3477: 3475: 3466: 3463: 3457: 3456: 3454: 3445: 3442: 3436: 3435: 3433: 3424: 3419: 3413: 3412: 3410: 3401: 3398: 3393: 3385: 3384: 3382: 3373: 3372:David Hodgson 3370: 3363: 3355: 3354: 3352: 3343: 3340: 3335: 3332:God of War III 3327: 3326: 3324: 3315: 3312: 3307: 3304:Gears of War 3 3299: 3298: 3296: 3287: 3284: 3279: 3271: 3270: 3268: 3259: 3256: 3251: 3243: 3242: 3240: 3231: 3228: 3223: 3215: 3214: 3212: 3203: 3200: 3195: 3187: 3186: 3180: 3171: 3168: 3162: 3161: 3159: 3150: 3147: 3142: 3134: 3133: 3131: 3122: 3119: 3114: 3106: 3105: 3103: 3094: 3089: 3084: 3076: 3075: 3073: 3064: 3059: 3054: 3046: 3045: 3043: 3034: 3029: 3024: 3016: 3015: 3013: 3004: 3003:Andy McVittie 3001: 2996: 2988: 2987: 2985: 2976: 2973: 2968: 2960: 2959: 2956: 2953: 2950: 2947: 2940: 2937: 2936: 2935: 2924: 2919: 2904: 2897: 2886: 2881: 2874:Mark J.P. Wolf 2862: 2857: 2854: 2849: 2834: 2827: 2812: 2805: 2794: 2787: 2776: 2769: 2754: 2747: 2740:978-1539031291 2732: 2725: 2722: 2717: 2710:Julian Dibbell 2698: 2691: 2688:Markus Persson 2678: 2671: 2660:Wolfenstein 3D 2640: 2633: 2614: 2607: 2580: 2573: 2570: 2563: 2546:978-1772940985 2538: 2533: 2518: 2511: 2492: 2487: 2464: 2457: 2442: 2434: 2431:978-0815390893 2420: 2417:Steven L. Kent 2405: 2400: 2393:Steven L. Kent 2381: 2374: 2363: 2358: 2343: 2336: 2325: 2317: 2302: 2297: 2295:Roberto Dillon 2283: 2278: 2272:978-1472118806 2264: 2259: 2248: 2243: 2232: 2225: 2222: 2221: 2220: 2197: 2191: 2190: 2181:, Neo Geo CD, 2150: 2144: 2143: 2106: 2100: 2099: 2064: 2058: 2057: 2030: 2022: 2021: 1990: 1982: 1981: 1966: 1960: 1959: 1952:strategy guide 1932: 1924: 1923: 1918:syndicated by 1878:Rawson Stovall 1866: 1860: 1859: 1832: 1824: 1823: 1804: 1798: 1797: 1786: 1778: 1777: 1774:Peter Molyneux 1758: 1750: 1749: 1738: 1731: 1729: 1718: 1711: 1708: 1707: 1706: 1695: 1684: 1673: 1671:Philip J. Reed 1662: 1651: 1636: 1628: 1617: 1606: 1595: 1584: 1573: 1562: 1551: 1540: 1529: 1518: 1507: 1496: 1481: 1470: 1459: 1448: 1437: 1426: 1415: 1408:Chrono Trigger 1404: 1392: 1391: 1388: 1380: 1379: 1376: 1371: 1368: 1363: 1356: 1350: 1343: 1338: 1335: 1330: 1319: 1314: 1311: 1295: 1294: 1291: 1286: 1283: 1278: 1267: 1262: 1251: 1244: 1225: 1218: 1207: 1200: 1164: 1157: 1142: 1135: 1124: 1119: 1104: 1099: 1096:Eric Zimmerman 1080: 1073: 1066: 1063:Playing to Win 1059: 1044: 1039: 1028: 1021: 1010: 1003: 1000: 995: 984: 977: 966: 961: 947: 940: 929: 922: 907: 900: 885: 878: 863: 858: 847: 842: 827: 820: 805: 800: 785: 778: 763: 758: 743: 736: 722: 715: 712:Eric Zimmerman 696: 689: 674: 669: 650: 642: 627: 619: 605: 598: 579: 574: 559: 551: 540: 535: 524: 519: 512:Richard Bartle 500: 493: 482: 477: 475:Chris Crawford 463: 458: 444: 439: 437:Chris Crawford 433:978-0914845973 425: 420: 406: 401: 386:Chris Crawford 374: 367: 352: 345: 334: 329: 327:Roberto Dillon 315: 308: 305: 304: 303: 300:978-1612548487 292: 287: 276:978-0977784219 268: 263: 249: 244: 241:978-0815390893 233: 228: 217: 212: 205:979-1716727367 197: 192: 189:978-0761537083 181: 176: 165: 160: 149: 144: 130: 125: 114: 109: 91: 86: 84:Jason Schreier 80:978-0062651235 72: 65: 62: 26: 9: 6: 4: 3: 2: 4535: 4524: 4521: 4519: 4516: 4514: 4511: 4510: 4508: 4498: 4495: 4494: 4482: 4476: 4472: 4465: 4450: 4444: 4428: 4424: 4417: 4401: 4397: 4390: 4373: 4367: 4352: 4346: 4331: 4325: 4310: 4306: 4300: 4298: 4293: 4284: 4281: 4279: 4276: 4274: 4271: 4270: 4260: 4258: 4257:1-904705-34-0 4254: 4251: 4248: 4245: 4243: 4240: 4239: 4235: 4231: 4230:Master System 4227: 4223: 4221: 4217: 4214: 4212: 4209: 4207: 4204: 4203: 4200: 4198: 4194: 4191: 4188: 4186: 4183: 4182: 4179: 4177: 4176:3-8228-1633-7 4173: 4170: 4167: 4165: 4162: 4160: 4156: 4153: 4151: 4147: 4144: 4142:Raita Honjou 4141: 4139: 4136: 4135: 4132: 4130: 4126: 4123: 4121: 4118: 4116: 4113: 4112: 4109: 4107: 4103: 4100: 4098: 4095: 4093: 4090: 4088: 4087: 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2821: 2820:0-9565072-0-4 2817: 2813: 2811: 2810: 2806: 2803: 2802:0-262-01257-X 2799: 2795: 2793: 2792: 2788: 2785: 2784:0-7440-0424-1 2781: 2777: 2775: 2774: 2770: 2767: 2763: 2762:0-262-20163-1 2759: 2755: 2753: 2752: 2748: 2745: 2741: 2737: 2733: 2731: 2730: 2726: 2723: 2721: 2718: 2715: 2711: 2707: 2706:0-8050-3626-1 2703: 2699: 2697: 2696: 2692: 2689: 2685: 2684: 2679: 2677: 2676: 2672: 2669: 2665: 2661: 2657: 2653: 2652:David Kushner 2649: 2648:0-375-50524-5 2645: 2641: 2639: 2638: 2634: 2631: 2627: 2623: 2622:0-316-36007-4 2619: 2615: 2613: 2612: 2608: 2605: 2601: 2597: 2593: 2589: 2585: 2581: 2579: 2578: 2574: 2571: 2569: 2568: 2564: 2561: 2560: 2555: 2551: 2547: 2543: 2539: 2537: 2534: 2531: 2527: 2523: 2519: 2517: 2516: 2512: 2509: 2505: 2501: 2500:0-9669617-0-6 2497: 2493: 2491: 2488: 2485: 2481: 2477: 2473: 2472:0-679-40469-4 2469: 2465: 2463: 2462: 2458: 2455: 2451: 2450:1-56025-681-8 2447: 2443: 2441: 2439: 2435: 2432: 2428: 2424: 2421: 2418: 2414: 2413:0-7615-3643-4 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Taylor 2749: 2727: 2719: 2695:My Tiny Life 2693: 2681: 2673: 2635: 2609: 2575: 2565: 2557: 2535: 2513: 2489: 2459: 2436: 2422: 2402: 2376: 2360: 2338: 2321:Console Wars 2319: 2299: 2280: 2275: 2261: 2245: 2229: 2194: 2166:Sega Genesis 2147: 2139:Arcade games 2117: 2103: 2092:ColecoVision 2061: 2045: 2041: 2025: 2005: 2001: 1985: 1963: 1927: 1913: 1902:ColecoVision 1863: 1827: 1801: 1781: 1753: 1733: 1715: 1697: 1693:Mike Drucker 1686: 1675: 1664: 1660:Matt Margini 1653: 1649:Nathan Rabin 1645:Brock Wilbur 1638: 1630: 1619: 1608: 1597: 1593:Chris Kohler 1586: 1575: 1564: 1560:Jarett Kobek 1553: 1542: 1531: 1520: 1509: 1505:Nick Suttner 1498: 1483: 1472: 1461: 1450: 1439: 1428: 1417: 1406: 1395: 1383: 1373: 1365: 1352: 1340: 1332: 1316: 1308: 1298: 1296: 1288: 1280: 1264: 1246: 1220: 1202: 1184:Steven Poole 1159: 1137: 1121: 1101: 1075: 1070:David Sirlin 1061: 1056:T. L. Taylor 1041: 1023: 1005: 997: 979: 963: 942: 924: 902: 882:Gamer Theory 880: 860: 844: 822: 802: 780: 760: 738: 734:Deborah Todd 717: 691: 671: 665: 644: 621: 600: 576: 553: 537: 521: 495: 479: 460: 441: 422: 418:Jesse Schell 403: 389: 369: 347: 331: 312: 289: 265: 246: 230: 214: 209:Ken Williams 194: 178: 162: 146: 127: 111: 88: 69: 41: 39: 4353:. Half-Real 4247:Dave Morris 4078:Uncharted 3 3998:Tomb Raider 3836:Silent Hill 3755:Remember Me 3541:Mass Effect 3360:Half-Life 2 3286:Id Studios 2878:video games 2600:Atari, Inc. 2504:David Sheff 2476:David Sheff 2355:Kevin Baker 2177:, original 2162:video games 2054:screenshots 2014:screenshots 1915:The Vid Kid 1886:video games 1848:video games 1820:screenshots 1682:Gabe Durham 1538:Alyse Knorr 1527:Daniel Lisi 1468:Gabe Durham 1402:Ken Baumann 1360:Lee Sheldon 1188:video games 1186:. Examines 1154:Raph Koster 1092:Katie Salen 959:Steve Rabin 919:Jesper Juul 708:Katie Salen 686:Dave Morris 617:Tom Bissell 456:Lee Sheldon 394:video games 103:Brian Green 46:development 4507:Categories 4455:2013-02-12 4380:2013-02-12 4357:2013-02-12 4336:2013-02-12 4315:2018-09-26 4289:References 3192:Dead Space 3139:Darksiders 2975:R.J. Berg 2952:Author(s) 2946:Franchise 2916:Ralph Baer 2592:video game 2554:Epic Games 2314:Brian Eddy 2256:1093951532 2175:Atari Lynx 2122:Atari 7800 2088:Atari 7800 2084:Atari 5200 2080:Atari 2600 2042:gameXplore 2002:gameXplore 1898:Atari 5200 1890:Atari 2600 1852:screenshot 1582:L. E. Hall 1544:Mega Man 3 1397:EarthBound 1323:Paul Steed 648:: A Memoir 261:smashwords 30:See also: 4309:CRC Press 4234:Game Gear 4031:Uncharted 4020:Based on 3695:Persona 4 3671:Persona 3 3182:Based on 2714:LambdaMOO 2683:Minecraft 2626:J.C. Herz 2454:Ed Halter 2209:Joe Simko 1978:Ken Uston 1954:for many 1944:Ken Uston 1906:Odyssey 2 1882:Doubleday 1844:Macmillan 1626:Reyan Ali 1615:Alex Kane 1479:Matt Bell 1457:Jon Irwin 1192:aesthetic 775:Bob Bates 284:Microsoft 4433:June 21, 4427:Archived 4406:June 21, 4400:Archived 4267:See also 4236:titles. 4008:Various 3924:Various 3483:Karateka 2508:Nintendo 2480:Nintendo 2187:Sega 32X 2179:Game Boy 2134:Nintendo 2050:gameplay 2010:gameplay 1888:for the 1856:graphics 1516:Derek Yu 1511:Spelunky 1329:artist." 666:Gamelife 646:Gamelife 280:Xbox 360 64:Business 4159:Various 4120:Various 4097:Various 3817:Various 3794:Various 3648:Persona 3552:Various 3422:Various 3220:Disgaea 3092:Various 3062:Various 3032:Various 3021:Atelier 2768:(2006). 2670:series. 2559:Polygon 2357:(2013). 2316:(2012). 2224:History 2217:Famicom 2183:Sega CD 2018:MMORPGs 1910:Vectrex 1621:NBA Jam 757:(2012). 623:Fun Inc 60:books. 54:history 4477:  4255:  4218:  4195:  4174:  4148:  4127:  4104:  4071:  4047:  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Index

List of books on computer and video games
List of comics based on video games
List of novels based on video games
development
theory
history
game art design
ISBN
978-0062651235
Jason Schreier
ISBN
1-58450-492-7
Brian Green
S. Gregory Boyd
ISBN
978-0-13-217147-2
ISBN
978-1-4302-3351-0
Morgan Ramsay
ISBN
978-0-566-09167-4
ISBN
978-1-4302-4185-0
ISBN
978-0761537083
ISBN
979-1716727367
Ken Williams
ISBN
978-1-4221-4657-6

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