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The Art of Computer Game Design

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that "when one of the best computer game designers in the business writes a book about computer game design, you expect it to be wonderful ... And when turned out to be merely fascinating but often shallow and sometimes just plain wrong-headed, I was disappointed".
489: 188:. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in 333: 259:
complimented Crawford using his own games as examples of success and failure, and recommended the book to both game designers and players.
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in 1997. In 2011 the free download was removed and the text is currently available as a
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Crawford in 1981 and 1982 coauthored a series of technical articles in
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Calling the author "a master of computer game design",
404: 644: 353:"Design Techniques and Ideas for Computer Games" 350: 334:"The Atari Tutorial / Part 1: The Display List" 331: 306:Wolf, Mark; Perron, Bernard (August 19, 2003). 235:. In December 1982 he published an article in 459: 378:Wiswell, Phil; Earle, A. Scott (1984-08-21). 344: 229:computers. The articles were collected into 184:is the first book devoted to the theory of 562:Trust & Betrayal: The Legacy of Siboot 466: 452: 325: 305: 239:on abstract aspects of game design, using 22: 398: 371: 645: 447: 405:Card, Orson Scott (February 1985). 13: 569:The Global Dilemma: Guns or Butter 473: 332:Crawford, Chris (September 1981). 14: 674: 428: 351:Crawford, Chris (December 1982). 17:The Art of Computer Game Design 608:The Art of Computer Game Design 435:The Art of Computer Game Design 280:List of books about video games 263:was less favorable, writing in 177:The Art of Computer Game Design 299: 1: 615:Chris Crawford on Game Design 293: 286:Chris Crawford on Game Design 214: 166:Chris Crawford on Game Design 308:The Video Game Theory Reader 248: 225:on developing games for the 7: 273: 198:Washington State University 10: 679: 632:Game Developers Conference 289:, another book by Crawford 624: 592: 481: 160: 148: 136: 122: 110: 102: 94: 84: 73: 59: 51: 43: 33: 21: 186:computer and video games 658:Books about video games 653:1984 non-fiction books 576:Balance of the Planet 555:Patton Versus Rommel 518:Eastern Front (1941) 407:"How do Games Play?" 190:Berkeley, California 583:Patton Strikes Back 18: 156:GV1469.2 .C72 1984 16: 663:McGraw-Hill books 640: 639: 173: 172: 95:Publication place 68:video game design 670: 546:The 1990 Edition 539:Balance of Power 468: 461: 454: 445: 444: 439:Internet Archive 423: 422: 420: 418: 402: 396: 395: 393: 391: 375: 369: 368: 366: 364: 348: 342: 341: 329: 323: 321: 303: 261:Orson Scott Card 161:Followed by 152: 126: 86:Publication date 26: 19: 15: 678: 677: 673: 672: 671: 669: 668: 667: 643: 642: 641: 636: 620: 588: 477: 472: 431: 426: 416: 414: 403: 399: 389: 387: 380:"A Dynamic Duo" 376: 372: 362: 360: 349: 345: 330: 326: 318: 304: 300: 296: 276: 251: 217: 141: 87: 29: 12: 11: 5: 676: 666: 665: 660: 655: 638: 637: 635: 634: 628: 626: 622: 621: 619: 618: 611: 604: 596: 594: 590: 589: 587: 586: 579: 572: 565: 558: 551: 550: 549: 535: 528: 521: 514: 507: 500: 493: 485: 483: 479: 478: 475:Chris Crawford 471: 470: 463: 456: 448: 442: 441: 430: 429:External links 427: 425: 424: 397: 370: 343: 340:. p. 284. 324: 317:978-0415965781 316: 297: 295: 292: 291: 290: 282: 275: 272: 250: 247: 216: 213: 182:Chris Crawford 171: 170: 162: 158: 157: 154: 146: 145: 142: 137: 134: 133: 128: 120: 119: 114: 108: 107: 104: 100: 99: 96: 92: 91: 88: 85: 82: 81: 80:/Osborne Media 75: 71: 70: 61: 57: 56: 53: 49: 48: 47:Chris Crawford 45: 41: 40: 38:Chris Crawford 35: 31: 30: 27: 9: 6: 4: 3: 2: 675: 664: 661: 659: 656: 654: 651: 650: 648: 633: 630: 629: 627: 623: 617: 616: 612: 610: 609: 605: 603: 602: 598: 597: 595: 591: 585: 584: 580: 578: 577: 573: 571: 570: 566: 564: 563: 559: 557: 556: 552: 548: 547: 543: 542: 541: 540: 536: 534: 533: 529: 527: 526: 522: 520: 519: 515: 513: 512: 508: 506: 505: 501: 499: 498: 494: 492: 491: 487: 486: 484: 480: 476: 469: 464: 462: 457: 455: 450: 449: 446: 440: 437: at the 436: 433: 432: 412: 408: 401: 386:. p. 279 385: 381: 374: 358: 354: 347: 339: 335: 328: 319: 313: 310:. Routledge. 309: 302: 298: 288: 287: 283: 281: 278: 277: 271: 268: 267: 262: 258: 257: 246: 244: 243: 238: 234: 233: 228: 224: 223: 212: 210: 207: 203: 199: 195: 191: 187: 183: 179: 178: 169: 167: 163: 159: 155: 153: 151:LC Class 147: 143: 140: 139:Dewey Decimal 135: 132: 129: 127: 121: 118: 117:0-88134-117-7 115: 113: 109: 105: 101: 98:United States 97: 93: 89: 83: 79: 76: 72: 69: 65: 62: 58: 54: 50: 46: 42: 39: 36: 32: 28:First edition 25: 20: 613: 607: 606: 599: 581: 574: 567: 560: 553: 544: 537: 530: 523: 516: 509: 502: 495: 488: 415:. Retrieved 413:. p. 33 410: 400: 388:. Retrieved 383: 373: 361:. Retrieved 359:. p. 96 356: 346: 337: 327: 307: 301: 284: 264: 254: 252: 245:as example. 240: 236: 230: 220: 218: 176: 175: 174: 164: 601:De Re Atari 497:Legionnaire 482:Video games 384:PC Magazine 256:PC Magazine 242:Legionnaire 232:De Re Atari 227:Atari 8-bit 194:McGraw-Hill 78:McGraw-Hill 44:Illustrator 647:Categories 417:15 October 390:25 October 363:19 October 294:References 215:Background 144:794.8/2 19 532:Excalibur 249:Reception 74:Publisher 490:Tanktics 274:See also 131:10277416 64:Computer 52:Language 625:Related 202:Pullman 60:Subject 55:English 525:Gossip 504:Wizard 322:page 4 314:  209:e-book 206:Kindle 168:  34:Author 593:Books 511:Scram 411:Ahoy! 266:Ahoy! 192:, by 103:Pages 419:2013 392:2013 365:2013 357:BYTE 338:BYTE 312:ISBN 237:BYTE 222:BYTE 125:OCLC 112:ISBN 90:1984 66:and 180:by 106:113 649:: 409:. 382:. 355:. 336:. 211:. 200:, 467:e 460:t 453:v 421:. 394:. 367:. 320:.

Index


Chris Crawford
Computer
video game design
McGraw-Hill
ISBN
0-88134-117-7
OCLC
10277416
Dewey Decimal
LC Class
Chris Crawford on Game Design
Chris Crawford
computer and video games
Berkeley, California
McGraw-Hill
Washington State University
Pullman
Kindle
e-book
BYTE
Atari 8-bit
De Re Atari
Legionnaire
PC Magazine
Orson Scott Card
Ahoy!
List of books about video games
Chris Crawford on Game Design
ISBN

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