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290:. This also resulted, however, in many bugs; for example, during development Megler found that the animal NPCs killed each other before the player arrived. The game's documentation warned that "Due to the immense size and complexity of this game it is impossible to guarantee that it will ever be completely error-free". Melbourne House issued a version 1.1 with some fixes, but with another bug that resulted in the game being
34:
605:], Gregg Barnett, Peter Beresford, and Gerard Neil. Graphics designed by Russell Comte and Greg Holland and Paul Mitchell. Music composed by Neil Brennan (Commodore 64 version only). Package design by Copenhaver Cumpston. Documentation design by Douglass Scott. Reference card illustration by Ruth Linstromberg.
321:
for best strategy game. The game was also a huge commercial success, selling over 100,000 copies in its first two years at a retail price of ยฃ14.95. The game sold over 500,000 units in Europe. The use of images on many of the locations as opposed to mostly text-only adventure games of the time, the
270:
Unlike other works of interactive fiction, the game is also in real time, insofar as a period of idleness causes the "WAIT" command to be automatically invoked and the possibility of events occurring as a result. This can be suppressed by entering the "PAUSE" command, which stops all events until a
285:
The volatility of the characters, coupled with the rich physics and impossible-to-predict fighting system, enabled the game to be played in many different ways, though this would also lead to problems (such as an important character being killed early on). There are numerous possible solutions and
266:
The game has an innovative text-based physics system, developed by
Veronika Megler. Objects, including the characters in the game, have a calculated size, weight, and solidity. Objects can be placed inside other objects, attached together with rope and damaged or broken. If the main character is
338:
on the
Commodore 64 three-plus stars out of five, stating that the graphics were "pleasant but no show-stoppers", and that the game's parser and puzzles were "typical of most adventures today". The magazine concluded that "Tolkien fans will most likely be pleased with this title".
248:
about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible.
600:
The program structure was developed as a group effort by Philip
Mitchell and Veronica Megler with Alfred Milgrom and Stuart Richie over a period of eighteen months. The Commodore 64, Apple II family, and IBM PC versions were executed by Philip
388:
criticised the dated and rigid nature of the text-adventure format (although conceding that "the programming was undertaken almost a decade ago"), but acknowledged that the three games were "literate and faithful in spirit to original books".
473:: when the protagonist, Lewton, discovers that someone concealed themselves in a wine barrel, he wonders why that brings to mind the phrases "You wait โ time passes" and "Thorin sits down and starts singing about gold".
1965:
278:(NPCs) entirely independent of the player and bound to precisely the same game rules. They have loyalties, strengths, and personalities that affect their behaviour and cannot always be predicted. The character of
257:
Many locations are illustrated by an image, based on originals designed by Kent Rees. On the tape version, to save space, each image was stored in a compressed format by storing outline information and then
262:
the enclosed areas on the screen. The slow CPU speed meant that it would take up to several seconds for each scene to draw. The disk-based versions of the game used pre-rendered, higher-quality images.
244:. When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advanced sentences such as "ask
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1936:
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parser, the innovative independence of the non-player characters, the popularity of
Tolkien's work, all contributed to the game's phenomenal success.
1875:
1889:
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1789:
1847:
676:
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282:, for example, would roam freely around the game world (some fifty locations), picking up objects, getting into fights and being captured.
2188:
2133:
2113:
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368:, calling it "particularly clumsy" as it is "handicapped by a 400-word input vocabulary" as opposed to the latter two games' 800 words.
2183:
2086:
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1981:
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707:
1995:
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was a bestseller in the UK on the ZX Spectrum in 1983 and on both the C64 and BBC by the end of the year. The game won the 1983
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2018:
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1775:
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1212:
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1930:
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233:, and other home computers. By arrangement with the book publishers, a copy of the book was included with each game sold.
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sitting in a barrel and this barrel is then picked up and thrown through a trapdoor, the player would go through.
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1974:
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graphics, but stated that in the later titles the art adds little to the games' overall appeal. Furthermore,
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Wilderland emulator which shows what's going on 'behind the scene' in the ZX Spectrum version
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294:, forcing it to release version 1.2, and the company never fixed all bugs.
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with hindsight, the game might be regarded as one of the first examples of
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461:, a book exploring the history and form of the interactive fiction genre.
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1982 interactive fiction video game based on novel by J. R. R. Tolkien
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Gerrard, Mike (30 August 1984). "Adventuring into an
Unknown World".
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was very advanced for the time and used a subset of
English called
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500:. No. 30. Sunshine Publications. 11 November 1982. p. 5
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521:"Author of 80's classic The Hobbit didn't know game was a hit"
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Interview of
Veronika Megler about 'The Hobbit' development
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is "Thorin sits down and starts singing about gold".
924:Dunnington, Benn; Brown, Mark R. (December 1985).
302:Beam acquired the licence for computer rights to
2100:
1725:Shadows of Mordor: Game Two of Lord of the Rings
417:Shadows of Mordor: Game Two of Lord of the Rings
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639:
1761:J.R.R. Tolkien's The Lord of the Rings, Vol. I
1739:J.R.R. Tolkien's The Lord of the Rings, Vol. I
1112:"1982: The Hobbit" from 50 Years of Text Games
670:
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433:In 1986, a parody of the game was released by
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1070:can be played for free in the browser at the
195:video game released in December 1982 for the
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827:. No. 28. February 1984. p. 163
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446:A phrase from the game which has entered
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880:. Section Micro Guardian/Futures. p. 13.
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2019:Warner Bros. Interactive Entertainment
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401:by David Elkan was published in 1984.
199:home computer. Based on the 1937 book
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1120:
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855:. No. 29. March 1984. p. 15
677:"Ruminations On "The Hobbit" Fandom"
404:Developer Beam Software followed up
891:Milgrom, Fred (29 September 1997).
519:Simon Sharwood (18 November 2012).
424:. They would also reuse Inglish in
348:reviewed the Macintosh versions of
13:
2189:Video games developed in Australia
2134:BBC Micro and Acorn Electron games
2114:Interactive fiction based on works
1754:J. R. R. Tolkien's Riders of Rohan
1022:Campbell, Stuart (December 1991).
675:Megler, Veronika (13 March 2014).
14:
2210:
2184:Video games based on Middle-earth
1040:
934:. No. 9. pp. 4โ5, 88โ93
646:Maher, Jimmy (16 November 2012).
2081:
2080:
1665:List of Middle-earth video games
1607:
1606:
590:from the original on 12 May 2019
1015:
965:
946:
884:
811:
793:"Melbourne House Advertisement"
785:
763:"Beam Software Company History"
453:Also, the game is mentioned in
397:To help players, a book called
2035:Middle-earth: Shadow of Mordor
1959:The Battle for Middle-earth II
1146:
961:. Mac Publishing. p. 209.
953:McCandless, Keith (May 1989).
610:
538:
297:
1:
2159:Golden Joystick Award winners
1537:The Battle of the Five Armies
708:"Software Review: The Hobbit"
476:
399:A Guide to Playing The Hobbit
1817:The Lord of the Rings Online
1107:Interactive Fiction Database
847:"The Golden Joystick Awards"
706:Garratt, Phil (April 1983).
364:simultaneously, criticising
309:
7:
1945:The Battle for Middle-earth
1718:Lord of the Rings: Game One
1654:Middle-earth in video games
714:. No. 8304. p. 76
411:Lord of the Rings: Game One
252:
10:
2215:
1996:Lego The Lord of the Rings
1966:The Rise of the Witch-king
1769:The Fellowship of the Ring
1062:at SpectrumComputing.co.uk
546:Tolkien, John Ronald Reuel
374:The Fellowship of the Ring
355:The Fellowship of the Ring
2199:Single-player video games
2179:Video games about dragons
2174:Works based on The Hobbit
2109:1980s interactive fiction
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2028:Guardians of Middle-earth
2012:
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1422:The History of The Hobbit
1413:
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1231:English-language editions
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738:L'avventura รจ l'avventura
734:"The Hobbit and his Lady"
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174:
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67:
55:
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26:
893:"Innovator keeps firing"
852:Computer and Video Games
824:Computer and Video Games
551:The Hobbit: User's Guide
498:Popular Computing Weekly
1747:Vol. II: The Two Towers
1529:The Desolation of Smaug
652:The Digital Antiquarian
622:Personal Computer Games
274:The game has a cast of
221:. It was converted the
213:by Philip Mitchell and
1924:The Return of the King
1515:Peter Jackson's series
1213:psychological journeys
1077:Tolkien computer games
1024:"Top 100 Speccy Games"
559:Reading, Massachusetts
459:Twisty Little Passages
209:, it was developed at
2067:The Boggit: Bored Too
1672:The Lord of the Rings
1521:An Unexpected Journey
972:Elkan, David (1984).
955:"New Hobbits For Old"
624:(3): 4. February 1984
361:The Shadows of Mordor
319:Golden Joystick Award
276:non-player characters
38:ZX Spectrum cover art
2144:Classic Mac OS games
1711:Journey to Rivendell
1237:The Annotated Hobbit
557:(revised ed.).
2139:Beam Software games
1791:Adventure Card Game
1732:War in Middle Earth
1544:original characters
975:A Guide to Playing
799:(13): 4. April 1983
322:flexibility of the
193:interactive fiction
169:Interactive fiction
2149:Commodore 64 games
2060:Bored of the Rings
1876:War of Three Peaks
1288:Thorin Oakenshield
926:"C-64/128 Gallery"
773:on 21 October 1997
687:on 10 October 2014
548:(September 1987).
191:is an illustrated
2194:ZX Spectrum games
2124:Amstrad CPC games
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1899:
1898:
1890:Before the Shadow
1834:Siege of Mirkwood
1620:
1619:
1598:
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1559:
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1429:Bilbo's Last Song
1208:naming of weapons
992:978-0-86161-161-4
601:Mitchel [
572:978-0-201-12293-0
422:The Crack of Doom
288:emergent gameplay
217:and published by
184:
183:
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2119:1982 video games
2084:
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1989:War in the North
1937:Game Boy Advance
1883:Fate of Gundabad
1841:Rise of Isengard
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769:. Archived from
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683:. Archived from
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2003:Lego The Hobbit
1982:Aragorn's Quest
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1805:Return to Moria
1776:War of the Ring
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1678:Adaptations of
1670:Adaptations of
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215:Veronika Megler
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77:Philip Mitchell
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2014:Middle-earth
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1243:Translations
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1186:Middle-earth
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936:. Retrieved
929:
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909:– via
903:. Retrieved
901:. p. 14
896:
886:
877:The Guardian
875:
869:
857:. Retrieved
850:
841:
829:. Retrieved
822:
813:
801:. Retrieved
796:
787:
775:. Retrieved
771:the original
766:
742:. Retrieved
740:. April 2002
737:
728:
716:. Retrieved
712:ZX Computing
711:
701:
689:. Retrieved
685:the original
680:
655:. Retrieved
651:
648:"The Hobbit"
626:. Retrieved
621:
612:
602:
599:
592:. Retrieved
550:
540:
528:. Retrieved
525:The Register
524:
514:
502:. Retrieved
497:
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408:with 1985's
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223:Commodore 64
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187:
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105:Commodore 64
57:Publisher(s)
45:Developer(s)
18:
1855:Helm's Deep
1564:Video games
1450:Adaptations
1174:Legendarium
859:27 November
767:beam.com.au
530:18 November
494:"News Desk"
469:references
298:Development
197:ZX Spectrum
135:ZX Spectrum
90:Amstrad CPC
83:Platform(s)
69:Designer(s)
2169:Oric games
2103:Categories
1783:The Hobbit
1703:The Hobbit
1680:The Hobbit
1580:The Hobbit
1572:The Hobbit
1508:The Hobbit
1499:The Hobbit
1490:The Hobbit
1466:The Hobbit
1437:The Hobbit
1389:Rhovanion
1253:Characters
1149:The Hobbit
1102:The Hobbit
1082:The Hobbit
1067:The Hobbit
1059:The Hobbit
1048:The Hobbit
977:The Hobbit
744:10 October
691:10 October
657:10 October
477:References
471:The Hobbit
440:The Boggit
406:The Hobbit
378:The Hobbit
366:The Hobbit
350:The Hobbit
336:The Hobbit
315:The Hobbit
304:The Hobbit
292:unwinnable
202:The Hobbit
188:The Hobbit
27:The Hobbit
2164:MSX games
2016:series by
1383:Rivendell
1378:The Shire
1053:MobyGames
1032:(72): 28.
414:, 1987's
342:In 1989,
310:Reception
306:in 1980.
227:BBC Micro
110:Dragon 64
100:BBC Micro
2087:Category
2052:Parodies
1975:Conquest
1904:Based on
1695:'s books
1690:Based on
1612:Category
1398:Esgaroth
1393:Mirkwood
1374:Eriador
1276:Radagast
1224:Editions
1009:8308287M
1001:59836595
959:Macworld
938:19 March
905:17 March
777:17 March
585:Archived
581:18003918
427:Sherlock
386:Macworld
370:Macworld
345:Macworld
253:Gameplay
164:Genre(s)
95:Apple II
1952:Tactics
1505:Soviet
1300:Goblins
1283:Dwarves
1271:Gandalf
1266:Wizards
1197:Beowulf
1191:artwork
1105:in the
898:The Age
831:15 June
594:27 July
504:28 July
372:called
324:Inglish
280:Gandalf
246:Gandalf
242:Inglish
175:Mode(s)
143:Release
1862:Mordor
1798:Gollum
1785:(2003)
1763:(1994)
1741:(1990)
1705:(1982)
1591:(2014)
1583:(2003)
1575:(1982)
1540:(2014)
1532:(2013)
1524:(2012)
1511:(1985)
1502:(1977)
1493:(1967)
1469:(1968)
1367:Places
1330:Elrond
1315:Eagles
1310:Gollum
1305:Trolls
1169:(word)
1166:Hobbit
1086:Curlie
1007:
999:
989:
718:2 June
579:
569:
393:Legacy
238:parser
115:IBM PC
1549:music
1458:Radio
1357:Wargs
1342:Smaug
1325:Elves
1320:Beorn
1293:Balin
803:3 May
628:3 May
588:(PDF)
555:(PDF)
205:, by
1477:Film
1203:maps
997:OCLC
987:ISBN
940:2019
931:INFO
907:2022
861:2011
833:2014
805:2016
779:2022
746:2014
720:2008
693:2014
659:2014
630:2016
603:sic?
596:2024
577:OCLC
567:ISBN
532:2012
506:2024
358:and
331:Info
236:The
231:Oric
125:Oric
1084:at
1051:at
457:'s
435:CRL
130:MSX
120:Mac
2105::
1026:.
1005:OL
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995:.
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754:^
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561::
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485:^
443:.
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352:,
229:,
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151:UK
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153::
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