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Arkham Horror

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516:, it includes a new board that is placed against the original Arkham Horror board. This new board features locations in the town of Dunwich. Investigators may visit Dunwich by travelling through the Train Station in Arkham or using certain vehicle items. In addition, the game includes new Encounter, Mythos and item cards as well as new mechanics, such as the stalking monster movement, new Great Old Ones, and new mechanics for defeated characters: a character loses their last point of Sanity, they may take a Madness card which imposes restrictions on the character and restores them to their maximum Sanity, instead of losing half of their items and clues; and when they lose their last point of Stamina, they may take a similar Injury card. Plus, a new monster, the Dunwich Horror itself, is provided as a special monster whose powers vary from combat to combat. 613:... A short game is still measured in hours, and learning to play the game smoothly takes some time. Even with seasoned players, simply setting everything up can take a while, and once you begin adding expansions, the amount of space you need to enjoy the game is increased." He concluded that this may not be a game for new players, or players not used to complicated rules systems, saying, "it's a big, long, complicated game. It's only fun if you have a regular group of gaming friends who get don't mind learning something that's not immediately intuitive. But if you have the space, the time, and the friends... it's worth the investment." 588:, announced in February 2010 and released in July 2010. This is a small expansion, including a new herald sheet along with over 100 location cards, new Mythos, Gate cards, spells, etc. This expansion includes 18 Gate Markers, designed to replace original ones, and introduces new challenges for investigators trying to seal them. Also introduced were Relationships, which are cards describing how the investigator to your left is related to you and grants some benefit, and a new mechanic of making pacts with the Lurker itself. 395: 594:, announced in February 2011 and released in July 2011. The eighth expansion adds nearly 450 new cards, including new Skill, Other World, and Mythos cards. Rather than building on the content of the base game, this expansion builds on the content of the other expansions, adding more features that can be used the more other expansions are included. New player reference sheets as well as a new Institution variant were included as well. 305: 536:, this expansion introduces the mechanic of the Herald â€” a special card that permanently alters the game rules. The first Herald is The King in Yellow himself, which causes the Doom track to increase every time the Terror track does, unless the player takes a permanent penalty. Support for The Dark Pharaoh has since been added on the 496:, released in June, 2006, with a revised version released in 2011. This expansion added many new cards to the game, including items and encounters. The theme was that a travelling museum exhibit from Egypt has arrived in Arkham, bringing with it accursed artifacts and strange happenings. Heavy emphasis is placed on 36: 582:, announced on the Fantasy Flight Games Website in February 2009 and released in May 2009. The third board expansion adds the town of Innsmouth as well as 16 new investigators, 8 new Ancient Ones, and two new Heralds. Also included are new personal stories cards for investigators, monsters, and encounter cards. 171:
creature known as the Ancient One breaks through into Arkham. In the 1987 edition of the game, this ends the game, and all players lose. In the second edition, when the doom track fills, this typically begins a final opportunity for the players to directly defeat the creature and win; otherwise, they lose.
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If the Ancient One's card reaches a specified number, it awakens and investigators must immediately deal with the threat. Combat against an Ancient One varies, but typically involves making rolls to remove tokens from it, while the Ancient One lowers their stats each turn or takes certain tokens from
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If the terror level rises high enough, stores begin to close and potential allies flee, and the Ancient One will awaken even faster once Arkham becomes completely infested. Weather may make it more difficult to move through the streets or a rumor might require investigators to complete an action in a
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At the end of each turn, the first player draws a card from the Mythos deck. This causes a gate to another world to open, as well as releasing new monsters onto the board, causing existing monsters to move on the board and often adding a new effect to gameplay. If enough monsters appear on the board,
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Investigators usually move a random number of spaces based on the roll of two six-sided dice. The investigator cards are pre-made, with four fixed attributes: Fast Talk, Fight, Knowledge, and Sneak. To successfully use an attribute, the player rolls one six-sided die to get a value equal or below the
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in that it is board-based rather than card-based. This expansion adds the additional locations of Kingsport, a new game element of Dimensional Rifts, and aquatic monsters that may move to any other "aquatic" location instead of following normal routes. The expansion also includes new Ancient Ones,
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Each player's character is placed on the game board at the location specified on their card. They are given any items specified as well as their starting Sanity and Stamina tokens. At this time, the players should also pick which Ancient One they will be attempting to defeat. This is usually done by
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from Richard Launius, and later arranged publication with Fantasy Flight Games. The game underwent several revisions in this process. Skotos reorganized many of the elements in the game for improved cohesion and arranged for it to more carefully follow the maps of Arkham created by Chaosium and used
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After traveling to the other world and returning, the investigator can try to close the gate. While exploring city locations or other worlds, the investigators face random events which may benefit or harm them. As gates open, a "Doom Track" advances; if the track reaches its end, a powerful horrific
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in August 2008. Another cards-only expansion, the set adds another Herald, a new membership similar to the Silver Twilight Lodge, a new element called Corruption, and difficulty cards that allow the player to make the game optionally easier or harder. In addition, the expansion includes additional
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equal to the statistic, plus any modifiers. Results of a five or a six on a die is considered a success. Most checks only require a single success, with the general exception of Combat rolls when fighting monsters. For instance, a card may require a Lore -1 roll. If the character has a Lore stat of
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open throughout the town (represented by tokens placed on the board). Players take on the role of investigators, represented by a character card. Each investigator has several attributes (such as "sanity"), and cards representing items, spells, and other things. The investigators travel through the
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Characters who encounter monsters have the option to sneak past them or fight them. Fighting a monster first involves a Sanity check, needing only a single success but losing Sanity tokens indicated on the monster if the roll fails. After that check, the character may cast spells or use weapons to
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Each player selects an investigator character that is provided with the game. These characters have three pairs of statistics to represent their strengths and weaknesses, and the ability to "slide" their current focus on each scale towards either extreme or keep it relatively average. For example,
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Certain events add tokens to the Ancient One's card, representing how close it is to awakening. Typically, when a new gate opens a token goes onto the Ancient One's card. Gates may be closed by investigators through a die roll. Alternately, a gate may be sealed by spending Clue tokens, or with an
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Each turn, the players move their characters on the board, fight or evade monsters and have Encounters at a location (by drawing cards specific to that board location). They may also purchase items at some locations, or take advantage of other special features. For example, characters who spend a
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The turns of the investigators are preceded by the "Mythos Phase", where a gate and monsters may appear. Monsters that appear move throughout the town, attacking any investigators they happen upon; seeing some monsters results in a sanity loss. In true Lovecraft fashion, if an investigator in the
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Characters may also become Blessed, which allows them to succeed on a four or higher; or Cursed, which means they can only succeed on a roll of six. Throughout the game, characters collect Clue tokens; a Clue token can be spent to get a bonus die during a roll (after the original roll fails to
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Victory is achieved by closing all of the gates that have opened. Closing a gate requires passing into it to another world, and taking two encounters there; upon return to Arkham, the investigator must attack the gate successfully to close it. Closing a gate reduces the Doom Counter by one.
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There are several locations off the routes, such as Miskatonic University or Dark's Carnival, where a player's investigator may have encounters, or where a gate to another world may appear. The other worlds themselves are in a row at the top of the game board. Encounter events in Arkham are
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has the following game components: a board map of the town of Arkham; 99 playing cards with various events; 50 monster counters; two 4-page investigator rules sheets; eight investigator cards; eight pawns; and markers. The cards and tokens are illustrated with black-and-white drawings and
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town loses all Sanity or Strength, they are ignored by the monsters. The collapsed investigator is transported to the Sanitarium or Hospital, as appropriate, for treatment. Such vital losses in the other worlds result in the death of the investigator, and the player must start a new one.
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In 2016, at Arkham Nights, a celebration of Cthulhu games by Fantasy Flight Games, the original designer Richard Launius returned to host a special event using a modified version of the original game. Multiple games were held over the course of the weekend.
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at Fantasy Flight massively revamped the game, throwing out a roll-and-move system as well as other concepts and also expanding much of the gameplay. The 2005 edition shares art and other elements with Fantasy Flight Games' other Cthulhu Mythos-based game:
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affect the combat. If the monster is not immediately destroyed or removed from the board, they then roll Fight plus any bonuses from weapons, items or spells. Some monsters only require a single success, while others may require several to destroy.
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called the game his "first choice for a board game with feel. It has everything I want in this respect." Rolston was saddened that Chaosium had just discontinued production, saying, "If you see a copy of this gem, buy it. Period."
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turn at Arkham Asylum will regain a point to their sanity score, or they may spend $ 2 in-game to regain their maximum sanity. Either way, it takes the place of their normal Encounter card draw for that turn.
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produce enough successes). There are Skill cards that can be acquired, increasing a statistic by one as well as granting an extra bonus die when the player spends a Clue token on that particular type of roll.
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was one of several Lovecraft-based board games submitted by Launius, with other designs from the same period including 'The Trail of the Brotherhood', 'DreamQuests', and 'Imprisoned with the Pharaohs'.
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them. Investigators who lose all of that token type are immediately devoured and removed from the game. If the Ancient One is defeated, the players win; otherwise, the game is over and they have lost.
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4, they would roll three dice and if at least one die lands on a five or six the character has passed the roll (and may gain a benefit), otherwise he or she has failed (and may suffer a consequence).
193:. It was edited in-house by Chaosium, who added such features as the Doom Track, a method to track progress toward the total failure of the players, and was published in 1987 as 1300: 466:
certain number of turns to prevent even worse effects from happening. After the Mythos card is resolved, play passes clockwise to the next player to start a new turn.
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For each new gate that opens, the Doom Counter increases by one; the "Doom of Arkham" occurs if the Doom Counter reaches 14. If this happens, all players lose.
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city, avoiding or fighting the monsters that enter through the gates, visiting city locations to acquire tools, and ultimately entering the gates.
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item. Sealing a gate prevents another gate from opening in that location again, and using an Elder Sign removes a token from the Ancient One.
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sold out. Chaosium announced reprints several times, but they never occurred, and Chaosium discontinued production of the game in 1991.
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they are recycled, and the terror level of Arkham increases, indicating that Arkham is slowly being completely overrun by monsters.
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Characters are further defined by a starting inventory and special abilities. Most importantly, each character has the stats of
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online game. Launius added several new elements, including clue tokens and some rearrangements to the decks of cards. Finally,
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Mythos, Gate, Encounter, Spell, Skill, and Unique and Common item cards to be incorporated into the original game.
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new Investigators, new Heralds and introduces Guardians which assist the players much the way Heralds hinder them.
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randomly drawing the Ancient One's card, but can also be selected intentionally if the players choose to do so.
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The new edition was released in July 2005 and sold out, with a second reprinting also being released in 2005.
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was released by Fantasy Flight Games on November 1, 2018. This version incorporates design elements from
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attribute's value. Paperclips are used to track two numbers that frequently change: Sanity and Strength.
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is one pair - if the player maximizes their character's Lore, they simultaneously minimize their Luck.
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silhouettes. The map of Arkham consists of a set of intertwined routes with a large number of spaces.
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was released, this time taking players to the French Hill neighborhood and the underworld.
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expansion. A third Herald has also been added on the Fantasy Flight Games website for the
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Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services
532: 527: 512: 1048: 967: 786: 349: 201:, becoming the first Lovecraft themed board game to achieve significant popularity. 197:. The game won the "Best Fantasy or Science Fiction Boardgame of 1987" award in the 1046:(April 1991). "Role-playing review: Game bored? Try these adventure board games!". 368: 122: 1387: 957: 893: 812: 627: 135: 1383: 275:
In November 2019, Aconyte Books announced a-tie in novels based on the world of
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in 1926. Street, building, and outdoor locations are featured. Gates to other
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but which provides a much faster-paced alternative. By streamlining many of
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determined by rolling a die and consulting a table for that location.
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was originally submitted to Chaosium Inc. by Richard Launius as
1301:"700 pieces, 5 hours, 1 Elder God: Hands-on with Arkham Horror" 956:
Goodridge, Michelle; Rohweder, Matthew J. (November 15, 2021).
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was the only of these games to see professional publication.
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designed by Richard Launius, originally published in 1987 by
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In 2004 online game company Skotos acquired the rights to
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mechanics and using dice to solve encounters, games of
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by Joshua Reynolds, began publication in 2020 through
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In 2011, a series of novels were published under the
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The basic resolution mechanic is to roll a number of
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lasts 90 minutes on average, rather than 2–4 hours.
142:writers. The game's second edition was released by 16:
American adventure board game, first published 1987
955: 744: 1405: 665:by Graham McNeill. A new series, beginning with 661:banner via Fantasy Flight Games, beginning with 287:. The novel is set to be published in May 2020. 154:The game board is set in Lovecraft's fictional 900:Secrets in Scarlet: An Arkham Horror Anthology 1038: 1036: 1034: 380:nouvelle formule #7 (as "Horreur Ă  Arkham") 557:, released in June 2008. It is similar to 489:has received a total of eight expansions: 34: 1031: 393: 303: 1298: 1092:"Incoming – Here Are Our First Titles!" 1042: 837: 510:2006. Based on Lovecraft's short story 500:, one of Lovecraft's iconic Outer Gods. 250:In early 2011, Fantasy Flight released 146:in 2005, with a third edition in 2018. 1406: 186:, a new strategic game based on their 1115: 1011: 717: 308:The box cover of the 1987 edition of 241:Call of Cthulhu Collectible Card Game 681: 1424:Call of Cthulhu (role-playing game) 13: 1190:"Innsmouth Horror is now on sale!" 1012:Silva, Christianna (7 June 2017). 1005: 902:by Charlotte Llewelyn-Wells (2022) 767:The Investigators of Arkham Horror 686: 603:Ben Kuchera reviewed the game for 230:Lovecraft Country: Arkham by Night 121:. The game is based on Chaosium's 14: 1465: 1364: 1241:from the original on 19 July 2010 677:Fantasy Flight Games publications 1196:from the original on 1 June 2009 1118:"Board-game-turned-tactical-RPG 1336: 1322: 1292: 1272: 1252: 1227: 1207: 1182: 1168: 1120:Arkham Horror: Mother's Embrace 616: 384: 299: 293:Arkham Horror: Mother's Embrace 184:Call of Cthulhu: The Board Game 40:Box cover of the second edition 1419:Board games introduced in 1987 1154: 1140: 1109: 1084: 1060: 980: 949: 745:Standalone novels and novellas 598: 402:being played in Prague in 2012 296:, was released in March 2021. 1: 942: 890:In the Coils of the Labyrinth 481: 347:In the April 1991 edition of 634:Arkham Horror: The Card Game 540:website as a Herald for the 342: 21:Arkham Horror: The Card Game 7: 1299:Kuchera, Ben (2010-08-05). 1162:"Jeux & stratĂ©gie NF 7" 821:by Richard Lee Byers (2020) 769:by Katrina Ostrander (2016) 586:The Lurker at the Threshold 389: 149: 10: 1470: 1444:Fantasy Flight Games games 1439:Cthulhu Mythos board games 1348:www.fantasyflightgames.com 1116:Wales, Matt (2021-02-24). 1072:www.fantasyflightgames.com 805:by Chris A. Jackson (2018) 361: 174: 18: 914:by Joshua Reynolds (2023) 846:by Joshua Reynolds (2020) 652: 542:Curse of the Dark Pharaoh 524:Curse of the Dark Pharaoh 494:Curse of the Dark Pharaoh 290:A video game adaptation, 215:The original printing of 99: 92: 87: 77: 69: 61: 53: 45: 33: 1344:"Available Now: June 11" 930:by Rosemary Jones (2023) 906:Lair of the Crystal Fang 886:by Rosemary Jones (2022) 878:Cult of the Spider Queen 858:by Rosemary Jones (2020) 819:The Blood of Baalshandor 763:and Steve Lockley (2013) 753:by Peter J. Evans (2013) 713:by Graham McNeill (2014) 695:Ghouls of the Miskatonic 663:Ghouls of the Miskatonic 1434:Cooperative board games 1235:"Cross the Threshold 3" 874:by Josh Reynolds (2021) 809:To Fight the Black Wind 707:by Graham McNeill (2012 566:Black Goat of the Woods 19:For the card game, see 988:"1987 List of Winners" 928:The Bootlegger's Dance 734:by John French (2012s) 403: 312: 130:, which is set in the 1454:Origins Award winners 1414:Adventure board games 1068:"The Gate Has Closed" 964:Bloomsbury Publishing 908:by S. A. Sidor (2022) 880:by S. A. Sidor (2021) 852:by S. A. Sidor (2020) 397: 307: 1148:"GAMES Magazine #90" 838:Aconyte publications 773:Hour of the Huntress 740:by Alan Bligh (2013) 728:by Alan Bligh (2011) 647:Secrets of the Order 538:Fantasy Flight Games 377:Jeux & StratĂ©gie 315:The 1987 version of 144:Fantasy Flight Games 115:adventure board game 884:The Deadly Grimoire 793:The Dirge of Reason 751:Feeders from Within 726:Dance of the Damned 711:Dweller in the Deep 705:Bones of the Yopasi 621:A third edition of 94:Mansions of Madness 30: 1449:Horror board games 1398:Arkham Horror Wiki 872:The Devourer Below 757:The Sign of Glaaki 732:The Lies of Solace 719:Lord of Nightmares 533:The King in Yellow 528:Robert W. Chambers 520:The King in Yellow 513:The Dunwich Horror 506:, released during 404: 313: 256:, a game based on 82:Cooperative gaming 28: 1370:Fantasy Flight's 1330:"The End is Here" 939: 938: 918:The Ravening Deep 787:Richard Lee Byers 738:The Hungering God 592:Miskatonic Horror 191:role-playing game 103: 102: 1461: 1358: 1357: 1355: 1354: 1340: 1334: 1333: 1326: 1320: 1319: 1317: 1316: 1307:. Archived from 1296: 1290: 1289: 1287: 1286: 1276: 1270: 1269: 1267: 1266: 1256: 1250: 1249: 1247: 1246: 1231: 1225: 1224: 1222: 1221: 1211: 1205: 1204: 1202: 1201: 1186: 1180: 1179: 1172: 1166: 1165: 1158: 1152: 1151: 1144: 1138: 1137: 1135: 1134: 1113: 1107: 1106: 1104: 1103: 1088: 1082: 1081: 1079: 1078: 1064: 1058: 1057: 1040: 1029: 1028: 1026: 1024: 1009: 1003: 1002: 1000: 999: 990:. Archived from 984: 978: 977: 953: 912:Shadows of Pnath 862:Litany of Dreams 825:Dark Revelations 682: 643:Under Dark Waves 637:. An expansion, 612: 123:roleplaying game 38: 31: 27: 1469: 1468: 1464: 1463: 1462: 1460: 1459: 1458: 1404: 1403: 1367: 1362: 1361: 1352: 1350: 1342: 1341: 1337: 1328: 1327: 1323: 1314: 1312: 1297: 1293: 1284: 1282: 1278: 1277: 1273: 1264: 1262: 1258: 1257: 1253: 1244: 1242: 1233: 1232: 1228: 1219: 1217: 1213: 1212: 1208: 1199: 1197: 1188: 1187: 1183: 1174: 1173: 1169: 1160: 1159: 1155: 1146: 1145: 1141: 1132: 1130: 1114: 1110: 1101: 1099: 1090: 1089: 1085: 1076: 1074: 1066: 1065: 1061: 1041: 1032: 1022: 1020: 1010: 1006: 997: 995: 986: 985: 981: 974: 954: 950: 945: 940: 894:David Annandale 850:The Last Ritual 840: 813:Jennifer Brozek 783:Ire of the Void 747: 722: 691: 688:The Dark Waters 679: 655: 628:Eldritch Horror 619: 610: 601: 484: 392: 387: 364: 345: 302: 262:Arkham Horror's 189:Call of Cthulhu 177: 152: 136:H. P. Lovecraft 127:Call of Cthulhu 65:120-240 minutes 41: 24: 17: 12: 11: 5: 1467: 1457: 1456: 1451: 1446: 1441: 1436: 1431: 1429:Chaosium games 1426: 1421: 1416: 1402: 1401: 1394: 1377: 1366: 1365:External links 1363: 1360: 1359: 1335: 1321: 1291: 1271: 1251: 1226: 1206: 1181: 1167: 1153: 1139: 1108: 1083: 1059: 1030: 1004: 979: 972: 947: 946: 944: 941: 937: 936: 932: 931: 925: 915: 909: 903: 897: 887: 881: 875: 869: 859: 856:Mask of Silver 853: 847: 844:Wrath of N'kai 839: 836: 834: 833: 832: 822: 816: 806: 800: 790: 780: 770: 764: 754: 746: 743: 742: 741: 735: 729: 721: 716: 715: 714: 708: 702: 699:Graham McNeill 690: 685: 680: 678: 675: 667:Wrath of N'kai 654: 651: 618: 615: 600: 597: 596: 595: 589: 583: 574: 568:, released at 563: 559:Dunwich Horror 549: 546:Dunwich Horror 517: 504:Dunwich Horror 501: 483: 480: 443:six-sided dice 391: 388: 386: 383: 382: 381: 373: 363: 360: 344: 341: 301: 298: 285:Wrath of N’Kai 199:Origins Awards 176: 173: 151: 148: 132:Cthulhu Mythos 101: 100: 97: 96: 90: 89: 85: 84: 79: 75: 74: 71: 67: 66: 63: 59: 58: 55: 51: 50: 47: 43: 42: 39: 15: 9: 6: 4: 3: 2: 1466: 1455: 1452: 1450: 1447: 1445: 1442: 1440: 1437: 1435: 1432: 1430: 1427: 1425: 1422: 1420: 1417: 1415: 1412: 1411: 1409: 1400: 1399: 1395: 1393: 1392:BoardGameGeek 1389: 1385: 1381: 1378: 1376: 1374: 1373:Arkham Horror 1369: 1368: 1349: 1345: 1339: 1331: 1325: 1311:on 2010-08-06 1310: 1306: 1302: 1295: 1281: 1275: 1261: 1255: 1240: 1236: 1230: 1216: 1210: 1195: 1191: 1185: 1177: 1171: 1163: 1157: 1150:. March 1988. 1149: 1143: 1129: 1128: 1123: 1122:out in March" 1121: 1112: 1097: 1096:Aconyte Books 1093: 1087: 1073: 1069: 1063: 1055: 1051: 1050: 1045: 1039: 1037: 1035: 1019: 1015: 1008: 994:on 2007-05-28 993: 989: 983: 975: 973:9798216110958 969: 965: 961: 960: 952: 948: 935: 929: 926: 923: 919: 916: 913: 910: 907: 904: 901: 898: 895: 891: 888: 885: 882: 879: 876: 873: 870: 867: 863: 860: 857: 854: 851: 848: 845: 842: 841: 835: 830: 829:Amanda Downum 826: 823: 820: 817: 814: 810: 807: 804: 803:The Deep Gate 801: 798: 794: 791: 788: 784: 781: 778: 774: 771: 768: 765: 762: 761:Steven Savile 758: 755: 752: 749: 748: 739: 736: 733: 730: 727: 724: 723: 720: 712: 709: 706: 703: 700: 696: 693: 692: 689: 684: 683: 674: 672: 668: 664: 660: 659:Arkham Horror 650: 648: 644: 640: 639:Dead of Night 636: 635: 630: 629: 624: 623:Arkham Horror 614: 608: 607: 593: 590: 587: 584: 581: 579: 575: 571: 567: 564: 560: 556: 554: 550: 547: 543: 539: 535: 534: 529: 525: 521: 518: 515: 514: 509: 505: 502: 499: 495: 492: 491: 490: 488: 487:Arkham Horror 479: 475: 473: 467: 463: 459: 455: 451: 447: 444: 439: 435: 434:to the game. 433: 429: 425: 421: 416: 414: 410: 401: 400:Arkham Horror 396: 379: 378: 374: 371: 370: 366: 365: 359: 356: 353:(Issue 168), 352: 351: 340: 336: 333: 329: 325: 321: 318: 317:Arkham Horror 311: 310:Arkham Horror 306: 297: 295: 294: 288: 286: 282: 281:Arkham Horror 278: 277:Arkham Horror 273: 269: 267: 263: 259: 258:Arkham Horror 255: 254: 248: 245: 243: 242: 236: 232: 231: 227:in their own 225: 224:Arkham Horror 220: 218: 217:Arkham Horror 213: 211: 210:Arkham Horror 206: 205:Arkham Horror 202: 200: 196: 195:Arkham Horror 192: 190: 185: 181: 180:Arkham Horror 172: 168: 165: 161: 157: 156:Massachusetts 147: 145: 141: 137: 133: 129: 128: 124: 120: 116: 113: 109: 108: 107:Arkham Horror 98: 95: 91: 88:Related games 86: 83: 80: 76: 72: 68: 64: 60: 57:30-60 minutes 56: 52: 48: 44: 37: 32: 29:Arkham Horror 26: 22: 1397: 1388:2018 edition 1384:2005 edition 1380:1987 edition 1372: 1351:. Retrieved 1347: 1338: 1324: 1313:. Retrieved 1309:the original 1305:Ars Technica 1304: 1294: 1283:. Retrieved 1274: 1263:. Retrieved 1254: 1243:. Retrieved 1229: 1218:. Retrieved 1209: 1198:. Retrieved 1184: 1170: 1156: 1142: 1131:. Retrieved 1125: 1119: 1111: 1100:. Retrieved 1098:. 2019-11-26 1095: 1086: 1075:. Retrieved 1071: 1062: 1047: 1044:Rolston, Ken 1021:. Retrieved 1017: 1007: 996:. 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May 1990. 866:Ari Marmell 432:roleplaying 355:Ken Rolston 112:cooperative 1408:Categories 1353:2021-07-09 1315:2019-07-10 1285:2011-10-23 1265:2011-06-10 1245:2010-07-16 1220:2010-02-15 1200:2009-05-28 1133:2024-01-28 1102:2020-07-14 1077:2016-10-19 998:2007-07-22 943:References 777:Dave Gross 548:expansion. 482:Expansions 472:Elder Sign 428:hit points 398:A game of 266:Elder Sign 253:Elder Sign 138:and other 54:Setup time 1127:Eurogamer 1054:TSR, Inc. 922:Tim Pratt 599:Reception 578:Innsmouth 553:Kingsport 343:Reception 279:, titled 1239:Archived 1194:Archived 390:Gameplay 158:town of 150:Overview 119:Chaosium 73:Moderate 1375:webpage 1052:(168). 1023:12 June 671:Aconyte 570:Gen Con 508:Gen Con 424:Stamina 362:Reviews 175:History 46:Players 1049:Dragon 970:  934: 924:(2023) 896:(2022) 868:(2021) 831:(2020) 815:(2018) 799:(2018) 789:(2017) 779:(2017) 701:(2011) 653:Novels 611:  580:Horror 555:Horror 530:story 420:Sanity 350:Dragon 164:planes 160:Arkham 140:horror 78:Skills 70:Chance 49:1 to 8 1056:: 38. 369:Games 110:is a 1386:and 1025:2017 968:ISBN 631:and 422:and 413:Luck 411:and 409:Lore 1390:at 1018:NPR 920:by 892:by 864:by 827:by 811:by 795:by 785:by 775:by 759:by 697:by 372:#90 134:of 1410:: 1382:, 1346:. 1303:. 1237:. 1192:. 1124:. 1094:. 1070:. 1033:^ 1016:. 966:. 962:. 673:. 283:: 244:. 1356:. 1332:. 1318:. 1288:. 1268:. 1248:. 1223:. 1203:. 1178:. 1136:. 1105:. 1080:. 1027:. 1001:. 976:. 23:.

Index

Arkham Horror: The Card Game

Cooperative gaming
Mansions of Madness
cooperative
adventure board game
Chaosium
roleplaying game
Call of Cthulhu
Cthulhu Mythos
H. P. Lovecraft
horror
Fantasy Flight Games
Massachusetts
Arkham
planes
Call of Cthulhu role-playing game
Origins Awards
Lovecraft Country: Arkham by Night
Kevin Wilson
Call of Cthulhu Collectible Card Game
Elder Sign
Arkham Horror: Mother's Embrace

Dragon
Ken Rolston
Games
Jeux & Stratégie

hit points

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