516:, it includes a new board that is placed against the original Arkham Horror board. This new board features locations in the town of Dunwich. Investigators may visit Dunwich by travelling through the Train Station in Arkham or using certain vehicle items. In addition, the game includes new Encounter, Mythos and item cards as well as new mechanics, such as the stalking monster movement, new Great Old Ones, and new mechanics for defeated characters: a character loses their last point of Sanity, they may take a Madness card which imposes restrictions on the character and restores them to their maximum Sanity, instead of losing half of their items and clues; and when they lose their last point of Stamina, they may take a similar Injury card. Plus, a new monster, the Dunwich Horror itself, is provided as a special monster whose powers vary from combat to combat.
613:... A short game is still measured in hours, and learning to play the game smoothly takes some time. Even with seasoned players, simply setting everything up can take a while, and once you begin adding expansions, the amount of space you need to enjoy the game is increased." He concluded that this may not be a game for new players, or players not used to complicated rules systems, saying, "it's a big, long, complicated game. It's only fun if you have a regular group of gaming friends who get don't mind learning something that's not immediately intuitive. But if you have the space, the time, and the friends... it's worth the investment."
588:, announced in February 2010 and released in July 2010. This is a small expansion, including a new herald sheet along with over 100 location cards, new Mythos, Gate cards, spells, etc. This expansion includes 18 Gate Markers, designed to replace original ones, and introduces new challenges for investigators trying to seal them. Also introduced were Relationships, which are cards describing how the investigator to your left is related to you and grants some benefit, and a new mechanic of making pacts with the Lurker itself.
395:
594:, announced in February 2011 and released in July 2011. The eighth expansion adds nearly 450 new cards, including new Skill, Other World, and Mythos cards. Rather than building on the content of the base game, this expansion builds on the content of the other expansions, adding more features that can be used the more other expansions are included. New player reference sheets as well as a new Institution variant were included as well.
305:
536:, this expansion introduces the mechanic of the Herald — a special card that permanently alters the game rules. The first Herald is The King in Yellow himself, which causes the Doom track to increase every time the Terror track does, unless the player takes a permanent penalty. Support for The Dark Pharaoh has since been added on the
496:, released in June, 2006, with a revised version released in 2011. This expansion added many new cards to the game, including items and encounters. The theme was that a travelling museum exhibit from Egypt has arrived in Arkham, bringing with it accursed artifacts and strange happenings. Heavy emphasis is placed on
36:
582:, announced on the Fantasy Flight Games Website in February 2009 and released in May 2009. The third board expansion adds the town of Innsmouth as well as 16 new investigators, 8 new Ancient Ones, and two new Heralds. Also included are new personal stories cards for investigators, monsters, and encounter cards.
171:
creature known as the
Ancient One breaks through into Arkham. In the 1987 edition of the game, this ends the game, and all players lose. In the second edition, when the doom track fills, this typically begins a final opportunity for the players to directly defeat the creature and win; otherwise, they lose.
477:
If the
Ancient One's card reaches a specified number, it awakens and investigators must immediately deal with the threat. Combat against an Ancient One varies, but typically involves making rolls to remove tokens from it, while the Ancient One lowers their stats each turn or takes certain tokens from
465:
If the terror level rises high enough, stores begin to close and potential allies flee, and the
Ancient One will awaken even faster once Arkham becomes completely infested. Weather may make it more difficult to move through the streets or a rumor might require investigators to complete an action in a
461:
At the end of each turn, the first player draws a card from the Mythos deck. This causes a gate to another world to open, as well as releasing new monsters onto the board, causing existing monsters to move on the board and often adding a new effect to gameplay. If enough monsters appear on the board,
327:
Investigators usually move a random number of spaces based on the roll of two six-sided dice. The investigator cards are pre-made, with four fixed attributes: Fast Talk, Fight, Knowledge, and Sneak. To successfully use an attribute, the player rolls one six-sided die to get a value equal or below the
561:
in that it is board-based rather than card-based. This expansion adds the additional locations of
Kingsport, a new game element of Dimensional Rifts, and aquatic monsters that may move to any other "aquatic" location instead of following normal routes. The expansion also includes new Ancient Ones,
437:
Each player's character is placed on the game board at the location specified on their card. They are given any items specified as well as their starting Sanity and
Stamina tokens. At this time, the players should also pick which Ancient One they will be attempting to defeat. This is usually done by
226:
from
Richard Launius, and later arranged publication with Fantasy Flight Games. The game underwent several revisions in this process. Skotos reorganized many of the elements in the game for improved cohesion and arranged for it to more carefully follow the maps of Arkham created by Chaosium and used
170:
After traveling to the other world and returning, the investigator can try to close the gate. While exploring city locations or other worlds, the investigators face random events which may benefit or harm them. As gates open, a "Doom Track" advances; if the track reaches its end, a powerful horrific
572:
in August 2008. Another cards-only expansion, the set adds another Herald, a new membership similar to the Silver
Twilight Lodge, a new element called Corruption, and difficulty cards that allow the player to make the game optionally easier or harder. In addition, the expansion includes additional
445:
equal to the statistic, plus any modifiers. Results of a five or a six on a die is considered a success. Most checks only require a single success, with the general exception of Combat rolls when fighting monsters. For instance, a card may require a Lore -1 roll. If the character has a Lore stat of
166:
open throughout the town (represented by tokens placed on the board). Players take on the role of investigators, represented by a character card. Each investigator has several attributes (such as "sanity"), and cards representing items, spells, and other things. The investigators travel through the
457:
Characters who encounter monsters have the option to sneak past them or fight them. Fighting a monster first involves a Sanity check, needing only a single success but losing Sanity tokens indicated on the monster if the roll fails. After that check, the character may cast spells or use weapons to
406:
Each player selects an investigator character that is provided with the game. These characters have three pairs of statistics to represent their strengths and weaknesses, and the ability to "slide" their current focus on each scale towards either extreme or keep it relatively average. For example,
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Certain events add tokens to the
Ancient One's card, representing how close it is to awakening. Typically, when a new gate opens a token goes onto the Ancient One's card. Gates may be closed by investigators through a die roll. Alternately, a gate may be sealed by spending Clue tokens, or with an
453:
Each turn, the players move their characters on the board, fight or evade monsters and have
Encounters at a location (by drawing cards specific to that board location). They may also purchase items at some locations, or take advantage of other special features. For example, characters who spend a
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The turns of the investigators are preceded by the "Mythos Phase", where a gate and monsters may appear. Monsters that appear move throughout the town, attacking any investigators they happen upon; seeing some monsters results in a sanity loss. In true
Lovecraft fashion, if an investigator in the
449:
Characters may also become Blessed, which allows them to succeed on a four or higher; or Cursed, which means they can only succeed on a roll of six. Throughout the game, characters collect Clue tokens; a Clue token can be spent to get a bonus die during a roll (after the original roll fails to
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Victory is achieved by closing all of the gates that have opened. Closing a gate requires passing into it to another world, and taking two encounters there; upon return to Arkham, the investigator must attack the gate successfully to close it. Closing a gate reduces the Doom Counter by one.
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There are several locations off the routes, such as Miskatonic University or Dark's Carnival, where a player's investigator may have encounters, or where a gate to another world may appear. The other worlds themselves are in a row at the top of the game board. Encounter events in Arkham are
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has the following game components: a board map of the town of Arkham; 99 playing cards with various events; 50 monster counters; two 4-page investigator rules sheets; eight investigator cards; eight pawns; and markers. The cards and tokens are illustrated with black-and-white drawings and
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town loses all Sanity or Strength, they are ignored by the monsters. The collapsed investigator is transported to the Sanitarium or Hospital, as appropriate, for treatment. Such vital losses in the other worlds result in the death of the investigator, and the player must start a new one.
271:
In 2016, at Arkham Nights, a celebration of Cthulhu games by Fantasy Flight Games, the original designer Richard Launius returned to host a special event using a modified version of the original game. Multiple games were held over the course of the weekend.
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at Fantasy Flight massively revamped the game, throwing out a roll-and-move system as well as other concepts and also expanding much of the gameplay. The 2005 edition shares art and other elements with Fantasy Flight Games' other Cthulhu Mythos-based game:
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affect the combat. If the monster is not immediately destroyed or removed from the board, they then roll Fight plus any bonuses from weapons, items or spells. Some monsters only require a single success, while others may require several to destroy.
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called the game his "first choice for a board game with feel. It has everything I want in this respect." Rolston was saddened that Chaosium had just discontinued production, saying, "If you see a copy of this gem, buy it. Period."
454:
turn at Arkham Asylum will regain a point to their sanity score, or they may spend $ 2 in-game to regain their maximum sanity. Either way, it takes the place of their normal Encounter card draw for that turn.
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produce enough successes). There are Skill cards that can be acquired, increasing a statistic by one as well as granting an extra bonus die when the player spends a Clue token on that particular type of roll.
207:
was one of several Lovecraft-based board games submitted by Launius, with other designs from the same period including 'The Trail of the Brotherhood', 'DreamQuests', and 'Imprisoned with the Pharaohs'.
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them. Investigators who lose all of that token type are immediately devoured and removed from the game. If the Ancient One is defeated, the players win; otherwise, the game is over and they have lost.
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4, they would roll three dice and if at least one die lands on a five or six the character has passed the roll (and may gain a benefit), otherwise he or she has failed (and may suffer a consequence).
193:. It was edited in-house by Chaosium, who added such features as the Doom Track, a method to track progress toward the total failure of the players, and was published in 1987 as
1300:
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certain number of turns to prevent even worse effects from happening. After the Mythos card is resolved, play passes clockwise to the next player to start a new turn.
335:
For each new gate that opens, the Doom Counter increases by one; the "Doom of Arkham" occurs if the Doom Counter reaches 14. If this happens, all players lose.
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city, avoiding or fighting the monsters that enter through the gates, visiting city locations to acquire tools, and ultimately entering the gates.
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item. Sealing a gate prevents another gate from opening in that location again, and using an Elder Sign removes a token from the Ancient One.
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sold out. Chaosium announced reprints several times, but they never occurred, and Chaosium discontinued production of the game in 1991.
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they are recycled, and the terror level of Arkham increases, indicating that Arkham is slowly being completely overrun by monsters.
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Characters are further defined by a starting inventory and special abilities. Most importantly, each character has the stats of
233:
online game. Launius added several new elements, including clue tokens and some rearrangements to the decks of cards. Finally,
240:
526:, it is a card-only expansion, which this time focuses on a mysterious play that is being performed in Arkham. Based on the
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1438:
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125:
645:, re-exploring Innsmouth and Kingsport, was released on September 18, 2020. On June 11, 2021, a third expansion titled
292:
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987:
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Mythos, Gate, Encounter, Spell, Skill, and Unique and Common item cards to be incorporated into the original game.
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new Investigators, new Heralds and introduces Guardians which assist the players much the way Heralds hinder them.
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randomly drawing the Ancient One's card, but can also be selected intentionally if the players choose to do so.
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430:). The back of each card includes a brief history for the character, in case players wish to add an element of
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The new edition was released in July 2005 and sold out, with a second reprinting also being released in 2005.
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was released by Fantasy Flight Games on November 1, 2018. This version incorporates design elements from
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attribute's value. Paperclips are used to track two numbers that frequently change: Sanity and Strength.
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is one pair - if the player maximizes their character's Lore, they simultaneously minimize their Luck.
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silhouettes. The map of Arkham consists of a set of intertwined routes with a large number of spaces.
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1260:"Growing the Gathering Darkness Announcing Miskatonic Horror, a unique Arkham Horror expansion"
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was released, this time taking players to the French Hill neighborhood and the underworld.
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expansion. A third Herald has also been added on the Fantasy Flight Games website for the
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8:
93:
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426:. These respectively measure the character's mental stability and physical health (i.e.
959:
Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services
532:
527:
512:
1048:
967:
786:
349:
201:, becoming the first Lovecraft themed board game to achieve significant popularity.
197:. The game won the "Best Fantasy or Science Fiction Boardgame of 1987" award in the
1046:(April 1991). "Role-playing review: Game bored? Try these adventure board games!".
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893:
812:
627:
135:
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In November 2019, Aconyte Books announced a-tie in novels based on the world of
698:
609:, and noted that in a game with 700 tokens "brevity is not one of its strengths
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in 1926. Street, building, and outdoor locations are featured. Gates to other
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but which provides a much faster-paced alternative. By streamlining many of
35:
605:
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1176:"Arkham Horror: The Curse of the Dark Pharaoh Expansion (Revised Edition)"
991:
1215:"Announcing The Lurker at the Threshold - an expansion for Arkham Horror"
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431:
354:
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81:
1014:"H.P. Lovecraft's Monster Is Wrapping Family Game Night Up In Tentacles"
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determined by rolling a die and consulting a table for that location.
1280:"Miskatonic Horror, an expansion for Arkham Horror, is now available"
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was originally submitted to Chaosium Inc. by Richard Launius as
1301:"700 pieces, 5 hours, 1 Elder God: Hands-on with Arkham Horror"
956:
Goodridge, Michelle; Rohweder, Matthew J. (November 15, 2021).
159:
212:
was the only of these games to see professional publication.
117:
designed by Richard Launius, originally published in 1987 by
522:, confirmed in October 2006 and released in June 2007. Like
442:
222:
In 2004 online game company Skotos acquired the rights to
641:, was released on October 8, 2019. A second expansion,
264:
mechanics and using dice to solve encounters, games of
669:
by Joshua Reynolds, began publication in 2020 through
657:
In 2011, a series of novels were published under the
441:
The basic resolution mechanic is to roll a number of
676:
268:
lasts 90 minutes on average, rather than 2–4 hours.
142:writers. The game's second edition was released by
16:
American adventure board game, first published 1987
955:
744:
1405:
665:by Graham McNeill. A new series, beginning with
661:banner via Fantasy Flight Games, beginning with
287:. The novel is set to be published in May 2020.
154:The game board is set in Lovecraft's fictional
900:Secrets in Scarlet: An Arkham Horror Anthology
1038:
1036:
1034:
380:nouvelle formule #7 (as "Horreur Ă Arkham")
557:, released in June 2008. It is similar to
489:has received a total of eight expansions:
34:
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393:
303:
1298:
1092:"Incoming – Here Are Our First Titles!"
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837:
510:2006. Based on Lovecraft's short story
500:, one of Lovecraft's iconic Outer Gods.
250:In early 2011, Fantasy Flight released
146:in 2005, with a third edition in 2018.
1406:
186:, a new strategic game based on their
1115:
1011:
717:
308:The box cover of the 1987 edition of
241:Call of Cthulhu Collectible Card Game
681:
1424:Call of Cthulhu (role-playing game)
13:
1190:"Innsmouth Horror is now on sale!"
1012:Silva, Christianna (7 June 2017).
1005:
902:by Charlotte Llewelyn-Wells (2022)
767:The Investigators of Arkham Horror
686:
603:Ben Kuchera reviewed the game for
230:Lovecraft Country: Arkham by Night
121:. The game is based on Chaosium's
14:
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1364:
1241:from the original on 19 July 2010
677:Fantasy Flight Games publications
1196:from the original on 1 June 2009
1118:"Board-game-turned-tactical-RPG
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1120:Arkham Horror: Mother's Embrace
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384:
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293:Arkham Horror: Mother's Embrace
184:Call of Cthulhu: The Board Game
40:Box cover of the second edition
1419:Board games introduced in 1987
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1140:
1109:
1084:
1060:
980:
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745:Standalone novels and novellas
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402:being played in Prague in 2012
296:, was released in March 2021.
1:
942:
890:In the Coils of the Labyrinth
481:
347:In the April 1991 edition of
634:Arkham Horror: The Card Game
540:website as a Herald for the
342:
21:Arkham Horror: The Card Game
7:
1299:Kuchera, Ben (2010-08-05).
1162:"Jeux & stratégie NF 7"
821:by Richard Lee Byers (2020)
769:by Katrina Ostrander (2016)
586:The Lurker at the Threshold
389:
149:
10:
1470:
1444:Fantasy Flight Games games
1439:Cthulhu Mythos board games
1348:www.fantasyflightgames.com
1116:Wales, Matt (2021-02-24).
1072:www.fantasyflightgames.com
805:by Chris A. Jackson (2018)
361:
174:
18:
914:by Joshua Reynolds (2023)
846:by Joshua Reynolds (2020)
652:
542:Curse of the Dark Pharaoh
524:Curse of the Dark Pharaoh
494:Curse of the Dark Pharaoh
290:A video game adaptation,
215:The original printing of
99:
92:
87:
77:
69:
61:
53:
45:
33:
1344:"Available Now: June 11"
930:by Rosemary Jones (2023)
906:Lair of the Crystal Fang
886:by Rosemary Jones (2022)
878:Cult of the Spider Queen
858:by Rosemary Jones (2020)
819:The Blood of Baalshandor
763:and Steve Lockley (2013)
753:by Peter J. Evans (2013)
713:by Graham McNeill (2014)
695:Ghouls of the Miskatonic
663:Ghouls of the Miskatonic
1434:Cooperative board games
1235:"Cross the Threshold 3"
874:by Josh Reynolds (2021)
809:To Fight the Black Wind
707:by Graham McNeill (2012
566:Black Goat of the Woods
19:For the card game, see
988:"1987 List of Winners"
928:The Bootlegger's Dance
734:by John French (2012s)
403:
312:
130:, which is set in the
1454:Origins Award winners
1414:Adventure board games
1068:"The Gate Has Closed"
964:Bloomsbury Publishing
908:by S. A. Sidor (2022)
880:by S. A. Sidor (2021)
852:by S. A. Sidor (2020)
397:
307:
1148:"GAMES Magazine #90"
838:Aconyte publications
773:Hour of the Huntress
740:by Alan Bligh (2013)
728:by Alan Bligh (2011)
647:Secrets of the Order
538:Fantasy Flight Games
377:Jeux & Stratégie
315:The 1987 version of
144:Fantasy Flight Games
115:adventure board game
884:The Deadly Grimoire
793:The Dirge of Reason
751:Feeders from Within
726:Dance of the Damned
711:Dweller in the Deep
705:Bones of the Yopasi
621:A third edition of
94:Mansions of Madness
30:
1449:Horror board games
1398:Arkham Horror Wiki
872:The Devourer Below
757:The Sign of Glaaki
732:The Lies of Solace
719:Lord of Nightmares
533:The King in Yellow
528:Robert W. Chambers
520:The King in Yellow
513:The Dunwich Horror
506:, released during
404:
313:
256:, a game based on
82:Cooperative gaming
28:
1370:Fantasy Flight's
1330:"The End is Here"
939:
938:
918:The Ravening Deep
787:Richard Lee Byers
738:The Hungering God
592:Miskatonic Horror
191:role-playing game
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1307:. Archived from
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990:. Archived from
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912:Shadows of Pnath
862:Litany of Dreams
825:Dark Revelations
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643:Under Dark Waves
637:. An expansion,
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123:roleplaying game
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894:David Annandale
850:The Last Ritual
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813:Jennifer Brozek
783:Ire of the Void
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688:The Dark Waters
679:
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628:Eldritch Horror
619:
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392:
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345:
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262:Arkham Horror's
189:Call of Cthulhu
177:
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136:H. P. Lovecraft
127:Call of Cthulhu
65:120-240 minutes
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285:Wrath of N’Kai
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57:30-60 minutes
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29:Arkham Horror
26:
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1397:
1388:2018 edition
1384:2005 edition
1380:1987 edition
1372:
1351:. Retrieved
1347:
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1324:
1313:. Retrieved
1309:the original
1305:Ars Technica
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1283:. Retrieved
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1098:. 2019-11-26
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62:Playing time
25:
1164:. May 1990.
866:Ari Marmell
432:roleplaying
355:Ken Rolston
112:cooperative
1408:Categories
1353:2021-07-09
1315:2019-07-10
1285:2011-10-23
1265:2011-06-10
1245:2010-07-16
1220:2010-02-15
1200:2009-05-28
1133:2024-01-28
1102:2020-07-14
1077:2016-10-19
998:2007-07-22
943:References
777:Dave Gross
548:expansion.
482:Expansions
472:Elder Sign
428:hit points
398:A game of
266:Elder Sign
253:Elder Sign
138:and other
54:Setup time
1127:Eurogamer
1054:TSR, Inc.
922:Tim Pratt
599:Reception
578:Innsmouth
553:Kingsport
343:Reception
279:, titled
1239:Archived
1194:Archived
390:Gameplay
158:town of
150:Overview
119:Chaosium
73:Moderate
1375:webpage
1052:(168).
1023:12 June
671:Aconyte
570:Gen Con
508:Gen Con
424:Stamina
362:Reviews
175:History
46:Players
1049:Dragon
970:
934:
924:(2023)
896:(2022)
868:(2021)
831:(2020)
815:(2018)
799:(2018)
789:(2017)
779:(2017)
701:(2011)
653:Novels
611:
580:Horror
555:Horror
530:story
420:Sanity
350:Dragon
164:planes
160:Arkham
140:horror
78:Skills
70:Chance
49:1 to 8
1056:: 38.
369:Games
110:is a
1386:and
1025:2017
968:ISBN
631:and
422:and
413:Luck
411:and
409:Lore
1390:at
1018:NPR
920:by
892:by
864:by
827:by
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785:by
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759:by
697:by
372:#90
134:of
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