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in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character
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104:(1975), the first adventure board game. In fact, the term "adventure gaming" in the 1970s referred to what later became known as
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The genre saw a particular boom in the 1980s, when its key subgenres had been codified by three major releases of the decade:
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In the 1990s, both adventure board games and tabletop RPGs saw a sharp decline in popularity in the wake of the
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Cooperative fantasy adventure games, a combination of the other two directions, first produced in GW and
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into the board game format. The origins of these two types of game are related. In the early 1970s,
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200:(2006), respectively. Other companies published their own takes on the genre, such as
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mechanics — something
Fantasy Flight Games also embraced in their own later games.
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IP, began publishing their own cooperative fantasy adventure games based on the
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In the 2010s, the adventure board game genre had returned to its roots when
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216:(2003), which was one of the earliest examples of the genre to employ
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has brought all three subgenres back into the market with their
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Applecline, Shannon (September 2007), "Worlds of
Adventure",
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Cooperative investigative adventure games, pioneered by
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48:, but also in receiving new abilities or equipment.
120:Competitive fantasy adventure games, codified by
98:, translated the experience into the board game,
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84:, to a group of players. One of those players,
61:Adventure board games often integrate various
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94:(1974). Another member of that gaming group,
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88:, collaborated with Arneson to create
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80:introduced his role-playing game,
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311:Designers & Dragons: The '90s
190:(2004), the second edition of
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197:Descent: Journeys in the Dark
309:Appelcline, Shannon (2014).
210:(2003) and Pegasus Spiele's
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552:Collectible miniatures game
542:Constructible strategy game
106:tabletop role-playing games
10:
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610:Tabletop role-playing game
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487:Dedicated deck card game
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232:, the new owners of the
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525:Abstract strategy game
393:Cooperative board game
234:Dungeons & Dragons
152:Milton Bradley Company
91:Dungeons & Dragons
33:
631:Adventure board games
605:Social deduction game
600:Paper-and-pencil game
477:Collectible card game
413:Cross and circle game
313:. Silver Spring, MD:
171:collectible card game
23:leading a session of
19:
398:Deduction board game
383:Adventure board game
315:Evil Hat Productions
258:The Legend of Drizzt
230:Wizards of the Coast
213:Return of the Heroes
182:Fantasy Flight Games
38:adventure board game
492:Shedding-type games
252:Wrath of Ashardalon
482:Deck-building game
425:Running-fight game
238:fourth edition of
74:character creation
34:
618:
617:
507:Trick-taking game
324:978-1-61317-084-7
124:and particularly
70:experience points
63:role-playing game
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502:Tarot card games
445:Chinese dominoes
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246:Castle Ravenloft
21:David R. Megarry
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530:Connection game
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435:Tile-based game
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173:boom and bust.
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366:Tabletop games
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126:Games Workshop
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580:Matching game
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517:Strategy game
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261:(2011), etc.
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204:' card-based
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192:Arkham Horror
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144:Arkham Horror
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283:Knucklebones
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194:(2005), and
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96:Dave Megarry
89:
78:Dave Arneson
60:
37:
35:
24:
430:Tables game
420:Legacy game
202:Atlas Games
147:(1987), and
535:Tafl games
452:Train game
375:Board game
289:(5): 88–92
207:Dungeoneer
86:Gary Gygax
68:, such as
46:attributes
42:board game
595:Piecepack
575:Dice game
469:Card game
408:Race game
388:Amerigame
187:Runebound
157:HeroQuest
82:Blackmoor
66:mechanics
625:Category
585:Megagame
497:Patience
440:Dominoes
403:Eurogame
255:(2011),
249:(2010),
218:eurogame
139:Chaosium
131:Talisman
122:Dungeon!
101:Dungeon!
31:Gary Con
26:Dungeon!
559:Wargame
368:by type
240:D&D
160:(1989).
134:(1983),
52:History
321:
568:Other
265:Notes
224:2010s
177:2000s
165:1990s
112:1980s
57:1970s
40:is a
457:18XX
319:ISBN
72:and
154:'s
141:'s
128:'s
36:An
29:at
627::
317:.
295:^
285:,
273:^
243::
358:e
351:t
344:v
327:.
287:2
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