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Adventure board game

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in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character
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The genre saw a particular boom in the 1980s, when its key subgenres had been codified by three major releases of the decade:
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In the 1990s, both adventure board games and tabletop RPGs saw a sharp decline in popularity in the wake of the
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Cooperative fantasy adventure games, a combination of the other two directions, first produced in GW and
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into the board game format. The origins of these two types of game are related. In the early 1970s,
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mechanics — something Fantasy Flight Games also embraced in their own later games.
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IP, began publishing their own cooperative fantasy adventure games based on the
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In the 2010s, the adventure board game genre had returned to its roots when
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has brought all three subgenres back into the market with their
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Applecline, Shannon (September 2007), "Worlds of Adventure",
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Cooperative investigative adventure games, pioneered by
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Index


David R. Megarry
Dungeon!
Gary Con
board game
attributes
role-playing game
mechanics
experience points
character creation
Dave Arneson
Blackmoor
Gary Gygax
Dungeons & Dragons
Dave Megarry
Dungeon!
tabletop role-playing games
Games Workshop
Talisman
Chaosium
Arkham Horror
Milton Bradley Company
HeroQuest
collectible card game
Fantasy Flight Games
Runebound
Descent: Journeys in the Dark
Atlas Games
Dungeoneer
Return of the Heroes

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