352:, Dan Nicholson, Duane Jenkins), initially represented the forces of good. Duane Jenkins, for example, ruled the Northern Marches, first as a bandit chief, later promoted to Baron as Sir Jenkins. As the game progressed, more of Arneson's Napoleonics players joined in increasingly diverse roles. Mike Carr, for example, became a village priest, and then Bishop of Blackmoor. Others chose early in the campaign to side with the forces of evil, such as a wizard played by John Soukup. Early descriptions of the activities of the Blackmoor campaign circulated in a news sheet called the
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Arneson" and "Judges Guild". There is no other verbiage on the cover and the price does not appear on the cover. The back cover has a product list titled "Booty List" with the highest number being 35 and "New Non-Sub Items" listing product numbers 36–39. It comes with the first printing of the First
Fantasy Campaign Maps. This book consists of 92 numbered pages plus the cover, inside cover, back cover and table of contents for a total of 96 total pages. The dark red cover was used for the reformatted later printings that used a smaller font and fewer pages.
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40:
322:, and Marshall Hoegfeldt. Within months, the leadership of the Society had decided to form a fictional "Great Kingdom", with parcels of land awarded to and contested by members of the organization. Arneson assumed responsibility for the far northern reaches of the Great Kingdom, and it was there that he began to stage medieval games that led up to the Blackmoor setting. An announcement in Arneson's fanzine
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435:). The booklet was named for the original role-playing campaign world by Dave Arneson, who also wrote this booklet. It added rules, monsters, treasure, and the first published role-playing game adventure, the "Temple of the Frog", a scenario from the Loch Gloomen section of the Blackmoor campaign. Other than the "Temple of the Frog",
274:" games following Duane Jenkins' Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded the setting around the eponymous town, castle, and multi-level dungeon using ideas borrowed from
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material which preserves original rules and campaign events. For example, it contains the entirety of the "Facts about Black Moor" article from
Domesday Book #13. It also contains circa-1972 price lists as well as rules dating from the exile of the Blackmoor Bunch to Loch Gloomen in the late Spring
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The 1977 first printing, including its cover, is in black and white. The cover says "The First
Fantasy Campaign Playing Aid" with "Playing Aid" as a subtitle. It shows a large mostly circular picture with trees in the foreground and a fire elemental in the background, below which it says "by Dave
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promised "the start of the 'Black Moors' battle reports, a series dealing with the perils of living in
Medieval Europe". Initially, The Northern Marches was set up to be an ongoing multiplayer wargame, with the potential for Braunstein games. The Barony of Blackmoor formed the centerpiece of the
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anthologizes material produced at various stages of the
Blackmoor campaign, from Magic Swords (1971) up to the Blackmoor dungeons Arneson commonly ran at conventions in 1976. Only a relatively small amount of original material, primarily link text, was written specifically for the
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356:. Players became increasingly drawn to the innovative dungeon exploration mechanic that Arneson invented; by 1972, that had become a major focus of the game. As demand for Blackmoor increased, Arneson fielded out refereeing duties to other players in his local circle.
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There will be a medieval "Braunstein" April 17, 1971, at the home of Dave
Arneson from 1300 hrs to 2400 hrs with refreshments being available on the usual basis. ... It will feature mythical creatures and a Poker game under the Troll's bridge between sunup and
612:. When the history of Mystara was codified, it was established that Arneson's Blackmoor had existed in the world's distant past, achieved a technologically advanced civilization, and then destroyed itself in a global catastrophe that shifted the planet's axis.
968:'6/27/04 - Blackmoor is off to the printer and on track for a Gen Con release! If you want to be one of the first to get your hands on this beauty, be sure to place your preorder now!' Goodman Games 'Past News' page, retrieved January 2010
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added information on the actual
Blackmoor campaign setting. It included baronies, citadels, history of leaders and details on the Blackmoor dungeon. It also contained additional rules for creating lairs, character interests and vocations.
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Its influence was now central to at least one of TSR's published worlds, but the actual setting of
Blackmoor as Arneson described it had yet to be presented. This was finally remedied in the mid-1980s through the DA series of
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game. Blackmoor was a campaign centered on individual player characters capable of continuing progressions, which encouraged cooperative play to succeed. D. H. Boggs suggested a possible influence of the film
659:, an epic adventure which described a massive war involving both heaven and earth, climaxes with the discovery of the preserved control room from the starship that had crashed near Blackmoor millennia ago.
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385:, the Blackmoor campaign continued, but as a number of key participants (including Arneson) left Minneapolis to work in Lake Geneva, play of the campaign grew more sporadic.
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299:, as inspiration for Blackmoor as it was aired twice before the first game, and it was mentioned by Dave Arneson as a film he was possibly watching while reading Conan.
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dealt with a horde of invading barbarians, but was the only work not derived from Dave
Arneson's original campaign notes. A fifth installment, DA5
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commenced. As rule development proceeded, the
Blackmoor campaign continued, and began coordinating with a parallel campaign known as
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For various reasons, TSR published two different versions of their flagship game line. Over the course of several supplements, the
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game and its Mystara setting were discontinued, Zeitgeist Games, where Arneson worked prior to his death, produced an updated
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explored the starship crashed near the Kingdom of Blackmoor, from which the setting's intentional anachronisms derived. DA4
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in 2004. Goodman and Zeitgeist also produced Blackmoor adventure modules. In 2009 Code Monkey Publishing released
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595:. However, Arneson's Blackmoor became integral to a different setting and rules system, those of the
483:, though all maps and some connected illustrations were redrawn and relettered by the Judges Guild's
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314:. Dave Arneson was among the first to join the Society in April 1970, and many other members of his
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developed its own campaign setting, referred to at first simply as the Known World and later as
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In the summer of 1972, Arneson famously wrote an article detailing "Facts about Black Moor" for
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lore and was referred to in many later supplements. In a subsequent re-release of the world of
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game, an arctic region of mysterious black ice in the northwestern area of the map was called
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This article is about the fantasy campaign setting. For the village in England, see
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expanded the scenario that had appeared in the original Blackmoor supplement. DA3
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2012:
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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specializing in medieval miniatures combat; the group was initially driven by
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711:. The version of the campaign for D&D 3.5 ended in February 2009 at
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campaign organized by Zeitgeist games, which is similar in form to the
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There were no further direct explorations of Blackmoor, although later
363:#13, which brought his innovations to the attention of the rest of the
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gaming group followed, including Duane Jenkins, Bill Hoyt, Ed Werncke,
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Arneson left TSR in the early 1980s, but Blackmoor remained a part of
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describes the first game in the campaign, one built on the model of
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Dave Arneson's Blackmoor the MMRPG homepage, retrieved January 2010
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367:. That fall, Arneson demonstrated the game for Gygax, and work on
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did not include any information on the Blackmoor setting itself.
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246:. It originated in the early 1970s as the personal setting of
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game, and the various players attached to it (Greg Svenson,
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products continued to make reference to it. For instance,
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Review of Dungeons & Dragons Supplement II: Blackmoor
23:. For other uses of the term Blackmoor or Blackmore, see
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and made use of the Fantasy Supplement rules from the
877:. San Diego, California: Unreason Press. p. 75.
840:. San Diego, California: Unreason Press. p. 65.
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at the Playing at the World blog, retrieved May 2013
648:, was announced but was never written or published.
979:"Dave Arneson's Blackmoor: The First Campaign (4E)"
687:, an updated campaign guide for the 4th edition of
254:, as an early testing ground for what would become
64:. Unsourced material may be challenged and removed.
795:"Fifty Years of Fantasy Role Play Table-top games"
381:by Gygax and his circle. After the publication of
16:Dungeons & Dragons fictional campaign setting
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302:The origins of the Blackmoor setting lie in the
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1003:"What is Dave Arneson's Blackmoor: The MMRPG?"
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442:
27:. For other uses of the term Black Moor, see
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685:Dave Arneson's Blackmoor: The First Campaign
2481:Dungeon Master Option: High-Level Campaigns
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919:, Scott Casper (2006), retrieved March 2008
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770:The Evolution of Fantasy Role-Playing Games
425:(TSR) in 1975, as the second supplement to
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1075:
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142:
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677:Dave Arneson's Blackmoor Campaign Setting
461:Written by Dave Arneson and published by
124:Learn how and when to remove this message
2730:Dungeons & Dragons campaign settings
872:
835:
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448:
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948:. Decatur IL: Judges Guild. p. 25.
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701:massively multiplayer role playing game
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2435:Player's Option: Combat & Tactics
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308:International Federation of Wargaming
2442:Player's Option: Skills & Powers
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907:#72 (Panzerfaust Publications, 1976)
861:Blackmoor Gazette and Rumormonger #1
266:Blackmoor began as a development of
62:adding citations to reliable sources
33:
2449:Player's Option: Spells & Magic
959:3rd Edition Publishing Announcement
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503:
240:generally associated with the game
13:
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14:
2746:
2414:Forgotten Realms Campaign Setting
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818:Arneson, Dave (1978). "missing".
729:, a Blackmoor-inspired board game
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354:Blackmoor Gazette and Rumormonger
73:"Blackmoor" campaign setting
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897:Thumbnail Analysis - Blackmoor,
261:
38:
2602:Expedition to the Demonweb Pits
2595:Expedition to the Barrier Peaks
995:
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952:
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588:Advanced Dungeons & Dragons
49:needs additional citations for
910:
891:
854:
811:
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751:Pegasus Magazine Premier Issue
1:
2630:The Lost Caverns of Tsojcanth
773:, McFarland, pp. 61–62,
733:
2665:The Temple of Elemental Evil
2163:List of 3rd edition monsters
2158:List of 2nd edition monsters
675:version of Blackmoor titled
605:Basic Dungeons & Dragons
597:Basic Dungeons & Dragons
491:is a rich repository of pre-
365:Castle & Crusade Society
304:Castle & Crusade Society
7:
2623:The Keep on the Borderlands
2609:The Gates of Firestorm Peak
1946:List of alternative classes
793:Boggs, D. H. (2021-04-17).
767:Tresca, Michael J. (2010),
718:
29:Black Moor (disambiguation)
10:
2751:
2658:The Ruins of Undermountain
1111:
699:There was also an ongoing
657:The Wrath of the Immortals
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476:The First Fantasy Campaign
468:The First Fantasy Campaign
444:The First Fantasy Campaign
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186:Tabletop role-playing game
25:Blackmore (disambiguation)
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2365:Arms and Equipment Guide
1028:. Scribner. p. 99.
904:Panzerfaust and Campaign
453:First Fantasy Campaign (
390:Supplement II: Blackmoor
2561:modules and sourcebooks
1670:Masque of the Red Death
1445:Geography and cosmology
623:Adventures in Blackmoor
533:Adventures in Blackmoor
2474:Wrath of the Immortals
2393:Deities & Demigods
2300:Dungeons & Dragons
2275:Dungeon Master's Guide
2106:Illithid (mind flayer)
2063:Creatures and monsters
1169:Sources and influences
1099:Dungeons & Dragons
1052:The Blackmoor Archives
946:First Fantasy Campaign
929:First Fantasy Campaign
873:Peterson, Jon (2012).
836:Peterson, Jon (2012).
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489:First Fantasy Campaign
481:First Fantasy Campaign
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423:Tactical Studies Rules
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397:Blackmoor (supplement)
383:Dungeons & Dragons
370:Dungeons & Dragons
341:
252:Dungeons & Dragons
243:Dungeons & Dragons
207:Dungeons & Dragons
169:(TSR), Zeitgeist Games
167:Tactical Studies Rules
2386:Book of Vile Darkness
2379:Book of Exalted Deeds
1784:Characters and beings
1392:Strategic Simulations
1057:Blackmoor Castle site
515:DA expansion modules
452:
404:
336:
277:The Lord of the Rings
2679:White Plume Mountain
2637:Queen of the Spiders
2581:Desert of Desolation
2428:Manual of the Planes
1572:Magic: The Gathering
1367:Wizards of the Coast
1062:Secrets of Blackmoor
875:Playing at the World
838:Playing at the World
306:, a subgroup of the
250:, the co-creator of
58:improve this article
21:Blackmoor, Hampshire
2488:Epic Level Handbook
2131:Reptilian humanoids
2048:Strahd von Zarovich
1697:Planes of existence
1565:Kingdoms of Kalamar
1418:Game System License
516:
345:Corner of the Table
334:" series of games:
324:Corner of the Table
217:D&D 4th edition
138:
2567:Against the Giants
2292:Classic boxed sets
2186:Corellon Larethian
2173:Deities and powers
1981:Notable characters
1794:Races and lineages
1129:Adventurers League
964:2009-12-17 at the
629:Temple of the Frog
545:Temple of the Frog
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343:The next issue of
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2008:Volothamp Geddarm
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1413:Open Game License
1035:978-1-4516-4052-6
1009:on July 18, 2007.
799:Hidden in Shadows
747:Arneson, David L.
707:organized by the
646:City of Blackmoor
618:adventure modules
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2456:Unearthed Arcana
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1134:Controversies
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942:Arneson, Dave
937:
931:at acaeum.com
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669:Basic D&D
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417:The original
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405:The original
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371:
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361:Domesday Book
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350:David Megarry
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262:Early history
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75: –
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69:Find sources:
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47:This article
45:
41:
36:
35:
30:
26:
22:
2689:Online tools
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2400:Draconomicon
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2372:Battlesystem
2370:
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2342:
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2314:
2307:
2299:
2280:
2273:
2266:
2248:Publications
2196:
2038:Mordenkainen
1755:Outer Planes
1750:Inner Planes
1684:
1677:
1668:
1661:
1654:
1647:
1642:Nentir Vale​
1640:
1633:Hollow World
1631:
1626:Savage Coast
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1498:
1493:Dragon Fist​
1491:
1484:
1477:
1470:
1463:
1377:Judges Guild
1346:Steve Winter
1271:Ed Greenwood
1246:Dave Arneson
1164:Retro-clones
1097:
1025:
1016:
1007:the original
997:
986:. Retrieved
982:
973:
954:
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936:
924:
912:
902:
893:
874:
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856:
837:
819:
813:
802:. Retrieved
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531:
498:
488:
487:. Thus, the
480:
475:
474:
466:
463:Judges Guild
460:
455:Judges Guild
443:
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430:
426:
418:
416:
409:supplement (
406:
389:
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368:
360:
358:
353:
344:
342:
337:
323:
301:
294:
287:
283:Dark Shadows
281:
275:
268:David Wesely
265:
255:
251:
248:Dave Arneson
241:
227:
226:
157:Dave Arneson
120:
111:
101:
94:
87:
80:
68:
56:Please help
51:verification
48:
2588:Dragonlance
2516:3rd edition
2508:2nd edition
2407:Fiend Folio
2353:Supplements
1962:Dragonlance
1713:Abeir-Toril
1686:Spelljammer
1486:Dragonlance
1321:Jon Pickens
1311:Tom Moldvay
1301:Mike Mearls
1281:Rob Heinsoo
1251:Keith Baker
1154:Film series
485:Bob Bledsaw
379:Lake Geneva
377:run out of
328:Dave Wesely
316:Twin Cities
174:Publication
114:August 2020
2724:Categories
2302:(original)
2191:Eilistraee
1993:Catti-brie
1801:Dragonborn
1656:Planescape
1589:Strixhaven
1465:Birthright
1387:Ral Partha
1276:Jeff Grubb
1266:Monte Cook
1261:David Cook
1241:Gary Gygax
1220:Miniatures
1215:Magic item
1185:Adventures
988:2022-06-21
804:2021-04-18
734:References
673:d20 System
667:After the
508:See also:
395:See also:
332:Braunstein
312:Gary Gygax
272:Braunstein
163:Publishers
84:newspapers
2644:Ravenloft
2574:Dead Gods
2336:Immortals
2322:Companion
2204:Tharizdun
2071:Beholders
2023:Lord Soth
2003:Elminster
1972:Ravenloft
1886:Barbarian
1881:Artificer
1863:Warforged
1833:Half-orcs
1743:Underdark
1663:Ravenloft
1619:Blackmoor
1605:Mahasarpa
1544:Ghostwalk
1355:Companies
1195:Attribute
1190:Alignment
899:Don Lowry
820:Wargaming
593:Blackmoor
496:of 1972.
465:in 1977,
437:Blackmoor
419:Blackmoor
411:TSR, Inc.
407:Blackmoor
320:Mike Carr
289:Chainmail
228:Blackmoor
192:Languages
152:Designers
137:Blackmoor
2557:List of
2532:Complete
2526:Expanded
2506:AD&D
2197:Greyhawk
2153:Vampires
1967:Greyhawk
1931:Sorcerer
1853:Tiefling
1838:Halfling
1828:Half-elf
1708:Aebrynis
1649:Pelinore
1558:Jakandor
1551:Greyhawk
1535:Kara-Tur
1528:Al-Qadim
1507:Exandria
1479:Dark Sun
1406:Licenses
1331:Jim Ward
1234:Creators
1225:Psionics
1178:Gameplay
1139:Editions
1024:(2013).
962:Archived
944:(1977).
749:(1981),
726:Dungeon!
719:See also
585:for the
583:Greyhawk
432:Greyhawk
375:Greyhawk
339:sundown.
2735:Mystara
2559:Eberron
2549:modules
2547:Notable
2521:D&D
2514:D&D
2216:Moradin
2199:deities
2181:Bahamut
2136:Kobolds
2121:Owlbear
2101:Goblins
2086:Dragons
2076:Centaur
2053:Wulfgar
2018:Iggwilv
1936:Warlock
1916:Paladin
1906:Fighter
1873:Classes
1733:Mystara
1728:Eberron
1679:Rokugan
1612:Mystara
1582:Ravnica
1500:Eberron
1397:WizKids
1144:Gen Con
1122:General
983:RPGGeek
713:Megacon
689:D&D
653:Mystara
610:Mystara
579:D&D
457:), 1977
427:D&D
413:, 1975)
256:D&D
232:fantasy
200:Systems
195:English
98:scholar
2329:Master
2315:Expert
2226:Tiamat
2221:Mystra
2148:Trolls
2143:Slaadi
2096:Giants
2081:Devils
2043:Tenser
1941:Wizard
1921:Ranger
1896:Cleric
1858:Triton
1848:Kender
1596:Theros
1576:planes
1521:Faerûn
1112:Basics
1032:
881:
844:
777:
599:game.
523:Title
182:Genres
100:
93:
86:
79:
71:
2523:v3.5
2308:Basic
2209:Vecna
2116:Mimic
2033:Minsc
1988:Alias
1926:Rogue
1901:Druid
1843:Human
1823:Gnome
1806:Dwarf
1760:Sigil
1738:Oerth
1723:Krynn
1718:Athas
1382:Paizo
1210:Magic
230:is a
177:1970s
105:JSTOR
91:books
2529:and
2126:Orcs
2111:Lich
1911:Monk
1891:Bard
1816:Drow
1030:ISBN
879:ISBN
842:ISBN
822:(4).
775:ISBN
709:RPGA
520:Code
330:'s "
280:and
270:'s "
77:news
1811:Elf
1362:TSR
564:DA4
552:DA3
540:DA2
528:DA1
212:d20
60:by
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981:.
901:,
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1083:t
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