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Beachhead (board game)

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204:"perhaps the most interesting of the four games released in this format." Although Pollock admired the quality of the components, he was not a fan of the LP folder, saying that "the problem of unit storage, however, will persist as long as the games are packaged this way." Pollock also liked the facedown Japanese markers at the start of each scenario, but thought that Japanese placement should be completely hidden, otherwise "The Americans will still know where to bombard." He concluded, "I like 17: 188:
might 'wear out'." Despite this, Schuessler concluded on a positive note, saying, " Matheny has given us a good, solid design. He avoided the error of taking European combat and calling the trees 'jungle' instead of 'forest.' The landing craft rules demonstrate the problems of amphibious invasion.
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and felt the sides were mostly balanced by differing advantages. The Japanese player benefited from hidden units while the American player could use overwhelming fire support, albeit risking running out of time to take their objectives if they fired for too long. Miranda felt banzai charges were
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In the "Opposed Landing" scenario, the American player wins by earning a predetermined number of victory points, which are accumulated for each unit that crosses a predetermined terrain line, indicating that the unit has moved off the beachhead. The Japanese player wins by preventing this.
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Nick Schuessler found the "Physical quality of the components is excellent" and that "except for the bulge of the counters, the works fairly well." He did question the replayability of the game, noting, "With the limited number of scenarios and the fixed map, it is possible that
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map of a beach backed by jungle printed on the inside cover. Four hundred counters represent various infantry units as well as machine gunners, tanks and other combat equipment. An American "hero" counter, "Sgt. Stryker", can be used to provide close combat attack bonuses.
208:. It's tough for the Japanese, if they don't stop the Americans on the beaches, but the challenge is too good to pass up. Just finding an optimum setup for the Japanese can be a game in itself. That's quite a bit for only $ 7.00." 128:
The two scenarios simulate a generic (non-historic) amphibious landing on a small Pacific island, using a non-specific map of a jungle beach printed on the inside cover of the game folder. The two scenarios are:
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is a two-player wargame in which one player controls American forces trying to make an amphibious landing, and the other player controls the Japanese defenders. The game is packaged in an
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moves the 'beer and pretzels' game up to the 'dry white and cheese' level - a hearty offering with delicate overtones. Highly recommended as one of the best values of 1980."
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The game system uses an alternating system of turns. Each game turn, the players roll dice for initiative, the winner going first. The two players have the following phases:
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The Japanese player sets up their units facedown so that the American player cannot know the types of units and strengths. The American units are placed face up.
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In 1980, Yaquinto released four wargames packaged in LP-style folders, with the maps printed on the inside cover of the folder, one of them being
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In the "Banzai!" scenario, the Japanese win by retaking the plantation before the end of the game. The American wins by preventing this.
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over-modelled but the American player could often win despite heavy losses, and concluded "not a bad effort."
133:"Opposed Landing": The Americans try to land and force their way off the beachhead against a prepared defense. 117:
When both players have gone, this completes one game turn, representing 20 minutes of game time.
38: 8: 216: 166: 21: 16: 243: 179: 33:, subtitled "A Game of Island Invasions in the South Pacific 1942–1944", is a 310: 137: 34: 120:
Additional optional rules include Banzai charges, smoke and close assaults.
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in 1980 that simulates amphibious landings in the Pacific Theatre during
57: 61: 165:, a game designed by Michael Matheny, with cover art by 241:
Schuessler, Nick (September 1980). "Capsule Reviews".
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Pollock, Kevin (January–February 1981). "Beachhead".
327:Board wargames with artwork by Rodger B. MacGowan 308: 136:"Banzai!": The Japanese defenders try to use a 240: 285: 272: 270: 268: 266: 264: 262: 260: 258: 256: 254: 15: 291: 276: 309: 295:(January–February 1991). "Beachhead". 251: 156: 88:Bombardment, Airstrikes, Indirect Fire 76: 144: 322:Board wargames set in Modern history 236: 234: 13: 14: 353: 231: 332:Wargames introduced in the 1980s 317:Board games introduced in 1980 281:. No. 98. pp. 32–34. 247:. No. 31. pp. 29–30. 140:to retake a jungle plantation. 60:-style folder, with a generic 1: 224: 172: 123: 7: 342:Yaquinto Publications games 337:World War II board wargames 48: 10: 358: 299:. No. 71. p. 36. 68: 200:, Kevin Pollock called 214:reviewed the game for 25: 39:Yaquinto Publications 19: 297:Fire & Movement 217:Fire & Movement 157:Publication history 77:Movement and combat 167:Rodger B. MacGowan 145:Victory conditions 26: 22:Rodger B. MacGowan 349: 301: 300: 289: 283: 282: 274: 249: 248: 238: 196:In Issue 101 of 177:In Issue 31 of 357: 356: 352: 351: 350: 348: 347: 346: 307: 306: 305: 304: 293:Miranda, Joseph 290: 286: 275: 252: 244:The Space Gamer 239: 232: 227: 180:The Space Gamer 175: 159: 147: 126: 79: 71: 51: 12: 11: 5: 355: 345: 344: 339: 334: 329: 324: 319: 303: 302: 284: 250: 229: 228: 226: 223: 212:Joseph Miranda 174: 171: 158: 155: 146: 143: 142: 141: 134: 125: 122: 115: 114: 113: 112: 109: 106: 100: 99: 98: 95: 92: 89: 78: 75: 70: 67: 50: 47: 9: 6: 4: 3: 2: 354: 343: 340: 338: 335: 333: 330: 328: 325: 323: 320: 318: 315: 314: 312: 298: 294: 288: 280: 273: 271: 269: 267: 265: 263: 261: 259: 257: 255: 246: 245: 237: 235: 230: 222: 219: 218: 213: 209: 207: 203: 199: 194: 192: 187: 182: 181: 170: 168: 164: 154: 151: 139: 138:Banzai charge 135: 132: 131: 130: 121: 118: 110: 107: 105:Indirect fire 104: 103: 101: 97:Close Assault 96: 93: 90: 87: 86: 84: 83: 82: 74: 66: 63: 59: 55: 46: 44: 40: 37:published by 36: 35:board wargame 32: 31: 23: 20:Cover art by 18: 296: 287: 278: 242: 215: 210: 205: 201: 197: 195: 190: 185: 178: 176: 162: 160: 152: 148: 127: 119: 116: 80: 72: 53: 52: 43:World War II 29: 28: 27: 108:Direct fire 91:Direct Fire 311:Categories 225:References 206:Beachhead 202:Beachhead 191:Beachhead 186:Beachhead 173:Reception 163:Beachhead 124:Scenarios 102:Japanese 85:American 58:LP record 54:Beachhead 30:Beachhead 279:Campaign 198:Campaign 111:Movement 94:Movement 62:hex grid 49:Gameplay 24:, 1980 69:Setup 313:: 253:^ 233:^ 169:. 45:.

Index


Rodger B. MacGowan
board wargame
Yaquinto Publications
World War II
LP record
hex grid
Banzai charge
Rodger B. MacGowan
The Space Gamer
Joseph Miranda
Fire & Movement


The Space Gamer










Miranda, Joseph
Categories
Board games introduced in 1980
Board wargames set in Modern history
Board wargames with artwork by Rodger B. MacGowan

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