1170:
1407:
1326:
680:
63:
1274:
2169:
317:
1141:. From 1975 to 1981 SPI reported $ 2 million in sales—steady dollar volume during a time when inflation was in double digits. At the same time, the attempt to go from a mail-order business to wholesale caused a cash crunch by delaying payments. By 1982 SPI was in financial trouble and eventually secured a loan from TSR to help it meet payroll. TSR soon asked for the money back, and SPI had to agree to be taken over by TSR. As a
165:
22:
882:, was published by Roberts as "The Avalon Game Company" in 1954 and broke even, selling around 2,000 copies. These sales convinced Roberts that there was a market for intelligent, thoughtful, games for adults. Four years later, he decided to make a serious effort at a game company. Finding a conflict with another local company, he changed the name of the company to The Avalon Hill Game Company.
227:
780:("consim"—short for 'conflict simulation'). These two trends are also at the heart of long-running debates about "realism vs. playability". Because of the subject matter, games considered 'simple' by wargamers can be considered 'complex' to non-wargamers, especially if they have never run into some of the concepts that most wargames share, and often assume some familiarity with.
992:
This caused a tremendous rise in the popularity of wargaming in the early 1970s. The market grew at a fast pace, and if anything the number of wargaming companies grew at an even faster pace. Most of these quietly failed after producing a few products. Two of these new companies would each last for
1299:
shows sales of wargames (historical only) peaking in 1980 at 2.2 million, and tapering off to 400,000 in 1991. It also estimates a peak of about a few hundred thousand (again, historical) board wargamers in the U.S. in 1980, with about as many more in the rest of the world; the estimate for 1991 is
946:
cults. Hundreds of wargamers, this writer being one of them, strained, sweated, argued and meditated over those two games, devising strategies, set-ups and variants almost ad infinitum. Both games were simultaneously unhistoric and unbalanced, yet we played them (brother, did we play them!), simply
913:
company to settle the debts. The new owners resolved to let the company continue to do what it had been doing, and while
Roberts left, his friend, Tom Shaw, who already worked at the company, took over. The sale turned out to be an advantage, as being owned by a printing company helped insure that
825:
correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this
1156:
Meanwhile, most of the existing staff left SPI, and negotiated a deal with Avalon Hill. Avalon Hill formed a subsidiary company, Victory Games, staffed by the former SPI employees. Victory Games was allowed to publish pretty much what they wanted, and produced many commercially and critically
1220:
continued to draw in new players. These attracted the same sort of players that had gravitated to wargames before, which led to a declining, and aging, population in the hobby. The continued marginal sales of wargames took its toll on the older companies. Game
Designers' Workshop went out of
1145:, they had first opportunity at SPI's assets. However, they refused to take over SPI's liabilities. TSR then refused to honor existing subscriptions to SPIs three magazines, which TSR took over, in addition to nearly the entire existing line of SPI's games. Largely as a result of this,
1240:. While it might have been possible for Hasbro to revitalize the company and wargaming with its distribution chain and marketing clout, it was shown that Hasbro had no interest in this with the immediate laying off of the entire AH staff and the closure of its web site. Combined with
1034:
series. They quickly followed this with other games, which also got favorable reviews. It has been estimated that GDW published one new product every 22 days for the 22 year life of the company (to be fair, this would include magazines and supplements, not just complete games).
1307:
games, which leaves some room for groups with one person who buys the games, or people who stick to older titles—who do exist, but are cold comfort for publishers). During 2006, several publishers reported that sales were up, but this could remain a short-term bump in sales.
1425:
The defining aspect of this type of game is the use of wooden blocks for the units. These are tilted on their side normally, and then put down for combat. Until combat occurs, the opponent can see how many units are where, but not what type and what strength, introducing
1073:
of
Wargaming', with a large number of new companies publishing an even larger number of games throughout, powered by an explosive rise in the number of people playing wargames. Wargames also diversified in subject, with early science-fiction wargames appearing in
1316:
The subject matter of wargames is broad, and many approaches have been taken towards the goals of simulating wars on a grand or personal scale. Some of the more popular movements constitute established subgenres of their own that most wargamers will recognize.
1192:. With the financial backing of a company much larger than any in the wargame business, the Gamemaster games had excellent production quality, with mounted full-color boards (something that only Avalon Hill could regularly do), and plenty of small plastic
1046:
as a way to publish the miniature rules developed by the
Tactical Studies wargaming club (thus, Tactical Studies Rules). While TSR produced several sets of miniature rules, and a few boardgames, it became much better known as the publisher of
1375:
in 1957 and focuses on entire wars rather than battles, typically using regions or countries as spaces rather than hexes, and often using plastic pieces. These games are often designed to support more than two players. The
1456:, which allow the use of troops, as well as events that represent things outside the normal scope of the game. Newer card driven games have helped reinvigorate the war game genre as well as other differently themed games.
960:, a number of small magazines dedicated to the hobby were springing up, along with new game companies. Many of these were not available in any store, being spread by 'word of mouth' and advertisements in other magazines.
851:
Wargames tend to have a few fundamental problems. Notably, both player knowledge and player action are much less limited than what would be available to the player's real-life counterparts. Some games have rules for
1160:
This period is marked by a decrease in the number of wargamers, and lack of new companies with commercial viability while the larger companies experiment with ways to sell more games in a shrinking market.
1422:
produced the three initial games of this type. It has long been the province of Gamma Two and its successor, Columbia Games, but recently other companies have been putting out games of the same type.
1357:
that commonly have a unit type and designation as well as numerical combat and movement factors. Players take turns moving and conducting attacks. Combat is typically resolved with an odds-based
989:
to find a much larger market, and SPI to become a company known to all wargamers as having a line of games that surpassed Avalon Hill's (at least, in numbers—arguments about quality raged).
1247:
Hasbro has kept the Avalon Hill name as a brand, and republished a few of its extensive back catalog of games, as well as released new ones, and moved the remnant of the
Gamemaster series (
1452:. In most aspects it is much like a typical board wargame (on the simpler side of the spectrum), but play is driven by a deck of cards that both players draw from. These cards control
1244:'s acquisition of TSR the year before, and their acquisition by Hasbro the year after, what is sometimes called the "adventure gaming market" was going through a profound shakeup.
860:, using various methods. These mechanisms can be cumbersome and onerous, and often increase player frustration. However, there are some common solutions, such as employed by
573:
910:
578:
237:
1110:
1937:
1340:
The oldest of the subgenres, and the one that still retains "iconic" status for board wargaming as a whole. It got its start with the first board wargame,
1157:
successful wargames. However, there were no new hires to replace departing personnel, and the company slowly died a death of neglect in the 1990s.
1431:
934:
This led to some developments which, in light of the present state of the hobby, now seem almost unfathomable. The best examples of which were the
1945:
248:
1758:
1712:
909:
Avalon Hill was subject to a number of bad economic forces around 1961, and quickly ran up a large debt. In 1963 Avalon Hill was sold to the
930:
Avalon Hill had a very conservative publishing schedule, typically about two titles a year, and wargames were only about half their line.
813:
subjects are sometimes not considered wargames because there is nothing in the real world to model; however, conflict in a self-consistent
1828:
1683:
1196:
as game pieces. The games were generally simple, by wargaming standards, but very playable and successful. The first game of the line,
1255:
is the only wargame offered by the "new" Avalon Hill, several of AH's wargames have been reprinted by other companies, starting with
1974:
1941:
1542:
737:, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably
2518:
583:
2508:
1660:
1612:
844:. These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of
563:
127:
2392:
1729:
1346:(which, ironically, used a square grid; hexes were a slightly later innovation), and is still used in many wargames today.
99:
666:
2116:
1884:
2513:
1984:
1808:
1485:
568:
284:
266:
208:
146:
106:
49:
981:
bought the ailing magazine, and restructured his own company (then known as
Poultron Press) to publish it, creating
190:
2153:
2079:(Has a listing of most every game and publisher, usually with reviews, extra scenarios, after action reports, etc.)
917:
Roberts had been considering producing a newsletter for his new company. Under the new management, this became the
2556:
2232:
610:
427:
2503:
2466:
2436:
2281:
1480:
1378:
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853:
797:, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. The
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558:
462:
175:
113:
84:
80:
35:
1832:
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1466:
from
December 2010 to January 2016. As of September 2018, it's ranked fifth overall but first for wargames.
985:(SPI). An aggressive advertising campaign, and a new policy of including a new game in every issue, allowed
2365:
2012:
1303:
Another estimate puts the current number of board wargamers in the 15,000 range (this is limited to people
753:
540:
830:", which typically consist of a large subject represented on small scale. A good example of this would be
801:
provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear)
95:
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2359:
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832:
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437:
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because they were the only simulations widely available on the two 'classic' campaigns of World War II.
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638:
633:
787:, with many using soldier-shaped pieces on a map-like board; as such, they may colloquially be called
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2335:
2016:
1389:
1193:
516:
2534:
1354:
982:
845:
595:
1709:
1137:
Decline set in at the beginning of the 1980s, most markedly with the acquisition of SPI by TSR in
241:
that states a
Knowledge editor's personal feelings or presents an original argument about a topic.
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1079:
659:
186:
73:
2250:
2187:
2141:
2109:
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where miniatures had evolved its own commercial hobby, a smaller following developed. The
120:
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lends itself to exactly the same types of games and game designs as does military history.
8:
2317:
2238:
2192:
1990:
1949:
1548:
1150:
1094:
1090:
709:
498:
432:
397:
2293:
1679:
1115:
1086:
1061:, it sparked a new phenomenon that would later grow much bigger than its parent hobby.
873:
777:
652:
474:
370:
333:
244:
182:
41:
722:. The board wargaming hobby continues to enjoy a sizeable following, with a number of
2544:
2299:
2102:
2085:(Noncommercial group manages the Avaloncon convention and other board wargame events)
1980:
1656:
1593:
1505:
1458:
1058:
902:
890:
The beginning of the commercial board wargaming hobby is generally tied to the name "
727:
704:, as opposed to being played on a computer or in a more free-form playing area as in
605:
480:
2202:
1852:
1583:
1515:
1442:
The most recent of the major types of board wargame, which was created by the game
1384:
1205:
The wargaming business continued to be poor, new companies continued to be formed.
1142:
1102:
1030:
392:
365:
1406:
1169:
1149:
circulation shrank from its high mark of 36,000 in 1980, until TSR sold it off to
708:. The modern, commercial wargaming hobby (as distinct from military exercises, or
2381:
2347:
2207:
2158:
1880:
1812:
1716:
1510:
1500:
1419:
1198:
1153:(3W) in 1986, where its circulation continued to shrink to a low 10,000 in 1990.
872:
The first modern mass-market wargame, presented as a board game, was designed by
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528:
402:
1737:
1571:
415:
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2441:
2411:
2386:
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2353:
1913:
1781:
1342:
1009:
963:
The eventual "break-out" into a larger public was accomplished by the magazine
957:
877:
805:
would be like, moving from a re-creation to a predictive model in the process.
746:
718:
713:
683:
534:
730:
dedicated to the hobby both in the
English-speaking world and further afield.
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aspects. The blocks are also rotated to show different strength values in a
1209:, one of the most respected names in wargaming today, got started in 1991.
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2426:
2421:
2329:
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1970:
1644:
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978:
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793:
Generally, they depict a fairly concrete historical subject (such as the
486:
456:
1856:
864:, which can simulate fog of war conditions in relatively playable ways.
326:
2431:
2311:
1761:(1974). "Victory Conditions, Neutrality & Capitalist Imperialism".
1427:
1213:
1202:, is still in print today, and has spawned a number of spinoff titles.
1039:
896:
857:
701:
492:
2287:
1888:
1785:
1588:
1349:
In its most typical form, a hex-and-counter wargame has a map with a
1206:
1125:, often cited as the highest selling wargame ever, was published in
998:
977:", and despite some popularity soon threatened to go under. However,
468:
193:. Statements consisting only of original research should be removed.
62:
2416:
2073:(War and strategy games website, tabletop, miniature, and computer)
1273:
1043:
837:
798:
316:
2088:
906:, the first board game designed to simulate a historical battle.
2539:
2125:
1350:
1101:, which is still active today (albeit mostly as an RPG company).
841:
840:
in the Battle of
Gettysburg, instead of the more common scale of
806:
697:
679:
600:
308:
1064:
745:
is still known for a number of common game-play conventions (or
1733:
1237:
1180:
While TSR tried to leverage its line of existing SPI property,
1329:
Stacks of cardboard counters from the hex-and-counter wargame
914:
Avalon Hill games had access to superior physical components.
2082:
2064:
1462:, a game based on the Cold War, was ranked #1 on the website
1280:
is a 2009 hex-and-counter board wargame taking place between
993:
about two decades and became well known in just a few years:
742:
2094:
2070:
974:
238:
personal reflection, personal essay, or argumentative essay
2076:
2091:(Support of Internet and Play by Electronic Mail systems)
1388:
eventually evolving into an entire line of games. Many
1353:
imposed over it, units are represented with cardboard
776:") whereas others attempt to simulate a high level of
752:
The early history of board wargaming was dominated by
1113:
and lived into the 1990s, and its most popular game,
1082:
and monster games first appearing during the decade.
1382:
popularized the subgenre further in the 1980s, with
760:
also gained importance in the history of the genre.
716:
following the publication and commercial success of
1418:This subgenre was created in the early 1970s, when
1176:, one of the first wargames with plastic miniatures
951:
87:. Unsourced material may be challenged and removed.
2573:
1028:, immediately garnered attention and led to the
1613:"A Brief History of the "Dudes on a Map" Genre"
772:. Some are fundamentally simple (often called "
688:(1954) was the first successful board wargame.
2110:
1065:Boom: Task Force Games, Steve Jackson, et al.
660:
1251:) from Milton Bradley to Avalon Hill. While
1069:The period 1975–1980 can be considered the '
297:Wargame played on a printed surface or board
1823:
1821:
1541:(1997). "Chapter 5 - History of Wargames".
50:Learn how and when to remove these messages
2117:
2103:
1776:
1774:
1533:
1531:
1132:
667:
653:
1912:
1780:
1587:
285:Learn how and when to remove this message
267:Learn how and when to remove this message
209:Learn how and when to remove this message
147:Learn how and when to remove this message
1979:(2nd ed.). New York, N.Y.: Morrow.
1969:
1851:
1845:
1818:
1569:
1537:
1405:
1324:
1272:
1168:
678:
1906:
1771:
1528:
2574:
2519:Society of Twentieth Century Wargamers
1936:
1684:"Charles S. Roberts: In His Own Words"
1610:
1212:The popularity of role-playing games,
1089:produced several celebrated games for
584:Society of Twentieth Century Wargamers
2509:International Federation of Wargaming
2098:
1757:
1674:
1672:
1639:
564:International Federation of Wargaming
2010:
1885:"For what do the letters GMT stand?"
1879:
1833:"The History of Wargaming 1975-1990"
1827:
1710:Saving Families, One Game at a Time
1635:
1633:
1225:. Task Force Games went bankrupt in
220:
158:
85:adding citations to reliable sources
56:
15:
1873:
1678:
1643:(2007). "Terrible Swift Sword". In
1611:Barnes, Michael (2 December 2019).
13:
2167:
2067:(Wargame news and discussion site)
1805:Far Future Enterprises page on GDW
1669:
1576:Journal of the Philosophy of Games
1320:
1093:and then founded his own company,
14:
2593:
2514:International Wargames Federation
2058:
1701:
1630:
1486:International Wargames Federation
1364:
1236:, Avalon Hill itself was sold to
569:International Wargames Federation
31:This article has multiple issues.
2154:Western Approaches Tactical Unit
1188:line of mass-appeal wargames in
952:Serious competition: SPI and GDW
756:, while other companies such as
749:) that were developed early on.
315:
225:
163:
61:
20:
2557:World Boardgaming Championships
2029:
2004:
1963:
1930:
1798:
611:World Boardgaming Championships
72:needs additional citations for
39:or discuss these issues on the
2504:Game Manufacturers Association
2083:Board Game Players Association
1976:The Complete Wargames Handbook
1751:
1722:
1604:
1563:
1547:(2nd ed.). Archived from
1544:The Complete Wargames Handbook
1481:Game Manufacturers Association
1437:
1297:The Complete Wargames Handbook
983:Simulations Publications, Inc.
885:
700:with a set playing surface or
559:Game Manufacturers Association
1:
1521:
1395:
1361:(CRT) using a six-sided die.
1259:'s license for the rights to
768:Wargames exist in a range of
2499:Castle & Crusade Society
2124:
1942:"Schilling Pitching for ASL"
1570:Garthoff, Jon (2018-12-30).
1448:published by Avalon Hill in
754:The Avalon Hill Game Company
554:Castle & Crusade Society
7:
2245:Julius von Verdy du Vernois
1469:
1369:This subgenre started with
1038:TSR was started in 1973 by
763:
438:Julius von Verdy du Vernois
189:the claims made and adding
10:
2598:
1496:List of wargame publishers
1399:
1390:American-style board games
1268:
1164:
867:
836:, which tracks individual
639:List of wargame publishers
634:List of miniature wargames
2527:
2491:
2484:
2402:
2260:
2223:
2216:
2178:
2165:
2132:
2017:Armchair General Magazine
1649:Hobby Games: The 100 Best
1311:
894:" and the publication of
826:tendency are considered "
574:Johnny Reb Gaming Society
2535:Charles S. Roberts Award
2013:"The State of Wargaming"
1918:"A Requiem for the Hill"
1572:"Playability as Realism"
1078:, and in size with both
995:Game Designers' Workshop
596:Charles S. Roberts Award
1392:are strategy wargames.
1133:Crash: The death of SPI
927:that ran for 32 years.
911:Monarch Avalon Printing
2251:William McCarty Little
2188:Recreational wargaming
2172:
2142:Professional wargaming
2011:Peck, Michael (2006).
1838:Strategy & Tactics
1811:July 15, 2006, at the
1653:Green Ronin Publishing
1491:List of board wargames
1415:
1337:
1293:
1218:collectible card games
1177:
1147:Strategy & Tactics
1050:Dungeons & Dragons
999:Tactical Studies Rules
973:, as a typical "hobby
966:Strategy & Tactics
949:
774:beer-and-pretzel games
689:
629:List of board wargames
579:Naval Wargames Society
351:Grand strategy wargame
339:Recreational wargaming
247:by rewriting it in an
2171:
1786:"A Farewell to Hexes"
1409:
1328:
1300:about 100,000 total.
1276:
1262:Advanced Squad Leader
1172:
932:
682:
451:20th century Pioneers
422:19th century pioneers
1655:. pp. 309–311.
1359:combat results table
1335:Multi-Man Publishing
1257:Multi-Man Publishing
1242:Wizards of the Coast
1024:, GDW's first game,
969:. It was started in
900:in 1958, along with
833:Terrible Swift Sword
795:Battle of Gettysburg
783:Wargames tend to be
81:improve this article
2239:Georg von Reisswitz
2193:Miniature wargaming
2037:"Twilight Struggle"
1730:"About Avalon Hill"
1617:There Will Be Games
1414:from Columbia Games
1151:World Wide Wargames
1119:is still in print.
1109:by former staff of
1095:Steve Jackson Games
1091:Metagaming Concepts
920:Avalon Hill General
876:in 1953. The game,
854:command and control
433:Georg von Reisswitz
398:Miniature wargaming
361:Operational wargame
303:Part of a series on
2294:Charles S. Roberts
2173:
1857:"Why Did SPI Die?"
1715:2016-02-05 at the
1707:Jason R. Edwards,
1416:
1410:The block wargame
1338:
1294:
1178:
1116:Star Fleet Battles
956:By the end of the
874:Charles S. Roberts
821:While there is no
778:historical realism
728:gaming conventions
690:
475:Charles S. Roberts
334:Military wargaming
249:encyclopedic style
236:is written like a
174:possibly contains
2569:
2568:
2565:
2564:
2545:Origins Game Fair
2480:
2479:
2366:Larry Harris, Jr.
2300:Allan B. Calhamer
1853:Simonsen, Redmond
1740:on March 14, 2006
1662:978-1-932442-96-0
1506:Origins Game Fair
1459:Twilight Struggle
1454:activation points
1385:Axis & Allies
1379:Gamemaster Series
1059:role-playing game
1026:Drang Nach Osten!
770:game complexities
677:
676:
606:Origins Game Fair
541:Larry Harris, Jr.
481:Allan B. Calhamer
393:Computer wargames
356:Strategic wargame
295:
294:
287:
277:
276:
269:
219:
218:
211:
176:original research
157:
156:
149:
131:
54:
2589:
2489:
2488:
2318:Redmond Simonsen
2282:Don Featherstone
2221:
2220:
2203:Computer wargame
2170:
2119:
2112:
2105:
2096:
2095:
2089:Limey Yank Games
2052:
2051:
2049:
2047:
2033:
2027:
2026:
2024:
2023:
2008:
2002:
2001:
1999:
1998:
1989:. Archived from
1967:
1961:
1960:
1958:
1957:
1948:. Archived from
1938:McLaughlin, Mark
1934:
1928:
1927:
1925:
1924:
1910:
1904:
1903:
1901:
1900:
1891:. Archived from
1881:MacGowan, Rodger
1877:
1871:
1870:
1868:
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2457:Jerry Taylor
2427:James M. Day
2422:Richard Borg
2330:Richard Berg
2324:Jim Dunnigan
2197:
2179:Recreational
2146:
2133:Professional
2071:The Wargamer
2044:. Retrieved
2040:
2031:
2020:. Retrieved
2006:
1995:. Retrieved
1991:the original
1975:
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1954:. Retrieved
1950:the original
1932:
1921:. Retrieved
1908:
1897:. Retrieved
1893:the original
1875:
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1860:
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1789:. Retrieved
1762:
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1742:. Retrieved
1738:the original
1724:
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1692:. Retrieved
1688:the original
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1620:. Retrieved
1616:
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1553:. Retrieved
1549:the original
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1290:World War II
1286:Soviet Union
1282:Nazi Germany
1277:
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1221:business in
1211:
1204:
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1122:Squad Leader
1120:
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1057:. The first
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79:Please help
74:verification
71:
47:
40:
34:
33:Please help
30:
2462:Dan Verssen
2395:(1900–1986)
2389:(born 1959)
2368:(born 1948)
2362:(born 1947)
2356:(1947–2010)
2350:(1946–2012)
2344:(born 1945)
2338:(1945–2015)
2332:(1943–2019)
2326:(born 1943)
2320:(1942–2005)
2314:(1938–2008)
2308:(born 1932)
2306:Phil Barker
2302:(1931–2013)
2296:(1930–2010)
2290:(1926–2000)
2284:(1918–2013)
2278:(1916–1988)
2276:Jack Scruby
2272:(1866–1946)
2270:H. G. Wells
2253:(1845–1915)
2247:(1832–1910)
2241:(1794–1827)
2235:(1743–1831)
2148:Kriegsspiel
2046:7 September
1764:Panzerfaust
1438:Card-driven
1412:Richard III
1214:video games
1111:JagdPanther
1014:Rich Banner
1004:Started in
997:(GDW), and
925:house organ
923:in 1964, a
892:Avalon Hill
886:Avalon Hill
543:(born 1948)
537:(1947–2010)
531:(1946–2012)
525:(born 1945)
519:(1945–2015)
513:(1943-2019)
507:(born 1943)
501:(1942–2005)
495:(1938–2008)
489:(born 1932)
487:Phil Barker
483:(1931–2013)
477:(1930–2010)
471:(1926–2000)
465:(1918–2013)
459:(1866–1946)
457:H. G. Wells
446:(1865–1916)
440:(1832–1910)
2432:Mike McVey
2312:Gary Gygax
2022:2008-06-05
1997:2008-06-05
1956:2008-06-12
1923:2008-06-12
1899:2008-06-12
1866:2010-02-01
1829:Owen, Seth
1791:2008-05-10
1744:2008-04-24
1694:2008-05-10
1622:10 January
1555:2010-02-14
1522:References
1428:fog of war
1396:Block game
1305:purchasing
1194:miniatures
1186:Gamemaster
1080:microgames
1071:Golden Age
1040:Gary Gygax
943:Stalingrad
903:Gettysburg
897:Tactics II
858:fog of war
493:Gary Gygax
183:improve it
107:newspapers
36:improve it
2472:Matt Ward
2336:John Hill
2288:Tony Bath
2181:wargaming
2135:wargaming
1889:GMT Games
1598:2535-4388
1207:GMT Games
1085:Designer
838:regiments
710:war games
517:John Hill
469:Tony Bath
187:verifying
42:talk page
2576:Category
2417:Ty Bomba
2126:Wargames
1973:(1992).
1916:(1998).
1809:Archived
1784:(1996).
1713:Archived
1470:See also
1434:system.
1355:counters
1284:and the
1044:Don Kaye
846:counters
842:brigades
799:Cold War
764:Overview
371:Skirmish
309:Wargames
2540:Gen Con
2405:century
2263:century
2226:century
1647:(ed.).
1343:Tactics
1288:during
1269:Current
1253:A&A
1165:Malaise
1001:(TSR).
987:S&T
879:Tactics
868:History
807:Fantasy
791:games.
733:In the
719:Tactics
698:wargame
685:Tactics
601:Gen Con
243:Please
181:Please
121:scholar
2528:Events
2492:Groups
2217:People
1983:
1841:(136).
1734:Hasbro
1659:
1596:
1312:Styles
1238:Hasbro
1031:Europa
1020:, and
823:direct
590:Events
548:Groups
416:People
377:Genres
123:
116:
109:
102:
94:
1582:(1).
958:1960s
937:D-Day
743:genre
702:board
696:is a
623:Lists
327:Types
128:JSTOR
114:books
2403:21st
2261:20th
2224:19th
2048:2018
1981:ISBN
1657:ISBN
1624:2023
1594:ISSN
1450:1994
1372:Risk
1234:1998
1227:1999
1223:1996
1190:1984
1139:1982
1127:1977
1107:1979
1099:1980
1076:1974
1055:1974
1042:and
1006:1973
975:zine
971:1966
940:and
856:and
809:and
726:and
714:1954
100:news
1807:- (
1584:doi
1333:by
1232:In
1097:in
1053:in
1008:by
758:SPI
185:by
83:by
2578::
2039:.
2015:.
1944:.
1940:.
1887:.
1883:.
1859:.
1835:.
1820:^
1773:^
1732:.
1682:.
1671:^
1651:.
1632:^
1615:.
1592:.
1578:.
1574:.
1530:^
1265:.
1229:.
1129:.
1016:,
1012:,
848:.
692:A
45:.
2118:e
2111:t
2104:v
2050:.
2025:.
2000:.
1959:.
1926:.
1902:.
1869:.
1815:)
1794:.
1747:.
1697:.
1665:.
1626:.
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1586::
1580:1
1560:.
1558:.
1292:.
668:e
661:t
654:v
288:)
282:(
270:)
264:(
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135:(
125:·
118:·
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48:(
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