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Shannon switching game

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pedestals of matching color until one player connects the two opposite sides of the board marked in the player's color. A variant of the game is described in the instructions: each player gets a limited number of bridges, say 10. If neither player has won when all the bridges are placed, a player in his turn, may reposition one of his bridges until a winner results. The game is long out of production.
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under the name Bridg-It. The game consisted of a plastic board with two interleaved 5x6 rectangular grids of pedestals (one set yellow, the other red), two sets of 20 each red and yellow plastic bridges, and matching pegs to mount them on. Players alternate placing a bridge across any two adjacent
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Oct. 1958, two grids of differently-colored dots are overlaid at an offset. One player links orthogonally adjacent dots on one grid, and the other player uses the other. One player attempts to link the top of their grid to the bottom, while the other tries to link their left side to the right. The
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An extension of Gale, called Qua, is played by three players on a 3D game board cube composed of a grid of N cells. N is an odd number equal to the number of cells along the edges of the game board cube. The initial Qua Cube game board layout and rules are described at its Board Game Geek entry.
240:". Players alternate drawing in a vertical or horizontal line connecting any two adjacent dots. When a line completes a square, the player initials the square. After all the lines have been filled in, the player who has taken the most squares is the winner. 232:
is played on a grid of hexagons, and has 6-connectivity. Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in Hex the players color the vertices. These games have completely different structure and properties.
50:. One player has the goal of connecting two distinguished vertices by a path of edges of their color. The other player aims to prevent this by using their color instead (or, equivalently, by erasing edges). The game is commonly played on a 118:, Short wins. The game always terminates after a finite number of moves, and one of the two players has to win. Either Short, Cut, or the player moving first is guaranteed the existence of a winning strategy on any given graph. 102:, and alternate moves. On Cut's turn, Cut deletes from the graph a non-colored edge of their choice. On Short's turn, Short colors any edge still in the graph. If Cut manages to turn the graph into one where 569:
Cláudio, A. P.; Fonseca, S.; Sequeira, L.; Silva, I. P. (2015). "Shannon switching game and directed variants". In Bourguignon, J.-P.; Jeltsch, R.; Pinto, A.A.; Viana, M. (eds.).
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of the starting graph. The problem of testing for the existence of two disjoint trees, each connecting the distinguished vertices, can be represented as a
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game is equivalent to the Shannon switching game played on a rectangular grid. No draw can result; the first player can always win with correct play.
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games are a duality; that is, the game can be restated so that both players have the same goal: to secure a certain edge set with distinguished edge
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Dynamic, Games and Science: International Conference and Advanced School Planet Earth, DGS II, Portugal, August 28–September 6, 2013
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Another connectivity game played with paper and pencil on a rectangular array of dots (or graph paper) is the children's game of "
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including the two distinguished vertices, as well as two disjoint subsets of the remaining unchosen edges supported on
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problem, which can be solved in polynomial time. Alternatively, it is possible to solve the same problem using
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have been described for theoretical purposes; but no corresponding commercial games have been published.
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An explicit solution for the undirected switching game was found in 1964 for any such game using
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are no longer connected, Cut wins. If Short manages to create a colored path from
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Player Cut took 3 turns (dotted edges), player Short took 4 turns (green edges).
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The Second Scientific American Book of Mathematical Puzzles and Diversions
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Mansfield, Richard (1996). "Strategies for the Shannon switching game".
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A commercial board game implementing the scheme was marketed in 1960 by
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Hayward, Ryan B.; van Rijswijck, Jack (2006). "Hex and combinatorics".
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hard, optimal moves for the undirected switching game can be found in
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can make a move that results in a position with this property, then
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Lehman, Alfred (1964). "A solution of the Shannon switching game".
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should aim for a position in which there exists a set of vertices
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The Shannon switching game can be seen as a special case of a
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Journal of the Society for Industrial and Applied Mathematics
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can win regardless of what the other player does; otherwise,
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makes up a cutset, the minimal set of edges that connect two
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per move. After removing from the graph the edges chosen by
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Reisch, Stefan (1981). "Hex ist PSPACE-vollständig".
540:(1986). "Directed switching on graphs and matroids". 306: 286: 266: 535: 455: 157:Versions of the Shannon switching game played on a 312: 292: 272: 141:, while Cut tries to secure an edge set that with 335:Unlike some other connection games, which can be 769: 492: 181:In this game invented by American mathematician 133:. Short tries to secure the edge set that with 216: 205:An electronic implementation of the Game of 247: 690: 640: 512: 399:. NY: Simon and Schuster. pp. 86–87. 634: 408: 406: 172: 73: 391: 14: 770: 713: 412: 347:, and contracting the edges chosen by 42:mathematician and electrical engineer 403: 667: 24: 58:in the late 1950s and is known as 25: 809: 755: 643:The American Mathematical Monthly 228:A weakly-related connection game 27:Pencil and paper connection game 707: 661: 543:Journal of Combinatorial Theory 82:The game is played on a finite 655:10.1080/00029890.1996.12004732 610: 595: 562: 529: 486: 449: 385: 13: 1: 379: 38:for two players, invented by 579:10.1007/978-3-319-16118-1_10 556:10.1016/0095-8956(86)90083-3 7: 366: 351:, the resulting graph is a 217:Relationship to other games 152: 10: 814: 472:10.1016/j.disc.2006.01.029 500:Communications of the ACM 493:Stephen M. Chase (1972). 248:Computational complexity 86:with two special nodes, 69: 788:Abstract strategy games 536:Hamidoune, Yahya Ould; 168: 783:Paper-and-pencil games 314: 294: 274: 178: 79: 32:Shannon switching game 692:10.1145/321978.321989 514:10.1145/361284.361293 315: 295: 275: 177:A win for red in Gale 176: 77: 466:(19–20): 2515–2528. 459:Discrete Mathematics 357:matroid partitioning 304: 284: 264: 209:is available in the 538:Las Vergnas, Michel 199:Hassenfeld Brothers 191:Scientific American 730:10.1007/BF00288964 678:Journal of the ACM 310: 290: 270: 223:Maker-Breaker game 211:Ludii Games Portal 179: 80: 588:978-3-319-16117-4 313:{\displaystyle S} 293:{\displaystyle S} 273:{\displaystyle S} 185:and described in 16:(Redirected from 805: 793:Connection games 778:Positional games 750: 749: 717:Acta Informatica 711: 705: 704: 694: 671:(October 1976). 665: 659: 658: 638: 632: 631: 629: 628: 614: 608: 599: 593: 592: 566: 560: 559: 533: 527: 526: 516: 490: 484: 483: 453: 447: 446: 410: 401: 400: 389: 319: 317: 316: 311: 299: 297: 296: 291: 279: 277: 276: 271: 163:oriented matroid 52:rectangular grid 21: 813: 812: 808: 807: 806: 804: 803: 802: 768: 767: 758: 753: 712: 708: 666: 662: 639: 635: 626: 624: 616: 615: 611: 600: 596: 589: 567: 563: 534: 530: 491: 487: 454: 450: 427:10.1137/0112059 411: 404: 390: 386: 382: 369: 341:polynomial time 305: 302: 301: 285: 282: 281: 265: 262: 261: 250: 219: 171: 155: 72: 36:connection game 28: 23: 22: 15: 12: 11: 5: 811: 801: 800: 798:Claude Shannon 795: 790: 785: 780: 766: 765: 757: 756:External links 754: 752: 751: 724:(2): 167–191. 706: 685:(4): 710–719. 660: 649:(3): 250–252. 633: 609: 594: 587: 561: 550:(3): 237–239. 528: 507:(4): 253–256. 485: 448: 421:(4): 687–725. 402: 383: 381: 378: 377: 376: 368: 365: 309: 289: 269: 249: 246: 238:dots and boxes 218: 215: 187:Martin Gardner 170: 167: 159:directed graph 154: 151: 71: 68: 44:Claude Shannon 26: 9: 6: 4: 3: 2: 810: 799: 796: 794: 791: 789: 786: 784: 781: 779: 776: 775: 773: 763: 760: 759: 747: 743: 739: 735: 731: 727: 723: 719: 718: 710: 702: 698: 693: 688: 684: 680: 679: 674: 670: 664: 656: 652: 648: 644: 637: 623: 622:BoardGameGeek 619: 613: 607: 606:BoardGameGeek 603: 598: 590: 584: 580: 576: 572: 565: 557: 553: 549: 545: 544: 539: 532: 524: 520: 515: 510: 506: 502: 501: 496: 489: 481: 477: 473: 469: 465: 461: 460: 452: 444: 440: 436: 432: 428: 424: 420: 416: 409: 407: 398: 394: 388: 384: 374: 371: 370: 364: 362: 358: 354: 350: 346: 342: 338: 333: 331: 327: 323: 307: 287: 267: 259: 255: 245: 241: 239: 234: 231: 226: 224: 214: 212: 208: 203: 200: 195: 192: 189:'s column in 188: 184: 175: 166: 164: 160: 150: 148: 144: 140: 136: 132: 128: 124: 119: 117: 113: 109: 105: 101: 97: 93: 89: 85: 76: 67: 65: 61: 57: 53: 49: 45: 41: 37: 33: 19: 721: 715: 709: 682: 676: 663: 646: 642: 636: 625:. Retrieved 621: 612: 597: 570: 564: 547: 546:. Series B. 541: 531: 504: 498: 488: 463: 457: 451: 418: 414: 396: 387: 363:algorithms. 361:network flow 348: 344: 334: 329: 325: 321: 257: 251: 242: 235: 227: 220: 204: 196: 190: 180: 156: 142: 134: 130: 126: 122: 120: 115: 111: 107: 103: 99: 95: 91: 87: 81: 63: 59: 31: 29: 393:Gardner, M. 137:makes up a 772:Categories 762:Graph Game 627:2020-08-28 380:References 183:David Gale 56:David Gale 332:can win. 147:subgraphs 669:Even, S. 602:Bridg-it 523:21110956 395:(1961). 367:See also 256:theory. 153:Variants 64:Bridg-It 40:American 18:Bridg-It 746:9125259 738:0599616 701:8845949 480:2261917 443:0173250 435:2946344 254:matroid 161:and an 139:circuit 744:  736:  699:  585:  521:  478:  441:  433:  337:PSPACE 742:S2CID 697:S2CID 618:"Qua" 519:S2CID 431:JSTOR 373:TwixT 353:minor 349:Short 326:Short 322:Short 320:. If 258:Short 123:Short 96:Short 84:graph 70:Rules 48:graph 34:is a 583:ISBN 207:Gale 169:Gale 125:and 121:The 106:and 98:and 90:and 60:Gale 30:The 726:doi 687:doi 651:doi 647:103 604:at 575:doi 552:doi 509:doi 468:doi 464:306 423:doi 345:Cut 330:Cut 230:Hex 127:Cut 114:to 100:Cut 62:or 774:: 740:. 734:MR 732:. 722:15 720:. 695:. 683:23 681:. 675:. 645:. 620:. 581:. 548:40 517:. 505:15 503:. 497:. 476:MR 474:. 462:. 439:MR 437:. 429:. 419:12 417:. 405:^ 213:. 149:. 66:. 748:. 728:: 703:. 689:: 657:. 653:: 630:. 591:. 577:: 558:. 554:: 525:. 511:: 482:. 470:: 445:. 425:: 308:S 288:S 268:S 143:e 135:e 131:e 116:B 112:A 108:B 104:A 92:B 88:A 20:)

Index

Bridg-It
connection game
American
Claude Shannon
graph
rectangular grid
David Gale

graph
circuit
subgraphs
directed graph
oriented matroid

David Gale
Martin Gardner
Hassenfeld Brothers
Gale
Ludii Games Portal
Maker-Breaker game
Hex
dots and boxes
matroid
PSPACE
polynomial time
minor
matroid partitioning
network flow
TwixT
Gardner, M.

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