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CORPS

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110: 22: 477:. These are purchased in a points based system, using Attribute Points (AP) to purchase attributes, and Skill Points (SP) to purchase skills. The total number of points available to spend depends on the setting and Game Master. A "normal" human might start with 100AP and 50SP, while a superhero character might start with 200AP and SP (or more). 594:
Characters advance by increasing their skills and attributes. During play, characters earn additional Attribute and Skills Points related to the attributed and skills they used in play. The cost to increase a skill or attribute is the difference between the cost of the level they currently have, and
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While it may seem confusing at first, this system makes success rolls very quick and predictable. The only rolls ever needed are 9, 7, 5, 3, or 1. Any action with a difficulty more than 5 points higher than a character's skill is therefore impossible unless the campaign uses the "long shot" rule; if
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Skills are linked to attribute scores via aptitudes (attribute/4) and applied to a specific area. Certain skill level requires Skill Points equal to square of the desired skill level minus the square of the related aptitude. Hence character with a high attribute would have to spend less Skill Points
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Players can also use the points for additional advantages or gain more points by accepting disadvantages. These are very generic like Age, Authority/Duty, Natural Aptitude/Debility, Physical Advantage/Limitation, Psychological Limitation and Wealth (positive or negative). The system also gives some
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In September 2011, Applied Vectors announced a license agreement with BTRC to produce the 3rd edition of the CORPS roleplaying game. This was intended to be a complete overhaul of the system, but as of March 31, 2018 no product other than the CORPS Rules Expansion has appeared and the company seems
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To keep the system simple and fast moving, success rolls are not needed for many actions. Any action a character may attempt is rated based on difficulty. If the character's appropriate skill level is equal to or higher than the difficulty, the action succeeds automatically. If it is lower, the
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skills. These break down specializations of specific skills. Secondary skills have a maximum level of one-half of the associated Primary skill, and Tertiary skills have a maximum level of one-half of the associated Secondary skill. The aptitude savings apply only to primary skills.
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For example, the character above with a total skill of 7 attempts an action with a difficulty of 8. It is higher than his skill, so it's not automatic. The difference is only 1, so he needs to roll a 9 or less. (11 - (2x1) =
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player may roll 1d10. If they roll less than 11 minus the difference between their skill and the difficulty of the action times 2, they succeed.
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The cost of an Attribute is the square of the Attribute rank purchased, so a Strength of 4 would cost 16AP, and an Agility of 5 would cost 25AP.
398:. The original conspiracy game was kept as one of many possible settings, while the basic game system was streamlined but kept largely intact. 1012: 748: 485:
Attributes are ranked on a 1-10 scale, with an average human rating a 4-5 in any one attribute and 10 being human maximum.
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the cost of the level they want. Therefore, to improve a Strength score from 5 to 6 would cost 11 points (6² - 5² = '
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ceased creating further materials for the system in 2003. Existing CORPS works are still available as
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about conspiracies using magic and super-science to compete against each other in the modern world.
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with a maximum of 1. This character could then use an M-16A2 rifle with a total skill of 7.
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In August 2008, the game company Applied Vectors entered into a new contract to create the
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published a diceless adaptation of the original CORPS setting, for use with their
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points for writing a character background and drawing a character portrait.
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In 2016, BTRC re-released the original conspiracy game as a setting for its
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skill of 4 may decide to also purchase the associated Secondary skill of
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the player rolls 1, they may roll again with a -5 difficulty.
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and tools are available to assist in formatting, such as
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to be concentrating its efforts on other game systems.
453:uses a custom d10 based system for most actions. 994: 552:with a maximum of 2, and the Tertiary skill of 756: 742: 525:to develop skills related to that attribute. 178:Cover of the 2nd edition CORPS core rule book 35:, which are uninformative and vulnerable to 717:"Nutshell" free 4-page version of the rules 702:https://www.drivethrurpg.com/m/product/1031 417: 268:, which was later revised and re-named the 50:and maintains a consistent citation style. 749: 735: 1003:Blacksburg Tactical Research Center games 602: 154:Learn how and when to remove this message 92:Learn how and when to remove this message 312:CORPS: The Conspiracy Role-Playing Game 117:This article includes a list of general 395:Complete Omniversal Role Playing System 388:In 1995, the system was rewritten as a 298:Conspiracy Oriented Role Playing System 271:Complete Omniversal Role Playing System 995: 265:Conspiracy Oriented Roleplaying System 730: 308:Supplements for the original system: 711:Gamewyrd: Interview with Greg Porter 620:version of the original game setting 544:For example, the character with the 528:Skills are further broken down into 103: 15: 400:Blacksburg Tactical Research Center 200:Blacksburg Tactical Research Center 42:Please consider converting them to 13: 262:was in its first 1990 edition the 123:it lacks sufficient corresponding 14: 1024: 559: 383: 645: 568: 390:generic role-playing game system 286: 276:generic role-playing game system 172: 108: 20: 465:is built based on two types of 695: 681: 628:, a mythical stone-age setting 599:, omitting aptitude savings). 589: 291:The original game, created by 46:to ensure the article remains 1: 675: 480: 456: 433: 1013:Universal role-playing games 322:CORPS Vehicle Design System 7: 489:uses six basic Attributes: 274:to focus purely on being a 10: 1029: 713:, retrieved Nov 20th, 2013 660: 281: 1008:Role-playing game systems 898:Powered by the Apocalypse 774:Advanced Fighting Fantasy 764: 758:Role-playing game systems 519: 445: 240: 205: 195: 183: 171: 418:Applied Vectors Editions 372:CORPS Gamemaster Screen 352:CORPS Organization Book 295:in 1990, was titled the 258:game system, created by 442:2 generic game system. 226:Applied Vectors Edition 138:more precise citations. 332:CORPS Technology 1991 671:#27 (June/July, 1991) 424:CORPS Rules Expansion 362:CORPS Worldbook 1992 883:Megaversal/Palladium 414:generic RPG system. 168: 166: 990: 989: 722:review at RPG.net 657:system, in 2005 651:Precis Intermedia 250: 249: 164: 163: 156: 102: 101: 94: 52:Several templates 1020: 751: 744: 737: 728: 727: 704: 699: 693: 692: 685: 606:Related Settings 342:CORPS Deathwind 176: 169: 165: 159: 152: 148: 145: 139: 134:this article by 125:inline citations 112: 111: 104: 97: 90: 86: 83: 77: 75: 64: 24: 23: 16: 1028: 1027: 1023: 1022: 1021: 1019: 1018: 1017: 993: 992: 991: 986: 893:One-Roll Engine 760: 755: 707: 700: 696: 687: 686: 682: 678: 663: 655:Active Exploits 648: 608: 592: 571: 562: 522: 483: 461:A character in 459: 448: 436: 420: 408:print on demand 386: 303:techno-thriller 289: 284: 236: 179: 160: 149: 143: 140: 130:Please help to 129: 113: 109: 98: 87: 81: 78: 66: 55: 41: 25: 21: 12: 11: 5: 1026: 1016: 1015: 1010: 1005: 988: 987: 985: 984: 979: 974: 969: 964: 959: 954: 945: 940: 935: 930: 925: 920: 915: 910: 905: 900: 895: 890: 885: 880: 875: 870: 865: 860: 855: 850: 845: 840: 835: 830: 825: 820: 815: 810: 801: 796: 791: 786: 784:Amazing Engine 781: 776: 771: 765: 762: 761: 754: 753: 746: 739: 731: 725: 724: 719: 714: 706: 705: 694: 689:"DriveThruRPG" 679: 677: 674: 673: 672: 662: 659: 647: 644: 643: 642: 629: 621: 607: 601: 591: 588: 570: 567: 561: 560:Ads and disads 558: 521: 518: 482: 479: 458: 455: 447: 444: 435: 432: 419: 416: 392:, and renamed 385: 384:Second Edition 382: 381: 380: 370: 360: 350: 340: 330: 320: 288: 285: 283: 280: 248: 247: 242: 238: 237: 235: 234: 228: 222: 216: 209: 207: 203: 202: 197: 193: 192: 187: 181: 180: 177: 162: 161: 116: 114: 107: 100: 99: 44:full citations 28: 26: 19: 9: 6: 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948:Storyteller 908:QuestWorlds 808:Cortex Plus 590:Advancement 293:Greg Porter 260:Greg Porter 245:generic RPG 220:Generic RPG 214:1st edition 206:Publication 190:Greg Porter 144:August 2010 136:introducing 82:August 2022 997:Categories 918:Rolemaster 873:Masterbook 789:Amber DRPG 676:References 668:White Wolf 632:Apocalypse 481:Attributes 471:Attributes 457:Characters 434:CORPS v3.0 232:CORPS v3.0 196:Publishers 119:references 48:verifiable 982:Unisystem 957:Traveller 863:Interlock 818:D6/OpenD6 779:Alternity 625:Dreamtime 613:Timelords 534:Secondary 503:Willpower 499:Awareness 469:based on 467:statistic 185:Designers 33:bare URLs 977:Ubiquity 962:Tri-Stat 769:3D&T 550:Longarms 546:Firearms 538:Tertiary 491:Strength 406:and via 37:link rot 938:SilCORE 843:Gumshoe 661:Reviews 530:Primary 495:Agility 282:History 132:improve 972:TWERPS 967:True20 838:Fuzion 804:Cortex 638:  554:M-16A2 520:Skills 507:Health 475:Skills 446:System 376:  366:  356:  346:  336:  326:  316:  241:Genres 121:, but 57:reFill 913:Risus 868:MURPG 848:GURPS 833:Fudge 618:CORPS 604:CORPS 511:Power 487:CORPS 463:CORPS 451:CORPS 440:EABAv 255:CORPS 230:2016 224:2005 218:1995 212:1990 167:CORPS 31:uses 923:SAGA 903:QAGS 888:Omni 878:MEGS 858:Hero 853:HARP 828:Fate 823:EABA 799:CODA 636:ISBN 616:, a 536:and 509:and 473:and 412:EABA 404:PDFs 374:ISBN 364:ISBN 354:ISBN 344:ISBN 334:ISBN 324:ISBN 314:ISBN 301:, a 252:The 65:and 943:SRS 813:d20 794:BRP 999:: 950:/ 933:SF 806:/ 597:11 532:, 513:. 505:, 501:, 497:, 493:, 278:. 750:e 743:t 736:v 691:. 580:9 157:) 151:( 146:) 142:( 128:. 95:) 89:( 84:) 80:( 76:. 74:) 70:( 63:) 59:( 39:.

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Designers
Greg Porter
Blacksburg Tactical Research Center
generic RPG
Greg Porter
generic role-playing game system
Greg Porter
techno-thriller
ISBN
0-943891-14-0
ISBN
0-943891-35-3
ISBN
0-943891-15-9

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