110:
22:
477:. These are purchased in a points based system, using Attribute Points (AP) to purchase attributes, and Skill Points (SP) to purchase skills. The total number of points available to spend depends on the setting and Game Master. A "normal" human might start with 100AP and 50SP, while a superhero character might start with 200AP and SP (or more).
594:
Characters advance by increasing their skills and attributes. During play, characters earn additional
Attribute and Skills Points related to the attributed and skills they used in play. The cost to increase a skill or attribute is the difference between the cost of the level they currently have, and
585:
While it may seem confusing at first, this system makes success rolls very quick and predictable. The only rolls ever needed are 9, 7, 5, 3, or 1. Any action with a difficulty more than 5 points higher than a character's skill is therefore impossible unless the campaign uses the "long shot" rule; if
524:
Skills are linked to attribute scores via aptitudes (attribute/4) and applied to a specific area. Certain skill level requires Skill Points equal to square of the desired skill level minus the square of the related aptitude. Hence character with a high attribute would have to spend less Skill Points
564:
Players can also use the points for additional advantages or gain more points by accepting disadvantages. These are very generic like Age, Authority/Duty, Natural
Aptitude/Debility, Physical Advantage/Limitation, Psychological Limitation and Wealth (positive or negative). The system also gives some
429:
In
September 2011, Applied Vectors announced a license agreement with BTRC to produce the 3rd edition of the CORPS roleplaying game. This was intended to be a complete overhaul of the system, but as of March 31, 2018 no product other than the CORPS Rules Expansion has appeared and the company seems
573:
To keep the system simple and fast moving, success rolls are not needed for many actions. Any action a character may attempt is rated based on difficulty. If the character's appropriate skill level is equal to or higher than the difficulty, the action succeeds automatically. If it is lower, the
540:
skills. These break down specializations of specific skills. Secondary skills have a maximum level of one-half of the associated
Primary skill, and Tertiary skills have a maximum level of one-half of the associated Secondary skill. The aptitude savings apply only to primary skills.
174:
577:
For example, the character above with a total skill of 7 attempts an action with a difficulty of 8. It is higher than his skill, so it's not automatic. The difference is only 1, so he needs to roll a 9 or less. (11 - (2x1) =
426:, which included a host of add-ons for the original game, including a bestiary and reprinted material from the first edition game. This was made available in April 2009.
1002:
51:
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player may roll 1d10. If they roll less than 11 minus the difference between their skill and the difficulty of the action times 2, they succeed.
516:
The cost of an
Attribute is the square of the Attribute rank purchased, so a Strength of 4 would cost 16AP, and an Agility of 5 would cost 25AP.
398:. The original conspiracy game was kept as one of many possible settings, while the basic game system was streamlined but kept largely intact.
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Attributes are ranked on a 1-10 scale, with an average human rating a 4-5 in any one attribute and 10 being human maximum.
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the cost of the level they want. Therefore, to improve a
Strength score from 5 to 6 would cost 11 points (6² - 5² = '
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ceased creating further materials for the system in 2003. Existing CORPS works are still available as
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about conspiracies using magic and super-science to compete against each other in the modern world.
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with a maximum of 1. This character could then use an M-16A2 rifle with a total skill of 7.
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In August 2008, the game company
Applied Vectors entered into a new contract to create the
8:
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32:
634:, a dark alternate history setting written by Charles Rice under the pseudonym Ed Rice.
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published a diceless adaptation of the original CORPS setting, for use with their
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points for writing a character background and drawing a character portrait.
438:
In 2016, BTRC re-released the original conspiracy game as a setting for its
582:). If the action had a difficulty of 9, he would need to roll a 7 or less.
410:, while the original conspiracy game was converted to a setting for BTRC's
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skill of 4 may decide to also purchase the associated
Secondary skill of
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the player rolls 1, they may roll again with a -5 difficulty.
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and tools are available to assist in formatting, such as
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to be concentrating its efforts on other game systems.
453:uses a custom d10 based system for most actions.
994:
552:with a maximum of 2, and the Tertiary skill of
756:
742:
525:to develop skills related to that attribute.
178:Cover of the 2nd edition CORPS core rule book
35:, which are uninformative and vulnerable to
717:"Nutshell" free 4-page version of the rules
702:https://www.drivethrurpg.com/m/product/1031
417:
268:, which was later revised and re-named the
50:and maintains a consistent citation style.
749:
735:
1003:Blacksburg Tactical Research Center games
602:
154:Learn how and when to remove this message
92:Learn how and when to remove this message
312:CORPS: The Conspiracy Role-Playing Game
117:This article includes a list of general
395:Complete Omniversal Role Playing System
388:In 1995, the system was rewritten as a
298:Conspiracy Oriented Role Playing System
271:Complete Omniversal Role Playing System
995:
265:Conspiracy Oriented Roleplaying System
730:
308:Supplements for the original system:
711:Gamewyrd: Interview with Greg Porter
620:version of the original game setting
544:For example, the character with the
528:Skills are further broken down into
103:
15:
400:Blacksburg Tactical Research Center
200:Blacksburg Tactical Research Center
42:Please consider converting them to
13:
262:was in its first 1990 edition the
123:it lacks sufficient corresponding
14:
1024:
559:
383:
645:
568:
390:generic role-playing game system
286:
276:generic role-playing game system
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108:
20:
465:is built based on two types of
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628:, a mythical stone-age setting
599:, omitting aptitude savings).
589:
291:The original game, created by
46:to ensure the article remains
1:
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456:
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1013:Universal role-playing games
322:CORPS Vehicle Design System
7:
489:uses six basic Attributes:
274:to focus purely on being a
10:
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713:, retrieved Nov 20th, 2013
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1008:Role-playing game systems
898:Powered by the Apocalypse
774:Advanced Fighting Fantasy
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758:Role-playing game systems
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418:Applied Vectors Editions
372:CORPS Gamemaster Screen
352:CORPS Organization Book
295:in 1990, was titled the
258:game system, created by
442:2 generic game system.
226:Applied Vectors Edition
138:more precise citations.
332:CORPS Technology 1991
671:#27 (June/July, 1991)
424:CORPS Rules Expansion
362:CORPS Worldbook 1992
883:Megaversal/Palladium
414:generic RPG system.
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722:review at RPG.net
657:system, in 2005
651:Precis Intermedia
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52:Several templates
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606:Related Settings
342:CORPS Deathwind
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948:Storyteller
908:QuestWorlds
808:Cortex Plus
590:Advancement
293:Greg Porter
260:Greg Porter
245:generic RPG
220:Generic RPG
214:1st edition
206:Publication
190:Greg Porter
144:August 2010
136:introducing
82:August 2022
997:Categories
918:Rolemaster
873:Masterbook
789:Amber DRPG
676:References
668:White Wolf
632:Apocalypse
481:Attributes
471:Attributes
457:Characters
434:CORPS v3.0
232:CORPS v3.0
196:Publishers
119:references
48:verifiable
982:Unisystem
957:Traveller
863:Interlock
818:D6/OpenD6
779:Alternity
625:Dreamtime
613:Timelords
534:Secondary
503:Willpower
499:Awareness
469:based on
467:statistic
185:Designers
33:bare URLs
977:Ubiquity
962:Tri-Stat
769:3D&T
550:Longarms
546:Firearms
538:Tertiary
491:Strength
406:and via
37:link rot
938:SilCORE
843:Gumshoe
661:Reviews
530:Primary
495:Agility
282:History
132:improve
972:TWERPS
967:True20
838:Fuzion
804:Cortex
638:
554:M-16A2
520:Skills
507:Health
475:Skills
446:System
376:
366:
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326:
316:
241:Genres
121:, but
57:reFill
913:Risus
868:MURPG
848:GURPS
833:Fudge
618:CORPS
604:CORPS
511:Power
487:CORPS
463:CORPS
451:CORPS
440:EABAv
255:CORPS
230:2016
224:2005
218:1995
212:1990
167:CORPS
31:uses
923:SAGA
903:QAGS
888:Omni
878:MEGS
858:Hero
853:HARP
828:Fate
823:EABA
799:CODA
636:ISBN
616:, a
536:and
509:and
473:and
412:EABA
404:PDFs
374:ISBN
364:ISBN
354:ISBN
344:ISBN
334:ISBN
324:ISBN
314:ISBN
301:, a
252:The
65:and
943:SRS
813:d20
794:BRP
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