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Cartoon Orbit

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three minutes, involved two players strategically using seven gToons at a time to gain the most points by the game's end. Two colors (determined by the "bottom" card of each player's deck) were goal colors: if the two colors were both "neutral" colors (black or silver), the higher total point value won. If there was exactly one non-neutral color (blue, red, yellow, green, purple, etc.) between the goal colors, a player with more cards of the non-neutral color would receive a 15-point bonus to their total before determining victory. If neither color were neutral, a player could win by having more of each color in play than the opponent; otherwise, the higher total value won. Five separate expansion packs containing different gToons were released between 2003 and 2006.
2047: 2057: 278:. Its membership grew over 150,000 members strong by mid-December, and that figure increased to over 300,000 by February 2001. Members exceeded 850,000 by October 2001. Following a site redesign in June 2002, the site's registration exceeded 1 million active users by August. Shortly after its release, Register expressed a desire to convert Orbit's point-based currency to a cash-based setup, but this never came to fruition. 381:: An online trading card. cToon was short for Cartoon, just as eMail is short for Electronic Mail. They could be thought of as trading cards or more accurately e-stickers (as they could be displayed on a cZone). cToons could be plain, be animated, play sounds, or both. Some cToons were part of special sets, and developed their own names. These included: 487: 593:: A section where players could visit someone's cZone and add them to a Buddy List. The Buddy List allowed players to see if the person they added was logged in. If they were logged in, they could choose to "follow" the other player and go to the section of the website that they were currently located at. The cZone Directory somewhat resembled this. 227:, Cartoon Orbit instead had a list of pre-written words and phrases that players could send in a chat box. Because children's safety online was one of Register's top priorities in developing Cartoon Orbit, parents would receive emails informing them of their children's registration if the child was under the age of 13. According to 189:, who was behind the development of CartoonNetwork.com in 1998. He went on to become the creative director of the site as well as Cartoon Orbit from 2000 to 2001 before leaving to pursue television development with Cartoon Network in its Los Angeles studios. He came up with the idea for Cartoon Orbit after seeing 36: 538:
Players assembled decks composed of 12 cards each. Cards represented characters, places and props from shows broadcast on Cartoon Network, and each card had a color, value and occasionally a special effect that could modify the value(s) of other card(s). A game of gToons, which typically lasted about
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For the first few years, the site was updated weekly. Beginning in mid-2005, it became apparent that Turner Online stopped maintaining Cartoon Orbit. Updates were ceased in February 2006 and many reported bugs went unfixed. On August 17, 2006, Cartoon Network removed the navigation for Cartoon Orbit
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Players were given points to purchase stickers, called cToons, from the in-game store called the cMart. Players could receive cToons, gToons, and cRings (the game's assets) by entering special redemption codes, during special events, bartering with other players (trading), or in an auction format.
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that launched in November 2000 to promote its shows and partners. Its main attraction was a system of virtual trading cards called "cToons", which generally featured animation cells from programs broadcast on the network, though advertisement-based cToons were common. Added in October 2002 was the
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continued into at least November of that year, and a "toononomist" was hired to decide the prices of some 250 character cToons according to senior producer Justin Williams. The original name was to be "Cartooniverse", but it was changed because that name was already copyrighted. Cartoon Orbit was
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Cartoon Orbit officially closed on the early morning of its closing date, October 16, 2006. The link that was placed at the bottom of the home page was redirected to Cartoon Network ¡Ya!, Cartoon Network's Spanish site; however, directly linking to their web address showed that Cartoon Orbit was
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website. After Register left Cartoon Orbit, Art Roche became the creative director of CartoonNetwork.com. Justin Williams was the project lead at Turner and Director of Community for Cartoon Orbit until 2003 when he began working on other Cartoon Network interactive projects. Lisa Furlong Jones,
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worked on the site as well, offering project and business management for the development and beta and back-end software development for the user and content management. Scott Gutterman served as the lead at Viant, and Stacie Spychalski, David Gynn, Chris Griswold, Chip Plesnarski, Wan Agus, and
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to passport "room servers" and links to technical documentation on Communities.com's website. Before the Flash transition were "Worlds" on Cartoon Orbit based on fictional cartoon locations, which came complete with a quote or quip from that world's characters, a poll, and links to "Spotlight"
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as proof that Cartoon Orbit would soon be a thing of the past. Starting on September 29, 2006, users were no longer able to sign up for and create new Cartoon Orbit accounts. When clicking on the "Join Now" button, the user was instead presented with a "Registration is Closed" page.
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from its main header, causing many users to speculate that Cartoon Network had given up completely on Cartoon Orbit while some anticipated its closure. The same users pointed to the recent AP press release from Cartoon Network about developing a then-unnamed cartoon-based
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Since the launch of Cartoon Orbit in 2000, we have been amazed and honored by the dedication of our fans. From the days of Orbit Worlds and cZone Spotlight to the introduction of gToons, it's been a memorable ride creating and developing this site for you throughout the
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time in 2001, these quickly became some of the most popular cToons in Orbit. In 2002 and 2003, inexpensive Holiday presents were created which were meant to be freely given to other players. After Christmas, the present cToons were automatically exchanged for a real
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cToons: cToons that were only available by entering a code, and after a designated amount of time, were expired. They could be found on Cartoon Network commercials, on promotional items, or at sponsor sites. Codes were revealed as part of on-air programming during
599:: A group of 100 Cartoon Orbit players who were chosen to make suggestions about the game after it was released to the public. Team Orbit only lasted a few months in 2001, and it was replaced by the ideas and comments coming from numerous fan sites. 417:
cToons: cToons that, when placed on a cZone and clicked, were able to be printed off by the user so they would have a checklist of all the new cToons due to be released that month. New checklist cToons were created from November 2001 to June
587:: A standard auction setup which allowed players to put cToons up for sale. The highest bidder at the end of the auction received the cToon, and the seller received the bid points minus a small fee. Auctions were introduced in August 2002. 317:
As a small token of our appreciation for your incredible loyalty, we would like to offer you a Thank You certificate featuring some of our favorite gToons. We'll automatically insert your username and first login date--just click below to
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still online. The following day, the login was removed from the homepage and anyone who tried logging in on another site page was disallowed. Today, all links to Cartoon Orbit now redirect to the CartoonNetwork.com homepage.
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cToons: Sponsored advertisement cToons. Typically gained via a code, and some of which would disappear after the promotion ended, be changed to remove the advertisement logo, or replaced with a different cToon
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During Cartoon Orbit's lifetime, the site featured promotions and tie-ins that were carried out through its sponsors. As part of a larger campaign with Cartoon Network, a promotion for the fund-raising program
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Cartoon Orbit launched in November 2000 as an online community with required registration, though an earlier press release noted a planned October 2000 debut. The launch came by way of a partnership between
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was discontinued alongside Cartoon Orbit on October 16, 2006, although it has been stated that it might return "as a stand-alone game sometime in the future with new sets of game pieces to collect".
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cToons came with a wide range of functionalities. Most were static, but some were animated and/or had sound. Other cToons, when clicked, played mini-games or had special functionality (such as a
557:: An area where players could buy cards. Cards could be sorted by show, by character, by price, by type, by prop or by set. Most cToons did not stay in the cMart for long and were soon sold out. 300:
promotion that offered exclusive Cartoon Network-themed Wonder Balls as a top prize. Among other rewards was access to a special cToon showroom that contained a mystery Wonder Ball cToon.
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cToons: cToons that, when placed on a cZone and clicked, opened a miniature Flash game. Some of them would give you a 'prize' code cToon at the end if you achieved a certain target.
581:: An area where players could view their cards. Cards were able to be sorted into categories by show or by type. Players were able to hide their cards from trading or delete them. 231:, content from advertisers was clearly labeled as such so that Cartoon Orbit could predominantly be entertaining "without ruining the experience with too much commercialization." 895: 569:: Where players could find other people's cZones. They would type in their user name, find the name, or find it by letter. A cZone Spotlight listed particularly well-made cZones. 366:
Players were given their own gallery spaces, called cZones, to decorate with cards of their choice. One could further customize their cZone by changing their cZone's background.
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version becoming available in April 2008. Though the revival is now only available in a single-player mode, the rules and design are virtually identical to the original.
453:, cRings joined players together with a common theme. In the early years of Orbit, clicking on a cRing took you to another player's cZone that was displaying that cRing. 27: 321:
Thank you again to everyone for your support over these six years. For more information about how we've reached this decision, please click below to read our FAQ."
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first built using parts of Communities.com's "Passport" software (not to be confused with the current Communities.com, which is unrelated). This software was a
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beginning in 2005. On October 16, 2006, Cartoon Network shut down Cartoon Orbit and left users with a "Thank You" certificate as a token of their appreciation.
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Sharon Karleskint Sharp, and Robert Cass created content and wrote copy for Cartoon Orbit while Noel Saabye and Brian Hilling provided the art and animation.
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extension. Launched on October 14, 2002, over 250,000 users had joined after the first month and over 400,000 users were playing after the first two months.
991: 2121: 1618: 563:: The part of the Cartoon Orbit site that belonged to the player. They could decorate their cZone with any of Orbit's cards like a gallery or sticker book. 2126: 2111: 1509: 424:
cToons: Much like a traditional sticker, most had quotes or quips from the character portrayed. The majority of the sticker cToons were released in 2001.
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others managed plans, requirements and developed the code. Before being acquired and ultimately closing, Viant went on to work at several
1437: 1034: 224: 903: 1974: 1633: 1575: 1541: 1308: 1750: 1985: 1710: 1385: 1373: 1164: 286:, which entailed exclusive Halloween-themed cToons, was held from October 1 to November 5, 2002. As part of a licensing agreement, 2096: 1833: 1570: 1380: 1336: 695: 628: 1788: 1603: 1565: 1514: 1442: 2005: 1686: 1560: 1425: 1402: 1392: 1100: 950: 756: 2081: 1655: 1499: 1481: 2000: 1548: 1805: 1580: 1494: 1722: 1727: 807: 216:
where members could decorate their own spaces, and its assets were used in Orbit for displaying and editing cZones.
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Beatty, Sally (December 15, 2000). "A Team Effort Uses Popular Cartoons to Lure Kids to Web Site".
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Graham, Jefferson (August 30, 2002). "Online 'Toon Trading Cards Keep Kids Surfing for More".
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Three main collectibles were available in the Cartoon Orbit game: cToons, cRings, and gToons.
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Kempner, Matt (December 15, 2000). "Cartoon Network Is Adding Punch to Its Online Presence".
764: 575:: An area where players could view new cToons, site updates, and the main Live Trading area. 1553: 1067:
Stogel, Chuck (May 28, 2001). "Brandweek People; Condolora Gets Animated About Web Toons".
951:"Cartoon's Collectible Hooks Drive Kid Interest in Powerpuff Vid Games and New On-line Hub" 459:
cRings: Very rare cRings that got their name from the blue background they were created on.
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Hogan, Monica (November 6, 2000). "Cartoon Site Sends Brand into 'Orbit.'".
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Beirne, Mike (April 14, 2003). "Nestlé Wonderball Rolls with Cartoon Net".
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cToons: cToons that were gold in color; some of which were very rare.
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that Cartoon Orbit periodically sent out to all players via email.
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cToons: cToons that could only be purchased from Orbit Auctions.
1074: 1019: 696:"Kids Sites Carefully Negotiate the Post-COPPA Web Environment" 1280: 26: 486: 326:—A notice that Cartoon Orbit would close on October 16, 2006. 249: 1101:"Gaming Takes Virtual Trading Cards to the Next Promo Level" 239: 1283:, a collaboration of information surrounding Cartoon Orbit 930:. Vol. 23, no. 33. August 19, 2002. p. 7A. 219:
Chat functionality in the finished product was limited to
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gToons: A rare type of gToon with special abilities.
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to safeguard children's privacy. To comply with the
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Vol. 21, no. 45. p. 40. 40:Cartoon Orbit's front page from 2000-2002 2117:2000 establishments in the United States 1089: 726: 724: 485: 225:Children's Online Privacy Protection Act 2107:Internet properties established in 2000 1032: 949:Longworth, Jocelyn (November 1, 2000). 877: 793: 791: 789: 693: 689: 687: 661: 659: 657: 655: 653: 2074: 1281:Massive Cartoon Orbit Archival Project 1099:Longworth, Jocelyn (January 8, 2003). 1066: 1011: 827: 806:. Demand Entertainment. Archived from 730: 620: 168:The site began to suffer from lack of 1986:Children's programming on TBS and TNT 1290: 1231: 797: 721: 665: 856:. September 12, 2000. Archived from 786: 684: 650: 467:: Cards used in the game of gToons. 264: 185:Cartoon Orbit was the brainchild of 902:. February 21, 2001. Archived from 896:"Cartoon Orbit Members Top 300,000" 771:. December 11, 2000. Archived from 626: 161:popular head-to-head strategy game 13: 518:was revived as "Action Packs" for 14: 2138: 1274: 990:. August 28, 2002. Archived from 694:Connell, Mike (October 1, 2001). 234:Until the complete conversion to 2055: 2046: 2045: 1706:France, Wallonia and Switzerland 1644:France, Wallonia and Switzerland 1033:Carless, Simon (July 19, 2006). 881:The Atlanta Journal-Constitution 798:Fritz, Steve (January 1, 2001). 34: 25: 16:Children's online gaming network 1806:Space Ghost's Musical Bar-B-Que 1157: 1126: 1060: 1026: 1005: 976: 942: 917: 888: 2097:Digital collectible card games 871: 842: 821: 749: 180: 1: 1813:Space Ghost's Surf & Turf 1073:. Vol. 42, no. 22. 1018:. 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Animation 1109:Brunico Communications 959:Brunico Communications 704:Brunico Communications 521:Transformers: Animated 495: 323: 2102:Inactive online games 1964:Cartoon Network Hotel 1202:Transformers Animated 765:Cupertino, California 761:Tech.Groups.Yahoo.com 706:: 135. Archived from 489: 308: 150:online gaming network 1111:: 37. Archived from 961:: 28. Archived from 603:ToonFlash Newsletter 2001:List of video games 1991:Hall of Game Awards 1969:Cartoon Network Too 1932:AKA Cartoon Network 1848:Hi Hi Puffy AmiYumi 1241:Ben 10: Alien Force 1165:"Trading Cards FAQ" 924:"New Look Online". 527:Ben 10: Alien Force 356:Dexter's Laboratory 255:Turner Broadcasting 129:Current status 21: 2006:List of presidents 1490:(television block) 1248:CartoonNetwork.com 1209:CartoonNetwork.com 1170:CartoonNetwork.com 514:In December 2007, 496: 158:CartoonNetwork.com 117:November 2000 19: 2069: 2068: 1911:Toonami Jetstream 986:(Press release). 927:Multichannel News 898:(Press release). 852:(Press release). 763:(Press release). 669:Multichannel News 265:Launch and growth 143: 142: 59:Available in 2134: 2092:Defunct websites 2059: 2049: 2048: 2011:Discovery Family 1877:Cartoon Cartoons 1855:The Music of Ooo 1695: 1491: 1311: 1304: 1297: 1288: 1287: 1268: 1267: 1265: 1264: 1255:. Archived from 1235: 1229: 1228: 1226: 1225: 1216:. 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Archived from 633:SteveHolland.com 627:Holland, Steve. 624: 524:, followed by a 405:and on Kids' WB. 327: 139: 137: 124: 122: 71:Atlanta, Georgia 38: 29: 22: 18: 2142: 2141: 2137: 2136: 2135: 2133: 2132: 2131: 2087:Cartoon Network 2072: 2071: 2070: 2065: 2030: 1915: 1894:High Noon Toons 1860: 1793: 1772: 1763:Williams Street 1734: 1689: 1667: 1587: 1489: 1415: 1409: 1361: 1355: 1344:Cartoon Network 1325:Channels (U.S.) 1320: 1315: 1277: 1272: 1271: 1262: 1260: 1253:Cartoon Network 1237: 1236: 1232: 1223: 1221: 1214:Cartoon Network 1198: 1197: 1193: 1184: 1182: 1175:Cartoon Network 1163: 1162: 1158: 1149: 1147: 1132: 1131: 1127: 1118: 1116: 1097: 1090: 1065: 1061: 1052: 1050: 1031: 1027: 1010: 1006: 997: 995: 982: 981: 977: 968: 966: 947: 943: 923: 922: 918: 909: 907: 894: 893: 889: 876: 872: 863: 861: 848: 847: 843: 826: 822: 813: 811: 796: 787: 778: 776: 755: 754: 750: 729: 722: 713: 711: 692: 685: 664: 651: 642: 640: 625: 621: 616: 567:cZone Directory 545: 536: 484: 372: 361:Albert 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Index



digital collectible card game
Atlanta, Georgia
United States
Turner Broadcasting System
Time Warner
Sam Register
online gaming network
Turner Online
CartoonNetwork.com
maintenance
Sam Register
Sesame Workshop
Beta testing
2D
avatar-based
chat server
drop-down menus
Children's Online Privacy Protection Act
Jim Samples
Adobe Flash
HTML
source code
Viant
Turner Broadcasting
Time Warner
Time Warner
AOL
Trick-or-Treat for UNICEF

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