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224:. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s. In 2014 Brown and Woolley released a web-based version of Talkomatic.
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programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and
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The first chat system was used by the U.S. government in 1971. It was developed by Murray Turoff, a young PhD graduate from
Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The system was called EMISARI and would allow 10 regional offices to link
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The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from
325:) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments, such as
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together in a real-time online chat known as the party line. It was in use up until 1986. The first public online chat system was called
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343:(though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin.
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Games are also often played in chat rooms. These are typically implemented by an external process such as an
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The first dedicated online chat service that was widely available to the public was the CompuServe
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technology). These are characterized by using a graphic representation of the user, an
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Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing
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526:(2006)—E-book exploring the psychological aspects of online environments by Dr.
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also exist. A similar, but more complex style of text-based gaming are
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question & answer games are most prevalent. A historic example is
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their own spaces. Some of the most popular 3D chat experiences are
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80:. The term can thus mean any technology, ranging from real-time
37:"Group chat" redirects here. For the Nickelodeon talk show, see
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483:"This Week in History: Man caught on tracks is killed"
350:, so that users may actually see and hear each other.
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372:. Chatroom-based implementations of the party game
139:. Unsourced material may be challenged and removed.
346:Some online chat rooms also incorporate audio and
472:(Business page), by Mike Pramik, 12 November 2000
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453:"CompuServe Innovator Resigns After 25 Years",
239:. Chat rooms gained mainstream popularity with
382:, in which players interact within a textual,
321:virtual elements such as games (in particular
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84:and online interaction with strangers (e.g.,
72:), is primarily used to describe any form of
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536:"PLATO: The Emergence of Online Community"
199:Learn how and when to remove this message
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606:List of bulletin board system software
362:joining the room to conduct the game.
235:executive Alexander "Sandy" Trevor in
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137:adding citations to reliable sources
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27:Any form of synchronous conferencing
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534:Woolley, David R. (January 1994).
323:massively multiplayer online games
48:Screenshot of a group chat in the
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309:Graphical multi-user environments
329:, also allow users to create or
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601:List of bulletin board systems
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437:"CSDL | IEEE Computer Society"
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90:graphical social environments
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840:Internet forum terminology
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32:Chat room (disambiguation)
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497:"INTERESTING IDEA !"
78:asynchronous conferencing
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74:synchronous conferencing
52:instant messaging client
690:Remote Imaging Protocol
499:. alt.irc. 28 July 1991
590:Bulletin board systems
468:"Wired and Inspired",
222:University of Illinois
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39:Group Chat (talk show)
830:2000s fads and trends
825:1990s fads and trends
470:The Columbus Dispatch
456:The Columbus Dispatch
435:Subramanian, Ramesh.
411:List of chat websites
88:) to fully immersive
47:
757:BBS: The Documentary
546:on September 4, 2013
459:, 11 May 1996, p. 2F
348:video communications
231:in 1980, created by
133:improve this article
76:, occasionally even
30:For other uses, see
406:Internet Relay Chat
386:–like environment.
384:interactive fiction
251:Internet Relay Chat
530:, Rider University
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807:
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659:Virtual community
305:, and many more.
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98:instant messaging
68:; abbreviated as
16:(Redirected from
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835:Internet culture
774:Ward Christensen
745:Computer Shopper
685:Internet outdial
675:ANSI escape code
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794:Steve Punter
789:Tom Jennings
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668:Technologies
632:File sharing
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548:. Retrieved
544:the original
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501:. Retrieved
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229:CB Simulator
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218:PLATO System
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131:Please help
126:verification
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820:Online chat
799:Jason Scott
779:Randy Suess
540:Matrix News
416:Online chat
340:Second Life
148:"Chat room"
82:online chat
814:Categories
738:Boardwatch
528:John Suler
422:References
327:The Palace
263:Retroshare
233:CompuServe
214:Talkomatic
189:March 2022
159:newspapers
66:group chat
637:Protocols
627:Chat room
550:March 16,
396:Chat line
299:Instagram
259:Filetopia
101:webcams.
58:chat room
56:The term
716:RelayNet
704:Networks
642:Timeline
622:ANSI art
390:See also
295:Snapchat
283:Facebook
279:WhatsApp
249:created
62:chatroom
18:Chatroom
721:WWIVnet
711:FidoNet
615:Culture
503:6 March
360:IRC bot
291:Discord
287:Twitter
220:at the
173:scholar
105:History
50:Element
767:People
695:Skypix
364:Trivia
319:avatar
303:TikTok
175:
168:
161:
154:
146:
654:Sysop
401:Email
375:Mafia
354:Games
331:build
275:WinMX
271:WASTE
255:eMule
180:JSTOR
166:books
60:, or
680:Door
552:2012
505:2015
380:MUDs
337:and
335:IMVU
267:Vuze
152:news
649:MUD
241:AOL
135:by
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