935:, and programmer. Meier and Shelley neared the end of their development and started presenting the game to the rest of MicroProse for feedback towards publication. This process was slowed by the current vice president of development, who had taken over Meier's former position at the company. This vice president did not receive any financial bonuses for successful publication of Meier's games due to Meier's contract terms, forgoing any incentive to provide the needed resources to finish the game. The management had also expressed issue with the lack of a firm completion date, as according to Shelley, Meier would consider a game completed only when he felt he had completed it. Eventually the two got the required help for publication, with Shelley overseeing these processes and Meier making the necessary coding changes.
916:". Meier omitted multiplayer alliances because the computer used them too effectively, causing players to think that it was cheating. He said that by contrast, minefields and minesweepers caused the computer to do "stupid things ... If you've got a feature that makes the AI look stupid, take it out. It's more important not to have stupid AI than to have good AI". Meier also omitted jets and helicopters because he thought players would not find obtaining new technologies in the endgame useful, and online multiplayer support because of the small number of online players ("if you had friends, you wouldn't need to play computer games"); he also did not believe that online play worked well with turn-based play. The game was developed for the IBM PC platform, which at the time had support for both 16-color
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in the game become "pretty ornery" after their acquisition of nuclear weapons, and suggested that this behaviour simply seemed more surprising and memorable when it happened to Gandhi. Meier, in his autobiography, stated "That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits. Brian
Reynolds wrote Civ II in C++, and he didn't use them, either. We received no complaints about a Gandhi bug when either game came out, nor did we send out any revisions for one. Gandhi's military aggressiveness score remained at 1 throughout the game." He then explains the overflow error story was made up in 2012. It spread from there to a
324:, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
846:. Meier and Shelley went back and forth with this, with Shelley providing suggestions based on his playthrough and acting as the game's producer, and Meier coding and reworking the game to address these points, and otherwise without involvement of other MicroProse staff. During this period, Stealey and the other managers became concerned that this game did not fit MicroProse's general catalog as strategy computer games had not yet proven successful. A few months into the development, Stealey requested them to put the project on hold and complete
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veteran phalanx unit able to fend off a battleship. Meier noted that this resulted from not anticipating how players would use units, expecting them to have used their forces more like a war-based board game to protect borders and maintain zones of control rather than creating "stacks of doom". Future civilization games have had many changes in combat systems to prevent such oddities, though these games do allow for such random victories.
1638:, making a computer-controlled Gandhi tend to avoid armed conflict. However, once a civilization achieves democracy as its form of government, its leader's aggression value falls by 2. Under normal arithmetic principles, Gandhi's "1" would be reduced to "-1", but because the value is an 8-bit unsigned integer, it supposedly wraps around to "255", causing Gandhi to suddenly become the most aggressive opponent in the game.
888:, including creating individual military units as well as settler units that replaced the functionality of the zoning approach. Meier felt adding military and combat to the game was necessary: "The game really isn't about being civilized. The competition is what makes the game fun and the players play their best. At times, you have to make the player uncomfortable for the good of the player." Meier also opted to include a
954:, and spent time reworking the existing technologies and units to make sure they felt appropriate and did not break the game. Most of the game was originally developed with art crafted by Meier, and MicroProse's art department helped to create most of the final assets, though some of Meier's original art was used. Shelley wrote out the "Civilopedia" entries for all the elements of the game and the game's large manual.
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745:, Meier recognized that video games could still be entertaining based on building something up. By then, Meier was not an official employee of MicroProse but worked under contract where the company paid him upfront for game development, a large payment on delivery of the game, and additional royalties on each game of his sold.
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relies on established recorded history, Meier admitted he did not spend much time in research, usually only to assure the proper chronology or spellings; Shelley noted that they wanted to design for fun, not accuracy, and that "Everything we needed was pretty much available in the children’s section of the library."
439:, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by
526:, or simply the Tech tree; this concept has been adopted in many other strategy games. Since only one tech may be "researched" at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects the player's preferred style of gameplay.
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game or a customized world game. The player's choice of civilization also prevents the computer from being able to play as that civilization or the other civilization of the same color, and since computer-controlled opponents display certain traits of their civilizations this affects gameplay as well. The
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Interviewed in 2019, developer Brian
Reynolds said with "99.99% certainty" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described. He noted that all leaders
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While some games might be equally addictive, none have sustained quite the level of rich, satisfying gameplay quite like Sid Meier's magnum opus. The blend of exploration, economics, conquest and diplomacy is augmented by the quintessential research and development model, as you struggle to erect the
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that diverged from MicroProse's past catalog to Meier's name, so that players that played Meier's combat simulators and recognized Meier's name would give these new games a try. This approach worked, according to Meier, and he would continue this naming scheme for other titles in the future as a type
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allowed for up to seven players to play the game, with computer opponents available to obtain up to six active civilizations. Games could be played either on a turn-based mode, or in a simultaneous mode where each player took their turn at the same time and only progressing to the next turn once all
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release after playtesting revealed that the previous size was too large and made for boring and repetitive gameplay. Other automated features, like city management, were modified to require more player involvement. They also eliminated a secondary branch of the technology tree with minor skills like
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was released, Meier and
Shelley returned to the prototype. The time away from the project allowed them to recognize that the real-time aspect was not working well, and reworked the game to become turn-based and dropped the zoning aspect, a change that Meier described as "like tossing the clay in the
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was the nature of combat where a military unit from earlier civilization periods could remain in play through modern times, gaining combat bonuses due to veteran proficiency, leading to these primitive units easily beating out modern technology against all common sense, with the common example of a
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judged the Super NES version to be a disappointing port, with a cumbersome menu system (particularly that the "City" and "Production" windows are on separate screens), an unintuitive button configuration, and ugly scaled down graphics. However, he gave it a positive recommendation due to the strong
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critical success created a "golden period of MicroProse" where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the company's direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue
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was released in
September 1991. Because of the animosity that MicroProse's management had towards Meier's games, there was very little promotion of the title, though interest in the game through word-of-mouth helped to boost sales. Following the release on the IBM PC, the game was ported to other
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that would help to open the game to many more choices to the player as it continued, creating a non-linear experience. Meier felt players would be able to use the technology tree to adopt a style of play and from which they could use technologies to barter with the other opponents. While the game
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series, this is largely a cosmetic choice, affecting titles, city names, musical heralds, and color. The choice does affect their starting position on the "Play on Earth" map, and thus different resources in one's initial cities, but has no effect on starting position when starting a random world
394:
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has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical
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in the modern era. Each wonder can only be built once in the world, and requires a lot of resources to build, far more than most other city buildings or units. Wonders provide unique benefits to the controlling civilization. For example, Magellan's
Expedition increases the movement rate of naval
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had the toughest computer opponents around - even taking into account the "cheats", that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, "just one more
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and
Douglas Kaufman. This game was released in early 1996, and is considered the first sequel of any Sid Meier game. Stealey eventually sold his shares in MicroProse and left the company, and Spectrum HoloByte opted to consolidate the two companies under the name MicroProse in 1996, eliminating
804:
was the idea of multiple smaller systems working together at the same time and the player having to manage them. Both Meier and
Shelley recognized that the complex interactions between these systems led players to "make a lot of interesting decisions", and that ruling a whole civilization would
514:. Players can gain a large advantage if their civilization is the first to learn a particular technology (the secrets of flight, for example) and put it to use in a military or other context. Most advances give access to new units, city improvements or derivative technologies: for example, the
486:
and "future technologies". At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites (and those cities may build other settler units, which can go out and found new cities, thus
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reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest". Meier described the process as "Add another bit —no, that went too far. Scrape it off". He eliminated the potential for any
1004:, while others have noted significant differences that made the video game far different from the board game such as the non-linearity introduced by Meier's technology tree. To avoid any potential legal issues, MicroProse negotiated a license to use the
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voted it as the 29th top retro game. In 2007, it was named one of the 16 most influential games in history at a German technology and games trade show
Telespiele. In Poland, it was included in the retrospective lists of the best Amiga games by
927:"I’ve never been able to decide if it was a mistake to keep Civ isolated as long as I did", Meier wrote; while "as many eyes as possible" are beneficial during development, Meier and Shelley worked very quickly together, combining the roles of
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is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."
1411:, in contrast, was pleased with the Super NES version's interface, and said the graphics and audio are above that of a typical strategy game. He also said the game stood out among the Super NES's generally action-oriented library.
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the second best computer game ever. The editors wrote, "The depth of strategies possible is impressive, and the look and feel of the game will keep you playing and exploring for months. Truly a remarkable title." That same year,
443:, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate.
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1358:, with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played."
792:
was generally well received at its release, but the title did not fit within the nature of flight simulators and military strategy from MicroProse's previous catalog. Meier and
Shelley had started a sequel to
1738:
survey of space war games stated that "the lesson of this incredibly popular wargame has not been lost on the software community, and technological research popped up all over the place in 1993", citing
1405:
gameplay and strategy of the original game: "if you've never taken a crack at this game before, be prepared to lose hours, even days, trying to conquer those pesky
Babylonians." Sir Garnabus of
2304:
1634:, normally a highly peaceful leader, could become a nuclear warmonger if provoked. It was theorized that the game started Gandhi's "aggression value" at 1 out of a maximum 255 possible for an
1376: ... so rich and textured that the documentation is incomplete". In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose
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in each of the epochs of the game, subject only to obtaining the prerequisite knowledge. These wonders are important achievements of society, science, culture and defense, ranging from the
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board game may conflict with their video game, as it shared a similar theme including the technology tree. Meier had noted the board game's influence but considered it not as great as
768:. Meier recognized Shelley's abilities and background in game design and took him on as personal assistant designer to brainstorm new game ideas. The two initially worked on ideas for
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was also created by Meier and is in the same genre, but with a futuristic/space theme; many of the interface and gameplay innovations in this game eventually made their way into
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games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to
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As time advances, new technologies are developed; these technologies are the primary way in which the game changes and grows. At the start, players choose from advances such as
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support, with the player working against multiple computer opponents. In 1991, Internet or online gaming was still in its infancy, so this option was not considered in
1757:, a similar game but embedded in a medieval-fantasy setting where instead of technologies the player (a powerful wizard) develops spells, among other things. In 1999,
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board game. This initial version of this game was a real-time simulation, with the player defining zones for their population to grow similar to zoning in
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had started working on. Reynolds said that because their project was seen as a side effort with little risk, they were able to innovate new ideas into
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also included a map editor and a "king builder" to allow a player to customize the names and looks of their civilization as seen by other players.
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725:(1988, 1990), he said "Everything I thought was cool about a flight simulator had gone into that game." He took to heart the success of the new
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764:. Shelley had joined MicroProse finding that the board game market was weakening in contrast to the video game market, and initially worked on
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brand (both as a board game and video game) is now owned by Take-Two, and Firaxis, under Meier's oversight, continues to develop games in the
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1333:#183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. They commented: "
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name from Avalon Hill. The addition of Meier's name to the title was from a current practice established by Stealey to attach games like
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numerous positions at MicroProse in the process. As a result, Meier, Briggs, and Reynolds all opted to leave the company and founded
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building becomes available to build after pottery is developed. The whole system of advancements from beginning to end is called the
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1998:
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924:; Meier opted to support both 16-color and 256-color graphics to allow the game to run on both EGA/Tandy and VGA/MCGA systems.
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Before the game begins, the player chooses which historical or current civilization to play. In contrast to later games in the
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release. Over the next few years, as home Internet accessibility took off, MicroProse looked to develop an online version of
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game", even as the first rays of the new sun creep into your room ... the most acute case of game-lock we've ever felt.
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are both fiercely expansionist and generally extremely wealthy, for example. Other civilizations include the Americans, the
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By the time the game was completed and ready for release, Meier estimated that it had cost $ 170,000 in development.
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survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than
491:, build roads to connect cities, and later in the game they can construct railroads which offer unlimited movement.
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had sold over 850,000 copies. By 2001, sales had reached 1 million copies. Shelley stated in a 2016 interview that
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of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of
568:), every city on the continent (for example, J.S. Bach's Cathedral), or the civilization as a whole (for example,
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1800:, with the slogan "'Cause civilization should be free." This game can be configured to match the rules of either
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904:, believing this would be punishing to the player. "Though historically accurate", Meier said, "The moment the
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pilot. Around 1989, Meier wanted to expand his repertoire beyond these types of games, as just having finished
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named its Windows release the sixth best computer game of all time, calling it Sid Meier's "crowning glory".
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readily work well with these underlying systems. Some time later, both discussed their love of the original
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was deliberately written with Gandhi having an affinity for nuclear weapons, added as a joke by developer
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platforms; Meier and Shelley provided this code to contractors hired by MicroProse to complete the ports.
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3013:"10 most important video games of all time, as judged by 2 designers, 2 academics, and 1 lowly blogger"
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trash and getting a new lump". They incorporated elements of city management and military aspect from
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1609:", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by
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Meier described his development process as sculpting with clay. His prototype took elements from
716:
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There were at least two attempts to make a computerized version of Tresham's game prior to 1990.
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1354:#2 (July/Aug., 1993), and stated that "Ultimately, there are games that are a lot flashier than
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players have confirmed being finished that turn. The game, in addition to better support for
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expanding the empire). Settlers can also alter terrain, build improvements such as mines and
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A famous supposed bug in the original game - later debunked - is that a computer-controlled
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as the tenth most influential video game of all time. It was also ranked at fourth place on
411:
is a turn-based single-player strategy game. The player takes on the role of the ruler of a
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1992). "The Role of Computers".
921:
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815:; Shelley provided him with twelve. Around May 1990, Meier presented Shelley with a 5-1/4"
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computer games, and Meier challenged Shelley to give him ten things he would change about
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units. Wonders typically affect either the city in which they are built (for example, the
8:
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1994:
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in competition with two to seven other civilizations. The game requires a fair amount of
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in 1987. He dropped the project, however, when he was offered an executive position at
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3306:"Creator of 'Civilization' Looks Back at One of the Longest Careers in the Industry"
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reported on a list of the ten most important video games of all time, the so-called
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importance to computer games to that of the wheel. The game was reviewed in 1992 in
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stated that "a new Olympian in the genre of god games has truly emerged", comparing
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came late in the development process. MicroProse recognized at this point the 1980
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2397:"Civilization: 25 years, 33M copies sold, 1 billion hours played, and 66 versions"
2295:"'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer""
752:. Among other works, Shelley had been responsible for adapting the railroad-based
415:, starting with one (or occasionally two) settler units, and attempts to build an
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in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
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and other military strategy video games based on Stealey's past experiences as a
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1619:. While other video games with the principles of 4X had been released prior to
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1070:, primitive Internet play, modem, and direct serial link, and included a local
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3175:"What caused Gandhi's insatiable bloodlust in Civilization | Games | Geek.com"
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his success with simulation games. Shelley left MicroProse in 1992 and joined
970:
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3766:
2122:"Sid Meier tells Civilization's origin story, cites children's history books"
1813:
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1373:
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1249:
1035:
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335:
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117:
2259:"How Bruce Shelley brought a board gamer's view into designing Civilization"
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spawned a sequel in 2000, but by then Activision had sold the rights to the
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The game can be won by conquering all other civilizations or by winning the
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was going to be a much more important product" than the next single-player
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in the category Best Military or Strategy Computer Game of 1991. A 1992
3338:["Destroyer of Worlds" Gandhi leads India in Civilization VI].
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1758:
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942:", Meier wrote. He cut the map's size in half less than a month before
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MicroProse had hired a number of Avalon Hill game designers, including
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Pyramids, discover gunpowder, and launch a colonization spacecraft to
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versions and inspired similar games by other commercial developers.
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had obtained the rights to publish it in the United States in 1981.
2335:
2168:"An excerpt from Sid Meier's Memoir! on the making of Civilization"
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named it one of the 100 greatest video games of all time. In 1994,
1419:
1173:
938:"One of my big rules has always been, 'double it, or cut it in half
928:
726:
623:
503:
242:
774:, but had put these aside when they came up with the concepts for
463:. Each civilization is led by a famous historical figure, such as
40:"Civilization I" redirects here. For the Kero Kero Bonito EP, see
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871:
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482:, and can last through to AD 2100 (on the easiest setting) with
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1668:. The misinformation around this bug led to the meme known as "
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2000 list of the top PC games of all time. In 2004, readers of
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9. Civilization - 30 najlepszych gier na Amigę - Imperium gier
1605:
is generally considered the first major game in the genre of "
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3335:«Разрушитель миров» Ганди возглавляет Индию в Civilization VI
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shortly after its release, but Stealey canceled the project.
518:
unit becomes available after the wheel is developed, and the
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106:
2834:"German Journos Pick Their Most Important Games Of All Time"
2048:"Column: 'Playing Catch Up: Stormfront Studios' Don Daglow'"
2202:"The 7th International Computer Game Developers Conference"
122:
2763:"GameSpot Presents: 15 Most Influential Games of All Time"
1658:. The story may have originated from the fact that 2010's
2793:
1428:
3241:"Did Nuclear Gandhi ever really happen in Civilization?"
1176:. After a number of acquisitions and legal actions, the
1606:
1593:
in 2016. In 1994, Meier produced a similar game titled
610:
board game in 1980 under his company Hartland Trefoil.
572:). Some wonders are made obsolete by new technologies.
309:
2980:"Is That Just Some Game? No, It's a Cultural Artifact"
1834:, Keith Ferrell, Edmund Ferrell, Compute Books, 1992,
869:, similar to this one from the open-source variation,
3881:
912:
came marching through, all anybody wanted to do was
823:
based on their past discussions and Shelley's list.
474:
is larger than most other games. The game begins in
1773:but created by a completely different design team.
621:planned to start work on the game after completing
3157:"MicroProse's Strategic Space Opera is Rated XXXX"
2540:
2324:
2322:
2161:
2159:
2157:
2155:
2153:
2151:
2149:
2079:
2077:
2075:
1705:, despite beginning with the same event that ends
2457:, October 1995 Issue, GameInformer.com (archived)
2115:
2113:
2111:
2109:
2107:
2087:Game Design: Theory & Practice Second Edition
1418:listed it as the best game of all time. In 2000,
591:
365:ever made by several publications. A multiplayer
3929:
3202:
3200:
1713:: a crewed spacecraft from Earth arrives in the
3209:"Why Gandhi Is Such An Asshole In Civilization"
2897:
2595:
2319:
2288:
2286:
2146:
2072:
2045:
971:Interview with Sid Meier on the development of
693:Sid Meier (left) and Bruce Shelley at the 2017
3331:
3062:
2950:
2929:
2781:
2104:
1832:The Official Guide to Sid Meier's Civilization
379:was followed by several sequels starting with
3429:
3354:
3276:Sid Meier's Memoir!: A Life in Computer Games
3197:
3056:
2680:
2620:
2252:
2250:
2248:
2246:
1969:"[セガハード大百科] セガサターン対応ソフトウェア(ライセンシー発売)"
875:, to create non-linear ways to play the game.
761:1830: The Game of Railroads and Robber Barons
627:in 1983, and again in 1985, after completing
3116:"Civilization | Article | RPGGeek"
2589:
2517:
2515:
2283:
2224:
2196:
2194:
2192:
2190:
2188:
1930:
1928:
1926:
1924:
1922:
1920:
1918:
1916:
1914:
1912:
1910:
1908:
1906:
1751:as examples. That year MicroProse published
1267:
1217:
684:
3269:
2165:
1904:
1902:
1900:
1898:
1896:
1894:
1892:
1890:
1888:
1886:
4053:Video games developed in the United States
3436:
3422:
3148:
2946:. No. 3. August 1994. pp. 32–42.
2430:"Sid Meier's Civilization - Review for PC"
2292:
2243:
2166:Scott-Jones, Richard (September 1, 2020).
2021:"Game Trivia for Sid Meier's Civilization"
1304:has been called one of the most important
1117:which was released in the following year.
62:
4033:Super Nintendo Entertainment System games
4008:Multiplayer and single-player video games
2967:. No. 5. April 1994. pp. 43–56.
2825:
2723:. No. 88. January 1996. p. 100.
2650:
2534:
2512:
2476:. No. 10. October 1995. p. 126.
2465:
2463:
2364:"Remembering Civilization 2, 20 Years On"
2256:
2185:
2119:
2083:
1961:
3303:
3206:
3029:
3010:
2831:
2524:"Making the Best of All Possible Worlds"
2394:
1883:
856:
800:One positive aspect both had taken from
688:
392:
316:. The game was originally developed for
4068:Video games using procedural generation
3360:
3221:from the original on September 20, 2016
3044:from the original on September 23, 2016
3004:
2977:
2717:"ProReview: Sid Meier's Civilization".
2376:from the original on September 29, 2016
1934:
1871:from the original on September 18, 2015
1650:, and was picked up by news sites like
1172:, which by 2005 became a subsidiary of
819:which contained the first prototype of
655:. Bunten never returned to the idea of
14:
3983:Cultural depictions of Abraham Lincoln
3930:
3251:from the original on November 24, 2021
3154:
2521:
2460:
2436:from the original on November 15, 2014
2427:
2361:
2343:from the original on November 30, 2015
2230:
1091:, MicroProse "sincerely believed that
673:, began work programming a version of
385:, with similar or modified scenarios.
312:video game developed and published by
3988:Cultural depictions of Mahatma Gandhi
3417:
3304:Schreier, Jason (September 8, 2020).
2940:Top 40: The Best Games of All Time".
2608:from the original on December 2, 2013
2557:"Pyramid: Pyramid Pick: Civilization"
2257:Takahashi, Dean (February 25, 2016).
2027:from the original on February 2, 2014
1995:"Civilization manual at Civ Fanatics"
1808:. Another game that partially clones
1794:has been developed under the name of
758:board game developed by Tresham into
4063:Video games scored by John Broomhall
3361:Cirulis, Martin E. (February 1994).
3032:"The Man Who Made a Million Empires"
3019:from the original on April 22, 2014.
2992:from the original on October 4, 2013
2658:"Computer Gaming World Hall of Fame"
2409:from the original on August 26, 2016
2395:Takahasi, Dean (February 18, 2016).
2328:
2271:from the original on August 26, 2016
2046:Alistair Wallis (October 19, 2006).
1136:, where he used his experience with
3721:Avalon Hill's Advanced Civilization
2978:Chaplin, Heather (March 12, 2007).
2913:. November 15, 2012. Archived from
2628:"CGW Salutes The Games of the Year"
2488:"The 52 Most Important Video Games"
1553:There have been several sequels to
1191:
375:, was released for the PC in 1995.
24:
3332:Михаил Андреев (August 30, 2016).
3185:from the original on July 22, 2016
3167:
3161:Computer Gaming World (Issue #110)
3090:The Strong National Museum of Play
2885:Dziesięć najlepszych gier na Amigę
2832:Plunkett, Luke (August 27, 2007).
2698:from the original on April 8, 2016
2668:from the original on July 14, 2014
2212:from the original on July 14, 2014
2134:from the original on March 3, 2017
2090:. Wordware Publishing. pp. 20-39.
1514:The Strong National Museum of Play
1049:. This led to the 1995 release of
681:, and never returned to the game.
427:). Along with the larger tasks of
25:
4094:
4058:Video games scored by Jeff Briggs
4028:Video games designed by Sid Meier
3402:
3030:Campbell, Colin (March 4, 2016).
2789:"The Top 25 PC Games of All Time"
2769:from the original on June 6, 2013
2694:. November 1996. pp. 64–80.
2638:from the original on July 2, 2014
2362:Walker, Alex (February 4, 2016).
2293:Sullentrop, Chris (May 8, 2017).
2001:from the original on July 8, 2013
1269:
1219:
1153:Meier would continue and develop
1066:, supported connectivity through
649:in 1985 in turn led to a sequel,
4048:Video games based on board games
3915:
3903:
3891:
3864:
3863:
3443:
3207:Plunkett, Luke (March 2, 2016).
3063:Wright, Andrew (January 2001). "
2428:Knight, Kyle (October 3, 2010).
2307:from the original on May 8, 2017
2120:Mackovech, Sam (March 3, 2017).
1717:star system. Firaxis' 2014 game
1288:
1283:
1278:
1273:
1268:
1238:
1233:
1228:
1223:
1218:
965:
551:in the middle period, up to the
397:A world map screenshot from the
4043:Turn-based strategy video games
3813:Rhye's and Fall of Civilization
3373:
3325:
3297:
3273:; Nooman, Jennifer Lee (2020).
3263:
3233:
3155:Emrich, Alan (September 1993).
3122:
3108:
3077:
3073:. No. 98. pp. 86, 87.
3023:
2971:
2874:
2852:
2813:
2797:. July 24, 2000. Archived from
2755:
2727:
2710:
2598:"The Modern Games: 1950 - 2000"
2563:
2549:
2545:. No. 183. pp. 57–62.
2480:
2455:Sid Meier's Civilization - SNES
2448:
2421:
2388:
2355:
1935:Edwards, Benj (July 18, 2007).
1120:
902:civilization to fall on its own
579:by reaching the star system of
3381:"Civilization Lawsuit Settled"
2961:Top 50 PC Games of All Time".
2634:. November 1992. p. 110.
2522:Emrich, Alan (December 1991).
2039:
2013:
1987:
1853:
1380:as the best game of all time:
1111:was generally overshadowed by
637:. In 1983 Bunten and producer
586:
506:to, near the end of the game,
361:relationships, and one of the
13:
1:
4078:World Video Game Hall of Fame
3973:Alternate history video games
3958:Asmik Ace Entertainment games
2596:Brooks, M. Evan (June 1992).
1937:"The History of Civilization"
1825:
1522:World Video Game Hall of Fame
1509:had sold 1.5 million copies.
1085:, who led the development of
854:which was published in 1990.
780:(1990), based loosely on the
2894:, Chip.pl, February 23, 2010
2735:"150 Best Games of All Time"
2688:"150 Best Games of All Time"
2664:. August 1993. p. 141.
2231:Brooks, M. Evan (May 1994).
1846:
1781:name and could only call it
1701:is not actually a sequel to
1187:
18:Civilization (computer game)
7:
4023:PlayStation (console) games
3998:Historical simulation games
3132:. Gameology. Archived from
2329:Ward, Trent (May 1, 1996).
2084:Rouse III, Richard (2005).
1764:Civilization: Call to Power
388:
338:following the successes of
10:
4099:
3746:Sid Meier's Alpha Centauri
3281:W. W. Norton & Company
3130:"Sid Meier's Colonization"
3085:"Sid Meier's Civilization"
2905:"All-Time 100 Video Games"
2864:December 31, 2011, at the
1720:Civilization: Beyond Earth
1686:Sid Meier's Alpha Centauri
1646:entry, then eventually to
1546:
1527:
741:(1989). Specifically with
695:Game Developers Conference
423:(although less than other
39:
29:
3859:
3822:
3783:
3730:
3691:
3650:
3489:Conflicts in Civilization
3466:
3453:
3363:"The Year The Stars Fell"
2208:. July 1993. p. 34.
1727:running on the engine of
1542:
1452:(ranked fifth). In 2012,
1204:
1201:
1024:
964:
959:
685:Development at MicroProse
288:
276:
268:
224:
212:
202:
186:
176:
162:
150:
85:
73:
61:
56:
3739:Sid Meier's Colonization
3682:Civilization: A New Dawn
3334:
2836:. Kotaku. Archived from
1790:An open source clone of
1518:Sid Meier’s Civilization
914:reload from a saved game
630:The Seven Cities of Gold
302:Sid Meier's Civilization
1767:, a sequel of sorts to
1578:Civilization Revolution
1034:was released with only
717:United States Air Force
545:Copernicus' Observatory
543:in the Ancient age, to
529:Players can also build
68:Box art by Sally Vitsky
1636:8-bit unsigned integer
1396:
876:
697:
405:
4083:Works about diplomacy
4018:Origins Award winners
3968:Civilization (series)
3774:Sid Meier's Starships
3707:Advanced Civilization
3367:Computer Gaming World
3011:Ransom-Wiley, James.
2890:May 30, 2016, at the
2740:Computer Gaming World
2692:Computer Gaming World
2662:Computer Gaming World
2632:Computer Gaming World
2602:Computer Gaming World
2528:Computer Gaming World
2500:on September 13, 2008
2237:Computer Gaming World
2206:Computer Gaming World
1736:Computer Gaming World
1549:Civilization (series)
1416:Computer Gaming World
1382:
1370:Computer Gaming World
1317:Computer Gaming World
897:Computer Gaming World
860:
729:genre, in particular
692:
619:Danielle Bunten Berry
549:Magellan's Expedition
396:
4038:Top-down video games
3978:Classic Mac OS games
3850:GURPS Alpha Centauri
2917:on November 16, 2012
2571:"Origin Awards 1991"
2239:. pp. 166, 168.
2060:on February 18, 2014
1949:on February 22, 2014
1613:in promoting 1993's
1310:free and open source
766:F-19 Stealth Fighter
722:F-19 Stealth Fighter
643:Seven Cities of Gold
532:Wonders of the World
363:greatest video games
347:Sid Meier's Pirates!
30:For the series, see
3784:Free games and mods
2883:Michał Wierzbicki,
2233:"Pachyderm Platoon"
1997:. Civfanatics.com.
1478:On March 12, 2007,
1446:(ranked ninth) and
1198:
1107:. As a net result,
861:Meier introduced a
711:in 1982 to develop
307:turn-based strategy
283:Turn-based strategy
3369:. pp. 94–104.
2985:The New York Times
1495:By the release of
1481:The New York Times
1196:
1051:Sid Meier's CivNet
877:
698:
641:opted to first do
406:
372:Sid Meier's CivNet
4013:NEC PC-9801 games
3879:
3878:
3692:Predecessor games
3247:. July 31, 2019.
3245:People Make Games
3163:. pp. 92–93.
2840:on April 20, 2010
2530:. pp. 86–90.
2023:. Mobygames.com.
1675:Another relic of
1298:
1297:
1148:Spectrum HoloByte
1099:game that he and
986:
985:
713:flight simulators
645:. The success of
600:British designer
561:Manhattan Project
298:
297:
208:Jeffery L. Briggs
195:Jeffery L. Briggs
16:(Redirected from
4090:
3953:Amiga 1200 games
3938:1991 video games
3920:
3919:
3918:
3908:
3907:
3906:
3896:
3895:
3887:
3867:
3866:
3760:Call to Power II
3572:Gods & Kings
3542:Beyond the Sword
3438:
3431:
3424:
3415:
3414:
3409:Official website
3396:
3395:
3393:
3391:
3377:
3371:
3370:
3358:
3352:
3351:
3349:
3347:
3329:
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3120:
3119:
3112:
3106:
3105:
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3101:
3081:
3075:
3074:
3065:Call to Power II
3060:
3054:
3053:
3051:
3049:
3027:
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3020:
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3001:
2999:
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2850:
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2847:
2845:
2829:
2823:
2817:
2811:
2810:
2808:
2806:
2801:on June 13, 2002
2785:
2779:
2778:
2776:
2774:
2759:
2753:
2752:
2750:
2748:
2731:
2725:
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2708:
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2647:
2645:
2643:
2624:
2618:
2617:
2615:
2613:
2593:
2587:
2586:
2584:
2582:
2573:. Archived from
2567:
2561:
2560:
2553:
2547:
2546:
2538:
2532:
2531:
2519:
2510:
2509:
2507:
2505:
2496:. Archived from
2484:
2478:
2477:
2470:"Civilization".
2467:
2458:
2452:
2446:
2445:
2443:
2441:
2425:
2419:
2418:
2416:
2414:
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2144:
2143:
2141:
2139:
2117:
2102:
2101:
2081:
2070:
2069:
2067:
2065:
2056:. Archived from
2043:
2037:
2036:
2034:
2032:
2017:
2011:
2010:
2008:
2006:
1991:
1985:
1984:
1982:
1980:
1975:on July 28, 2019
1971:. Archived from
1965:
1959:
1958:
1956:
1954:
1945:. Archived from
1932:
1881:
1880:
1878:
1876:
1865:civilization.com
1857:
1784:Call to Power II
1691:Civilization III
1566:Civilization III
1444:Wirtualna Polska
1434:
1326:
1293:
1292:
1291:
1287:
1286:
1282:
1281:
1277:
1276:
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1241:
1237:
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1232:
1231:
1227:
1226:
1222:
1221:
1199:
1195:
1134:Ensemble Studios
1130:
1044:
969:
968:
957:
956:
948:
941:
908:blew up, or the
906:Krakatoa volcano
425:simulation games
330:was designed by
259:Sony PlayStation
139:
121:
110:
66:
54:
53:
21:
4098:
4097:
4093:
4092:
4091:
4089:
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3904:
3902:
3890:
3882:
3880:
3875:
3855:
3818:
3779:
3726:
3687:
3646:
3632:Gathering Storm
3579:Brave New World
3462:
3449:
3442:
3405:
3400:
3399:
3389:
3387:
3379:
3378:
3374:
3359:
3355:
3345:
3343:
3340:Overclockers.ru
3336:
3330:
3326:
3316:
3314:
3302:
3298:
3291:
3283:. p. 263.
3268:
3264:
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2956:
2955:
2951:
2935:
2934:
2930:
2920:
2918:
2903:
2902:
2898:
2892:Wayback Machine
2880:
2879:
2875:
2869:
2866:Wayback Machine
2857:
2853:
2843:
2841:
2830:
2826:
2818:
2814:
2804:
2802:
2787:
2786:
2782:
2772:
2770:
2761:
2760:
2756:
2746:
2744:
2743:. November 1996
2733:
2732:
2728:
2716:
2715:
2711:
2701:
2699:
2686:
2685:
2681:
2671:
2669:
2656:
2655:
2651:
2641:
2639:
2626:
2625:
2621:
2611:
2609:
2604:. p. 120.
2594:
2590:
2580:
2578:
2577:on May 28, 2007
2569:
2568:
2564:
2555:
2554:
2550:
2539:
2535:
2520:
2513:
2503:
2501:
2486:
2485:
2481:
2473:Next Generation
2469:
2468:
2461:
2453:
2449:
2439:
2437:
2432:. Allgame.com.
2426:
2422:
2412:
2410:
2393:
2389:
2379:
2377:
2360:
2356:
2346:
2344:
2331:"CivNet Review"
2327:
2320:
2310:
2308:
2291:
2284:
2274:
2272:
2255:
2244:
2229:
2225:
2215:
2213:
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2147:
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2030:
2028:
2019:
2018:
2014:
2004:
2002:
1993:
1992:
1988:
1978:
1976:
1967:
1966:
1962:
1952:
1950:
1933:
1884:
1874:
1872:
1859:
1858:
1854:
1849:
1828:
1806:Civilization II
1770:Civilization II
1754:Master of Magic
1748:Master of Orion
1711:Civilization II
1616:Master of Orion
1590:Civilization VI
1572:Civilization IV
1560:Civilization II
1551:
1545:
1538:#70 (July 1992)
1530:
1498:Civilization II
1432:
1401:Next Generation
1389:. For its day,
1324:
1299:
1289:
1284:
1279:
1274:
1262:Next Generation
1239:
1234:
1229:
1224:
1194:
1190:
1156:Civilization II
1128:
1123:
1114:Civilization II
1105:Civilization II
1088:Civilization II
1042:
1029:
966:
960:External videos
946:
939:
890:technology tree
863:technology tree
832:Railroad Tycoon
802:Railroad Tycoon
795:Railroad Tycoon
790:Railroad Tycoon
777:Railroad Tycoon
687:
671:simulation game
652:Heart of Africa
635:Electronic Arts
602:Francis Tresham
598:
589:
570:Darwin's Voyage
524:technology tree
508:nuclear fission
421:micromanagement
391:
382:Civilization II
353:Railroad Tycoon
261:
257:
253:
249:
245:
241:
237:
233:
197:
193:
192:B. C. Milligan
169:
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134:
127:
116:
105:
96:
95:
69:
52:
51:1991 video game
47:
38:
28:
27:1991 video game
23:
22:
15:
12:
11:
5:
4096:
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4015:
4010:
4005:
4000:
3995:
3990:
3985:
3980:
3975:
3970:
3965:
3963:Atari ST games
3960:
3955:
3950:
3945:
3943:4X video games
3940:
3925:
3924:
3912:
3900:
3877:
3876:
3874:
3873:
3860:
3857:
3856:
3854:
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3846:
3844:Nuclear Gandhi
3841:
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3695:
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3651:Tabletop games
3648:
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3598:
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3538:
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3512:Play the World
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3492:
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3470:
3468:
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3404:
3403:External links
3401:
3398:
3397:
3372:
3353:
3324:
3311:Bloomberg News
3296:
3290:978-1324005872
3289:
3262:
3232:
3196:
3166:
3147:
3136:on May 1, 2014
3121:
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2242:
2223:
2184:
2145:
2103:
2096:
2071:
2038:
2012:
1986:
1960:
1882:
1861:"Civilization"
1851:
1850:
1848:
1845:
1844:
1843:
1827:
1824:
1729:Civilization V
1725:Alpha Centauri
1715:Alpha Centauri
1699:Alpha Centauri
1683:The 1999 game
1670:Nuclear Gandhi
1661:Civilization V
1584:Civilization V
1544:
1541:
1540:
1539:
1529:
1526:
1387:Alpha Centauri
1306:strategy games
1296:
1295:
1265:
1257:
1256:
1253:
1245:
1244:
1215:
1207:
1206:
1203:
1192:
1189:
1186:
1161:Brian Reynolds
1143:Age of Empires
1140:to design the
1122:
1119:
1083:Brian Reynolds
1028:
1023:
984:
983:
962:
961:
910:bubonic plague
686:
683:
663:, designer of
597:
590:
588:
585:
581:Alpha Centauri
557:United Nations
553:Apollo program
465:Mahatma Gandhi
390:
387:
341:Silent Service
296:
295:
290:
286:
285:
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272:September 1991
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59:
58:
50:
43:Civilisation I
26:
9:
6:
4:
3:
2:
4095:
4084:
4081:
4079:
4076:
4074:
4073:Windows games
4071:
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4059:
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3823:Miscellaneous
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3768:
3767:CivCity: Rome
3764:
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3761:
3757:
3755:
3754:
3753:Call to Power
3750:
3748:
3747:
3743:
3741:
3740:
3736:
3735:
3733:
3731:Related games
3729:
3723:
3722:
3718:
3716:
3715:
3711:
3709:
3708:
3704:
3702:
3701:
3697:
3696:
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3690:
3684:
3683:
3679:
3676:
3675:
3671:
3669:
3668:
3667:The Card Game
3664:
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3660:
3656:
3655:
3653:
3649:
3643:
3642:
3638:
3634:
3633:
3629:
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3625:Rise and Fall
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3459:
3458:List of media
3456:
3455:
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3439:
3434:
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3425:
3420:
3419:
3416:
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3407:
3406:
3386:
3382:
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3364:
3357:
3346:September 21,
3341:
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3250:
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3225:September 23,
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2413:September 21,
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2347:September 23,
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2097:1-55622-912-7
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2016:
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1996:
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1840:0-87455-259-1
1837:
1833:
1830:
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1823:
1821:
1820:
1815:
1814:public domain
1811:
1807:
1803:
1799:
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1785:
1780:
1776:
1775:Call to Power
1772:
1771:
1766:
1765:
1760:
1756:
1755:
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1749:
1744:
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1742:Spaceward Ho!
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1403:
1402:
1398:A critic for
1395:
1392:
1388:
1381:
1379:
1375:
1371:
1367:
1366:Origins Award
1363:
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1339:
1336:
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1318:
1313:
1311:
1307:
1303:
1266:
1264:
1263:
1259:
1258:
1255:8.5/10 (SNES)
1254:
1252:
1251:
1250:Game Informer
1247:
1246:
1216:
1214:
1213:
1209:
1208:
1200:
1197:Review scores
1185:
1183:
1179:
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1127:
1118:
1116:
1115:
1110:
1106:
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1098:
1094:
1090:
1089:
1084:
1081:According to
1079:
1077:
1073:
1069:
1065:
1061:
1056:
1052:
1048:
1041:
1037:
1036:single-player
1033:
1027:
1022:
1019:
1014:
1013:of branding.
1011:
1007:
1003:
999:
995:
991:
981:
980:
975:
974:
963:
958:
955:
953:
945:
936:
934:
933:game designer
930:
925:
923:
920:to 256-color
919:
915:
911:
907:
903:
898:
894:
891:
887:
882:
881:Covert Action
874:
873:
868:
864:
859:
855:
853:
852:Covert Action
849:
848:Covert Action
845:
841:
837:
833:
829:
824:
822:
818:
814:
810:
809:
803:
798:
796:
791:
788:board games.
787:
783:
779:
778:
773:
772:
771:Covert Action
767:
763:
762:
757:
756:
751:
750:Bruce Shelley
746:
744:
740:
739:
734:
733:
728:
724:
723:
718:
714:
710:
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702:
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682:
680:
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672:
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653:
648:
644:
640:
636:
632:
631:
626:
625:
620:
615:
613:
609:
608:
604:released his
603:
595:
584:
582:
578:
573:
571:
567:
562:
558:
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550:
546:
542:
538:
534:
533:
527:
525:
521:
517:
513:
509:
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501:
497:
492:
490:
485:
481:
478:, before the
477:
473:
470:The scope of
468:
466:
462:
458:
454:
449:
444:
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438:
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430:
426:
422:
418:
414:
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364:
359:
355:
354:
349:
348:
343:
342:
337:
336:Bruce Shelley
333:
329:
325:
323:
320:running on a
319:
315:
311:
308:
304:
303:
294:
293:Single-player
291:
287:
284:
281:
279:
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271:
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264:
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248:
244:
240:
236:
232:
229:
227:
223:
220:
219:
215:
211:
207:
205:
201:
198:Bruce Shelley
196:
191:
189:
185:
181:
179:
178:Programmer(s)
175:
172:
171:Bruce Shelley
167:
165:
161:
158:
155:
153:
149:
137:
133:
132:
130:
124:
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88:
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81:
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65:
60:
55:
49:
45:
44:
36:
34:
19:
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3797:
3790:
3772:
3765:
3758:
3751:
3744:
3737:
3719:
3712:
3705:
3700:Civilization
3699:
3680:
3674:Civilization
3672:
3665:
3659:Civilization
3657:
3639:
3630:
3623:
3616:
3607:
3602:Beyond Earth
3600:
3595:Revolution 2
3593:
3586:
3577:
3570:
3563:
3556:
3549:Colonization
3547:
3540:
3533:
3526:
3517:
3510:
3503:
3496:Test of Time
3494:
3487:
3480:
3475:Civilization
3474:
3473:
3446:Civilization
3444:
3390:February 18,
3388:. Retrieved
3384:
3375:
3366:
3356:
3344:. Retrieved
3342:(in Russian)
3339:
3327:
3317:September 8,
3315:. Retrieved
3309:
3299:
3275:
3265:
3253:. Retrieved
3235:
3223:. Retrieved
3212:
3187:. Retrieved
3178:
3169:
3160:
3150:
3138:. Retrieved
3134:the original
3124:
3110:
3098:. Retrieved
3088:
3079:
3068:
3064:
3058:
3046:. Retrieved
3035:
3025:
3006:
2994:. Retrieved
2983:
2973:
2962:
2958:
2952:
2941:
2937:
2931:
2921:November 15,
2919:. Retrieved
2915:the original
2908:
2899:
2876:
2854:
2842:. Retrieved
2838:the original
2827:
2819:
2815:
2803:. Retrieved
2799:the original
2792:
2783:
2771:. Retrieved
2757:
2745:. Retrieved
2738:
2729:
2718:
2712:
2700:. Retrieved
2691:
2682:
2670:. Retrieved
2661:
2652:
2640:. Retrieved
2631:
2622:
2612:November 24,
2610:. Retrieved
2601:
2591:
2579:. Retrieved
2575:the original
2565:
2551:
2542:
2536:
2527:
2502:. Retrieved
2498:the original
2491:
2482:
2471:
2450:
2438:. Retrieved
2423:
2411:. Retrieved
2402:Venture Beat
2400:
2390:
2378:. Retrieved
2367:
2357:
2345:. Retrieved
2334:
2309:. Retrieved
2298:
2273:. Retrieved
2264:Venture Beat
2262:
2236:
2226:
2214:. Retrieved
2205:
2175:. Retrieved
2171:
2136:. Retrieved
2127:Ars Technica
2125:
2085:
2062:. Retrieved
2058:the original
2051:
2041:
2029:. Retrieved
2015:
2003:. Retrieved
1989:
1977:. Retrieved
1973:the original
1963:
1951:. Retrieved
1947:the original
1940:
1873:. Retrieved
1864:
1855:
1831:
1817:
1816:game called
1810:Civilization
1809:
1805:
1802:Civilization
1801:
1795:
1792:Civilization
1791:
1789:
1782:
1779:Civilization
1778:
1774:
1768:
1762:
1752:
1746:
1740:
1735:
1733:
1728:
1724:
1718:
1710:
1707:Civilization
1706:
1703:Civilization
1702:
1698:
1694:
1690:
1684:
1682:
1677:Civilization
1676:
1674:
1659:
1640:
1629:
1625:Civilization
1624:
1621:Civilization
1620:
1614:
1603:Civilization
1602:
1601:
1596:Colonization
1594:
1588:
1587:(2010), and
1582:
1576:
1570:
1564:
1558:
1557:, including
1555:Civilization
1554:
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1507:Civilization
1506:
1503:Civilization
1502:
1496:
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1490:Civilization
1489:
1488:, including
1479:
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1466:Civilization
1465:
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1427:
1424:Civilization
1423:
1413:
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1391:Civilization
1390:
1386:
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1378:Civilization
1377:
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1362:Civilization
1361:
1360:
1356:Civilization
1355:
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1346:Civilization
1345:
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1335:Civilization
1334:
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1322:Civilization
1321:
1315:
1314:
1302:Civilization
1301:
1300:
1260:
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1210:
1182:Civilization
1181:
1178:Civilization
1177:
1154:
1152:
1141:
1138:Civilization
1137:
1126:Civilization
1125:
1124:
1121:Post-release
1112:
1108:
1104:
1097:Civilization
1096:
1092:
1086:
1080:
1075:
1054:
1050:
1047:Civilization
1046:
1040:Civilization
1039:
1032:Civilization
1031:
1030:
1025:
1018:Civilization
1017:
1015:
1010:Civilization
1009:
1006:Civilization
1005:
1001:
997:
994:Civilization
993:
990:Civilization
989:
987:
979:Ars Technica
977:
973:Civilization
972:
952:beer brewing
944:Civilization
943:
937:
926:
896:
895:
885:
880:
878:
870:
867:Civilization
866:
851:
847:
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840:Civilization
839:
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831:
827:
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821:Civilization
820:
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769:
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753:
747:
742:
736:
730:
720:
705:Bill Stealey
699:
675:Civilization
674:
669:, the first
664:
657:Civilization
656:
650:
647:Seven Cities
646:
642:
628:
622:
616:
607:Civilization
605:
599:
596:-named games
594:Civilization
593:
574:
530:
528:
493:
472:Civilization
471:
469:
448:Civilization
447:
445:
413:civilization
409:Civilization
408:
407:
403:Civilization
402:
380:
377:Civilization
376:
371:
370:
358:Civilization
357:
351:
345:
339:
328:Civilization
327:
326:
301:
300:
299:
218:Civilization
216:
128:
99:
87:Publisher(s)
75:Developer(s)
57:Civilization
48:
42:
33:Civilization
32:
3948:Amiga games
3922:Video games
3609:Rising Tide
3467:Video games
3179:@geekdotcom
3140:November 6,
3015:. Joystiq.
2996:November 1,
2964:PC Gamer UK
2943:PC Gamer US
2881:(in Polish)
2870:(in Polish)
2822:9, page 55.
2820:Retro Gamer
2773:November 6,
2440:November 6,
2064:January 20,
2031:November 6,
2005:November 6,
1875:October 31,
1611:Alan Emrich
1535:Casus Belli
1472:PC Gamer UK
1461:PC Gamer US
1438:Retro Gamer
1202:Publication
1165:Jeff Briggs
1159:along with
1101:Jeff Briggs
1060:Windows 3.1
817:floppy disk
735:(1989) and
707:co-founded
612:Avalon Hill
587:Development
512:spaceflight
467:for India.
429:exploration
401:version of
263:Sega Saturn
226:Platform(s)
204:Composer(s)
164:Designer(s)
152:Producer(s)
129:PS1, Saturn
4003:Koei games
3932:Categories
3714:Incunabula
3558:Revolution
3271:Meier, Sid
3095:The Strong
2380:October 4,
2177:October 5,
1826:References
1759:Activision
1666:Jon Shafer
1547:See also:
1486:game canon
1064:Windows 95
929:playtester
709:MicroProse
679:Broderbund
661:Don Daglow
639:Joe Ybarra
577:space race
559:, and the
541:Great Wall
502:, and the
489:irrigation
480:Bronze Age
441:barbarians
314:MicroProse
305:is a 1991
168:Sid Meier
94:MicroProse
80:MicroProse
3993:DOS games
3836:Baba Yetu
3519:Conquests
3255:August 1,
3189:August 5,
2702:March 25,
2053:Gamasutra
1979:August 9,
1953:April 16,
1942:Gamasutra
1847:Citations
1761:released
1516:inducted
1512:In 2022,
1501:in 1996,
1414:In 1996,
1344:reviewed
1342:Jeff Koke
1193:Reception
1188:Reception
988:The name
701:Sid Meier
484:Space Age
437:diplomacy
332:Sid Meier
255:Super NES
251:Macintosh
188:Writer(s)
182:Sid Meier
157:Sid Meier
140:Asmik Ace
112:Asmik Ace
100:Super NES
3870:Category
3535:Warlords
3385:GameSpot
3249:Archived
3219:Archived
3183:Archived
3042:Archived
3017:Archived
2990:Archived
2959:PC Gamer
2938:PC Gamer
2888:Archived
2868:, WP.PL
2862:Archived
2844:June 20,
2805:June 20,
2767:Archived
2747:March 2,
2696:Archived
2672:July 12,
2666:Archived
2636:Archived
2606:Archived
2434:Archived
2407:Archived
2374:Archived
2341:Archived
2336:GameSpot
2305:Archived
2269:Archived
2216:July 12,
2210:Archived
2172:PCGamesN
2138:March 3,
2132:Archived
2025:Archived
1999:Archived
1869:Archived
1656:Geek.com
1581:(2008),
1575:(2005),
1569:(2001),
1563:(1996),
1420:GameSpot
1364:won the
1184:series.
1174:Take-Two
838:and the
738:Populous
727:god game
624:M.U.L.E.
566:Colossus
539:and the
537:Pyramids
504:alphabet
389:Gameplay
278:Genre(s)
243:Atari ST
35:(series)
3910:History
3884:Portals
3806:FreeCol
3792:Freeciv
3070:PC Zone
3037:Polygon
2720:GamePro
2642:July 4,
2581:June 2,
2504:May 21,
2493:GamePro
1797:Freeciv
1734:A 1994
1528:Reviews
1520:to its
1408:GamePro
1351:Pyramid
1212:AllGame
1170:Firaxis
1072:hotseat
1002:SimCity
982:in 2019
976:, from
872:Freeciv
844:SimCity
836:SimCity
743:SimCity
732:SimCity
520:granary
516:chariot
496:pottery
476:4000 BC
457:Mongols
433:warfare
289:Mode(s)
269:Release
247:Windows
3677:(2010)
3662:(2002)
3287:
3214:Kotaku
3100:May 6,
2543:Dragon
2369:Kotaku
2311:May 8,
2300:Glixel
2094:
1838:
1652:Kotaku
1648:Reddit
1632:Gandhi
1543:Legacy
1464:named
1433:'s
1422:rated
1330:Dragon
1325:'s
1294:(SNES)
1129:'s
1109:CivNet
1093:CivNet
1076:CivNet
1074:mode.
1055:CivNet
1043:'s
1026:CivNet
998:Empire
947:'s
886:Empire
828:Empire
813:Empire
808:Empire
666:Utopia
592:Prior
555:, the
498:, the
461:Romans
459:, and
453:Aztecs
417:empire
367:remake
318:MS-DOS
231:MS-DOS
213:Series
3898:1990s
3830:Music
3799:C-evo
3588:World
2957:"The
1819:C-evo
1812:is a
1644:Wikia
1374:crack
1205:Score
879:Once
500:wheel
399:Amiga
239:PC-98
235:Amiga
3392:2023
3348:2020
3319:2020
3285:ISBN
3257:2019
3227:2016
3191:2016
3142:2013
3102:2022
3050:2016
2998:2013
2923:2012
2910:Time
2846:2008
2807:2008
2775:2013
2749:2024
2704:2016
2674:2014
2644:2014
2614:2013
2583:2007
2506:2008
2442:2013
2415:2016
2382:2016
2349:2016
2313:2017
2277:2016
2218:2014
2179:2020
2140:2017
2092:ISBN
2066:2014
2033:2013
2007:2013
1981:2020
1955:2021
1877:2015
1836:ISBN
1745:and
1709:and
1693:and
1654:and
1455:Time
1449:CHIP
1062:and
786:1830
782:1829
755:1829
703:and
547:and
510:and
435:and
350:and
334:and
123:Koei
3641:VII
3505:III
3067:".
2794:IGN
1804:or
1672:".
1429:IGN
1348:in
1068:LAN
1000:or
922:VGA
918:EGA
865:in
633:at
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