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outcome that influences only the defender, such as a mandatory retreat. As wargames typically use a standard 6-sided die the addition of numbers below 1 and above 6 in the left hand column would indicate this game uses what are called die roll modifiers to reflect further special conditions, such as defender’s terrain, weather, leadership, training, morale, surprise, experience levels, or supply conditions, etc.
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The brackets seen in the results running diagonally from the lower left hand corner of the chart to the upper right hand corner could indicate some additional outcome such as melee or continuing engagement that involves both sides. The asterisk shown in some results might represent a supplementary
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Intermediate results (reflected by a slash separating two values): the number to the left of the slash represents the losses suffered by the attacking force, the number to the right of the slash represents the losses the defenders might suffer (losses may result in the dissolution or destruction of
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The attacker and defender typically compare the relative strengths of the units involved in the clash and reduce these numbers to a ratio, which corresponds to a column on the table (for example 2:1 if the attacker is twice as strong as the defender). Less often, the columns may be based on the
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Game conditions can influence the strength numbers used to calculate the ratio in the form of doubling or halving each of them, in addition to column shifts that can occur due to
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difference between the combatants' strengths, rather than the ratio (for example '3', if an attacker with strength 5 attacks a defender with strength 2).
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sub-units and/or the overall distance a force may retreat). A dash represents no effect to the force indicated.
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For example, the simple Combat
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and the resulting number is then cross-referenced on the table to find the results of the individual clash.
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to determine the outcome of a clash between individual units within a larger battle.
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500:DE: Defending unit(s) completely Eliminated
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