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finished the players show their cards and the holder of the best combination receives the stake deposited in the "pool", while the player with the worst hand puts one counter called "Going up" therein. The player whose three counters are first gone off may purchase one more counter, called "Buying a horse", for a sum usually one third of the original stake, or as agreed, to be put into the pool. After that, every player, whose counters are gone must wait until the game comes to an end, which is concluded by the player who continues longer in the game, thereby gaining the final sweep.
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217:, seems to be the most popular variation of Commerce. In this, if a player has already three similar cards, e.g. three Nines, and the fourth Nine comes into the pool, they say "Pounce" and takes it, thus obtaining a hand of four, which is higher than any hand of three: whenever a pounce occurs, a new card is turned up from the pack.
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Like other games of the
Commerce group, the aim is to finish with the best three-card combination in hand. The players can try to improve their hands by swapping one or more of their cards for a table card and this continues until one of the players is satisfied with their hand, bringing the game to
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Commerce is usually played by 3-10 players, although any number can play. The game is played with a complete pack of 52 cards ranking A K Q J T 9 8 7 6 5 4 3 2. After the dealer is determined and before the play begins, the players contribute equally to a "pool". The players are dealt, singly or in
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This is only applicable to the modern mode of playing the game, which is extended until all the players are satisfied with their hands. They may keep on trading until they all receive cards good enough to stand upon. The great objection to this variation of the game is that it is wearisome because
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In case of a tie between two or more of the players in any round, the highest Tricon wins, coming Aces first, then Kings, Queens, down to Twos. If the tie happens to be in a sequence, the highest wins, reckoning the A K Q sequence as the best and the 3 2 A sequence as the lowest. If with
Flushes,
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The game is played the same way as in the original
Commerce, only that there is no "widow". The aim is to have the best Commerce hand, that is, a tricon, sequence or point. Starting with the eldest, each in turn must exchange one card by announcing "trade" or "barter". If the player says "trade",
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Usually there are as many rounds in the game as there are players, and a fresh card is added to the "widow" at the beginning of each. A player who is satisfied with their cards then knocks on the table instead of playing, and play ceases as soon as two players have knocked. When the rounds are
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Before looking at their own cards, the dealer may exchange one or two of their cards for one or two of the exposed cards on the table, putting their own, face upwards, in their place. Their object is to "make their hand", but if they exchange all three cards at once, they cannot do it again.
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they pass a card face down to the dealer and receives another from the stock, paying the dealer one chip for this privilege. If they say "barter", they exchange one card sight unseen with their right-hand neighbour, but without payment. The play continues until one of the players knocks.
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the one making the best "point" wins. If Pairs, the highest wins and if two hands are alike, then the holder of the highest third card has the preference. With Point a tie is very rare, but if that does happen, the holder of the first highest card different from the opponent's wins.
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If two players show a hand with the same point value, a three-card beats a two-card flush and if still equal, the winning hand is that of the dealer if they are still involved in the play, otherwise that of the first in order of play after the dealer.
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In this variation a 40-card deck is used. The best hand when someone knocks is that of the player containing cards of the same suit totaling 31 points or the nearest below it. Three of a kind is a special hand ranking between 30 and 31 points.
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Hoyle's improved edition for playing fashionable games, Edmond Hoyle, p. 137 - Thomas, Cowperthwait & Co. Philadelphia 1838
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just one batch, three cards each and another batch of three cards are dealt face up to the table to form the "widow".
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Point - the greatest value of cards regardless of suit, counting Ace 11, Courts 10 each, and pips at face value.
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Sequence - three cards of the same suit and sequence, A K Q being the highest, down to 3 2 A.
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Oxford
Dictionary of Card Games, David Parlett, p. 70 - Oxford University Press
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the players have to wait until all the others are satisfied with their cards.
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354:. Vol. 6 (11th ed.). Cambridge University Press. pp. 770–771.
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Tricon - three of a kind, Ace being the highest, and so on down to the 2.
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Thereafter, each in turn, starting with the eldest, can do likewise.
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This article incorporates text from a publication now in the
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129:. It aggregates a variety of games with the same game mechanics.
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Flush - three cards of the same suit, the highest "point" wins.
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Hoyle's Card Games, Lawrence H. Dawson, p. 231 - Routledge
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The combinations "pair" and "point" are not recognized.
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There are several variations of the game and Pounce, or
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Pair - two similar cards, the highest pair winning.
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175:The best combinations are, from high to low:
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366:Card Games: Commerce Group at Pagat.com
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371:The Hand-book of Games at Google Books
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113:is an 18th-century gambling French
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31:The best combination - three Aces
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121:and perhaps ancestral to Whisky
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1096:Patience and solitaire games
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1105:Tarot and Tarock card games
1087:Non trick-taking card games
746:Belle, Flux et Trente-et-Un
630:Gé, Point, Flux et Sequence
570:Belle, Flux et Trente-et-Un
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291:Die Kunst die Welt erlaubt
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1078:Trick-taking card games
450:Hannikin canst abide it
351:Encyclopædia Britannica
294:. Retrieved 26 Jul 2019
346:Commerce (card-game)
16:French gambling game
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460:Laugh and lie down
58:52, 40 or 32 cards
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309:978-0-415-00880-8
248:Extended Commerce
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1022:Hundertspiel
811:Hundertspiel
801:German Tarok
756:Bierschlauch
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580:Bête Hombrée
565:As Qui Court
465:Losing lodam
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171:Combinations
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150:a showdown.
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139:Trent-et-Uno
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134:
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127:Stop the Bus
110:
109:
81:Playing time
947:Primo visto
891:Scherwenzel
881:Sansprendre
851:Müller Matz
841:Kontraspiel
816:Juckerspiel
806:Grobhäusern
796:German Solo
791:Fünfzehnern
751:Bester Bube
660:Hoc Mazarin
530:Speculation
495:Pope Julius
440:French ruff
409:Historical
1123:Categories
1052:(Scottish)
1040:(Austrian)
1018:Elfmandeln
921:Vogelspiel
916:Trischaken
585:Bouillotte
411:card games
261:References
200:Variations
119:Thirty-one
103:Thirty-one
1058:(Swedish)
1044:Romestecq
1026:Piquesept
1014:Einwerfen
942:Minchiate
861:Piquesept
836:Kauflabet
831:Karnöffel
826:Karniffel
776:Einwerfen
771:Cinquille
710:Quintille
700:Quadrille
695:Quadrette
670:Impériale
640:Guimbarde
515:Quadrille
490:Pope Joan
115:card game
76:Clockwise
1034:Sticheln
1010:(Polish)
1008:Drużbart
1004:Chapanka
973:Conquian
957:Trappola
906:Sticheln
901:Spitzeln
896:Schlauch
876:Rümpffen
821:Kaschlan
761:Brusbart
730:Triomphe
715:Reversis
690:Pamphile
685:Papillon
675:Lenterlu
610:Commerce
485:Penneech
430:Bone ace
237:Trentuno
135:Trentuno
117:akin to
111:Commerce
20:Commerce
1046:(Dutch)
1038:Tatteln
983:Primero
966:Spanish
930:Italian
911:Tatteln
886:Saunigl
871:Réunion
866:Pollack
846:Mariage
766:Cassino
725:Tontine
720:Sizette
625:Emprunt
600:Brisque
595:Briscan
505:Primero
418:English
339::
84:15 min.
47:Players
1030:Skwitz
988:Rentoy
781:Elfern
739:German
680:Mouche
620:Culbas
615:Coucou
590:Brelan
560:Ambigu
553:French
333:
307:
277:
208:Pounce
145:Object
89:Chance
67:French
41:France
37:Origin
1056:Kille
997:Other
978:Ombre
952:Ronfa
937:Gilet
635:Gilet
480:Noddy
455:Ombre
445:Gleek
425:Andro
154:Rules
123:Poker
55:Cards
650:Hère
575:Bête
305:ISBN
275:ISBN
125:and
92:Easy
73:Play
63:Deck
50:3-10
1050:Maw
655:Hoc
645:Her
510:Put
470:Maw
348:".
1125::
1036:,
1032:,
1028:,
1024:,
1020:,
1016:,
1006:,
137:,
402:e
395:t
388:v
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.