Knowledge

Commerce (card game)

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finished the players show their cards and the holder of the best combination receives the stake deposited in the "pool", while the player with the worst hand puts one counter called "Going up" therein. The player whose three counters are first gone off may purchase one more counter, called "Buying a horse", for a sum usually one third of the original stake, or as agreed, to be put into the pool. After that, every player, whose counters are gone must wait until the game comes to an end, which is concluded by the player who continues longer in the game, thereby gaining the final sweep.
1071: 545: 330: 217:, seems to be the most popular variation of Commerce. In this, if a player has already three similar cards, e.g. three Nines, and the fourth Nine comes into the pool, they say "Pounce" and takes it, thus obtaining a hand of four, which is higher than any hand of three: whenever a pounce occurs, a new card is turned up from the pack. 149:
Like other games of the Commerce group, the aim is to finish with the best three-card combination in hand. The players can try to improve their hands by swapping one or more of their cards for a table card and this continues until one of the players is satisfied with their hand, bringing the game to
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Commerce is usually played by 3-10 players, although any number can play. The game is played with a complete pack of 52 cards ranking A K Q J T 9 8 7 6 5 4 3 2. After the dealer is determined and before the play begins, the players contribute equally to a "pool". The players are dealt, singly or in
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This is only applicable to the modern mode of playing the game, which is extended until all the players are satisfied with their hands. They may keep on trading until they all receive cards good enough to stand upon. The great objection to this variation of the game is that it is wearisome because
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In case of a tie between two or more of the players in any round, the highest Tricon wins, coming Aces first, then Kings, Queens, down to Twos. If the tie happens to be in a sequence, the highest wins, reckoning the A K Q sequence as the best and the 3 2 A sequence as the lowest. If with Flushes,
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The game is played the same way as in the original Commerce, only that there is no "widow". The aim is to have the best Commerce hand, that is, a tricon, sequence or point. Starting with the eldest, each in turn must exchange one card by announcing "trade" or "barter". If the player says "trade",
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Usually there are as many rounds in the game as there are players, and a fresh card is added to the "widow" at the beginning of each. A player who is satisfied with their cards then knocks on the table instead of playing, and play ceases as soon as two players have knocked. When the rounds are
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Before looking at their own cards, the dealer may exchange one or two of their cards for one or two of the exposed cards on the table, putting their own, face upwards, in their place. Their object is to "make their hand", but if they exchange all three cards at once, they cannot do it again.
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they pass a card face down to the dealer and receives another from the stock, paying the dealer one chip for this privilege. If they say "barter", they exchange one card sight unseen with their right-hand neighbour, but without payment. The play continues until one of the players knocks.
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the one making the best "point" wins. If Pairs, the highest wins and if two hands are alike, then the holder of the highest third card has the preference. With Point a tie is very rare, but if that does happen, the holder of the first highest card different from the opponent's wins.
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If two players show a hand with the same point value, a three-card beats a two-card flush and if still equal, the winning hand is that of the dealer if they are still involved in the play, otherwise that of the first in order of play after the dealer.
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In this variation a 40-card deck is used. The best hand when someone knocks is that of the player containing cards of the same suit totaling 31 points or the nearest below it. Three of a kind is a special hand ranking between 30 and 31 points.
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Hoyle's improved edition for playing fashionable games, Edmond Hoyle, p. 137 - Thomas, Cowperthwait & Co. Philadelphia 1838
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just one batch, three cards each and another batch of three cards are dealt face up to the table to form the "widow".
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Point - the greatest value of cards regardless of suit, counting Ace 11, Courts 10 each, and pips at face value.
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Sequence - three cards of the same suit and sequence, A K Q being the highest, down to 3 2 A.
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Oxford Dictionary of Card Games, David Parlett, p. 70 - Oxford University Press
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the players have to wait until all the others are satisfied with their cards.
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Tricon - three of a kind, Ace being the highest, and so on down to the 2.
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Thereafter, each in turn, starting with the eldest, can do likewise.
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This article incorporates text from a publication now in the
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Flush - three cards of the same suit, the highest "point" wins.
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Hoyle's Card Games, Lawrence H. Dawson, p. 231 - Routledge
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The combinations "pair" and "point" are not recognized.
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There are several variations of the game and Pounce, or
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Pair - two similar cards, the highest pair winning.
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Retrieved 26 Jul 2019 346:Commerce (card-game) 16:French gambling game 21: 460:Laugh and lie down 58:52, 40 or 32 cards 19: 1144:French card games 1116: 1115: 309:978-0-415-00880-8 248:Extended Commerce 108: 107: 1156: 1109: 1103: 1100: 1094: 1091: 1085: 1082: 1076: 1073: 1072: 665:Homme d'Auvergne 547: 525:Ruff and honours 403: 396: 389: 380: 379: 355: 334: 332: 331: 320: 317: 311: 301: 295: 287: 281: 271: 249: 238: 223: 222:Trade and Barter 209: 131:Trade and Barter 29: 22: 18: 1164: 1163: 1159: 1158: 1157: 1155: 1154: 1153: 1119: 1118: 1117: 1112: 1107: 1101: 1098: 1092: 1089: 1083: 1080: 1074: 1061: 992: 961: 925: 734: 705:Quarante de Roi 548: 539: 475:My sow's pigged 413: 407: 376: 362: 344:, ed. (1911). 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1040:(Austrian) 1018:Elfmandeln 921:Vogelspiel 916:Trischaken 585:Bouillotte 411:card games 261:References 200:Variations 119:Thirty-one 103:Thirty-one 1058:(Swedish) 1044:Romestecq 1026:Piquesept 1014:Einwerfen 942:Minchiate 861:Piquesept 836:Kauflabet 831:Karnöffel 826:Karniffel 776:Einwerfen 771:Cinquille 710:Quintille 700:Quadrille 695:Quadrette 670:Impériale 640:Guimbarde 515:Quadrille 490:Pope Joan 115:card game 76:Clockwise 1034:Sticheln 1010:(Polish) 1008:Drużbart 1004:Chapanka 973:Conquian 957:Trappola 906:Sticheln 901:Spitzeln 896:Schlauch 876:Rümpffen 821:Kaschlan 761:Brusbart 730:Triomphe 715:Reversis 690:Pamphile 685:Papillon 675:Lenterlu 610:Commerce 485:Penneech 430:Bone ace 237:Trentuno 135:Trentuno 117:akin to 111:Commerce 20:Commerce 1046:(Dutch) 1038:Tatteln 983:Primero 966:Spanish 930:Italian 911:Tatteln 886:Saunigl 871:Réunion 866:Pollack 846:Mariage 766:Cassino 725:Tontine 720:Sizette 625:Emprunt 600:Brisque 595:Briscan 505:Primero 418:English 339::  84:15 min. 47:Players 1030:Skwitz 988:Rentoy 781:Elfern 739:German 680:Mouche 620:Culbas 615:Coucou 590:Brelan 560:Ambigu 553:French 333:  307:  277:  208:Pounce 145:Object 89:Chance 67:French 41:France 37:Origin 1056:Kille 997:Other 978:Ombre 952:Ronfa 937:Gilet 635:Gilet 480:Noddy 455:Ombre 445:Gleek 425:Andro 154:Rules 123:Poker 55:Cards 650:Hère 575:Bête 305:ISBN 275:ISBN 125:and 92:Easy 73:Play 63:Deck 50:3-10 1050:Maw 655:Hoc 645:Her 510:Put 470:Maw 348:". 1125:: 1036:, 1032:, 1028:, 1024:, 1020:, 1016:, 1006:, 137:, 402:e 395:t 388:v

Index


France
French
Thirty-one
card game
Thirty-one
Poker
Stop the Bus
ISBN
0-19-869173-4
Die Kunst die Welt erlaubt
ISBN
978-0-415-00880-8
public domain
Chisholm, Hugh
Commerce (card-game)
Encyclopædia Britannica
Card Games: Commerce Group at Pagat.com
The Hand-book of Games at Google Books
v
t
e
card games
Andro
Bone ace
Costly colours
French ruff
Gleek
Hannikin canst abide it
Ombre

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