843:"Cry Havoc!", originally offered as a quarterly magazine, is available six times a year and is published by Rackham that includes information about its different games. The publication includes two magazines and new reference cards. The larger magazine has general articles on painting and modeling, as well as features on the games, tactics articles, battle reports, and background information on the world of Aarklash. The second magazine consists of play aids, variant rules, and scenarios. The reference cards supplement and augment the articles in the two magazines. These cards are not available separately.
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of cards are packed in the
Adventurer blisters: Scenarios and Experience Cards. Each Adventurer is furnished with a scenario specially written for him. Scenarios card packs are also available separately. Many scenarios based on the official characters of the range are available free on the Confrontation web site (in French). 'Travel Journals,' packs of cards for treasures, rare objects or magic artifacts, are available to further customize scenarios.
770:
invoke powerful spirits. Every blister that contains a Wizard includes a free
Incantation Rules Booklet as well as cards that describe magic items and special spells particular to each. A small plate of counters representing 'Mana', the very essence of Magic, is also included. 'Grimoires,' packs of 15 additional spell cards, are available separately.
832:"Dogs of War" was the supplement to Confrontation, third edition. It provides campaign rules that allow players to create small warbands that gain experience and improve as they are fielded in the games. These personalized warbands can be played in games of Confrontation or Rag'Narok, though they are not sanctioned for official tournaments.
773:
Incarnation allows players to individualize their game characters. Special 'Adventurer' figures are furnished with the
Incarnation Rules Booklet which details how they progress in experience. The character acquires power, fame, new abilities and magic objects as he accomplishes quests. Two new types
802:
The unbalancing army cards were removed in this edition. Also removed was the declarable target number while making attack die rolls. Separate shooting and magic phases were also done away with. Now the round is based on only 4 phases with shooting taking place in the activation and magic being used
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Incantation introduces powerful
Wizards to the game. In this supplement a new characteristic appears: Mental Strength. Mental Strength is the essential element used to call upon the power of Magic. Wizards can use that power to change the course of battle: project fire balls, raise the dead and even
381:
The
Scorpions of Dirz were founded by a high priest of Merin who was so consumed with attaining perfection that he began dark experiments combining man and science. Fleeing the Inquisition, he and his followers fled to the desert, where they built hidden labs where they continue to create monstrous
235:
The rules are intended to be versatile, and are able to represent a small fight between a handful of warriors just as well as a large skirmish between several dozen soldiers and their leaders. The last rules were in its fourth edition, a single hardback edition. The first edition was only available
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The
Confederations are a non-profit corporations set up in various countries to help expand the player base for Rackham's games. They work together as sister organizations, coordinating global tournaments and leagues. They also run tournaments, leagues, and demonstrations of the games in their own
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in 2013. The playing area consists of a 3x3 (or larger, depending on the number of players) grid of randomized cards, each representing a city district. Players compete for control of these districts with careful placement of their figures, and scoring is based on both the number of assets a player
591:
A tribe of human barbarians dwell within the heart of a dark forest. They have rebelled against the gods and revel in killing and carnage. Their dark rites and cannibalism have led them to make pacts with the fearsome Formor demons and their
Faithful can control dead warriors. Their Magicians focus
347:
The
Griffons are a fanatical army of humans that worship Merin, the God of Fire, spreading their truth through fire and sword. They have recently launched crusades throughout the land to find the body of their first ruler. Despite their extreme methods they are devoted to driving back the forces
922:
A fast paper board game developed by
Rackham and released by Fantasy Flight Games. Each player plays a gang of thieves and try to score highest thievery at the end of 'night'. An expansion named 'Cadwallon: City of Thieves - The King of Ashes' released for the game as well as some DLC by Fantasy
794:
The third edition of
Confrontation was issued as both basic rules, included in miniature blisters, and as a hardback bound advanced rules. The basic rules described combat and movement, but did not explain abilities or magic. The advanced rules included all rules from the second edition with some
806:
An on-line only revision was published within a year of the publication of the third edition. Called "Confrontation 3.5", this revision changed some abilities, reworked the line of sight rules, and changed the way spells and miracles were added to a force by removing points costs from them. This
798:
One notable aspect of the third edition was its obsolescence of the adventure, spell, and miracle card packs. The reworked magic rules in the third edition significantly reduced the number of available spells by eliminating the previously released spell books. The book also includes an extensive
260:
Each player in the game needs to acquire several miniatures to represent his forces. Miniatures are bought in blister packs, each containing one or more metal figures, a booklet of basic game rules, and a special reference card that describes the characteristics and special abilities of the game
818:
The fourth edition of Confrontation was named "Confrontation: Age of Ragnarok". This edition made major changes to the rules, including changing the game scope from single-model skirmish to small unit battle. As with second edition, Confrontation: Age of Ragnarok has re-issued the game cards to
467:
Wolfen who have separated from the rest of their race after Vile-Tis showed them the moon goddess Yllia had only contempt for her children. Focusing on their natural ferocity, The Beast twisted the Devourers from noble hunters into depraved killers. Devourers have high Movement, Resilience, and
782:
Divination addresses the gods themselves and their servants, the faithful Priests that represent them on the battlefields. The magic of the Priests is powerful but variable, for it depends on the vagaries of the fickle gods. It also tends to be more defensive in nature than Wizards' magic. The
905:
dubbed a "Tactical role-playing game" set in Aarklash. It uses the same miniatures as other games in the Rackham line and illustrated tiles could be purchased on which to play. The game was given its tactical prefix because of the in depth model centric combat.
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Confrontation can be played with the basic rules alone, but there are several supplements available. These describe optional rules and multiply the tactical options allowed. All are packed free in the appropriate blisters, just like the basic rules.
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Membership in the confederations is open to anyone in their region. For an annual fee, a member has access to purchase exclusive Confederation miniatures as well as the ability to be ranked both nationally and internationally.
783:
blisters of the Priests figures are packaged with the Divination Rules Booklet and several 'Miracle' cards to call upon the aid of the divine powers. The 'Litanies' card packs group together additional miracle cards.
879:
of the Alchemists of Dirz. Players take the role of either the denizens of these laboratories or the outside forces invading them to either steal their secrets or shut them down. The rules of this subgame resemble
859:
Rag'Narok uses exactly the same basic resources as Confrontation (figures, cards and game characteristics), but the rules differ somewhat to accommodate the change in scope and keep the game manageable.
323:
With the release of "Confrontation: Age of Ragnarok", Rackham changed the supporting miniature line from unpainted metal figures to pre-painted plastic figures. This follows the production model used in
382:
abominations and clone vat-born soldiers. Dirz soldiers tend to have better attack stats with the possibility of boosting their abilities with their Mutagen. Their Magicians focus on Darkness spells.
856:"Rag'Narok" is at once an evolution of the basic game and an entirely new one. Where the basic game represents small confrontations and skirmishes, in Rag'Narok entire armies are involved in battles.
835:
In addition, Dogs of War includes expanded terrain rules, rules for Nexi, scenario rules, and rules for very large models, called Titans. Dogs of War is not suitable for earlier editions of the game.
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update also significantly changed the balance of ranged units by giving them the abilities "Bull's eye" and "Assault fire" and giving units that already had those abilities "cookies" to improve them.
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of Darkness. The Griffon army is characterized by heavily armored troops, high Discipline, strong ranged weapons, and powerful Faithful. Their Magicians focus on Fire spells.
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Fortification adds in war machines such as cannon, ballista, and chariots. Some of the existing figures, such as the Dwarf Steam Cannon are reclassified to war machines.
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Rackham originally produced metal miniatures for Confrontation in blisters of one to four models, or boxed sets of one to eight models.
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334:
As of 2011, Legacy Miniatures Miniatures owns the rights to produce Confrontation miniatures & sells them via Cool Mini or Not.
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The models were packaged in multiple figure sets that correspond with units and auxiliaries as described in the various army lists.
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pieces. A photo or artist's drawing of the figures is on the reverse of the reference card, as a painting guide for the hobbyist.
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set in the world of Aarklash. The game is played on illustrated tiles arranged to form the floor plan of the underground
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or plastic figures in 28 mm scale. For comparison purposes, the system's figures are slightly larger than those of
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Defense with above average Strength making very dangerous and hard to kill. Their Magicians focus on Darkness spells.
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923:
Flight Games. A video game adaptation of the board game released by the same name for iPad and iPhone.
863:"Confrontation: Age of Ragnarok" is a melding of the earlier versions of Confrontation with Rag'narok.
84:
997:
Confrontation Club, iOS & Android app to create and personalize army lists and play Confrontation
30:
47:
8:
232:. The entire world is at war and all are fighting for the supremacy of the continent.
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The Italian Ex Conf'Federation of the Red Dragon (CDRI). Now Confrontation Evo (CEVO)
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A tactical card and miniature game set in the city of Cadwallon, published by
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section covering the changes to the existing model line and associated cards.
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The game uses a subset of the figures but with different reference cards.
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The Australia & New Zealand Confederation of the Red Dragon (ANZCORD)
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controls as well as how specialized those assets are in any given guild.
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Dogs of War was the only supplement for Confrontation, third edition.
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Confrontation Club, a website dedicated to play Confrontation 3.5
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fight each other as well as fantastic creatures such as wolfen,
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Confrontation Pills, The biggest portal for confrontation cards
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248:, while the second was available in French, German, Italian,
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The United Kingdom Conf'Federation of the Red Dragon (UKCORD)
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and a table with scale scenery to play on are also needed.
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803:throughout the round dictated by card text.
676:Living Dead of Acheron (Army of Darkness)
177:in which the combatants are represented by
914:A card game set in the city of Cadwallon.
871:"Hybrid" and its expansion "Nemesis" is a
328:", their science fiction miniatures game.
552:Goblins of No-Dan-Kar (Army of Destiny)
460:Daïkinee of Quithayran (Army of Destiny)
66:Learn how and when to remove this message
463:Devourers of Vile-Tis (Army of Destiny)
252:and Spanish. Rackham collapsed in 2010.
29:This article includes a list of general
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523:Dwarves of Tir-Na-Bor (Army of Light)
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926:
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819:reflect the new rules and statistics.
705:Orcs of Bran-O-Kor (Army of Destiny)
497:Dwarves of Mid-Nor (Army of Darkness)
377:Alchemists of Dirz (Army of Darkness)
1014:Legacy Miniatures at Cool Mini or Not
981:"Backstab Magazine (French) Issue 09"
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702:Ophidian Alliance (Army of Darkness)
731:Wolfen of Yillia (Army of Destiny)
275:
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751:Elementals, Familiars and Immortals
343:Akkylannie Griffons (Army of Light)
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592:on Elemental and Darkness spells.
35:it lacks sufficient corresponding
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813:
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644:Lions of Alahan (Army of Light)
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1049:Wargames introduced in the 1990s
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760:
279:
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633:Tribe of the Guardians of Scâth
621:Kelt Sessairs (Army of Light)
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639:Tribe of the Wolves of Avagddu
587:Kelt Drunes (Army of Darkness)
372:Crusade of the Southern Temple
369:Crusade of the Northern Temple
319:Confrontation: Age of Ragnarok
1:
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897:Cadwallon (role-playing game)
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630:Tribe of the Clan of the Crow
366:Crusade of the Western Temple
363:Crusade of the Eastern Temple
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170:is a skirmish level tactical
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636:Tribe of the Horde of Murgan
394:Laboratory of Noctis Project
354:Crusade of the Imperial Army
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492:Revelation of The Rebellion
440:Inheritance of the Ancients
360:Crusade of the Lodge of Hod
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894:
607:Scourge of The Horned Evil
604:Scourge of The Red Scourge
601:Scourge of The Shadowy-One
582:Pirates a.k.a. Black Tooth
357:Crusade of the Inquisition
918:Cadwallon:City of Thieves
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866:
598:Scourge of Gwyrd-An-Caern
576:The Thundering Bells Clan
564:The Chimes of Bronze Clan
547:The brotherhood of bronze
483:Revelation of The Eclipse
437:Cynwäll (Army of Light)
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726:The Army of the Two Suns
624:Tribe of the Other world
613:Scourge of The Rag’narok
610:Scourge of Mount Silence
489:Revelation of The Impure
474:Revelation of Armageddon
443:The Army of the Republic
432:Guild of Fortune-tellers
627:Tribe of Kel-An-Tiraidh
477:Revelation of Blasphemy
452:The Equanimes Monastery
50:more precise citations.
711:The Torches of Gerikân
616:Scourge of The Witches
573:The Mound of Dirt Clan
288:This section is empty.
795:refinements in play.
567:The Damned Swamp Clan
486:Revelation of Ecstasy
480:Revelation of Carnage
403:Laboratory of Tenseth
388:Laboratory of Danakil
756:Editions of the game
455:The Way of Trihedron
406:Laboratory of Theben
400:Laboratory of Shamir
397:Laboratory of S.O.78
149:Lots of dice rolling
927:Guilds of Cadwallon
847:Other related games
746:The Throne of Stars
740:The Wheel of Dreams
720:The Vulture’s Claws
647:Barony of Algerande
512:Colony of Sankunrun
449:The Dragon of Light
423:Guild of Goldsmiths
414:Guild of Architects
391:Laboratory of Inuka
192:The game is set in
175:miniature wargaming
80:
1044:Miniature wargames
940:The Confederations
737:The Twilight Hills
708:The Thunder Riders
668:Barony of Luishana
662:Barony of Kalienne
561:The Burrowers Clan
518:Colony of Ephorath
515:Colony of Ibenseth
500:Colony of Vangghor
446:The Blade of Truth
78:
903:role-playing game
901:"Cadwallon" is a
717:The Sarkaï Nomads
671:Barony of Manilla
665:Barony of Laverne
656:Barony of Doriman
653:Barony of Daneran
650:Barony of Allmoon
506:Colony of Sabahal
420:Guild of Ferrymen
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743:The Path of Opal
659:Barony of Icquor
503:Colony of Azahir
429:Guild of Thieves
426:Guild of Usurers
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290:You can help by
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256:Playing the game
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417:Guild of Blades
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734:The Red Oaks
714:The Long Sun
688:House Mantis
682:House Hestia
679:House Brisis
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292:adding to it
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138:Playing time
122:Years active
106:Jerome Rigal
62:
53:
34:
945:countries.
828:Dogs of War
823:Supplements
697:House Vanth
694:House Tanit
544:Ogh-Hen-Kir
187:The Foundry
48:introducing
1038:Categories
968:References
884:somewhat.
882:Space Hulk
873:board game
839:Cry Havoc!
579:The X Clan
538:Lor-An-Kor
535:Kar-An-Tyr
411:Cadwallon
338:The armies
272:Collecting
214:barbarians
112:Publishers
56:April 2010
31:references
891:Cadwallon
852:Rag'Narok
541:Naël-Tarn
299:July 2010
97:Designers
960:Backstab
529:Kâ-In-Ar
264:Several
228:and the
198:medieval
194:Aarklash
158:Strategy
141:120 min.
102:Jean Bey
953:Reviews
532:Kal-Nam
526:Fom-Nur
250:English
246:Italian
226:goblins
210:priests
206:wizards
202:knights
172:fantasy
130:Players
116:Rackham
90:Rackham
44:improve
910:Arcana
867:Hybrid
242:German
238:French
230:undead
154:Skills
146:Chance
33:, but
326:AT-43
218:elves
179:metal
244:and
222:orcs
212:and
294:.
236:in
185:or
1040::
963:#9
240:,
224:,
220:,
208:,
204:,
189:.
104:,
983:.
324:"
301:)
297:(
133:2
69:)
63:(
58:)
54:(
40:.
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