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Design thinking

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managerial practice" through an "undertheorized" conception of design thinking. Lee Vinsel suggested that popular purveyors of design consulting "as a reform for all of higher education" misuse ideas from the fields that they purport to borrow from, and devalue discipline-specific expertise, giving students "'creative confidence' without actual capabilities". Natasha Iskander criticized a certain conception of design thinking for reaffirming "the privileged role of the designer" at the expense of the communities that the designer serves, and argued that the concept of "empathy" employed in some formulations of design thinking ignores critical reflection on the way identity and power shape empathetic identification. She claimed that promoting simplified versions of design thinking "makes it hard to solve challenges that are characterized by a high degree of uncertainty—like climate change—where doing things the way we always have done them is a sure recipe for disaster". Similarly, Rebecca Ackermann said that radical broadening of design thinking elevated the designer into "a kind of spiritual medium" whose claimed empathy skills could be allowed to supersede context-specific expertise within professional domains, and suggested that "many big problems are rooted in centuries of dark history, too deeply entrenched to be obliterated with a touch of design thinking’s magic wand".
445:, focusing their attention on the aesthetics and functionality of products. Many businesses and other organisations now realise the utility of embedding design as a productive asset throughout organisational policies and practices, and design thinking has been used to help many different types of business and social organisations to be more constructive and innovative. Designers bring their methods into business either by taking part themselves from the earliest stages of product and service development processes or by training others to use design methods and to build innovative thinking capabilities within organisations. 543:(4) increased salability. Arnold recommended a balanced approach—product developers should seek opportunities in all four areas of design thinking: "It is rather interesting to look over the developmental history of any product or family of products and try to classify the changes into one of the four areas ... Your group, too, might have gotten into a rut and is inadvertently doing all of your 801: 815: 262: 60:. It has also been referred to as "designerly ways of knowing, thinking and acting" and as "designerly thinking". Many of the key concepts and aspects of design thinking have been identified through studies, across different design domains, of design cognition and design activity in both laboratory and natural contexts. 2446:, August 25, 2009. "... design thinking is any process that applies the methods of industrial designers to problems beyond how a product should look. My mentor at Stanford, Rolf Faste, did more than anyone to define the term and express the unique role that designers could play in making pretty much everything." 701:
extends inquiry into designerly ways of knowing, claiming: "There exists a designerly way of thinking and communicating that is both different from scientific and scholarly ways of thinking and communicating, and as powerful as scientific and scholarly methods of inquiry when applied to its own kinds
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contrasted this problem type with well-defined or "tame" cases where the problem is clear and the solution available through applying rules or technical knowledge. Rittel contrasted a formal rationalistic "first generation" of design methods in the 1950s and 1960s against the need for a participatory
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Arnold initiated a long history of design thinking at Stanford University, extending through many others such as Robert McKim and Rolfe Faste, who taught "design thinking as a method of creative action", and continuing with the shift from creative engineering to innovation management in the 2000s.
554:'s "Systematic Method for Designers" (1963–64) was concerned primarily with a systematic process of designing, it also expressed a need to broaden the scope of conventional design: "Ways have had to be found to incorporate knowledge of ergonomics, cybernetics, marketing and management science into 542:
In his book "Creative Engineering" (1959) Arnold distinguishes four areas of creative thinking: (1) novel functionality, i.e. solutions that satisfy a novel need or solutions that satisfy an old need in an entirely new way, (2) higher performance levels of a solution, (3) lower production costs or
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Some of the diverse and popularized applications of design thinking, particularly in the business/innovation fields, have been criticized for promoting a very restricted interpretation of design skills and abilities. Lucy Kimbell accused business applications of design thinking of "de-politicizing
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In the 2000s and 2010s there was a significant growth of interest in applying design thinking across a range of diverse applications—for example as a catalyst for gaining competitive advantage within business or for improving education, but doubts around design thinking as a panacea for innovation
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Generally, the design innovation process starts with the inspiration phase: observing how things and people work in the real world and noticing problems or opportunities. These problem formulations can be documented in a brief which includes constraints that gives the project team a framework from
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The term design thinking has been used to refer to a specific cognitive style (thinking like a designer), a general theory of design (a way of understanding how designers work), and a set of pedagogical resources (through which organisations or inexperienced designers can learn to approach complex
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All forms of professional design education can be assumed to be developing design thinking in students, even if only implicitly, but design thinking is also now explicitly taught in general as well as professional education, across all sectors of education. Design as a subject was introduced into
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to translate abstract requirements into concrete objects. These 'languages' include traditional sketches and drawings but also extend to computer models and physical prototypes. The use of representations and models is closely associated with features of design thinking such as the generation and
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In the process of designing, the designer's attention typically oscillates between their understanding of the problematic context and their ideas for a solution in a process of co-evolution of problem and solution. New solution ideas can lead to a deeper or alternative understanding of the
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The start of the 21st century brings a significant increase in interest in design thinking as the term becomes popularized in the business press. Books about how to create a more design-focused workplace where innovation can thrive are written for the business sector by, amongst others,
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secondary schools' educational curricula in the UK in the 1970s, gradually replacing and/or developing from some of the traditional art and craft subjects, and increasingly linked with technology studies. This development sparked related research studies in both education and design.
558:". Archer was also developing the relationship of design thinking with management: "The time is rapidly approaching when design decision making and management decision making techniques will have so much in common that the one will become no more than the extension of the other". 271: 414:, and refined. A prototype, or even a rough mock-up helps to gather feedback and improve the idea. Prototypes can speed up the process of innovation because they allow quick identification of strengths and weaknesses of proposed solutions, and can prompt new ideas. 212:
In the creation of new design proposals, designers have to infer possible solutions from the available problem information, their experience, and the use of non-deductive modes of thinking such as the use of analogies. This has been interpreted as a form of
287:. Plattner, Meinel, and Leifer state: "While the stages are simple enough, the adaptive expertise required to choose the right inflection points and appropriate next stage is a high order intellectual activity that requires practice and is learnable." 267: 266: 263: 270: 269: 268: 191:
Rather than accept the problem as given, designers explore the given problem and its context and may re-interpret or restructure the given problem in order to reach a particular framing of the problem that suggests a route to a solution.
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and synthesis in which it has to translate ideas into insights that can lead to solutions or opportunities for change. These might be either visions of new product offerings, or choices among various ways of creating new experiences.
589:, which described methods and approaches used by architects and urban planners, was a significant early usage of the term in the design research literature. An international series of research symposia in design thinking began at 597:'s 1992 article "Wicked Problems in Design Thinking" expressed a broader view of design thinking as addressing intractable human concerns through design, reprising ideas that Rittel and Webber developed in the early 1970s. 629:
The 1962 Conference on Systematic and Intuitive Methods in Engineering, Industrial Design, Architecture and Communications, London, UK, catalyses interest in studying design processes and developing new design methods.
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Oct. 2009: 60–62. p. 60: "David Kelley ... said that every time someone came to ask him about design, he found himself inserting the word thinking to explain what it is that designers do. The term design thinking
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von Thienen, J.P.A.; Clancey, W.J.; Corazza, G.E.; Meinel, C. (2017), "Theoretical foundations of design thinking. Part I: John E. Arnold's creative thinking theories", in Plattner, H.; Meinel, C.; Leifer, L. (eds.),
391:". Convergent thinking, on the other hand, aims for zooming and focusing on the different proposals to select the best choice, which permits continuation of the design thinking process to achieve the final goals. 275:
Design thinking example video that presents design thinking for innovation in business and society as a process of "Learn from People, Find Patterns, Design Principles, Make Tangible and Iterate Relentlessly"
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in which he aims to establish "an epistemology of practice implicit in the artistic, intuitive processes that practitioners bring to situations of uncertainty, instability, uniqueness and value conflict".
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exploration of tentative solution concepts, the identification of what needs to be known about the developing concept, and the recognition of emergent features and properties within the representations.
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design consultancy is formed by combining three industrial design companies. They are one of the first design companies to showcase their design process, based on design methods and design thinking.
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New courses in design thinking have also been introduced at the university level, especially when linked with business and innovation studies. A notable early course of this type was introduced at
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In empirical studies of three-dimensional problem solving, Bryan Lawson found architects employed solution-focused cognitive strategies, distinct from the problem-focused strategies of scientists.
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to include understanding the psychological and emotional needs of people—the way they do things, why and how they think and feel about the world, and what is meaningful to them.
264: 502:—the dominant methods of designing human-computer interfaces—for over 40 years. Design thinking is also central to recent conceptions of software development in general. 1140:
Micheli, Pietro; Wilner, Sarah; Hussain, Sabeen; Mura, Matteo; Beverland, Michael (2019). "Doing Design Thinking: Conceptual Review, Synthesis, and Research Agenda".
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The origins of design thinking lie in the development of psychological studies on creativity in the 1940s and the development of creativity techniques in the 1950s.
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in the 1960s led to the idea of design thinking as a particular approach to creatively solving problems. Among the first authors to write about design thinking were
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Criticisms appear of inflated claims for the role and importance of the business-oriented versions of design thinking and of its wider relevance. However, in the
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Cross, Nigel.2001, Design Cognition: Results from Protocol and other Empirical Studies of Design Activity, in C. Eastman, M. McCracken and W. Newstatter (eds.)
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The third space of the design thinking innovation process is implementation, when the best ideas generated during ideation are turned into something concrete.
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and informally argumentative "second generation" of design methods for the 1970s and beyond that would be more adequate for the complexity of wicked problems.
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In the K–12 education sector, design thinking is used to enhance learning and promote creative thinking, teamwork, and student responsibility for learning. A
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To achieve divergent thinking, it may be important to have a diverse group of people involved in the process. Design teams typically begin with a structured
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with the goal of understanding their wants and needs, what might make their life easier and more enjoyable and how technology can be useful for them.
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Suwa, M., Gero, J. and Purcell, T. 2000. "Unexpected discoveries and S-invention of design requirements: Important vehicles for a design process".
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have features such as no definitive formulation, no true/false solution, and a wide discrepancy between differing perspectives on the situation.
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Creative Engineering: Promoting Innovation by Thinking Differently. Edited With an Introduction and Biographical Essay by William J. Clancey
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At the core of the implementation process is prototyping: turning ideas into actual products and services that are then tested, evaluated,
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Don Koberg and Jim Bagnall pioneer a 'soft systems' design process for dealing with the problems of 'everyday life' in their book
1953: 577:, primarily addressing design in architecture, began a process of generalising the concept of design thinking. A 1982 article by 1782: 4448: 2862: 1649: 1221: 950: 2405: 1539:
Wiltschnig, Stefan; Christensen, Bo; Ball, Linden (2013). "Collaborative problem–solution co-evolution in creative design".
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Johansson‐Sköldberg, Ulla; Woodilla, Jill; Çetinkaya, Mehves (2013). "Design thinking: past, present and possible futures".
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suggests that "Designers tend to use solution conjectures as the means of developing their understanding of the problem".
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The All New Universal Traveler: A Soft-Systems Guide to Creativity, Problem-Solving, and the Process of Reaching Goals
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The design approach also becomes extended and adapted to tackle the design of services, marking the beginning of the
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Design thinking has a history extending from the 1950s and '60s, with roots in the study of design cognition and
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Owen-Jackson, G. (ed.) (2002) "Teaching Design and Technology in Secondary Schools", London: Routledge Falmer.
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The process may also be thought of as a system of overlapping spaces rather than a sequence of orderly steps:
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problems in a designerly way). The different uses have given rise to some confusion in the use of the term.
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Cross, N., Dorst, K. and N., Roozenburg (eds.) (1992) Research in Design Thinking, Delft University Press.
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The first symposium on Research in Design Thinking is held at Delft University, The Netherlands, in 1991.
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The Universal Traveler: A Soft-Systems Guide to Creativity, Problem-Solving, and the Process of Design.
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publish "Dilemmas in a General Theory of Planning" showing that many design and planning problems are
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The Rise of the Creative Class: and How It's Transforming Work, Leisure, Community and Everyday Life.
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A letter to the editor complaining about obfuscatory language in passages of Archer's latest part.
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Ralph, Paul (April 2015). "The Sensemaking-Coevolution-Implementation Theory of software design".
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Archer L. B. et al. (1979) "Design in General Education". London: The Royal College of Art.
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https://interactions.acm.org/archive/view/may-june-2018/the-divisiveness-of-design-thinking
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employ non-verbal, graphic/spatial modelling media, for example, sketching and prototyping.
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Historically, designers tended to be involved only in the later parts of the process of
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with clients, users, and customers as a basis for innovative design. Designers approach
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Teaching as a Design Science: Building pedagogical patterns for learning and technology
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Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation.
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approach to teaching and learning has been developed more widely throughout education.
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101 Design Methods: A Structured Approach for Driving Innovation in Your Organization.
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A reprint of the whole series with additional material was published as a short book:
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Razzouk, R. and Shute, V. (2012) "What Is Design Thinking and Why Is It Important?"
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Kolko, J. (2010) "Abductive Thinking and Sensemaking: Drivers of Design Synthesis",
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Cross, N. (2018) A Brief History of the Design Thinking Research Symposium Series,
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Norman, Donald A. (1 January 1986). Norman, Donald A; Draper, Stephen W (eds.).
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Design thinking was adapted for business purposes by Faste's Stanford colleague
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Design thinking research. Making distinctions: Collaboration versus cooperation
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An iterative, non-linear process, design thinking includes activities such as
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Design Thinking: Integrating Innovation, Customer Experience and Brand Value.
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Books on methods and theories of design in different fields are published by
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The Opposable Mind: How Successful Leaders Win through Integrative Thinking.
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Roozenburg, N. (1993) "On the pattern of reasoning in innovative design",
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After collecting and sorting many ideas, a team goes through a process of
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deal with different types of design problems, especially ill-defined and
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Dorst, Kees (2011). "The core of 'design thinking'and its application".
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A five-phase description of the design innovation process is offered by
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Drawing on psychological studies of creativity from the 1940s, such as
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is idea generation. The process is characterized by the alternation of
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Lawson, Bryan. 1979. "Cognitive Strategies in Architectural Design".
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Applied Imagination: Principles and Procedures of Creative Thinking.
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Creative Confidence: Unleashing the creative potential within us all
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Brown, T. Wyatt, J. (2010). Design thinking for social innovation.
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Dorst, K. (2011) "The Core of Design Thinking and its Application",
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CoDesign: International Journal of CoCreation in Design and the Arts
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introduced the term in the context of design and planning, and with
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Matthews, Ben; Doherty, Skye; Worthy, Peter; Reid, Janine (2022).
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Kimbell, Lucy (July 2012). "Rethinking design thinking: Part II".
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The first notable books on methods of creativity are published by
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Designing deals with design problems that can be categorized on a
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problematic context, which in turn triggers more solution ideas.
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Solving Problems with Design Thinking: Ten Stories of What Works
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Powerful Learning: What we know about teaching for understanding
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as opposed to "tame", single disciplinary, problems of science.
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The Reflective Practitioner: How Professionals Think in Action.
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of products and services within business and social contexts.
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Design thinking is also associated with prescriptions for the
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Designing for Growth: A Design Thinking Tool Kit For Managers
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Innovations in Mechanical Engineering Curricula for the 1990s
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Cross, N. (1990) "The Nature and Nurture of Design Ability",
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Archer, L. Bruce. "Whatever Became of Design Methodology?"
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Design Thinking: Understanding how designers think and work
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Core features of design thinking include the abilities to:
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A Whole New Mind: Why Right-brainers Will Rule the Future.
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Design Knowing and Learning: Cognition in Design Education
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Buchanan, Richard, "Wicked Problems in Design Thinking,"
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Cross, Nigel (2004). "Expertise in Design: an overview".
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Chapter six. The MIT Press; 1 edition (October 1, 2007).
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How to See: a Guide to Reading Our Man-made Environment
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ASME Resource Guide to Innovation in Engineering Design
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in one area and is missing good bets in other areas."
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and the rise of design-centered business management.
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How Designers Think: The Design Process Demystified.
1624:; Meinel, Christoph; Leifer, Larry J., eds. (2011). 1620: 796: 2635:Los Altos, CA: Kaufmann, 1972. 2nd edition (1981): 965:Cross, Nigel (2001). "Designerly ways of knowing". 2315: 2296: 2276: 2257: 2238: 2219: 2200: 2181: 1792: 1790: 1583:Cross, N. 1999. "Natural Intelligence in Design", 1209: 2857:. New York: Princeton Architectural Press, 2011. 2514: 2512: 2404:Faste, Rolf, Bernard Roth and Douglass J. Wilde, 2162: 2160: 2158: 1902:Interdisciplinary Education for Design Innovation 1777:Kolko, J. "The divisiveness of design thinking". 402: 311:by which they can measure progress, and a set of 4802: 2555:Synectics, the Development of Creative Capacity. 2440:"Forget Design Thinking and Try Hybrid Thinking" 1628:. Understanding innovation. Berlin; Heidelberg: 1285: 1283: 1281: 539:in "Systematic Method for Designers" (1963–64). 238:Conventionally, designers communicate mostly in 233: 27:Processes by which design concepts are developed 2894:. San Francisco, CA: Design Within Reach, 2006. 2455: 1787: 1616: 1614: 1324: 1322: 1320: 1252:Crowley, Kate; Head, Brian W. (December 2017). 1247: 1245: 1243: 1241: 943:Frame Innovation: Create new thinking by design 2877:. Cambridge, MA: Harvard Business Press, 2009. 2812:Lewrick, Michael, Patrick Link, Larry Leifer. 2509: 2488:Brown, Tim. "The Making of a Design Thinker". 2155: 2129: 2127: 2125: 246: 2920: 2855:Graphic Design Thinking: Beyond Brainstorming 2840:. New York: Columbia University Press, 2013. 2826:. New York: Columbia University Press, 2011. 2534: 1861:Darling-Hammond, L., B. Barron et al. (2008) 1688: 1686: 1684: 1682: 1566: 1564: 1562: 1278: 1611: 1570:Cross, Nigel. "Designerly Ways of Knowing". 1461:March, L.J. (1984) "The Logic of Design" in 1328: 1317: 1238: 1200: 1198: 785:claims "design thinking works" in business. 195: 67: 2496: 2122: 2080: 2078: 1626:Design thinking: understand, improve, apply 1405: 1251: 365:Ideation: divergent and convergent thinking 2927: 2913: 2691:Boston, MA: Harvard Business School, 2007. 2596:Englewood Cliffs, NJ: Prentice-Hall, 1962. 2415: 2398: 2383: 1755: 1753: 1679: 1559: 1504: 1338:"Dilemmas in a general theory of planning" 1023: 1021: 2473: 2103: 2097: 2058: 2056: 2028: 1438: 1195: 1161: 1116: 1098: 423:have been expressed by some critics (see 4444:Good Design Award (Museum of Modern Art) 2882:Design Thinking for Strategic Innovation 2781:. Chichester, UK; New York: Wiley, 1984. 2579:Jones, J. C. and D. G. Thornley, (eds.) 2462:Journal of Product Innovation Management 2456:Auernhammer, Jan; Roth, Bernard (2021). 2084: 2075: 1773: 1771: 1769: 1142:Journal of Product Innovation Management 260: 2739: 2104:Ackermann, Rebecca (February 9, 2023). 2085:Iskander, Natasha (September 5, 2018). 1750: 1063: 1027: 1018: 14: 4803: 2622:New York: John Wiley & Sons, 1970. 2376:Archer, L. Bruce. "Design Management" 2333: 2313: 2294: 2255: 2236: 2217: 2198: 2179: 2133: 2062: 2053: 1981: 1889:Design of Technology-Enhanced Learning 1826:Tim Brown urges designers to think big 902:. Bloomsbury/Berg. ISBN 9781847886361. 489: 380:, typical of design thinking process. 207: 4489: 4449:Good Design Award (Chicago Athenaeum) 4192: 3637: 2964: 2908: 2899:Educating the Reflective Practitioner 2389: 2014: 1766: 1424: 940: 566:, who founded the design consultancy 535:in "Creative Engineering" (1959) and 2274: 1204: 1030:"Rethinking design thinking: Part I" 993:The Cognitive Artifacts of Designing 980:Creativity and Innovation Management 924:Brown, Tim (2008). Design Thinking. 494:Design thinking has been central to 225:Co-evolution of problem and solution 2901:. San Francisco: Jossey-Bass, 1987. 2786:Design Thinking Process and Methods 1672:Brown, T. (2008). Design Thinking. 24: 4490: 4393:American Institute of Graphic Arts 2779:Developments in Design Methodology 2764: 2237:Archer, L. Bruce (November 1963). 1929:"Cultivative Non-Profit Blog 2019" 1505:Dorst, Kees; Cross, Nigel (2001). 867:List of creative thought processes 523:"Productive Thinking" (1945), new 476:Hasso Plattner Institute of Design 186: 135: 25: 4822: 4403:Design and Industries Association 2256:Archer, L. Bruce (January 1964). 2065:"Design Thinking is a Boondoggle" 1705:Kelley, D. and Kelley, T. (2015) 1694:Stanford Social Innovation Review 1465:, Cambridge University Press, UK. 482:schools across the world, and in 170:global problems emerged as well. 121:adopt solution-focused strategies 2809:. Oxford, UK: Butterworth, 1994. 2583:Oxford, UK: Pergamon Press, 1963 2314:Archer, L. Bruce (August 1964). 2218:Archer, L. Bruce (August 1963). 1833:from the original on 2021-12-22. 1800:New York: Harper Business, 2009. 1099:Kelly, Nick; Gero, John (2021). 1078:10.2752/175470812X13281948975413 1046:10.2752/175470811X13071166525216 1008:, Elsevier, Oxford, pp. 79-103. 813: 799: 166:. In the 2010s, the category of 2965: 2733: 2720: 2707: 2694: 2681: 2668: 2655: 2642: 2625: 2612: 2607:Notes on the Synthesis of Form. 2599: 2586: 2573: 2560: 2547: 2521: 2482: 2449: 2432: 2370: 2354: 2336:Systematic Method for Designers 2180:Archer, L. Bruce (April 1963). 2017:Science of Computer Programming 2008: 1975: 1946: 1921: 1907: 1894: 1881: 1868: 1855: 1846: 1837: 1816: 1803: 1743:Brown, Tim. "Design Thinking". 1737: 1712: 1699: 1666: 1594: 1577: 1532: 1498: 1485: 1468: 1455: 1418: 1388: 1178: 1133: 1092: 1028:Kimbell, Lucy (November 2011). 448: 424: 417: 221:, called innovative abduction. 4398:Chartered Society of Designers 3638: 2631:Koberg, Don, and Jim Bagnall. 2392:Experiences in Visual Thinking 2199:Archer, L. Bruce (June 1963). 1813:New York: Laurence King, 2001. 1761:Review of Educational Research 998: 995:, Lawrence Erlbaum Associates. 985: 972: 959: 918: 905: 892: 879: 591:Delft University of Technology 430: 403:Implementation and prototyping 301: 13: 1: 4469:Prince Philip Designers Prize 3112:Architectural lighting design 2704:New York, NY: Allworth, 2010. 2581:Conference on Design Methods. 2544:, vol. 8, no. 2, Spring 1992. 2295:Archer, L. Bruce (May 1964). 2143:. Stanford Digital Repository 2069:Chronicle of Higher Education 1526:10.1016/S0142-694X(01)00009-6 1311:10.1080/15710882.2022.2034885 873: 505: 234:Representations and modelling 152:spectrum of types of problems 51: 4275:Electronic design automation 4258:Virtual home design software 3230:Automotive suspension design 2814:The Design Thinking Playbook 2609:Cambridge: Harvard UP, 1964. 2394:. Brooks/Cole Publishing Co. 2340:Council of Industrial Design 2063:Vinsel, Lee (May 21, 2018). 1811:IDEO: Masters of Innovation. 1796:Brown, Tim, and Barry Kātz. 1553:10.1016/j.destud.2013.01.002 1449:10.1016/j.destud.2004.06.002 1216:. Cambridge, MA: MIT Press. 945:. Cambridge, MA: MIT Press. 711:The 1980s bring the rise of 319:, available technology, and 7: 3134:Environmental impact design 2884:. Hoboken, NJ: Wiley, 2013. 2816:. Hoboken, NJ: Wiley, 2018. 2745:"Why design thinking works" 2506:London: Architectural, 1980 2275:Hall, Walter (March 1964). 2039:10.1016/j.scico.2014.11.007 1984:User Centered System Design 792: 722:The Reflective Practitioner 600: 480:International Baccalaureate 247:As a process for innovation 146:Problem structuring methods 10: 4827: 4413:International Forum Design 3783:Engineering design process 2934: 2678:New York: Riverhead, 2006. 2665:New York, NY: Basic, 2002. 514: 452: 434: 330: 326: 250: 240:visual or object languages 162:ones to problems that are 139: 4748: 4496: 4485: 4426: 4385: 4328: 4218: 4214: 4188: 3644: 3633: 3535:Integrated circuit design 3470: 3457:Stage/set lighting design 3389: 3346:Hardware interface design 3305: 3262:Hardware interface design 3213: 3095: 2975: 2971: 2960: 2942: 2717:Hoboken, NJ: Wiley, 2012. 2618:Jones, John Christopher. 2570:New York: Scribner, 1963. 2334:Archer, L. Bruce (1965). 2324:. No. 188. pp.  2305:. No. 185. pp.  2278:"Letter: Plain speaking?" 2266:. No. 181. pp.  2247:. No. 179. pp.  2228:. No. 176. pp.  2209:. No. 174. pp.  2190:. No. 172. pp.  1642:10.1007/978-3-642-13757-0 1272:10.1007/s11077-017-9302-4 862:List of thought processes 573:Bryan Lawson's 1980 book 283:, Meinel, and Leifer as: 196:Solution-focused thinking 92:and solution generating, 68:As a process of designing 4370:Industrial design rights 4358:Fashion design copyright 4270:Design quality indicator 3719:Creative problem-solving 3510:Electrical system design 3366:Sonic interaction design 3277:Photographic lens design 3151:Healthy community design 2802:. London: Profile, 2006. 2605:Alexander, Christopher. 2285:. No. 183. p.  1986:. Taylor & Francis. 1904:. Computer 50(5), 44-52. 1463:The Architecture of Form 389:thinking outside the box 315:to be realized, such as 128:and productive reasoning 4566:New product development 4531:Enterprise architecture 4459:IF Product Design Award 4418:Design Research Society 3970:Reliability engineering 2800:Ten Faces of Innovation 2750:Harvard Business Review 2728:Designing Interactions. 2594:Introduction to Design. 2423:"Ambidextrous Thinking" 2408:, Cary A. Fisher, Ed., 2091:Harvard Business Review 1747:, June 2008, pp. 85–92. 1745:Harvard Business Review 1674:Harvard Business Review 926:Harvard Business Review 779:Harvard Business Review 443:new product development 345:note the importance of 4022:Top-down and bottom-up 3371:User experience design 3272:Packaging and labeling 3245:Electric guitar design 3183:Landscape architecture 2873:The Design of Business 2557:New York: Harper, 1961 2553:Gordon, William J. J. 2390:McKim, Robert (1973). 2134:Arnold, J.E. (2016) . 1874:Laurillard, D. (2012) 1709:. Harper Collins, USA. 1385:New York: Basic, 1983. 885:Lawson, Bryan (2006). 680:The Universal Traveler 276: 4551:Innovation management 4434:European Design Award 4200:Intellectual property 4017:Theory of constraints 3980:Responsibility-driven 3820:For manufacturability 3724:Creativity techniques 3562:Nuclear weapon design 3376:User interface design 3240:Corrugated box design 3161:Interior architecture 2110:MIT Technology Review 898:Cross, Nigel (2011). 830:Creativity techniques 713:human-centered design 651:Christopher Alexander 525:creativity techniques 500:human-centered design 455:Design-based learning 274: 98:sketching and drawing 33:refers to the set of 4596:Unintelligent design 4576:Philosophy of design 4290:Design specification 4243:Comprehensive layout 3815:For behaviour change 3788:Probabilistic design 3550:Power network design 3087:Visual merchandising 3044:Instructional design 3022:Postage stamp design 2777:Cross, Nigel (ed.). 2772:The Design of Design 2661:Florida, Richard L. 941:Dorst, Kees (2012). 625:Alex Faickney Osborn 621:William J. J. Gordon 496:user-centered design 357:transcends physical 142:Participatory design 4516:Creative industries 4439:German Design Award 4348:Design infringement 4233:Architectural model 3572:Organization design 3567:Nucleic acid design 3515:Experimental design 3068:Traffic sign design 2770:Brooks, Frederick. 2378:Management Decision 1958:podcast, episode 6" 1865:. Jossey-Bass, USA. 1823:Brown, Tim (2009). 1574:3.4 (1982): 221–27. 1330:Rittel, Horst W. J. 991:Visser, W. (2006). 887:How Designers Think 840:Reflective practice 771:Stanford University 575:How Designers Think 490:In computer science 472:Stanford University 378:convergent thinking 339:Creative Confidence 219:abductive reasoning 208:Abductive reasoning 4581:Process simulation 4556:Intelligent design 3880:Intelligence-based 3875:Integrated topside 3805:Framework-oriented 3490:Behavioural design 3361:Information design 3039:Information design 2784:Curedale, Robert. 2743:(September 2018). 2700:Lockwood, Thomas. 2652:1.1 (1979): 17–20. 2475:10.1111/jpim.12594 2380:1.4 (1967): 47–51. 1900:Ishida, T. (2017) 1781:, May–June, 2018: 1359:10.1007/BF01405730 1154:10.1111/jpim.12466 1118:10.1017/dsj.2021.7 1066:Design and Culture 1034:Design and Culture 277: 164:wickedly difficult 4798: 4797: 4744: 4743: 4511:Conceptual design 4481: 4480: 4477: 4476: 4464:James Dyson Award 4320:Website wireframe 4310:Technical drawing 4184: 4183: 4032:Transgenerational 3773:Ecological design 3649:Activity-centered 3629: 3628: 3625: 3624: 3607:Spacecraft design 3401:Public art design 3339:Video game design 3317:Experience design 3287:Production design 3267:Motorcycle design 3225:Automotive design 3129:Ecological design 3007:Film title design 2863:978-1-56898-760-6 2836:Liedtka, Jeanne. 2726:Moggridge, Bill. 2687:Martin, Roger L. 1915:IB World Magazine 1887:Bower, M. (2017) 1809:Myerson, Jeremy. 1651:978-3-642-13756-3 1495:, vol. 26, 15–28. 1381:Schön, Donald A. 1334:Webber, Melvin M. 1223:978-0-262-68067-7 952:978-0-262-32431-1 821:Psychology portal 807:Philosophy portal 790: 789: 647:industrial design 527:in the 1950s and 425:§ Criticisms 272: 117:'wicked' problems 94:creative thinking 16:(Redirected from 4818: 4790: 4783: 4776: 4769: 4762: 4755: 4487: 4486: 4364:Geschmacksmuster 4338:Community design 4216: 4215: 4190: 4189: 3950:Process-centered 3746:Design–bid–build 3714:Cradle-to-cradle 3694:Concept-oriented 3635: 3634: 3612:Strategic design 3582:Processor design 3557:Mechanism design 3525:Geometric design 3485:Algorithm design 3425:Jewellery design 3356:Immersive design 3250:Furniture design 3195:Landscape design 2973: 2972: 2962: 2961: 2929: 2922: 2915: 2906: 2905: 2869:Martin, Roger L. 2759: 2758: 2737: 2731: 2724: 2718: 2711: 2705: 2698: 2692: 2685: 2679: 2674:Pink, Daniel H. 2672: 2666: 2659: 2653: 2646: 2640: 2629: 2623: 2616: 2610: 2603: 2597: 2592:Asimow, Morris. 2590: 2584: 2577: 2571: 2566:Osborn, Alex F. 2564: 2558: 2551: 2545: 2538: 2532: 2531:vol 57, 160–164. 2525: 2519: 2516: 2507: 2500: 2494: 2486: 2480: 2479: 2477: 2453: 2447: 2436: 2430: 2419: 2413: 2402: 2396: 2395: 2387: 2381: 2374: 2368: 2367: 2358: 2352: 2351: 2329: 2319: 2310: 2300: 2290: 2280: 2271: 2261: 2252: 2242: 2233: 2223: 2214: 2204: 2195: 2185: 2164: 2153: 2152: 2150: 2148: 2142: 2131: 2120: 2119: 2117: 2116: 2101: 2095: 2094: 2082: 2073: 2072: 2060: 2051: 2050: 2032: 2012: 2006: 2005: 1979: 1973: 1972: 1970: 1969: 1960:. Archived from 1956:Looking Sideways 1950: 1944: 1943: 1941: 1940: 1931:. Archived from 1925: 1919: 1911: 1905: 1898: 1892: 1885: 1879: 1878:. Routledge, UK. 1872: 1866: 1859: 1853: 1850: 1844: 1841: 1835: 1834: 1829:(YouTube). TED. 1820: 1814: 1807: 1801: 1794: 1785: 1779:ACM Interactions 1775: 1764: 1757: 1748: 1741: 1735: 1734: 1732: 1731: 1722:. Archived from 1716: 1710: 1703: 1697: 1690: 1677: 1670: 1664: 1663: 1618: 1609: 1598: 1592: 1581: 1575: 1568: 1557: 1556: 1536: 1530: 1529: 1511: 1502: 1496: 1489: 1483: 1472: 1466: 1459: 1453: 1452: 1442: 1422: 1416: 1409: 1403: 1392: 1386: 1379: 1370: 1369: 1367: 1361:. Archived from 1342: 1326: 1315: 1314: 1296: 1287: 1276: 1275: 1249: 1236: 1235: 1215: 1202: 1193: 1182: 1176: 1175: 1165: 1137: 1131: 1130: 1120: 1096: 1090: 1089: 1061: 1056:. Archived from 1025: 1016: 1002: 996: 989: 983: 976: 970: 963: 957: 956: 938: 929: 922: 916: 909: 903: 896: 890: 883: 845:Systems thinking 835:Lateral thinking 823: 818: 817: 816: 809: 804: 803: 802: 659:John Chris Jones 605: 604: 595:Richard Buchanan 521:Max Wertheimer's 437:Strategic design 307:which to begin, 294:, ideation, and 273: 74:context analysis 21: 4826: 4825: 4821: 4820: 4819: 4817: 4816: 4815: 4801: 4800: 4799: 4794: 4788: 4781: 4774: 4767: 4760: 4753: 4740: 4541:Futures studies 4492: 4473: 4422: 4381: 4330: 4324: 4210: 4209: 4180: 4086:Value sensitive 4076:User innovation 3955:Public interest 3920:Object-oriented 3640: 3621: 3602:Software design 3592:Research design 3545:Physical design 3500:Database design 3474: 3472: 3466: 3442:Property design 3437:Game art design 3391: 3385: 3308: 3301: 3216: 3209: 3166:Interior design 3117:Building design 3098: 3091: 2978: 2967: 2956: 2938: 2933: 2897:Schön, Donald. 2880:Mootee, Idris. 2820:Liedtka, Jeanne 2805:Lawson, Bryan. 2767: 2765:Further reading 2762: 2741:Liedtka, Jeanne 2738: 2734: 2725: 2721: 2712: 2708: 2699: 2695: 2686: 2682: 2673: 2669: 2660: 2656: 2647: 2643: 2630: 2626: 2620:Design Methods. 2617: 2613: 2604: 2600: 2591: 2587: 2578: 2574: 2565: 2561: 2552: 2548: 2539: 2535: 2526: 2522: 2517: 2510: 2502:Lawson, Bryan. 2501: 2497: 2487: 2483: 2454: 2450: 2437: 2433: 2420: 2416: 2403: 2399: 2388: 2384: 2375: 2371: 2359: 2355: 2167:L. Bruce Archer 2165: 2156: 2146: 2144: 2140: 2132: 2123: 2114: 2112: 2102: 2098: 2083: 2076: 2061: 2054: 2013: 2009: 2002: 1980: 1976: 1967: 1965: 1952: 1951: 1947: 1938: 1936: 1927: 1926: 1922: 1912: 1908: 1899: 1895: 1886: 1882: 1873: 1869: 1860: 1856: 1851: 1847: 1842: 1838: 1822: 1821: 1817: 1808: 1804: 1795: 1788: 1776: 1767: 1758: 1751: 1742: 1738: 1729: 1727: 1718: 1717: 1713: 1704: 1700: 1691: 1680: 1671: 1667: 1652: 1630:Springer-Verlag 1622:Plattner, Hasso 1619: 1612: 1599: 1595: 1582: 1578: 1569: 1560: 1537: 1533: 1509: 1503: 1499: 1490: 1486: 1473: 1469: 1460: 1456: 1440:10.1.1.371.3450 1423: 1419: 1410: 1406: 1393: 1389: 1380: 1373: 1365: 1346:Policy Sciences 1340: 1327: 1318: 1294: 1288: 1279: 1259:Policy Sciences 1250: 1239: 1224: 1212:Design Thinking 1203: 1196: 1183: 1179: 1138: 1134: 1097: 1093: 1026: 1019: 1003: 999: 990: 986: 977: 973: 969:. 3(4): 221-27. 964: 960: 953: 939: 932: 923: 919: 910: 906: 897: 893: 884: 880: 876: 871: 850:User experience 819: 814: 812: 805: 800: 798: 795: 751:Richard Florida 702:of problems." 699:L. Bruce Archer 693:wicked problems 643:L. Bruce Archer 603: 587:Design Thinking 564:David M. Kelley 556:design thinking 552:L. Bruce Archer 545:design thinking 537:L. Bruce Archer 517: 508: 492: 486:organizations. 484:Maker Education 457: 451: 439: 433: 420: 405: 396:pattern finding 367: 355:Empathic design 335: 333:Empathic design 329: 304: 261: 259: 249: 236: 227: 210: 198: 189: 187:Problem framing 172:Wicked problems 148: 138: 136:Wicked problems 82:problem finding 70: 54: 31:Design thinking 28: 23: 22: 18:Design Thinking 15: 12: 11: 5: 4824: 4814: 4813: 4796: 4795: 4793: 4792: 4785: 4778: 4771: 4764: 4757: 4749: 4746: 4745: 4742: 4741: 4739: 4738: 4733: 4728: 4723: 4718: 4713: 4708: 4703: 4698: 4693: 4688: 4683: 4678: 4673: 4668: 4663: 4658: 4653: 4648: 4643: 4642: 4641: 4636: 4626: 4621: 4616: 4609: 4608: 4606:Wicked problem 4603: 4598: 4593: 4588: 4583: 4578: 4573: 4568: 4563: 4558: 4553: 4548: 4543: 4538: 4533: 4528: 4523: 4518: 4513: 4508: 4503: 4497: 4494: 4493: 4491:Related topics 4483: 4482: 4479: 4478: 4475: 4474: 4472: 4471: 4466: 4461: 4456: 4451: 4446: 4441: 4436: 4430: 4428: 4424: 4423: 4421: 4420: 4415: 4410: 4408:Design Council 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3795:Error-tolerant 3792: 3791: 3790: 3780: 3778:Energy neutral 3775: 3770: 3765: 3760: 3759: 3758: 3748: 3743: 3738: 3737: 3736: 3734:Design fiction 3726: 3721: 3716: 3711: 3706: 3701: 3696: 3691: 3686: 3681: 3676: 3671: 3666: 3661: 3656: 3651: 3645: 3642: 3641: 3631: 3630: 3627: 3626: 3623: 3622: 3620: 3619: 3617:Systems design 3614: 3609: 3604: 3599: 3594: 3589: 3587:Protein design 3584: 3579: 3577:Process design 3574: 3569: 3564: 3559: 3554: 3553: 3552: 3547: 3542: 3540:Circuit design 3532: 3527: 3522: 3517: 3512: 3507: 3502: 3497: 3492: 3487: 3481: 3479: 3468: 3467: 3465: 3464: 3462:Textile design 3459: 3454: 3449: 3444: 3439: 3434: 3429: 3428: 3427: 3422: 3420:Costume design 3415:Fashion design 3412: 3403: 3397: 3395: 3387: 3386: 3384: 3383: 3378: 3373: 3368: 3363: 3358: 3353: 3348: 3343: 3342: 3341: 3336: 3326: 3325: 3324: 3313: 3311: 3303: 3302: 3300: 3299: 3297:Service design 3294: 3292:Sensory design 3289: 3284: 3282:Product design 3279: 3274: 3269: 3264: 3259: 3258: 3257: 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2272: 2253: 2234: 2215: 2196: 2154: 2121: 2096: 2074: 2052: 2007: 2000: 1992:10.1201/b15703 1974: 1945: 1920: 1917:, October 2017 1906: 1893: 1880: 1867: 1854: 1845: 1836: 1815: 1802: 1786: 1765: 1749: 1736: 1711: 1698: 1678: 1665: 1650: 1610: 1602:Design Studies 1593: 1585:Design Studies 1576: 1572:Design Studies 1558: 1547:(5): 515–542. 1541:Design Studies 1531: 1520:(5): 425–437. 1514:Design Studies 1497: 1484: 1476:Design Studies 1467: 1454: 1433:(5): 427–441. 1427:Design Studies 1417: 1404: 1396:Design Studies 1387: 1371: 1368:on 2015-12-24. 1353:(2): 155–169. 1316: 1305:(3): 177–193. 1277: 1266:(4): 539–547. 1237: 1222: 1206:Rowe, Peter G. 1194: 1186:Design Studies 1177: 1148:(2): 124–148. 1132: 1105:Design Science 1091: 1072:(2): 129–148. 1060:on 2011-12-02. 1040:(3): 285–306. 1017: 997: 984: 971: 967:Design Studies 958: 951: 930: 917: 913:Design Studies 904: 891: 877: 875: 872: 870: 869: 864: 858: 857: 853: 852: 847: 842: 837: 832: 826: 825: 824: 810: 794: 791: 788: 787: 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Arnold 529:design methods 516: 513: 507: 504: 491: 488: 450: 447: 432: 429: 419: 416: 404: 401: 366: 363: 337:In their book 328: 325: 321:market segment 303: 300: 296:implementation 257:Design process 253:Design methods 248: 245: 235: 232: 226: 223: 209: 206: 197: 194: 188: 185: 137: 134: 133: 132: 129: 122: 119: 69: 66: 58:design methods 53: 50: 26: 9: 6: 4: 3: 2: 4823: 4812: 4809: 4808: 4806: 4791: 4786: 4784: 4779: 4777: 4772: 4770: 4765: 4763: 4758: 4756: 4751: 4750: 4747: 4737: 4734: 4732: 4729: 4727: 4724: 4722: 4721:specification 4719: 4717: 4714: 4712: 4709: 4707: 4704: 4702: 4699: 4697: 4694: 4692: 4689: 4687: 4684: 4682: 4679: 4677: 4674: 4672: 4669: 4667: 4664: 4662: 4659: 4657: 4654: 4652: 4649: 4647: 4644: 4640: 4637: 4635: 4634:architectural 4632: 4631: 4630: 4627: 4625: 4622: 4620: 4617: 4615: 4611: 4610: 4607: 4604: 4602: 4601:Visualization 4599: 4597: 4594: 4592: 4589: 4587: 4584: 4582: 4579: 4577: 4574: 4572: 4569: 4567: 4564: 4562: 4559: 4557: 4554: 4552: 4549: 4547: 4544: 4542: 4539: 4537: 4534: 4532: 4529: 4527: 4524: 4522: 4521:Cultural icon 4519: 4517: 4514: 4512: 4509: 4507: 4504: 4502: 4499: 4498: 4495: 4488: 4484: 4470: 4467: 4465: 4462: 4460: 4457: 4455: 4452: 4450: 4447: 4445: 4442: 4440: 4437: 4435: 4432: 4431: 4429: 4425: 4419: 4416: 4414: 4411: 4409: 4406: 4404: 4401: 4399: 4396: 4394: 4391: 4390: 4388: 4386:Organizations 4384: 4376: 4373: 4372: 4371: 4368: 4366: 4365: 4361: 4359: 4356: 4354: 4353:Design patent 4351: 4349: 4346: 4344: 4343:Design around 4341: 4339: 4336: 4335: 4333: 4327: 4321: 4318: 4316: 4313: 4311: 4308: 4306: 4303: 4301: 4298: 4296: 4293: 4291: 4288: 4286: 4283: 4281: 4278: 4276: 4273: 4271: 4268: 4266: 4263: 4259: 4256: 4254: 4251: 4250: 4249: 4246: 4244: 4241: 4239: 4236: 4234: 4231: 4229: 4226: 4225: 4223: 4221: 4217: 4213: 4205: 4203:Organizations 4202: 4199: 4196: 4195: 4191: 4187: 4177: 4174: 4172: 4169: 4167: 4164: 4162: 4159: 4157: 4154: 4152: 4149: 4147: 4144: 4142: 4139: 4137: 4134: 4132: 4129: 4127: 4124: 4122: 4119: 4117: 4114: 4112: 4109: 4107: 4104: 4102: 4098: 4097: 4092: 4089: 4088: 4087: 4084: 4082: 4079: 4077: 4074: 4070: 4067: 4066: 4065: 4064:User-centered 4062: 4060: 4057: 4055: 4052: 4048: 4045: 4044: 4043: 4040: 4038: 4035: 4033: 4030: 4028: 4025: 4023: 4020: 4018: 4015: 4013: 4012:Tableless web 4010: 4006: 4003: 4002: 4001: 3998: 3996: 3993: 3991: 3988: 3986: 3983: 3981: 3978: 3976: 3973: 3971: 3968: 3966: 3963: 3961: 3958: 3956: 3953: 3951: 3948: 3946: 3943: 3941: 3938: 3936: 3935:Participatory 3933: 3931: 3928: 3926: 3923: 3921: 3918: 3916: 3913: 3911: 3908: 3906: 3903: 3901: 3898: 3896: 3893: 3891: 3888: 3886: 3883: 3881: 3878: 3876: 3873: 3871: 3868: 3866: 3863: 3861: 3858: 3856: 3853: 3851: 3848: 3846: 3843: 3841: 3838: 3836: 3833: 3831: 3828: 3826: 3825:For Six Sigma 3823: 3821: 3818: 3816: 3813: 3811: 3808: 3806: 3803: 3801: 3798: 3796: 3793: 3789: 3786: 3785: 3784: 3781: 3779: 3776: 3774: 3771: 3769: 3768:Domain-driven 3766: 3764: 3761: 3757: 3756:architect-led 3754: 3753: 3752: 3749: 3747: 3744: 3742: 3739: 3735: 3732: 3731: 3730: 3727: 3725: 3722: 3720: 3717: 3715: 3712: 3710: 3707: 3705: 3702: 3700: 3699:Configuration 3697: 3695: 3692: 3690: 3687: 3685: 3682: 3680: 3677: 3675: 3672: 3670: 3667: 3665: 3664:Brainstorming 3662: 3660: 3657: 3655: 3652: 3650: 3647: 3646: 3643: 3636: 3632: 3618: 3615: 3613: 3610: 3608: 3605: 3603: 3600: 3598: 3597:Social design 3595: 3593: 3590: 3588: 3585: 3583: 3580: 3578: 3575: 3573: 3570: 3568: 3565: 3563: 3560: 3558: 3555: 3551: 3548: 3546: 3543: 3541: 3538: 3537: 3536: 3533: 3531: 3528: 3526: 3523: 3521: 3520:Filter design 3518: 3516: 3513: 3511: 3508: 3506: 3503: 3501: 3498: 3496: 3495:Boiler design 3493: 3491: 3488: 3486: 3483: 3482: 3480: 3478: 3469: 3463: 3460: 3458: 3455: 3453: 3450: 3448: 3447:Scenic design 3445: 3443: 3440: 3438: 3435: 3433: 3432:Floral design 3430: 3426: 3423: 3421: 3418: 3417: 3416: 3413: 3411: 3407: 3404: 3402: 3399: 3398: 3396: 3394: 3388: 3382: 3379: 3377: 3374: 3372: 3369: 3367: 3364: 3362: 3359: 3357: 3354: 3352: 3349: 3347: 3344: 3340: 3337: 3335: 3332: 3331: 3330: 3327: 3323: 3320: 3319: 3318: 3315: 3314: 3312: 3310: 3304: 3298: 3295: 3293: 3290: 3288: 3285: 3283: 3280: 3278: 3275: 3273: 3270: 3268: 3265: 3263: 3260: 3256: 3253: 3252: 3251: 3248: 3246: 3243: 3241: 3238: 3236: 3233: 3231: 3228: 3226: 3223: 3222: 3220: 3218: 3212: 3206: 3203: 3201: 3198: 3196: 3193: 3189: 3186: 3185: 3184: 3181: 3179: 3176: 3172: 3169: 3168: 3167: 3164: 3162: 3159: 3157: 3154: 3152: 3149: 3145: 3142: 3141: 3140: 3139:Garden design 3137: 3135: 3132: 3130: 3127: 3123: 3122:Passive solar 3120: 3119: 3118: 3115: 3113: 3110: 3108: 3105: 3104: 3102: 3100: 3097:Environmental 3094: 3088: 3085: 3083: 3080: 3078: 3074: 3071: 3069: 3065: 3062: 3060: 3059:Retail design 3057: 3055: 3052: 3050: 3047: 3045: 3042: 3040: 3037: 3035: 3032: 3028: 3025: 3023: 3020: 3018: 3015: 3014: 3013: 3010: 3008: 3005: 3003: 3000: 2998: 2995: 2993: 2990: 2988: 2985: 2984: 2982: 2980: 2977:Communication 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2222: 2216: 2212: 2208: 2203: 2197: 2193: 2189: 2184: 2178: 2177: 2175: 2173: 2168: 2163: 2161: 2159: 2147:September 23, 2139: 2138: 2130: 2128: 2126: 2111: 2107: 2100: 2092: 2088: 2081: 2079: 2070: 2066: 2059: 2057: 2048: 2044: 2040: 2036: 2031: 2026: 2022: 2018: 2011: 2003: 2001:9781482229639 1997: 1993: 1989: 1985: 1978: 1964:on 2022-01-14 1963: 1959: 1957: 1949: 1935:on 2020-02-22 1934: 1930: 1924: 1918: 1916: 1910: 1903: 1897: 1890: 1884: 1877: 1871: 1864: 1858: 1849: 1840: 1832: 1828: 1827: 1819: 1812: 1806: 1799: 1793: 1791: 1784: 1780: 1774: 1772: 1770: 1763:, 82, 330–348 1762: 1756: 1754: 1746: 1740: 1726:on 2019-03-29 1725: 1721: 1715: 1708: 1702: 1695: 1689: 1687: 1685: 1683: 1675: 1669: 1661: 1657: 1653: 1647: 1643: 1639: 1635: 1631: 1627: 1623: 1617: 1615: 1607: 1603: 1597: 1590: 1586: 1580: 1573: 1567: 1565: 1563: 1554: 1550: 1546: 1542: 1535: 1527: 1523: 1519: 1515: 1508: 1501: 1494: 1493:Design Issues 1488: 1481: 1477: 1471: 1464: 1458: 1450: 1446: 1441: 1436: 1432: 1428: 1421: 1414: 1408: 1401: 1397: 1391: 1384: 1378: 1376: 1364: 1360: 1356: 1352: 1348: 1347: 1339: 1336:(June 1973). 1335: 1331: 1325: 1323: 1321: 1312: 1308: 1304: 1300: 1293: 1286: 1284: 1282: 1273: 1269: 1265: 1261: 1260: 1255: 1248: 1246: 1244: 1242: 1233: 1229: 1225: 1219: 1214: 1213: 1207: 1201: 1199: 1191: 1187: 1181: 1173: 1169: 1164: 1159: 1155: 1151: 1147: 1143: 1136: 1128: 1124: 1119: 1114: 1110: 1106: 1102: 1095: 1087: 1083: 1079: 1075: 1071: 1067: 1059: 1055: 1051: 1047: 1043: 1039: 1035: 1031: 1024: 1022: 1015: 1014:0 08 043868 7 1011: 1007: 1001: 994: 988: 981: 975: 968: 962: 954: 948: 944: 937: 935: 927: 921: 914: 908: 901: 895: 888: 882: 878: 868: 865: 863: 860: 859: 855: 854: 851: 848: 846: 843: 841: 838: 836: 833: 831: 828: 827: 822: 811: 808: 797: 786: 784: 781: 780: 774: 772: 768: 766: 760: 756: 752: 747: 744: 743: 740: 738: 733: 730: 729: 726: 723: 719: 714: 710: 707: 706: 703: 700: 696: 694: 690: 689:Melvin Webber 686: 681: 677: 674: 673: 670: 668: 664: 660: 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Rowe 580: 576: 571: 569: 565: 559: 557: 553: 548: 546: 540: 538: 534: 530: 526: 522: 512: 503: 501: 497: 487: 485: 481: 477: 474:in 2003, the 473: 468: 466: 461: 456: 446: 444: 438: 428: 426: 415: 413: 408: 400: 397: 392: 390: 386: 385:brainstorming 381: 379: 375: 371: 362: 360: 356: 352: 351:user research 348: 344: 340: 334: 324: 322: 318: 314: 310: 299: 297: 293: 288: 286: 282: 258: 254: 244: 241: 231: 222: 220: 216: 205: 203: 193: 184: 181: 180:Melvin Webber 177: 173: 169: 165: 161: 157: 153: 147: 143: 130: 127: 123: 120: 118: 114: 113: 112: 109: 107: 103: 99: 95: 91: 87: 83: 79: 75: 65: 61: 59: 49: 47: 42: 40: 36: 32: 19: 4591:STEAM fields 4561:Lean startup 4546:Indie design 4362: 4329:Intellectual 4175: 4081:Value-driven 4059:Use-centered 3965:Regenerative 3945:Policy-based 3905:Mind mapping 3810:For assembly 3751:Design–build 3669:By committee 3654:Adaptive web 3452:Sound design 3410:glass design 3408: / 3393:applied arts 3334:Level design 3205:Urban design 3156:Hotel design 3107:Architecture 3082:Video design 3075: / 3066: / 3034:Illustration 3027:Print design 2997:Brand design 2898: 2891: 2881: 2871: 2854: 2837: 2823: 2813: 2806: 2799: 2798:Kelly, Tom. 2785: 2778: 2771: 2754: 2748: 2735: 2727: 2722: 2714: 2709: 2701: 2696: 2688: 2683: 2675: 2670: 2662: 2657: 2649: 2644: 2636: 2632: 2627: 2619: 2614: 2606: 2601: 2593: 2588: 2580: 2575: 2567: 2562: 2554: 2549: 2541: 2536: 2528: 2523: 2503: 2498: 2489: 2484: 2465: 2461: 2451: 2444:Fast Company 2443: 2434: 2426: 2417: 2409: 2400: 2391: 2385: 2377: 2372: 2363: 2356: 2335: 2321: 2302: 2282: 2263: 2244: 2225: 2206: 2187: 2171: 2145:. 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Routledge. 886: 881: 777: 775: 769: 762: 759:Roger Martin 735: 721: 718:Donald Schön 716: 697: 685:Horst Rittel 683: 679: 655:architecture 632: 628: 586: 574: 572: 560: 555: 549: 544: 541: 518: 509: 493: 469: 465:design-based 462: 458: 449:In education 440: 421: 418:Applications 409: 406: 393: 387:process of " 382: 368: 343:David Kelley 338: 336: 305: 289: 284: 278: 237: 228: 211: 199: 190: 176:Horst Rittel 168:super wicked 167: 163: 159: 158:problems to 156:well-defined 155: 149: 110: 78:user testing 71: 62: 55: 43: 30: 29: 4629:competition 4586:Slow design 4536:Form factor 4506:Concept art 4315:HTML editor 3995:Sustainable 3830:For testing 3674:By contract 3530:Work design 3505:Drug design 3477:engineering 3351:Icon design 3329:Game design 3307:Interaction 3255:Sustainable 3188:Sustainable 3077:Type design 3054:Photography 3049:News design 2992:Book design 2987:Advertising 2966:Disciplines 2757:(5): 72–79. 1632:. pp.  1415:, 22, 59–68 755:Daniel Pink 645:(1963–64) ( 639:engineering 623:(1961) and 579:Nigel Cross 431:In business 317:price point 302:Inspiration 292:inspiration 202:Nigel Cross 160:ill-defined 102:prototyping 4789:Wiktionary 4782:Wikisource 4736:technology 4706:principles 4305:Storyboard 4131:management 4126:leadership 4091:Privacy by 3930:Parametric 3900:Metadesign 3870:Integrated 3860:High-level 3845:Generative 3840:Functional 3709:Continuous 3704:Contextual 3679:C-K theory 3639:Approaches 3381:Web design 3235:CMF design 3215:Industrial 3073:Typography 2490:Metropolis 2338:. London: 2115:2024-03-09 1968:2020-05-05 1939:2020-05-05 1730:2018-12-08 1608:, 539-567. 1482:(1): 4-18. 1413:Ergonomics 1402:, 521-532. 1192:: 127–140. 1062:See also: 874:References 767:movement. 720:publishes 506:Criticisms 453:See also: 435:See also: 359:ergonomics 341:, Tom and 331:See also: 313:objectives 309:benchmarks 251:See also: 140:See also: 106:evaluating 52:Background 46:innovation 4775:Wikiquote 4761:Wikibooks 4711:rationale 4676:knowledge 4651:education 4571:OODA loop 4295:Prototype 4280:Flowchart 4238:Blueprint 4106:computing 4042:Universal 3990:Safe-life 3895:Low-level 3885:Iterative 3865:Inclusive 3850:Geodesign 3741:Defensive 3689:Co-design 3659:Affective 2030:1302.4061 2023:: 21–41. 1660:898322632 1435:CiteSeerX 1172:149543762 1127:233317330 1086:218836897 1054:145069798 982:. 22 (2). 915:. 32 (6). 593:in 1991. 570:in 1991. 550:Although 374:divergent 126:abductive 39:designing 35:cognitive 4805:Category 4768:Wikinews 4701:paradigm 4681:language 4661:engineer 4656:elements 4646:director 4331:property 4176:thinking 4166:strategy 4151:research 4111:controls 4069:Empathic 4000:Systemic 3960:Rational 3915:New Wave 3729:Critical 2952:Designer 2174:magazine 1831:Archived 1591:, 25-39. 1232:13425957 1208:(1987). 793:See also 757:(2006), 753:(2002), 661:(1970) ( 653:(1964) ( 637:(1962) ( 627:(1963). 608:pre-1960 601:Timeline 412:iterated 370:Ideation 281:Plattner 90:ideation 4754:Commons 4726:studies 4671:history 4639:student 4624:classic 4612:Design 4526:.design 4454:Graphex 4156:science 4146:pattern 4141:methods 4116:culture 4099:Design 3910:Modular 3763:Diffuse 3684:Closure 3406:Ceramic 3064:Signage 2947:Outline 2493:stuck." 2348:2108433 2047:6154223 1634:xiv–xvi 663:product 657:), and 515:History 347:empathy 327:Empathy 86:framing 4811:Design 4731:studio 4716:review 4696:museum 4619:change 4427:Awards 4300:Sketch 4285:Mockup 4265:CAutoD 4206:Awards 4171:theory 4161:sprint 4136:marker 4101:choice 3475:& 3473:design 3309:design 3217:design 3099:design 3017:Motion 2979:design 2936:Design 2861:  2844:  2830:  2792:  2346:  2322:Design 2303:Design 2283:Design 2264:Design 2245:Design 2226:Design 2207:Design 2188:Design 2172:Design 2045:  1998:  1658:  1648:  1437:  1230:  1220:  1170:  1125:  1111:: e8. 1084:  1052:  1012:  949:  215:Peirce 104:, and 4614:brief 4501:Agile 4220:Tools 4197:Tools 3835:For X 3471:Other 3390:Other 2326:56–59 2307:60–63 2268:50–52 2249:68–72 2230:52–57 2211:70–73 2192:46–49 2141:(PDF) 2043:S2CID 2025:arXiv 1510:(PDF) 1366:(PDF) 1341:(PDF) 1295:(PDF) 1168:S2CID 1123:S2CID 1082:S2CID 1050:S2CID 856:Lists 745:2000s 731:1990s 708:1980s 675:1970s 616:1960s 154:from 4691:load 4686:life 4666:firm 4253:CAID 4121:flow 4037:TRIZ 3925:Open 2859:ISBN 2842:ISBN 2828:ISBN 2790:ISBN 2344:OCLC 2149:2018 1996:ISBN 1656:OCLC 1646:ISBN 1228:OCLC 1218:ISBN 1010:ISBN 947:ISBN 737:IDEO 687:and 665:and 568:IDEO 498:and 376:and 255:and 144:and 124:use 84:and 4248:CAD 4228:AAD 4005:SOD 3985:RWD 3855:HCD 3322:EED 3171:EID 2470:doi 2035:doi 2021:101 1988:doi 1638:doi 1549:doi 1522:doi 1445:doi 1355:doi 1307:doi 1268:doi 1158:hdl 1150:doi 1113:doi 1074:doi 1042:doi 669:). 649:), 641:), 427:). 217:'s 4807:: 2890:. 2853:. 2822:. 2755:96 2753:. 2747:. 2511:^ 2466:38 2464:. 2460:. 2442:, 2425:, 2342:. 2320:. 2301:. 2287:59 2281:. 2262:. 2243:. 2224:. 2205:. 2186:. 2176:: 2157:^ 2124:^ 2108:. 2089:. 2077:^ 2067:. 2055:^ 2041:. 2033:. 2019:. 1994:. 1789:^ 1768:^ 1752:^ 1681:^ 1654:. 1644:. 1636:. 1613:^ 1606:21 1604:, 1589:20 1587:, 1561:^ 1545:34 1543:. 1518:22 1516:. 1512:. 1480:14 1478:, 1443:. 1431:25 1429:. 1400:32 1398:, 1374:^ 1349:. 1343:. 1332:; 1319:^ 1303:19 1301:. 1297:. 1280:^ 1264:50 1262:. 1256:. 1240:^ 1226:. 1197:^ 1190:11 1188:, 1166:. 1156:. 1146:36 1144:. 1121:. 1107:. 1103:. 1080:. 1068:. 1048:. 1036:. 1032:. 1020:^ 933:^ 682:. 323:. 108:. 100:, 96:, 88:, 80:, 76:, 2928:e 2921:t 2914:v 2865:. 2639:. 2478:. 2472:: 2350:. 2328:. 2309:. 2289:. 2270:. 2251:. 2232:. 2213:. 2194:. 2151:. 2118:. 2093:. 2071:. 2049:. 2037:: 2027:: 2004:. 1990:: 1971:. 1954:" 1942:. 1733:. 1696:. 1662:. 1640:: 1555:. 1551:: 1528:. 1524:: 1451:. 1447:: 1357:: 1351:4 1313:. 1309:: 1274:. 1270:: 1234:. 1174:. 1160:: 1152:: 1129:. 1115:: 1109:7 1088:. 1076:: 1070:4 1044:: 1038:3 955:. 20:)

Index

Design Thinking
cognitive
designing
innovation
design methods
context analysis
user testing
problem finding
framing
ideation
creative thinking
sketching and drawing
prototyping
evaluating
'wicked' problems
abductive
Participatory design
Problem structuring methods
spectrum of types of problems
Wicked problems
Horst Rittel
Melvin Webber
Nigel Cross
Peirce
abductive reasoning
visual or object languages
Design methods
Design process
Plattner
inspiration

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