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Deus Ex: Invisible War

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485:, and a rocket launcher. Other weapon types include a variety of grenades and bombs. All guns found in the game share the same ammunition pool, which is represented by a bar, and each gun type uses different amounts from the pool. Guns can be customized with items and pieces of equipment, such as outfitting a gun with a silencer or allowing it to shoot through glass silently. Other upgrades increase maximum damage and decrease ammunition use. Items, weapons, ammunition, and equipment are purchased with credits, the in-game currency either gathered in the environment or earned through quests. Items range from tools such as disposable multitools for unlocking doors to canisters that replenish health or energy. Defeated enemies drop items that can be collected, or can be found in the environment or in containers such as boxes and cabinets. The player can carry up to twelve item types, with consumable items able to be stacked in a single slot. 489:
from certain NPCs. Standard and black market biomods cannot be installed in the same slot. Biomods are installed in five different slots representing different parts of the body—"Arm", "Cranial", "Eye", "Leg", and "Skeletal". Each region has three enhancement options the player can activate. Some biomod enhancements are exclusive to either standard or black market biomods. Biomod abilities range from enhancements to strength and agility to abilities linked to hacking terminals and taking control of hostile robots. Once activated, further biomod canisters can be used to upgrade existing abilities, or uninstall an ability to change it around, deleting and replacing the chosen enhancement with the new one. Biomod abilities tied to abilities such as cloaking use up the a portion of the player's energy bar when activated.
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Ion Storm were struggling to work out how to port the game to PS2 given the extensive hardware differences between the three platforms, and were reluctant to do so due to these issues. Following the game's release, it was clarified that no PS2 version would be developed. As part of the promotion, the soundtrack was made available for download through the game's website. A demo was released in November 2003. The game was released in North America on December 2, 2003. Following the North American release, Ion Storm released a patch to fix issues with the graphics and additional gameplay elements such as quick saves. The game released in Europe on March 5, 2004. The Xbox version was also released in Japan. First announced in March 2004, the game was released on June 17.
701:, Alex is raised in Chicago before being inducted into the Tarsus Academy, a group controlled by the Denton-created ApostleCorp. At Tarsus, Alex is trained in the use of biomods. Alex's gender is chosen at the beginning of the game, with their selected gender affecting how some people react to them in conversations. Along with Alex, three other Tarsus students are encountered through the story: Billie Adams, a long-term friend of Alex; Leo Jankowski, a high-ranking and impulsive trainee; and Klara Sparks, a modest student who acts as Leo's friend and support. The students are overseen by Leila Nassif. Returning characters from 953:, Sheldon Pacotti, returned to write the game's script with newcomer Sarah Paetsch. A major difference from the first game was the player's freedom to change factions throughout the game, something not available in the first game. A core part of the experience was the branching narrative, giving the player multiple options of progress despite missions having a linear progression. Paetsch estimated that the game contained over 30,000 lines of voiced dialogue. The game's subtitle referred to the unseen battle that took place both around people and within them. The suggestion that all endings of 777:. While in Trier, Alex meets up with Tong and is sent to save key figures from being killed by the Templars, learning of the Illuminati's involvement. After activating the teleportation gate and reaching Antarctica, Alex is confronted by Billie and then revives JC. JC explains his plan of connecting all of humanity to Helios using Alex's biomods, paving the way for an ideal democracy. Alex is sent to Cairo to revive Paul with their compatible biomods. There Alex has the option of saving Paul, killing him under orders from Dumier, or handing him over to Saman. 784:, Alex learns that the island holds an old part of the pre-Collapse worldwide communication network which can be used by each faction. No matter what choices Alex has made up to now, they can choose to side with any faction, or kill all the leaders on Liberty Island. If Alex follows JC's plan, the biomods are distributed worldwide, giving Helios the ability to access all human thought, allowing it to govern humanity. If Alex sides with the Illuminati, they use the network to help create a global 4301: 934:, then regarded as one of the best recent stealth-focused games. The original game's two different levelling systems of augmentations and skill points were combined into the biomod system. The use of universal ammunition was implemented so players would not need to worry about collecting ammunition types for multiple gun types. Spector later explained these changes as a means of helping sell the game to players outside the core fanbase; with both 426: 648:, an Illuminati splinter faction. During the first game's events in 2052, original protagonist JC Denton—a clone designed to serve Majestic 12—was drawn into a secret war between the Illuminati and Majestic 12, led by industrialist Bob Page. Page intended to make himself a global dictator by first undermining the Illuminati by creating a pandemic to blackmail the world's elite into supporting Majestic 12, then merging himself with the 4065: 4077: 1409:"I feel like we f----- up the technology management of it, We had bad team chemistry. We wrote the wrong renderer. We wrote the wrong kind of AI. And then we shipped too early. The story was even bad. Like, it wasn't a bad story story. It was more like we moved into the future, which – we didn’t realize at the time – undermined a lot of what made Deus Ex great." 805: 765:, which is being disrupted by fighting between the factions. Alex's fellow students follow different paths during the narrative; Billie initially allies with the Order before joining the Knights Templar, Klara joins the WTO, while Leo becomes involved with the Omar and can become an unwilling convert. 739:
Note: While the general plot of Invisible War follows a distinct path, many elements such as faction alliances and character interactions are subject to the player's decisions. The game also offers several subplots and explanations which the player may or may not encounter, depending on their actions
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General praise went to the variety of choice in its narrative and gameplay, despite the former being seen as lacking in places and the latter being held back by other factors such as the limitations of the Biomod upgrade system and its limited environment sizes. Poor AI behavior was also a recurring
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government body; and the Order, a religion combining concepts from multiple faiths which has gained support from people outside the enclaves and is opposed to the WTO's policies. Later in the game it is revealed that both the Order and the WTO are puppet organizations of the Illuminati, respectively
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During the course of the game, the player acquires biomods – nanite-filled canisters that enhance their physical and mental attributes. There are two types of biomod canisters in the game: standard canisters and black market versions, both either found in the environment or purchased
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Members of staff have also spoken out against their role in the game: Spector openly regrets listening to the focus testers during early development as this influenced the shift in setting, Brandon faulted the sound—the more professional voice acting and sparse musical style—as being foreign to the
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series traditions and worked against the brand. In a dedicated retrospective of the game for Eurogamer, Tristan Donovan said that the game was "destined to spend its future living in the shadow of the game that came before it and, now, the game that came after it", despite it having enough elements
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game would be coming to consoles before arriving on PC; the explanation was that taking the restrictions of console hardware into account would make later ports to PC more effective. Eidos officially announced the game E3 2002; the platforms listed were PC, Xbox and PS2. It was later revealed that
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series, shifting away from the style used for the original game. The voice acting style also underwent changes, with the aim being for more professional performances. The improved voice acting was attributed to the team being given a larger budget. The soundtrack included six tracks from the album
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facility. After that too is attacked by terrorists, Alex discovers with Billie's help that Tarsus has been observing their trainees in secret under the guidance of Nassif, escapes the facility and is subsequently offered missions by Tarsus, the Order, the WTO, and the Omar. During these missions,
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linked to the main story and side quests unique to each hub area. These objectives can be completed in a variety of ways; these include using stealth to infiltrate an area, opening access points using hacking, or launching an armed assault. When talking with NPCs, the player has access to multiple
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to cripple the world communication network, then sides with the Illuminati to rebuild the world in the wake of these events. JC's actions triggered a worldwide period of war and depression dubbed the "Collapse". Following the Collapse, major capitals organize themselves into city states, creating
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elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that can be completed in a variety of ways and flexible character customization. Conversations between characters feature a variety of responses, with options in conversations at
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as it had the largest memory capacity. The biggest problem was the smaller processing power and RAM compared to PCs. Due to the limited hardware of the Xbox, the environment sizes needed to be scaled down compared to the first game, but the team tried to make the smaller areas denser, with more
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version was praised for its performance and graphics despite several reviewers noting distracting drops in frame rate and other technical issues. The PC version was frequently criticized as having similar frame rate issues in addition to problems with the controls, the necessity for a powerful
1287:, who reviewed both versions, praised the game's ambition and the elements that worked, but said that people would focus on the faults with its narrative delivery and gameplay structure; he summed up the game as a "great and original experience that's well worthwhile". Steve Butts of 1013:(AI) programming and physics engine. Integrating Havok allowed for "richer" simulation of real-time physics. The AI was designed to exhibit a wider range of responses than the original game, noticing disturbances, searching environments and being able to call in reinforcements. 918:. Due to the game being designed for both consoles and PC players, the team wanted to minimize the number of menus to navigate, maintaining the core feeling of a first-person shooter. One of the aims was to improve the stealth elements, which the team felt was "broken" in 464:
such as datacubes and holoprojectors can be accessed to expand upon the narrative and progress the story. Certain objects in the game can be carried or thrown, from small items to human bodies. Each hub area of the game has a variety of missions given to the player by
344:. The game follows a scenario whereby the first game's events led to a period of war and economic depression dubbed the "Collapse", which resulted in several factions attaining power and influence across the world. The player character, Alex D, is evacuated from 34: 961:
storyline. The locations were chosen for their distinct feel and—in some cases—iconic landmarks. They also chose locations associated at the time with the organizations featured in-game, such as Seattle and the WTO. The Antarctica setting was influenced by the
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physics software. The choice of Unreal was governed by several factors including familiarity with the engine and the wish to develop for both PC and console environments; while the basic structure of the Unreal Engine was used, the team replaced the renderer,
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When creating the game, the team's main aim was to create an experience that emulated the original game's freedom of choice while giving mainstream players more options for defining the player character. The gameplay drew inspiration from
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and other projects within the company. While Smith was tempted to act as both director and designer, he saw that it would be too much work, so brought on Ricardo Bare as lead designer. Bare had been involved in the later development of
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from finding the same appeal as the original game. Neon Kelly of VideoGamer.com said the game was "widely regarded as a disappointment" due to the controversial design choices relating to its gameplay and console-focused structure.
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that Alex is contacted by and can choose to side with and represent different viewpoints on how humanity's post-Collapse society should develop. The two factions handling reconstruction in city enclaves are a future version of the
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said that, while some would say the gameplay made too many concessions towards casual players, it was still a well-built and enjoyable video game, praising most of the alterations made by the developers. Ryan McCaffrey of
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After locating Nassif, Alex learns that they are part of JC's plan to distribute their biomod technology worldwide, and that JC is currently incapacitated due to his own augmentations clashing with Helios. Alex goes to
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series, while in multiple interviews Smith expressed disappointment with the design decisions taken with the game despite him still liking it. In a conversation with Spector during a lecture at the
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series compared to both the original game and subsequent titles. IGN's Brian Albert, in a history of the series, felt that its technical shortcomings and science fiction aesthetics prevented
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During its debut week in the United Kingdom, the game reached #3 in the charts, described as a respectable debut. In their financial report in April 2005, Eidos reported that
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interactive elements. When creating the game, the team rebuilt all the systems from scratch from the engine to the render and sound system. The game used a combination of the
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while also decreasing available ammunition. The player moves around the environment, being able to climb ladders and jump onto crates, and crouch to negotiate narrow spaces.
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The main protagonist is "Alex D"; their full name is Alex Denton, a clone from the same program which created JC and Paul Denton. Spirited away shortly before the events of
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following a terrorist attack, soon becoming embroiled in a network of plots as the world's factions fight for control of the world. In addition to the series' recurring
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walled enclaves where the population can be watched and expansion is closely controlled. The story moves between a variety of locations across the world, starting in
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mechanics. Players take the role of Alex D, whose gender and general appearance can be customized at the beginning of the game. The game has multiple
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was among the titles to have sold between 500,000 and one million copies since release, placing it among their successful titles. As of April 2011,
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where biomod use and those considered impure are ruthlessly suppressed. Killing all other factions on Liberty Island leads to global chaos, turning
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There are a variety of melee and ranged weapons in the game, both lethal and non-lethal; the melee weapons include a combat knife, a baton, and a "
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As part of his review, McCaffrey named the game as "Editor's Choice". At the National Academy of Video Game Trade Reviewers 2003 awards ceremony,
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Several retrospectives on the game have cited it as a disappointing game in the wake of the highly acclaimed original: both Heather Alexandra of
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include JC Denton; his brother Paul, who is rendered comatose after an unsuccessful biomod infusion; and Tracer Tong, an ally of the Dentons.
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The game was acclaimed for its graphics, narrative and the freedom of choice in both gameplay and story. Criticism was directed towards enemy
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led by Illuminati members Nicolette DuClare and Chad Dumier, the latter a veteran of the war against Majestic 12. Two other factions are the
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praised the story, its extensive voice acting, the number of choices available in gameplay progression and the completion of objectives.
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and Sheldon Pacotti returned respectively as composer and scenario writer. Additional music and voice work was provided by the rock band
3132: 2286:"An interview with Kidneythieves on their Dissidia 012 [duodecim] Final Fantasy track with Square Enix and their upcoming music" 1835: 3880: 3096: 2385: 1350: 930: 1941: 4585: 3558: 2316: 1342: 375:. The aim was to create a more accessible version of the original game's systems while preserving its essentials. Original designer 4480: 4109: 3632: 3533: 2431: 2878: 2847: 2553: 1298:
called the game a "brilliant RPG" despite noting its short length, praising its narrative, gameplay freedom, and in-game physics.
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called both versions of the game enjoyable despite elements of world building and gameplay not carried over from the original.
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was revealed by Eidos in 2001 through job listings advertising for designers to work on the game. Later that month at the 2001
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series, with the game being both a prequel and a reboot of the series. First announced shortly after beginning development,
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and Todd Simmons; Brandon had previously worked on the original game. Brandon's guidance when composing the music for
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The story was influenced by popular conspiracy theories, spy stories, and science fiction. The original writer for
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where communication and the economy are controlled. If Alex joins the Templars, they help unite humanity under a
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should be part of the canon series of events was suggested by a staff member who worked on the original game's
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settings; these range from "Easy", which increases damage to enemies, to "Realistic", which raises enemy
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has sold over 1.2 million copies worldwide, placing it above the original game in terms of copies sold.
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game was halted when, following further staff departure and financial difficulties, the studio's owner
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took place; JC kills Majestic 12 leader Bob Page, merges with Helios, destroys Majestic 12's base in
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was nominated for awards in the "Character Design" and "Lighting/Texturing" categories. At the 2004
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making him a grand figure in world history, the team created newcomer Alex, someone who would share
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within the game. This synopsis concentrates on the main, unavoidable plot thread of the game.
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Universe", with both games and additional media designed to expand upon the series setting.
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computer to run the game properly, and the fact that the game was scaled down to run on the
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title, even after both Spector and Smith left Ion Storm. The two main projects were dubbed
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dialogue options, with the option chosen influencing the course of the conversation.
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Alex learns that their biomods were created by ApostleCorp, and follows Nassif from
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was released in 2011 to critical and commercial success. A direct sequel to
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The player, as Alex D, faces a soldier in one of the game's main locations (
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said that—while the game was not bad in itself—it failed to live up to the
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to direct the game; Spector instead took on a supervisory role for both
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is set in the year 2072, twenty years after the events of the original
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While the original game was developed for Windows, the team developed
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game prior to Ion Storm's 2005 closure, a prequel to the first game,
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has retrospectively been seen as the weakest mainline entry in the
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future rife with secret organizations and conspiracies such as the
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by the Knights Templar: a nanite bomb turns the entire city into
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in image is from beta version and different from most releases).
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series. After several unsuccessful efforts to create a third
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closed them down in 2005. A separate project developed by
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to use a teleportation gate to reach JC's hiding place in
3973: 3881:"RPGamer Feature - Deus Ex: Human Revolution - Interview" 3598: 3405: 2744: 2713: 2653: 2649:"E3 2001: Thief III and Deus Ex 2 Come To Consoles First" 2526: 2426: 2098: 2060: 1903: 1758:"A God from the Machines: The Story of Deus Ex's Success" 1659: 1288: 1208: 652:(AI) Helios. In the back-story revealed in the course of 332:
crucial story points affecting how some events play out.
3503:. National Academy of Video Game Trade Reviewers. 2003. 1405:, Smith voiced his opinions on the game's development: 3937:"Eidos Announces Deus Ex 3, Talks New Montreal Studio" 4053: 1625:(Instruction manual) (North American Xbox ed.). 681:. A recurring feature are "Augmentations", advanced 3587: 3585: 3583: 3581: 3579: 2190: 2188: 2186: 2184: 1444:while moving away from its divisive mechanics; and 3998: 3655: 3442:"Another killer Xbox RPG - Deus Ex: Invisible War" 1927: 1925: 3904: 2964:"Eidos sees red in 2004, has high hopes for 2005" 991:for console, using their experience creating the 656:, a combination of all three possible endings of 4467: 3934: 3758:"Interview: Unmasking Dishonored's Harvey Smith" 3576: 2580: 2578: 2551: 2416: 2414: 2412: 2314: 2198:. Square Enix Music Online. 2007. Archived from 2181: 2123: 2088: 2086: 2084: 2082: 2050: 2048: 2046: 2044: 2042: 2040: 2013: 2009: 2007: 2005: 2003: 2001: 1999: 1997: 1995: 1966: 1893: 1891: 1889: 1887: 1885: 1825: 1432:, multiple attempts were made to create a third 4566:Video games with gender-selectable protagonists 3966: 3755: 3651: 3649: 3439: 3206: 2386:"Deus Ex: Invisible War - exclusive interview!" 2379: 2377: 2375: 2346: 1922: 1724: 1689: 1345:, the game was nominated in the categories of " 3786: 3784: 3782: 3471: 3394: 3392: 3390: 3388: 3316: 3314: 3312: 3310: 3243: 3127: 3125: 3123: 2870:欧米でゲーム賞を総ナメにしたゲームの続編が日本上陸! 『デウスエクス:インビジブル・ウォー』 2519: 2486: 2451: 2383: 2117: 1962: 1960: 1958: 1858: 1856: 1854: 1852: 1800:Deus Ex: Invisible War Official Strategy Guide 685:that enhance the human body; the type used in 4333: 4103: 3992: 3723: 3719: 3717: 3688: 3591: 3356: 3352: 3350: 3348: 3239: 3237: 3235: 3165: 3163: 3161: 3159: 2961: 2672: 2575: 2513: 2457:"Warren Spector talks Deus Ex: Invisible War" 2409: 2079: 2037: 1992: 1882: 1821: 1819: 1720: 1718: 1685: 1683: 1681: 1565: 1312:would taint people's perception of the game. 599: 3928: 3822: 3646: 3467: 3465: 3463: 3461: 3435: 3433: 3431: 3429: 3427: 3398: 3278: 3276: 3274: 3272: 3091: 3089: 3087: 3053: 2804: 2772: 2641: 2615: 2372: 2340: 2310: 2308: 2306: 2283: 2158:"Deus Ex: Invisible War soundtrack released" 2152: 2150: 1652: 1351:Console First-Person Action Game of the Year 3969:"Deus Ex: Mankind Divided Has Been Delayed" 3960: 3816: 3790: 3779: 3626: 3622: 3620: 3385: 3307: 3202: 3200: 3198: 3120: 2768: 2766: 2545: 2277: 2248: 2222: 2218: 2216: 2016:"Smith and Bare: Building an Invisible War" 1955: 1849: 1794: 1792: 1790: 1788: 1786: 1784: 1782: 1648: 1646: 1644: 1642: 1640: 1638: 1636: 1024:(E3), Eidos confirmed that both the second 744:The game opens after a terrorist attack on 4561:Video games developed in the United States 4340: 4326: 4110: 4096: 3714: 3684: 3682: 3594:"A Look Back at Deus Ex's Enduring Legacy" 3559:Academy of Interactive Arts & Sciences 3526:"4th Annual Game Developers Choice Awards" 3493: 3345: 3232: 3169: 3156: 3022: 2987: 2955: 2929: 2923: 2830: 2609: 2480: 2126:"Warren Spector on Deus Ex: Invisible War" 2094:"Deus Ex: Invisible War Interview, Part 3" 2056:"Deus Ex: Invisible War Interview, Part 1" 1931: 1899:"Deus Ex: Invisible War Interview, Part 2" 1816: 1715: 1678: 1561: 1559: 1557: 1555: 1553: 1551: 1549: 1547: 1545: 1114: 1074: 692: 606: 592: 32: 4036:Official website (archived December 2003) 3855:"Postmortem: Deus Ex: Human Revolution". 3458: 3424: 3269: 3084: 2798: 2492:"RPS Exclusive: Warren Spector Interview" 2303: 2147: 1750: 1617: 360:motif, the story focuses on the theme of 3873: 3848: 3749: 3617: 3547: 3322:"Xbox / Review / Deus Ex: Invisible War" 3195: 2892: 2861: 2763: 2732: 2701: 2554:"Harvey Smith on Deus Ex: Invisible War" 2445: 2213: 1779: 1692:"Deus Ex: Invisible War Updated Preview" 1633: 1615: 1613: 1611: 1609: 1607: 1605: 1603: 1601: 1599: 1597: 803: 796:into a wasteland dominated by the Omar. 424: 4556:Video games scored by Alexander Brandon 3691:"Q&A: Invisible War's Harvey Smith" 3679: 3518: 3133:"Xbox Reviews - Deus Ex: Invisible War" 1969:"Retrospective: Deus Ex: Invisible War" 1862: 1542: 861:The music for the game was composed by 4468: 3401:"Deus Ex: Invisible War Review (Xbox)" 3362:"Deus Ex: Invisible War Review (Xbox)" 3284:"PC / Review / Deus Ex: Invisible War" 1347:Computer Role-Playing Game of the Year 833:following the success of the original 4321: 4091: 3097:"PC Reviews - Deus Ex: Invisible War" 2838:"Deus Ex: Invisible War on Eurogamer" 2807:"First Invisible War patch available" 2618:"Game designers needed for Deus Ex 2" 2225:"Developing Deus Ex: An oral history" 1594: 1111: 1071: 1057: 4626:Video games directed by Harvey Smith 4601:Video games set in the United States 2775:"Deus Ex: Invisible War demo debuts" 1655:"Deus Ex: Invisible War Review (PC)" 1571:"Deus Ex: Invisible War Review (PC)" 897:Ultima Underworld: The Stygian Abyss 869:was the sparse musical style of the 4631:Video games set in the 21st century 3898: 1828:"Previews - Deus Ex: Invisible War" 1727:"Deus Ex: Invisible War Biomod 101" 1529:form part of a project dubbed the " 1061: 13: 3825:"Snowblind was Deus Ex: Clan Wars" 3793:"Ion Storm's lost Deus Ex Sequels" 2196:"Interview with Alexander Brandon" 1865:"Deus Ex: Invisible War Dev Diary" 946:due to time and quality concerns. 708:There are several factions within 14: 4642: 4027: 3999:Nunneley, Stephany (2013-10-02). 3656:Alexandra, Heather (2016-08-23). 3440:McCaffrey, Ryan (December 2003). 1501:with the aim of revitalizing the 1389:to be considered an entry in the 4586:Video games set in New York City 4300: 4299: 4075: 4063: 3061:"Deus Ex: Invisible War on Xbox" 1497:series at the newly-established 1440:, which used the same engine as 4481:Action role-playing video games 4013:from the original on 2016-03-03 3981:from the original on 2016-04-11 3949:from the original on 2016-05-02 3935:Alexander, Leigh (2007-11-26). 3917:from the original on 2016-03-31 3883:. RPGamer. 2011. 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The gameplay—combining 313:. It is the second game in the 3967:Martin, Michael (2015-11-18). 3756:Grayson, Nathan (2012-10-17). 3030:"Deus Ex: Invisible War on PC" 2347:Finnegan, Lizzy (2015-07-09). 1725:Torres, Ricardo (2003-12-11). 1690:Torres, Ricardo (2003-11-21). 1343:Interactive Achievement Awards 799: 1: 4571:Video games set in Antarctica 4347: 3530:Game Developers Choice Awards 3209:"Deus Ex: Invisible War - PC" 2586:"Interview with Harvey Smith" 2520:Butts, Stephan (2003-02-18). 2384:Bishop, Stuart (2003-10-07). 2288:. Gaming Bits. Archived from 1536: 1525:and other projects following 1339:Game Developers Choice Awards 1022:Electronic Entertainment Expo 4596:Video games set in the 2070s 4536:Post-apocalyptic video games 3724:Hatfield, Tom (2012-07-09). 3689:Feldman, Carl (2004-04-07). 3592:Albert, Brian (2013-10-28). 3330:. 2003-12-03. Archived from 3292:. 2003-12-02. Archived from 3141:. 2004-02-27. Archived from 3105:. 2003-12-12. Archived from 2995:"Corporate Strategy Meeting" 2962:Feldman, Curt (2004-09-15). 2686:. 2002-05-21. Archived from 2594:. 2003-09-17. Archived from 1907:. 2003-11-24. Archived from 1328: 1036: 7: 4364:Dominion: Storm Over Gift 3 4117: 3823:Thorsen, Tor (2004-06-17). 3399:Butts, Steve (2003-12-01). 2805:Thorson, Tor (2003-12-12). 2773:Thorsen, Tor (2003-11-21). 2616:Walker, Trey (2001-05-17). 2284:Morgan, Alex (2011-03-18). 1653:Butts, Steve (2003-12-01). 492: 420: 38:North American PC cover art 10: 4647: 4591:Video games set in Seattle 4581:Video games set in Germany 3911:Game Developers Conference 3905:Lapikas, Francois (2012). 3791:Martin, Joe (2014-11-16). 3627:Kelly, Neon (2011-08-03). 3004:. 2009-04-22. p. 16. 2223:Wawro, Alex (2015-06-23). 1417: 931:Tom Clancy's Splinter Cell 780:Brought by JC's agents to 618: 4541:Single-player video games 4415: 4355: 4295: 4264: 4238: 4202: 4147: 4140: 4127: 3170:Fahay, Rob (2003-03-10). 2930:Fahay, Rob (2004-03-09). 1932:Stone, Tom (2017-01-11). 1508:Deus Ex: Human Revolution 1460:, intended as the fourth 1428:Following the release of 1424:Deus Ex: Human Revolution 1356: 1302:, reviewing the game for 1124: 1119: 1084: 1079: 995:PS2 port. They chose the 409:Deus Ex: Human Revolution 398:the weakest entry in the 379:directed the game, while 273: 253: 224: 201: 189: 177: 156: 137: 118: 108: 98: 79: 67: 55: 43: 31: 26: 4576:Video games set in Egypt 3477:"Deus Ex: Invisible War" 3207:Biessener, Adam (2004). 3138:Computer and Video Games 3102:Computer and Video Games 2900: 2869: 2391:Computer and Video Games 1518:Deus Ex: Mankind Divided 1258:Computer and Video Games 1134:Computer and Video Games 1041: 829:began at series creator 715:World Trade Organization 442:action role-playing game 4616:Video games using Havok 4516:Eidos Interactive games 3244:Leeper, Justin (2004). 2901:XboxがFPSキャンペーンサイトをオープン! 2522:"DX: Visible Interview" 2422:"Invisible War Diaries" 1380:and Richard Cobbett of 1011:artificial intelligence 915:Thief: The Dark Project 817:, was the director for 733: 693:Characters and factions 650:artificial intelligence 467:non-playable characters 392:artificial intelligence 4399:Deus Ex: Invisible War 4044:Deus Ex: Invisible War 3447:Official Xbox Magazine 2256:"Kidneythieves - News" 1623:Deus Ex: Invisible War 1490:prior to its closure. 1411: 1295:Official Xbox Magazine 1224:Official Xbox Magazine 822: 689:are dubbed "biomods". 438:Deus Ex: Invisible War 434: 417:and released in 2011. 287:Deus Ex: Invisible War 27:Deus Ex: Invisible War 4551:Unreal Engine 2 games 4526:First-person shooters 4511:Dystopian video games 4486:Cyberpunk video games 4406:Thief: Deadly Shadows 1802:. Prima Games. 2003. 1438:Deus Ex: Insurrection 1407: 940:Thief: Deadly Shadows 925:Thief: Deadly Shadows 807: 428: 4282:Square Enix Montreal 3762:Rock, Paper, Shotgun 2496:Rock, Paper, Shotgun 1521:, released in 2016. 446:first-person shooter 321:first-person shooter 264:first-person shooter 4546:Stealth video games 4521:Fiction set in 2072 4070:Speculative fiction 3629:"Deus Ex revisited" 1403:University of Texas 1108: 1100:84/100 (50 reviews) 1097:80/100 (44 reviews) 1068: 636:series is set in a 292:action role-playing 260:Action role-playing 3631:. VideoGamer.com. 2740:"The Next Deus Ex" 1486:game developed by 1472:, was reworked as 1470:Deus Ex: Clan Wars 1464:project following 1106: 1066: 1058:Critical reception 823: 786:surveillance state 444:with incorporated 435: 4461: 4460: 4315: 4314: 4234: 4233: 3454:. pp. 73–72. 2684:Eidos Interactive 1627:Eidos Interactive 1475:Project Snowblind 1454:Eidos Interactive 1420:Project Snowblind 1253: 1252: 1104: 1103: 863:Alexander Brandon 669:and moving on to 616: 615: 413:was developed by 381:Alexander Brandon 358:conspiracy theory 307:Microsoft Windows 303:Eidos Interactive 301:and published by 283: 282: 211:Microsoft Windows 166:Alexander Brandon 62:Eidos Interactive 4638: 4476:2003 video games 4342: 4335: 4328: 4319: 4318: 4303: 4302: 4225:The Nameless Mod 4184:The Missing Link 4177:Human Revolution 4145: 4144: 4112: 4105: 4098: 4089: 4088: 4080: 4079: 4078: 4068: 4067: 4059: 4039: 4038: 4022: 4021: 4019: 4018: 3996: 3990: 3989: 3987: 3986: 3964: 3958: 3957: 3955: 3954: 3932: 3926: 3925: 3923: 3922: 3902: 3896: 3895: 3893: 3892: 3877: 3871: 3870: 3852: 3846: 3845: 3843: 3842: 3820: 3814: 3813: 3811: 3810: 3788: 3777: 3776: 3774: 3773: 3753: 3747: 3746: 3744: 3743: 3721: 3712: 3711: 3709: 3708: 3686: 3677: 3676: 3674: 3673: 3653: 3644: 3643: 3641: 3640: 3624: 3615: 3614: 3612: 3611: 3589: 3574: 3573: 3571: 3570: 3551: 3545: 3544: 3542: 3541: 3522: 3516: 3515: 3513: 3512: 3497: 3491: 3490: 3469: 3456: 3455: 3437: 3422: 3421: 3419: 3418: 3396: 3383: 3382: 3380: 3379: 3354: 3343: 3342: 3340: 3339: 3318: 3305: 3304: 3302: 3301: 3280: 3267: 3266: 3264: 3263: 3254:. 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The 1254: 1067:Aggregate score 1064: 1060: 1044: 1039: 884:industrial rock 825:Development of 802: 736: 724:Knights Templar 695: 621: 612: 561:Mankind Divided 505: 495: 423: 367:Development of 249: 240: 231: 220: 196:Unreal Engine 2 173: 152: 146:Sheldon Pacotti 133: 94: 39: 22: 21:2003 video game 17: 16:2003 video game 12: 11: 5: 4644: 4634: 4633: 4628: 4623: 4621:Immersive sims 4618: 4613: 4608: 4603: 4598: 4593: 4588: 4583: 4578: 4573: 4568: 4563: 4558: 4553: 4548: 4543: 4538: 4533: 4528: 4523: 4518: 4513: 4508: 4503: 4498: 4493: 4488: 4483: 4478: 4459: 4458: 4456: 4455: 4450: 4445: 4440: 4438:Warren Spector 4435: 4430: 4425: 4419: 4417: 4413: 4412: 4410: 4409: 4402: 4395: 4388: 4381: 4380: 4379: 4367: 4359: 4357: 4353: 4352: 4345: 4344: 4337: 4330: 4322: 4313: 4312: 4310: 4309: 4296: 4293: 4292: 4290: 4289: 4284: 4279: 4277:Eidos-Montréal 4274: 4268: 4266: 4262: 4261: 4259: 4258: 4256:Liberty Island 4253: 4248: 4242: 4240: 4236: 4235: 4232: 4231: 4229: 4228: 4221: 4214: 4206: 4204: 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Index


Developer(s)
Ion Storm
Publisher(s)
Eidos Interactive
Director(s)
Harvey Smith
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Alexander Brandon
Deus Ex
Engine
Unreal Engine 2
Platform(s)
Microsoft Windows
Xbox
NA
EU
Genre(s)
Action role-playing
first-person shooter
stealth
Single-player
action role-playing
video game
Ion Storm

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