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Divine Wind (wargame)

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141:, Nick Schuessler was of two minds about the rules, writing, "The rules can only be described as turgid in style and form, but once you've struggled through the unbroken chunks of type, it's hard to see where Newberg could have simplified or abstracted without doing basic damage to his theme. Each component (air, land, sea, and logistics) is as basic as possible; that 22: 145:
ends up so firmly in the micro-monster category is proof of just how difficult the Pacific theatre is to deal with." Schuessler thought the extensive record-keeping slowed the game down too much, but noted that the historicity of the game was "Excellent. Both players are confronted with the strategic
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The board is divided into 12 regions. Any actions, including movement and combat, use operations points, a certain number of which are allocated each turn depending on how many bases in a region the player has. Extensive paperwork for each of the twelve regions must be kept for initiative, operations
165:, James Gordon thought the game "suffers from a unique flaw; it’s too accurate for its own good. Simulating the entire Pacific theater calls for a broad concepts for the direction and fighting of that four-year campaign, which the designer handles well enough. But beyond that, 85:
Due to the size of the Pacific, fleet movement is hidden. Each player conducts a search to see if they can "see" the opponent's fleet. If one player finds their opponent, but the other player does not, the "blind" player's air points are reduced to one-third.
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is a remarkable technical design achievement. It is, however, too big for its format. The Pacific War buff will keep hoping for a game as perceptive and uncluttered as this, but with more realistic detail instead of ingenious but improbable design gimmicks"
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The game uses an alternating "I Go, You Go" system where one player moves and attacks in one region, then the other player moves and attacks. Completing this process in all twelve regions completes one game turn, which represents one month.
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attempts to balance a grand strategic focus with an operational accuracy, and still come out playable." Gordon concluded, "For a Pacific war fan, interested in a detailed, logistically oriented game,
152: 289: 180:, Joe Scoleri wrote that the game is "a small jewel with too much inside. It is difficult to go into the game and play it correctly, but the result can be rewarding." 65:
is a two-player board wargame where one player controls the Japanese, and the other player controls the Allies. The game starts immediately following the
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The campaign game covers the entire war from 1941 to 1945, and takes 48 turns. Shorter scenarios cover one year of the war each and run for 13 turns.
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but can't afford to rent a hall. However, the bookkeeping makes it bad for solitaire, and the length puts it beyond the beer 'n' pretzels crowd."
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problems of the original participants." Schuessler concluded that "For a single map Pacific game, the best of the lot.
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was designed by Steve Newberg, and was published by Simulations Canada as both a ziplock bag game and a
258: 161: 47: 66: 8: 241: 123: 110: 43: 26: 21: 206: 137: 113:. A total of 2000 copies were printed, and the entire production run sold out. 273: 39: 204:
Schuessler, Nick (October–November 1981). "Richard Berg's Review of Games".
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offers a very involved system and guarantees many hours of enjoyment."
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Helfferich, Friedrich (January–February 1983). "Divine Wind".
38:, subtitled "Japan in the Pacific, 41–45", is a strategic 256:
Gordon, James (January–February 1995). "Divine Wind".
224:Scoleri, Joe (January 2001). "Simulations Canada". 150:is a good alternative to those who yearn after 's 290:Board wargames with artwork by Rodger B. MacGowan 78:point allocations, submarines, and construction. 271: 127:, Friedrich Helfferich remarked, "All in all, 238: 203: 199: 197: 195: 193: 176:In a retrospective review in Issue 10 of 20: 223: 219: 217: 272: 255: 190: 97: 285:Board wargames set in Modern history 214: 25:Cover of boxed set with artwork by 13: 14: 316: 300:Wargames introduced in the 1980s 280:Board games introduced in 1981 249: 232: 57: 1: 183: 116: 89: 7: 305:World War II board wargames 109:in 1981, with cover art by 72: 46:in 1981 that simulates the 10: 321: 210:. No. 59. p. 25. 295:Simulations Canada games 16:1981 WWII board wargame 67:attack on Pearl Harbor 30: 24: 242:Fire & Movement 124:Fire & Movement 98:Publication history 153:War in the Pacific 111:Rodger B. MacGowan 44:Simulations Canada 31: 27:Rodger B. MacGowan 312: 264: 263: 253: 247: 246: 236: 230: 229: 221: 212: 211: 201: 48:Pacific Campaign 320: 319: 315: 314: 313: 311: 310: 309: 270: 269: 268: 267: 254: 250: 237: 233: 222: 215: 202: 191: 186: 159:In Issue 24 of 135:In Issue 59 of 121:In Issue 32 of 119: 100: 92: 75: 60: 17: 12: 11: 5: 318: 308: 307: 302: 297: 292: 287: 282: 266: 265: 262:. No. 24. 248: 245:. No. 32. 231: 228:. No. 10. 213: 188: 187: 185: 182: 118: 115: 99: 96: 91: 88: 74: 71: 59: 56: 15: 9: 6: 4: 3: 2: 317: 306: 303: 301: 298: 296: 293: 291: 288: 286: 283: 281: 278: 277: 275: 261: 260: 259:The Grenadier 252: 244: 243: 235: 227: 220: 218: 209: 208: 200: 198: 196: 194: 189: 181: 179: 174: 172: 168: 164: 163: 162:The Grenadier 157: 155: 154: 149: 144: 140: 139: 133: 130: 126: 125: 114: 112: 108: 104: 95: 87: 83: 79: 70: 68: 64: 55: 53: 49: 45: 42:published by 41: 40:board wargame 37: 36: 28: 23: 19: 257: 251: 240: 234: 225: 205: 177: 175: 170: 166: 160: 158: 151: 147: 142: 136: 134: 128: 122: 120: 102: 101: 93: 84: 80: 76: 62: 61: 52:World War II 34: 33: 32: 18: 171:Divine Wind 167:Divine Wind 148:Divine Wind 143:Divine Wind 129:Divine Wind 103:Divine Wind 63:Divine Wind 58:Description 35:Divine Wind 274:Categories 226:Simulacrum 184:References 178:Simulacrum 117:Reception 107:boxed set 90:Scenarios 73:Gameplay 50:during 29:, 1981 207:Moves 138:Moves 276:: 216:^ 192:^ 69:. 54:.

Index


Rodger B. MacGowan
board wargame
Simulations Canada
Pacific Campaign
World War II
attack on Pearl Harbor
boxed set
Rodger B. MacGowan
Fire & Movement
Moves
War in the Pacific
The Grenadier




Moves


Fire & Movement
The Grenadier
Categories
Board games introduced in 1981
Board wargames set in Modern history
Board wargames with artwork by Rodger B. MacGowan
Simulations Canada games
Wargames introduced in the 1980s
World War II board wargames

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