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names). Unlike the 32X, SNES, and 3DO versions, this version of the game display occupies the full screen, albeit with an opaque status bar at the bottom. The game runs at a fairly constant and fluid frame-rate. The levels use more complex lighting effects, but have less variation in floor depth and ceiling height. It lacks the
Cyberdemon, the Spider Mastermind, and the Spectre. It is compatible with the JagLink 2-console networking device for two players to play deathmatch. The Jaguar version does not have any music during gameplay, but plays the title theme and intermission music with new instruments. Game settings and progress through the levels are saved automatically, and the player can start a new game anywhere up to the last level reached. Instead of having to cycle through the selection of weapons, the player can select a weapon by pressing its corresponding button on the controller's number pad.
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underestimated how much work it would actually take to develop the game, boasting about brand new levels, enemies and weapons in the press when all he had was mock-up art assets. Heineman acquired the PC and Jaguar source code for Doom straight from id
Software and created a quick-and-dirty conversion. Due to this tight time constraint, porting over the soundtrack was not practical, so the score was re-recorded for the port by the CEO of Art Data Interactive and his band. Full-motion video cutscenes were also planned to take advantage of the 3DO's media streaming capabilities and increased CD-ROM storage medium, but these never came to pass. Heineman released some screenshots of the planned FMV cutscenes, but claims they were only stills made to lure investors. In December 2014, the source code for the 3DO version was released to the public under the
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ports remained unpreserved for some time. Since then though, there have been a couple attempts to preserve the game and allow it to be playable after the service's discontinuation. Recently, unmodified versions of WebTV Plus and DishPlayer Doom, alongside other WebTV games, have since been publicly archived online. From 2014 to 2021, though, both the DishPlayer and WebTV Plus versions of the game were only available to play through a custom WebTV firmware image named "HackTV", which was done by WebTV hackers MattMan69 and eMac. These efforts did not intend to preserve the ports in their original forms, however, as the WebTV Plus version in particular is known to have modifications to carry the "HackTV" branding on the splash screen.
977:, with assistance from Logicware, and was released in 1996. It features the same level set as the Atari Jaguar version, as well as the same auto-save feature, but lacks multiplayer modes. This version runs in a small screen at a low frame rate, though it includes the option to shrink the screen size further, which allows the game to run faster and smoother. It lacks some effects found in other versions but has an updated soundtrack that features remixed and original music. The Cyberdemon and Spider Mastermind are missing, though the Spectre (which is absent from the Jaguar, SNES, and 32X versions) is included.
1348:, and that the mandatory login would be removed in a patch. This initial release for Doom 1 and 2 in the 25th anniversary release was also plagued with uneven pixels, incorrect aspect ratios (no option for 4:3), incorrect lighting position, and the music not matching the original DOS release version. On January 9, 2020, Bethesda released an announcement that Doom 1 and 2 will have a patch and update fixing the problems that plagued Doom 1 and 2's initial release. Updates including quick saves, support for 60 frames per seconds, 4:3 aspect ratio support, and support for add-ons (such as
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680:. Due to hardware limitations, particles such as blood impacts, smoke, or bullet sparks are not present, and floors and ceilings are not textured. The chaingun is capable of firing a single bullet (although firing once still plays two firing sounds). Moreover, the shotgun does not fire seven individual shots as it does in the PC version, but rather functions like a hunting rifle. This allows the player to shoot (and be shot) from a distance using the shotgun with no decrease in power. This version of
1893:, and "helpers" that follow and help the player (specifically dogs, to which the name of the engine refers). It was developed by Lee Killough and is no longer updated. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. Some of its code was also adopted in PrBoom. In August 2004, James Haley and Steven McGranahan ported Marine's Best Friend to Windows as WinMBF. WinMBF was last updated in January 2005.
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PAL versions, episode two cannot be played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulties, and episode three can only be played on "Ultra-Violence" and "Nightmare" difficulties if one is selected from the game's episode select menu, though it is possible to play episode three on the "Hurt Me Plenty" difficulty if the player beats episode two on that difficulty setting. In the
Japanese version, however, all three episodes can be played on any difficulty level.
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2051:. It has been in development since September 1999, and was first released on June 14, 2000. Among its features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's extended attributes. The source port is packaged in the
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that preserves core
Vanilla gameplay as much as possible. It is popular among players who want a fundamentally traditional "Vanilla-like" Doom experience but who may want a few modern niceties like a higher screen resolution and/or some major bug fixes, while also appealing to players who, for example, engage in
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later merged as PrBoom and also took on many of the MBF features, so PrBoom's own successor, PrBoom+, is effectively the modern equivalent of Boom. Modifications of Doom that use Boom are referred to as "Boom-compatible", however that usually means "PrBoom+" due to further limits being removed in PrBoom+.
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The WebTV and DishPlayer ports were likely developed by
Prolific Publishing, Inc. Ports for both devices were stripped-down versions of the full game, only containing 4 episodes, most likely due to the fact they were made solely as demos. The ports also made use of the WebTV keyboard for control input.
701:, while the other two felt it to be a poor game even without comparing it to other versions. They particularly criticized that enemies at a distance are too pixelated to be seen, making it "seem like you are getting hit for no reason at all". They cited the "outstanding" music as the one strong point.
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Modder's Best Friend (MBF21) is a specification based on Boom and MBF made in 2021, created to address bugs introduced in MBF and expand the engines capabilities while retaining the conservative vanilla feel of Boom/MBF. The name is not only a reference to the year in which it was developed, but also
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of
Chocolate Doom, which features limit removal and numerous quality-of-life enhancements, such as increased display resolution and an unlocked framerate. It uses the same game engine as Chocolate Doom, but allows enhancements to be easily toggled on or off in a separate options sub-menu in a manner
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designers, as
Chocolate Doom crashes where Vanilla would crash and presents bugs in the same way as would Vanilla, allowing mapmakers and modders to test their designs for strict backward compatibility; for both gameplay and testing purposes Chocolate Doom obviates the need to run Vanilla Doom under
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to match the 35fps of
Vanilla Doom. However, some peripheral features are introduced to help recreate aspects of the original gameplay experience which are not directly part of the Vanilla Doom executables themselves, or simply to make antiquated original features more usable today. For instance, it
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source ports (such as PrBoom+, ZDoom and Doom Legacy). The last update of Boom was released on
October 22, 1998. In October 1999, Boom's source code was released. Further development of Boom as a source port was continued for DOS as MBF, for Windows as PrBoom, and for Linux as LxDoom. The latter two
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and
Solitaire, all made to demo the technological capabilities of the WebTV hardware, a port made for original WebTV Plus units that wasn't publicly released was discovered by its dedicated hacking scene around August 1998, which could only be downloaded from connecting to an internal WebTV service.
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optimization, large borders, choppy frame rate even on the smallest possible screen size, bland color palette, music which is lacking in atmosphere, and load times. They added that the frame rate and slowdown make the game too easy: "When large amounts of monsters arrive to beat the crap out of you,
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versions. id Software had to strip down the port to allow the game to fit on a 2 Megabyte cartridge. It features 22 of the PC version's 27 levels, though many of them are simplified, plus two new levels (the levels titled "Tower of Babel" and "Hell Keep" are not the same as the PC levels of the same
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for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to
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channel through their own client called "ZRC" (ZDaemon Relay Chat). To cut down on impersonation and spoofing, version 1.09 introduced in-game nick authentication, which allows players to use aliases (such as for clan tags), but only when they actually own the nick. ZDaemon also collects statistics
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was contracted to create a basic port in ten weeks. According to Heineman, the CEO of Art Data Interactive had no idea of how game development worked and assured her that the project was already well underway and just needed some fine tuning. Heineman then found that the CEO of Art Data had grossly
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is not present; according to one of the game's designers, Harry Teasley, this was because he had twice as many frames as any other monster, and the team felt that they "just couldn't do him justice" on the PlayStation. There is, however, one new monster, the Nightmare Spectre. According to Teasley,
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Changes from the PC original include the removal of the "Nightmare" difficulty level, and the fact that progress is saved via passwords (given at the end of each level). The passwords also save ammo and health stats, but the numbers for them are rounded. This version features 59 levels in total; 23
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features all five of the PC version levels that were missing from the Atari Jaguar version, but is missing a different set of five levels instead. Like the Sega 32X version, this version does not include exclusive levels. The levels included resemble the PC levels more so than other ports. This was
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source code was released in 1997, so these bugs were recreated for Chocolate Doom. Other bugs present in Vanilla Doom were dependant on, for example, details of how DOS handles memory, or hardware drivers, which modern operating systems handle much more gracefully; bugs of this sort were carefully
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3 renderer. It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on
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engine, developed by Bruce Lewis. The project was canceled in 1999 after an accident in Lewis's home, in which the hard drives storing the project's source code crashed, destroying it. Concurrently, backup tapes storing the code were also destroyed. This has been cited by id Software as one of the
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The automap display takes advantage of the rotating and scaling abilities of the Super FX 2 chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. In the Japanese version, the player is able to see enemies on the automap, a feature not
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modem was used, which included support for two player deathmatch. This version lacks the Spectre enemy (replaced with regular Demon monsters), though it does feature the Cyberdemon and Spider Mastermind boss monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack. In the North American and
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sound chip, this version's soundtrack is considered inferior to that of other versions, and many of the sound effects are missing. As with most mid-90s console ports, the levels come from the Atari Jaguar version. This version does not feature the Cyberdemon, the Spider Mastermind, or the Spectre.
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awarded the port a score of 56%, with the reviewer describing it as a "breath-takingly bad conversion of a classic game", judging the game's poor performance to be inexcusable considering the Saturn's 2D rendering capabilities, and feeling that even the earlier 32X and Jaguar versions played much
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in 1997. Though containing the same levels, enemies, structures, and most of the sounds effects and music from the PlayStation version, this port suffers a number of differences and setbacks; the frame rate is significantly lower, the animation is slower, the echoed sound effects and sector-based
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and was released on November 21, 1994. It features 17 of the 18 levels from the first two episodes, but none from episode three. This version lacks multiplayer support, does not play in a full screen, and only has the front sprites for the monsters. 10 levels are missing from the original version
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Because there was no concern to know how the boxes stored information on the hard disks when either port was made known, and in the case of the WebTV Plus port, copies were supposedly subject to being wiped from the hard disks on command from the WebTV service, both the WebTV Plus and DishPlayer
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Many textures were reduced in size due to technical limitations. As a result, the mug shot appears to be different from the one in the PC version; in fact, it is the same animated sprite, but squashed in from the sides. A small selection of new graphics and visual effects were introduced. These
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similarly complained that enemies are so pixelated at mid-distance or farther that they blend in with the backgrounds. They also criticized the graphics in general as requiring "constant squinting" to discern what is going on and called the controls "poor and sluggish." While acknowledging that
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s city skyline. The lead programmer on this port, Jim Bagley, later said that he originally programmed a hardware-accelerated engine that would have performed on par with high-end PCs of the time, but id Software disallowed usage of the engine due to texture distortion caused by the rendering
1460:, both utilizing a custom-made enhancement chip called the SOLO that would allow for more advanced graphics capabilities, were made known as early as late 1998 and 1999 respectively. While it only got an official release for DishPlayer units in 1999 alongside a port of the Netshow version of
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The Saturn port was met with a generally negative reception, with most reviewers considering it far below the quality of the PlayStation version. The most common criticisms were the low frame rate and lack of certain graphical elements seen in the PlayStation version. Reviewer fatigue with
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impossible, although it is possible for monsters of the same type to damage each other with projectiles. This version of the game lacks both battery back-up saves and a password system, meaning that each episode must be finished from the beginning. Multiplayer was only available if an
1061:, and it claims to be "deathmatch ready", when it is in fact only one player (the deathmatch and cooperative multiplayer modes are only in the Japanese and PAL releases, despite the fact that the Saturn link cable needed to play these modes had not been released in PAL regions).
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reasons why it republished the source code under a free license, as it believed that incidents like that could be prevented by requiring developers to share their changes. In April 2010, however, Lewis rediscovered the glDoom sources in one of his deceased friend's hard drives.
1208:. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports. Supports 11 screen sizes, and has higher graphics resolution than any earlier console port. Due to a bug, the music plays at a slower speed. This port, programmed by
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Skulltag 98e was succeeded by Zandronum, which is made by the same developers after the original creator moved to another project. Zandronum was first released as version 1.0 on August 24, 2012. Zandronum improved support up to 64 players online per server and introduced
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instead stated that distant objects appear sharp and clear, and that it is objects which are close up which appear extremely pixelated. They gave the SNES version a generally negative assessment, saying that the game is almost unplayable due to the unresponsive controls.
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shows up after the credits roll if the player finishes the game either using cheats or starting from any level other than the first level, locking up the game. Similarly, the secret level cannot be accessed in these scenarios. Due to the lack of the third episode, the
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and circle strafing as well as other additions. The cartridge will feature a new custom chip that replicates the performance of the Super FX chip and the game will support rumble with a new compatible controller that will also be released alongside the game in 2025.
112:, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the
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gave it a perfect score in all four categories (graphics, sound, control, and FunFactor), noting that it was not just a straight conversion but a drastically reworked and comprehensive edition with "enough new twists and turns to surprise even the most battle-weary
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powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was released as a standard gray cartridge in Europe, Australia, and Japan.
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in this version, as the initial releases required that users sign into a Bethesda.net account in order to play. Bethesda later stated that this was not intended to be mandatory, but an optional link to receive rewards on the service's "Slayers' Club" program for
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replicated where it was safe and useful to do so. In general, saved game files, configuration files, and demo files created by Chocolate should work identically with Vanilla, and vice versa. The first version of Chocolate Doom was released on September 7, 2005.
2019:. Its hardware-accelerated engine supports 3D models, dynamic lighting, object and movement smoothing, shadows, and other features. It also includes XG line and sector types for editing extensions, as well as a built-in master server games browser (launcher).
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Doom has been ported to the Raspberry Pi Pico by Graham Sanderson. The gameplay has every single detail found in the original game, and the video output is the authentic 320x200 pixels. The PIO (Programmable Input/Output) of the Pico was used to emulate
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lighting are missing, the Spectre and Nightmare Spectre monsters do not have the translucent textures and instead are drawn in see-through sprites of regular Demon enemies, and the animated fiery skyline in certain levels is gone, usually replaced with
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was less outraged, judging that while the Saturn port is clearly inferior to the PC and PlayStation versions, it is enjoyable in absolute terms and "successfully mimics the PlayStation version in most categories - with the crucial exception of speed."
2105:, including the intro demos found in the IWAD. The last version of ZDoom, was released in February 2016, and was officially discontinued on January 7, 2017. In the announcement, ZDoom's creator, Randi Heit, recommended using QZDoom or GZDoom instead.
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total conversion, but after that project went on hiatus (eventually being cancelled in 2006), the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU). It includes such features as scripting, portals, polyobjects, and
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Another port from original CDoom made for DOS machines and c2Doom exclusively ported for Nokia Series 60 version 2 and 3 editions smartphones. Possibly this mod originated from Korea based upon the trailer that had been released on YouTube.
1804:. Later releases include additional features, notably the ability for levels to contain floors directly over floors in December 2000, meaning levels are not required to be strictly 2D from a top-down perspective as they were in the original
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said the PlayStation version succeeded in "putting previous efforts for 32X, Jaguar, and especially Super Nintendo, to shame" with its high frame rate, impressive lighting effects, responsive control, deathmatch capability, and inclusion of
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A port of PrBoom was written for the Nintendo DS. PWADs and DEH patches are supported, but only by creating a separate file with arguments to load them on startup. Wi-Fi network play is supported when using a PrBoom server set up on a PC.
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1.8. In the readme, the port is credited to "Dave Taylor and the rest of the folks at id Software". It runs on Solaris 2.4 and later. The distribution contained two versions: one for regular X11, and another for Sun DGA.
2138:, and other modes such as co-operative waves and invasion maps. Skulltag had support for 3D models and high-resolution textures. Skulltag received a final update on November 7, 2010, and was shut down on June 7, 2012.
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process, resulting in the final version using an entirely software-based renderer. John Carmack of id Software explained that they disallowed the engine because "I hated affine texture swim and integral quad verts."
842:. The sound effects and voice-overs were also completely redone by Hodges, and, in parts of certain levels, echo effects were added. All of the story text is cut, save for the ending and second intermission from
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version 1.9, Boom, and MBF) in essential ways. A variation named PrBoom+ provides enhanced demo recording and viewing capabilities. PrBoom was used as the engine for id Software's official port for the iPhone,
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the game slows down to such an extent that you have ages to line up your shots and fire." With their only praise being for the intuitive and effective control configuration, they gave it one out of five stars.
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and released on November 16, 1995. This version spent six months in development. It is one of the best selling versions of the game after the original PC version. It was re-released several times, first on the
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games are available to play in the Doom Slayer's PC in the Fortress of Doom. Both need to be unlocked, the first by collecting all of the in-game cheat codes, and the second one via the password FLYNNTAGGART.
2174:). With ZDaemon, players create an account and can then easily connect to multiplayer servers with the included server browser (ZDaemon Launcher). The ZDaemon Launcher also features access to the ZDaemon
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As Chocolate Doom is designed to behave as closely as possible to the DOS executables, it has no new core features, is not limit removing, does not support any higher screen resolutions, and caps its
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found the port's most worthwhile aspects to be the huge number of levels, the use of the shoulder buttons for strafing, and the "vastly improved" audio. He scored it 5 out of 5 stars. A reviewer for
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The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in
838:. For the first time, translucent Spectres are drawn without the cascade effect (including the darker-shaded Nightmare Spectres). The original music by Bobby Prince was replaced by a new score by
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and "No rest for the Living"). On March 6, additional updates and patches came out for Doom and 1 and 2 featuring audio improvements, quality of life features and minor performance optimization.
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versions of the game were not released, due to copyright issues concerning the sound library used by original DOS version and id Software having no access to the source code of the Windows port.
1845:. Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern versions of
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is inserted into the console in lieu of the pack-in versions of the games included with that title, though the disc is required to play. They were also offered as a preorder incentive for
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support. However, some of the bug fixes and behavior changes of other ports may unbalance how levels made for the original games play, giving players certain advantages or disadvantages.
1712:, that expand upon the engine's capabilities, alter how the game being run is played, or make it compatible with other operating systems. They have received substantial notable coverage.
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creating a port of Doom for a last generation console at all was an impressive technical accomplishment, they concluded the port to be not worthwhile and gave it two out of five stars.
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version, due to the use of a proprietary sound library in the DOS version. The original purpose of source ports was cross-platform compatibility, but shortly after the release of the
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Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32-player deathmatch, skins, and, later, native Windows, Linux, and
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was developed by David A. Palmer Productions and was released on November 5, 2001, and featured a level set identical to the Jaguar version, as the engine is actually a port of it.
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source port in Java such as DoomCott or the Stark Engine, which were either abandoned or never gained enough functionality to be properly called source ports. The only active Java
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923:, the added levels, the much smoother graphics when compared to previous console ports, the clear sound effects, the "chilling" music, and the precise controls. A reviewer for
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and co-operative multiplayer modes are available on the PlayStation if two consoles are linked using the original Serial I/O port, and each console has its own controller and
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source port for DOS, launched within a day after the release of the Linux game's source code in 1997. It was created by Chi Hoang, who took the original Linux release of the
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from servers that have it enabled, as well as experience points, allowing players to level up as they play, though leveling up does not provide any in-game benefits.
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source code and ported it back to DOS. It evolved to include several new features, which were previously unseen at the time shortly after the release of the original
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1054:, the player character automatically equips a weapon when it is first acquired and switches to a different weapon if the current one is depleted of ammunition).
794:(edited much like the Jaguar and 32X versions), both of the levels designed for the Jaguar version, six new levels designed by the Midway team, five levels from
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Marine's Best Friend (MBF) is a DOS-based source port. It is based on Boom, and adds several new features including high resolution graphics, enhanced monster
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was originally based on the unreleased MS-DOS version 1.5, though later updates were based on versions 1.6 and 1.8. No effort was made to take advantage of
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The PlayStation version was met with critical acclaim, with critics concurring it to be by far the best console version of the game to date. Major Mike of
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There is a level select option that allows the player to start on any of the first fifteen levels, although there is no way to save the game or settings.
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and up, and was able to use WADs from the DOS versions. It also allowed users to set up multiplayer games much easier than in DOS. It was included with
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released in the 1990s to feature all three of the original secret levels and boss levels from the PC version. Like the Sega 32X version, the player's
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were ported by Lion Entertainment and released by GT Interactive using a Mac OS launcher application to run original PC WADs. The Mac version runs on
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content. However, they criticized that the game was becoming old (the review was published a full year after the PlayStation version was released).
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1227:, the game's publisher, no longer had the rights to maintain the game on the Marketplace, but as of January 20, 2012, it has been republished by
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bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay.
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was released) if it detects their respective IWADs, and can also be made to simulate the behaviour of the executables under both DOS 6.22 and
2215:. This involves more than just leaving existing bugs in the source code. Several bugs present in the DOS version (for example, the sky bug in
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1079:, commented that "If I see one more Doom game released on any platform, I'm going to hunt down the people responsible and kill them slowly."
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does not utilize the whole screen, and enemies are only animated from the front, which means that they always face the player. This renders
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Automower NERA in April 2024, playable with the control wheel thanks to the LCD screen. This port was originally developed during the 2023
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green instead of red, and many more disturbing sprites such as corpses impaled on spikes are removed), resulting in a Teen rating from the
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The packaging for the U.S. release contains a few errors, such as the game screen shots on the back actually being from the PC version of
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gave this version a score of 5.375 out of 10. Two of their reviewers said that it was "decent" but clearly inferior to other versions of
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2810:"Gabe Newell made Windows a viable gaming platform, and Linux is next - Extreme Tech, September 24, 2013 (article by Sebastian Anthony)"
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using an in-game terminal. The mod, called "Terminal Doom", is based on the 1997 source code release, and constitutes an experiment on
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include sector-based coloured lighting, an animated, flame-filled sky, and a new animation for the player's mug shot, which shows the
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cause graphic artifacts due to the later version of Classic having a double-buffered screen. It can also be played under emulation on
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engine's source code. Due to the nature of the latter, some of these ports have opted for using automatic parsing of C code (such as
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developed with the involvement of Linden which boasts performance improvements, the inclusion of the Thy Flesh Consumed episode from
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gave it a 7 out of 10, citing the high frame rate, impressive lighting effects, use of the PlayStation Link Cable, and inclusion of
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screen sizes of 400% with newer hardware. The version running on NeXT is programmed by John Carmack, John Romero, and Dave Taylor.
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2648:. It is controlled with a controller connected to the USB port on the bottom, which was originally intended for software updates.
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
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1050:. However, the mouse cannot be used to strafe, access the automap, or manually change weapons (though as in all versions of
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or otherwise want to compete fairly against those playing Vanilla by making it trivial to disable any salient differences.
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Chocolate Doom is popular among players who prefer a strictly traditional Doom experience, but also as a test engine for
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2207:, and other modern operating systems that is designed to behave as closely as possible to the original DOS executables ("
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2265:, but was not part of the games themselves. Where Vanilla Doom allows users to take screenshots using the long-obsolete
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The Doomsday Engine is a GPLv2-licensed source port (incorporating the former jDoom, jHexen, and jHeretic) that runs on
1957:
source ports, they are often preferred as staying relatively close to the behavior of the original games, and have good
1435:
not being updated with support for versions of iOS past iOS 11, due to Apple dropping support for 32 bit apps in iOS 10
303:. In addition to an adjustable viewport, it supports rendering at low or high resolutions, and allows network play over
5539:
4684:
4418:
4270:
4204:
2834:
980:
The 3DO version was originally a more ambitious project, intended to surpass the PC version, but after it was mired in
288:
5761:
5269:
5477:
4791:
3796:
1688:
1670:
1608:
1555:
69:
5051:
3866:
5631:
5082:
3513:
775:
5584:
4928:
2281:
DOS, or a DOS emulator. By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under
4841:
2426:
engine, and as a result supports all IWADs and PWADs that were designed for the original executable. Support for
5437:
1590:
4819:
2211:
Doom"), going so far as to duplicate bugs found in the DOS executables, including bugs that cause the game to
5705:
4346:
3920:
1448:. The sound effects are in stereo. Multiplayer mode is also supported. (Up to 4 players over an i2c network)
4725:
6317:
5936:
5325:
4797:
4519:
3057:
2771:
1756:
The following diagram depicts a simplified family tree of Doom source ports (Information may be outdated).
1112:
Both GBA ports feature the same multiplayer functionality as the PC version. These were the first ports of
2925:
6392:
4394:
4292:"ECHOSTAR COMMUNICATIONS CORP., WEBTV NETWORKS INTRODUCE FIRST INTERNET TV SATELLITE PRODUCT AND SERVICE"
3897:
3020:
2985:"Atari unleashes an array of Jaguar game titles; the 64-bit Jaguar boasts the release of four new titles"
2312:
2130:
ports based on (G)ZDoom. It added 32-player multiplayer and different game modes: standard types such as
2047:
1381:
601:
17:
2446:
that runs an embedded version of ArchOpen. It supports all WADs and PWADs, including Doom 1 and Doom 2.
2045:
source code (used predominantly for networking and rendering), and was the first source port to support
123:
was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed.
6399:
3661:
3640:
3540:
3303:
3282:
3266:
3207:
3138:
3096:
2167:
2143:
1862:. It was first released on January 8, 2001, as version 3.29 beta 1. It was originally meant to power a
1859:
1750:
1325:
929:
733:
703:
613:
346:
342:
220:
48:
4590:
818:
this was included to add variety, and to take advantage of the PlayStation's capabilities. Two player
6474:
6453:
6169:
5852:
5196:
5120:
3117:
3079:
2052:
1940:
1642:
1421:
1340:
693:
4233:
942:. He complained that the walls are "sticky" and that he was feeling burnt out on reviewing ports of
778:" range in the U.S., which requires that games have sold at least 150,000 copies there, and on the "
6434:
5498:
3726:
3561:
3361:
3164:
2961:
2131:
617:
gave it four out of five stars and called it "Definitely the best Jaguar title we've seen so far."
43:
5029:
3220:
4873:
4747:
3455:
2926:"Sega unleashes arcade power for the home; the 32X delivers 40 times the power of 16-bit systems"
2370:
IWADs are supported. Custom WADs are supported, but no selection interface has been implemented.
1926:
renderer, as well as options allowing it to restore the behavior of earlier executables (such as
1882:
1579:
1547:
5219:
2253:, if one is present, and can emulate the sound of one if not. It provides an emulation mode for
6244:
6039:
5952:
5886:
5652:
5299:
3064:, ClassicDOOM.com. Refer to "PC Doom/Ultimate Doom and Atari Jaguar Doom map level comparison".
2217:
1974:
1936:
1788:
source code, including translucency, high resolution and color rendering, and vertical aiming.
1251:
1233:
1216:
and likely shares code with the Xbox version. There are no cheats in this version of the game.
1133:
634:
402:
392:
92:
84:
4299:
3604:
641:, created a new game engine called the Reality engine for the port. The game makes use of the
6427:
3682:
2037:
2009:
1220:
1129:
1117:
762:
330:
binaries were provided by id Software on October 13, 1996, through the company's FTP server.
109:
2895:
2086:. It supports Boom editing extensions plus all of the extensions made in the version of the
6420:
6327:
5845:
5680:
5191:
4557:
3656:
3635:
3584:
2472:
2003:
1869:
1648:
1445:
1081:
974:
204:'s advanced graphics hardware, and like many other ports the game was rendered entirely in
174:
5390:
5361:
4771:
2419:
2269:
image file format, Chocolate Doom optionally allows screenshots to be saved in the modern
8:
6097:
6030:
5967:
5943:
5893:
3006:
2443:
2055:
1943:
1278:
1246:
819:
630:
424:
268:
2974:おオススメ!! ソフト カタログ!!: DOOM ~ドゥーム~. Weekly Famicom Tsūshin. No.335. Pg.116. 12–19 May 1995.
6251:
6072:
5817:
5412:
4652:
4368:
3401:
3374:
2099:
1457:
1228:
835:
720:
663:
205:
105:
34:
4624:
4442:
2362:
for digital cameras. The port is based directly on the 1997 source code release. Both
572:
478:
by R-Comp Interactive on February 7, 1998. It was made available in a bundle of three
6302:
6046:
5992:
5784:
4809:
4689:
3823:
2789:
2212:
2094:, as well as several other new features. It also supports other games that share the
2075:
1998:
1919:
1637:
1431:
has since been replaced by the 25th Anniversary version on the iOS App Store, due to
1213:
1149:
1047:
898:
741:
384:
350:
2713:
2295:, as well as versions as early as version 1.666 (the engine version number at which
1164:, including a two- to four-player split-screen multiplayer mode. The expansion pack
6349:
5868:
5726:
5330:
5163:
4801:
3768:
3501:
2208:
2135:
1730:
was originally created for DOS, the original source release was for the subsequent
1244:
and can be purchased from the Xbox Store. They are also downloaded if the disc for
1193:
1102:
985:
981:
725:
659:
605:
280:
201:
101:
5560:
4805:
2113:
GZDoom is a source port based on ZDoom that extends its feature set to include an
6385:
6378:
6332:
6090:
5459:
5277:
4877:
4778:
3943:"Doom, Doom II and Doom 3 out for Nintendo Switch, PS4, Xbox One and smartphones"
3904:
3775:
3381:
3227:
2874:
2846:
2739:"[hobbes.nmsu.edu] Viewing file: /Pub/Os2/Games/Action/Doom/Dmos219s.zip"
2468:
2249:
available when Doom was released. It also supports sound effect playback via the
1481:
1317:
527:
456:
276:
4996:
3322:
6307:
4842:"Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke"
3678:
2762:
John Carmack. Doom source code release notes (DOOMSRC.TXT). December 23, 1997;
2618:
2496:
2303:, for cases where execution on those platforms yields different bug behaviour.
2262:
1209:
1070:
1031:
953:
s 1996 overview of PlayStation games raised the score to a perfect five stars.
779:
284:
260:
193:
141:
This was the version that the MS-DOS product emerged from, since, at the time,
4549:
3447:
3416:
2098:
engine. Unlike many other source ports, ZDoom cannot play demos recorded with
2041:
source trees to create a unified executable. It also features portions of the
1902:
its compatibility level (complevel) for certain source ports that support it.
519:
6468:
5596:
3308:
3287:
3143:
3061:
2989:
2929:
2484:
2243:
2239:
2059:
1313:
1027:
839:
592:
and was released on November 28, 1994. This version has more levels than the
475:
292:
5529:
4262:
1297:, the last two appearing for the first time in their entirety on a console.
1046:
This version is compatible with the Saturn analog controller and the Saturn
422:
included the Collector's Edition and a small demon figurine as a bonus. The
6322:
6297:
6271:
6186:
6118:
5960:
5751:
5473:
4629:
4503:
4003:"The first three Doom games are now on the Nintendo Switch, with added DRM"
2406:. One for the Zune HD, and the other for third generation Zunes and lower.
2317:
2242:
emulation, which recreates how the MIDI tracks sounded on the most popular
1801:
1501:
1417:
770:
732:. On July 14, 2020, Linden released the source code for the port under the
638:
585:
559:
3788:
3394:
Matthews, Will (December 2013). "Ahead of its Time: A 3DO Retrospective".
570:
In 1995, the 32X version of the game was given a score of 30 out of 40 by
6372:
6356:
6292:
6237:
6230:
6223:
6209:
6202:
6144:
6064:
6006:
5999:
4721:
4515:
3744:
3396:
3179:"DOOM Is Getting A New And Improved Definitive Release On Super Nintendo"
2657:
2520:
2476:
2403:
2166:, the first stable source port to allow playing on the Internet by using
1834:
1723:
1716:
1709:
1702:
1413:
990:
786:, which indicates that it sold over 600,000 copies in those territories.
554:
380:
338:
323:
296:
142:
120:
113:
5621:
3505:
2531:
In the past, there have been several unsuccessful attempts to produce a
1369:
1339:
Bethesda received criticism for allegations that it included additional
5913:
4592:
The Stabilization, Exploration, and Expression of Computer Game History
4033:"Everything that's right - and wrong - with the new Doom console ports"
3122:
3030:
2879:
2851:
2682:"Knee-Deep in the Ports: Ranking the Best (and Worst) Versions of Doom"
2645:
2500:
2291:
2282:
2250:
2246:
2230:
2171:
1808:
engine games. It has its own scripting language, called Fragglescript.
1746:
1593: in this section. Unsourced material may be challenged and removed.
1224:
861:
783:
685:
562:
can only be obtained through the use of cheats. Due to poor use of the
412:. It was re-released on January 1, 2004 with added preview content for
408:
375:
370:
5828:
5823:
4685:"Diapo : 30 jeux désormais open source, pour la postérité !"
4121:"Doom's classic re-releases now run at 60fps and support free add-ons"
3917:"Doom Removed From Xbox Live Arcade, Back Up Soon - Joystick Division"
3054:
1456:
Official plans to port Doom to the WebTV Plus and EchoStar DishPlayer
637:, and released on September 1, 1995. The head programmer of the port,
6406:
6362:
6162:
6157:
6152:
5832:
5441:
5087:
4933:
4901:
4896:
4845:
4598:(PhD thesis). University of California Santa Cruz. pp. 290–291.
4562:
4419:"'One hell of an update' makes DOOM playable on Husqvarna Automower®"
4313:
3101:
3025:
2686:
2641:
2415:
2200:
2063:
1205:
304:
5116:"The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later"
1759:
1568:
6413:
6367:
6216:
5985:
5824:
An in-depth comparison of console, handheld and computer Doom games
5168:
4969:
3871:
3819:"id Software Confirms Next DOOM 3 Invasion Set for Week of April 4"
3687:
2629:
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
2614:
2547:
source ports and direct compatibility with the original game data.
2359:
2277:
1994:
1958:
1947:
1886:
1333:
1321:
1241:
1197:
1075:
737:
642:
553:(twice as many missing levels as any other version of the game). A
256:
252:
146:
5701:
4338:
4062:"Add-ons, Quick Saves, 60 FPS and more coming to DOOM and DOOM II"
2285:(DOS version 7.1), although it will simulate the executables from
1231:, the same company that published the Xbox Live Arcade version of
6312:
6139:
6123:
5922:
5906:
5837:
4965:"ZDoom creator ceases development of the 19-year-old source port"
4717:
4446:
3721:
3556:
3356:
3242:
3159:
2956:
2610:
2606:
2422:) was created, titled nDoom. It is a direct port of the original
2387:
2204:
2188:
2015:
1842:
1749:
form, but it was later re-released on October 3, 1999, under the
1088:
1006:
910:
831:
710:
264:
96:
is one of the most widely ported video games. Since the original
2539:
project as of 2010 is Mocha Doom, a pure Java implementation of
1858:
The Eternity Engine is a Windows source port licensed under the
459:. This release runs the original DOS versions of the game using
345:; it was re-released on October 3, 1999, under the terms of the
5929:
5756:
5626:
5534:
5503:
5147:
Iliakis, Antonis; Schmidt, Bernd (May 2012). "Chocolate Doom".
3509:
3221:
http://5years.doomworld.com/interviews/harryteasley/page3.shtml
3202:"Doom: The Ultimate Version of the Greatest Gore Blast Ever!".
2593:
2571:
2504:
2300:
2114:
1923:
1817:
729:
563:
460:
414:
97:
4395:"Doom Is Now Playable On A $ 2,000+ Lawnmower Because Why Not"
1816:
One of the first source ports, glDoom was an attempt to bring
1715:
There are hundreds of source ports known to have existed. The
4997:"ZDoom • View topic - GZDoom 2.4.0 and QZDoom 1.3.0 released"
3083:. No. 65. Sendai Publishing. December 1994. p. 348.
2602:
2586:
s interactive surfaces. All retail and shareware releases of
2333:
2196:
2192:
2083:
2079:
1990:
1915:
1800:
ports. It has also evolved to support many Boom features and
1797:
1731:
668:
589:
319:
173:. A successful version was demoed in 1994 running in an OS/2
4474:"How to Play Classic "Doom" in Widescreen on Your PC or Mac"
3741:"id Software's DOOM for Game Boy(R) Advance Ships to Retail"
5245:"Dedicated Doom handheld hacked from an old digital camera"
5021:
4880:
Doomsday Engine website: about, news, builds, wiki, forums.
4687:[Slide: 30 games now open-source, for posterity!].
3589:
2558:
has been re-implemented in C# by the Managed Doom project.
2399:
2235:
1978:
744:
announced a "new and improved" version of the SNES port of
593:
549:
300:
272:
223:
in late 1994, and was designed to run with game files from
189:
165:
by an independent contractor, Jim Thomas, who was hired by
162:
1738:
source code, programmers were correcting old, unaddressed
1726:
was released to the public on December 23, 1997. Although
82:
The present article is a list of known platforms to which
4748:"BOOM 2.02 source - Doomworld /Idgames database frontend"
4657:
3327:
3247:
2270:
2266:
2175:
1329:
1086:
better, despite being released on less powerful systems.
1000:
954:
597:
541:
166:
100:
version, it has been released officially for a number of
5653:"managed-doom/README.md at master · sinshu/managed-doom"
2238:
interface of the host operating system, but also offers
2066:
levels for all the games used by the engine by default.
1953:
Although PrBoom and PrBoom+ are simpler than some other
4443:"Here's the password for the Fortress of Doom computer"
1412:
iOS is one of the few official ports handled by former
5200:(in Italian). No. 105. February 1998. p. 151
4870:
3301:"Every PlayStation Game Played, Reviewed, and Rated".
2358:
DOOMD was a port released for FlashPoint Technology's
2261:
that was commonly used with shooters such as Doom and
973:
The 3DO version was published by 3DO and developed by
5223:
2675:
2673:
2609:
platform, and included as an easter egg on HP (later
2378:
A hack allowed 5th generation iPods to run a port of
2336:
computers, one well-known example of which is ADoom.
1204:
plus online cooperative and deathmatch modes through
4958:
4956:
3605:"John Carmack's tweet regarding Doom on Sega Saturn"
498:
add-on pack, which contains over 3,000 user levels.
5194:[id Software, the Amiga people love you!].
3847:"DOOM 3: Resurrection of Evil Xbox Ships to Retail"
3157:The Axe Grinder (October 1995). "ProReview: Doom".
2467:source ports have the characteristic of running on
691:Reviews for the SNES version were mostly negative.
5151:(in German). No. 96. APC&TCP. p. 13.
3582:Leadbetter, Rich (February 1997). "Review: Doom".
2670:
1984:
893:uses passwords. Unlike the PlayStation version of
853:On October 1, 1996, a port containing levels from
813:are included. However, the Arch-vile monster from
231:
5530:"WebAssembly from Scratch: From FizzBuzz to DooM"
4953:
2154:ZDaemon is an online multiplayer source port for
809:ports, all of the enemies from the PC version of
349:license. However, the source code to the DOS and
6466:
5677:"Terminal DOOM (Demo) Mod Download, Doom 3 Mods"
4920:
4179:"If you liked Doom, you'll love these iOS games"
3240:"ProReview: Doom: Special PlayStation Edition".
1922:ports of Boom and MBF that includes an optional
1336:, in honor of the franchise's 25th anniversary.
865:was released for the PlayStation under the name
5022:"Multiplayer Doom Over the Internet - Skulltag"
3973:"Doom's Bethesda.net login will be patched out"
3156:
2027:Vavoom is a source port created by merging the
1950:. PrBoom was last updated on November 9, 2008.
1014:so far", chiefly due to the choppy frame rate.
999:thoroughly panned this version for its lack of
718:Linden would later develop a cancelled port of
326:programmer Dave Taylor in 1994. The last Linux
5597:"Mocha Doom official Sourceforge project page"
5146:
5049:
3494:
2487:), while others have adopted a major rewrite.
1472:
968:
5853:
1438:
1240:Both games are backwards-compatible with the
834:'s head exploding if the player character is
369:, on August 20, 1996. It was compatible with
5326:"Rockbox: Open-Source Media Player Firmware"
4963:Livingston, Christopher (January 15, 2017).
4892:"How fans are keeping great old games alive"
2594:Hewlett-Packard 16700 series Logic Analyzers
2437:
2126:Skulltag was one of the multiplayer-centric
846:, the latter of which appears at the end of
5083:"Doom turns 21: a celebration of Doom mods"
3506:"The complete archive for DOOM for the 3DO"
2575:that allows the player to run the original
2234:supports music playback using the standard
1753:license after requests from the community.
1556:Learn how and when to remove these messages
1517:
1300:
5860:
5846:
5192:"id Software, il popolo Amighista ti ama!"
4962:
3714:
3712:
3710:
3581:
2855:. No. 192. March 1998. pp. 8, 57
2442:aoDOOM was a source port made for some of
1771:
1701:This is a list of unofficial ports of the
965:awarded it Best PlayStation Game of 1995.
676:present in the PC and many other ports of
239:for Mac was released on November 4, 1994.
4926:
4839:
4789:
4555:
4000:
3864:
3677:
2121:
1689:Learn how and when to remove this message
1671:Learn how and when to remove this message
1609:Learn how and when to remove this message
432:, released on October 15, 2012, includes
341:on December 23, 1997, under a non-profit
70:Learn how and when to remove this message
5383:"Doom for the Zune SD 1.1 - Zune Boards"
5358:"Doom for the Zune HD 1.4 - Zune Boards"
4539:
4030:
3673:
3671:
3577:
3575:
3573:
3571:
3500:
3445:
3414:
3393:
3072:
3070:
2679:
2069:
1010:called it "the worst console version of
365:for Windows was released under the name
333:The source code to the Linux version of
5161:
5107:
4588:
4502:
4471:
4392:
3707:
3602:
3197:
3195:
2893:
2632:
2418:graphing calculators (specifically the
2398:Two ports have been released to run on
2158:. It is a fork of another source port,
1876:
1828:
1766:
919:player". He applauded the inclusion of
14:
6467:
5764:from the original on 10 September 2022
5113:
4682:
4556:Goldstein, Maarten (October 4, 1999).
4118:
3789:"Rating for Doom for Game Boy Advance"
3335:from the original on 24 September 2015
2906:from the original on February 18, 2022
2794:: CS1 maint: archived copy as title (
2714:"OS/2 Game Developers' Report on DIVE"
1935:. The source port was packaged in the
1408:was released in 2009 for iOS devices.
1219:In 2010, the game was pulled from the
946:, and gave it four out of five stars.
5841:
5782:
5727:"HP 16700 Series Logic Analyser Page"
5338:from the original on October 27, 2020
5128:from the original on January 27, 2021
5095:from the original on October 31, 2020
5080:
4941:from the original on October 27, 2020
4908:from the original on October 17, 2020
4728:from the original on October 28, 2020
4715:
4697:from the original on October 31, 2020
4570:from the original on October 17, 2020
4484:from the original on October 18, 2020
4205:"iPhone Doom Classic Progress Report"
3879:from the original on November 2, 2020
3867:"Doom 3: Resurrection of Evil Review"
3853:from the original on October 30, 2020
3799:from the original on October 29, 2020
3668:
3568:
3516:from the original on 12 December 2014
3482:from the original on 12 November 2022
3067:
2883:. No. 194. May 1998. p. 26.
2694:from the original on October 17, 2020
2428:Heretic: Shadow of the Serpent Riders
2146:and other, more original game modes.
1069:ports also continued to play a role;
801:s fourth episode, and 23 levels from
131:
5323:
5300:"Doom ported to the iPod - Engadget"
5114:Wright, Steven T. (March 20, 2020).
4929:"The many faces of DOOM's afterlife"
4927:Wiltshire, Alex (February 1, 2017).
4889:
4622:
3970:
3940:
3469:
3427:from the original on 5 November 2022
3192:
2187:Chocolate Doom is a source port for
2074:ZDoom is a source port launched for
1889:of the pre-release beta versions of
1820:accelerated graphics support to the
1620:
1591:adding citations to reliable sources
1562:
1521:
1364:
728:as well as the PlayStation emulator
600:versions, and as many levels as the
356:
28:
5818:Interview with Harry Teasley (1998)
5561:"Doomcott, with broken Java Applet"
5050:Gillon, Keiron (October 27, 2009).
4977:from the original on March 21, 2019
4772:iPhone Doom Classic Progress Report
4683:Civera, David (November 10, 2017).
3865:Gerstmann, Jeff (October 6, 2005).
3793:Entertainment Software Rating Board
2993:. November 28, 1994. Archived from
2898:[Doom, story of a legend].
2894:Olivato, Luca (February 17, 2020).
2617:)'s' 16700 family of PA-RISC based
2409:
2393:
2339:
1200:. The game has all 4 episodes from
1152:and launched on April 4, 2005, the
1096:
654:also the only home console port of
24:
5867:
5081:Mejia, Ozzie (December 11, 2014).
5052:"Doom With A Thirty-Two: Skulltag"
4453:from the original on 14 April 2020
4366:
3849:(Press release). October 6, 2005.
3747:. November 5, 2001. Archived from
3415:Heineman, Rebecca (12 July 2015).
2816:from the original on March 4, 2016
2680:Craddock, David (March 17, 2020).
1964:
1853:
1758:
1491:
1154:Doom 3 Limited Collector's Edition
1022:Based on the PlayStation version,
885:. Like the PlayStation version of
267:processor. Although it can run in
25:
6491:
6480:Lists of video games by franchise
5811:
5795:from the original on 7 March 2023
5783:Singh, Inderpreet (23 May 2017).
5413:"NDoom 2 (Programme Jeux Nspire)"
5062:from the original on July 7, 2020
4852:from the original on July 9, 2023
4840:Battaglia, Alex (April 8, 2022).
4234:"Doom comes to Raspberry Pi Pico"
3827:(Press release). February 9, 2005
3695:from the original on 29 July 2018
3603:Carmack, John (October 8, 2014).
3472:"Set photos from FMV photo shoot"
3446:Heineman, Rebecca (13 Jul 2015).
2182:
1973:was released; a PrBoom+ mod with
1537:This section has multiple issues.
1192:was released for download on the
1128:received a much larger amount of
1026:was ported to the Sega Saturn by
620:
126:
88:has been confirmed to be ported.
6449:
6448:
5776:
5744:
5719:
5694:
5669:
5645:
5614:
5589:
5578:
5553:
5522:
5491:
5466:
5448:
5430:
5405:
5375:
4589:Kaltman, Eric (September 2017).
4472:Edwards, Benj (April 15, 2020).
4185:from the original on 8 July 2019
4150:"DOOM & DOOM II Patch Notes"
4091:"DOOM & DOOM II Patch Notes"
3537:Maximum: The Video Game Magazine
3458:from the original on 2021-12-12.
3448:"Burgertime 7/12/2015: DOOM 3DO"
3417:"Burgertime 7/12/2015: DOOM 3DO"
3269:. November 1995. pp. 148–9.
3263:Maximum: The Video Game Magazine
3250:. December 1995. pp. 58–59.
3204:Maximum: The Video Game Magazine
2543:with features similar to modern
2495:Freedoom has been ported to the
2458:
2001:. The source port also supports
1651:has been specified. Please help
1625:
1567:
1526:
1368:
1355:
1257:
1148:Co-developed by id Software and
514:
466:
33:
5733:from the original on 2020-10-30
5708:from the original on 2011-10-24
5634:from the original on 2024-01-07
5603:from the original on 2024-01-10
5567:from the original on 2011-07-10
5542:from the original on 2021-12-28
5511:from the original on 2017-11-30
5480:from the original on 2015-04-03
5419:from the original on 2020-10-20
5350:
5324:Wood, Roy (February 29, 2012).
5317:
5306:from the original on 2018-12-08
5292:
5262:
5237:
5212:
5184:
5155:
5140:
5074:
5043:
5032:from the original on 2010-01-26
5014:
5003:from the original on 2020-06-18
4989:
4890:Meer, Alec (October 30, 2009).
4883:
4864:
4833:
4822:from the original on 2024-01-10
4783:
4765:
4754:from the original on 2020-10-27
4740:
4709:
4676:
4665:from the original on 2012-10-26
4645:
4616:
4605:from the original on 2023-11-21
4582:
4533:
4496:
4465:
4435:
4411:
4386:
4375:from the original on 2021-05-22
4360:
4349:from the original on 2021-08-13
4331:
4306:
4284:
4273:from the original on 2022-03-15
4255:
4244:from the original on 2022-03-15
4226:
4215:from the original on 2019-10-30
4197:
4181:. TechRadar. 17 December 2011.
4171:
4160:from the original on 2021-03-09
4142:
4131:from the original on 2020-11-28
4112:
4101:from the original on 2022-12-06
4083:
4072:from the original on 2021-08-17
4054:
4043:from the original on 2019-08-06
4024:
4013:from the original on 2019-07-26
4001:Alexander, Julia (2019-07-26).
3994:
3983:from the original on 2019-07-27
3964:
3953:from the original on 2019-07-29
3934:
3909:
3891:
3839:
3811:
3781:
3762:
3733:
3647:
3643:. January 1997. pp. 28–29.
3626:
3615:from the original on 2020-09-21
3596:
3547:
3528:
3463:
3439:
3408:
3387:
3368:
3354:"Editor's Choice Awards 1995".
3347:
3315:
3294:
3273:
3254:
3233:
3214:
3171:
3150:
3129:
3108:
3087:
3048:
3037:from the original on 2021-02-26
3013:
2977:
2968:
2947:
2936:from the original on 2012-02-19
2918:
2835:IGN: Doom (Collector's Edition)
2720:from the original on 2015-04-05
2624:
2479:while still being based on the
1985:Doomsday Engine and derivatives
1578:needs additional citations for
1545:or discuss these issues on the
1451:
1073:, rating it a 3.1 out of 10 in
769:was published and developed by
579:
548:was developed and published by
232:Classic Mac OS/Mac OS X Classic
5622:"post-2013 fork of Mocha Doom"
4718:"The Official glDoom Homepage"
4716:Lewis, Bruce (April 4, 2010).
4512:Doom source code release notes
2896:"Doom, storia di una leggenda"
2887:
2867:
2839:
2828:
2802:
2756:
2731:
2706:
2510:
2344:
2323:
2306:
2058:software repository alongside
1946:software repository alongside
1791:
1017:
790:levels from the PC version of
756:
379:. The port was project-led by
13:
1:
5162:Compton, Jason (March 1998).
4806:10.3998/lvg.11878639.0001.001
4154:Bethesda.net Community Forums
4095:Bethesda.net Community Forums
4031:Linneman, John (2019-07-31).
3543:. March 1996. pp. 160–1.
3125:. September 1995. p. 34.
2663:
2561:
2382:. It is also possible to run
2221:) were fixed by the time the
1480:was officially ported to the
1420:himself, and is based on the
869:. The PlayStation version of
192:during the summer of 1994 by
6318:Bethesda Game Studios Dallas
5702:"Fully Interactive Surfaces"
5585:Stark engine, archived page.
4798:University of Michigan Press
4623:Argy, George (August 1998).
4540:Linguica (October 3, 1999).
4393:Zwiezen, Zack (2024-02-26).
3971:Good, Owen S. (2019-07-27).
3460:Event occurs at 13:35-17:44.
3364:. February 1996. p. 26.
2590:are supported by this port.
2519:sources have been ported to
2353:
2078:on March 6, 1998, and later
901:peripheral is available for
383:and other later founders of
7:
3311:. January 1997. p. 57.
3104:. January 1995. p. 92.
2651:
2048:Strife: Quest for the Sigil
1473:Husqvarna Robotic Lawnmower
1183:
1132:than other ports (monsters
969:3DO Interactive Multiplayer
535:
501:
136:
10:
6496:
6400:Super Smash Bros. Ultimate
5164:"Cover Disks - Amiga Doom"
4119:Porter, Jon (2020-01-10).
3719:"Saturn ProReview: Doom".
3662:Emap International Limited
3641:Emap International Limited
3541:Emap International Limited
3267:Emap International Limited
3208:Emap International Limited
3021:"Presenting...ID Software"
2847:"The Doom is here at last"
2449:
2149:
1860:GNU General Public License
1439:Raspberry Pi Pico (RP2040)
984:for two years, programmer
343:End user license agreement
211:
6444:
6341:
6285:
6261:
6185:
6178:
6170:Binary space partitioning
6132:
6111:
6082:
6056:
6023:
6016:
5977:
5878:
5172:. No. 97. p. 19
5121:Electronic Gaming Monthly
3729:. April 1997. p. 87.
3664:. April 1997. p. 32.
3535:"Maximum Reviews: Doom".
3290:. March 1996. p. 78.
3261:"Maximum Reviews: Doom".
3146:: 126, 128. October 1995.
3118:Electronic Gaming Monthly
3080:Electronic Gaming Monthly
3033:. June 1994. p. 79.
2964:. July 1995. p. 112.
2438:Gmini 400/402/402cc/AV400
2420:NDless jailbreak software
2108:
2062:installers that grab the
2022:
1914:source port derived from
1905:
1811:
1341:digital rights management
1332:on July 26, 2019, during
1291:Master Levels for Doom II
1178:Master Levels for Doom II
875:Master Levels for Doom II
873:has thirteen levels from
856:Master Levels for Doom II
805:. Unlike the other 1990s
694:Electronic Gaming Monthly
684:features support for the
588:version was published by
513:
508:
492:Master Levels for Doom II
418:. Some early versions of
396:was released, containing
6393:Tony Hawk's Pro Skater 3
3375:3DO version release data
2490:
1896:
1518:Third-party source ports
1301:25th anniversary release
393:Doom Collector's Edition
310:
4790:Pinchbeck, Dan (2013).
3564:. May 1996. p. 72.
3230:Harry Teasley interview
3210:: 56–60. November 1995.
2526:
2507:under the name "boon".
2373:
1772:DOSDoom and derivatives
1188:On September 27, 2006,
1143:
883:The Plutonia Experiment
390:On September 26, 2001,
180:
153:
42:Some of this article's
2122:Skulltag and Zandronum
1937:Ubuntu Software Center
1763:
1360:
1287:Doom II: Hell on Earth
1271:Doom II: Hell on Earth
1234:Doom II: Hell on Earth
881:, and six levels from
771:Williams Entertainment
635:Williams Entertainment
110:handheld game consoles
6428:Hexen: Beyond Heretic
5462:on 30 September 2007.
5444:on 30 September 2007.
4542:"Doom Source Now GPL"
4369:"WTV-ARCHIVES: GAMES"
3898:Doom Relisted on XBLA
3502:Heineman, Rebecca Ann
3331:. November 21, 1996.
3115:"Review Crew: Doom".
3055:Doom Comparison Guide
2932:. November 21, 1994.
2550:
2414:A source port to the
2092:Hexen: Beyond Heretic
2070:ZDoom and derivatives
2038:Hexen: Beyond Heretic
2010:Hexen: Beyond Heretic
1776:DOSDoom is the first
1762:
1275:Doom Classic Complete
1221:Xbox Live Marketplace
877:, eleven levels from
361:The first version of
6328:Art Data Interactive
5937:Resurrection of Evil
5056:Rock, Paper, Shotgun
4558:"Doom Source GPL'ed"
4552:on December 1, 2001.
3778:, created by Kaiser.
3657:Sega Saturn Magazine
3636:Sega Saturn Magazine
3585:Sega Saturn Magazine
3554:"Quick Hits: Doom".
2633:Honeywell thermostat
2473:Java Virtual Machine
2444:Archos Gmini devices
2390:'s Rockdoom plugin.
2328:Various versions of
1877:Marine's Best Friend
1829:Boom and derivatives
1653:improve this section
1641:to meet Knowledge's
1587:improve this article
1400:An official port of
1277:was released on the
1166:Resurrection of Evil
1082:Sega Saturn Magazine
975:Art Data Interactive
649:The SNES version of
625:The SNES version of
520:Video comparison of
6245:Thatcher's Techbase
5785:"Doomed Thermostat"
5270:"Welcome to nginx!"
4793:Doom: Scarydarkfast
3470:Heineman, Rebecca.
3007:The Free Dictionary
2997:on December 4, 2017
2569:A mod was made for
2170:network code (from
1703:engine used to run
1462:You Don't Know Jack
1458:internet appliances
1279:PlayStation Network
1247:Doom 3: BFG Edition
631:Sculptured Software
443:On August 3, 2007,
106:video game consoles
6252:Sonic Robo Blast 2
5499:"Emscripten Demos"
5387:www.zuneboards.com
4876:2020-10-25 at the
4777:2009-10-15 at the
4209:fabiensanglard.net
3903:2012-01-20 at the
3774:2007-06-28 at the
3681:(April 22, 1997).
3402:Imagine Publishing
3380:2010-04-07 at the
3226:2011-06-06 at the
2640:was ported to the
2160:Client/Server Doom
1969:On April 1, 2022,
1767:Personal computers
1764:
1404:, under the title
1380:. You can help by
1312:were released for
1263:Doom 3 BFG Edition
1229:Bethesda Softworks
1156:features ports of
897:, support for the
664:monster infighting
463:, a DOS emulator.
206:software rendering
132:Personal computers
6462:
6461:
6303:Nightdive Studios
6281:
6280:
6107:
6106:
6040:3: Worlds on Fire
5393:on 2 October 2011
5302:. 7 August 2005.
5197:The Games Machine
4815:978-0-472-07191-3
4449:. 20 March 2020.
3941:Gonzalez, Oscar.
3824:GamesIndustry.biz
3633:"Preview: Doom".
3592:. pp. 72–73.
3504:(December 2014).
3404:. pp. 26–29.
2954:"Buyers Beware".
2386:on iPods running
2311:Crispy Doom is a
2287:The Ultimate Doom
2144:Last Man Standing
1708:, referred to as
1699:
1698:
1691:
1681:
1680:
1673:
1643:quality standards
1634:This section may
1619:
1618:
1611:
1560:
1398:
1397:
1283:The Ultimate Doom
1267:The Ultimate Doom
1214:Vicarious Visions
1202:The Ultimate Doom
1170:The Ultimate Doom
1158:The Ultimate Doom
1150:Vicarious Visions
1030:and published by
899:PlayStation Mouse
796:The Ultimate Doom
750:The Ultimate Doom
742:Limited Run Games
629:was developed by
533:
532:
494:, as well as the
484:The Ultimate Doom
474:was released for
455:were released on
445:The Ultimate Doom
434:The Ultimate Doom
398:The Ultimate Doom
357:Microsoft Windows
241:The Ultimate Doom
102:operating systems
80:
79:
72:
16:(Redirected from
6487:
6475:Doom (franchise)
6452:
6451:
6183:
6182:
6021:
6020:
5862:
5855:
5848:
5839:
5838:
5805:
5804:
5802:
5800:
5780:
5774:
5773:
5771:
5769:
5760:. 12 July 2022.
5748:
5742:
5741:
5739:
5738:
5723:
5717:
5716:
5714:
5713:
5698:
5692:
5691:
5689:
5688:
5679:. Archived from
5673:
5667:
5666:
5664:
5663:
5649:
5643:
5642:
5640:
5639:
5618:
5612:
5611:
5609:
5608:
5593:
5587:
5582:
5576:
5575:
5573:
5572:
5557:
5551:
5550:
5548:
5547:
5526:
5520:
5519:
5517:
5516:
5495:
5489:
5488:
5486:
5485:
5470:
5464:
5463:
5458:. Archived from
5452:
5446:
5445:
5440:. Archived from
5434:
5428:
5427:
5425:
5424:
5409:
5403:
5402:
5400:
5398:
5389:. Archived from
5379:
5373:
5372:
5370:
5369:
5360:. Archived from
5354:
5348:
5347:
5345:
5343:
5321:
5315:
5314:
5312:
5311:
5296:
5290:
5289:
5287:
5285:
5280:on 5 August 2012
5276:. Archived from
5266:
5260:
5259:
5257:
5256:
5247:. Archived from
5241:
5235:
5234:
5232:
5231:
5222:. Archived from
5216:
5210:
5209:
5207:
5205:
5188:
5182:
5181:
5179:
5177:
5159:
5153:
5152:
5144:
5138:
5137:
5135:
5133:
5111:
5105:
5104:
5102:
5100:
5078:
5072:
5071:
5069:
5067:
5047:
5041:
5040:
5038:
5037:
5018:
5012:
5011:
5009:
5008:
4993:
4987:
4986:
4984:
4982:
4960:
4951:
4950:
4948:
4946:
4924:
4918:
4917:
4915:
4913:
4900:. No. 231.
4887:
4881:
4868:
4862:
4861:
4859:
4857:
4837:
4831:
4830:
4828:
4827:
4787:
4781:
4769:
4763:
4762:
4760:
4759:
4744:
4738:
4737:
4735:
4733:
4713:
4707:
4706:
4704:
4702:
4680:
4674:
4673:
4671:
4670:
4649:
4643:
4642:
4640:
4638:
4620:
4614:
4613:
4611:
4610:
4604:
4597:
4586:
4580:
4579:
4577:
4575:
4553:
4548:. Archived from
4537:
4531:
4530:
4528:
4527:
4518:. Archived from
4504:Carmack, John D.
4500:
4494:
4493:
4491:
4489:
4469:
4463:
4462:
4460:
4458:
4439:
4433:
4432:
4430:
4429:
4415:
4409:
4408:
4406:
4405:
4390:
4384:
4383:
4381:
4380:
4364:
4358:
4357:
4355:
4354:
4339:"Doom for WebTV"
4335:
4329:
4328:
4326:
4324:
4310:
4304:
4303:
4298:. Archived from
4288:
4282:
4281:
4279:
4278:
4259:
4253:
4252:
4250:
4249:
4230:
4224:
4223:
4221:
4220:
4201:
4195:
4194:
4192:
4190:
4175:
4169:
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4165:
4146:
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4136:
4116:
4110:
4109:
4107:
4106:
4087:
4081:
4080:
4078:
4077:
4058:
4052:
4051:
4049:
4048:
4028:
4022:
4021:
4019:
4018:
3998:
3992:
3991:
3989:
3988:
3968:
3962:
3961:
3959:
3958:
3938:
3932:
3931:
3929:
3928:
3919:. Archived from
3913:
3907:
3895:
3889:
3888:
3886:
3884:
3862:
3860:
3858:
3843:
3837:
3836:
3834:
3832:
3815:
3809:
3808:
3806:
3804:
3785:
3779:
3769:Hacking GBA Doom
3766:
3760:
3759:
3757:
3756:
3737:
3731:
3730:
3725:. No. 103.
3716:
3705:
3704:
3702:
3700:
3675:
3666:
3665:
3651:
3645:
3644:
3630:
3624:
3623:
3621:
3620:
3600:
3594:
3593:
3579:
3566:
3565:
3551:
3545:
3544:
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3525:
3523:
3521:
3498:
3492:
3491:
3489:
3487:
3467:
3461:
3459:
3443:
3437:
3436:
3434:
3432:
3412:
3406:
3405:
3400:. No. 122.
3391:
3385:
3372:
3366:
3365:
3351:
3345:
3344:
3342:
3340:
3319:
3313:
3312:
3298:
3292:
3291:
3277:
3271:
3270:
3258:
3252:
3251:
3237:
3231:
3218:
3212:
3211:
3199:
3190:
3189:
3187:
3186:
3181:. August 9, 2024
3175:
3169:
3168:
3154:
3148:
3147:
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3112:
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2826:
2825:
2823:
2821:
2806:
2800:
2799:
2793:
2785:
2783:
2782:
2776:
2770:. Archived from
2769:
2760:
2754:
2753:
2751:
2750:
2741:. Archived from
2735:
2729:
2728:
2726:
2725:
2710:
2704:
2703:
2701:
2699:
2677:
2585:
2469:virtual machines
2410:TI-Nspire Series
2394:Zune and Zune HD
2340:Portable devices
2273:format instead.
2256:
2136:capture the flag
2118:March 19, 2017.
1751:GPL-2.0-or-later
1694:
1687:
1676:
1669:
1665:
1662:
1656:
1629:
1628:
1621:
1614:
1607:
1603:
1600:
1594:
1571:
1563:
1552:
1530:
1529:
1522:
1486:Winter Dreamhack
1427:This version of
1393:
1390:
1372:
1365:
1194:Xbox Live Arcade
1103:Game Boy Advance
1097:Game Boy Advance
1041:
986:Rebecca Heineman
982:development hell
952:
938:and levels from
800:
726:Game Boy Advance
660:heads-up display
518:
517:
506:
505:
347:GPL-2.0-or-later
337:was released by
307:as well as IPX.
75:
68:
64:
61:
55:
37:
29:
21:
6495:
6494:
6490:
6489:
6488:
6486:
6485:
6484:
6465:
6464:
6463:
6458:
6440:
6386:Quake Champions
6379:Quake III Arena
6337:
6333:Alpha Dog Games
6277:
6257:
6191:
6174:
6128:
6103:
6091:Masters of Doom
6078:
6052:
6012:
5973:
5874:
5866:
5814:
5809:
5808:
5798:
5796:
5781:
5777:
5767:
5765:
5750:
5749:
5745:
5736:
5734:
5725:
5724:
5720:
5711:
5709:
5700:
5699:
5695:
5686:
5684:
5675:
5674:
5670:
5661:
5659:
5651:
5650:
5646:
5637:
5635:
5620:
5619:
5615:
5606:
5604:
5595:
5594:
5590:
5583:
5579:
5570:
5568:
5559:
5558:
5554:
5545:
5543:
5528:
5527:
5523:
5514:
5512:
5497:
5496:
5492:
5483:
5481:
5474:"Play Freedoom"
5472:
5471:
5467:
5454:
5453:
5449:
5436:
5435:
5431:
5422:
5420:
5411:
5410:
5406:
5396:
5394:
5381:
5380:
5376:
5367:
5365:
5356:
5355:
5351:
5341:
5339:
5322:
5318:
5309:
5307:
5298:
5297:
5293:
5283:
5281:
5268:
5267:
5263:
5254:
5252:
5243:
5242:
5238:
5229:
5227:
5218:
5217:
5213:
5203:
5201:
5190:
5189:
5185:
5175:
5173:
5160:
5156:
5145:
5141:
5131:
5129:
5112:
5108:
5098:
5096:
5079:
5075:
5065:
5063:
5048:
5044:
5035:
5033:
5020:
5019:
5015:
5006:
5004:
4995:
4994:
4990:
4980:
4978:
4961:
4954:
4944:
4942:
4925:
4921:
4911:
4909:
4888:
4884:
4878:Wayback Machine
4869:
4865:
4855:
4853:
4838:
4834:
4825:
4823:
4816:
4800:. p. 141.
4788:
4784:
4779:Wayback Machine
4770:
4766:
4757:
4755:
4746:
4745:
4741:
4731:
4729:
4714:
4710:
4700:
4698:
4681:
4677:
4668:
4666:
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4650:
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4621:
4617:
4608:
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4602:
4595:
4587:
4583:
4573:
4571:
4554:
4538:
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4525:
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4501:
4497:
4487:
4485:
4470:
4466:
4456:
4454:
4441:
4440:
4436:
4427:
4425:
4417:
4416:
4412:
4403:
4401:
4391:
4387:
4378:
4376:
4365:
4361:
4352:
4350:
4337:
4336:
4332:
4322:
4320:
4312:
4311:
4307:
4290:
4289:
4285:
4276:
4274:
4261:
4260:
4256:
4247:
4245:
4232:
4231:
4227:
4218:
4216:
4203:
4202:
4198:
4188:
4186:
4177:
4176:
4172:
4163:
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4148:
4147:
4143:
4134:
4132:
4117:
4113:
4104:
4102:
4089:
4088:
4084:
4075:
4073:
4060:
4059:
4055:
4046:
4044:
4029:
4025:
4016:
4014:
3999:
3995:
3986:
3984:
3969:
3965:
3956:
3954:
3939:
3935:
3926:
3924:
3915:
3914:
3910:
3905:Wayback Machine
3896:
3892:
3882:
3880:
3863:
3856:
3854:
3845:
3844:
3840:
3830:
3828:
3817:
3816:
3812:
3802:
3800:
3787:
3786:
3782:
3776:Wayback Machine
3767:
3763:
3754:
3752:
3739:
3738:
3734:
3718:
3717:
3708:
3698:
3696:
3679:Gerstmann, Jeff
3676:
3669:
3660:. No. 18.
3653:
3652:
3648:
3639:. No. 15.
3632:
3631:
3627:
3618:
3616:
3601:
3597:
3588:. No. 16.
3580:
3569:
3560:. No. 92.
3553:
3552:
3548:
3534:
3533:
3529:
3519:
3517:
3499:
3495:
3485:
3483:
3468:
3464:
3444:
3440:
3430:
3428:
3413:
3409:
3392:
3388:
3384:, GameFAQs.com.
3382:Wayback Machine
3373:
3369:
3360:. No. 89.
3353:
3352:
3348:
3338:
3336:
3321:
3320:
3316:
3307:. No. 25.
3304:Next Generation
3300:
3299:
3295:
3286:. No. 15.
3283:Next Generation
3279:
3278:
3274:
3260:
3259:
3255:
3246:. No. 87.
3239:
3238:
3234:
3228:Wayback Machine
3219:
3215:
3201:
3200:
3193:
3184:
3182:
3177:
3176:
3172:
3163:. No. 85.
3155:
3151:
3139:Next Generation
3135:
3134:
3130:
3121:. No. 74.
3114:
3113:
3109:
3097:Next Generation
3093:
3092:
3088:
3076:
3075:
3068:
3053:
3049:
3040:
3038:
3029:. No. 59.
3019:
3018:
3014:
3000:
2998:
2983:
2982:
2978:
2973:
2969:
2960:. No. 82.
2953:
2952:
2948:
2939:
2937:
2924:
2923:
2919:
2909:
2907:
2892:
2888:
2873:
2872:
2868:
2858:
2856:
2845:
2844:
2840:
2833:
2829:
2819:
2817:
2808:
2807:
2803:
2787:
2786:
2780:
2778:
2774:
2767:
2765:"Archived copy"
2763:
2761:
2757:
2748:
2746:
2737:
2736:
2732:
2723:
2721:
2712:
2711:
2707:
2697:
2695:
2678:
2671:
2666:
2654:
2635:
2627:
2619:logic analyzers
2596:
2583:
2567:
2553:
2529:
2513:
2493:
2461:
2452:
2440:
2412:
2396:
2376:
2356:
2347:
2342:
2326:
2309:
2254:
2185:
2152:
2124:
2111:
2090:engine used in
2072:
2025:
1987:
1981:functionality.
1971:Doom Ray Traced
1967:
1965:Doom Ray Traced
1908:
1899:
1879:
1856:
1854:Eternity Engine
1841:source code by
1837:for DOS of the
1831:
1814:
1802:3D acceleration
1794:
1774:
1769:
1695:
1684:
1683:
1682:
1677:
1666:
1660:
1657:
1646:
1630:
1626:
1615:
1604:
1598:
1595:
1584:
1572:
1531:
1527:
1520:
1505:, the original
1497:
1475:
1454:
1441:
1394:
1388:
1385:
1378:needs expansion
1363:
1358:
1318:Nintendo Switch
1303:
1281:which includes
1260:
1252:the 2016 reboot
1212:, also credits
1186:
1146:
1118:handheld device
1099:
1039:
1020:
971:
950:
948:Next Generation
930:Next Generation
826:disc inserted.
798:
759:
704:Next Generation
633:, published by
623:
614:Next Generation
582:
573:Famicom Tsūshin
538:
528:Digital Foundry
515:
509:External videos
504:
469:
359:
313:
259:and requires a
234:
214:
183:
169:to port it and
156:
139:
134:
129:
76:
65:
59:
56:
53:
38:
23:
22:
15:
12:
11:
5:
6493:
6483:
6482:
6477:
6460:
6459:
6457:
6456:
6445:
6442:
6441:
6439:
6438:
6431:
6424:
6417:
6410:
6403:
6396:
6389:
6382:
6375:
6370:
6365:
6360:
6353:
6345:
6343:
6339:
6338:
6336:
6335:
6330:
6325:
6320:
6315:
6310:
6308:Nerve Software
6305:
6300:
6295:
6289:
6287:
6283:
6282:
6279:
6278:
6276:
6275:
6267:
6265:
6259:
6258:
6256:
6255:
6248:
6241:
6234:
6227:
6220:
6213:
6206:
6198:
6196:
6180:
6176:
6175:
6173:
6172:
6167:
6166:
6165:
6160:
6155:
6150:
6136:
6134:
6130:
6129:
6127:
6126:
6121:
6115:
6113:
6109:
6108:
6105:
6104:
6102:
6101:
6094:
6086:
6084:
6080:
6079:
6077:
6076:
6069:
6060:
6058:
6054:
6053:
6051:
6050:
6043:
6036:
6027:
6025:
6018:
6014:
6013:
6011:
6010:
6003:
5996:
5989:
5981:
5979:
5975:
5974:
5972:
5971:
5964:
5957:
5949:
5948:
5947:
5940:
5926:
5919:
5918:
5917:
5903:
5902:
5901:
5896:
5882:
5880:
5876:
5875:
5865:
5864:
5857:
5850:
5842:
5836:
5835:
5826:
5821:
5813:
5812:External links
5810:
5807:
5806:
5775:
5752:"WiiDoom-Fork"
5743:
5718:
5693:
5668:
5644:
5613:
5588:
5577:
5552:
5521:
5490:
5465:
5447:
5429:
5404:
5374:
5349:
5316:
5291:
5261:
5236:
5220:"DS Doom News"
5211:
5183:
5154:
5139:
5106:
5073:
5042:
5028:. 2010-01-28.
5013:
4988:
4952:
4919:
4882:
4863:
4832:
4814:
4782:
4764:
4739:
4708:
4690:Tom's Hardware
4675:
4661:. 1999-04-20.
4653:"Doom is Dead"
4644:
4615:
4581:
4532:
4506:(1997-12-23).
4495:
4464:
4434:
4410:
4385:
4359:
4330:
4305:
4302:on 2000-03-01.
4283:
4254:
4240:. 2022-03-15.
4225:
4196:
4170:
4156:. 2020-03-07.
4141:
4111:
4097:. 2019-10-23.
4082:
4053:
4023:
3993:
3963:
3933:
3908:
3890:
3838:
3810:
3780:
3761:
3732:
3706:
3667:
3646:
3625:
3595:
3567:
3546:
3539:. No. 4.
3527:
3493:
3462:
3438:
3407:
3386:
3367:
3346:
3314:
3293:
3272:
3265:. No. 2.
3253:
3232:
3213:
3191:
3170:
3149:
3128:
3107:
3100:. No. 1.
3086:
3066:
3060:2012-06-04 at
3047:
3012:
2976:
2967:
2946:
2917:
2902:(in Italian).
2900:Multiplayer.it
2886:
2875:"Doom special"
2866:
2838:
2827:
2801:
2755:
2730:
2705:
2668:
2667:
2665:
2662:
2661:
2660:
2653:
2650:
2634:
2631:
2626:
2623:
2601:was ported to
2595:
2592:
2566:
2560:
2552:
2549:
2528:
2525:
2512:
2509:
2497:World Wide Web
2492:
2489:
2460:
2457:
2451:
2448:
2439:
2436:
2411:
2408:
2402:devices using
2395:
2392:
2375:
2372:
2355:
2352:
2346:
2343:
2341:
2338:
2332:exist for the
2325:
2322:
2308:
2305:
2263:Wolfenstein 3D
2257:, a DOS mouse
2184:
2183:Chocolate Doom
2181:
2151:
2148:
2123:
2120:
2110:
2107:
2071:
2068:
2024:
2021:
1986:
1983:
1966:
1963:
1907:
1904:
1898:
1895:
1878:
1875:
1855:
1852:
1830:
1827:
1813:
1810:
1793:
1790:
1773:
1770:
1768:
1765:
1697:
1696:
1679:
1678:
1649:cleanup reason
1633:
1631:
1624:
1617:
1616:
1575:
1573:
1566:
1561:
1535:
1534:
1532:
1525:
1519:
1516:
1496:
1490:
1474:
1471:
1453:
1450:
1440:
1437:
1396:
1395:
1375:
1373:
1362:
1359:
1357:
1354:
1302:
1299:
1259:
1256:
1210:Nerve Software
1185:
1182:
1168:also contains
1145:
1142:
1098:
1095:
1071:Jeff Gerstmann
1032:GT Interactive
1019:
1016:
970:
967:
879:TNT: Evilution
780:Platinum Range
758:
755:
622:
621:Super Nintendo
619:
581:
578:
537:
534:
531:
530:
511:
510:
503:
500:
468:
465:
358:
355:
318:was ported to
312:
309:
233:
230:
219:was ported to
213:
210:
194:Dave D. Taylor
188:was ported to
182:
179:
161:was ported to
155:
152:
138:
135:
133:
130:
128:
127:Official ports
125:
78:
77:
44:listed sources
41:
39:
32:
9:
6:
4:
3:
2:
6492:
6481:
6478:
6476:
6473:
6472:
6470:
6455:
6447:
6446:
6443:
6437:
6436:
6432:
6430:
6429:
6425:
6423:
6422:
6418:
6416:
6415:
6411:
6409:
6408:
6404:
6402:
6401:
6397:
6395:
6394:
6390:
6388:
6387:
6383:
6381:
6380:
6376:
6374:
6371:
6369:
6366:
6364:
6361:
6359:
6358:
6354:
6352:
6351:
6347:
6346:
6344:
6340:
6334:
6331:
6329:
6326:
6324:
6321:
6319:
6316:
6314:
6311:
6309:
6306:
6304:
6301:
6299:
6296:
6294:
6291:
6290:
6288:
6284:
6274:
6273:
6269:
6268:
6266:
6264:
6260:
6254:
6253:
6249:
6247:
6246:
6242:
6240:
6239:
6235:
6233:
6232:
6228:
6226:
6225:
6221:
6219:
6218:
6214:
6212:
6211:
6207:
6205:
6204:
6200:
6199:
6197:
6195:
6194:
6189:
6184:
6181:
6177:
6171:
6168:
6164:
6161:
6159:
6156:
6154:
6151:
6149:
6147:
6143:
6142:
6141:
6138:
6137:
6135:
6131:
6125:
6122:
6120:
6117:
6116:
6114:
6110:
6100:
6099:
6098:The Boardgame
6095:
6093:
6092:
6088:
6087:
6085:
6081:
6075:
6074:
6070:
6067:
6066:
6062:
6061:
6059:
6055:
6049:
6048:
6044:
6042:
6041:
6037:
6035:
6033:
6029:
6028:
6026:
6022:
6019:
6015:
6009:
6008:
6004:
6002:
6001:
5997:
5995:
5994:
5990:
5988:
5987:
5983:
5982:
5980:
5976:
5970:
5969:
5968:The Dark Ages
5965:
5963:
5962:
5958:
5955:
5954:
5950:
5946:
5945:
5941:
5939:
5938:
5934:
5933:
5932:
5931:
5927:
5925:
5924:
5920:
5916:
5915:
5911:
5910:
5909:
5908:
5904:
5900:
5897:
5895:
5892:
5891:
5889:
5888:
5884:
5883:
5881:
5877:
5873:
5871:
5863:
5858:
5856:
5851:
5849:
5844:
5843:
5840:
5834:
5830:
5827:
5825:
5822:
5819:
5816:
5815:
5794:
5790:
5786:
5779:
5763:
5759:
5758:
5753:
5747:
5732:
5728:
5722:
5707:
5703:
5697:
5683:on 2013-05-13
5682:
5678:
5672:
5658:
5654:
5648:
5633:
5629:
5628:
5623:
5617:
5602:
5598:
5592:
5586:
5581:
5566:
5562:
5556:
5541:
5537:
5536:
5531:
5525:
5510:
5506:
5505:
5500:
5494:
5479:
5475:
5469:
5461:
5457:
5451:
5443:
5439:
5433:
5418:
5414:
5408:
5392:
5388:
5384:
5378:
5364:on 2018-05-17
5363:
5359:
5353:
5337:
5333:
5332:
5327:
5320:
5305:
5301:
5295:
5279:
5275:
5271:
5265:
5251:on 2010-07-21
5250:
5246:
5240:
5226:on 2012-02-06
5225:
5221:
5215:
5199:
5198:
5193:
5187:
5171:
5170:
5165:
5158:
5150:
5143:
5127:
5123:
5122:
5117:
5110:
5094:
5090:
5089:
5084:
5077:
5061:
5057:
5053:
5046:
5031:
5027:
5023:
5017:
5002:
4998:
4992:
4976:
4972:
4971:
4966:
4959:
4957:
4940:
4936:
4935:
4930:
4923:
4907:
4903:
4899:
4898:
4893:
4886:
4879:
4875:
4872:
4867:
4851:
4847:
4843:
4836:
4821:
4817:
4811:
4807:
4803:
4799:
4795:
4794:
4786:
4780:
4776:
4773:
4768:
4753:
4749:
4743:
4727:
4723:
4719:
4712:
4696:
4693:(in French).
4692:
4691:
4686:
4679:
4664:
4660:
4659:
4654:
4648:
4632:
4631:
4626:
4625:"Doom Lives!"
4619:
4601:
4594:
4593:
4585:
4569:
4565:
4564:
4559:
4551:
4547:
4543:
4536:
4522:on 2015-12-02
4521:
4517:
4513:
4509:
4508:"doomsrc.txt"
4505:
4499:
4483:
4479:
4475:
4468:
4452:
4448:
4444:
4438:
4424:
4420:
4414:
4400:
4396:
4389:
4374:
4370:
4363:
4348:
4344:
4340:
4334:
4319:
4315:
4309:
4301:
4297:
4293:
4287:
4272:
4268:
4264:
4263:"RP2040 Doom"
4258:
4243:
4239:
4235:
4229:
4214:
4210:
4206:
4200:
4184:
4180:
4174:
4159:
4155:
4151:
4145:
4130:
4126:
4122:
4115:
4100:
4096:
4092:
4086:
4071:
4067:
4063:
4057:
4042:
4038:
4034:
4027:
4012:
4008:
4004:
3997:
3982:
3978:
3974:
3967:
3952:
3948:
3944:
3937:
3923:on 2011-07-24
3922:
3918:
3912:
3906:
3902:
3899:
3894:
3878:
3874:
3873:
3868:
3852:
3848:
3842:
3826:
3825:
3820:
3814:
3798:
3794:
3790:
3784:
3777:
3773:
3770:
3765:
3751:on 2015-06-13
3750:
3746:
3742:
3736:
3728:
3724:
3723:
3715:
3713:
3711:
3694:
3690:
3689:
3684:
3683:"Doom Review"
3680:
3674:
3672:
3663:
3659:
3658:
3650:
3642:
3638:
3637:
3629:
3614:
3610:
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3376:
3371:
3363:
3359:
3358:
3350:
3334:
3330:
3329:
3324:
3318:
3310:
3309:Imagine Media
3306:
3305:
3297:
3289:
3288:Imagine Media
3285:
3284:
3276:
3268:
3264:
3257:
3249:
3245:
3244:
3236:
3229:
3225:
3222:
3217:
3209:
3205:
3198:
3196:
3180:
3174:
3167:. p. 66.
3166:
3162:
3161:
3153:
3145:
3144:Imagine Media
3141:
3140:
3132:
3124:
3120:
3119:
3111:
3103:
3102:Imagine Media
3099:
3098:
3090:
3082:
3081:
3073:
3071:
3063:
3062:archive.today
3059:
3056:
3051:
3036:
3032:
3028:
3027:
3022:
3016:
3008:
2996:
2992:
2991:
2990:Business Wire
2986:
2980:
2971:
2963:
2959:
2958:
2950:
2935:
2931:
2930:Business Wire
2927:
2921:
2905:
2901:
2897:
2890:
2882:
2881:
2876:
2870:
2854:
2853:
2848:
2842:
2836:
2831:
2815:
2811:
2805:
2797:
2791:
2777:on 2015-12-02
2773:
2766:
2759:
2745:on 2016-03-04
2744:
2740:
2734:
2719:
2715:
2709:
2693:
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2683:
2676:
2674:
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2655:
2649:
2647:
2643:
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2622:
2620:
2616:
2612:
2608:
2605:10.20 on the
2604:
2600:
2591:
2589:
2582:
2578:
2574:
2573:
2564:
2559:
2557:
2548:
2546:
2542:
2538:
2534:
2524:
2522:
2518:
2515:The original
2508:
2506:
2502:
2498:
2488:
2486:
2485:Adobe Alchemy
2482:
2478:
2474:
2470:
2466:
2456:
2447:
2445:
2435:
2433:
2429:
2425:
2421:
2417:
2407:
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2288:
2284:
2279:
2274:
2272:
2268:
2264:
2260:
2252:
2248:
2245:
2244:Sound Blaster
2241:
2240:OPL2 and OPL3
2237:
2232:
2227:
2224:
2220:
2219:
2214:
2210:
2206:
2202:
2198:
2194:
2190:
2180:
2177:
2173:
2169:
2168:client/server
2165:
2161:
2157:
2147:
2145:
2139:
2137:
2133:
2129:
2119:
2116:
2106:
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2054:
2050:
2049:
2044:
2040:
2039:
2034:
2030:
2020:
2018:
2017:
2012:
2011:
2006:
2005:
2000:
1996:
1992:
1982:
1980:
1976:
1972:
1962:
1960:
1956:
1951:
1949:
1945:
1942:
1938:
1934:
1929:
1925:
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1632:
1623:
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1613:
1610:
1602:
1599:November 2007
1592:
1588:
1582:
1581:
1576:This section
1574:
1570:
1565:
1564:
1559:
1557:
1550:
1549:
1544:
1543:
1538:
1533:
1524:
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1503:
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1483:
1479:
1470:
1466:
1463:
1459:
1449:
1447:
1436:
1434:
1430:
1425:
1424:source port.
1423:
1419:
1415:
1411:
1407:
1403:
1392:
1383:
1379:
1376:This section
1374:
1371:
1367:
1366:
1356:Other devices
1353:
1351:
1347:
1342:
1337:
1335:
1331:
1327:
1323:
1319:
1315:
1314:PlayStation 4
1311:
1307:
1298:
1296:
1292:
1288:
1284:
1280:
1276:
1272:
1268:
1264:
1258:PlayStation 3
1255:
1253:
1249:
1248:
1243:
1238:
1236:
1235:
1230:
1226:
1222:
1217:
1215:
1211:
1207:
1203:
1199:
1195:
1191:
1181:
1179:
1176:, as well as
1175:
1171:
1167:
1163:
1159:
1155:
1151:
1141:
1139:
1135:
1131:
1127:
1123:
1119:
1115:
1110:
1108:
1104:
1094:
1091:
1090:
1084:
1083:
1078:
1077:
1072:
1068:
1062:
1060:
1055:
1053:
1049:
1044:
1038:
1033:
1029:
1028:Rage Software
1025:
1015:
1013:
1009:
1008:
1002:
998:
994:
992:
987:
983:
978:
976:
966:
964:
960:
956:
949:
945:
941:
940:Ultimate Doom
937:
932:
931:
926:
922:
918:
913:
912:
906:
904:
900:
896:
892:
888:
884:
880:
876:
872:
868:
864:
863:
858:
857:
851:
849:
848:Ultimate Doom
845:
841:
840:Aubrey Hodges
837:
833:
827:
825:
821:
816:
812:
808:
804:
797:
793:
787:
785:
781:
777:
776:Greatest Hits
772:
768:
764:
754:
751:
747:
743:
739:
735:
731:
727:
723:
722:
716:
713:
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618:
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595:
591:
587:
577:
575:
574:
568:
565:
561:
556:
551:
547:
543:
529:
525:
524:console ports
523:
512:
507:
499:
497:
493:
489:
485:
481:
477:
476:Acorn RISC OS
473:
467:Acorn RISC OS
464:
462:
458:
454:
450:
446:
441:
439:
435:
431:
427:
426:
421:
417:
416:
411:
410:
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404:
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395:
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388:
386:
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372:
368:
364:
354:
352:
348:
344:
340:
336:
331:
329:
325:
321:
317:
308:
306:
302:
298:
294:
293:Apple silicon
290:
286:
282:
278:
274:
270:
266:
262:
258:
254:
250:
246:
242:
238:
229:
226:
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118:
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111:
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103:
99:
95:
94:
89:
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86:
74:
71:
63:
60:December 2023
51:
50:
45:
40:
36:
31:
30:
27:
19:
6433:
6426:
6419:
6412:
6405:
6398:
6391:
6384:
6377:
6355:
6348:
6323:Romero Games
6298:Midway Games
6272:The Dark Mod
6270:
6262:
6250:
6243:
6236:
6229:
6222:
6215:
6208:
6201:
6192:
6187:
6145:
6096:
6089:
6073:Annihilation
6071:
6063:
6047:3: Maelstrom
6045:
6038:
6031:
6005:
5998:
5993:Resurrection
5991:
5984:
5966:
5959:
5951:
5942:
5935:
5928:
5921:
5912:
5905:
5898:
5885:
5869:
5820:by Doomworld
5797:. Retrieved
5788:
5778:
5768:10 September
5766:. Retrieved
5755:
5746:
5735:. Retrieved
5721:
5710:. Retrieved
5696:
5685:. Retrieved
5681:the original
5671:
5660:. Retrieved
5656:
5647:
5636:. Retrieved
5625:
5616:
5605:. Retrieved
5591:
5580:
5569:. Retrieved
5555:
5544:. Retrieved
5533:
5524:
5513:. Retrieved
5502:
5493:
5482:. Retrieved
5468:
5460:the original
5450:
5442:the original
5432:
5421:. Retrieved
5407:
5395:. Retrieved
5391:the original
5386:
5377:
5366:. Retrieved
5362:the original
5352:
5340:. Retrieved
5329:
5319:
5308:. Retrieved
5294:
5282:. Retrieved
5278:the original
5274:www.visi.com
5273:
5264:
5253:. Retrieved
5249:the original
5239:
5228:. Retrieved
5224:the original
5214:
5202:. Retrieved
5195:
5186:
5174:. Retrieved
5167:
5157:
5149:Amiga Future
5148:
5142:
5130:. Retrieved
5119:
5109:
5097:. Retrieved
5086:
5076:
5064:. Retrieved
5055:
5045:
5034:. Retrieved
5026:Skulltag.net
5025:
5016:
5005:. Retrieved
4991:
4979:. Retrieved
4968:
4943:. Retrieved
4932:
4922:
4910:. Retrieved
4895:
4885:
4866:
4854:. Retrieved
4835:
4824:. Retrieved
4792:
4785:
4767:
4756:. Retrieved
4742:
4730:. Retrieved
4711:
4699:. Retrieved
4688:
4678:
4667:. Retrieved
4656:
4647:
4635:. Retrieved
4633:. p. 37
4630:PC Powerplay
4628:
4618:
4607:. Retrieved
4591:
4584:
4572:. Retrieved
4561:
4550:the original
4545:
4535:
4524:. Retrieved
4520:the original
4511:
4498:
4486:. Retrieved
4477:
4467:
4455:. Retrieved
4437:
4426:. Retrieved
4422:
4413:
4402:. Retrieved
4398:
4388:
4377:. Retrieved
4362:
4351:. Retrieved
4342:
4333:
4321:. Retrieved
4317:
4314:"Mark Holtz"
4308:
4300:the original
4296:DISH Network
4295:
4286:
4275:. Retrieved
4266:
4257:
4246:. Retrieved
4238:Raspberry Pi
4237:
4228:
4217:. Retrieved
4208:
4199:
4187:. Retrieved
4173:
4162:. Retrieved
4153:
4144:
4133:. Retrieved
4124:
4114:
4103:. Retrieved
4094:
4085:
4074:. Retrieved
4066:Bethesda.net
4065:
4056:
4045:. Retrieved
4036:
4026:
4015:. Retrieved
4006:
3996:
3985:. Retrieved
3976:
3966:
3955:. Retrieved
3946:
3936:
3925:. Retrieved
3921:the original
3911:
3893:
3881:. Retrieved
3870:
3855:. Retrieved
3841:
3829:. Retrieved
3822:
3813:
3801:. Retrieved
3783:
3764:
3753:. Retrieved
3749:the original
3735:
3720:
3697:. Retrieved
3686:
3655:
3649:
3634:
3628:
3617:. Retrieved
3608:
3598:
3583:
3555:
3549:
3536:
3530:
3518:. Retrieved
3496:
3484:. Retrieved
3475:
3465:
3451:
3441:
3429:. Retrieved
3420:
3410:
3395:
3389:
3370:
3355:
3349:
3337:. Retrieved
3326:
3317:
3302:
3296:
3281:
3275:
3262:
3256:
3241:
3235:
3216:
3203:
3183:. Retrieved
3173:
3158:
3152:
3137:
3131:
3116:
3110:
3095:
3089:
3078:
3050:
3039:. Retrieved
3024:
3015:
3005:– via
2999:. Retrieved
2995:the original
2988:
2979:
2970:
2955:
2949:
2938:. Retrieved
2920:
2908:. Retrieved
2899:
2889:
2878:
2869:
2857:. Retrieved
2850:
2841:
2830:
2818:. Retrieved
2804:
2779:. Retrieved
2772:the original
2758:
2747:. Retrieved
2743:the original
2733:
2722:. Retrieved
2708:
2696:. Retrieved
2685:
2637:
2636:
2628:
2625:Nintendo Wii
2598:
2597:
2587:
2580:
2576:
2570:
2568:
2562:
2555:
2554:
2544:
2540:
2536:
2532:
2530:
2516:
2514:
2494:
2480:
2471:such as the
2464:
2462:
2453:
2441:
2431:
2427:
2423:
2413:
2397:
2383:
2379:
2377:
2367:
2363:
2357:
2348:
2329:
2327:
2318:speedrunning
2310:
2296:
2290:
2286:
2275:
2228:
2222:
2216:
2186:
2163:
2159:
2155:
2153:
2140:
2127:
2125:
2112:
2102:
2095:
2091:
2087:
2073:
2046:
2042:
2036:
2032:
2028:
2026:
2014:
2008:
2002:
1988:
1970:
1968:
1954:
1952:
1933:Doom Classic
1932:
1927:
1911:
1910:PrBoom is a
1909:
1900:
1890:
1880:
1868:
1863:
1857:
1846:
1838:
1832:
1821:
1815:
1805:
1795:
1785:
1781:
1777:
1775:
1755:
1744:
1739:
1735:
1727:
1717:
1714:
1710:source ports
1704:
1700:
1685:
1667:
1661:January 2012
1658:
1635:
1605:
1596:
1585:Please help
1580:verification
1577:
1553:
1546:
1540:
1539:Please help
1536:
1510:
1506:
1502:Doom Eternal
1500:
1498:
1494:Doom Eternal
1493:
1477:
1476:
1467:
1455:
1452:WebTV/MSN TV
1442:
1433:Doom Classic
1432:
1428:
1426:
1418:John Carmack
1410:Doom Classic
1409:
1406:Doom Classic
1405:
1401:
1399:
1386:
1382:adding to it
1377:
1349:
1345:
1338:
1309:
1305:
1304:
1294:
1290:
1286:
1282:
1274:
1270:
1266:
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1245:
1239:
1232:
1218:
1201:
1189:
1187:
1177:
1173:
1169:
1165:
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1153:
1147:
1125:
1121:
1113:
1111:
1106:
1100:
1087:
1080:
1074:
1066:
1063:
1058:
1056:
1051:
1045:
1036:
1023:
1021:
1011:
1005:
996:
995:
979:
972:
962:
958:
947:
943:
939:
935:
928:
924:
920:
916:
909:
907:
902:
894:
890:
886:
882:
878:
874:
870:
866:
860:
854:
852:
847:
843:
828:
823:
814:
810:
806:
802:
795:
791:
788:
766:
760:
749:
745:
736:license. At
734:GPL-3.0-only
719:
717:
709:
702:
698:
692:
690:
688:peripheral.
681:
677:
674:
655:
650:
648:
639:Randy Linden
626:
624:
612:
611:
583:
580:Atari Jaguar
571:
569:
545:
539:
521:
496:Maximum Doom
495:
491:
487:
483:
479:
471:
470:
452:
448:
444:
442:
437:
433:
429:
423:
419:
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401:
397:
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389:
374:
366:
362:
360:
334:
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327:
315:
314:
248:
244:
240:
236:
235:
224:
216:
215:
197:
185:
184:
170:
158:
157:
145:was using a
140:
114:
91:
90:
83:
81:
66:
57:
46:
26:
6373:Gravity gun
6357:Doomed Love
6293:id Software
6231:MyHouse.wad
6224:Marine Doom
6210:Brutal Doom
6017:Other media
6007:Mighty Doom
5944:BFG Edition
5894:development
5879:Main series
5342:October 18,
5204:October 19,
5176:October 19,
5132:November 1,
5099:October 18,
5066:October 25,
4981:October 17,
4945:October 18,
4912:October 16,
4871:dengine.net
4732:October 28,
4722:SourceForge
4701:October 28,
4637:October 17,
4574:October 17,
4516:id Software
4488:October 17,
4478:How-To Geek
4323:11 February
4267:rp2040-doom
3883:October 30,
3857:October 30,
3831:October 30,
3803:October 26,
3745:PR Newswire
3654:"Q&A".
3520:16 December
3486:12 November
3431:12 November
3397:Retro Gamer
3339:5 September
2910:October 31,
2859:October 31,
2820:October 24,
2698:October 17,
2658:Source port
2521:WebAssembly
2511:WebAssembly
2477:Adobe Flash
2459:Other ports
2434:was added.
2345:Nintendo DS
2324:Other ports
2307:Crispy Doom
2247:audio cards
1975:ray-tracing
1939:as well as
1833:Boom was a
1792:Doom Legacy
1724:source code
1655:if you can.
1414:Id Software
1105:version of
1018:Sega Saturn
784:PAL regions
765:version of
763:PlayStation
757:PlayStation
544:version of
436:as well as
425:BFG Edition
381:Gabe Newell
339:id Software
324:id Software
297:SheepShaver
143:id Software
121:source code
47:may not be
18:Doom Legacy
6469:Categories
6133:Technology
5914:Final Doom
5737:2020-10-25
5712:2020-10-25
5687:2020-10-25
5662:2024-08-12
5638:2023-12-07
5607:2010-12-16
5571:2010-12-16
5546:2021-12-28
5515:2020-10-25
5484:2020-10-25
5438:"ArchOpen"
5423:2020-10-25
5397:13 January
5368:2020-10-25
5310:2020-10-25
5284:2 February
5255:2011-06-10
5230:2012-02-16
5036:2010-01-28
5007:2020-10-25
4826:2020-10-25
4758:2020-10-25
4669:2008-10-30
4609:2023-10-31
4526:2008-10-23
4428:2024-05-14
4404:2024-03-07
4379:2021-05-22
4353:2021-08-13
4277:2022-03-15
4248:2022-03-15
4219:2019-10-17
4164:2020-12-02
4135:2020-12-02
4105:2020-12-02
4076:2020-12-02
4047:2020-12-02
4017:2019-07-26
3987:2019-07-27
3957:2019-07-29
3927:2011-05-28
3755:2011-05-13
3619:2020-12-02
3185:2024-08-13
3123:Ziff Davis
3094:"Finals".
3041:2021-02-21
3031:Future plc
3001:August 13,
2940:2011-05-13
2880:Acorn User
2852:Acorn User
2781:2006-10-11
2749:2020-04-23
2724:2015-03-19
2664:References
2646:thermostat
2501:Emscripten
2292:Final Doom
2283:Windows 98
2255:NOVERT.EXE
2251:PC speaker
2231:frame rate
2172:QuakeWorld
2132:deathmatch
1747:executable
1542:improve it
1416:developer
1350:Final Doom
1295:Final Doom
1225:Activision
1059:Final Doom
903:Final Doom
891:Final Doom
871:Final Doom
867:Final Doom
862:Final Doom
820:deathmatch
686:SNES Mouse
555:DOS prompt
453:Final Doom
409:Final Doom
376:Final Doom
371:Windows 95
295:Macs with
277:Power Macs
249:Final Doom
6407:Fall Guys
6363:Cacowards
6286:Companies
6163:id Tech 7
6158:id Tech 6
6153:id Tech 4
5978:Spin-offs
5872:franchise
5833:MobyGames
5088:Shacknews
4934:Eurogamer
4902:TechRadar
4897:PC Format
4846:Eurogamer
4563:Shacknews
4546:Doomworld
4423:Husqvarna
4343:Doom Wiki
4125:The Verge
4037:Eurogamer
4007:The Verge
3026:ST Format
2687:Shacknews
2644:Prestige
2642:Honeywell
2416:TI-Nspire
2354:Digita OS
2201:AmigaOS 4
2064:shareware
1887:emulation
1873:support.
1548:talk page
1482:Husqvarna
1389:July 2019
1273:. Later,
1265:contains
1206:Xbox Live
1130:censoring
993:license.
850:instead.
472:AcornDoom
305:AppleTalk
6454:Category
6414:Fortnite
6368:QuakeCon
6217:Grezzo 2
6119:BFG 9000
6112:Universe
5793:Archived
5789:Hackaday
5762:Archived
5731:Archived
5706:Archived
5632:Archived
5601:Archived
5565:Archived
5540:Archived
5509:Archived
5478:Archived
5456:"aoDOOM"
5417:Archived
5336:Archived
5304:Archived
5169:CU Amiga
5126:Archived
5093:Archived
5060:Archived
5030:Archived
5001:Archived
4975:Archived
4970:PC Gamer
4939:Archived
4906:Archived
4874:Archived
4850:Archived
4820:Archived
4775:Archived
4752:Archived
4726:Archived
4695:Archived
4663:Archived
4600:Archived
4568:Archived
4482:Archived
4457:18 April
4451:Archived
4373:Archived
4367:ulTRAX.
4347:Archived
4318:LinkedIn
4271:Archived
4242:Archived
4213:Archived
4183:Archived
4158:Archived
4129:Archived
4099:Archived
4070:Archived
4041:Archived
4011:Archived
3981:Archived
3951:Archived
3901:Archived
3877:Archived
3872:GameSpot
3851:Archived
3797:Archived
3772:Archived
3693:Archived
3688:GameSpot
3613:Archived
3514:Archived
3480:Archived
3456:Archived
3425:Archived
3378:Archived
3333:Archived
3280:"Doom".
3224:Archived
3136:"Doom".
3077:"Doom".
3058:Archived
3035:Archived
2934:Archived
2904:Archived
2814:Archived
2790:cite web
2718:Archived
2692:Archived
2652:See also
2615:Keysight
2613:and now
2360:DigitaOS
1995:Mac OS X
1948:Freedoom
1941:Fedora's
1798:Mac OS X
1636:require
1334:QuakeCon
1322:Xbox One
1242:Xbox One
1223:because
1198:Xbox 360
1196:for the
1184:Xbox 360
1076:GameSpot
738:QuakeCon
724:for the
643:Super FX
560:BFG 9000
536:Sega 32X
502:Consoles
273:Mac OS X
257:Mac OS 9
255:through
253:System 7
177:window.
147:NeXTcube
137:NeXTSTEP
49:reliable
6421:Heretic
6342:Related
6313:TeamTNT
6193:Doom II
6140:id Tech
6124:Doomguy
5961:Eternal
5923:Doom 64
5907:Doom II
5890:(1993)
5799:7 March
4856:July 9,
4447:PCGamer
3977:Polygon
3722:GamePro
3699:29 July
3609:Twitter
3557:GamePro
3452:Youtube
3421:Youtube
3357:GamePro
3243:GamePro
3160:GamePro
2957:GamePro
2611:Agilent
2607:PA-RISC
2450:Symbian
2404:OpenZDK
2388:Rockbox
2368:Doom II
2297:Doom II
2218:Doom II
2209:Vanilla
2205:MorphOS
2189:Windows
2150:ZDaemon
2100:Vanilla
2076:Windows
2033:Heretic
2016:Doom II
2004:Heretic
1999:Windows
1920:Windows
1870:Heretic
1843:TeamTNT
1638:cleanup
1511:Doom II
1326:Android
1310:Doom II
1174:Doom II
1162:Doom II
1126:Doom II
1120:. Both
1089:GamePro
1037:Doom II
1007:GamePro
997:Maximum
963:GamePro
959:Doom II
936:Doom II
925:Maximum
921:Doom II
911:GamePro
844:Doom II
832:Doomguy
815:Doom II
803:Doom II
711:GamePro
488:Doom II
482:games:
449:Doom II
438:Doom II
403:Doom II
367:Doom 95
351:Windows
281:Panther
269:Classic
265:PowerPC
245:Doom II
221:Solaris
212:Solaris
196:. IRIX
171:SimCity
6435:Strife
6263:Doom 3
6190:&
6148:engine
6068:(film)
6034:novels
6024:Novels
6000:II RPG
5956:(2016)
5930:Doom 3
5757:GitHub
5657:GitHub
5627:GitHub
5535:GitHub
5504:GitHub
4812:
4399:Kotaku
4189:8 July
3510:GitHub
3476:Github
3323:"Doom"
3142:(10).
2581:Doom 3
2572:Doom 3
2563:Doom 3
2505:asm.js
2463:These
2301:DOSBox
2164:csDoom
2115:OpenGL
2109:GZDoom
2053:Fedora
2035:, and
2023:Vavoom
1997:, and
1924:OpenGL
1906:PrBoom
1818:OpenGL
1812:GLDoom
1720:engine
1422:PrBoom
1293:, and
836:gibbed
740:2024,
730:Bleem!
586:Jaguar
564:YM2612
490:, and
461:DOSBox
451:, and
430:Doom 3
420:Doom 3
415:Doom 3
406:, and
271:under
247:, and
208:mode.
117:engine
98:MS-DOS
6238:Sigil
6203:Bloom
6083:Other
6057:Films
5899:ports
5331:Wired
4603:(PDF)
4596:(PDF)
3206:(2).
2775:(TXT)
2768:(TXT)
2603:HP-UX
2584:'
2491:HTML5
2432:Hexen
2334:Amiga
2278:level
2213:crash
2197:macOS
2193:Linux
2084:macOS
2080:Linux
2043:Quake
1991:Linux
1916:Linux
1897:MBF21
1732:Linux
1134:bleed
1116:on a
1048:mouse
1040:'
951:'
799:'
782:" in
721:Quake
669:XBAND
590:Atari
457:Steam
385:Valve
320:Linux
311:Linux
289:Intel
285:Tiger
261:68040
6188:Doom
6179:Mods
6146:Doom
6065:Doom
6032:Doom
5953:Doom
5887:Doom
5870:Doom
5829:Doom
5801:2023
5770:2022
5399:2022
5344:2020
5286:2022
5206:2020
5178:2020
5134:2020
5101:2020
5068:2020
4983:2020
4947:2020
4914:2020
4858:2023
4810:ISBN
4734:2020
4703:2020
4639:2020
4576:2020
4490:2020
4459:2020
4325:2023
4191:2019
3947:CNET
3885:2020
3859:2020
3833:2020
3805:2020
3701:2018
3590:EMAP
3522:2014
3488:2022
3433:2022
3341:2015
3003:2021
2912:2020
2861:2020
2822:2016
2796:link
2700:2020
2638:Doom
2599:Doom
2588:Doom
2577:Doom
2556:Doom
2545:Doom
2541:Doom
2537:Doom
2533:Doom
2527:Java
2517:Doom
2503:and
2499:via
2481:Doom
2465:Doom
2430:and
2424:Doom
2400:Zune
2384:Doom
2380:Doom
2374:iPod
2366:and
2364:Doom
2330:Doom
2313:fork
2236:MIDI
2223:Doom
2156:Doom
2134:and
2128:Doom
2103:Doom
2096:Doom
2088:Doom
2082:and
2060:free
2029:Doom
2013:and
1979:DLSS
1977:and
1959:demo
1955:Doom
1928:Doom
1918:and
1912:Doom
1891:Doom
1864:Doom
1847:Doom
1839:Doom
1835:port
1822:Doom
1806:Doom
1786:Doom
1782:Doom
1778:Doom
1740:Doom
1736:Doom
1728:Doom
1718:Doom
1705:Doom
1509:and
1507:Doom
1478:Doom
1429:Doom
1402:Doom
1346:Doom
1328:and
1308:and
1306:Doom
1269:and
1190:Doom
1172:and
1160:and
1144:Xbox
1138:ESRB
1124:and
1122:Doom
1114:Doom
1107:Doom
1101:The
1067:Doom
1052:Doom
1024:Doom
1012:Doom
944:Doom
917:Doom
895:Doom
887:Doom
859:and
824:Doom
811:Doom
807:Doom
792:Doom
767:Doom
761:The
746:Doom
699:Doom
682:Doom
678:Doom
656:Doom
651:Doom
627:Doom
604:and
596:and
594:SNES
584:The
550:Sega
546:Doom
540:The
522:Doom
480:Doom
363:Doom
335:Doom
328:Doom
316:Doom
301:QEMU
299:and
291:and
283:and
237:Doom
225:Doom
217:Doom
198:Doom
190:IRIX
186:Doom
181:IRIX
163:OS/2
159:Doom
154:OS/2
115:Doom
93:Doom
85:Doom
6350:DRL
5986:RPG
5831:at
4802:doi
4658:IGN
3727:IDG
3562:IDG
3362:IDG
3328:IGN
3248:IDG
3165:IDG
2962:IDG
2565:mod
2475:or
2289:or
2271:PNG
2267:PCX
2259:TSR
2176:IRC
2162:or
2056:RPM
1944:RPM
1722:'s
1647:No
1589:by
1499:In
1492:In
1446:VGA
1384:.
1361:iOS
1330:iOS
1001:PAL
991:MIT
955:IGN
606:GBA
602:3DO
598:32X
542:32X
526:by
428:of
322:by
275:on
263:or
202:SGI
167:IBM
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