461:, locating items in the right place and other logic-type games. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible. Players can freely move back and forth between the locations exploring places, solving puzzles, completing tasks and getting clues as to what they should do.
490:, one in the 19th scene and the other one in the 23rd scene, but they are criticized for their highly difficult level preventing some players from completing the whole game. The game has a hint system, in the form of crystal ball. It rarely tells the exact solution, but instead gives players slight hints. Like in the two previous games of the series, the screen sparkles at times hinting the place where players are to pick up or apply something, but that rarely happens. If players get stuck, they have to keep looking until finding the right item.
619:, through the Nexus gateway. After concocting a memory recovery potion, Brenna remembers everything: herself Faye, her husband Fidget, her missing daughter Lyra, and her family's old rival: the Fairy Queen of Dreams, Lilith. Faye hurries to rescue Lyra by following the clues left for her by someone unknown. In order to open new areas in the Fairy Realm, Faye needs to forge more Dream Jewels, which leads her to an area called the Forging Area. She learns that Lilith is hiding in an
558:: This is the tiny town of Wish, where Faye lives with her husband, Fidget, her daughter, Lyra, and Fidget's parents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside - for they have no desire to leave the safety and warmth of their community - but to keep the town protected from the outside world: they are thus secured with complex weighted locks, first seen in
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534:: The people of this village believe that strange occurrences will befall them if they don't live high in the tree-tops. This is also a part of the green belt that runs through the Fairy Realm, all interconnected by Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything in the world. Over time they have been used to hide treasures and secrets.
562:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where they believe no harm can come to them. Before Faye, no one had left the village in many years.
506:. The faster how players can complete the game, the more Dream Pieces and gold nuggets they can find, and the more Dream Jewels they can forge, the better score they will earn. When players play again under the same name, they will have new Dream Jewel molds to forge, and some of the key items themselves will be in different places the second times around.
523:
453:. Players as Faye have to travel back and forth to find what they are looking for. Carrying items between scenes is an important part of solving the intricate puzzles. There are many puzzle types in game: word unscrambling, potion mixing, looking for constellations with the help of telescope, piecing together a sewing machine, playing
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features Dream Jewels and they come with unique usages, as they are required to open new Nexus gateways, and for the first time Dream Jewels can be forged by the players themselves. There are ten gold nuggets and 30 Dream Pieces molding ten Dream Jewels to complete; other 58 gold nuggets and 60 Dream
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In addition to give players time to explore every aspect of the scenes, KatGames added a device called the Nexus gateway, a series of gateways that allow players to travel to different interconnected locations after they figure out how to unlock them; this makes the game non-linear and allows players
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behind adding the Nexus gateway. Meanwhile, a crystal ball is also added in game to make sure that players have the necessary hints and help they needed to keep moving forward through the story. Finally, two underwater labyrinths featured in game are actual three-dimensional spaces that players can
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to shift the magical portals in the Nexus gateway, massive gears turn to show them how the doors are shifting to give them access to new areas of the game. Players may also notice more subtle atmospheric effects like drifting clouds, blowing sand, or fish swimming by the windows in the underwater
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opens the door for wider exploration, creating the epic feel the series needed to move to the next level. As a result, now players can travel back and forth all the scenes by pulling levers to rotate a massive set of gears and portals in the Nexus gateway, yet this unique feature only appeared in
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of 1024ร768 instead of the original 800ร600 resolution in order to deliver even richer, more detailed, and beautiful scenes to players. In addition, the size and quantity of the animations in the scenes have also been increased to bring more life to the game. Every scene in the game has moving
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will replace the missing Fairy Lord. Lilith reveals that she has been guiding Faye with clues all along, because she refuses to accept Lyra as her new Fairy Lord. Suddenly yet strangely, Lilith offers to help Faye bring Lyra back. Though acknowledging that Lilith probably has her own "selfish
804:, a principal sketch was created with particular attention given to how the scene is framed and composed, as if someone was actually standing in the space. To develop the more complex objects, additional sketches were often created to communicate an extra level of detail to the modelers.
574:: As a final safeguard so that no mortal could ever enter or leave the Ancients' Place, the Fairies created an underground maze with no light, and no map. This made Fairy passage almost impossible as well, so some of the Fairies created a map to help them find their way between Realms.
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fulfills the series' best traditions and looks elegant. The smooth and vibrant dreamy world presents gorgeous scenes and magically changes locations before your eyes. Enchanting music adds to the atmosphere. There is little new in the interface, but it's what fans expect and love in
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that could unleash the cliffside elevator's power and help her reach Lilith's retreat, Faye returns to her home in the Town of Wish for the first time since she began her journey. The house is full of dust. As Faye feels more closer to Lyra, she encourages herself to keep going on.
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containing the same man who has appeared in her strange dreams: he insists that she find a little girl named Lyra. Bewildered, Brenna follows the strange man's guidance, as she feels that she can trust him. Brenna is led to a house, that of the
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gave the game 2.5 out of 5 stars summarizing that "it's not the worst game of the series in its own right, but is all the more disappointing for still failing to resolve the easily-avoidable problems plaguing the series three games running".
1156:: "These titles just keep getting better and better. The puzzles are constructed so cleverly you might even giggle when you think of the solution. And I swear you'll melt from the combination of the gorgeous visuals and enchanting music".
831:
series to a new level With a backdrop of amazingly intricate artwork and advanced technical detail as well as the new multi area puzzles allowing for more player mobility, established fans and new players will be challenged and delighted".
642:, Faye eventually arrives at Lilith's retreat, and meets the Fairy Queen face-to-face. Faye demands to know where Lyra is, but Lilith calms her, saying that the Dream Librarian has abducted Lyra, believing her to be the Chosen Child of
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where all the player was required to collect a lot of items from the scene and put them back where they belonged. While this is still fun, it can get repetitive. To address this, they invented some elaborate and magical devices for
742:, players would move through areas of the game and never see them again. KatGames felt this diminished the believability of the game world and didn't give players time to really explore every aspect of the scenes. This was the
665:, and brings Lyra back home. Faye's family is ultimately united, and a new life lies ahead of them. Faye does not care if Lyra becomes a new Fairy Lord or not, though one thing she does not know is that Lilith is
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for having beautiful visuals and music. Each of the game's environments has been lovingly crafted with a soft, distinctive art style bursting with detail, and the soundtrack is equally evocative. In short,
352:
with no recollection of her past or her true identity, except for what she can piece together from her frequent dreams, that she has a husband and a daughter who have both been taken by the
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games, KatGames made extensive research to gather reference and ideas for the architecture, devices, and graphical elements that could be used. Based on these materials, they created
449:, and goes deeper than its predecessors. Each area, which consists of half a dozen or more unique locations, has a set of puzzles to solve using items players find strewn about the
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was nominated for two awards, "Top Hidden Object Game of 2009" and "Best Story", in their second annual GameHouse Great Game Awards, though it didn't win any eventually.
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552:: The magic telescope is used to convert constellations into molds. Molds are used in the Forge to create Dream Jewels, which open new places in the Nexus Gateway.
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There are 25 main scenes and seven areas featured in the game, and players can travel between all of them using the Nexus device, starting from the fifth scene.
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interests at heart", as a mother Faye has no choice but to accept Lilith's request. Going back to the
Enchanted Tree, where Lilith once captured Fidget in
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hit, reaching number-one of eleven casual game charts and peaking inside top ten on many other charts. The game was critically well received by casual
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movement that he represented provided the perfect combination of fantasy and reality with his designs being based on appealing and organic shapes.
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move around in. This means they can watch the fluid and beautiful graphics flow by them just like players are actually walking around in a maze.
1724:
610:. When Brenna wakes, the dream quickly begins to fade, which frustrates her. While trying to find a way to note it down, Brenna discovers a
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was awarded for the "1st Runner-Up Best Puzzle
Adventure Game of 2009", as well as being picked into the 2009 Customer Favorites list by
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where the player has to focus more carefully on figuring out the right items to collect and the proper combination in which to use them.
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releases to shame". She noted that length of the game is "disappointing" and "on the short side", and gave a rating of 4.0/5.0 stars.
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360:. Guided by her Fairy husband, who communicates with her through a crystal ball, Faye sets out to save her child once more.
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to consolidate the ideas and see how all the elements fit together. Since the game is presented from a first-person
693:, they wanted to focus on having the player experiment and interact with the scenes a lot more than in the previous
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The game is set in a mystical world of realistic fantasy where mortal and fairy realms collide, and picks up where
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785:โ a famous Spanish architect known for his fantastic modern designs โ was at the heart of this inspiration. The
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named Brenna has a strange dream in which she has a husband and a daughter who are both taken from her by the
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This labyrinth is part of the
Underwater Retreat where expectant Fairy mothers rest and restore their powers.
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series entered the Big Fish Games' most popular games annual list. The game itself was also ranked 22nd by
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series was to bring the story and adventure to life in a world inspired by a unique art style. The work of
546:: The herbalist is a mortal who acquired Fairy knowledge and experimented with potions from various plants.
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The Nexus gateway allows players to travel through the game by using the combination of Dream Jewels.
540:: The transportation hub that Fairies use to travel quickly from the Fairy Realm to the Mortal Realm.
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823:'s players. It was officially released two months later on April 16 by PlayFirst and was promoted: "
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568:: Expectant Fairy mothers travel to this spa-like retreat to rest and restore their magical powers.
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was nominated for two awards, "Top Hidden Object Game" and "Best Story", in the second annual
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you've seen since looking out your own window. It's an excellent follow-up to the previous
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elements to make them more immersive and compelling. For example, when players activate the
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games and a fantastic game in its own right". Later, John continued giving compliments to
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with numerous puzzles and challenging tasks. Its gameplay is structured much like that in
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392:-like adventure that transports players into a fantasy world of fairies". In June 2010,
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expressed: "'s as breathtakingly brilliant as everyone would expect. A little bit of
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device in August 2012 and the latest version was updated in
November the same year.
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Tartaj described some new feature highlights in the game: the Nexus gateway, the
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is "a fantastic game" and "a must have for all fans of the genre", saying that "
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Pieces work as bonus scores, which are all scattered throughout the game. Like
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1668:"New Features Announced for Upcoming Dream Chronicles Adventure Game"
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1332:"Dream Chronicles: The Chosen Child by PlayFirst, Inc. on PadGadget"
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series, players can enjoy the experiences of solving maze puzzles.
1406:"Nominees Announced for Second Annual GameHouse Great Game Awards"
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Fidget and his daughter Lyra are reuniting at the end of the game.
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of KatGames, Miguel Tartaj described some new puzzle features in
1568:"Dream Chronicles: The Chosen Child โ The Artistic Inspiration"
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in
February 2009. It was officially released worldwide as a
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and peaking inside top twenty on other casual game charts.
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two months later on April 16. Similar to its predecessors,
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A high-definition version of this game was available via
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A high-definition version of this game was available via
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hit reaching number-one of elevent casual game charts:
1642:"Revealing New Dream Chronicles Trailer Debuts Today!"
1200:
in its list of "30 Top Games of 2009". In June 2010,
1110:
boasts production values that put many of the recent
1445:"Dream Chronicles: The Chosen Child. Back to Dreams"
792:When starting the design of a scene for one of the
323:and also the last part of the first trilogy called
1039:"1st Runner-Up Best Puzzle Adventure Game of 2009"
689:. When KatGames started designing the puzzles for
669:, and no one knows exactly what she will do next.
306:developed by KatGames and originally published by
317:, the second sequel to 2007's award-winning game
1911:
1751:"Big Fish Games' 2009 Customer Favorites for PC"
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1722:
1511:"New Feature Highlights for The Chosen Child!"
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634:After traveling beneath the sea, through many
469:. Instead of being confined to a linear path,
386:, describing it as "another visually stunning
1839:
1537:"A New Twist on Puzzles in Dream Chronicles!"
1620:"Dream Chronicles: The Chosen Child Preview"
1281:"DREAM CHRONICLES THE CHOSEN CHILD / Jeu PC"
1229:"Dream Chronicles - The Chosen Child Detail"
980:
1853:
1697:"Adventure Gamers: Dream Chronicles review"
1594:"New Technical Detail for The Chosen Child"
1373:"Dream Chronicles: The Chosen Child Review"
807:
585:Dream Chronicles (series) ยง Characters
1846:
1832:
1300:
1255:"Dream Chronicles Trilogy 1 Bundle Detail"
1097:s highly qualified production value: "The
583:For more Dream Chronicles characters, see
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1508:
1403:
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1617:
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1144:, along with some of the most gorgeous
860:, Logler Global, iWin.com, GameFiesta,
493:Like the previous games of the series,
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1192:. This is the second time a game from
770:behind the artwork development of the
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1694:
1690:
1688:
1062:"Best Story" by GameHouse (nominated)
310:. It is the third installment in the
1482:"Dream Chronicles: The Chosen Child"
1117:Comparing the game with the popular
1051:"Top Hidden Object Game of 2009" by
777:. From the start, the goal with the
700:Dream Chronicles 2: The Eternal Maze
658:Dream Chronicles 2: The Eternal Maze
446:Dream Chronicles 2: The Eternal Maze
406:Dream Chronicles 2: The Eternal Maze
333:Dream Chronicles 2: The Eternal Maze
934:
906:
819:in February 2009 for the publisher
815:was first presented limitedly as a
697:games. There were a few puzzles in
366:was first presented limitedly as a
13:
1817:Dream Chronicles: The Chosen Child
1809:Dream Chronicles: The Chosen Child
1801:Dream Chronicles: The Chosen Child
1773:"GameHouse's 30 Top Games of 2009"
1685:
1257:. CasualCharts.com. Archived from
1231:. CasualCharts.com. Archived from
1169:Dream Chronicles: The Chosen Child
825:Dream Chronicles: The Chosen Child
813:Dream Chronicles: The Chosen Child
434:Dream Chronicles: The Chosen Child
280:Dream Chronicles: The Chosen Child
209:PC/Mac, Bundled with Pt. 1 & 2
25:Dream Chronicles: The Chosen Child
14:
1996:
1980:Video games scored by Adam Gubman
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982:
411:Dream Chronicles: The Book of Air
1727:. Big Fish Games. Archived from
1725:"2009 Customer Favorites Awards"
1001:
996:
991:
986:
981:
953:
948:
943:
938:
933:
677:On a PlayFirst's blog post, the
30:
1960:Point-and-click adventure games
1935:Games built with Playground SDK
1253:CasualCharts.com (2010-09-03).
1227:CasualCharts.com (2009-04-16).
1975:Video games developed in Spain
672:
646:. This prophecy states that a
465:to move freely throughout the
1:
1749:Big Fish Games (2010-01-06).
1723:Big Fish Games (2010-01-06).
1480:JayIsGames.com (2009-04-16).
1303:"Dream Chronicles JC 3 and 4"
1207:
1077:earned positive reviews from
661:, Faye takes Lyra's favorite
478:. For the second time in the
1930:First-person adventure games
1812:for PC/Mac on Big Fish Games
1140:can be found in this superb
1136:solving, and a whole lot of
902:
344:named Faye waking up from a
7:
1775:. GameHouse. Archived from
1670:. PlayFirst. Archived from
1644:. PlayFirst. Archived from
1596:. PlayFirst. Archived from
1570:. PlayFirst. Archived from
1539:. PlayFirst. Archived from
1513:. PlayFirst. Archived from
1408:. GameHouse. Archived from
766:Pablo Vietto explained the
509:
428:
378:immediately became another
10:
2001:
1695:Allin, Jack (2010-01-18).
1447:. Awem.com. Archived from
1375:. Gamezebo. Archived from
1090:'s Erin Bell commented on
582:
514:
233:Retail, Bundled with Pt. 4
1965:Single-player video games
1864:
1301:Amazon.com (2011-07-13).
1132:finding, a little bit of
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29:
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1771:GameHouse (2009-12-20).
1666:PlayFirst (2009-04-10).
1640:PlayFirst (2009-04-03).
1592:PlayFirst (2009-04-14).
1566:PlayFirst (2009-04-10).
1535:PlayFirst (2009-04-13).
1509:PlayFirst (2009-04-15).
1404:GameHouse (2010-06-18).
1279:Cdiscount (2010-11-05).
808:Release and post-release
626:. On the way finding an
486:contains two underwater
1618:Gamezebo (2009-02-12).
1443:Awem.com (2009-05-29).
1371:Gamezebo (2009-04-17).
1334:. PadGadget. 2012-08-29
1124:, John Bardinelli from
578:
425:device in August 2012.
408:(2008) and followed by
1925:Dream Chronicles games
760:
595:
566:The Underwater Retreat
527:
1804:for iPad on PlayFirst
758:
593:
544:The Herbalist's House
532:The Treehouse Village
525:
340:tells the story of a
1101:series has earned a
836:was another instant
283:(often shortened to
82:Christopher Williams
1940:Hidden object games
1877:2: The Eternal Maze
1024:
913:
556:The Village of Wish
400:Great Game Awards.
1970:Video game sequels
1820:for iPad on iTunes
1112:hidden object game
1069:Like the previous
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911:
884:; number-three on
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740:Dream Chronicles 2
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500:Dream Chronicles 2
441:hidden object game
286:Dream Chronicles 3
106:Miguel Angel Linan
1907:
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1898:The Book of Water
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652:half-mortal child
538:The Nexus Gateway
276:
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212:September 3, 2010
177:Microsoft Windows
36:Steam header for
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1920:2009 video games
1884:The Chosen Child
1870:Dream Chronicles
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1753:. Big Fish Games
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1484:. JayIsGames.com
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1194:Dream Chronicles
1186:The Chosen Child
1178:Adventure Gamers
1176:". In contrast,
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1165:The Chosen Child
1154:The Chosen Child
1150:Dream Chronicles
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1099:Dream Chronicles
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1092:The Chosen Child
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874:Reflexive Arcade
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852:, Oberon Games,
838:Dream Chronicles
834:The Chosen Child
829:Dream Chronicles
794:Dream Chronicles
779:Dream Chronicles
773:Dream Chronicles
712:The Chosen Child
706:The Chosen Child
695:Dream Chronicles
691:The Chosen Child
687:The Chosen Child
572:The Eternal Maze
560:Dream Chronicles
495:The Chosen Child
484:The Chosen Child
480:Dream Chronicles
476:The Chosen Child
471:The Chosen Child
404:was preceded by
402:The Chosen Child
394:The Chosen Child
380:Dream Chronicles
376:The Chosen Child
372:digital download
364:The Chosen Child
338:The Chosen Child
320:Dream Chronicles
313:Dream Chronicles
292:The Chosen Child
242:August 29, 2012
227:November 5, 2010
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215:Retail, Standard
203:PC/Mac, Standard
152:Dream Chronicles
130:Patrick Baggatta
38:The Chosen Child
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116:Pablo Vietto
84:Angel Inokon
56:Publisher(s)
46:Developer(s)
37:
1950:MacOS games
1283:. Cdiscount
1161:Awem Studio
1159:Meanwhile,
1138:adventuring
1079:casual game
1055:(nominated)
1028:Publication
1016:(favorable)
968:(favorable)
964:Awem Studio
917:Publication
827:brings the
787:Art Nouveau
673:Development
604:Fairy Queen
354:Fairy Queen
350:dream spell
304:casual game
172:Platform(s)
141:Adam Gubman
136:Composer(s)
90:Designer(s)
78:Producer(s)
68:Director(s)
1914:Categories
1783:2009-12-20
1757:2010-01-06
1735:2010-01-06
1706:2010-12-13
1678:2009-04-10
1652:2009-04-03
1626:2009-02-12
1622:. Gamezebo
1604:2009-04-14
1578:2009-04-10
1547:2009-04-13
1521:2009-04-15
1488:2009-04-16
1455:2009-05-29
1416:2010-06-18
1383:2009-04-17
1338:2012-08-29
1312:2011-07-13
1287:2010-11-05
1265:2010-09-03
1239:2009-04-16
1208:References
1103:reputation
882:Amazon.com
850:RealArcade
744:motivation
736:labyrinths
733:underwater
731:, and the
716:resolution
663:teddy bear
648:half-fairy
640:labyrinths
636:meditation
621:underwater
504:high score
488:labyrinths
467:game world
1945:IOS games
1198:GameHouse
1053:GameHouse
908:Reception
903:Reception
893:App Store
870:GameHouse
858:MSN Games
846:Shockwave
842:PlayFirst
821:PlayFirst
721:mechanism
617:herbalist
451:landscape
419:App Store
398:GameHouse
308:PlayFirst
297:adventure
257:Adventure
124:Writer(s)
118:3dBrigade
112:Artist(s)
61:PlayFirst
1088:Gamezebo
975:Gamezebo
878:Pogo.com
798:sketches
667:pregnant
644:prophecy
510:Synopsis
429:Gameplay
414:(2010).
252:Genre(s)
50:KatGames
1146:scenery
1082:critics
1073:games,
724:areas.
679:founder
624:retreat
515:Setting
336:ended.
267:Mode(s)
191:Release
1858:series
1307:Amazon
1142:sequel
1134:puzzle
1122:series
1023:Awards
775:series
751:Design
628:amulet
608:Dreams
436:is an
358:Dreams
315:series
301:puzzle
261:puzzle
160:Engine
147:Series
1095:'
1031:Award
920:Score
738:. In
455:Simon
181:macOS
1120:Myst
897:iPad
895:for
880:and
864:and
681:and
579:Plot
457:and
423:iPad
421:for
389:Myst
299:and
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606:of
356:of
348:'s
289:or
223:FRA
185:iOS
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