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Dream Chronicles: The Chosen Child

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461:, locating items in the right place and other logic-type games. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible. Players can freely move back and forth between the locations exploring places, solving puzzles, completing tasks and getting clues as to what they should do. 490:, one in the 19th scene and the other one in the 23rd scene, but they are criticized for their highly difficult level preventing some players from completing the whole game. The game has a hint system, in the form of crystal ball. It rarely tells the exact solution, but instead gives players slight hints. Like in the two previous games of the series, the screen sparkles at times hinting the place where players are to pick up or apply something, but that rarely happens. If players get stuck, they have to keep looking until finding the right item. 619:, through the Nexus gateway. After concocting a memory recovery potion, Brenna remembers everything: herself Faye, her husband Fidget, her missing daughter Lyra, and her family's old rival: the Fairy Queen of Dreams, Lilith. Faye hurries to rescue Lyra by following the clues left for her by someone unknown. In order to open new areas in the Fairy Realm, Faye needs to forge more Dream Jewels, which leads her to an area called the Forging Area. She learns that Lilith is hiding in an 558:: This is the tiny town of Wish, where Faye lives with her husband, Fidget, her daughter, Lyra, and Fidget's parents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside - for they have no desire to leave the safety and warmth of their community - but to keep the town protected from the outside world: they are thus secured with complex weighted locks, first seen in 1003: 955: 950: 998: 993: 988: 983: 945: 940: 935: 534:: The people of this village believe that strange occurrences will befall them if they don't live high in the tree-tops. This is also a part of the green belt that runs through the Fairy Realm, all interconnected by Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything in the world. Over time they have been used to hide treasures and secrets. 562:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where they believe no harm can come to them. Before Faye, no one had left the village in many years. 506:. The faster how players can complete the game, the more Dream Pieces and gold nuggets they can find, and the more Dream Jewels they can forge, the better score they will earn. When players play again under the same name, they will have new Dream Jewel molds to forge, and some of the key items themselves will be in different places the second times around. 523: 453:. Players as Faye have to travel back and forth to find what they are looking for. Carrying items between scenes is an important part of solving the intricate puzzles. There are many puzzle types in game: word unscrambling, potion mixing, looking for constellations with the help of telescope, piecing together a sewing machine, playing 756: 591: 32: 497:
features Dream Jewels and they come with unique usages, as they are required to open new Nexus gateways, and for the first time Dream Jewels can be forged by the players themselves. There are ten gold nuggets and 30 Dream Pieces molding ten Dream Jewels to complete; other 58 gold nuggets and 60 Dream
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In addition to give players time to explore every aspect of the scenes, KatGames added a device called the Nexus gateway, a series of gateways that allow players to travel to different interconnected locations after they figure out how to unlock them; this makes the game non-linear and allows players
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behind adding the Nexus gateway. Meanwhile, a crystal ball is also added in game to make sure that players have the necessary hints and help they needed to keep moving forward through the story. Finally, two underwater labyrinths featured in game are actual three-dimensional spaces that players can
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to shift the magical portals in the Nexus gateway, massive gears turn to show them how the doors are shifting to give them access to new areas of the game. Players may also notice more subtle atmospheric effects like drifting clouds, blowing sand, or fish swimming by the windows in the underwater
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opens the door for wider exploration, creating the epic feel the series needed to move to the next level. As a result, now players can travel back and forth all the scenes by pulling levers to rotate a massive set of gears and portals in the Nexus gateway, yet this unique feature only appeared in
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of 1024ร—768 instead of the original 800ร—600 resolution in order to deliver even richer, more detailed, and beautiful scenes to players. In addition, the size and quantity of the animations in the scenes have also been increased to bring more life to the game. Every scene in the game has moving
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will replace the missing Fairy Lord. Lilith reveals that she has been guiding Faye with clues all along, because she refuses to accept Lyra as her new Fairy Lord. Suddenly yet strangely, Lilith offers to help Faye bring Lyra back. Though acknowledging that Lilith probably has her own "selfish
804:, a principal sketch was created with particular attention given to how the scene is framed and composed, as if someone was actually standing in the space. To develop the more complex objects, additional sketches were often created to communicate an extra level of detail to the modelers. 574:: As a final safeguard so that no mortal could ever enter or leave the Ancients' Place, the Fairies created an underground maze with no light, and no map. This made Fairy passage almost impossible as well, so some of the Fairies created a map to help them find their way between Realms. 1171:
fulfills the series' best traditions and looks elegant. The smooth and vibrant dreamy world presents gorgeous scenes and magically changes locations before your eyes. Enchanting music adds to the atmosphere. There is little new in the interface, but it's what fans expect and love in
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that could unleash the cliffside elevator's power and help her reach Lilith's retreat, Faye returns to her home in the Town of Wish for the first time since she began her journey. The house is full of dust. As Faye feels more closer to Lyra, she encourages herself to keep going on.
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containing the same man who has appeared in her strange dreams: he insists that she find a little girl named Lyra. Bewildered, Brenna follows the strange man's guidance, as she feels that she can trust him. Brenna is led to a house, that of the
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gave the game 2.5 out of 5 stars summarizing that "it's not the worst game of the series in its own right, but is all the more disappointing for still failing to resolve the easily-avoidable problems plaguing the series three games running".
1156:: "These titles just keep getting better and better. The puzzles are constructed so cleverly you might even giggle when you think of the solution. And I swear you'll melt from the combination of the gorgeous visuals and enchanting music". 831:
series to a new level With a backdrop of amazingly intricate artwork and advanced technical detail as well as the new multi area puzzles allowing for more player mobility, established fans and new players will be challenged and delighted".
642:, Faye eventually arrives at Lilith's retreat, and meets the Fairy Queen face-to-face. Faye demands to know where Lyra is, but Lilith calms her, saying that the Dream Librarian has abducted Lyra, believing her to be the Chosen Child of 703:
where all the player was required to collect a lot of items from the scene and put them back where they belonged. While this is still fun, it can get repetitive. To address this, they invented some elaborate and magical devices for
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for having beautiful visuals and music. Each of the game's environments has been lovingly crafted with a soft, distinctive art style bursting with detail, and the soundtrack is equally evocative. In short,
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with no recollection of her past or her true identity, except for what she can piece together from her frequent dreams, that she has a husband and a daughter who have both been taken by the
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games, KatGames made extensive research to gather reference and ideas for the architecture, devices, and graphical elements that could be used. Based on these materials, they created
449:, and goes deeper than its predecessors. Each area, which consists of half a dozen or more unique locations, has a set of puzzles to solve using items players find strewn about the 1807: 1204:
was nominated for two awards, "Top Hidden Object Game of 2009" and "Best Story", in their second annual GameHouse Great Game Awards, though it didn't win any eventually.
1567: 1444: 552:: The magic telescope is used to convert constellations into molds. Molds are used in the Forge to create Dream Jewels, which open new places in the Nexus Gateway. 1405: 519:
There are 25 main scenes and seven areas featured in the game, and players can travel between all of them using the Nexus device, starting from the fifth scene.
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interests at heart", as a mother Faye has no choice but to accept Lilith's request. Going back to the Enchanted Tree, where Lilith once captured Fidget in
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hit, reaching number-one of eleven casual game charts and peaking inside top ten on many other charts. The game was critically well received by casual
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movement that he represented provided the perfect combination of fantasy and reality with his designs being based on appealing and organic shapes.
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move around in. This means they can watch the fluid and beautiful graphics flow by them just like players are actually walking around in a maze.
1724: 610:. When Brenna wakes, the dream quickly begins to fade, which frustrates her. While trying to find a way to note it down, Brenna discovers a 1188:
was awarded for the "1st Runner-Up Best Puzzle Adventure Game of 2009", as well as being picked into the 2009 Customer Favorites list by
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where the player has to focus more carefully on figuring out the right items to collect and the proper combination in which to use them.
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releases to shame". She noted that length of the game is "disappointing" and "on the short side", and gave a rating of 4.0/5.0 stars.
1959: 1934: 502:, players need to replay the game several times to be able to find all of 16 Dream Jewels. At the end of the game, players earn a 1974: 1571: 1929: 360:. Guided by her Fairy husband, who communicates with her through a crystal ball, Faye sets out to save her child once more. 1876: 699: 657: 445: 332: 1897: 1645: 1964: 1409: 1448: 1890: 1772: 1750: 410: 800:
to consolidate the ideas and see how all the elements fit together. Since the game is presented from a first-person
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The game is set in a mystical world of realistic fantasy where mortal and fairy realms collide, and picks up where
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named Brenna has a strange dream in which she has a husband and a daughter who are both taken from her by the
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This labyrinth is part of the Underwater Retreat where expectant Fairy mothers rest and restore their powers.
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series entered the Big Fish Games' most popular games annual list. The game itself was also ranked 22nd by
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series was to bring the story and adventure to life in a world inspired by a unique art style. The work of
546:: The herbalist is a mortal who acquired Fairy knowledge and experimented with potions from various plants. 67: 1969: 1671: 1919: 1854: 1831: 771: 759:
The Nexus gateway allows players to travel through the game by using the combination of Dream Jewels.
540:: The transportation hub that Fairies use to travel quickly from the Fairy Realm to the Mortal Realm. 1326: 1324: 1322: 823:'s players. It was officially released two months later on April 16 by PlayFirst and was promoted: " 1954: 1728: 1659: 568:: Expectant Fairy mothers travel to this spa-like retreat to rest and restore their magical powers. 1399: 1397: 1395: 1393: 1319: 845: 720: 1561: 1559: 1557: 1984: 1390: 396:
was nominated for two awards, "Top Hidden Object Game" and "Best Story", in the second annual
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you've seen since looking out your own window. It's an excellent follow-up to the previous
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elements to make them more immersive and compelling. For example, when players activate the
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games and a fantastic game in its own right". Later, John continued giving compliments to
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with numerous puzzles and challenging tasks. Its gameplay is structured much like that in
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expressed: "'s as breathtakingly brilliant as everyone would expect. A little bit of
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device in August 2012 and the latest version was updated in November the same year.
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Tartaj described some new feature highlights in the game: the Nexus gateway, the
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is "a fantastic game" and "a must have for all fans of the genre", saying that "
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Pieces work as bonus scores, which are all scattered throughout the game. Like
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series, players can enjoy the experiences of solving maze puzzles.
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Fidget and his daughter Lyra are reuniting at the end of the game.
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of KatGames, Miguel Tartaj described some new puzzle features in
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in February 2009. It was officially released worldwide as a
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and peaking inside top twenty on other casual game charts.
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two months later on April 16. Similar to its predecessors,
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A high-definition version of this game was available via
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A high-definition version of this game was available via
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hit reaching number-one of elevent casual game charts:
1642:"Revealing New Dream Chronicles Trailer Debuts Today!" 1200:
in its list of "30 Top Games of 2009". In June 2010,
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boasts production values that put many of the recent
1445:"Dream Chronicles: The Chosen Child. Back to Dreams" 792:When starting the design of a scene for one of the 323:and also the last part of the first trilogy called 1039:"1st Runner-Up Best Puzzle Adventure Game of 2009" 689:. When KatGames started designing the puzzles for 669:, and no one knows exactly what she will do next. 306:developed by KatGames and originally published by 317:, the second sequel to 2007's award-winning game 1911: 1751:"Big Fish Games' 2009 Customer Favorites for PC" 1252: 1226: 1748: 1722: 1511:"New Feature Highlights for The Chosen Child!" 1479: 932: 634:After traveling beneath the sea, through many 469:. Instead of being confined to a linear path, 386:, describing it as "another visually stunning 1839: 1537:"A New Twist on Puzzles in Dream Chronicles!" 1620:"Dream Chronicles: The Chosen Child Preview" 1281:"DREAM CHRONICLES THE CHOSEN CHILD / Jeu PC" 1229:"Dream Chronicles - The Chosen Child Detail" 980: 1853: 1697:"Adventure Gamers: Dream Chronicles review" 1594:"New Technical Detail for The Chosen Child" 1373:"Dream Chronicles: The Chosen Child Review" 807: 585:Dream Chronicles (series) ยง Characters 1846: 1832: 1300: 1255:"Dream Chronicles Trilogy 1 Bundle Detail" 1097:s highly qualified production value: "The 583:For more Dream Chronicles characters, see 1770: 1665: 1639: 1591: 1565: 1534: 1508: 1403: 1278: 1617: 1442: 1370: 754: 589: 521: 1144:, along with some of the most gorgeous 860:, Logler Global, iWin.com, GameFiesta, 493:Like the previous games of the series, 1912: 1192:. This is the second time a game from 770:behind the artwork development of the 1827: 1694: 1690: 1688: 1062:"Best Story" by GameHouse (nominated) 310:. It is the third installment in the 1482:"Dream Chronicles: The Chosen Child" 1117:Comparing the game with the popular 1051:"Top Hidden Object Game of 2009" by 777:. From the start, the goal with the 700:Dream Chronicles 2: The Eternal Maze 658:Dream Chronicles 2: The Eternal Maze 446:Dream Chronicles 2: The Eternal Maze 406:Dream Chronicles 2: The Eternal Maze 333:Dream Chronicles 2: The Eternal Maze 934: 906: 819:in February 2009 for the publisher 815:was first presented limitedly as a 697:games. There were a few puzzles in 366:was first presented limitedly as a 13: 1817:Dream Chronicles: The Chosen Child 1809:Dream Chronicles: The Chosen Child 1801:Dream Chronicles: The Chosen Child 1773:"GameHouse's 30 Top Games of 2009" 1685: 1257:. CasualCharts.com. Archived from 1231:. CasualCharts.com. Archived from 1169:Dream Chronicles: The Chosen Child 825:Dream Chronicles: The Chosen Child 813:Dream Chronicles: The Chosen Child 434:Dream Chronicles: The Chosen Child 280:Dream Chronicles: The Chosen Child 209:PC/Mac, Bundled with Pt. 1 & 2 25:Dream Chronicles: The Chosen Child 14: 1996: 1980:Video games scored by Adam Gubman 1793: 982: 411:Dream Chronicles: The Book of Air 1727:. Big Fish Games. Archived from 1725:"2009 Customer Favorites Awards" 1001: 996: 991: 986: 981: 953: 948: 943: 938: 933: 677:On a PlayFirst's blog post, the 30: 1960:Point-and-click adventure games 1935:Games built with Playground SDK 1253:CasualCharts.com (2010-09-03). 1227:CasualCharts.com (2009-04-16). 1975:Video games developed in Spain 672: 646:. This prophecy states that a 465:to move freely throughout the 1: 1749:Big Fish Games (2010-01-06). 1723:Big Fish Games (2010-01-06). 1480:JayIsGames.com (2009-04-16). 1303:"Dream Chronicles JC 3 and 4" 1207: 1077:earned positive reviews from 661:, Faye takes Lyra's favorite 478:. For the second time in the 1930:First-person adventure games 1812:for PC/Mac on Big Fish Games 1140:can be found in this superb 1136:solving, and a whole lot of 902: 344:named Faye waking up from a 7: 1775:. GameHouse. Archived from 1670:. PlayFirst. Archived from 1644:. PlayFirst. Archived from 1596:. PlayFirst. Archived from 1570:. PlayFirst. Archived from 1539:. PlayFirst. Archived from 1513:. PlayFirst. Archived from 1408:. GameHouse. Archived from 766:Pablo Vietto explained the 509: 428: 378:immediately became another 10: 2001: 1695:Allin, Jack (2010-01-18). 1447:. Awem.com. Archived from 1375:. Gamezebo. Archived from 1090:'s Erin Bell commented on 582: 514: 233:Retail, Bundled with Pt. 4 1965:Single-player video games 1864: 1301:Amazon.com (2011-07-13). 1132:finding, a little bit of 1030: 1027: 919: 916: 750: 714:is presented at a higher 266: 250: 190: 170: 158: 146: 134: 122: 110: 98: 88: 76: 66: 54: 44: 29: 24: 1771:GameHouse (2009-12-20). 1666:PlayFirst (2009-04-10). 1640:PlayFirst (2009-04-03). 1592:PlayFirst (2009-04-14). 1566:PlayFirst (2009-04-10). 1535:PlayFirst (2009-04-13). 1509:PlayFirst (2009-04-15). 1404:GameHouse (2010-06-18). 1279:Cdiscount (2010-11-05). 808:Release and post-release 626:. On the way finding an 486:contains two underwater 1618:Gamezebo (2009-02-12). 1443:Awem.com (2009-05-29). 1371:Gamezebo (2009-04-17). 1334:. PadGadget. 2012-08-29 1124:, John Bardinelli from 578: 425:device in August 2012. 408:(2008) and followed by 1925:Dream Chronicles games 760: 595: 566:The Underwater Retreat 527: 1804:for iPad on PlayFirst 758: 593: 544:The Herbalist's House 532:The Treehouse Village 525: 340:tells the story of a 1101:series has earned a 836:was another instant 283:(often shortened to 82:Christopher Williams 1940:Hidden object games 1877:2: The Eternal Maze 1024: 913: 556:The Village of Wish 400:Great Game Awards. 1970:Video game sequels 1820:for iPad on iTunes 1112:hidden object game 1069:Like the previous 1022: 911: 884:; number-three on 761: 740:Dream Chronicles 2 596: 528: 500:Dream Chronicles 2 441:hidden object game 286:Dream Chronicles 3 106:Miguel Angel Linan 1907: 1906: 1898:The Book of Water 1066: 1065: 1020: 1019: 652:half-mortal child 538:The Nexus Gateway 276: 275: 212:September 3, 2010 177:Microsoft Windows 36:Steam header for 1992: 1920:2009 video games 1884:The Chosen Child 1870:Dream Chronicles 1856:Dream Chronicles 1848: 1841: 1834: 1825: 1824: 1788: 1787: 1785: 1784: 1768: 1762: 1761: 1759: 1758: 1753:. 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313:Dream Chronicles 292:The Chosen Child 242:August 29, 2012 227:November 5, 2010 226: 215:Retail, Standard 203:PC/Mac, Standard 152:Dream Chronicles 130:Patrick Baggatta 38:The Chosen Child 34: 22: 21: 2000: 1999: 1995: 1994: 1993: 1991: 1990: 1989: 1955:PlayFirst games 1910: 1909: 1908: 1903: 1891:The Book of Air 1860: 1852: 1796: 1791: 1782: 1780: 1769: 1765: 1756: 1754: 1747: 1743: 1734: 1732: 1721: 1714: 1705: 1703: 1693: 1686: 1677: 1675: 1664: 1660: 1651: 1649: 1638: 1634: 1625: 1623: 1616: 1612: 1603: 1601: 1590: 1586: 1577: 1575: 1564: 1555: 1546: 1544: 1533: 1529: 1520: 1518: 1507: 1496: 1487: 1485: 1478: 1463: 1454: 1452: 1441: 1424: 1415: 1413: 1402: 1391: 1382: 1380: 1369: 1346: 1337: 1335: 1330: 1329: 1320: 1311: 1309: 1299: 1295: 1286: 1284: 1277: 1273: 1264: 1262: 1251: 1247: 1238: 1236: 1225: 1214: 1210: 1184:In early 2010, 1094: 1067: 1002: 997: 992: 987: 954: 949: 944: 939: 909: 905: 810: 753: 675: 588: 581: 550:The Observatory 517: 512: 431: 246: 241: 237: 235: 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Gamezebo 1604:2009-04-14 1578:2009-04-10 1547:2009-04-13 1521:2009-04-15 1488:2009-04-16 1455:2009-05-29 1416:2010-06-18 1383:2009-04-17 1338:2012-08-29 1312:2011-07-13 1287:2010-11-05 1265:2010-09-03 1239:2009-04-16 1208:References 1103:reputation 882:Amazon.com 850:RealArcade 744:motivation 736:labyrinths 733:underwater 731:, and the 716:resolution 663:teddy bear 648:half-fairy 640:labyrinths 636:meditation 621:underwater 504:high score 488:labyrinths 467:game world 1945:IOS games 1198:GameHouse 1053:GameHouse 908:Reception 903:Reception 893:App Store 870:GameHouse 858:MSN Games 846:Shockwave 842:PlayFirst 821:PlayFirst 721:mechanism 617:herbalist 451:landscape 419:App Store 398:GameHouse 308:PlayFirst 297:adventure 257:Adventure 124:Writer(s) 118:3dBrigade 112:Artist(s) 61:PlayFirst 1088:Gamezebo 975:Gamezebo 878:Pogo.com 798:sketches 667:pregnant 644:prophecy 510:Synopsis 429:Gameplay 414:(2010). 252:Genre(s) 50:KatGames 1146:scenery 1082:critics 1073:games, 724:areas. 679:founder 624:retreat 515:Setting 336:ended. 267:Mode(s) 191:Release 1858:series 1307:Amazon 1142:sequel 1134:puzzle 1122:series 1023:Awards 775:series 751:Design 628:amulet 608:Dreams 436:is an 358:Dreams 315:series 301:puzzle 261:puzzle 160:Engine 147:Series 1095:' 1031:Award 920:Score 738:. 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Index


Developer(s)
Publisher(s)
PlayFirst
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Adam Gubman
Dream Chronicles
Engine
Playground SDK
Platform(s)
Microsoft Windows
macOS
iOS
FRA
Genre(s)
Adventure
puzzle
Single-player
adventure
puzzle
casual game
PlayFirst
Dream Chronicles series
Dream Chronicles

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