370:
387:
354:
289:
309:
273:
257:
245:
369:
427:
205:
386:
29:
353:
288:
308:
216:
To start, players deploy three pieces each, alternating colors, at the corners of the playing area, and turn the board so that a corner with the player's color is closest to them. In the starting position shown here, the White player is seated at the bottom of the board while the Black player is at
572:
The game is lost if a player has no more tokens to play, and since each starts with a set number of tokens, it is clearly necessary to recycle pieces already positioned to keep playing. This is achieved by contriving to line up four pieces of the same colour in a row on the board, at which point
396:
and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second, intersecting Black four-in-a-row is formed D4-E4-F4-G4. Black will choose to remove either (C2 ... H7) or (B4 ... G4) but not both! (C2 ... H7) returns five to reserves and captures one White piece,
379:
and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second White four-in-a-row is formed B3-C3-D3-E3. However, since it was Black's turn, Black chooses to take the line from C2 to H7 off the board (four Black to reserve, one White captured), eliminating the
225:
In each turn, players introduce a piece onto the board from one of the surrounding dots, then push the new piece into the playing area along a line connected to the dot. When a piece is pushed onto the playing area, any pieces ahead of it are pushed ahead along the same line as well. There are
332:
In the most basic form of the game, each player has a reserve inventory of 12 pieces in addition to the 3 on the board for the starting position. To extend the length of the game, each player could add one, two, or three extra pieces to their reserves; alternatively, as a handicap, the
363:, creating a line of four Black pieces in a row at E4-F5-G6-H7. In this case, the entire line from C2 to H7 is taken off the board. The five Black pieces are returned to the Black player's reserves and the single White piece is captured by Black.
212:
The game board has a hexagonal shape with 4 intersection points per side and 37 intersections altogether, connected by a triangular grid. The playing area is surrounded by an array of 24 dots that are used to introduce pieces into play.
236:
The "push" cannot move a piece out of the playing area. That is, if the chosen line is already "full" and has pieces all the way to the opposite end of the playing field, then that direction is blocked and the piece cannot be
272:
256:
576:
Because a single player will often move several pieces and change numerous on-board relationships, it is remarkably difficult to predict the state of the board more than one turn ahead, despite
217:
the top. White takes the first turn. There are 18 pieces of each color; the basic game uses 15 (or more) while the standard and tournament games use all 18 for each player.
499:
piece is at the point of intersection, the player may choose to remove one or both lines. In either case, the player also may choose to keep the
62:
72:
442:
pieces, which are each two stacked pieces. The starting position is the same, but all six pieces on the board to start are double-stacked
244:
518:
As in the basic game, exhausting the opponent's reserves is one winning condition. The other is eliminating all of the opponent's
969:
847:
819:
480:
piece is in a line to be removed from the board, the player who is removing the line can choose whether or not to leave the
694:
569:, with pieces already in play pushed in front of the new placements rather than allowing more than one piece on any space.
974:
677:
595:
Project, though the other games are not actually necessary in order to utilise the
Potentials named after them.
573:
those tokens are returned to their owner, and any opposing tokens extending from the line of four are captured.
340:
All of the pieces (friendly and opposing) in the line contiguous with the 4-in-a-row are removed from the board.
584:. Play tends to be highly fluid and there is no real concept of long term territorial or spatial development.
565:
Players take turns pushing tokens (one player taking black, the other white) from the edge of the tri-gridded,
233:
An intermediate free space/node interrupts the "push" and any piece(s) beyond the free space/node do not move.
488:
piece of the player's color to remain on the board, it is generally advantageous to remove the opponent's
799:
840:
346:
Any opposing pieces in the contiguous line are captured and no longer available to the opposing player.
298:, since that would push the Black piece at B5 out of play. The only legal push from B1 now is to C2
979:
548:
pieces can be introduced, if desired, on the player's second and subsequent turns. However, once a
591:, which allow different kinds of moves to be made. These are named for the other games in the
171:
111:
833:
510:
piece of the player's color is returned to the reserve, it is separated and returned as two
609:
461:
The basic pushing and 4-in-a-row mechanics remain the same, with the following exceptions:
8:
581:
380:
White line by removing the piece at D3, and White does not capture the Black piece at F3.
336:
Forming a continuous line of four pieces in the player's color results in three actions:
318:, with the same result. However, placing on A2 opens up the option to push to B3 instead
294:(3a) White introduces another piece on B1 again, but now is blocked from pushing to B2
781:
742:
418:
Once one player runs out of pieces in their reserve, the other player is the winner.
654:
629:
409:
If the groups do intersect, the player of that color may choose which group to take.
193:
57:
333:
less-experienced player could be given up to three extra pieces in their reserve.
803:
412:
If both players must take pieces, the player who placed and pushed chooses first.
343:
The friendly pieces in the contiguous line are returned to the player's reserves.
530:
As a suggestion, in tournament play, the following modified rules can be used:
67:
769:
963:
775:
156:
39:
314:(3b) White could have introduced the piece on A2 instead, then pushed to B2
28:
856:
278:(2) Black counters by introducing a piece on B6, then pushes it down to B5
182:
587:
The game can be expanded with extra pieces (available separately) called
426:
484:
piece on the board. Because the winning condition requires at least one
174:
106:
204:
178:
44:
932:
899:
552:
piece has been introduced, that player may not introduce any more
604:
566:
825:
658:
943:
921:
910:
888:
883:
403:
When two groups of four in a row are created simultaneously:
181:, the first of seven games in his series of games called the
792:
450:(single) pieces, but the revised starting position with six
250:(1a) White opens by introducing a piece on the dot at B1 ...
469:
pieces can be introduced and pushed onto the board. No new
438:
The standard game follows the basic rules but includes
430:
Starting position (standard rules) with double-stacked
230:
The "push" moves pieces only one space/node at a time.
537:
Each player's first move shall introduce and push a
262:(1b) ... and pushes the piece up to B2 from the dot
454:pieces means each player's reserves start with 12
406:If the groups do not intersect, both are captured.
503:piece on the board or remove it with either line.
266:, displacing the Black piece at B2 to B3 as shown
961:
397:while (B4 ... G4) returns four and captures two.
495:When two 4-in-a-row groups intersect, and the
841:
327:
359:(ex.1) Black places on B1 and pushes to C2
848:
834:
695:"Game Review: GIPF, Invented by Kris Burm"
446:pieces. Each player still starts with 18
689:
687:
685:
652:
648:
646:
560:
534:The board is started without any pieces.
425:
203:
737:
735:
733:
731:
729:
727:
725:
723:
721:
719:
226:several restrictions on this movement:
962:
220:
829:
682:
678:Spiel des Jahres German page for GIPF
643:
627:
208:GIPF game board and starting position
716:
322:, displacing the black piece to C4.
282:, displacing the White piece to B4.
13:
671:
14:
991:
763:
621:
855:
421:
385:
368:
352:
307:
287:
271:
255:
243:
27:
970:Board games introduced in 1997
525:
1:
615:
653:Blessing, Ron (2005-06-01).
302:as shown by the solid arrow.
16:Abstract strategy board game
7:
598:
87:; 28 years ago
10:
996:
33:Close-up of a game in play
863:
704:. No. 1. Spring 2000
328:Basic 4-in-a-row mechanic
152:
144:
136:
128:
120:
99:
81:
50:
38:
26:
199:
975:Abstract strategy games
544:An unlimited number of
473:pieces can be created.
435:
209:
112:Abstract strategy game
628:Thomashow, Mitchell.
561:Gameplay and strategy
541:piece onto the board.
434:pieces at each corner
429:
207:
610:Abalone (board game)
394: (B)B1→C2
377: (B)B1→C2
361: (B)B1→C2
320: (W)A2→B3
316: (W)A2→B2
300: (W)B1→C2
296: (W)B1×B2
280: (B)B6→B5
264: (W)B1→B2
632:. The Games Journal
582:perfect information
221:Placing and pushing
192:was recommended by
23:
802:2020-12-04 at the
436:
210:
19:
957:
956:
952:
951:
392:(ex.3) Same move
375:(ex.2) Same move
172:abstract strategy
163:
162:
987:
866:
865:
850:
843:
836:
827:
826:
820:ICGA Tournaments
816:
812:
808:
789:
782:"Complete Rules"
758:
757:
755:
753:
743:"Complete Rules"
739:
714:
713:
711:
709:
699:
691:
680:
675:
669:
668:
666:
665:
655:"Review of GIPF"
650:
641:
640:
638:
637:
625:
580:being a game of
395:
389:
378:
372:
362:
356:
321:
317:
311:
301:
297:
291:
281:
275:
265:
259:
247:
194:Spiel des Jahres
95:
93:
88:
58:Rio Grande Games
31:
24:
18:
995:
994:
990:
989:
988:
986:
985:
984:
980:Kris Burm games
960:
959:
958:
953:
948:
937:
926:
915:
904:
893:
877:
859:
854:
814:
810:
806:
804:Wayback Machine
780:
766:
761:
751:
749:
741:
740:
717:
707:
705:
697:
693:
692:
683:
676:
672:
663:
661:
651:
644:
635:
633:
626:
622:
618:
601:
567:hexagonal board
563:
528:
424:
398:
393:
390:
381:
376:
373:
364:
360:
357:
330:
323:
319:
315:
312:
303:
299:
295:
292:
283:
279:
276:
267:
263:
260:
251:
248:
223:
202:
116:
91:
89:
86:
77:
34:
17:
12:
11:
5:
993:
983:
982:
977:
972:
955:
954:
950:
949:
940:
938:
929:
927:
918:
916:
907:
905:
896:
894:
880:
878:
869:
864:
861:
860:
853:
852:
845:
838:
830:
824:
823:
817:
790:
778:
765:
764:External links
762:
760:
759:
715:
702:Abstract Games
681:
670:
642:
619:
617:
614:
613:
612:
607:
600:
597:
562:
559:
558:
557:
542:
535:
527:
524:
516:
515:
504:
493:
474:
423:
420:
416:
415:
414:
413:
410:
407:
400:
399:
391:
384:
382:
374:
367:
365:
358:
351:
348:
347:
344:
341:
329:
326:
325:
324:
313:
306:
304:
293:
286:
284:
277:
270:
268:
261:
254:
252:
249:
242:
239:
238:
234:
231:
222:
219:
201:
198:
161:
160:
154:
150:
149:
146:
142:
141:
138:
134:
133:
130:
126:
125:
122:
118:
117:
115:
114:
109:
103:
101:
97:
96:
83:
79:
78:
76:
75:
70:
68:Schmidt Spiele
65:
60:
54:
52:
48:
47:
42:
36:
35:
32:
15:
9:
6:
4:
3:
2:
992:
981:
978:
976:
973:
971:
968:
967:
965:
947:
946:
945:
939:
936:
935:
934:
928:
925:
924:
923:
917:
914:
913:
912:
906:
903:
902:
901:
895:
892:
891:
890:
886:
885:
879:
876:
875:
874:
868:
867:
862:
858:
851:
846:
844:
839:
837:
832:
831:
828:
822:list of games
821:
818:
805:
801:
798:
797:at BoiteAJeux
796:
791:
787:
783:
779:
777:
776:BoardGameGeek
773:
772:
768:
767:
748:
744:
738:
736:
734:
732:
730:
728:
726:
724:
722:
720:
703:
696:
690:
688:
686:
679:
674:
660:
656:
649:
647:
631:
630:"GIPF Review"
624:
620:
611:
608:
606:
603:
602:
596:
594:
590:
585:
583:
579:
574:
570:
568:
555:
551:
547:
543:
540:
536:
533:
532:
531:
523:
521:
513:
509:
505:
502:
498:
494:
491:
487:
483:
479:
475:
472:
468:
464:
463:
462:
459:
457:
453:
449:
445:
441:
433:
428:
422:Standard game
419:
411:
408:
405:
404:
402:
401:
388:
383:
371:
366:
355:
350:
349:
345:
342:
339:
338:
337:
334:
310:
305:
290:
285:
274:
269:
258:
253:
246:
241:
240:
235:
232:
229:
228:
227:
218:
214:
206:
197:
195:
191:
187:
185:
180:
176:
173:
169:
168:
158:
155:
151:
147:
143:
139:
135:
131:
127:
123:
119:
113:
110:
108:
105:
104:
102:
98:
84:
80:
74:
71:
69:
66:
64:
63:Don & Co.
61:
59:
56:
55:
53:
49:
46:
43:
41:
37:
30:
25:
22:
942:
941:
931:
930:
920:
919:
909:
908:
898:
897:
887:
882:
881:
872:
871:
870:
857:Project GIPF
807:(in English)
794:
785:
770:
750:. Retrieved
746:
706:. Retrieved
701:
673:
662:. Retrieved
634:. Retrieved
623:
592:
588:
586:
577:
575:
571:
564:
553:
549:
545:
538:
529:
519:
517:
511:
507:
500:
496:
489:
485:
481:
477:
470:
466:
460:
455:
451:
447:
443:
439:
437:
431:
417:
335:
331:
224:
215:
211:
189:
183:
166:
165:
164:
137:Playing time
20:
815:(in German)
811:(in French)
526:Tournaments
82:Publication
73:SMART Games
964:Categories
664:2008-08-24
636:2008-08-24
616:References
589:Potentials
175:board game
140:30 minutes
129:Setup time
107:Board game
51:Publishers
196:in 1998.
179:Kris Burm
159:, tactics
132:2 minutes
45:Kris Burm
40:Designers
800:Archived
599:See also
522:pieces.
458:pieces.
157:Strategy
605:Hex map
556:pieces.
514:pieces.
492:pieces.
476:When a
237:pushed.
186:Project
121:Players
90: (
752:1 July
708:1 July
659:RPGnet
550:single
170:is an
153:Skills
145:Chance
100:Genres
944:LYNGK
933:PÜNCT
922:YINSH
911:DVONN
900:ZÈRTZ
889:TAMSK
884:TZAAR
793:Play
698:(PDF)
512:basic
506:If a
467:basic
465:Only
456:basic
448:basic
200:Rules
873:GIPF
795:GIPF
786:GIPF
771:GIPF
754:2022
747:GIPF
710:2022
593:GIPF
578:GIPF
554:GIPF
546:GIPF
539:GIPF
520:GIPF
508:GIPF
501:GIPF
497:GIPF
490:GIPF
486:GIPF
482:GIPF
478:GIPF
471:GIPF
452:GIPF
444:GIPF
440:GIPF
432:GIPF
190:GIPF
184:GIPF
167:GIPF
148:None
92:1996
85:1996
21:GIPF
813:or
774:at
177:by
966::
809:,
784:.
745:.
718:^
700:.
684:^
657:.
645:^
188:.
849:e
842:t
835:v
788:.
756:.
712:.
667:.
639:.
124:2
94:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.