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system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events". The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single player campaigns. Numerous upgrades
301:, Ensemble Studios attempted to develop a more powerful AI system that did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system. To overcome another significant objection to
268:. Several months into the process they found they would not be able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need another year and instead created
355:
became a showcase for their improved talent". However, he complained about the lack of an art asset management tool, while other departments gained new tools and automated procedures to assist in design and
409:
The Genie Engine has several features that are common across all its games, including a scenario editor, campaigns, LAN, serial and TCP/IP multiplayer, background music amongst others. The engine uses an
1573:
1918:
297:" by attributing itself extra resources or using other techniques the human player could not, it was easier to defeat than in many other real-time strategy games. For
1759:
332:. On release, there were several bugs that needed immediate attention, but the patch process was not yet ready. The first patch was released 11 months later.
1361:
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351:. Pritchard noted an improvement in the team's artistic abilities following their work on the past two games, and he is noted as saying that "
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came as a result of several bugs in the game, which resulted in
Microsoft promising Ensemble Studios there would be a patch process for
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2013:
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The team was less successful in resolving other issues; programmer Matt
Pritchard complained following the release of
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52:
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is another free software project trying to create a modern re-implementation of the original Genie Engine using
278:, as a compromise which could be released for Christmas 1998. To help meet the next year's deadline, additional
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which had the development name of "Dawn of Man". The designers received much of their inspiration from the game
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and its expansions. The most significant changes are the updated graphics engine and the inclusion of the
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expansions for both games received slightly less praise but were still very well received.
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250:
1093:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings — What Went Wrong"
1036:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings — What Went Right"
849:
8:
2773:
2622:
2557:
2454:
2328:
2318:
2305:
2225:
2119:
1067:
895:
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1760:"openage, the open source game engine for Age of Empires II and more games is advancing"
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2295:
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2109:
1668:
703:
415:
236:
2752:
2374:
2215:
2169:
1648:
1337:
808:
767:
634:
336:
219:), and Matt Pritchard (in charge of the game's graphics). The game was described as "
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1004:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings - Catching Up"
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747:
245:
221:
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1500:
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751:. Most of these games have also been critically successful. The in-development
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The design of the Genie engine has been mirrored in later game titles such as
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was a bigger critical success than the first game, with Game
Rankings and
107:
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2089:
1979:
1963:
344:
306:
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57:
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25:
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but this was mostly in terms of gameplay and not engine advancements.
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2190:
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1120:
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1039:
1007:
982:
382:
357:
172:
2647:
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2384:
2379:
2300:
2240:
2114:
2058:
1550:
1213:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings"
419:
1782:
688:
gave the game a score of 77%, based on 38 media outlets. However,
654:
The games based on the engine have usually been rated highly with
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received generally positive reviews, both from critics and fans.
81:
68:
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presentation capabilities that were vastly superior to those of
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2404:
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in its current design on top of its new engine
Pyrogenesis.
2682:
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1669:
PRESS ROOM: October 27, 2004 - Rise of
Nations: Gold Ships
976:
1739:
469:
2803:
1627:
1496:
1175:
1145:
305:—that of path finding—the team completely redesigned the
260:, intended to complete the game within a year by using
165:(but is not used in other Ensemble Studios games) and
701:engine used by the games in that series as well as
231:" and this shows in the game's engine design. Like
621:Star Wars: Galactic Battlegrounds: Clone Campaigns
1029:
1027:
1025:
1023:
2861:
1568:
1566:
1285:"Age of Empires II: The Age of Kings (pc: 1999)"
183:The Genie engine was developed as the basis for
1117:"Age of Empires II: The Age of Kings Downloads"
464:
1538:
1210:
1172:"Age of Empires II: The Genghis Khan Campaign"
1090:
1033:
1020:
1001:
171:. Some of those games have been ported to the
1948:
1811:
1563:
1544:
771:modification and boasts many similarities to
397:expansion pack, was designed and directed by
1641:
1142:"Age of Empires II: The Barbarossa Campaign"
1490:
1169:
1139:
940:
1955:
1941:
1818:
1804:
660:having sold over three million copies by
316:that there was still no process by which
274:, an easily developed expansion pack of
16:Game engine developed by Ensemble Studios
1204:
1086:
1084:
943:"Build an Empire to Surpass Microsoft's"
802:
664:and having an average score of 87% from
643:
633:
468:
282:, artists, and designers were employed.
119:
106:
93:
80:
1962:
1574:"Cossacks: European Wars for PC Review"
714:engine, as well as the introduction of
524:Age of Empires II: The African Kingdoms
293:(AI). Because the original AI did not "
2862:
1825:
1229:
695:The Genie engine was succeeded by the
1936:
1799:
1740:"openage - free strategy game engine"
1330:
1306:
1277:
1261:"Age of Empires II: The Age of Kings"
1253:
1109:
1081:
540:Age of Empires II: Definitive Edition
2529:
531:Age of Empires II: Rise of the Rajas
429:
1864:Age of Empires II: The Age of Kings
1338:"Age of Empires II: The Conquerors"
892:"Behind the Scenes: Dave Pottinger"
503:Age of Empires II: The Age of Kings
211:(in charge of the game's artwork),
13:
1314:"Age of Empires: The Rise of Rome"
496:Age of Empires: Definitive Edition
264:from the original and reusing the
14:
2891:
1912:Star Wars: Galactic Battlegrounds
1776:
871:"Behind the Scenes: Tony Goodman"
850:"Behind the Scenes: Bruce Shelly"
682:Star Wars: Galactic Battlegrounds
614:Star Wars: Galactic Battlegrounds
510:Age of Empires II: The Conquerors
473:Star Wars: Galactic Battlegrounds
418:engines such as the one used for
379:Star Wars: Galactic Battlegrounds
335:Ensemble Studios developed a new
168:Star Wars: Galactic Battlegrounds
917:"Matt "The Optimizer" Pritchard"
517:Age of Empires II: The Forgotten
487:Age of Empires: The Rise of Rome
433:
271:Age of Empires: The Rise of Rome
256:The design team for the sequel,
1752:
1732:
1711:
1680:
1662:
1616:
1591:
1576:. CNET Networks. Archived from
1514:
1484:
1455:
1441:
1412:
1383:
1354:
1193:
1163:
1133:
1052:
894:. Microsoft.com. Archived from
805:Postmortems from Game Developer
1792:: the developers of the engine
1547:"GameSpot Empire Earth review"
995:
964:
934:
909:
884:
863:
842:
821:
796:
178:
1:
2673:Lightweight Java Game Library
1211:Matt Pritchard (2000-03-07).
1091:Matt Pritchard (2000-03-07).
1034:Matt Pritchard (2000-03-07).
1002:Matt Pritchard (2000-03-07).
941:Daniel Gies (November 1997).
790:
2019:List of visual novel engines
1696:. 2009-06-12. Archived from
1545:Kasavin, Greg (2001-11-13).
1463:"Game Revolution Review for
465:Games using the Genie Engine
393:. The game, as well as the
289:had been criticized for its
249:it is historical and has an
7:
1985:First-person shooter engine
1674:September 22, 2007, at the
1624:"Tzar: Burden of the Crown"
1391:"GameSpot User Reviews for
404:
320:could be issued. Extensive
10:
2896:
1491:Steve Butts (2005-03-09).
1170:Greg Street (1999-09-10).
1140:Greg Street (1999-08-27).
366:saw the introduction of a
2837:
2761:
2610:
2545:
2518:
2493:
2362:
2178:
2072:
2041:
2032:
1975:
1903:
1834:
803:Grossman, Austin (2003).
742:Tzar: Burden of the Crown
629:
215:(in charge of the game's
63:
51:
36:
24:
755:real time strategy game
692:did have vocal critics.
425:
324:in multiplayer games of
1688:"Stronghold (pc: 2001)"
1448:GameRankings score for
1420:"Moby Games Profile of
1200:MobyGames - Garry Gaber
730:Cossacks: European Wars
414:tile set, unlike other
291:artificial intelligence
217:artificial intelligence
1997:Game engine recreation
1649:"Empire Earth reviews"
1465:Galactic Battlegrounds
1450:Galactic Battlegrounds
1422:Galactic Battlegrounds
1393:Galactic Battlegrounds
1364:Galactic Battlegrounds
690:Galactic Battlegrounds
651:
641:
474:
442:This section is empty.
130:
129:using the Genie Engine
117:
116:using the Genie Engine
104:
103:using the Genie Engine
91:
90:using the Genie Engine
2708:Platinum Arts Sandbox
2553:Adventure Game Studio
1362:"List of reviews for
647:
637:
606:- The Mountain Royals
472:
123:
110:
97:
84:
2354:Visual3D Game Engine
2009:Game creation system
1885:The African Kingdoms
1719:"Pyrogrensis Engine"
1493:"Age of Empires III"
1424:, with User Reviews"
972:"The Art of Empires"
580:- Dynasties of India
309:'s movement system.
145:and used in several
2623:Blender Game Engine
2455:Pixel Game Maker MV
1599:"Theocracy Preview"
1152:on October 21, 2002
829:"Behind the Scenes"
676:scores of 92%. The
599:Age of Empires II:
586:Age of Empires II:
573:Age of Empires II:
567:- Dawn of the Dukes
560:Age of Empires II:
554:- Lords of the West
547:Age of Empires II:
21:
2880:Video game engines
2875:Genie Engine games
2628:Bork3D Game Engine
1788:2008-12-25 at the
765:started out as an
704:Age of Empires III
652:
642:
604:Definitive Edition
591:Definitive Edition
578:Definitive Edition
565:Definitive Edition
552:Definitive Edition
475:
416:real-time strategy
237:real time strategy
131:
118:
105:
92:
19:
2857:
2856:
2853:
2852:
2753:Wintermute Engine
2514:
2513:
2375:Amazon Lumberyard
2170:Zillions of Games
1930:
1929:
1892:Rise of the Rajas
1605:. 26 January 2000
1503:on March 12, 2005
768:Age of Empires II
462:
461:
389:game engine from
385:by licensing the
381:was developed by
158:Age of Empires II
113:Age of Empires II
79:
78:
2887:
2527:
2526:
2480:UbiArt Framework
2445:Nvidia GameWorks
2039:
2038:
1957:
1950:
1943:
1934:
1933:
1855:The Rise of Rome
1820:
1813:
1806:
1797:
1796:
1783:Ensemble Studios
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1526:Ensemble Studios
1518:
1512:
1511:
1509:
1508:
1499:. Archived from
1488:
1482:
1481:
1479:
1478:
1469:. Archived from
1459:
1453:
1445:
1439:
1438:
1436:
1435:
1426:. Archived from
1416:
1410:
1409:
1407:
1406:
1397:. Archived from
1387:
1381:
1380:
1378:
1377:
1368:. Archived from
1358:
1352:
1351:
1349:
1348:
1334:
1328:
1327:
1325:
1324:
1310:
1304:
1303:
1301:
1300:
1291:. Archived from
1281:
1275:
1274:
1272:
1271:
1257:
1251:
1250:
1248:
1247:
1237:"Age of Empires"
1233:
1227:
1226:
1224:
1223:
1208:
1202:
1197:
1191:
1190:
1188:
1187:
1182:on March 6, 2002
1178:. Archived from
1167:
1161:
1160:
1158:
1157:
1148:. Archived from
1137:
1131:
1130:
1128:
1127:
1113:
1107:
1106:
1104:
1103:
1088:
1079:
1078:
1076:
1075:
1066:. Archived from
1060:"Dave Pottinger"
1056:
1050:
1049:
1047:
1046:
1031:
1018:
1017:
1015:
1014:
999:
993:
992:
990:
989:
980:
968:
962:
961:
959:
958:
949:. Archived from
938:
932:
931:
929:
928:
919:. Archived from
913:
907:
906:
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888:
882:
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800:
698:Age of Mythology
670:The Age of Kings
639:Age of Mythology
593:- Return of Rome
457:
454:
444:You can help by
437:
430:
391:Ensemble Studios
364:The Age of Kings
341:The Age of Kings
330:The Age of Kings
299:The Age of Kings
258:The Age of Kings
203:was designed by
185:Ensemble Studios
143:Ensemble Studios
100:The Rise of Rome
75:
72:
71:.ensemblestudios
70:
47:
45:
31:Ensemble Studios
22:
18:
2895:
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2890:
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2888:
2886:
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2884:
2860:
2859:
2858:
2849:
2833:
2757:
2738:Thousand Parsec
2688:Open Wonderland
2663:Irrlicht Engine
2606:
2541:
2521:
2510:
2506:Unreal Engine 5
2489:
2485:Unreal Engine 4
2440:Luminous Engine
2395:Creation Engine
2358:
2339:Unreal Engine 3
2334:Unreal Engine 2
2174:
2155:Virtual Theatre
2150:Unreal Engine 1
2068:
2028:
1971:
1961:
1931:
1926:
1919:Clone Campaigns
1899:
1830:
1824:
1790:Wayback Machine
1779:
1774:
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1762:. GamingOnLinux
1758:
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1676:Wayback Machine
1667:
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1651:. Game Rankings
1647:
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873:. Microsoft.com
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855:
853:
852:. Microsoft.com
848:
847:
843:
834:
832:
831:. Microsoft.com
827:
826:
822:
815:
807:. Focal Press.
801:
797:
793:
748:Rise of Nations
632:
467:
458:
452:
449:
428:
407:
395:Clone Campaigns
246:Civilization II
222:Civilization II
181:
67:
43:
41:
37:Initial release
17:
12:
11:
5:
2893:
2883:
2882:
2877:
2872:
2855:
2854:
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2850:
2848:
2847:
2845:Open 3D Engine
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1827:Genie Engine
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1698:the original
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1630:. 1999-10-26
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1308:
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196:Civilization
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135:Genie Engine
134:
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98:
85:
26:Developer(s)
20:Genie Engine
2643:Game Editor
2522:open-source
2276:PhyreEngine
2160:Voxel Space
2130:Reality Lab
2090:Dark Engine
2034:Proprietary
1980:Source port
1522:"Home City"
716:home cities
307:game engine
280:programmers
266:game engine
239:but unlike
228:Warcraft II
179:Development
139:game engine
58:game engine
2864:Categories
2809:PlayCanvas
2576:Game-Maker
2450:Panta Rhei
2415:Fox Engine
2251:HeroEngine
2135:RenderWare
1766:2019-02-17
1745:2019-02-17
1725:2009-10-18
1704:2009-06-12
1693:Metacritic
1655:2007-03-16
1634:2016-12-15
1609:2009-11-19
1584:2008-08-31
1556:2006-12-30
1531:2008-01-18
1507:2008-06-17
1477:2009-11-18
1434:2009-11-18
1405:2009-11-18
1376:2009-11-18
1347:2008-06-17
1323:2008-06-17
1299:2008-06-17
1289:Metacritic
1270:2008-06-17
1246:2008-06-17
1222:2008-02-01
1186:2008-09-27
1156:2008-09-27
1126:2008-09-21
1102:2008-09-21
1074:2008-09-20
1045:2008-09-20
1013:2008-09-20
988:2008-09-22
957:2008-02-24
927:2017-05-03
902:2008-09-02
877:2008-09-02
856:2008-09-02
835:2008-09-02
791:References
712:middleware
674:Metacritic
163:expansions
149:, such as
2658:id Tech 4
2653:id Tech 3
2602:Stratagus
2537:Z-machine
2501:id Tech 7
2460:RE Engine
2425:id Tech 6
2420:id Tech 5
2390:Construct
2370:4A Engine
2266:Marmalade
2261:Leadwerks
2246:GameSalad
2236:Frostbite
2201:CryEngine
2191:C4 Engine
2140:RPG Maker
2095:GameMaker
2085:Clickteam
2054:Freescape
2049:Filmation
1603:Eurogamer
1217:Gamasutra
1121:Microsoft
1097:Gamasutra
1064:Microsoft
1040:Gamasutra
1008:Gamasutra
983:Gamasutra
736:Theocracy
412:isometric
383:LucasArts
251:isometric
243:and like
173:Apple Mac
2648:GDevelop
2595:Quake II
2581:OHRRPGCE
2520:Free and
2475:Source 2
2465:Snowdrop
2385:Buildbox
2380:Bitsquid
2301:Shark 3D
2241:Gamebryo
2226:Euphoria
2115:LithTech
2059:Gold Box
2014:Game IDE
1786:Archived
1721:. Mod DB
1672:Archived
1551:GameSpot
453:May 2020
420:Warcraft
405:Features
368:triggers
322:cheating
241:Warcraft
233:Warcraft
161:and its
2824:Stencyl
2784:Horde3D
2779:GPUOpen
2769:Delta3D
2728:Solar2D
2723:Scratch
2693:Panda3D
2633:Cocos2d
2470:Stencyl
2435:Kynapse
2324:Unigine
2231:Flare3D
2105:GoldSrc
2024:id Tech
777:Openage
343:, with
318:patches
64:Website
42: (
2829:Stride
2814:Raylib
2799:OpenFL
2789:libGDX
2743:Torque
2718:Ren'Py
2713:Pygame
2703:Plasma
2618:Away3D
2597:engine
2589:engine
2571:engine
2430:Ignite
2405:Defold
2400:Decima
2349:Vision
2314:Source
2309:engine
2211:Diesel
1840:series
811:
785:Python
758:0 A.D.
745:, and
649:0 A.D.
630:Legacy
235:it is
225:meets
2838:2020s
2819:Snap!
2774:Godot
2762:2010s
2611:2000s
2587:Quake
2558:Build
2546:1990s
2530:1970s
2494:2020s
2410:Felgo
2363:2010s
2329:Unity
2319:Titan
2186:Anvil
2179:2000s
2120:Mugen
2073:1990s
2064:SCUMM
2042:1980s
1904:Other
1829:games
426:Usage
387:Genie
295:cheat
137:is a
2794:Moai
2683:OGRE
2678:Löve
2638:Dim3
2569:Doom
2296:SAGE
2286:RAGE
2165:Zero
2110:Jedi
2002:list
1990:list
1968:list
977:.doc
809:ISBN
783:and
662:2000
339:for
262:code
133:The
73:.com
53:Type
44:1997
40:1997
2804:ORX
2216:Ego
1628:IGN
1497:IGN
1176:IGN
1146:IGN
781:C++
761:by
448:.
353:AoK
69:www
2866::
2256:IW
1690:.
1626:.
1601:.
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