636:
missing word or phrase. Each player secretly provides the answer to the missing phrase, trying to craft an answer that appears legitimate. If players enter the correct answer, they are told of this and encouraged to enter a false answer. If a player doesn't enter a legitimate answer before the timer runs out, they can press the "lie for me" button and get two choices. The game then presents all players' answers and the correct answer randomly. Players must then select the correct answer. If the player selected the correct answer, they score points, while if other players have selected that player's fake answer, they also score points for each player that selected their answer. If the player selected the lie the game wrote itself, they lose points. In the final round called "The Final
Fibbage", the game provides one last question for all players to answer. The player with the most points at the end wins. Following each question, players have the opportunity to mark one or more answers as favorites, and the player with the most favorites is shown at the end of the game.
662:
answers are shown, and players and the audience vote on which is funnier, with the players that provided the answers given points on how many votes they get. If a player's answer gets all of the other players' votes and, if there is an audience, a majority of the audience's votes, that player gets a "quiplash" and earns bonus points. However, if two players that see the same prompt enter the same thing, they get a "jinx" and they don't get any points. The final round called "The Last Lash" has all players reply to the same prompt, and players subsequently select three of the answers as the funniest. The player with the most points at the end wins.
1591:
36:
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is a single player game for mobile devices. On each level, the player is presented with a miniature golf hole, including a tee and a cup; other obstacles may also be present. The objective is to create words using a given set of letter tiles to create a path from the tee to the hole, in the manner of
539:
games are individual collections of five party games per pack, designed for online play by multiple people, including large audiences, via streaming websites like Twitch. Packs follow a loose format, with every pack generally including at least one sequel, drawing game, and writing game. Since 2014,
725:
and is played by at least three players and up to eight players. Players are presented with a silly phrase they must try to draw out on a canvas. The picture is then shown to all players, who attempt to guess the original phrase, with points awarded to players who select that phrase, and to players
661:
is a party game played by at least three players and up to eight players via a streaming channel. It is broken into three rounds. In the first two rounds, players are given two prompts to supply a humorous answer for; each prompt is seen by two random players. Then, the prompt and the two provided
635:
is a party game played by at least two players and up to eight players via a streaming channel. It is broken into three rounds. In the first two rounds, each player has an opportunity to pick one of five randomly generated categories, and then all players are presented with an obscure fact with a
570:
is a single player game for mobile devices that presents the player with a number of statements which may be true or false, and the player is required to determine which ones are lies and "swat" them. The player earns points for correctly guessed answers (i.e. not swatting true statements and
730:
has added features, such as allowing players to use two colors for their drawings. The game includes support for user-generated phrases which are created in a similar party-oriented manner as the game itself, which then can be shared with other players via a code.
357:
Near the end of 2011, Jellyvision Games was spun off into a separate company. The studio rebranded as
Jackbox Games in June 2013, and announced that it would continue to focus on developing social games, for mobile devices and home entertainment devices like
769:
had become popular games played over streaming network services to help people pass the time and created a large influx of players. Jackbox saw that many of these were non-English speakers, leading them to decide to create the standalone of
262:
series. Founded by Harry
Gottlieb, the company operated as Jellyvision Games from 1995 until its closure in 2001. After seven years of dormancy, Jellyvision Games was revived in 2008, and the company rebranded as Jackbox Games in 2013.
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In 2008, as networked consoles and mobile devices became popular, Jellyvision Games was relaunched as a subsidiary of the
Jellyvision Lab, hiring Mike Bilder to lead the studio. The company released an
1496:
600:
is a photo app for mobile devices that allows one to take a photo and then have that digitally manipulated into a number of stock historical images which then can be shared via mobile devices.
314:. Pivoting away from games, the Jellyvision Lab focused on business software, developing a technology called the "interactive conversation interface" inspired by the voice-driven interface of
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346:
of the game, allowing them to continuously provide new trivia; later, the game expanded to include a standalone mobile application that allows data sharing and competition with the
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479:, which prior to 2011 had not been published since 2002. The revival sought to take advantage of newer technologies such as modern consoles and mobile gaming tied with
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Jackbox Games was founded in 1989 by Harry
Gottlieb as an educational entertainment company called Learn Television. Prior to developing
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Around mid-March 2020, Jackbox Games experienced a large increase in traffic due to the stay-at-home limitations of the
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Jackbox Games developed additional games initially geared to mobile devices after the success of the
Facebook-based
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Jackbox has released a new set of games in these packs each year, with a total of 10 packs available as of 2024.
621:. The player is scored based on how few words they use, as well as point values of those letters in the words.
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427:, and three other games that were designed to be played with others over a stream. This was the first
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in which the producers, designers and team of the Party Packs play together along with the audience.
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game. These have been released as individual titles, while some have been then featured as part of
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which supports up to 100 players. The game has also been ported to a hands-free version on the
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934:"Interview: Chicago's Jellyvision Speaks With GameSmith About New "You Don't Know Jack" Game"
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as controllers, rather than actual game controllers. Jackbox released more apps including
8:
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291:, its success established a franchise, and Jellyvision produced numerous installments of
73:
643:, offering new questions/prompts and additional features, have been included in various
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In 2001, the computer game market shifted, as players moved from personal computers to
350:
version. The game, now defunct, was awarded the "Social Game of the Year" at the 2012
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games. Jellyvision attempted to enter the marketplace with console-based versions of
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integration. Jackbox Games has brought three of these standalone titles to market:
416:
281:. In 1995, the company rebranded as Jellyvision and developed the first edition of
253:
1189:"Q&A: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success"
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proved successful with players, particularly using streaming media services like
374:
318:. These interactive conversation products were a success, in part because of the
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901:"Inside the Rise, Fall and Triumphant Rebirth of a Beloved Chicago Game Studio"
672:
approach to fund development of the game, with the March 2015 campaign seeking
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1487:"DRAWFUL 2 WILL FINALLY REALIZE THE DREAM OF DRAWING WITH TWO COLORS AT ONCE"
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1553:"Playing remotely: The massive success of Jackbox Games during the pandemic"
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843:"You Don't Know Jack developer Jellyvision rebrands itself as Jackbox Games"
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812:"As traffic hits all-time high, Jackbox adjusting to dev'ing from home"
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Jackbox Games was founded to bring back
Jellyvision's premiere title,
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During this time, the company allowed the game to be played using
1520:"Drawful 2 will let you create and share your own question packs"
1161:"Jackbox Games Benefits From Retro-Style Party Games in Pandemic"
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is the first game to feature an audience. Jackbox Games used a
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501:– 2012 – Via Facebook integration, and later to include tie-in
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1454:"Drawful 2 now available with special launch-day discounts"
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who have their response voted as the "correct" phrase.
1365:"'Quiplash,' a streaming party game for 10,000 people"
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that forced many people to stay home due to resulting
277:, the company created a children's trivia game called
925:
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was released on April 8, 2020, as a newer version of
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is a standalone game released on June 21, 2016, for
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featuring new prompts have been included in various
381:(a humorous photo-manipulation app) and the games
19:"Jackbox" redirects here. Not to be confused with
1152:
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749:that was originally released in 2016 as part of
717:, and Xbox One. It follows the same format of
683:from over 1,600 backers. Enhanced versions of
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1029:"Jellyvision Returns To Game Biz With Bilder"
998:"Jellyvision getting back into the games biz"
956:
800:
965:"Where Challenges Abound for Fans of Trivia"
492:– 2011 – For personal computers and consoles
385:(a find-the-lies game of unusual facts) and
1387:
1139:Fibbage™: The Hilarious Bluffing Party Game
1108:"Jellyvision changes name to Jackbox Games"
1627:Privately held companies based in Illinois
1589:
391:Fibbage: The Hilarious Bluffing Party Game
34:
1632:Video game companies of the United States
1423:"Quiplash – An Outrageous New Party Game"
1339:"The Jackbox Party Pack 9 Gets an Update"
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1622:Video game companies established in 2008
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1158:
1105:
1082:"Jellyvision Games is now Jackbox Games"
1054:
962:
894:
892:
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868:"YOU DON'T KNOW JACK Vol. 1 XL on Steam"
419:. In October 2014, the company packaged
52:Jellyvision Games (1995–2001, 2008–2013)
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1617:American companies established in 2008
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1451:
1433:from the original on February 23, 2016
1336:
898:
840:
445:The team currently produce videos and
342:in 2011. The studio later developed a
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1377:from the original on August 13, 2017.
1118:from the original on December 2, 2013
931:
885:
809:
589:
559:
300:home consoles of the sixth generation
1388:Marchiafava, Jeff (March 16, 2015).
1159:Schreier, Jason (October 20, 2020).
1027:Alexander, Leigh (August 19, 2008).
913:from the original on October 2, 2017
836:
834:
603:
1532:from the original on April 18, 2016
1499:from the original on March 23, 2016
1337:Fields, Sarah (December 16, 2022).
1057:"Jackbox's Wild, Forgotten History"
1008:from the original on April 27, 2014
996:McElroy, Justin (August 19, 2008).
977:from the original on April 27, 2014
963:Schiesel, Seth (February 9, 2011).
757:version following the onset of the
694:
543:
389:(a word game). The studio released
13:
1466:from the original on June 22, 2016
1363:Conditt, Jessica (June 30, 2015).
1106:Sinclair, Brendan (June 5, 2013).
1055:Creswell, Jacob (March 25, 2021).
650:
456:
14:
1653:
1576:
831:
624:
1637:Video game development companies
1551:Favis, Elise (August 14, 2020).
1518:Sarkar, Samit (April 15, 2016).
1421:Jackbox Games (April 13, 2015).
932:Smith, Ryan (February 9, 2011).
515:– 2013 – For Amazon Fire TV and
1642:You Don't Know Jack (franchise)
1612:2008 establishments in Illinois
1544:
1511:
1452:Sarkar, Samit (June 21, 2016).
1445:
1414:
1381:
1356:
1330:
1308:
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1258:
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1208:
1187:Francis, Bryant (May 7, 2020).
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471:You Don't Know Jack (franchise)
397:and as a digital-only title on
1048:
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989:
899:Griner, Dave (June 16, 2017).
860:
841:Sarkar, Samit (June 5, 2013).
1:
1485:Rowen, Nic (March 22, 2016).
793:
16:American video game developer
1317:Official Clone Booth Trailer
810:Graft, Kris (May 27, 2020).
49:Learn Television (1989–1995)
7:
302:, affecting the demand for
10:
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1607:Companies based in Chicago
765:restrictions; the various
736:Quiplash 2: InterLASHional
529:
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89:2008 (current incarnation)
18:
1216:"Jackbox Games - YouTube"
743:Quiplash 2 InterLASHional
574:A multiplayer version of
513:You Don't Know Jack Party
334:and, in partnership with
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790:in addition to English.
753:. Jackbox developed the
751:The Jackbox Party Pack 3
679:and finishing with over
451:"The Jackbox Party Club"
435:each year through 2023.
295:from 1995 through 1998.
580:The Jackbox Party Pack,
352:Spike Video Game Awards
236:Jellyvision Games, Inc.
872:store.steampowered.com
774:with translations for
723:The Jackbox Party Pack
571:swatting false ones).
554:The Jackbox Party Pack
537:The Jackbox Party Pack
532:The Jackbox Party Pack
524:The Jackbox Party Pack
259:The Jackbox Party Pack
180:The Jackbox Party Pack
1241:"Jackbox Party Packs"
639:Improved versions of
578:has been included in
526:series (2014–present)
252:series of quiz-based
246:, best known for the
944:on February 28, 2011
322:series' popularity.
279:That's a Fact, Jack!
240:video game developer
1558:The Washington Post
767:Jackbox Party Packs
689:Jackbox Party Packs
645:Jackbox Party Packs
550:You Don't Know Jack
497:You Don't Know Jack
489:You Don't Know Jack
477:You Don't Know Jack
463:You Don't Know Jack
425:You Don't Know Jack
409:in September 2014.
332:You Don't Know Jack
320:You Don't Know Jack
316:You Don't Know Jack
312:the Jellyvision Lab
308:You Don't Know Jack
293:You Don't Know Jack
284:You Don't Know Jack
274:You Don't Know Jack
249:You Don't Know Jack
232:Jackbox Games, Inc.
209:The Jellyvision Lab
194:Number of employees
170:You Don't Know Jack
30:
29:Jackbox Games, Inc.
970:The New York Times
465:series (2011–2013)
429:Jackbox Party Pack
28:
1402:on April 24, 2015
1110:(Press release).
759:COVID-19 pandemic
713:, PlayStation 4,
440:COVID-19 pandemic
254:party video games
244:Chicago, Illinois
238:) is an American
229:
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86:1989 (historical)
21:Jack Box (Mascot)
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1564:November 7,
1492:Destructoid
1427:Kickstarter
1172:November 7,
1040:October 25,
1012:January 15,
938:Chicago Now
670:Kickstarter
598:Clone Booth
591:Clone Booth
576:Lie Swatter
568:Lie Swatter
561:Lie Swatter
383:Lie Swatter
379:Clone Booth
371:smartphones
211:(2008–2011)
126:Area served
74:Video games
1601:Categories
1390:"Quiplash"
1348:January 1,
1323:January 1,
1300:January 1,
1275:January 1,
1250:January 1,
1225:January 1,
1145:January 1,
1091:January 1,
1066:January 1,
917:October 2,
877:January 1,
794:References
772:Quiplash 2
747:Quiplash 2
681:US$ 30,000
612:Word Puttz
605:Word Puttz
499:(Facebook)
433:Party Pack
387:Word Puttz
234:(formerly
136:Key people
1536:April 15,
1503:March 22,
1343:Game Rant
1194:Gamasutra
1034:Gamasutra
817:Gamasutra
728:Drawful 2
703:Drawful 2
696:Drawful 2
509:versions.
242:based in
130:Worldwide
1530:Archived
1497:Archived
1470:June 21,
1464:Archived
1431:Archived
1375:Archived
1370:Engadget
1116:Archived
1086:Engadget
1006:Archived
975:Archived
911:Archived
852:July 17,
763:lockdown
685:Quiplash
666:Quiplash
659:Quiplash
652:Quiplash
618:Scrabble
481:Facebook
399:Xbox One
348:Facebook
162:Products
114:Illinois
70:Industry
43:Formerly
1525:Polygon
1459:Polygon
1200:May 27,
1122:June 5,
1002:Joystiq
847:Polygon
823:May 27,
788:Spanish
780:Italian
719:Drawful
707:Windows
641:Fibbage
633:Fibbage
626:Fibbage
507:Android
421:Fibbage
413:Fibbage
393:on the
375:tablets
289:PC game
267:History
216:Website
110:Chicago
97:Founder
80:Founded
64:Private
1245:Twitch
906:AdWeek
786:, and
784:German
776:French
738:(2020)
698:(2016)
677:15,000
654:(2015)
628:(2014)
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449:named
417:Twitch
304:CD-ROM
204:Parent
721:from
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983:2011
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879:2023
854:2019
825:2020
711:OS X
675:US$
517:iPad
405:and
373:and
364:Ouya
362:and
360:Roku
338:, a
256:and
223:.com
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1061:CBR
503:iOS
336:THQ
328:iOS
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