871:. Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time". Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts.
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glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of magic cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf.
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the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who were with the player during the journey.
435:, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by
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character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons referred to as machines, left over from a war that ended the civilization, over the greed for more cloth by the once ancient and thriving tribe.
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where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. Whenever the player meets another person, harps and viola are dynamically incorporated into the music. While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible".
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paths, but cannot hinder each other and are not necessary for completing any level. When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing. The entire game takes two to three hours to complete.
891:. A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player.
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felt they are connected with each other, to show the positive side of humanity in them". The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player.
487:, the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the
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longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. Over the course of development the team grew from seven to eighteen people. At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that.
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980:, Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer
495:. The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken.
707:; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics.
609:, Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other".
629:, where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through. This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow
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is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the
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was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people
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The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though
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In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing
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received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best
Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying,
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concerts and believed they could pull off
Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction. Sony provided Wintory with a modified version of the game with the music disabled for the concert performance. The Kickstarter was launched
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A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With
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The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. Touching
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Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto
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When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. Thatgamecompany always expected to need an extension; according to
Hunicke, they believed finishing the game within a year was "unrealistic". Development ended up taking even
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concert tour, in which the fifteen-piece Fifth House
Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with
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The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games. The team initially created a prototype named
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said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". Joel
Gregory of
910:, with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. In 2012 Wintory released a download-only album of music on
1247:, the first video game soundtrack to be nominated for that category, though it did not win. Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. At the
718:, ported by United Kingdom studio Tricky Pixels; owners of the digital PlayStation 3 version of the game were able to download the new version for free. The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and
1384:, and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing
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theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game.
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and the PlayStation
Network. The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions. The album comprises 18 tracks and is over 58 minutes long. It features the voice of
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won awards as the best PlayStation 3 game, the best indie game, and the game with the best music, and was additionally nominated for game of the year, best downloadable game, best graphics, and best song in a game for "I Was Born For This". It received the 2013
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added praise for the animation of the sand and creatures, saying the game was visually stunning. The music was also complimented, with Miller describing it as a "breathtaking musical score" and
Douglas calling it "moving, dynamic music".
1324:"each moment is like a painting, expertly framed and lit". Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of
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In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of
Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled
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praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and
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and improved texture quality. According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge".
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Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the
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awards: Artistic
Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual
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The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the
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that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives.
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described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. A reviewer writing for
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for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes
Soundtrack charts in more than 20 countries. It also reached No. 116 on the
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features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the
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657:. Jenova Chen and art director Matt Nava did not want the setting to be too Western or Eastern, so they felt the Middle East was an ideal middle ground. In addition,
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was released on March 14, 2012, and is similar in appearance to the game. A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to
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The robed figure running in the desert along with another player's figure. One of the figures' scarves is glowing as it charges due to proximity to the other player.
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for $ 9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included.
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was released on May 1, 2014, on Bandcamp as both a digital and a physical album. A two-record vinyl version of the album was released in 2015.
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Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of
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Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the
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it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th Annual
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soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know
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soundtrack. All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in
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1269:: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year. At the
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926:. The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. An album of piano arrangements titled
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received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on
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589:, did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by
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magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from
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2767:"Chart Moves: 'Newsies' Cast Album Debuts, 'MTV Unplugged' Returns, and a Video Game Soundtrack Sizzles"
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1236:, among others. Journey was an Interactive Narrative and Game + Play 2021 Peabody Award Winner.
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soundtrack and had encouraged other members of the ensemble to play the game. The group saw how
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2033:"Journey Game Creator Jenova Chen "Theories Behind Journey" - Full Keynote Speech (at 26:18)"
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467:, Thatgamecompany's two previous titles, and additional media, was released in August 2012.
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3305:"Soundtrack of the Decade: #1 - Journey Represents the Crowning Achievement in Game Music"
1408:. Ported to PlayStation 4 by Tricky Pixels, and to Windows and iOS by Inline Assembly Ltd.
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2966:"Journey's stirring score to be played live alongside game in 'interactive performance'"
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1224:. After publication, the game was heavily honored at end of the year awards.
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won eight awards, the most honors received at the ceremony, which included "
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was composed mainly of creators of the company's previous games; co-founder
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2578:"Musical DNA: How Austin Wintory wrote the song that helped create Journey"
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said it made for "a more absorbing, more atmospheric experience". In 2019,
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2723:(Media notes). Macedonia Radio Symphonic Orchestra. Sumthing Else Music.
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was created from a revision of this article dated 23 May 2019
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2799:"Sumthing Else Music Works Releases Journey Official Game Soundtrack"
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3003:"Why Austin Wintory Re-recorded Journey's Soundtrack 10 Years Later"
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was the creative director and Nick Clark returned as lead designer.
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Gaming Representation: Race, Gender, and Sexuality in Video Games
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Hall of Fame listing, PlayStation Official Magazine issue 107,
2471:"Video: Journey - PS3 vs. PS4 gameplay and graphics comparison"
1722:"Interview: Kellee Santiago Talks Thatgamecompany's Road Ahead"
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3908:"Journey, The Walking Dead lead 2013 BAFTA Awards nominations"
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review. Miller noted the lack of complex gameplay elements in
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newspaper's The 50 Best Video Games of the 21st Century list.
565:. Development of the game began in 2009, after the release of
3480:"Historic Grammy Nomination Is a Big Win for Videogame Music"
2169:"GDC 2012: How Journey was designed to facilitate friendship"
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2107:"Game Designer Jenova Chen On The Art Behind His "Journey""
2074:"Game Designer Jenova Chen On The Art Behind His "Journey""
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was the last game made under a three-game contract between
3256:"Review: Mesmerizing Journey Weaves a Wordless Game Story"
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Game Developers Choice Award for Game of the Year winners
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3877:"'Journey' Nabs The Annie Award For Video Game Animation"
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for video game animation. It won five awards at the 2013
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3216:"'Journey' Review – Still Stunning and Finally Portable"
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The soundtrack was released as an album on April 10 on
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Malkowski, Jennifer; Russworm, TreaAndrea M. (2017).
2929:"Journey's Soundtrack Getting A Fancy Vinyl Release"
2688:"Are video game soundtracks the new concept albums?"
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2605:
2603:
683:
was released on March 13, 2012, for download on the
669:
influences, drawing from Chen's childhood in China.
5561:
British Academy Games Award for Multiplayer winners
5551:
British Academy Games Award for Game Design winners
2431:
2429:
2361:"How Austin Wintory Brought 'Journey Live' to Life"
1960:"A Personal Journey: Jenova Chen's Goals for Games"
2246:"PlayStation Home: Every Journey Starts From Home"
641:The game's desert setting is largely based on the
5067:Game Developers Choice Award for Game of the Year
2600:
2504:"Journey lands on the Epic Games Store next week"
2462:
2137:
5556:Annie Award for Best Animated Video Game winners
5442:
2426:
2398:"Experience Journey, Out Today on PlayStation 4"
2354:
2352:
2350:
1875:
1873:
714:was released on the PlayStation Network for the
2957:
2544:"Interview: Composer Austin Wintory On Journey"
2283:"Journey Collector's Edition innards confirmed"
1764:"How thatgamecompany Struggled to Save Journey"
3249:
3247:
3245:
3243:
3176:
3174:
2197:
1997:"In-Depth: Journey's rare and magical success"
1846:"Journey took thatgamecompany into bankruptcy"
1804:"What went wrong during the making of Journey"
1121:
954:, after Visconti published his praise for the
5316:
5051:
4787:
4313:
4206:
4085:"The 50 best video games of the 21st century"
2654:"Q&A: Sound in Thatgamecompany's Journey"
2347:
1870:
1839:
1837:
1835:
1489:
1487:
1485:
1483:
1481:
1479:
1477:
1475:
1228:was selected as the best game of the year by
2994:
2307:
1953:
1951:
1949:
1947:
1915:
1913:
1621:
1619:
1617:
1615:
1613:
463:. A retail "Collector's Edition", including
3796:
3760:
3544:
3240:
3171:
3103:
2614:"Why Journey's ending was so hard to score"
2104:
2071:
1535:
1533:
1531:
1529:
1527:
1388:will create memories that last for years".
1262:British Academy of Film and Television Arts
918:, which includes variations on themes from
5501:Video games developed in the United States
5323:
5309:
5058:
5044:
4794:
4780:
4320:
4306:
4213:
4199:
4124:
4056:Academy of Interactive Arts & Sciences
4020:Academy of Interactive Arts & Sciences
4005:
3944:"Journey Ends With Five Video Game Baftas"
2712:
2681:
2679:
2389:
2319:"The Art of Journey Releases in September"
1832:
1579:
1577:
1575:
1573:
1472:
1444:"Journey Review: Beauty Trumps Complexity"
1437:
1435:
1433:
1431:
1429:
1427:
1425:
50:
5531:Multiplayer and single-player video games
4327:
3369:
3329:
2764:
2571:
2569:
2537:
2535:
2533:
2531:
2501:
2280:
2274:
2243:
2166:
2160:
1994:
1944:
1910:
1719:
1685:
1683:
1610:
5332:Annie Award for Best Animated Video Game
4176:, and does not reflect subsequent edits.
4159:
4041:
3899:
3688:
3652:
3508:
3207:
2926:
2889:
2858:
2827:
2733:
2727:
2651:
2647:
2645:
2435:
2065:
1988:
1757:
1755:
1753:
1539:
1524:
1281:", "Outstanding Innovation in Gaming", "
526:
474:
5229:The Legend of Zelda: Breath of the Wild
4975:The Legend of Zelda: Breath of the Wild
4095:from the original on September 22, 2019
3977:"GDC Awards 'Journey' Game of the Year"
3968:
3936:
3832:
3724:
3399:
3213:
3180:
3140:
2896:Huynh, Christopher (October 12, 2014).
2864:
2833:
2758:
2718:
2676:
2575:
2554:from the original on September 22, 2012
2395:
2072:Ohannessian, Kevin (December 3, 2012).
1797:
1795:
1655:
1570:
1493:
1422:
1194:#1 soundtrack of the decade (2010-2019)
965:s soundtrack had been used for various
739:in 2019, developed by Inline Assembly.
5443:
5106:Star Wars: Knights of the Old Republic
3974:
3924:from the original on February 15, 2013
3748:from the original on December 30, 2012
3616:
3568:from the original on December 25, 2012
3532:from the original on December 24, 2012
3496:from the original on December 30, 2012
3477:
3471:
3459:from the original on December 16, 2012
3435:
3423:from the original on December 25, 2012
3109:
3000:
2963:
2791:
2685:
2630:from the original on November 19, 2019
2611:
2566:
2528:
2468:
2358:
2237:
1879:
1858:from the original on February 10, 2013
1680:
1583:
1441:
1305:"; it was additionally nominated for "
1241:Best Score Soundtrack for Visual Media
457:Best Score Soundtrack for Visual Media
5304:
5039:
4775:
4301:
4194:
4029:from the original on February 5, 2013
3868:
3580:
3387:from the original on January 16, 2013
3146:
3128:from the original on December 6, 2015
3067:
3055:from the original on January 13, 2013
2920:
2908:from the original on October 20, 2014
2895:
2815:from the original on December 4, 2012
2642:
2612:Ashley, Clayton (November 18, 2019).
2335:from the original on October 16, 2012
2295:from the original on October 16, 2012
2262:from the original on October 11, 2012
2185:from the original on January 12, 2013
2105:Ohannessian, Kevin (March 12, 2012).
2013:from the original on January 12, 2013
1976:from the original on November 9, 2012
1957:
1898:from the original on February 5, 2013
1843:
1820:from the original on November 9, 2012
1780:from the original on February 6, 2013
1750:
1713:
1701:from the original on January 16, 2013
1598:from the original on October 16, 2012
1512:from the original on October 28, 2013
1239:The soundtrack was nominated for the
1208:in both North America and Europe. At
691:Game Space, or themed area, based on
569:. The 18-person development team for
420:in July 2015. It was later ported to
5506:Video games scored by Austin Wintory
5491:Sony Interactive Entertainment games
4823:The Legend of Zelda: Ocarina of Time
3905:
3874:
3820:from the original on January 3, 2013
3784:from the original on January 3, 2013
3676:from the original on January 3, 2013
3640:from the original on January 3, 2013
3604:from the original on January 1, 2013
3335:
3253:
2982:from the original on August 31, 2016
2414:from the original on August 10, 2015
2313:
2203:
2167:Sheffield, Brandon (March 6, 2012).
1932:from the original on October 3, 2012
1919:
1801:
1792:
1761:
1661:
4220:
3993:from the original on March 29, 2013
3956:from the original on April 30, 2014
3377:"Journey: Awards & Recognition"
3228:from the original on August 9, 2019
3214:Madnani, Mikhail (August 9, 2019).
3159:from the original on April 12, 2020
3075:"Journey for PlayStation 4 Reviews"
3039:"Journey for PlayStation 3 Reviews"
2765:Caulfield, Keith (April 19, 2012).
2377:from the original on April 12, 2016
2359:Sarkar, Samit (February 16, 2016).
2281:Yin-Poole, Wesley (June 25, 2012).
2244:Gallagher, James (March 13, 2012).
2225:from the original on April 10, 2012
2086:from the original on March 29, 2012
1802:Khaw, Cassandra (August 15, 2012).
1720:Sheffield, Brandon (July 1, 2009).
1584:Donlan, Christian (March 1, 2012).
1309:", and outstanding achievement in "
1285:", and outstanding achievement in "
1123:
991:
933:In January 2016, Wintory started a
13:
4146:
3875:Webb, Charles (February 8, 2013).
3852:. December 7, 2012. Archived from
3708:. December 7, 2012. Archived from
3478:Rigney, Ryan (December 10, 2012).
3357:from the original on June 29, 2012
3341:"Journey Breaks PSN Sales Records"
3272:from the original on June 20, 2012
3091:from the original on July 26, 2015
3031:
2964:Sarkar, Samit (January 20, 2016).
2873:from the original on July 22, 2013
2779:from the original on June 25, 2012
2736:"Journey Soundtrack Now Available"
2734:Grommesh, Aaron (April 11, 2012).
2700:from the original on June 23, 2012
2541:
2119:from the original on June 18, 2022
2049:from the original on April 5, 2017
1995:Alexander, Leigh (March 1, 2012).
1643:from the original on June 27, 2012
1558:from the original on June 20, 2012
1404:Additional work and assistance by
1180:PlayStation Official Magazine - UK
1103:PlayStation Official Magazine – UK
14:
5577:
4803:D.I.C.E. Awards' Game of the Year
4111:
3317:from the original on May 10, 2020
2927:Hilliard, Kyle (April 22, 2015).
2865:Wintory, Austin (July 19, 2013).
2516:from the original on June 5, 2019
2502:Glagowski, Peter (May 28, 2019).
2209:"Your Journey Begins Spring 2012"
1920:Gera, Emily (February 11, 2011).
863:was composed and orchestrated by
337:
317:
34:Adventure game by Thatgamecompany
4158:
4013:"16th Annual D.I.C.E. Finalists"
3906:Rose, Mike (February 12, 2013).
3001:Hester, Blake (March 14, 2022).
2838:. Austin Wintory. Archived from
2834:Wintory, Austin (July 5, 2012).
2436:Linneman, John (July 25, 2015).
2396:Kaufman, Aaron (July 21, 2015).
1844:North, Dale (February 7, 2013).
1540:Clements, Ryan (March 1, 2012).
1142:
1137:
1132:
1127:
1122:
699:, the disc-based title includes
445:greatest video games of all time
4077:
4058:. July 13, 2013. Archived from
3284:
3254:Shaw, Patrick (March 1, 2012).
3181:Gregory, Joel (March 1, 2012).
3110:VanOrd, Kevin (July 23, 2015).
2495:
2479:. Gamer Network. Archived from
2446:. Gamer Network. Archived from
2131:
2098:
1880:VanOrd, Kevin (June 17, 2010).
1762:Dyer, Mitch (August 14, 2012).
1494:Douglas, Jane (March 2, 2012).
1442:Miller, Matt (March 13, 2012).
5566:Spike Video Game Award winners
5395:Insanely Twisted Shadow Planet
5205:Middle-earth: Shadow of Mordor
4895:Call of Duty 4: Modern Warfare
3147:Sliva, Marty (July 23, 2015).
2686:Stuart, Keith (May 28, 2012).
2652:Jeriaska (February 28, 2012).
2576:Kuchera, Ben (March 2, 2012).
1398:
522:
1:
5541:Video games with commentaries
5425:Valiant Hearts: The Great War
4049:"16th Annual D.I.C.E. Awards"
3188:PlayStation Official Magazine
2469:Higton, Ian (July 21, 2015).
1415:
1354:PlayStation Official Magazine
1307:Downloadable Game of the Year
1267:Game Developers Choice Awards
1184:5th best PS3 game of all time
978:Traveller: A Journey Symphony
672:The multiplayer component of
5511:Video games set in mountains
4720:Blade Runner 2033: Labyrinth
987:
416:in March 2012 and ported to
7:
5536:Annapurna Interactive games
5181:The Elder Scrolls V: Skyrim
4927:The Elder Scrolls V: Skyrim
4345:What Remains of Edith Finch
2542:C., Alex (March 15, 2012).
1691:"Journey: Development Team"
1666:. Bluecanvas. p. 188.
1271:16th Annual D.I.C.E. Awards
830:Sony Computer Entertainment
750:Journey Original Soundtrack
551:Sony Computer Entertainment
493:motion-sensitive controller
470:
402:Sony Computer Entertainment
86:Sony Computer Entertainment
10:
5582:
5154:Uncharted 2: Among Thieves
4911:Uncharted 2: Among Thieves
4665:Lorelei and the Laser Eyes
4265:Sky: Children of the Light
3443:"Overall Game of the Year"
2438:"Face-Off: Journey on PS4"
1958:Smith, Ed (May 18, 2012).
1922:"Journey Hands-on Preview"
1299:Original Music Composition
777:October 9, 2012 (physical)
408:. It was released for the
26:
15:
5486:PlayStation Network games
5338:
5255:
5164:
5073:
4809:
4751:
4676:
4335:
4274:
4228:
1173:
1170:
1031:
1028:
1004:
1001:
835:
823:
807:
795:
784:
767:
754:
749:
368:
352:
243:
210:
198:
186:
167:
148:
126:
114:
102:
76:
58:
49:
44:
5213:The Witcher 3: Wild Hunt
4730:Lushfoil Photography Sim
3987:Penske Media Corporation
3768:"Best Downloadable Game"
2719:Wintory, Austin (2012).
2144:Indiana University Press
2043:Penske Media Corporation
1391:
774:April 10, 2012 (digital)
742:
621:The developers designed
506:
29:Journey (disambiguation)
16:Not to be confused with
4951:Dragon Age: Inquisition
3845:Spike Video Game Awards
3809:Spike Video Game Awards
3773:Spike Video Game Awards
3737:Spike Video Game Awards
3701:Spike Video Game Awards
3665:Spike Video Game Awards
3660:"Best Independent Game"
3629:Spike Video Game Awards
3552:"Best Overall Graphics"
3490:Condé Nast Publications
3266:Condé Nast Publications
2902:Video Game Music Online
1283:Casual Game of the Year
1249:Spike Video Game Awards
5122:Shadow of the Colossus
4154:
4134:Listen to this article
4091:. September 19, 2019.
3975:Morris, Chris (2013).
3588:"PSN Game of the Year"
3112:"Journey (PS4) Review"
2836:"Journey Bonus Bundle"
2207:(September 27, 2011).
1662:Nava, Matthew (2012).
553:, the first two being
539:
480:
4740:Silent Hill: Townfall
4329:Annapurna Interactive
4153:
3840:"Best Song in a Game"
3696:"Best Original Score"
3600:. December 17, 2012.
3564:. December 21, 2012.
3528:. December 21, 2012.
3455:. December 25, 2012.
3419:. December 21, 2012.
2082:. Mansueto Ventures.
1882:"Journey Impressions"
802:Video game soundtrack
725:Annapurna Interactive
530:
478:
91:Annapurna Interactive
5090:Grand Theft Auto III
4847:Halo: Combat Evolved
4445:Sayonara Wild Hearts
4185:More spoken articles
3856:on December 26, 2012
3816:. December 7, 2012.
3780:. December 7, 2012.
3744:. December 7, 2012.
3672:. December 7, 2012.
3636:. December 7, 2012.
3516:"Best Overall Music"
3313:. January 31, 2020.
3183:"Journey PS3 review"
3149:"Journey PS4 Review"
2811:. October 10, 2012.
2664:on September 2, 2012
2045:. February 8, 2013.
1311:Gameplay Engineering
952:Fifth House Ensemble
916:Journey Bonus Bundle
27:For other uses, see
18:the 1983 arcade game
5481:PlayStation 4 games
5476:PlayStation 3 games
5466:Fantasy video games
5345:Ultimate Spider-Man
5245:Untitled Goose Game
5173:Red Dead Redemption
4991:Untitled Goose Game
4485:The Unfinished Swan
4465:Kentucky Route Zero
3407:"Best Overall Game"
2842:on October 23, 2012
2746:on October 11, 2012
2582:Penny Arcade Report
2317:(August 27, 2012).
1406:Santa Monica Studio
1366:was ranked 48th on
1167:
1025:
998:
950:, the composer for
727:published ports of
685:PlayStation Network
645:, and incorporates
459:nomination for the
414:PlayStation Network
4760:Annapurna Pictures
4336:Released/Published
4155:
3732:"Game of the Year"
3712:on January 3, 2013
3339:(March 29, 2012).
2869:. Austin Wintory.
1664:The Art of Journey
1245:2013 Grammy Awards
1165:
1023:
996:
710:On July 21, 2015,
661:also incorporates
540:
534:, the director of
491:or by tilting the
481:
461:2013 Grammy Awards
404:, and directed by
22:1989 computer game
5516:PhyreEngine games
5436:
5435:
5298:
5297:
5033:
5032:
4769:
4768:
4545:The Artful Escape
4295:
4294:
4151:
4065:on April 22, 2013
3887:on April 30, 2014
3292:Future Publishing
3019:on April 12, 2022
2898:"Transfiguration"
2588:on April 18, 2012
2450:on August 8, 2015
2291:. Gamer Network.
2153:978-0-253-02660-6
1673:978-0-9859022-1-6
1639:. March 1, 2012.
1594:. Gamer Network.
1206:PlayStation Store
1198:
1197:
1163:
1162:
1021:
1020:
857:
856:
424:in June 2019 and
382:
381:
5573:
5451:2012 video games
5429:
5419:
5409:
5399:
5389:
5379:
5369:
5359:
5349:
5325:
5318:
5311:
5302:
5301:
5060:
5053:
5046:
5037:
5036:
4855:Battlefield 1942
4796:
4789:
4782:
4773:
4772:
4762:
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4724:
4714:
4704:
4696:
4688:
4669:
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4579:
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4191:
4175:
4173:
4162:
4161:
4152:
4142:
4140:
4135:
4128:
4123:
4122:
4120:Official website
4105:
4104:
4102:
4100:
4081:
4075:
4074:
4072:
4070:
4064:
4053:
4045:
4039:
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3961:
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3934:
3933:
3931:
3929:
3903:
3897:
3896:
3894:
3892:
3883:. Archived from
3872:
3866:
3865:
3863:
3861:
3836:
3830:
3829:
3827:
3825:
3800:
3794:
3793:
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3364:
3362:
3346:PlayStation Blog
3333:
3327:
3326:
3324:
3322:
3301:
3295:
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3282:
3281:
3279:
3277:
3251:
3238:
3237:
3235:
3233:
3211:
3205:
3204:
3202:
3200:
3191:. Archived from
3178:
3169:
3168:
3166:
3164:
3144:
3138:
3137:
3135:
3133:
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3101:
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3024:
3015:. Archived from
2998:
2992:
2991:
2989:
2987:
2961:
2955:
2954:
2952:
2950:
2941:. Archived from
2924:
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2893:
2887:
2886:
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2878:
2862:
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2822:
2820:
2795:
2789:
2788:
2786:
2784:
2762:
2756:
2755:
2753:
2751:
2742:. Archived from
2731:
2725:
2724:
2716:
2710:
2709:
2707:
2705:
2683:
2674:
2673:
2671:
2669:
2660:. Archived from
2649:
2640:
2639:
2637:
2635:
2609:
2598:
2597:
2595:
2593:
2584:. Archived from
2573:
2564:
2563:
2561:
2559:
2539:
2526:
2525:
2523:
2521:
2499:
2493:
2492:
2490:
2488:
2483:on July 23, 2015
2466:
2460:
2459:
2457:
2455:
2433:
2424:
2423:
2421:
2419:
2403:PlayStation Blog
2393:
2387:
2386:
2384:
2382:
2356:
2345:
2344:
2342:
2340:
2324:PlayStation Blog
2311:
2305:
2304:
2302:
2300:
2278:
2272:
2271:
2269:
2267:
2251:PlayStation Blog
2241:
2235:
2234:
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2230:
2214:PlayStation Blog
2201:
2195:
2194:
2192:
2190:
2164:
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2054:
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2020:
2018:
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1985:
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1941:
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1827:
1825:
1799:
1790:
1789:
1787:
1785:
1759:
1748:
1747:
1745:
1743:
1734:. Archived from
1717:
1711:
1710:
1708:
1706:
1687:
1678:
1677:
1659:
1653:
1652:
1650:
1648:
1627:"Journey Review"
1623:
1608:
1607:
1605:
1603:
1586:"Journey Review"
1581:
1568:
1567:
1565:
1563:
1542:"Journey Review"
1537:
1522:
1521:
1519:
1517:
1496:"Journey Review"
1491:
1470:
1469:
1467:
1465:
1456:. Archived from
1439:
1409:
1402:
1279:Game of the Year
1168:
1164:
1147:
1146:
1145:
1141:
1140:
1136:
1135:
1131:
1130:
1126:
1125:
1026:
1022:
999:
995:
968:Video Games Live
964:
819:
818:
814:
756:Soundtrack album
747:
746:
689:PlayStation Home
667:Tibetan cultural
453:game of the year
428:in August 2019.
341:
339:
321:
319:
301:
292:
272:
263:
160:Martin Middleton
95:
54:
42:
41:
5581:
5580:
5576:
5575:
5574:
5572:
5571:
5570:
5496:Thatgamecompany
5456:Adventure games
5441:
5440:
5437:
5432:
5422:
5412:
5402:
5392:
5382:
5372:
5362:
5352:
5342:
5334:
5329:
5299:
5294:
5288:Baldur's Gate 3
5251:
5160:
5069:
5064:
5034:
5029:
5023:Baldur's Gate 3
4903:LittleBigPlanet
4805:
4800:
4770:
4765:
4758:
4747:
4737:
4727:
4717:
4707:
4699:
4691:
4683:
4672:
4662:
4652:
4645:Thirsty Suitors
4642:
4632:
4622:
4612:
4602:
4592:
4582:
4572:
4562:
4552:
4542:
4532:
4522:
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4502:
4492:
4482:
4472:
4462:
4452:
4442:
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4422:
4412:
4402:
4392:
4382:
4372:
4362:
4352:
4342:
4331:
4326:
4296:
4291:
4287:Kellee Santiago
4270:
4224:
4222:Thatgamecompany
4219:
4189:
4188:
4177:
4171:
4169:
4166:This audio file
4163:
4156:
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4144:
4138:
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4109:
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4098:
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4083:
4082:
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4026:
4015:
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4006:
3996:
3994:
3973:
3969:
3959:
3957:
3942:
3941:
3937:
3927:
3925:
3904:
3900:
3890:
3888:
3873:
3869:
3859:
3857:
3838:
3837:
3833:
3823:
3821:
3804:"Best Graphics"
3802:
3801:
3797:
3787:
3785:
3766:
3765:
3761:
3751:
3749:
3730:
3729:
3725:
3715:
3713:
3694:
3693:
3689:
3679:
3677:
3658:
3657:
3653:
3643:
3641:
3624:"Best PS3 Game"
3622:
3621:
3617:
3607:
3605:
3598:CBS Interactive
3586:
3585:
3581:
3571:
3569:
3550:
3549:
3545:
3535:
3533:
3514:
3513:
3509:
3499:
3497:
3476:
3472:
3462:
3460:
3453:CBS Interactive
3441:
3440:
3436:
3426:
3424:
3405:
3404:
3400:
3390:
3388:
3381:Thatgamecompany
3375:
3374:
3370:
3360:
3358:
3334:
3330:
3320:
3318:
3303:
3302:
3298:
3289:
3285:
3275:
3273:
3252:
3241:
3231:
3229:
3212:
3208:
3198:
3196:
3195:on June 4, 2012
3179:
3172:
3162:
3160:
3145:
3141:
3131:
3129:
3122:CBS Interactive
3108:
3104:
3094:
3092:
3085:CBS Interactive
3073:
3072:
3068:
3058:
3056:
3049:CBS Interactive
3037:
3036:
3032:
3022:
3020:
2999:
2995:
2985:
2983:
2962:
2958:
2948:
2946:
2945:on May 26, 2015
2925:
2921:
2911:
2909:
2894:
2890:
2876:
2874:
2863:
2859:
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2843:
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2828:
2818:
2816:
2797:
2796:
2792:
2782:
2780:
2763:
2759:
2749:
2747:
2740:Thatgamecompany
2732:
2728:
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2713:
2703:
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2684:
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2496:
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2165:
2161:
2154:
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2132:
2122:
2120:
2103:
2099:
2089:
2087:
2070:
2066:
2052:
2050:
2031:
2030:
2026:
2016:
2014:
1993:
1989:
1979:
1977:
1956:
1945:
1935:
1933:
1918:
1911:
1901:
1899:
1892:CBS Interactive
1878:
1871:
1861:
1859:
1842:
1833:
1823:
1821:
1800:
1793:
1783:
1781:
1760:
1751:
1741:
1739:
1718:
1714:
1704:
1702:
1695:Thatgamecompany
1689:
1688:
1681:
1674:
1660:
1656:
1646:
1644:
1625:
1624:
1611:
1601:
1599:
1582:
1571:
1561:
1559:
1538:
1525:
1515:
1513:
1506:CBS Interactive
1492:
1473:
1463:
1461:
1460:on June 4, 2012
1440:
1423:
1418:
1413:
1412:
1403:
1399:
1394:
1295:Online Gameplay
1199:
1143:
1138:
1133:
1128:
1095:
1081:
1016:
997:Aggregate score
994:
990:
962:
928:Transfiguration
889:North Macedonia
853:
816:
812:
811:
780:
763:
745:
631:Joseph Campbell
627:Japanese garden
603:D.I.C.E. Awards
579:Kellee Santiago
547:Thatgamecompany
525:
509:
473:
400:, published by
398:Thatgamecompany
348:
345:
336:
325:
316:
305:
296:
287:
276:
267:
258:
239:
182:
163:
144:
98:
93:
72:
68:Thatgamecompany
40:
39:2012 video game
35:
32:
25:
12:
11:
5:
5579:
5569:
5568:
5563:
5558:
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5548:
5543:
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5528:
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5508:
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5483:
5478:
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5468:
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5453:
5434:
5433:
5431:
5430:
5420:
5415:The Last of Us
5410:
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5370:
5360:
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5339:
5336:
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5259:
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5225:
5217:
5209:
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5197:The Last of Us
5193:
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5150:
5142:
5134:
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5028:
5027:
5019:
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4987:
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4947:
4943:The Last of Us
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4931:
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4915:
4907:
4899:
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4883:
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4867:
4859:
4851:
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4540:
4535:Twelve Minutes
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4203:
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4113:
4112:External links
4110:
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4004:
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3867:
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2146:. p. 12.
2130:
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2024:
1987:
1943:
1926:VideoGamer.com
1909:
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1831:
1791:
1749:
1738:on May 9, 2010
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1471:
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1287:Game Direction
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986:
865:Austin Wintory
855:
854:
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851:
848:
845:
844:Austin Wintory
841:
839:
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832:
827:
821:
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761:Austin Wintory
759:
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741:
647:Arabic culture
581:, producer of
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469:
437:Austin Wintory
394:adventure game
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342:August 6, 2019
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135:Nicholas Clark
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5534:
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5527:
5524:
5522:
5521:Windows games
5519:
5517:
5514:
5512:
5509:
5507:
5504:
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5499:
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5407:
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5376:
5375:Kung Fu Panda
5371:
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5119:
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5103:
5100:
5099:
5098:Metroid Prime
5095:
5092:
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5084:
5083:
5079:
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5076:
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5061:
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4919:Mass Effect 2
4916:
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4908:
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4815:GoldenEye 007
4812:
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4565:A Memoir Blue
4561:
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4099:September 23,
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1449:Game Informer
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1024:Review scores
1014:
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982:Ready at Dawn
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901:Lisbeth Scott
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859:The music in
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716:PlayStation 4
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450:
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418:PlayStation 4
415:
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410:PlayStation 3
407:
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302:July 21, 2015
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150:Programmer(s)
147:
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121:Robin Hunicke
119:
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5363:
5355:Flushed Away
5353:
5343:
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5270:
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5219:
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5136:
5130:Gears of War
5128:
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5007:It Takes Two
5005:
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4887:Gears of War
4885:
4877:
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4863:Call of Duty
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4505:The Pathless
4503:
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4443:
4435:Telling Lies
4433:
4424:
4423:
4413:
4403:
4393:
4385:Donut County
4383:
4373:
4363:
4353:
4343:
4263:
4257:
4256:
4249:
4242:
4235:
4097:. Retrieved
4089:The Guardian
4088:
4079:
4067:. Retrieved
4060:the original
4043:
4031:. Retrieved
4007:
3995:. Retrieved
3980:
3970:
3958:. Retrieved
3947:
3938:
3928:February 12,
3926:. Retrieved
3911:
3901:
3891:February 10,
3889:. Retrieved
3885:the original
3870:
3860:December 27,
3858:. Retrieved
3854:the original
3843:
3834:
3824:December 27,
3822:. Retrieved
3807:
3798:
3788:December 27,
3786:. Retrieved
3771:
3762:
3752:December 27,
3750:. Retrieved
3735:
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3716:December 27,
3714:. Retrieved
3710:the original
3699:
3690:
3680:December 27,
3678:. Retrieved
3663:
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3644:December 27,
3642:. Retrieved
3627:
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3608:December 27,
3606:. Retrieved
3591:
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3427:December 27,
3425:. Retrieved
3410:
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3371:
3359:. Retrieved
3344:
3337:Chen, Jenova
3331:
3319:. Retrieved
3308:
3299:
3294:, March 2015
3286:
3274:. Retrieved
3259:
3230:. Retrieved
3219:
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3199:December 20,
3197:. Retrieved
3193:the original
3186:
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3093:. Retrieved
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3057:. Retrieved
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3021:. Retrieved
3017:the original
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2996:
2984:. Retrieved
2969:
2959:
2947:. Retrieved
2943:the original
2932:
2922:
2912:November 15,
2910:. Retrieved
2901:
2891:
2881:– via
2875:. Retrieved
2860:
2850:– via
2844:. Retrieved
2840:the original
2829:
2817:. Retrieved
2802:
2793:
2781:. Retrieved
2770:
2760:
2748:. Retrieved
2744:the original
2729:
2720:
2714:
2702:. Retrieved
2693:The Guardian
2691:
2666:. Retrieved
2662:the original
2657:
2634:November 22,
2632:. Retrieved
2617:
2590:. Retrieved
2586:the original
2581:
2556:. Retrieved
2548:TheSixthAxis
2547:
2518:. Retrieved
2507:
2497:
2487:February 24,
2485:. Retrieved
2481:the original
2474:
2464:
2454:February 24,
2452:. Retrieved
2448:the original
2441:
2416:. Retrieved
2401:
2391:
2381:February 16,
2379:. Retrieved
2364:
2337:. Retrieved
2322:
2315:Chen, Jenova
2309:
2297:. Retrieved
2286:
2276:
2264:. Retrieved
2249:
2239:
2227:. Retrieved
2212:
2205:Chen, Jenova
2199:
2187:. Retrieved
2172:
2162:
2139:
2133:
2121:. Retrieved
2112:Fast Company
2110:
2100:
2088:. Retrieved
2079:Fast Company
2077:
2067:
2057:– via
2051:. Retrieved
2036:
2027:
2015:. Retrieved
2000:
1990:
1978:. Retrieved
1963:
1934:. Retrieved
1925:
1900:. Retrieved
1885:
1860:. Retrieved
1849:
1822:. Retrieved
1807:
1782:. Retrieved
1767:
1740:. Retrieved
1736:the original
1725:
1715:
1703:. Retrieved
1663:
1657:
1645:. Retrieved
1630:
1600:. Retrieved
1589:
1560:. Retrieved
1545:
1514:. Retrieved
1499:
1462:. Retrieved
1458:the original
1447:
1400:
1385:
1381:
1377:
1374:
1369:The Guardian
1367:
1363:
1359:
1352:
1345:
1339:
1333:
1325:
1320:
1319:
1303:Sound Design
1274:
1252:
1238:
1225:
1222:GameTrailers
1201:
1200:
1152:
1113:
1101:
1087:
1073:
1061:
1049:
1037:
977:
974:
966:
959:
955:
948:Dan Visconti
943:
939:Journey Live
938:
932:
927:
923:
919:
915:
908:sales charts
905:
893:
880:
873:
868:
860:
858:
728:
711:
709:
704:
700:
696:
692:
680:
679:
673:
671:
658:
655:architecture
640:
622:
620:
614:
611:
599:
595:
586:
582:
570:
566:
560:
554:
542:
541:
535:
517:
511:
510:
501:
497:
489:analog stick
484:
482:
464:
448:
441:
432:
430:
385:
384:
383:
328:
322:June 6, 2019
308:
279:
250:
179:Aaron Jessie
157:John Edwards
78:Publisher(s)
60:Developer(s)
36:
5471:Indie games
5365:Ratatouille
5272:Inscryption
5114:Half-Life 2
4871:Half-Life 2
4834:(1999/2000)
4826:(1998/1999)
4818:(1997/1998)
4685:Bounty Star
4615:Storyteller
4475:If Found...
4415:Outer Wilds
4282:Jenova Chen
4229:Video games
4069:February 8,
4033:January 16,
3310:Push Square
3221:TouchArcade
2986:January 20,
2846:November 2,
2509:Destructoid
2090:December 2,
2053:February 8,
1862:February 9,
1851:Destructoid
1742:February 1,
1258:Annie Award
1190:Push Square
1171:Publication
1115:TouchArcade
1096:PS4: 9.0/10
1094:PS3: 9.0/10
1080:PS3: 9.0/10
1029:Publication
1017:PS4: 92/100
1015:PS3: 92/100
935:Kickstarter
847:Keith Leary
788:Studio M1,
643:Middle East
575:Jenova Chen
532:Jenova Chen
523:Development
406:Jenova Chen
377:multiplayer
212:Platform(s)
205:PhyreEngine
188:Composer(s)
138:Bryan Singh
128:Designer(s)
116:Producer(s)
109:Jenova Chen
104:Director(s)
5445:Categories
5280:Elden Ring
5237:God of War
5015:Elden Ring
4983:God of War
4879:God of War
4710:Wanderstop
4693:Ghost Bike
4655:Open Roads
4575:Neon White
4181:Audio help
4172:2019-05-23
3562:Ziff Davis
3526:Ziff Davis
3417:Ziff Davis
3232:August 10,
3080:Metacritic
3044:Metacritic
2658:IndieGames
2339:August 27,
2229:October 1,
1824:August 16,
1784:August 16,
1774:Ziff Davis
1552:Ziff Davis
1416:References
1082:PS4: 10/10
1011:Metacritic
1002:Aggregator
850:Monty Mudd
720:frame rate
141:Chris Bell
5526:IOS games
5461:Art games
5221:Overwatch
5146:Fallout 3
4967:Overwatch
4959:Fallout 4
4839:Diablo II
4605:Hindsight
4555:Solar Ash
4525:Last Stop
4495:I Am Dead
4395:Gone Home
3913:Gamasutra
3163:April 12,
3023:April 11,
2976:Vox Media
2949:April 22,
2867:"Journey"
2804:Gamasutra
2772:Billboard
2624:Vox Media
2476:Eurogamer
2443:Eurogamer
2371:Vox Media
2288:Eurogamer
2174:Gamasutra
2002:Gamasutra
1965:Gamasutra
1809:Gamasutra
1727:Gamasutra
1591:Eurogamer
1336:Eurogamer
1051:Eurogamer
993:Reception
988:Reception
906:Billboard
538:, in 2007
359:Adventure
176:Matt Nava
169:Artist(s)
94:(PC, iOS)
5082:The Sims
4831:The Sims
4677:Upcoming
4515:Maquette
4375:Florence
4275:Founders
4183: ·
4093:Archived
4024:Archived
3997:March 6,
3991:Archived
3960:March 6,
3954:Archived
3949:Sky News
3922:Archived
3818:Archived
3782:Archived
3746:Archived
3674:Archived
3638:Archived
3602:Archived
3593:GameSpot
3566:Archived
3530:Archived
3494:Archived
3457:Archived
3448:GameSpot
3421:Archived
3391:June 27,
3385:Archived
3361:June 27,
3355:Archived
3315:Archived
3276:June 27,
3270:Archived
3226:Archived
3157:Archived
3132:July 25,
3126:Archived
3117:GameSpot
3095:July 22,
3089:Archived
3059:June 27,
3053:Archived
3013:GameStop
2980:Archived
2939:GameStop
2906:Archived
2883:Bandcamp
2877:July 19,
2871:Archived
2852:Bandcamp
2819:June 27,
2813:Archived
2783:June 28,
2777:Archived
2750:June 27,
2704:June 28,
2698:Archived
2668:June 28,
2628:Archived
2592:June 28,
2558:June 28,
2552:Archived
2514:Archived
2418:July 21,
2412:Archived
2375:Archived
2333:Archived
2299:June 25,
2293:Archived
2266:April 3,
2260:Archived
2223:Archived
2189:July 20,
2183:Archived
2117:Archived
2084:Archived
2047:Archived
2017:July 20,
2011:Archived
1980:July 20,
1974:Archived
1930:Archived
1896:Archived
1887:GameSpot
1856:Archived
1818:Archived
1778:Archived
1705:July 20,
1699:Archived
1647:June 27,
1641:Archived
1602:June 27,
1596:Archived
1562:June 27,
1556:Archived
1516:June 27,
1510:Archived
1501:GameSpot
1464:June 27,
1454:GameStop
1301:", and "
1234:GameSpot
1075:GameSpot
912:Bandcamp
877:Tina Guo
837:Producer
768:Released
758: by
635:monomyth
471:Gameplay
363:art game
354:Genre(s)
5405:Journey
5189:Journey
4935:Journey
4752:Related
4625:Mundaun
4595:Hohokum
4425:Journey
4365:Gorogoa
4258:Journey
4170: (
4141:minutes
3982:Variety
3321:May 21,
2971:Polygon
2721:Journey
2619:Polygon
2520:May 28,
2366:Polygon
2059:YouTube
2038:Variety
1936:May 23,
1902:May 23,
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